Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.09 @ 00:11:26

Player: Kel

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (30)      150
Value Destroyed (929)      929
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 4079

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             76/700
Matter                     50/300
Energy                     205/275
System Corruption          1%
Temperature                Critical (1275)
Movement                   Treading (240) Ox1
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
           Deuterium Engine
>          --- PROPULSION (3) ---
     Light Treads
>          --- UTILITY (3) ------
  Improved Heat Sink
     Large Storage Unit
  Advanced Targeting Computer
>          --- WEAPON (5) -------
     Heavy Particle Cannon
     Heavy Assault Rifle
>          --- INVENTORY (15) ---
     Light Nuclear Core
     Light Treads
           Aluminum Leg
           Aluminum Leg
  Advanced Weight Redist. System
           Recoil Stabilizer
           Gauss Rifle
           Flak Gun
           XL Autogun Array
           Assault Cannon
      Mini Assault Cannon

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
  Improved Deuterium Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
     Light Treads
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
  Advanced Targeting Computer
>          --- WEAPON -----------
           Particle Gun
     Heavy Particle Cannon
     Heavy Assault Rifle
     Heavy Assault Rifle
           Assault Cannon
>          --- INVENTORY --------
     Light Nuclear Core
     Light Treads
           Aluminum Leg
           Aluminum Leg
  Advanced Weight Redist. System
           Recoil Stabilizer
           Gauss Rifle
           Flak Gun
           XL Autogun Array
           Assault Cannon
      Mini Assault Cannon
[Rating: 35]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Medium Armor Plating
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Protection               Medium Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   .   .   .   4   2   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               1    | .   .   .   .   .   .   1   
  Utility                  1    | .   .   .   .   .   1   .   
  Weapon                   3    | .   .   .   .   .   3   .   
Parts Attached             27   | 6   2   6   .   .   7   6   
  Power                    4    | 1   .   1   .   .   .   2   
    Engine                 3    | 1   .   .   .   .   .   2   
    Core                   1    | .   .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               5    | 2   .   2   .   .   .   1   
    Treads                 3    | .   .   2   .   .   .   1   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  10   | 1   2   3   .   .   2   2   
    Device                 1    | .   .   .   .   .   .   1   
    Storage                4    | 1   1   2   .   .   .   .   
    Processor              2    | .   .   .   .   .   1   1   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             3    | .   1   1   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   8    | 2   .   .   .   .   5   1   
    Energy Gun             1    | .   .   .   .   .   .   1   
    Energy Cannon          1    | .   .   .   .   .   1   .   
    Ballistic Gun          4    | 2   .   .   .   .   2   .   
    Ballistic Cannon       1    | .   .   .   .   .   1   .   
    Launcher               1    | .   .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 11   | .   .   2   .   .   1   8   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               3    | .   .   1   .   .   .   2   
  Utility                  3    | .   .   1   .   .   1   1   
  Weapon                   4    | .   .   .   .   .   .   4   
  Highest Loss Streak      7    | .   .   1   .   .   1   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   98  99  100 100 97  98  
  Engine                   3    | .   14  4   .   .   .   12  
  Core                     8    | .   .   9   14  14  9   1   
  Treads                   21   | .   .   16  28  28  18  22  
  Wheel                    3    | .   28  11  .   .   .   .   
  Storage                  11   | .   14  14  14  14  9   7   
  Processor                3    | .   .   .   .   .   9   7   
  Protection               11   | .   12  13  14  14  8   6   
  Energy Gun               1    | .   .   .   .   .   .   5   
  Energy Cannon            3    | .   .   .   .   .   8   7   
  Ballistic Gun            22   | .   28  28  28  28  18  15  
  Ballistic Cannon         3    | .   .   .   .   .   8   6   
  Launcher                 2    | .   .   .   .   .   7   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             66   | 14  36  56  36  36  53  66  
  Greatest Support         60   | 32  32  40  40  40  40  60  
  Greatest Overweight (x)  4    | 4   1   1   .   .   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  20  15  15  15  15  
  Average Capacity         14   | 7   8   15  15  15  15  15  
  Most Carried             15   | 6   8   11  15  15  15  15  
  Average Carried          12   | 3   7   8   11  15  14  13  
  Final Capacity           15   | 8   15  15  15  15  15  15  
  Final Carried            15   | 6   8   11  15  15  14  14  

