Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.18 @ 16:59:05 Player: Vladmirangel Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (106) 530 Value Destroyed (3617) 3617 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (35) 35 TOTAL SCORE: 7802 Bonus ------- Follower Combat Kills 35 Cogmind --------- Core Integrity 0/850 Matter 191/300 Energy 290/290 System Corruption 9% Temperature Cool (0) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Improved Deuterium Engine Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Large Storage Unit Hardened Heavy Armor Plating Hardened Heavy Armor Plating > --- WEAPON ----------- Plasma Rifle Heavy Ion Cannon Gauss Rifle > --- INVENTORY -------- Carbon-fiber Leg Coolant Injector Large Storage Unit Energy Filter Improved Particle Charger Hardened Heavy Armor Plating Heart of Steel High-powered Shotgun Flak Gun Flak Gun Proton Missile Launcher Heavy Rocket Launcher Powered Hammer [Rating: 61] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Protection Improved Utility Shielding Weapon Heavy Ion Cannon Energy Gun Heavy Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Welding Torch Impact Weapon Powered Hammer Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Slots Evolved 8 | . . 2 . 2 2 . . 2 Power . | . . . . . . . . . Propulsion 2 | . . 1 . . . . . 1 Utility 5 | . . . . 2 2 . . 1 Weapon 1 | . . 1 . . . . . . Parts Attached 159 | 8 8 6 6 7 57 24 8 35 Power 9 | 1 . 1 . 1 3 1 . 2 Engine 7 | 1 . . . 1 3 1 . 1 Core 2 | . . 1 . . . . . 1 Reactor . | . . . . . . . . . Propulsion 31 | 4 . 1 3 3 10 3 1 6 Treads 9 | 1 . . 1 3 2 1 . 1 Leg 17 | 1 . 1 2 . 6 2 1 4 Wheel 5 | 2 . . . . 2 . . 1 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 45 | 1 3 . . 1 19 3 5 13 Device 21 | . . . . . 11 2 2 6 Storage 6 | 1 3 . . . . . 1 1 Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection 18 | . . . . 1 8 1 2 6 Artifact . | . . . . . . . . . Weapon 74 | 2 5 4 3 2 25 17 2 14 Energy Gun 22 | 1 1 1 1 1 5 5 . 7 Energy Cannon 18 | . 1 1 1 . 8 3 2 2 Ballistic Gun 23 | 1 2 . . 1 5 9 . 5 Ballistic Cannon 3 | . . . . . 3 . . . Launcher 3 | . . . . . 3 . . . Special Weapon 2 | . 1 . 1 . . . . . Impact Weapon 2 | . . 1 . . 1 . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . 1 . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . Parts Lost 51 | . . . 2 . 16 4 . 29 Power 4 | . . . . . 1 1 . 2 Propulsion 11 | . . . 1 . 2 1 . 7 Utility 14 | . . . . . 6 . . 8 Weapon 22 | . . . 1 . 7 2 . 12 Highest Loss Streak 14 | . . . 1 . 5 3 . 14 Average Slot Usage (%) 95 | . 98 99 99 89 94 99 98 74 Engine 6 | . 14 10 . 8 7 7 7 1 Core 1 | . . . 11 . . . . 3 Treads 6 | . 14 11 21 21 2 . . . Leg 15 | . 14 21 11 5 19 13 15 15 Wheel 2 | . . . . . . 7 7 1 Device 10 | . . . . . 14 17 15 12 Storage 17 | . 26 22 22 18 15 15 15 14 Protection 8 | . . . . 9 10 12 13 8 Energy Gun 6 | . 7 . 9 9 5 6 7 5 Energy Cannon 7 | . 3 15 10 9 7 5 6 3 Ballistic Gun 7 | . 15 11 11 8 3 9 7 5 Ballistic Cannon 1 | . . . . . 3 . . . Naked Turns 29 | . . . . . . . . 29 Heaviest Build 96 | 12 43 47 46 66 74 85 83 96 Greatest Support 70 | 20 20 20 40 60 60 32 16 70 Greatest Overweight (x) 25 | . 2 2 4 3 4 5 5 25 Average Overweight (x) 2 | . . 2 2 1 1 3 4 2 Largest Inventory Capacity 22 | 6 16 16 16 16 16 16 16 22 Average Capacity 15 | 5 12 16 16 16 16 16 16 17 Most Carried 21 | 4 16 16 16 16 16 16 16 21 Average Carried 14 | 3 9 15 15 15 15 15 15 13 Final Capacity 16 | 6 16 16 16 16 16 16 16 4 Final Carried 16 | 4 16 16 15 16 16 16 16 1 Class Distribution -------------------- 35% | Tank 24% | Mutant 17% | Gunner 12% | Scavenger-Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -9/Mines Tank | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Hauler-Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Matter Collected 3250 | 224 179 171 109 138 1160 590 38 641 Remotely . | . . . . . . . . . Salvage Created 4015 | . 