Cogmind - Beta 11 *** ADVENTURER MODE // 2022.03.21 @ 23:48:41 Player: Scribs Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (58) 290 Value Destroyed (1924) 1924 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (720) 720 TOTAL SCORE: 8214 Bonus ------- Follower Combat Kills 420 Met Data Miner 300 Cogmind --------- Core Integrity 121/1000 Matter 156/300 Energy 100/100 System Corruption 0% Temperature Cool (18) Movement Core (200) Ox3 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ Improved Thermal Generator Experimental Heat Sink Transmission Jammer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Energy Well (500) Weight Redist. System Advanced Sensor Array Experimental Thermal Shield Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Fission Core > --- PROPULSION ------- Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Improved Flight Unit > --- UTILITY ---------- Medium Storage Unit Advanced Energy Well Improved Terrain Scanner Experimental Thermal Shield System Shield > --- WEAPON ----------- Field Laser Antimatter Cannon > --- INVENTORY -------- Fusion Compressor Advanced Heat Sink Weight Redist. System Advanced Sensor Array Advanced Particle Charger Transmission Jammer Advanced ECM Suite Layered Medium Armor Plating Improved Datajack [Rating: 62] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Flight Unit Leg Enhanced Flexi-carbon Leg Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Weight Redist. System Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Layered Medium Armor Plating Weapon Precision Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Precision Assault Rifle Ballistic Cannon Antimatter Cannon Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Low Low Dat Pro Fac Slots Evolved 10 | . . 2 . 2 2 . 2 . . . . 2 Power 2 | . . . . . . . 1 . . . . 1 Propulsion 4 | . . 1 . 2 . . 1 . . . . . Utility 3 | . . 1 . . 2 . . . . . . . Weapon 1 | . . . . . . . . . . . . 1 Parts Attached 117 | 8 2 6 . 11 29 5 23 7 4 . 14 8 Power 23 | 2 . 2 . 2 5 . 8 1 . . 2 1 Engine 11 | 2 . 2 . 1 3 . 3 . . . . . Core 12 | . . . . 1 2 . 5 1 . . 2 1 Reactor . | . . . . . . . . . . . . . Propulsion 34 | 2 . 3 . 6 8 1 5 3 2 . 3 1 Treads . | . . . . . . . . . . . . . Leg 8 | 2 . . . . . . . . 2 . 3 1 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 26 | . . 3 . 6 8 1 5 3 . . . . Utility 28 | 2 2 1 . 2 5 1 4 1 1 . 6 3 Device 19 | 1 2 1 . . 4 . 3 1 1 . 3 3 Storage 4 | 1 . . . 1 . 1 . . . . 1 . Processor 1 | . . . . . 1 . . . . . . . Hackware 3 | . . . . 1 . . 1 . . . 1 . Protection 1 | . . . . . . . . . . . 1 . Artifact . | . . . . . . . . . . . . . Weapon 32 | 2 . . . 1 11 3 6 2 1 . 3 3 Energy Gun 14 | 2 . . . . 3 1 3 2 . . 1 2 Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 9 | . . . . . 3 2 2 . . . 1 1 Ballistic Cannon 8 | . . . . 1 4 . 1 . 1 . 1 . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . . . Unidentified Prototypes 9 | . . 1 . . 1 1 1 . . . 3 2 Corrupted Parts 1 | . . . . . . . . 1 . . . . System Corruption 1 | . . . . . . . . 1 . . . . Parts Lost 45 | . . . . 3 7 . 1 5 4 . 14 11 Power 8 | . . . . . 2 . 1 1 1 . 2 1 Propulsion 17 | . . . . 1 2 . . 2 2 . 6 4 Utility 9 | . . . . . 2 . . 1 1 . 1 4 Weapon 11 | . . . . 2 1 . . 1 . . 5 2 Highest Loss Streak 8 | . . . . 3 3 . 1 5 2 . 8 3 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 100 98 100 97 94 97 98 97 92 93 70 40 Engine 4 | . 14 11 11 7 3 . 