Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.11 @ 21:46:24 Player: Horse Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (133) 665 Value Destroyed (4409) 4409 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (2202) 2202 TOTAL SCORE: 12456 Bonus ------- High Alert Combat Kills 92 Follower Combat Kills 1259 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -49 Cogmind --------- Core Integrity 0/850 Matter 249/300 Energy 109/600 System Corruption 18% Temperature Cool (10) Movement Core (250) Ox4 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ Energy Well Experimental Terrain Scan Processor Target Analyzer > --- WEAPON (5) ------- Quantum Rifle Ripper > --- INVENTORY (4) ---- Makeshift Terrain Scan Processor Cloaking Device Force Field Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Humpback Experimental Signal Interpreter Experimental Terrain Scan Processor Transport Network Coupler Transmission Jammer Hacking Drone Bay > --- WEAPON ----------- Power Maul Ripper Makeshift Axe Greatsword > --- INVENTORY -------- Compact Wheel Medium Storage Unit Medium Storage Unit Humpback Structural Scanner Advanced Terrain Scanner Long-range Terrain Scanner Target Analyzer Improved Weapon Shielding Improved Weapon Shielding Improved Weapon Shielding Improved Weapon Shielding Improved Medium Armor Plating High-powered Tractor Beam Magnetic Acceleration Cannon Guided EMP Blaster Rocket Launcher Improved Grenade Launcher Greatsword Greatsword [Rating: 63] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Wheel Armored Wheel Utility Medium Storage Unit Device Transmission Jammer Storage Medium Storage Unit Processor Improved Melee Analysis Suite Protection Improved Weapon Shielding Weapon Axe Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Launcher Impact Weapon Heavy Mace Slashing Weapon Axe Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Slots Evolved 8 | . . 2 2 2 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . Utility 5 | . . 1 . 2 . . . . 2 . . . . Weapon 3 | . . 1 2 . . . . . . . . . . Parts Attached 192 | 8 12 33 20 23 10 5 2 6 42 15 6 . 10 Power 14 | 1 2 4 . 1 . 1 . 1 2 1 1 . . Engine 13 | 1 2 4 . 1 . 1 . 1 2 1 . . . Core 1 | . . . . . . . . . . . 1 . . Reactor . | . . . . . . . . . . . . . . Propulsion 30 | 2 . 5 6 4 3 . . 2 3 3 1 . 1 Treads 3 | . . 1 . . 2 . . . . . . . . Leg 19 | 2 . 4 6 2 1 . . 1 . 2 . . 1 Wheel 8 | . . . . 2 . . . 1 3 1 1 . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 73 | 2 1 4 5 15 5 2 2 1 24 6 2 . 4 Device 22 | . . . . 5 . . . . 10 4 1 . 2 Storage 19 | 2 1 2 4 1 2 2 . . 4 . . . 1 Processor 8 | . . . . 3 . . . . 5 . . . . Hackware . | . . . . . . . . . . . . . . Protection 24 | . . 2 1 6 3 . 2 1 5 2 1 . 1 Artifact . | . . . . . . . . . . . . . . Weapon 75 | 3 9 20 9 3 2 2 . 2 13 5 2 . 5 Energy Gun 4 | 2 . . . . . . . . . . . . 2 Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 16 | 1 6 9 . . . . . . . . . . . Ballistic Cannon 3 | . . . . . . . . . 1 1 . . 1 Launcher 17 | . 3 6 2 . 1 1 . 1 1 1 . . 1 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 15 | . . 2 5 2 1 . . 1 2 . 1 . 1 Slashing Weapon 19 | . . 3 2 1 . 1 . . 9 3 . . . Piercing Weapon 1 | . . . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . 1 . . . . . . 5 1 . . . Parts Lost 61 | . 1 7 3 6 5 1 . 2 9 9 2 . 16 Power 8 | . 1 2 . 1 . . . 1 . 2 . . 1 Propulsion 17 | . . 4 2 1 2 . . 1 . 3 1 . 3 Utility 19 | . . 1 . 1 3 . . . 5 3 . . 6 Weapon 17 | . . . 1 3 . 1 . . 4 1 1 . 6 Highest Loss Streak 16 | . 1 4 1 5 5 1 . 2 7 4 2 . 16 Average Slot Usage (%) 90 | . 