253 660 138 396 1524 397 38 609 Parts 217 | . 23 48 8 11 80 23 1 23 Haulers Intercepted 1 | . . 1 . . . . . . Recyclers Shooed 7 | . . 1 . . 5 . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 16 | . . . . . . 15 1 . Prevented 6 | . . . . . . 6 . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Combat Hostiles Destroyed 87 | . 6 11 5 6 36 11 1 11 Melee 1 | . . . . . 1 . . . Guns 48 | . 6 4 2 4 14 7 1 10 Cannons 31 | . . 7 2 1 16 4 . 1 AOE 7 | . . . 1 1 5 . . . Classes Destroyed 13 | . 4 4 1 1 2 1 . . Worker 8 | . 2 3 . . 1 . . 2 Hauler 1 | . . 1 . . . . . . Recycler 3 | . . 1 . . 2 . . . Operator 3 | . . 1 . 2 . . . . Watcher 4 | . 2 1 . 1 . . . . Swarmer 30 | . 3 4 2 . 12 7 . 2 Grunt 38 | . 3 6 2 3 14 3 . 7 Brawler 2 | . . . . 2 . . . . Duelist 1 | . . . 1 . . . . . Sentry 7 | . . 1 . 1 4 . . 1 Hunter 2 | . . . . . 1 . 1 . Programmer 6 | . . . . . 5 . . 1 Behemoth 1 | . . . . . . 1 . . Best Kill Streak 7 | . 4 7 2 2 6 4 1 4 Combat Bots Only 6 | . 3 4 2 2 6 4 1 3 Max Kills in Single Turn 2 | . 1 2 2 1 2 1 1 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . . 1 1 1 . . . Melee 1 | . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Damage Taken 12121 | . 121 295 346 356 4097 864 82 5960 Core 1407 | . 15 13 41 17 331 118 21 851 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 81 | 100 94 . 86 96 . . 32 . Volleys Fired 319 | . 25 37 19 25 121 28 4 60 Largest 3 | . 2 3 3 3 3 3 3 3 Hottest 184 | . 60 156 133 128 162 140 119 184 Shots Fired 750 | . 40 80 38 68 317 83 12 112 Gun 463 | . 30 41 24 45 146 68 12 97 Cannon 271 | . . 39 14 23 165 15 . 15 Launcher 6 | . . . . . 6 . . . Special 10 | . 10 . . . . . . . Kinetic 359 | . 15 37 19 25 147 49 8 59 Thermal 252 | . 25 39 14 23 75 19 4 53 Explosive 6 | . . . . . 6 . . . Electromagnetic 133 | . . 4 5 20 89 15 . . Robot Hit Streak 17 | . 14 16 10 15 17 5 1 15 Robot Miss Streak 13 | . 1 6 2 7 13 5 6 8 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . . . . . 1 . . 2 Max Gunslinging Chain 1 | . . . . . 1 . . 1 Shots Hit Robots 496 | . 23 54 29 47 201 52 4 86 Core Hits 255 | . 15 24 12 18 95 34 2 55 Critical Hits 3 | . . . . . 2 . . 1 Critical Kills 2 | . . . . . 1 . . 1 Critical Parts Destroyed 1 | . . . . . 1 . . . Melee Attacks 14 | . . 10 . . 4 . . . Impact 4 | . . . . . 4 . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 8 | . . 8 . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9741 | . 245 746 551 661 4049 972 72 2445 Guns 4891 | . 241 230 218 338 1310 765 72 1717 Cannons 3373 | . . 516 224 242 1862 207 . 322 Explosions 1324 | . . . 109 64 745 . . 406 Melee 109 | . . . . . 109 . . . Ramming 44 | . 4 . . 17 23 . . . Kinetic 3554 | . 99 213 159 112 1361 476 34 1100 Thermal 3425 | . 142 516 333 306 898 253 38 939 Explosive 1071 | . . . . . 665 . . 406 Electromagnetic 1538 | . . 17 59 226 993 243 . . Impact 109 | . . . . . 109 . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 9 | . . . . . 9 9 . 9 Average Corruption 5 | . . . . . 5 6 . 2 Corruption Purged 9 | . . . . . . 9 . . Effects 139 | . . . . . 60 69 . 10 Message Errors 24 | . . . . . 8 16 . . Matter Fused 29 | . . . . . 11 17 . 1 Heat Flow Errors 21 | . . . . . 8 12 . 1 Energy Discharges 14 | . . . . . 5 7 . 2 Data Loss (minor) 13 | . . . . . 9 3 . 