 Class Distribution 
--------------------
 68% | Mutant
 16% | Skirmisher
 12% | Scavenger-Skirmisher
  3% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
           Skirmisher | -8/Materials
 Scavenger-Skirmisher | -7/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -7  
-----------                Run  | Jun Mat Min Exi Min Mat Fac 
Matter Collected           725  | 195 150 105 .   .   152 123 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            866  | .   150 171 .   .   175 370 
  Parts                    52   | .   11  10  .   .   18  13  
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  27   | .   6   2   .   .   10  9   
  Guns                     12   | .   6   2   .   .   2   2   
  Cannons                  7    | .   .   .   .   .   2   5   
  AOE                      8    | .   .   .   .   .   6   2   
Classes Destroyed          9    | .   2   1   .   .   3   3   
  Worker                   1    | .   .   .   .   .   .   1   
  Recycler                 1    | .   .   1   .   .   .   .   
  Operator                 1    | .   .   .   .   .   1   .   
  Swarmer                  10   | .   3   .   .   .   7   .   
  Grunt                    11   | .   3   2   .   .   .   6   
  Duelist                  1    | .   .   .   .   .   .   1   
  Sentry                   3    | .   .   .   .   .   2   1   
  Programmer               1    | .   .   .   .   .   .   1   
  Heavy                    1    | .   .   .   .   .   1   .   
Best Kill Streak           5    | .   3   2   .   .   5   4   
  Combat Bots Only         4    | .   3   1   .   .   4   4   
Max Kills in Single Turn   4    | .   2   1   .   .   4   2   
  Gunslinging              1    | .   1   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   2   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   
--------                   Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  
Damage Taken               2436 | .    324  77   .    .    509  1526 
  Core                     723  | .    10   13   .    .    76   624  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         92   | 100  .    .    .    90   86   .    
Volleys Fired              61   | .    16   4    .    .    18   23   
  Largest                  5    | .    2    2    .    .    4    5    
  Hottest                  230  | .    40   40   .    .    162  230  
Shots Fired                153  | .    32   8    .    .    32   81   
  Gun                      101  | .    32   8    .    .    12   49   
  Cannon                   36   | .    .    .    .    .    8    28   
  Launcher                 16   | .    .    .    .    .    12   4    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  100  | .    32   8    .    .    16   44   
  Thermal                  37   | .    .    .    .    .    4    33   
  Explosive                16   | .    .    .    .    .    12   4    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         18   | .    6    13   .    .    4    18   
  Robot Miss Streak        7    | .    2    .    .    .    2    7    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        2    | .    1    .    .    .    1    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    1    .    
Shots Hit Robots           92   | .    23   8    .    .    16   45   
  Core Hits                54   | .    10   5    .    .    16   23   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         1    | .    .    .    .    .    .    1    
    Blast                  1    | .    .    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           2323 | .    306  104  .    18   724  1171 
  Guns                     884  | .    306  98   .    .    67   413  
  Cannons                  563  | .    .    .    .    .    122  441  
  Explosions               852  | .    .    .    .    .    535  317  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  24   | .    .    6    .    18   .    .    
  Kinetic                  914  | .    306  98   .    .    89   421  
  Thermal                  533  | .    .    .    .    .    100  433  
  Explosive                852  | .    .    .    .    .    535  317  
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  2    | .    .    .    .    .    .    2    
    Heat Flow Errors       1    | .    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            36   | .    .    .    .    .    .    36   
  Projectiles              36   | .    .    .    .    .    .    36   
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 3    | .    .    .    .    .    .    3    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  3    | .    .    .    .    .    .    3    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   3    | .    .    .    .    2    .    1    
Targets Rammed             4    | .    .    1    .    2    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  1    | .    .    1    .    .    .    .    
Highest Temperature        1391 | .    53   5    .    .    207  1391 
  Average Temperature      306  | .    29   3    .    .    100  416  
  Received Heat Transfer   819  | .    141  48   .    .    45   585  
  Effects                  47   | .    .    .    .    .    .    47   
    Shutdowns              8    | .    .    .    .    .    .    8    
    Energy Bleed           3    | .    .    .    .    .    .    3    
    Interference           5    | .    .    .    .    .    .    5    
    Matter Decay           4    | .    .    .    .    .    .    4    
    Short Circuit          3    | .    .    .    .    .    .    3    
    Damage (minor)         3    | .    .    .    .    .    .    3    
    Damage (major)         16   | .    .    .    .    .    .    16   
    Damage (core)          5    | .    .    .    .    .    .    5    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         925  | .    .    .    .    .    148  777  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Fac 
Peak Influence             345  | .   205 129 .   .   345 207 
  Initial                  88   | .   .   79  .   .   .   88  
  Average                  108  | .   116 110 .   .   118 126 
Maximum Alert Level        1    | .   1   .   .   .   1   1   
  Low Security (%)         71   | 100 76  100 .   100 63  59  
  Level 1                  28   | .   23  .   .   .   36  40  