99 95 99 94 96 97 79 91 85 81 87 100 90 Engine 6 | . 13 8 9 2 7 7 7 6 5 3 . . . Treads 3 | . . 1 . . 3 15 15 5 . . . . . Leg 7 | . 28 19 17 10 11 . . 3 1 . 6 6 4 Wheel 3 | . . . . 4 . . . 5 11 4 4 6 4 Device 3 | . . . . 6 . . . . 10 11 11 6 11 Storage 13 | . 28 22 23 17 12 14 7 7 5 13 13 13 12 Processor 7 | . . . . 7 7 7 7 7 17 13 13 13 13 Protection 7 | . . 10 3 5 15 13 3 15 3 5 6 13 5 Ballistic Gun 3 | . 24 17 . . . . . . . . . . . Launcher 1 | . . 2 . . . 4 7 1 . . . . . Impact Weapon 10 | . . 7 29 23 22 12 7 13 7 . 1 6 5 Slashing Weapon 16 | . . 4 15 15 15 20 23 23 18 25 20 20 18 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 122 | 15 23 34 43 56 59 111 121 122 122 49 45 45 45 Greatest Support 60 | 20 20 20 30 36 60 60 60 60 28 30 30 10 15 Greatest Overweight (x) 16 | . 1 10 2 4 2 1 2 10 10 16 4 4 6 Average Overweight (x) 2 | . . 1 1 1 . . 1 7 3 3 2 4 3 Largest Inventory Capacity 32 | 8 10 12 16 16 12 32 24 24 24 12 12 12 12 Average Capacity 16 | 5 9 10 14 13 10 13 24 24 21 12 12 12 10 Most Carried 24 | 1 10 12 16 15 12 22 23 24 24 12 12 12 12 Average Carried 15 | . 4 10 13 12 9 12 22 22 20 11 10 12 10 Final Capacity 24 | 8 10 12 16 12 12 24 24 24 12 12 12 12 4 Final Carried 24 | 1 10 12 16 10 12 22 21 24 12 11 12 12 3 Class Distribution -------------------- 30% | Hauler-Mutant 26% | Mutant 25% | Scavenger-Mutant 8% | Hauler-Assassin 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Hauler-Mutant | -6/Proximity Caves Hauler-Assassin | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Derelict-Mutant | -6/Data Miner Derelict-Mutant | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Matter Collected 3138 | 280 89 946 195 160 187 20 119 130 607 220 94 . 91 Remotely . | . . . . . . . . . . . . . . Salvage Created 5772 | 68 264 1095 1295 507 145 271 . 87 1392 302 81 . 265 Parts 248 | 3 19 68 49 17 7 8 . 8 37 16 5 . 11 Haulers Intercepted 10 | . . 1 3 1 . . . . 5 . . . . Recyclers Shooed 5 | . 2 1 . . . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 69 | . . . . . 2 10 . 21 . 12 4 . 20 Prevented 23 | . . . . . 2 . . 17 . 4 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Combat Hostiles Destroyed 102 | . 9 24 18 7 5 8 . 5 10 9 3 . 4 Melee 56 | . . 6 17 4 2 4 . 1 10 6 3 . 3 Guns 15 | . 4 11 . . . . . . . . . . . Cannons 3 | . . . . . . . . . . 2 . . 1 AOE 22 | . 5 7 . . 1 4 . 4 . 1 . . . Classes Destroyed 13 | 1 2 6 1 2 1 . . . . . . . . Worker 11 | . . 2 2 3 . . . . 4 . . . . Hauler 10 | . . 1 3 1 . . . . 5 . . . . Recycler 6 | 1 . 1 2 . . . . . 2 . . . . Operator 3 | . 1 1 . . . . . . 1 . . . . Watcher 1 | . . 1 . . . . . . . . . . . Swarmer 29 | . . 4 . . 3 4 . 4 4 7 3 . . Grunt 47 | . 9 12 14 2 . 3 . 1 2 1 . . 3 Brawler 4 | . . . . 1 . 1 . . 2 . . . . Duelist 2 | . . 1 . . . . . . . 1 . . . Sentry 13 | . . 7 2 2 . . . . 1 . . . 1 Hunter 4 | . . . 2 1 1 . . . . . . . . Programmer 2 | . . . . 1 . . . . 1 . . . . Behemoth 1 | . . . . . 1 . . . . . . . . Best Kill Streak 7 | 1 7 5 4 2 4 4 . 4 5 4 3 . 3 Combat Bots Only 5 | . 5 4 4 2 4 4 . 4 5 4 3 . 3 Max Kills in Single Turn 5 | 1 2 5 1 1 1 3 . 2 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 4 | . 2 4 . . 1 3 . 2 . 1 . . . Melee 1 | . . 1 1 1 1 1 . 1 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Damage Taken 10092 | . 448 1466 1043 866 1103 426 . 627 1270 1343 211 . 1289 Core 2044 | . 135 307 190 153 252 79 . 78 229 287 56 . 278 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 50 | 100 46 23 65 . . . . 19 . . . . . Volleys Fired 118 | 1 32 46 . . 4 12 . 2 2 7 . . 