Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.10.13 @ 21:51:28 Player: f3-rnm Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (102) 510 Value Destroyed (2398) 2398 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (437) 437 TOTAL SCORE: 5925 Bonus ------- High Alert Combat Kills 484 Friendly Fire -47 Cogmind --------- Core Integrity 0/700 Matter 244/300 Energy 100/100 System Corruption 18% Temperature Cool (6) Movement Hovering (241) Ox2 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Hovering Airjet Exoskeleton > --- UTILITY (5) ------ Scrap Engine High-capacity Storage Unit Makeshift Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Compact Battery (200) Improved Melee Analysis Suite Kinecellerator Kinecellerator Reaction Control System Weapon Shielding Hardlight Generator Hacking Suite System Restoration Module System Restoration Module Multitool Makeshift Hammer Peak State ------------ > --- POWER ------------ Makeshift Power Source Engine Construct > --- PROPULSION ------- Hovering Airjet Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Improved Heat Sink High-capacity Storage Unit Energy Filter > --- WEAPON ----------- Flak Directed Pulse Construct/C > --- INVENTORY -------- Improved Melee Analysis Suite Reaction Control System Weapon Shielding Hardlight Generator Hacking Suite Makeshift Hacking Suite System Restoration Module System Restoration Module Heavy Ion Cannon Heavy Ion Cannon Subdweller Shrapnel Launcher Multitool Makeshift Hammer [Rating: 55] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Treads Treads Improved Treads Hover Unit Constructs Utility Cobbler Unit Device Cobbler Unit Storage High-capacity Storage Unit Processor Target Analyzer Hackware Makeshift Hacking Suite Protection Light Armor Plating Weapon Makeshift Hammer Energy Gun Small Laser Energy Cannon Subdweller Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Battle Cannon Launcher Grenade Launcher Special Weapon Multitool Impact Weapon Makeshift Hammer Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -7 ------- Run | Jun Mat Sub Rec Fac Slots Evolved 6 | . . . . 6 Power 1 | . . . . 1 Propulsion 2 | . . . . 2 Utility 3 | . . . . 3 Weapon . | . . . . . Parts Attached 49 | 6 8 10 15 10 Power 4 | 1 2 . 1 . Engine 4 | 1 2 . 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 6 | 2 . 2 1 1 Treads 5 | 2 . 2 1 . Leg . | . . . . . Wheel . | . . . . . Hover 1 | . . . . 1 Flight . | . . . . . Utility 17 | 1 4 . 5 7 Device 7 | . . . 5 2 Storage 3 | 1 1 . . 1 Processor 1 | . . . . 1 Hackware 1 | . . . . 1 Protection 5 | . 3 . . 2 Artifact . | . . . . . Weapon 22 | 2 2 8 8 2 Energy Gun 1 | 1 . . . . Energy Cannon 4 | . . 2 2 . Ballistic Gun 7 | 1 2 4 . . Ballistic Cannon 1 | . . 1 . . Launcher 3 | . . 1 . 2 Special Weapon 3 | . . . 3 . Impact Weapon 2 | . . . 2 . Slashing Weapon . | . . . . . Piercing Weapon 1 | . . . 1 . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 15 | . 1 . . 14 Power 3 | . 1 . . 2 Propulsion 6 | . . . . 6 Utility 3 | . . . . 3 Weapon 3 | . . . . 3 Highest Loss Streak 6 | . 1 . . 6 To Critical Strikes . | . . . . . Average Slot Usage (%) 82 | . 98 100 80 52 Engine 13 | . 13 14 14 9 Treads 26 | . 28 28 27 2 Device 10 | . . . 13 14 Storage 3 | . 14 14 . 7 Protection 3 | . 13 14 . 3 Energy Cannon 5 | . . 6 6 4 Ballistic Gun 3 | . 26 13 . . Ballistic Cannon 1 | . . 2 1 . Special Weapon 1 | . . . 1 . Impact Weapon 9 | . . . 12 . Naked Turns . | . . . . . Heaviest Build 66 | 13 52 54 54 66 Greatest Support 67 | 40 40 46 46 67 Greatest Overweight (x) 10 | . 1 1 10 2 Average Overweight (x) 1 | . . 1 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 9 | 6 18 20 5 20 Most Carried 20 | 4 20 20 20 15 Average Carried 8 | 1 15 19 5 10 Final Capacity 20 | 8 20 20 5 20 Final Carried 20 | 1 19 20 5 12 Scrap Engine Consumption 102 | . . . 78 24 Constructs Created 7 | . . . 5 2 Constructs Modified 14 | . . . 4 10 Class Distribution -------------------- 83% | Mutant 11% | Cobbler-Mutant 5% | Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -9/Recycling Construct | -7/Factory Resources | -11 -10 -10 -9 -7 ----------- Run | Jun Mat Sub Rec Fac Matter Collected 14293 | 263 556 287 13112 75 Remotely . | . . . . . Salvage Created 22308 | 68 657 195 20496 892 Parts 291 | 2 46 12 196 35 Haulers Intercepted 4 | . 