2 4 . . . . Core 5 | . . . . 1 2 7 9 7 10 6 9 1 Leg 4 | . 28 2 . . . . . . 2 13 8 11 Flight 25 | . . 29 33 44 36 37 38 39 31 26 6 4 Device 14 | . 14 22 22 13 16 15 12 11 12 13 15 7 Storage 8 | . 14 11 11 9 7 14 7 6 6 6 8 4 Hackware 6 | . . . . 4 7 7 12 13 13 13 6 3 Energy Gun 8 | . 28 22 22 14 4 5 2 3 6 6 5 . Ballistic Gun 2 | . . . . . 3 7 6 6 2 . . . Ballistic Cannon 2 | . . . . 1 3 . 2 1 3 6 4 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 39 | 15 15 16 14 24 31 33 38 38 33 26 39 25 Greatest Support 71 | 20 20 20 15 25 34 33 38 38 36 28 62 71 Greatest Overweight (x) 5 | 3 . 2 . . 1 . 1 . 1 . 1 5 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 8 9 10 10 10 10 10 10 10 9 Most Carried 10 | 7 8 8 8 10 10 10 10 10 9 8 9 8 Average Carried 7 | 2 7 7 8 8 9 9 9 9 8 8 5 7 Final Capacity 10 | 8 8 8 8 10 10 10 10 10 10 10 10 5 Final Carried 10 | 7 8 8 8 10 10 10 10 9 8 8 8 5 Class Distribution -------------------- 40% | Hacker-Sprinter 26% | Hacker-Mutant 20% | Mutant 7% | Scavenger-Mutant 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Hacker-Sprinter | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Storage Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Data Miner Hacker-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Min Mat Fac Sto Fac Low Low Dat Pro Fac Matter Collected 2427 | 280 53 60 . 276 182 594 265 69 68 . 491 89 Remotely . | . . . . . . . . . . . . . Salvage Created 1883 | 139 83 126 59 330 307 94 156 115 215 . 100 159 Parts 119 | 13 8 12 6 25 18 8 2 7 7 . 8 5 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . 1 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 35 | . . . . . . . . 3 5 . 27 . Prevented 8 | . . . . . . . . 2 5 . 1 . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 53 | . 4 4 4 10 11 2 4 4 3 . 5 2 Guns 35 | . 4 4 4 2 4 2 3 4 3 . 3 2 Cannons 17 | . . . . 8 6 . 1 . . . 2 . AOE 1 | . . . . . 1 . . . . . . . Classes Destroyed 9 | 3 2 1 . . . 1 1 . 1 . . . Worker 1 | 1 . . . . . . . . . . . . Tunneler 3 | 3 . . . . . . . . . . . . Recycler 1 | 1 . . . . . . . . . . . . Swarmer 24 | . 3 2 4 3 4 . . 4 . . 4 . Grunt 18 | . 1 1 . 3 6 1 3 . 2 . . 1 Brawler 1 | . . . . . . . . . 1 . . . Sentry 8 | . . 1 . 4 1 . . . . . 1 1 Hunter 1 | . . . . . . . 1 . . . . . Programmer 1 | . . . . . . 1 . . . . . . Best Kill Streak 5 | 4 3 3 4 5 4 1 3 4 2 . 4 2 Combat Bots Only 5 | . 3 3 4 5 4 1 3 4 2 . 4 2 Max Kills in Single Turn 2 | 2 1 1 1 1 1 1 1 1 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded 1 | . . . . . 1 . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Min Mat Fac Sto Fac Low Low Dat Pro Fac Damage Taken 5550 | . 77 77 16 400 596 216 415 288 296 . 1314 1855 Core 1649 | . 16 32 12 77 140 60 64 36 89 . 244 879 Absorbed by Shields . | . . . . . . . . . . . . . Regen/Repaired (Parts) 123 | . . . . . 50 . 57 . . . . 16 Core Remaining (%) 81 | 100 93 . 89 86 . 71 . . . . 49 . Volleys Fired 200 | 5 9 9 5 36 44 15 15 7 13 . 33 9 Largest 2 | 2 2 2 2 2 2 2 2 2 2 . 2 2 Hottest 103 | 90 90 90 90 90 99 68 68 78 99 . 103 102 Shots Fired 320 | 10 18 18 10 47 56 30 30 13 27 . 50 11 Gun 230 | 10 18 18 10 27 20 30 15 13 26 . 32 11 Cannon 90 | . . . . 20 36 . 15 . 1 . 18 . Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 148 | . . . . 20 37 15 30 7 13 . 20 6 Thermal 100 | 5 9 9 5 16 11 15 . . . . 25 5 Explosive . | . . . . . . . . . . . . . Electromagnetic 72 | 5 9 9 5 11 8 . . 6 14 . 5 . Robot Hit Streak 24 | 7 9 18 5 16 24 11 18 5 13 . 