12 Largest 3 | 2 2 3 . . 1 1 . 1 1 1 . . 1 Hottest 94 | 80 50 76 . . 36 33 . 36 53 53 . . 94 Shots Fired 216 | 2 58 118 . . 4 12 . 2 2 7 . . 11 Gun 169 | 2 51 112 . . . . . . . . . . 4 Cannon 10 | . . . . . . . . . 2 4 . . 4 Launcher 37 | . 7 6 . . 4 12 . 2 . 3 . . 3 Special . | . . . . . . . . . . . . . . Kinetic 173 | . 51 112 . . . . . . 2 4 . . 4 Thermal 4 | . . . . . . . . . . . . . 4 Explosive 31 | . 7 6 . . 4 12 . 2 . . . . . Electromagnetic 8 | 2 . . . . . . . . . 3 . . 3 Robot Hit Streak 11 | 1 11 10 . . . . . 4 1 2 . . 6 Robot Miss Streak 4 | . 3 4 . . . . . . 1 2 . . 2 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . Shots Hit Robots 423 | 1 34 97 75 41 26 21 . 19 65 17 4 . 23 Core Hits 173 | 1 19 45 26 12 7 10 . 6 21 13 3 . 10 Critical Hits 14 | . . . 3 . . . . . 6 3 . . 2 Critical Kills 4 | . . . 1 . . . . . 1 2 . . . Critical Parts Destroyed 10 | . . . 2 . . . . . 5 1 . . 2 Melee Attacks 573 | . . 36 96 66 30 24 . 27 231 29 10 . 24 Impact 158 | . . 8 33 43 18 10 . 16 25 . . . 5 Slashing 412 | . . 28 63 23 12 14 . 11 206 29 10 . 16 Piercing 3 | . . . . . . . . . . . . . 3 Sneak Attacks 39 | . . 6 13 4 . . . . 16 . . . . Combat Hostiles 2 | . . 1 1 . . . . . . . . . . Follow-up Attacks 122 | . . 2 25 21 13 11 . 8 24 7 3 . 8 Damage Inflicted 16983 | 15 993 2507 3074 1330 1139 856 . 909 4302 853 124 . 881 Guns 1359 | 15 422 864 . . . . . . . . . . 58 Cannons 200 | . . . . . . . . . 32 53 . . 115 Explosions 2272 | . 571 504 . . 260 270 . 369 . 171 . . 127 Melee 13140 | . . 1127 3074 1330 879 586 . 540 4270 629 124 . 581 Ramming 12 | . . 12 . . . . . . . . . . . Kinetic 1486 | . 422 864 . . . . . . 32 53 . . 115 Thermal 118 | . . . . . . . . . . . . . 118 Explosive 1974 | . 571 504 . . 260 270 . 369 . . . . . Electromagnetic 253 | 15 . . . . . . . . . 171 . . 67 Impact 3366 | . . 133 831 903 565 248 . 306 307 . . . 73 Slashing 9774 | . . 994 2243 427 314 338 . 234 3963 629 124 . 508 Piercing . | . . . . . . . . . . . . . . Highest Corruption 18 | . . . . 2 2 3 3 . 18 18 18 18 18 Average Corruption 11 | . . . . 1 2 2 3 . 13 18 18 18 18 Corruption Purged . | . . . . . . . . . . . . . . Effects 212 | . . . . 2 3 11 1 . 99 44 27 3 22 Message Errors 37 | . . . . . . 1 1 . 22 9 2 2 . Matter Fused 43 | . . . . . . 2 . . 24 5 5 . 7 Heat Flow Errors 14 | . . . . . . 3 . . 3 2 4 . 2 Energy Discharges 20 | . . . . 1 2 1 . . 8 4 2 . 2 Parts Rejected 2 | . . . . . . . . . 1 . . . 1 Data Loss (minor) 26 | . . . . . . 2 . . 9 11 2 1 1 Data Loss (major) 6 | . . . . . . . . . 3 1 2 . . Alerts 3 | . . . . . . . . . 2 1 . . . Misdirections 27 | . . . . . . . . . 10 5 9 . 3 Targeting Errors 33 | . . . . 1 1 2 . . 17 6 1 . 5 Weapon Failures 1 | . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 1613 | . 3 199 336 158 64 34 . 9 723 22 . . 65 Projectiles . | . . . . . . . . . . . . . . Explosions 80 | . 3 . . . 1 11 . . . . . . 65 Melee 1533 | . . 199 336 158 63 23 . 9 723 22 . . . Knockbacks 11 | . . 1 5 1 . . . 4 . . . . . Impact 11 | . . 1 5 1 . . . 4 . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 241 | . 4 98 . . 63 . . . . . . . 76 Shots 7 | . 1 3 . . 2 . . . . . . . 1 Rammed 1 | . . 1 . . . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 267 | 18 15 18 . . 1 143 . 4 193 177 267 . 101 Average Temperature 47 | 12 7 6 . . 1 58 . 3 93 79 108 . 32 Received Heat Transfer 2142 | . 243 462 360 201 156 72 . 132 108 147 . . 261 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 15 | . . 1 5 7 1 1 . . . . . . . Impact Corruptions 23 | . . 2 7 8 3 2 . . 1 . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 174 | . . . . . . . . . . . . . 174 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Peak Influence 543 | 5 339 378 511 391 . . . . 543 . . . . Initial 219 | . 3 . 130 219 . . . . 132 . . . . Average 260 | 1 168 255 343 293 . . . . 246 . . . . Maximum Alert Level 2 | . 1 1 2 1 . . . . 2 . . . . Low Security (%) 28 | 100 58 16 11 8 . . . . 44 . . . . Level 1 60 | . 41 83 46 91 . . . . 43 . . . . Level 2 10 | . . . 42 . . . . . 11 . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 16 | . 2 3 2 2 . . . 1 5 . . . 1 Investigation 3 | . . . 1 . . . . . 1 . . . 1 Extermination 3 | . . . . 1 . . . . 2 . . . . Reinforcement 8 | . 2 3 1 1 . . . . 1 . . . . Assault 2 | . . . . . . . . 1 1 . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Distress Signals 8 | . . 4 2 . . . . . 2 . . . . Communications Jammed 10 | . . . . . . . . . 10 . . . . Distress Signals 5 | . . . . . . . . . 5 . . . . Times Spotted 200 | . 19 39 32 10 5 9 . 22 35 16 3 . 10 Peak Tracking Total 13 | . 5 5 4 3 3 4 . 6 5 4 3 . 13 Tactical Retreats 26 | . 3 6 8 1 . 1 . . 2 4 . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Traps Triggered 2 | . . . 1 . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . 1 . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed 2 | . . . . . . . . . 2 . . . . Triggered 2 | . . . . . . . . 1 1 . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Disabled 5 | . . 1 . 1 . . . 1 2 . . . . Max in Single Turn 1 | . . 1 . 1 . . . . 1 . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Accessed 34 | . 3 10 1 7 . 1 1 . 6 . . 4 1 Terminals 16 | . 2 9 1 3 . . . . . . . . 1 Fabricators 2 | . . . . . . . . . 2 . . . . Repair Stations 5 | . 1 1 . 1 . . . . 2 . . . . Recycling Units 2 | . . . . 2 . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . . Garrison Access 2 | . . . . . . . . . 2 . . . . Total Hacks 107 | . 8 28 4 14 . 1 6 . 16 . . 27 3 Successful 70 | . 5 17 1 5 . 1 6 . 5 . . 27 3 Failed 37 | . 3 11 3 9 . . . . 11 . . . . Catastrophic 6 | . . . . 3 . . . . 3 . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 53 | . 6 18 . 2 . . . . 27 . . . . Terminals 44 | . 6 26 4 5 . . . . . . . . 3 Fabricators 9 | . . . . . . . . . 9 . . . . Repair Stations 11 | . 2 2 . 3 . . . . 4 . . . . Recycling Units 3 | . . . . 3 . . . . . . . . . Scanalyzers 3 | . . . . 3 . . . . . . . . . Garrison Access 3 | . . . . . . . . . 3 . . . . Terminal Hacks 48 | . 1 9 1 . . 1 6 . . . . 27 3 Record 14 | . . . . . . . . . . . . 11 3 Part Schematic 18 | . . 3 . . . . 6 . . . . 9 . Robot Schematic 4 | . . . . . . . . . . . . 4 . Prototype ID Bank 4 | . . 1 . . . . . . . . . 3 . Open Door 1 | . . . . . . 1 . . . . . . . Branch Access Points 2 | . . 1 1 . . . . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . . . Terminal Index 1 | . . 1 . . . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . Security Status 1 | . . 1 . . . . . . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . 3 . . . . Load Schematic 2 | . . . . . . . . . 2 . . . . Build 1 | . . . . . . . . . 1 . . . . Repair Station Hacks 8 | . 2 2 . 2 . . . . 2 . . . . Scan Component 4 | . 1 1 . 1 . . . . 1 . . . . Repair 4 | . 1 1 . 1 . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . . . . . . Insert Component 1 | . . . . 1 . . . . . . . . . Analyze 1 | . . . . 1 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 9 | . 2 6 . 1 . . . . . . . . . Terminals 9 | . 2 6 . 1 . . . . . . . . . Track 1 | . . . . 1 . . . . . . . . . Assimilate 2 | . 1 1 . . . . . . . . . . . Botnet 5 | . 