2 . 1 1 Recyclers Shooed 50 | . 1 . 48 1 Parts Field Recycled 5 | . . . 5 . Retrieved Matter 5 | . . . 5 . Parts Self-Destructed 21 | . . 21 . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -7 ------- Run | Jun Mat Sub Rec Fac Combat Hostiles Destroyed 45 | . 12 5 7 21 Melee 2 | . . . 1 1 Guns 16 | . 12 4 . . Cannons 16 | . . . 5 11 AOE 7 | . . . . 7 Classes Destroyed 17 | 1 5 3 5 3 Worker 3 | . 2 . . 1 Builder 95 | . . . 95 . Tunneler 1 | . . . 1 . Hauler 4 | . 2 . 1 1 Recycler 246 | 1 . . 243 2 Mechanic 1 | . . . . 1 Turret 2 | . . 2 . . Watcher 3 | . 3 . . . Swarmer 4 | . 2 1 . 1 Grunt 25 | . 10 2 . 13 Brawler 2 | . . . . 2 Protector 2 | . . . 1 1 Sentry 6 | . . . 4 2 Hunter 2 | . . . 2 . Programmer 2 | . . . . 2 Cobbler 1 | . . 1 . . Subdweller 2 | . . 2 . . Best Kill Streak 26 | 1 4 3 26 8 Combat Bots Only 6 | . 4 2 2 6 Max Kills in Single Turn 7 | 1 2 2 1 7 Gunslinging . | . . . . . Exploded 5 | . . . . 5 Melee 1 | . . . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -7 -------- Run | Jun Mat Sub Rec Fac Damage Taken 4307 | . 382 338 119 3468 Core 875 | . 41 113 15 706 Absorbed by Shields . | . . . . . Redirected to Shielding 47 | . . . . 47 Regen/Repaired (Parts) 303 | . . . 20 283 Core Remaining (%) 66 | 100 . . 32 . Volleys Fired 203 | 1 50 40 60 52 Largest 2 | 2 2 2 2 1 Hottest 160 | 60 60 84 160 86 Shots Fired 327 | 2 100 57 116 52 Gun 134 | 2 100 31 1 . Cannon 170 | . . 8 113 49 Launcher 21 | . . 18 . 3 Special 2 | . . . 2 . Kinetic 170 | 1 93 32 41 3 Thermal 129 | 1 7 7 68 46 Explosive 18 | . . 18 . . Electromagnetic 10 | . . . 7 3 Robot Hit Streak 23 | 1 8 6 23 13 Robot Miss Streak 4 | 1 4 3 4 3 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 628 | 1 51 27 499 50 Core Hits 205 | 1 32 18 93 61 Critical Kills 14 | . . 1 13 . Critical Parts Destroyed 53 | . 1 . 52 . Critical Strikes 72 | . 1 1 70 . Meltdown 1 | . . 1 . . Destroy 1 | . 1 . . . Blast 1 | . . . 1 . Smash 65 | . . . 65 . Impale 4 | . . . 4 . Melee Attacks 505 | . . . 505 . Impact 467 | . . . 467 . Slashing . | . . . . . Piercing 38 | . . . 38 . Sneak Attacks 357 | . . . 357 . Combat Hostiles 3 | . . . 3 . Follow-up Attacks 11 | . . . 11 . Damage Inflicted 42971 | 15 731 480 37630 4115 Guns 1130 | 15 729 360 26 . Cannons 3646 | . . 120 1581 1945 Explosions 2155 | . . . . 2155 Melee 36023 | . . . 36023 . Ramming 17 | . 2 . . 15 Kinetic 2356 | 15 695 360 521 765 Thermal 3497 | . 34 120 1008 2335 Explosive 862 | . . . . 862 Electromagnetic 216 | . . . 78 138 Impact 34179 | . . . 34179 . Slashing . | . . . . . Piercing 1844 | . . . 1844 . Highest Corruption 18 | . . . . 18 Average Corruption 4 | . . . . 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 9 | . . . . 9 Message Errors 2 | . . . . 2 Matter Fused 3 | . . . . 3 Energy Discharges 1 | . . . . 1 Data Loss (minor) 2 | . . . . 2 Misdirections 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 19115 | . . . 19013 102 Projectiles 184 | . . . 184 . Explosions 102 | . . . . 102 Melee 18829 | . . . 18829 . Knockbacks 126 | . . . 126 . Impact 122 | . . . 122 . Kinetic . | . . . . . Secondary 4 | . . . 4 . Self-Inflicted Damage 589 | . . 113 . 476 Shots 11 | . . 5 . 6 Rammed 3 | . 2 . . 1 Targets Rammed 4 | . 2 . . 2 Kicked . | . . . . . Crushed 1 | . . . . 1 Highest Temperature 579 | . 23 4 579 402 Average Temperature 97 | . 5 4 85 143 Received Heat Transfer 1065 | . 225 51 18 771 Effects 9 | . . . 7 2 Shutdowns 3 | . . . 2 1 Energy Bleed 1 | . . . . 1 Short Circuit 2 | . . . 2 . Damage (minor) 3 | . . . 3 . Siege Activations . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 321 | . . . 321 . Impact Corruptions 574 | . . . 574 . Robots Melted 2 | . . 1 . 1 Combat Hostiles 2 | . . 1 . 1 Parts Melted 3 | . . 2 . 1 Heat Transferred 3824 | . 75 259 1702 1788 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -7 ------- Run | Jun Mat Sub Rec Fac Peak Influence 1911 | 5 232 . 1911 1157 Initial 852 | . 3 . . 852 Average 570 | 2 94 . 606 872 Maximum Alert Level 5 | . 1 . 