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          6    | .   1   .   .   .   1   4   
  Investigation            2    | .   .   .   .   .   .   2   
  Extermination            1    | .   .   .   .   .   .   1   
  Reinforcement            3    | .   1   .   .   .   1   1   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Jun Mat Min Exi Min Mat Fac 
Distress Signals           4    | .   2   .   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              37   | .   10  3   .   .   14  10  
  Peak Tracking Total      5    | .   4   2   .   .   5   4   
  Tactical Retreats        2    | .   .   1   .   .   1   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Fac 
Traps Triggered            1    | .   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  
----------                 Run  | Jun Mat Min Exi Min Mat Fac 
Machines Disabled          1    | .   .   .   .   .   1   .   
  Max in Single Turn       1    | .   .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Jun Mat Min Exi Min Mat Fac 
Machines Accessed          10   | .   3   .   4   .   1   2   
  Terminals                5    | .   3   .   .   .   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   
Total Hacks                67   | .   7   .   49  .   3   8   
  Successful               56   | .   4   .   49  .   1   2   
  Failed                   11   | .   3   .   .   .   2   6   
    Catastrophic           1    | .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   13   | .   5   .   1   .   3   4   
  Terminals                14   | .   7   .   .   .   3   4   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   4   
Terminal Hacks             50   | .   1   .   49  .   .   .   
  Record                   49   | .   .   .   49  .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   .   1   
Unauthorized Hacks         5    | .   3   .   .   .   1   1   
  Terminals                5    | .   3   .   .   .   1   1   
    Botnet                 5    | .   3   .   .   .   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         6    | .   3   .   .   .   1   2   
  Full Trace Events        1    | .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  
------------               Run  | Jun Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  
--------                   Run  | Jun Mat Min Exi Min Mat Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   
-------------              Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  
Turns Passed               3304 | 75   260  268  1091 128  858  624  
Spaces Moved               1684 | 50   157  175  682  79   338  203  
  Core                     27   | 27   .    .    .    .    .    .    
  Treads                   1394 | .    .    92   682  79   338  203  
  Legs                     .    | .    .    .    .    .    .    .    
  Wheels                   263  | 23   157  83   .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   100  100  160  160  160  160  
  Average Speed            175  | 121  100  139  160  160  233  235  
  Slowest Speed            320  | 250  115  240  160  160  240  320  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       33   | 4    36   38   91   22   32   8    
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             3    | .    .    2    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          66   | .    .    .    .    .    61   5    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               2    | .    .    .    .    .    1    1    
  AOE                      64   | .    .    .    .    .    60   4    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Jun Mat Min Exi Min Mat Fac 
Total                      1917 | 61  227 188 682 80  383 296 
  Wait                     115  | .   48  .   .   .   11  56  
  Move                     1678 | 49  156 174 681 78  337 203 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  23   | 6   3   3   1   .   5   5   
  Fast Attach              9    | 6   1   .   .   .   2   .   
  Attach                   9    | .   .   2   .   .   3   4   
  Detach                   .    | .   .   .   .   .   .   .   
  Swap                     9    | .   1   4   .   .   2   2   
  Drop                     9    | .   2   .   .   .   5   2   
  Fire                     61   | .   16  4   .   .   18  23  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    4    | .   .   1   .   2   .   1   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
   29 | -11/Junkyard  | Discovered new exit (range 16)
   76 | -11/Junkyard  | Entered Materials
  246 | -10/Materials | Discovered new exit (range 15)
  311 | -10/Materials | Build established: Mutant
  336 | -10/Materials | Entered Mines
  480 | -10/Mines     | Learned Materials trap positions
  514 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  596 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  598 | -10/Mines     | Discovered new exit (range 5)
  604 | -10/Mines     | Entered Exiles
  643 | -10/Exiles    | Met 8R-AWN
  670 | -10/Exiles    | Met EX-HEX
  732 | -10/Exiles    | Met EX-DEC
  755 | -10/Exiles    | Learned location of Zion (-7)
  881 | -10/Exiles    | Visited The Gauntlet
 1273 | -10/Exiles    | Discovered new exit (range 15)
 1382 | -10/Exiles    | Met EX-BIN
 1412 | -10/Exiles    | Aligned with FarCom system
 1414 | -10/Exiles    | Given EX-Vault access code
 1454 | -10/Exiles    | Opened EX-Vault
 1465 | -10/Exiles    | Found Prototype Ballistic Gun
 1541 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1695 | -10/Exiles    | Left Exiles lab with XL Autogun Array
 1695 | -10/Exiles    | Entered Mines
 1812 | -9/Mines      | Discovered new exit (range 7)
 1823 | -9/Mines      | Entered Materials
 1823 | -8/Materials  | Evolved 4 slots: Utility x1, Weapon x3
 1824 | -8/Materials  | Loaded intel: 26 trap records
 2239 | -8/Materials  | Build established: Skirmisher
 2596 | -8/Materials  | Discovered new exit (range 16)
 2681 | -8/Materials  | Entered Factory
 2681 | -7/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 3087 | -7/Factory    | Build established: Scavenger-Skirmisher
 3291 | -7/Factory    | Core integrity fell below 50%
 3304 | -7/Factory    | Core integrity fell below 20%
 3305 | -7/Factory    | Self-destructed