1 4 . . . . . . . . . . . Operators 1 | . . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 26 | . 3 8 1 7 . . . . 6 . . . 1 Full Trace Events 2 | . . . . . . . . . 1 . . . 1 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 27 | . . 3 . 1 . . 6 . 8 . . 9 . Parts Built 1 | . . . . . . . . . 1 . . . . Matter 168 | . . . . . . . . . 168 . . . . Time 84 | . . . . . . . . . 84 . . . . Total Part Build Rating 4 | . . . . . . . . . 4 . . . . Parts Repaired 4 | . 1 1 . 1 . . . . 1 . . . . Time 90 | . 26 26 . 19 . . . . 19 . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . 1 . . . . Machine Destruction 1 | . . . . . . . . . 1 . . . . Robots Rewired 2 | . . . . . . . . 2 . . . . . Allies Hacked 1 | . . . . . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total Allies 32 | . 1 1 . . . . 16 2 11 . . . 1 Largest Group 16 | . 1 1 . . . . 16 16 9 . . . 1 Highest-Rated Group 465 | . 10 10 . . . . 465 465 306 . . . 94 Highest-Rated Ally 94 | . 10 10 . . . . 40 40 85 . . . 94 Zionite Dispatches 4 | . . . . . . . . . 4 . . . . Heavy 1 | . . . . . . . . . 1 . . . . Fire 2 | . . . . . . . . . 2 . . . . Hacking Resupply 1 | . . . . . . . . . 1 . . . . Total Orders 12 | . . 12 . . . . . . . . . . . STAY 6 | . . 6 . . . . . . . . . . . FOLLOW 6 | . . 6 . . . . . . . . . . . Ally Attacks 205 | . . . . . . . . 138 62 . . . 5 Total Damage 5512 | . . . . . . . . 3756 1575 . . . 181 Kills 41 | . . . . . . . . 23 15 . . . 3 Allies Corrupted 5 | . . . . . . . . 3 2 . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . 3 . 1 1 . . 1 . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Zionite Intel Received 5 | . . . . . . . . . 5 . . . . Emergency Access 1 | . . . . . . . . . 1 . . . . Component Stockpiles 1 | . . . . . . . . . 1 . . . . Prototype Stockpiles 1 | . . . . . . . . . 1 . . . . Prototype Schematics 1 | . . . . . . . . . 1 . . . . Unaware Analyses 1 | . . . . . . . . . 1 . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Turns Passed 11712 | 78 493 1733 980 732 409 663 1417 1551 2158 793 317 90 298 Spaces Moved 6069 | 54 271 892 409 361 207 336 763 774 1154 354 241 76 177 Core 66 | 3 . 2 . . . . . . . 59 . . 2 Treads 1410 | . . 63 . . 49 336 763 199 . . . . . Legs 1988 | 51 271 827 409 206 158 . . 2 . 32 29 . 3 Wheels 2605 | . . . . 155 . . . 573 1154 263 212 76 172 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 150 90 150 160 180 180 90 100 110 120 120 Average Speed 154 | 116 124 153 156 126 153 161 183 186 132 195 118 120 122 Slowest Speed 850 | 120 150 550 180 240 180 180 200 270 190 850 180 120 350 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 . . . . Exploration Rate (%) 50 | 4 66 75 40 13 42 45 89 86 23 67 40 68 45 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 5 | . . . . . . . 3 . . . 1 1 . Known Exits Taken 1 | . . . . . . . . 1 . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 . 1 1 1 1 . Scrap Searched 16 | . . . . . 4 1 4 . . 1 6 . . Spaces Dug 93 | . 6 6 . 7 . 64 . 2 6 1 . . 1 Terrain Destroyed 305 | . 35 62 . 7 49 108 . 17 6 3 . . 18 Melee 23 | . . 6 . 7 . . . 2 6 1 . . 1 Projectile 3 | . . . . . . . . . . 2 . . 1 AOE 279 | . 35 56 . . 49 108 . 15 . . . . 16 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total 7471 | 63 368 1105 633 553 256 421 778 847 1480 409 262 75 221 Wait 509 | . 31 79 120 120 5 40 13 32 54 6 1 . 8 Move 6056 | 53 270 891 408 360 206 335 762 773 1153 353 240 75 177 Hop . | . . . . . . . . . . . . . . Pick Up 133 | 1 15 9 11 4 12 10 1 5 54 5 6 . . Fast Attach 63 | 7 1 9 5 7 4 1 . 2 15 5 4 . 3 Attach 49 | . . 