5 4 Low Security (%) 50 | 100 95 . 47 . Level 1 5 | . 4 . 6 . Level 2 8 | . . . 9 1 Level 3 13 | . . . 10 96 Level 4 11 | . . . 13 1 Level 5 10 | . . . 12 . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 10 | . 4 . . 6 Investigation 2 | . 1 . . 1 Extermination 2 | . . . . 2 Reinforcement 5 | . 3 . . 2 Assault 1 | . . . . 1 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -10 -9 -7 --------- Run | Jun Mat Sub Rec Fac Distress Signals 2 | . 2 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 104 | . 29 24 3 48 Peak Tracking Total 17 | . 4 3 1 17 Tactical Retreats 6 | . . 2 . 4 Traps | -11 -10 -10 -9 -7 ------- Run | Jun Mat Sub Rec Fac Traps Triggered 6 | . 3 2 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed 5 | . . . 5 . Triggered . | . . . . . Machines | -11 -10 -10 -9 -7 ---------- Run | Jun Mat Sub Rec Fac Machines Disabled 14 | . . 1 8 5 Max in Single Turn 3 | . . 1 1 3 Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -7 --------- Run | Jun Mat Sub Rec Fac Machines Accessed 14 | . 1 1 10 2 Terminals 6 | . 1 . 3 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 7 | . . . 7 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 34 | . 2 1 27 4 Successful 22 | . 1 1 19 1 Failed 12 | . 1 . 8 3 Catastrophic 3 | . 1 . . 2 Database Lockouts . | . . . . . Manual 13 | . 3 . 6 4 Terminals 13 | . 2 . 7 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 20 | . . . 20 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 7 | . 1 1 4 1 Robot Analysis 1 | . 1 . . . Alert Level 5 | . . . 4 1 Derelict Proto ID Bank 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 13 | . . . 13 . Process 6 | . . . 6 . Report Inventory 1 | . . . 1 . Retrieve Matter 6 | . . . 6 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 2 | . . . 2 . Terminals 2 | . . . 2 . Botnet 2 | . . . 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 1 . 7 2 Full Trace Events 2 | . . . 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter 541 | . . . 541 . Retrieved Matter 650 | . . . 650 . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -7 ------------ Run | Jun Mat Sub Rec Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -7 -------- Run | Jun Mat Sub Rec Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -7 ------- Run | Jun Mat Sub Rec Fac Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -7 ------------- Run | Jun Mat Sub Rec Fac Turns Passed 29426 | 90 2442 2951 22551 1392 Spaces Moved 10448 | 55 976 1176 7468 773 Core 1526 | 12 . . 1514 . Treads 8178 | 43 976 1176 5753 230 Legs 161 | . . . 161 . Wheels 322 | . . . 40 282 Hover 261 | . . . . 261 Flight . | . . . . . Fastest Speed 50 | 50 160 240 117 66 Average Speed 215 | 136 225 240 217 157 Slowest Speed 550 | 160 240 240 550 280 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 48 | 4 95 29 95 20 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 11 | . . 9 . 2 Terrain Destroyed 231 | . . 99 11 121 Melee . | . . . . . Projectile 15 | . . . 11 4 AOE 216 | . . 99 . 117 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -7 --------- Run | Jun Mat Sub Rec Fac Total 16546 | 68 1111 1245 13224 898 Wait 5262 | . 51 12 5167 32 Move 10444 | 54 975 1175 7467 773 Hop . | . . . . . Pick Up 66 | 7 22 3 13 21 Fast Attach 11 | . 3 1 7 . Attach 23 | 6 4 . 5 8 Detach 3 | . . . 2 1 Swap 15 | . 1 9 3 2 Drop 45 | . 3 5 30 7 Fire 203 | 1 50 40 60 52 Melee 465 | . . . 465 . Ram 1 | . . . . 1 Kick . | . . . . . Crush 3 | . 2 . . 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap 5 | . . . 5 . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub) -10/Subcaves (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 15) 91 | -11/Junkyard | Entered Materials 317 | -10/Materials | Build established: Mutant 396 | -10/Materials | Discovered new exit (range 10) 638 | -10/Materials | Discovered new exit (range 7) 815 | -10/Materials | Discovered new exit (range 5) 1296 | -10/Materials | Discovered new exit (range 16) 2191 | -10/Materials | Discovered new exit (range 6) 2533 | -10/Materials | Entered Subcaves 2539 | -10/Subcaves | Shifting Twisted Machinery released Mak. Shrapnel Gun 2542 | -10/Subcaves | Shifting Twisted