12 10 Robot Miss Streak 4 | . 2 . 2 4 4 1 1 2 2 . 3 1 Penetration Max 1 | . . . . . . . . . . . . 1 Secondary Targets 5 | . 1 . 1 . . 1 . 1 1 . . . Max Gunslinging Chain 1 | . 1 . 1 . . 1 . 1 1 . . . Shots Hit Robots 253 | 7 13 15 6 33 52 21 24 12 22 . 39 9 Core Hits 140 | 5 6 5 4 31 41 5 11 7 10 . 10 5 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . 1 . . . Critical Strikes 7 | . 1 . 1 1 1 . 2 . 1 . . . Burn 3 | . 1 . 1 1 . . . . . . . . Destroy 1 | . . . . . . . . . 1 . . . Blast 3 | . . . . . 1 . 2 . . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 4987 | 114 240 194 70 629 985 373 614 171 499 . 875 223 Guns 2874 | 114 172 194 70 143 230 373 264 171 479 . 442 222 Cannons 1793 | . . . . 340 658 . 350 . 20 . 425 . Explosions 311 | . 68 . . 146 97 . . . . . . . Melee . | . . . . . . . . . . . . . Ramming 9 | . . . . . . . . . . . 8 1 Kinetic 2723 | . . . . 340 658 227 614 98 205 . 463 118 Thermal 1226 | 49 156 88 39 73 247 146 . . . . 324 104 Explosive . | . . . . . . . . . . . . . Electromagnetic 1029 | 65 84 106 31 216 80 . . 73 294 . 80 . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 1 | . . . . . . 1 . 1 1 1 1 . Average Corruption 1 | . . . . . . 1 . 1 1 1 1 . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 8 | . . . . . . . . . 2 . 6 . Message Errors 1 | . . . . . . . . . . . 1 . Matter Fused 1 | . . . . . . . . . . . 1 . Heat Flow Errors 1 | . . . . . . . . . . . 1 . Energy Discharges 1 | . . . . . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . . . . . 1 . Data Loss (major) 2 | . . . . . . . . . 1 . 1 . Misfires 1 | . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 45 | . 28 . . . . . . . . . 17 . Projectiles 17 | . . . . . . . . . . . 17 . Explosions 28 | . 28 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 49 | . . . . 13 27 . 6 . . . 3 . Impact . | . . . . . . . . . . . . . Kinetic 45 | . . . . 13 25 . 5 . . . 2 . Secondary 4 | . . . . . 2 . 1 . . . 1 . Self-Inflicted Damage 16 | . . . . . 16 . . . . . . . Shots 1 | . . . . . 1 . . . . . . . Rammed 1 | . . . . . . . . . . . . 1 Targets Rammed 5 | . . . . . . . . . . . 3 2 Kicked 4 | . . . . . . . . . . . 3 1 Crushed . | . . . . . . . . . . . . . Highest Temperature 461 | 72 210 126 153 263 403 231 364 287 461 . 366 41 Average Temperature 104 | 28 90 59 77 74 85 75 123 106 156 . 118 21 Received Heat Transfer 2235 | . 12 21 . 270 213 159 63 9 225 . 453 810 Effects 19 | . . . . . 1 . 5 2 5 . 6 . Shutdowns 4 | . . . . . 1 . . . 3 . . . Energy Bleed 2 | . . . . . . . 2 . . . . . Interference 9 | . . . . . . . 3 2 . . 4 . Short Circuit 2 | . . . . . . . . . . . 2 . Damage (major) 2 | . . . . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . 2 . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 4 | . 1 . . . 3 . . . . . . . Heat Transferred 3029 | 148 433 259 185 296 450 370 . . . . 703 185 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . 1 . . . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Low Low Dat Pro Fac Peak Influence 385 | 25 156 163 143 384 385 251 169 . . . . 151 Initial 149 | . 13 55 53 46 149 144 97 . . . . . Average 124 | 8 81 64 93 141 286 181 101 . . . . 11 Maximum Alert Level 1 | . . . . 1 1 1 . . . . . . Low Security (%) 78 | 100 100 100 100 60 25 63 100 . . . . 100 Level 1 21 | . . . . 39 74 36 . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 17 | . 1 3 . 3 4 . 2 . 1 . 1 2 Investigation 7 | . 