1 Data Loss (major) 4 | . . . . . 3 1 . . Misfires 4 | . . . . . . 3 . 1 Targeting Errors 24 | . . . . . 14 6 . 4 Weapon Failures 6 | . . . . . 2 4 . . Overload Shots . | . . . . . . . . . Overflow Damage 155 | . . . 9 3 70 . . 73 Projectiles 64 | . . . . 3 36 . . 25 Explosions 84 | . . . 9 . 27 . . 48 Melee 7 | . . . . . 7 . . . Knockbacks 9 | . . . . . 9 . . . Impact 1 | . . . . . 1 . . . Kinetic 8 | . . . . . 8 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 340 | . . . 49 38 139 . . 114 Shots 8 | . . . 1 1 5 . . 1 Rammed 5 | . 1 . . 2 2 . . . Targets Rammed 7 | . 1 . . 2 4 . . . Kicked 2 | . . . . . 2 . . . Crushed . | . . . . . . . . . Highest Temperature 386 | . 18 379 324 354 386 223 . 242 Average Temperature 102 | . 12 140 141 129 74 72 . 73 Received Heat Transfer 2718 | . 27 75 144 144 867 153 . 1308 Effects 6 | . . . . 4 1 . . 1 Energy Bleed 1 | . . . . . . . . 1 Interference 4 | . . . . 4 . . . . Short Circuit 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . Impact Corruptions 1 | . . . . . 1 . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 7 | . . 2 1 1 . . . 3 Heat Transferred 5652 | . 325 925 507 618 1308 370 74 1525 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . . 1 1 2 . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Peak Influence 360 | . 117 210 138 189 360 . . 134 Average Influence 114 | . 42 104 84 92 185 . . 45 Maximum Alert Level 1 | . . 1 . . 1 . . . Low Security (%) 82 | 100 100 93 100 100 61 . . 100 Level 1 17 | . . 6 . . 38 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 16 | . . 2 . 1 11 . . 2 Investigation 3 | . . . . . 3 . . . Extermination 5 | . . . . . 3 . . 2 Reinforcement 5 | . . 2 . 1 2 . . . Assault . | . . . . . . . . . Garrison 3 | . . . . . 3 . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced 1 | . . . . . 1 . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Distress Signals 6 | . 1 . . 1 4 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 151 | . 10 18 7 19 56 18 1 22 Peak Tracking Total 8 | . 4 5 3 8 7 4 1 7 Tactical Retreats 18 | . . 1 1 3 6 2 . 5 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Traps Triggered 5 | . . . . . 5 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . 1 . . 1 . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Machines Disabled 6 | . . 1 . 2 2 . . 1 Max in Single Turn 1 | . . 1 . 1 1 . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Machines Accessed 7 | . 1 . . 1 4 . 1 . Terminals 4 | . 1 . . 1 2 . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . Recycling Units 1 | . . . . . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 13 | . 1 . . 1 10 . 1 . Successful 9 | . . . . 1 7 . 1 . Failed 3 | . 1 . . . 2 . . . Catastrophic 2 | . 1 . . . 1 . . . Database Lockouts 1 | . . . . . 1 . . . Manual 2 | . 1 . . . 1 . . . Terminals 6 | . 1 . . 1 4 . . . Fabricators . | . . . . . . . . . Repair Stations 4 | . . . . . 4 . . . Recycling Units 2 | . . . . . 2 . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 4 | . . . . 1 2 . 1 . Record 3 | . . . . 1 2 . . . Open Door 1 | . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 3 | . . . . . 3 . . . Scan Component 2 | . . . . . 2 . . . Repair 1 | . . . . . 1 . . . Recycling Unit Hacks 2 | . . . . . 2 . . . Report Inventory 1 | . . . . . 1 . . . Retrieve Components 1 | . . . . . 1 . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used . | . . . . . . . . . Hacking Detections 4 | . 1 . . . 3 . . . Full Trace Events 1 | . . . . . 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . Time 38 | . . . . . 