 Last Messages 
---------------
03296_ K-01 Serf collects debris.
03296_ Broken Lgt. Treads destroyed.
03297_ Overheating: Energy bleed (-44).
03297_ K-01 Serf collects debris.
03298_ Power failure, Deuterium Engine shutdown.
03298_ Overheating: Lgt. Treads damaged (-3).
03298_ Overheating: Lrg. Storage Unit damaged (-55).
03299_ Hvy. Assault Rifle broken.
03299_ Overheating: Short circuit.
03299_ K-01 Serf collects debris.
03300_ Particle Gun destroyed.
03300_ G-47 Trooper destroyed.
03300_ K-01 Serf collects debris.
03301_ Overheating: Lgt. Treads damaged (-3).
03301_ Hvy. Assault Rifle destroyed.
03303_ Overheating: Core damaged (-91).
03303_ K-01 Serf collects debris.
03303_ R-06 Scavenger collects Imp. Heat Sink.
03304_ Overheating: Core damaged (-126).
03304_ K-01 Serf collects debris. <x2>

 Map 
-----
+----------------------------------------------------+
| ???          #???????????????????????????????????? |
| ????         ##############??????????????????????? |
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| ?#           #     #    %  r       ??????????????? |
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|  """ """     """   +   k @ #?????????????????????? |
|  """ """    ""F""  #       #?????????????????????? |
|  """ """    "" ""  #       #?????????????????????? |
|  """ """           #       #?????????????????????? |
|           ???? ??  #       #?????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          25
Energy Capacity            465
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                40
Targeting Accuracy         8
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Quantum Hacking
True Hacker

 Challenges 
------------
None

 Game 
------
Seed              SurgeCoolantStick
  Manual?         0
Play Time         00:23:49
  Cumulative      18.5 hours
  Start           2023.12.08 @ 23:48:25
  End             2023.12.09 @ 00:11:26
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          34
  Rogue           34
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          22
Achievement%      19
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 52f51d5f-c1ff-4343-95ca-1be651359954