1 1 . . 3 . 1 . . . . 1 Extermination . | . . . . . . . . . . . . . Reinforcement 8 | . . 2 . 3 1 . 1 . . . . 1 Assault 2 | . . . . . . . . . 1 . 1 . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Sto Fac Low Low Dat Pro Fac Distress Signals 3 | . . 1 . 1 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 139 | . 6 11 4 22 20 7 10 7 11 . 22 19 Peak Tracking Total 9 | . 4 7 4 5 5 5 4 4 9 . 8 9 Tactical Retreats 19 | . . . . 4 3 . 2 1 3 . 2 4 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Low Low Dat Pro Fac Traps Triggered 5 | . 1 1 . . 1 . . . . . . 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Min Mat Fac Sto Fac Low Low Dat Pro Fac Machines Disabled 3 | . . . . 2 . 1 . . . . . . Max in Single Turn 1 | . . . . 1 . 1 . . . . . . Garrison Access 3 | . . . . 1 1 . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Sto Fac Low Low Dat Pro Fac Machines Accessed 25 | . 2 . . 2 9 2 4 . . 4 . 2 Terminals 6 | . 1 . . 1 3 1 . . . . . . Fabricators 3 | . . . . . 2 . 1 . . . . . Repair Stations 4 | . . . . . 1 1 1 . . . . 1 Recycling Units 3 | . 1 . . . 1 . 1 . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . Garrison Access 4 | . . . . 1 1 . 1 . . . . 1 Total Hacks 78 | . 3 . . 5 17 2 15 . . 30 . 6 Successful 66 | . 3 . . 2 14 2 10 . . 30 . 5 Failed 12 | . . . . 3 3 . 5 . . . . 1 Catastrophic 1 | . . . . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 6 | . 1 . . 1 3 . . . . . . 1 Terminals 9 | . 2 . . 2 4 1 . . . . . . Fabricators 7 | . . . . . 3 . 4 . . . . . Repair Stations 16 | . . . . . 4 1 7 . . . . 4 Recycling Units 4 | . 1 . . . 2 . 1 . . . . . Scanalyzers 3 | . . . . . 3 . . . . . . . Garrison Access 9 | . . . . 3 1 . 3 . . . . 2 Terminal Hacks 37 | . 2 . . 1 3 1 . . . 30 . . Record 14 | . 2 . . 1 . . . . . 11 . . Part Schematic 10 | . . . . . . . . . . 10 . . Robot Schematic 6 | . . . . . . . . . . 6 . . Prototype ID Bank 3 | . . . . . . . . . . 3 . . Open Door 1 | . . . . . . 1 . . . . . . Open DSF 1 | . . . . . 1 . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . . . . . Load Schematic 1 | . . . . . . . 1 . . . . . Build 1 | . . . . . . . 1 . . . . . Repair Station Hacks 15 | . . . . . 4 1 6 . . . . 4 Scan Component 7 | . . . . . 2 . 3 . . . . 2 Repair 7 | . . . . . 2 . 3 . . . . 2 Refit 1 | . . . . . . 1 . . . . . . Recycling Unit Hacks 4 | . 1 . . . 2 . 1 . . . . . Report Inventory 3 | . 1 . . . 1 . 1 . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . Garrison Access Hacks 4 | . . . . 1 1 . 1 . . . . 1 Unlock Access 1 | . . . . . . . . . . . . 1 Seal Access 3 | . . . . 1 1 . 1 . . . . . Unauthorized Hacks 2 | . . . . . 2 . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators 2 | . . . . . 2 . . . . . . . Download 2 | . . . . . 2 . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 11 | . 1 . . 2 3 1 3 . . . . 1 Full Trace Events 2 | . . . . . . . 1 . . . . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . 1 . . . . 6 . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . 1 . . . . 10 . . Parts Built 2 | . . . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . . . Time 58 | . . . . . . . 58 . . . . . Total Part Build Rating 14 | . . . . . . . 14 . . . . . Parts Repaired 7 | . . . . . 2 . 3 . . . . 2 Time 352 | . . . . . 82 . 139 . . . . 131 Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 3 | . . . . . 3 . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Min Mat Fac Sto Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Min Mat Fac Sto Fac Low Low Dat Pro Fac Total Allies 1 | . . . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . . . 1 . Highest-Rated Group 96 | . . . . . . . . . . . 96 . Highest-Rated Ally 96 | . . . . . . . . . . . 96 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 32 | . . . . . . . . . . . 32 . Total Damage 1019 | . . . . . . . . . . . 1019 . Kills 11 | . . . . . . . . . . . 11 . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . 1 . . . . 1 1 . 2 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Min Mat Fac Sto Fac Low Low Dat Pro Fac Turns Passed 5897 | 120 249 617 127 614 754 126 850 320 186 50 1402 482 Spaces Moved 5997 | 74 178 399 323 651 995 195 1000 794 251 98 829 210 Core 27 | 6 . . . . . . . . . . . 21 Treads . | . . . . . . . . . . . . . Legs 1251 | 68 178 53 . . . . . . 1 . 762 189 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 4719 | . . 346 323 651 995 195 1000 794 250 98 67 . Fastest Speed 23 | 50 120 34 34 26 26 28 24 23 23 51 41 50 Average Speed 53 | 119 120 45 34 27 27 28 25 23 41 51 151 111 Slowest Speed 300 | 200 120 180 34 31 99 31 99 31 120 51 190 300 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 48 | . . . 2 24 6 1 7 6 2 . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 40 | 4 29 26 83 34 19 35 27 79 42 75 69 9 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . . . 1 . . Known Exits Taken 1 | . . . . . 1 . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 . 1 1 1 1 1 1 . Scrap Searched 6 | . . . 1 . . . . 3 . . 2 . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 15 | . 2 . . . 2 . 3 1 . . 6 1 Melee . | . . . . . . . . . . . . . Projectile 11 | . . . . . . . 3 1 . . 6 1 AOE 4 | . 2 . . . 2 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Sto Fac Low Low Dat Pro Fac Total 8314 | 92 195 816 327 1018 1414 233 1556 904 303 97 918 441 Wait 1933 | . 5 389 2 325 315 13 503 99 36 . 34 212 Move 5893 | 73 177 398 318 605 982 192 985 782 246 97 828 210 Hop 44 | . . . 2 21 6 1 7 5 2 . . . Pick Up 54 | 6 1 5 . 9 15 2 11 2 . . 3 . Fast Attach 50 | 7 . 3 . 5 8 3 5 3 2 . 6 8 Attach 29 | . 1 2 . 2 10 1 3 2 2 . 6 . Detach 19 | . 1 2 . 1 8 2 1 . 1 . 3 . Swap 38 | 1 1 1 . 4 11 1 15 2 . . 2 . Drop 48 | . . 7 . 10 15 3 11 2 . . . . Fire 200 | 5 9 9 5 36 44 15 15 7 13 . 33 9 Melee . | . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . 1 Kick 4 | . . . . . . . . . . . 3 1 Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . 1 . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory (discovered 3 exits: *Sto / Low x2) -7/Storage -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: [*Upp] / Gar) History --------- Turn | Location | Event 44 | -11/Scrapyard | Discovered new exit (range 13) 121 | -11/Scrapyard | Entered Materials 294 | -10/Materials | Discovered new exit (range 5) 305 | -10/Materials | Build established: Mutant 370 | -10/Materials | Entered another Materials area 370 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 967 | -9/Materials | Discovered new exit (range 5) 987 | -9/Materials | Entered Mines 1110 | -9/Mines | Learned Materials stockpile data 1111 | -9/Mines | Discovered new exit (range 9) 1114 | -9/Mines | Entered Materials 1114 | -8/Materials | Evolved 2 slots: Propulsion x2 1641 | -8/Materials | Lost 3 parts (1n2w) 1692 | -8/Materials | Build established: Hacker-Sprinter 1724 | -8/Materials | Discovered new exit (range 14) 1728 | -8/Materials | Entered Factory 1728 | -7/Factory | Evolved 2 slots: Utility x2 1798 | -7/Factory | Lost 3 parts (1p1n1u) 2367 | -7/Factory | Identified exit to Storage 2367 | -7/Factory | Identified exit to Lower Caves 2416 | -7/Factory | Repaired Xenon Bombardment Thruster? 