6 3 9 2 1 2 1 12 7 2 . 4 Detach 21 | . . 4 . 4 1 2 . . 8 2 . . . Swap 80 | 1 11 18 12 7 4 3 . 3 15 3 . . 3 Drop 73 | . 8 9 13 7 2 5 . 3 19 3 4 . . Fire 118 | 1 32 46 . . 4 12 . 2 2 7 . . 12 Melee 355 | . . 33 61 35 16 12 . 15 146 18 5 . 14 Ram . | . . . . . . . . . . . . . . Kick 1 | . . 1 . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 11 | . . . . . . . . 11 . . . . . Trap 2 | . . . . . . . . . 2 . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: Fac / [*Low x2] / [Ext x2]) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 276 | -10/Materials | Discovered new exit (range 15) 312 | -10/Materials | Core integrity fell below 50% 327 | -10/Materials | Build established: Mutant 370 | -10/Materials | Repaired Grenade Launcher 474 | -10/Materials | Discovered new exit (range 16) 572 | -10/Materials | Entered another Materials area 572 | -9/Materials | Accompanied by 1 ally 572 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 829 | -9/Materials | Repaired Assault Rifle 982 | -9/Materials | Discovered new exit (range 5) 1538 | -9/Materials | Discovered new exit (range 5) 1586 | -9/Materials | Identified exit to Mines 1950 | -9/Materials | Core integrity fell below 50% 2004 | -9/Materials | Lost 4 parts (1p2n1u) 2283 | -9/Materials | Build established: Scavenger-Mutant 2305 | -9/Materials | Entered another Materials area 2305 | -8/Materials | Evolved 2 slots: Weapon x2 3211 | -8/Materials | Discovered new exit (range 11) 3285 | -8/Materials | Entered Factory 3285 | -7/Factory | Evolved 2 slots: Utility x2 3409 | -7/Factory | Repaired Transmission Jammer 3507 | -7/Factory | Lost 5 parts (1n1u3w) 3898 | -7/Factory | Discovered new exit (range 12) 3977 | -7/Factory | Identified exit to Factory 3990 | -7/Factory | Discovered new exit (range 4) 4017 | -7/Factory | Entered Lower Caves 4036 | -7/Lower Caves | Build established: Mutant 4062 | -7/Lower Caves | Encountered a Warlord checkpoint 4140 | -7/Lower Caves | Learned Factory terminal intel 4250 | -7/Lower Caves | Learned Factory stockpile data 4266 | -7/Lower Caves | Spotted B-75 Beast 4304 | -7/Lower Caves | Core integrity fell below 50% 4319 | -7/Lower Caves | Destroyed B-75 Beast 4322 | -7/Lower Caves | Learned location of 1 exit from Factory 4349 | -7/Lower Caves | Lost 5 parts (2n3u) 4401 | -7/Lower Caves | Discovered new exit (range 8) 4426 | -7/Lower Caves | Entered another Lower Caves area 4634 | -7/Lower Caves | Build established: Scavenger-Mutant 4754 | -7/Lower Caves | Spotted B-75 Beast 4969 | -7/Lower Caves | Discovered new exit (range 15) 5089 | -7/Lower Caves | Entered Zion 5203 | -7/Zion | Discovered new exit (range 12) 5233 | -7/Zion | Gained Derelict followers 5316 | -7/Zion | Build established: Hauler-Mutant 5336 | -7/Zion | System corruption cleaned by Quarantine Array 5469 | -7/Zion | Learned location of Armory (-4) 5498 | -7/Zion | Given the Hacking Drone Bay 5498 | -7/Zion | Found Prototype Device 5593 | -7/Zion | Gained Derelict followers 5711 | -7/Zion | Learned location of Extension (-6) 5873 | -7/Zion | Learned location of Recycling (-7) 6073 | -7/Zion | Imprinted 6075 | -7/Zion | Declared Zion's savior 6506 | -7/Zion | Entered Proximity Caves 6506 | -6/Proximity Caves | Accompanied by 16 allies 6698 | -6/Proximity Caves | Spotted B-75 Beast 6710 | -6/Proximity Caves | Allies destroyed B-75 Beast 7047 | -6/Proximity Caves | Learned Factory terminal intel 7167 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7239 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7239 | -6/Proximity