38 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 10 | . . . . . 10 . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 4 | . . 4 . . . . . . Non-combat 3 | . . 3 . . . . . . Combat 1 | . . 1 . . . . . . Robot Hacks Applied 8 | . . 8 . . . . . . parse_system 3 | . . 3 . . . . . . no_distress 5 | . . 5 . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Total Allies 1 | . . . 1 . . . . . Largest Group 1 | . . . 1 . . . . . Highest-Rated Group 31 | . . . 31 . . . . . Highest-Rated Ally 31 | . . . 31 . . . . . Total Orders . | . . . . . . . . . Ally Attacks 1 | . . . 1 . . . . . Total Damage 21 | . . . 21 . . . . . Kills 1 | . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 2 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Turns Passed 9626 | 544 799 600 688 611 2948 2511 242 683 Spaces Moved 4107 | 343 399 220 284 215 1328 888 126 304 Core 85 | 17 . . . . . . . 68 Treads 1545 | 321 399 220 96 150 252 82 . 25 Legs 1363 | . . . 188 65 973 2 . 135 Wheels 1114 | 5 . . . . 103 804 126 76 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 200 180 180 110 110 140 50 Average Speed 165 | 153 173 200 216 187 167 142 149 145 Slowest Speed 1300 | 160 200 200 240 220 250 240 150 1300 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 33 | 18 49 23 58 16 31 78 14 11 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 6 | . . . 1 . . 5 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 70 | . . . 9 2 34 7 . 18 Melee . | . . . . . . . . . Projectile 15 | . . . . . 5 7 . 3 AOE 55 | . . . 9 2 29 . . 15 Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Total 6309 | 358 466 304 325 370 1793 2070 171 452 Wait 1500 | . 6 12 9 100 211 1118 26 18 Move 4099 | 342 398 219 283 214 1327 887 125 304 Hop . | . . . . . . . . . Pick Up 91 | 4 16 9 3 11 25 6 1 16 Fast Attach 66 | 8 4 1 2 2 30 4 3 12 Attach 48 | . 1 3 2 2 17 5 1 17 Detach 20 | 2 4 1 1 1 5 1 1 4 Swap 45 | . 3 2 2 3 10 15 4 6 Drop 95 | 2 8 10 4 10 34 6 6 15 Fire 319 | . 25 37 19 25 121 28 4 60 Melee 14 | . . 10 . . 4 . . . Ram . | . . . . . . . . . Kick 2 | . . . . . 2 . . . Crush 5 | . 1 . . 2 2 . . . Escape Stasis 5 | . . . . . 5 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 545 | -11/Scrapyard | Entered Materials 546 | -10/Materials | Build established: Mutant 668 | -10/Materials | Discovered new exit (range 15) 1040 | -10/Materials | Discovered new exit (range 16) 1344 | -10/Materials | Entered another Materials area 1344 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1810 | -9/Materials | Discovered new exit (range 10) 1944 | -9/Materials | Entered Mines 1947 | -9/Mines | Received a Mining Laser from a helpful Derelict 2353 | -9/Mines | Build established: Gunner 2618 | -9/Mines | Discovered new exit (range 6) 2632 | -9/Mines | Entered Materials 2632 | -8/Materials | Evolved 2 slots: Utility x2 3207 | -8/Materials | Discovered new exit (range 10) 3243 | -8/Materials | Entered Factory 3243 | -7/Factory | Evolved 2 slots: Utility x2 3389 | -7/Factory | Build established: Tank 3408 | -7/Factory | Garrison activated, responded to threat 3922 | -7/Factory | Repaired Hvy. Armor Plating 4054 | -7/Factory | Lost 5 parts (1p1u3w) 4121 | -7/Factory | Lost 3 parts (1n1u1w) 4310 | -7/Factory | Build established: Scavenger-Mutant 4387 | -7/Factory | Central database locked down 5897 | -7/Factory | Build established: Scavenger-Tank 6054 | -7/Factory | Discovered new exit (range 5) 6191 | -7/Factory | Entered Lower Caves 6234 | -7/Lower Caves | Core integrity fell below 50% 6271 | -7/Lower Caves | Lost 3 parts (1p1n1w) 6468 | -7/Lower Caves | Build