2458 | -7/Factory | Repaired Cesium-ion Thruster? 2482 | -7/Factory | Entered Storage 2604 | -7/Storage | Discovered new exit (range 14) 2608 | -7/Storage | Entered Factory 2608 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2685 | -6/Factory | Fabricated Point Defense Array? 2903 | -6/Factory | Repaired Xenon Bombardment Thruster 2955 | -6/Factory | Repaired Imp. Flight Unit 3000 | -6/Factory | Repaired Xenon Bombardment Thruster 3440 | -6/Factory | Discovered new exit (range 15) 3458 | -6/Factory | Entered Lower Caves 3548 | -6/Lower Caves | Learned Factory terminal intel 3767 | -6/Lower Caves | Lost 5 parts (1p2n1u1w) 3776 | -6/Lower Caves | Discovered new exit (range 9) 3778 | -6/Lower Caves | Entered another Lower Caves area 3878 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3883 | -6/Lower Caves | Encountered a Warlord checkpoint 3896 | -6/Lower Caves | Learned Factory stockpile data 3949 | -6/Lower Caves | Discovered new exit (range 15) 3964 | -6/Lower Caves | Entered Data Miner 3964 | -6/Data Miner | Discovered new exit (range 7) 3974 | -6/Data Miner | Met Data Miner 3990 | -6/Data Miner | Learned location of Section 7 (-2) 3990 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 3998 | -6/Data Miner | Received God Mode back door access code from Data Miner 4014 | -6/Data Miner | Entered Proximity Caves 4033 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 4034 | -5/Proximity Caves | Learned Factory stockpile data 4039 | -5/Proximity Caves | Escorted by Enhanced Grunt 4103 | -5/Proximity Caves | Lost 8 parts (5n1u2w) 4222 | -5/Proximity Caves | Build established: Hacker-Mutant 4348 | -5/Proximity Caves | Learned Factory terminal intel 4955 | -5/Proximity Caves | Found Prototype Device 4955 | -5/Proximity Caves | Identified Exp. Thermal Shield 4996 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5050 | -5/Proximity Caves | Lost 3 parts (2p1w) 5239 | -5/Proximity Caves | Build established: Scavenger-Mutant 5411 | -5/Proximity Caves | Core integrity fell below 50% 5411 | -5/Proximity Caves | Discovered new exit (range 5) 5416 | -5/Proximity Caves | Entered Factory 5416 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 5418 | -5/Factory | Loaded intel: 26 terminal locations 5528 | -5/Factory | Repaired Broken Fusion Compressor 5591 | -5/Factory | Repaired Broken Transmission Jammer 5620 | -5/Factory | Discovered new exit (range 16) 5697 | -5/Factory | Lost 3 parts (1p2u) 5700 | -5/Factory | Build established: Hacker-Mutant 5835 | -5/Factory | Lost 3 parts (2n1u) 5839 | -5/Factory | Identified exit to Garrison 5859 | -5/Factory | Core integrity fell below 50% 5887 | -5/Factory | Lost 3 parts (2n1u) 5896 | -5/Factory | Core integrity fell below 20% 5898 | -5/Factory | Self-destructed Last Messages --------------- Acquired Prototype Device. Identified Exp. Heat Sink. Acquired Prototype Ballistic Gun. Identified Imp. KE Penetrator. Acquired Imp. Thermal Generator. Critical hit (Burn: +37). Slug penetrates G-50 Soldier. G-50 Soldier destroyed. Slug penetrates Wall. Acquired Hvy. Laser. G-50 Soldier destroyed. Critical hit (Burn: +37). Penetrated by Slug. Slug penetrates Y-64 Sentinel. Penetrated by Slug. Imp. KE Penetrator destroyed. Y-64 Sentinel destroyed. Acquired 89 matter. Penetrated by Slug. Hvy. Laser destroyed. Map ----- +----------------------------------------------------+ | ????????????????]