Machinery released Flamer 2602 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2789 | -10/Subcaves | Discovered new exit (range 11) 2888 | -10/Subcaves | Core integrity fell below 50% 4307 | -10/Subcaves | Visited 4L-MR0's lab 4630 | -10/Subcaves | Discovered new exit (range 11) 4746 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 5370 | -10/Subcaves | Found Powered Cannon 5484 | -10/Subcaves | Entered Recycling 5510 | -9/Recycling | Found Scrap Engine 10095 | -9/Recycling | Discovered new exit (range 15) 24490 | -9/Recycling | Build established: Cobbler-Mutant 27756 | -9/Recycling | Build established: Construct 28035 | -9/Recycling | Entered Factory 28035 | -7/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 28835 | -7/Factory | First assault squad dispatched 28900 | -7/Factory | Lost 3 parts (1n2u) 29003 | -7/Factory | Lost 6 parts (2p2n2w) 29251 | -7/Factory | Build established: Mutant 29281 | -7/Factory | Cargo convoy interrupted 29286 | -7/Factory | Core integrity fell below 50% 29331 | -7/Factory | System corruption reached 10% 29357 | -7/Factory | Core integrity fell below 20% 29427 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 29323_ Arm. Scrap Engine destroyed. 29323_ Scrap Engine core remains intact and functional. 29323_ Door malfunctions. 29326_ Hovering Airjet Exoskeleton destroyed. 29326_ Hovering Airjet Exoskeleton core remains intact and functional. 29326_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 29328_ U-05 Engineer repairs door. 29347_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 29354_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F005. 29357_ Slammed into A-02 Transporter. 29365_ System corrupted: Energy discharge (-25). 29373_ Scrap Engine consumes Lightning Gun. 29384_ System corrupted: Component data lost. 29399_ System corrupted: Matter fused (-7). 29399_ Gravmag System destroyed. 29400_ Dropped Imp. Heat Sink. 29416_ System corrupted: Component data lost. 29417_ Hovering Airjet Exoskeleton destroyed. 29417_ Hovering Airjet Exoskeleton core remains intact and functional. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????############## / | ????????? | | ???????????????????# p @ Y ????????? | | ???????????????????#p############ ????????? | | ???????????????????# #???????????????????????????? | | ???????????????????# #???????????????????????????? | | ???????????????????# #???????????????????????????? | | ???????????????????# #???????????????????????????? | | ???????????????????# #???????????????????????????? | | ???????????????????# #???????????????????????????? | | ???????????????????# #???????????????????????????? | | ???????????????????# #???????????????????????????? | | ???????????????????# #???????????????????????????? | | ???????????????????#!#???????????????????????????? | | ???????????????????# #???????????????????????????? | | ???????????????????# #???????????????????????????? | | ???????????????????# #???????????????????????????? | | ???????????????????# #???????????????????????????? | | ???????????????????# #???????????????????????????? | | ???????????????????# #???????????????????????????? | | ???????????????????# #???????????????????????????? | | ???????????????????# #???????????????????????????? | | ???????????????????# #####+##????????????????????? | | ???????????????????# ?????????????? | | ???????????????????# ########????????????????????? | | ???????????????????# #???????????????????????????? | | ???????????????????# #???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 25 Energy Capacity 255 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Weapon Shielding 33 Evasion (%) 55 Target Analysis 5 Recoil Reduction 3 Energy Filtering 30 Offensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FissionSiegeDatajack Manual? 0 Play Time 01:38:23 Cumulative 99.2 hours Start 2023.10.13 @ 19:48:37 End 2023.10.13 @ 21:51:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 100 Rogue 64 Adventurer 36 Explorer 0 Win Type - Total 7 Types 2/0/5/0/0/0/0/0/0 Lore% 50 Gallery% 72 Achievement% 60 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c1cfeb6d-6a72-4c49-9a55-a2bb7e710803