established: Gunner 7294 | -7/Lower Caves | Build established: Tank 8515 | -7/Lower Caves | Spotted B-75 Beast 8543 | -7/Lower Caves | Destroyed B-75 Beast 8635 | -7/Lower Caves | Discovered new exit (range 8) 8661 | -7/Lower Caves | Learned Factory stockpile data 8702 | -7/Lower Caves | Entered another Lower Caves area 8782 | -7/Lower Caves | Discovered new exit (range 9) 8824 | -7/Lower Caves | Learned Factory trap positions 8890 | -7/Lower Caves | Found Prototype Device 8914 | -7/Lower Caves | Identified Heart of Steel 8944 | -7/Lower Caves | Entered Factory 8944 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8945 | -6/Factory | Loaded intel: 97 trap records 9112 | -6/Factory | Lost 5 parts (1p2n1u1w) 9348 | -6/Factory | Spotted B-75 Beast 9474 | -6/Factory | Lost 14 parts (1p3n3u7w) 9552 | -6/Factory | Core integrity fell below 50% 9576 | -6/Factory | Released all parts (3) 9579 | -6/Factory | Core integrity fell below 20% 9594 | -6/Factory | Lost 10 parts (2n4u4w) 9627 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- G-67 Veteran knocked back. U-05 Engineer builds a Wall. Imp. Cooling System destroyed. U-05 Engineer builds a Wall. Subcomponent Replicator disabled. System corrupted: Matter fused (-10). Knocked back. Released Lrg. Storage Unit. U-05 Engineer destroyed. R-10 Processor collects Adv. Heat Sink. R-10 Processor collects Wheel. G-50 Soldier IFF system glitched. P-60 Hacker resets G-50 Soldier, system corruption cleaned. Identified Fusion Compressor. Dropped Heart of Steel. Dropped Fusion Compressor. Acquired Imp. Deuterium Engine. System corrupted: Heat flow error (+272). Matter Pump disabled. Overheating: Energy bleed (-34). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?^???????????????????????????????????????????????? | | ?^???????????????????????????????????????????????? | | ?^???????????????????????????????????????????????? | | ?^???????? ???????????????????????????????????? | | ?^??????? ???????????????????????????????????? | | ?????????? ??????????????????????????????????? | | ??????????# ######?????????????????????????????? | | ??????????# ^ ?????????????????????????????? | | ??????????# ^ #?????????????????????????????? | | ########### ^ #?????????????????????????????? | | ^ #?????????????????????????????? | | ^ #?????????????????????????????? | | ^ ###???????????????????????????? | | ????????????????????????????? | | #?????????????????????????????? | | """ """ """ """ #?????????????????????????????? | | """ """ """ """ *#?????????????????????????????? | | """ """ """ %"" !#?????????????????????????????? | | #########?????????????????????? | | p @ +?????????????????????? | | #?????????????????????? | | #?????????????????????? | | +?????????????????????? | | #### #################?????????????????????? | | ???# #?????????????????????????????????????? | | ???#########?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 98 Coolant Potential 65 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 1200 Resistance: KI 30 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 50 Recoil Reduction 3 Energy Filtering 30 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Challenges ------------ None Game ------ Seed BombardmentLongswordComputer Manual? 0 Play Time 01:47:23 Cumulative 53.0 hours Start 2020.08.18 @ 15:00:17 End 2020.08.18 @ 16:59:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 66 Rogue 65 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 26 Gallery% 43 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c56b6b61-b481-4087-b5e5-14a6f35b1dd3