Caves | Core integrity fell below 20% 8004 | -6/Proximity Caves | Discovered exit to Factory (range 10) 8057 | -6/Proximity Caves | Entered Factory 8057 | -6/Factory | Accompanied by 2 allies 8057 | -6/Factory | Evolved 2 slots: Utility x2 8058 | -6/Factory | Identified exit to Factory 8060 | -6/Factory | Loaded intel: 22 terminal locations 8198 | -6/Factory | Fabricated Ripper (x1) 8252 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 8270 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 8299 | -6/Factory | Found Prototype Processor 8299 | -6/Factory | Identified Exp. Terrain Scan Processor 8304 | -6/Factory | Found Exp. Terrain Scan Processor 8313 | -6/Factory | Discovered new exit (range 16) 8381 | -6/Factory | Crushed by falling debris 8381 | -6/Factory | System corruption reached 10% 8524 | -6/Factory | Found Prototype Processor 8526 | -6/Factory | Identified Exp. Signal Interpreter 8732 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 8793 | -6/Factory | Build established: Hauler-Assassin 8811 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 8812 | -6/Factory | Zion Fire squad teleported in 8970 | -6/Factory | Zion Heavy squad teleported in 9081 | -6/Factory | Spotted B-75 Beast 9094 | -6/Factory | Allies destroyed B-75 Beast 9170 | -6/Factory | Repaired Transmission Jammer 9253 | -6/Factory | Discovered new exit (range 15) 9290 | -6/Factory | Retrieved Zion intel report: Emergency Access 9291 | -6/Factory | Zion Fire squad teleported in 9307 | -6/Factory | Discovered new exit (range 9) 9312 | -6/Factory | Zion Hacking Resupply teleported in 9520 | -6/Factory | Identified Hacking Drone Bay 9593 | -6/Factory | Terminal network hard line cut 10116 | -6/Factory | Discovered new exit (range 15) 10125 | -6/Factory | Lost 7 parts (4u3w) 10125 | -6/Factory | Found Prototype Device 10215 | -6/Factory | Entered Lower Caves 10313 | -6/Lower Caves | Encountered a Warlord checkpoint 10345 | -6/Lower Caves | Build established: Mutant 10384 | -6/Lower Caves | Identified Exp. Terrain Scanner 10467 | -6/Lower Caves | Lost 3 parts (1n2u) 10906 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10914 | -6/Lower Caves | Core integrity fell below 50% 10938 | -6/Lower Caves | Discovered new exit (range 17) 10969 | -6/Lower Caves | Lost 4 parts (1p1n1u1w) 11008 | -6/Lower Caves | Entered another Lower Caves area 11164 | -6/Lower Caves | Discovered new exit (range 23) 11325 | -6/Lower Caves | Entered Data Miner 11325 | -6/Data Miner | Discovered new exit (range 7) 11348 | -6/Data Miner | Met Data Miner 11377 | -6/Data Miner | Learned location of Section 7 (-2) 11377 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 11388 | -6/Data Miner | Received God Mode back door access code from Data Miner 11415 | -6/Data Miner | Entered Proximity Caves 11546 | -5/Proximity Caves | Build established: Derelict-Mutant 11573 | -5/Proximity Caves | Discovered exit to Factory (range 30) 11617 | -5/Proximity Caves | Escorted by Enhanced Grunt 11617 | -5/Proximity Caves | Attracted the attention of an 0b10 base 11617 | -5/Proximity Caves | Learned location of 2 exits from Lower Caves 11656 | -5/Proximity Caves | Core integrity fell below 20% 11713 | -5/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 11693_ Slug penetrates Wall. 11697_ H-66 Slayer misfires. 11697_ G-50 Soldier suffers critical hit. 11697_ Destroyed Hvy. Laser. 11700_ Penetrated by Slug. 11700_ Transmission Jammer destroyed. 11701_ Acquired Quantum Rifle. 11703_ H-66 Slayer misfires. 