??????????????????????????????# | | ?????????????????????????????????????#####?????# | | ????????????????????????????????????? ####### | | ?????????????????????????????????????# # ! # | | ???????????????????????????########### # # | | ???????????????????????????# # # | | ???????????????????????????# # / # | | ??????????????????########## # = # | | ??????????????????#= #! """"""" # # | | ??????????????????# " # """"""" # ! # | | ??????????????????# """ # """"""" # " | | ??????????????????# >G #[ """"""" # ### | | ??????????????????#! """ / ^ # #?? | | ??????????????????# " #!! """"""" + [#?? | | ??????????????????#!! #! """"""" # #?? | | ??????????????????#! # """"""" ######### | | ??????????????????# [ # """"""" | | ??????????????????########## | | ???????????????????????????# | | ???????????????????????????# | | ????????????????????######## " F" | | ????????????????????# # """" ### T##### | | ????????????????????# # #?###????? | | ????????????????????# =g=g/ #????????? | | ????????????????????# ggh%g# ###### #????????? | | ????????????????????# [@!# #????# ?????????? | | ????????????????????# # #?????+?????????? | | ????????????????????######## #???????????????? | | ???????????????????????????# #???????????????? | | ???????????????????????????# #???????????????? | | ??????????????????????????? #???????????????? | | ???????????????????????????### ###???????????????? | | ?????????????????????????????? #?????????????????? | | ?????????????????????????????? #?????????????????? | | ?????????????????????????????? #?????????????????? | | ?????????????????????????????? #?????????????????? | | ?????????????????????????????? #?????????????????? | | ???????????????????????????????#?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 66 Energy Generation 28 Energy Capacity 720 Matter Stores 485 Matter Capacity 500 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 6 Armor Coverage 225 Resistance: KI 20 Resistance: TH 50 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 65 Targeting Accuracy 8 Offensive Hacking 22 Defensive Hacking 10 Item Schematics ----------------- Point Defense Array | -7/Factory | Downloaded Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Adv. Medium Treads | -6/Data Miner | Free Adv. Actuator Array | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Lrn. Terrain Scanner | -6/Data Miner | Free Cmb. Antigrav System | -6/Data Miner | Free Robot Schematics ------------------ R-06 Scavenger | -7/Factory | Downloaded X-72 Disruptor | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free O-32 Director | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free Fabricated ------------ Point Defense Array | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Cya! The Oracle Challenges ------------ None Game ------ Seed PhaseUtilityPerforator Manual? 0 Play Time 01:29:43 Cumulative 32.4 hours Start 2022.03.21 @ 22:10:45 End 2022.03.21 @ 23:48:41 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 36 Rogue 0 Adventurer 36 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 33 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9e69b9fa-9f7a-437b-a1a6-e30787c0c33b