11703_ Slug penetrates Wall. 11706_ System corrupted: Quantum Rifle failed to cycle. 11706_ H-66 Slayer IFF system glitched. 11706_ Slug penetrates G-50 Soldier. 11706_ G-50 Soldier destroyed. 11708_ System corrupted: Quantum Rifle targeting data glitched. 11710_ System corrupted: Quantum Rifle rejected. 11710_ H-66 Slayer misfires. 11710_ Slug penetrates Wall. 11710_ Acquired Quantum Rifle. 11712_ System corrupted: Quantum Rifle targeting data glitched. 11713_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | #### ##### ## ##### #### ### ### | | #### ## ## #### | | ###### ### ### ##### | | ####### ### #### ## ##### | | ### ####### ### ### ####### #### | | ### ####### # ## ####### #### | | ## #### ## ### #### | | ## ### | | ## ### ### #### | | # #### ####### ######### ######### | | ## ############## ########### ###### | | ## ############### ########### ###### | | ## ############### ########### " ###### | | ## ################ ########## "" ###### | | # ################ ####### "" ### | | ############## "" ## | | ############# " "" | | ############# ####### "" "" #### | | ############# ######## """ " #### | | ################ #### " #### | | ##### ##### ######## ## "" | | # ###### ###### ; % " ## | | ######### ### h= " ## | | ########## ###;; ### ## ## | | ####### !! % ## ## | | ####### %% !! @ ; ## ## | | ####### ######++#######; ;### ##### | | ####### # " """"""# #### ######### | | ####### # " ""# #### ######### | | ####### #""" "; #### ######## | | ###### # T#% ### ######### | | ## ?## # %# ;#### ####### | | # # """"" + ]*"### ######## | | # " " +%! #### ########### | | + #! #### ########### | | ## + # "# #### ########### | | #### # # "# ##### ###### | | # ### ## ## # "# ### #### | | # ### # # # "# ## ### | | # ### # # # "# ## | | ## ### # # # "# ### ## # | | ####### ########++###### #### #### ### | | ####### ####################### | | ####### ####################### | | ################################################## | | ?################################################# | | ??######?######################################### | | ???#####?######################################### | | ??#?##########################################?##? | | ???#############################################?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 30 Terrain Scan Density 1010 Jamming Range 8 Armor Coverage 375 Resistance: KI 10 Resistance: TH 10 Core Shielding 20 Weapon Shielding 66 Evasion (%) 42 Melee Accuracy 6 Target Analysis 5 Recoil Reduction 2 Item Schematics ----------------- Arm. Wheel | -9/Materials | Hacked ECM Suite | -9/Materials | Hacked Hpw. Tractor Beam | -9/Materials | Hacked Signal Interpreter | -7/Factory | Scanalyzed Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Ripper | -7/Zion | Free Enh. Nuclear Core | -6/Factory | Z-intel Imp. VTOL Module | -6/Factory | Z-intel Biomechanical Wings | -6/Factory | Z-intel Imp. Heavy Laser | -6/Factory | Z-intel Cld. Particle Cannon | -6/Factory | Z-intel Aerolev Unit | -6/Factory | Z-intel Imp. Lightning Gun | -6/Factory | Z-intel Shock Maul | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Ripper | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LauncherDirtyTriangulator Manual? 0 Play Time 01:51:29 Cumulative 937.6 hours Start 2021.12.11 @ 18:37:24 End 2021.12.11 @ 21:46:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 363 Rogue 363 Adventurer 0 Explorer 0 Win Type - Total 13 Types 12/0/1/0/0/0/0/0/0 Lore% 76 Gallery% 87 Achievement% 70 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7e4182bd-72ee-43f5-9edf-9e18619326fa