Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.21 @ 22:27:56 Player: lucky255 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (23) 115 Value Destroyed (743) 743 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (-38) -38 TOTAL SCORE: 3540 Bonus ------- Follower Combat Kills 25 Friendly Fire -63 Cogmind --------- Core Integrity 0/700 Matter 237/300 Energy 260/300 System Corruption 2% Temperature Cool (18) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Improved Heat Sink Compact Battery Signal Interpreter > --- WEAPON (4) ------- Scythe Scythe > --- INVENTORY (5) ---- Flak Gun Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- (None) > --- UTILITY ---------- Signal Interpreter Targeting Computer Improved Melee Analysis Suite Kinecellerator > --- WEAPON ----------- Remote Datajack Scythe Spear > --- INVENTORY -------- Improved Heat Sink Compact Battery [Rating: 25] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Targeting Computer Device Transmission Jammer Storage Medium Battery Processor Targeting Computer Protection Weapon Shielding Weapon Mace Energy Gun Pulse Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Mace Slashing Weapon Scythe Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility 2 | . . . . . 1 1 Weapon 2 | . . . . . 1 1 Parts Attached 68 | 5 6 4 5 13 11 24 Power 6 | 1 1 . 1 2 . 1 Engine 5 | 1 1 . 1 1 . 1 Core 1 | . . . . 1 . . Reactor . | . . . . . . . Propulsion 12 | 2 1 . 1 5 2 1 Treads 1 | . . . . . . 1 Leg 4 | 2 1 . 1 . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 7 | . . . . 5 2 . Utility 18 | . 2 3 2 2 2 7 Device 9 | . 1 1 1 . 1 5 Storage 3 | . 1 . . 1 . 1 Processor 3 | . . . . 1 1 1 Hackware . | . . . . . . . Protection 3 | . . 2 1 . . . Artifact . | . . . . . . . Weapon 32 | 2 2 1 1 4 7 15 Energy Gun 8 | 2 . . . . 2 4 Energy Cannon . | . . . . . . . Ballistic Gun 5 | . . . 1 2 1 1 Ballistic Cannon 1 | . 1 . . . . . Launcher 4 | . 1 . . 2 1 . Special Weapon 1 | . . . . . . 1 Impact Weapon 7 | . . . . . 3 4 Slashing Weapon 3 | . . . . . . 3 Piercing Weapon 2 | . . . . . . 2 Special Melee Weapon 1 | . . 1 . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 32 | . 2 2 10 . 7 11 Power 5 | . 1 . 2 . . 2 Propulsion 9 | . . . 3 . 5 1 Utility 9 | . . 1 3 . 1 4 Weapon 9 | . 1 1 2 . 1 4 Highest Loss Streak 10 | . 1 2 10 . 7 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 68 | . 91 93 66 49 93 51 Engine 5 | . 11 14 9 4 . . Core 1 | . . . . . 9 1 Leg 11 | . 28 28 29 . . . Flight 2 | . . . . 11 31 . Device 9 | . 11 10 8 . 8 9 Storage 3 | . 12 3 . 11 . . Processor 9 | . . . . 10 17 16 Protection 2 | . . 12 9 . . . Energy Gun 6 | . 12 . . . 1 7 Ballistic Gun 1 | . . . . 6 5 1 Ballistic Cannon 4 | . 11 14 9 . . . Launcher 1 | . 2 . . 4 4 . Impact Weapon 5 | . . . . . 14 8 Special Melee Weapon 1 | . . 10 . . . . Naked Turns 2 | . . . 2 . . . Heaviest Build 16 | 7 11 10 8 12 16 16 Greatest Support 30 | 20 20 20 30 16 17 20 Greatest Overweight (x) 5 | . . . 1 2 2 5 Average Overweight (x) . | . . . . . . 2 Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | 3 5 5 5 4 5 5 Average Carried 3 | 1 4 4 3 . 3 2 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | 2 5 5 2 2 4 1 Class Distribution -------------------- 90% | Mutant 5% | Scavenger-Sprinter 3% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Sprinter | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 818 | 250 62 78 12 65 194 157 Remotely . | . . . . . . . Salvage Created 643 | 35 154 25 9 . 215 205 Parts 41 | 1 23 . 3 . 8 6 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 20 | 1 6 1 1 . 7 4 Melee 4 | . . . . . 1 3 Guns 2 | 1 1 . . . . . Cannons 5 | . 4 . 1 . . . AOE 7 | . 1 1 . . 5 . Classes Destroyed 8 | 1 3 . . . 2 2 Worker 1 | . . . . . 1 . Builder 1 | . 1 . . . . . Operator 1 | . 1 . . . . . Swarmer 7 | . 3 . 1 . 3 . Grunt 9 | 1 3 1 . . 3 1 Brawler 1 | . . . . . 1 . Sentry 2 | . . . . . . 2 Programmer 1 | . . . . . . 1 Best Kill Streak 8 | 1 3 1 1 . 8 1 Combat Bots Only 7 | 1 3 1 1 . 7 1 Max Kills in Single Turn 4 | 1 2 1 1 . 4 1 Gunslinging . | . . . . . . . Exploded 4 | . 1 1 . . 4 . Melee 1 | . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 475 | 2 53 4 99 . 61 256 Missed 177 | . 24 1 29 . 22 101 Damage Taken 3135 | 22 354 91 742 . 585 1341 Core 1254 | 11 81 12 252 . 197 701 Absorbed by Shields . | . . . . . . . Redirected to Shielding 47 | . . 8 39 . . . Core Remaining (%) 63 | 95 . 58 . 37 64 . Volleys Fired 33 | 2 12 3 7 . 5 4 Largest 2 | 2 2 1 1 . 1 2 Hottest 126 | 80 75 35 35 . 33 126 Shots Fired 48 | 4 24 3 7 . 5 5 Gun 20 | 4 8 . 4 . . 4 Cannon 18 | . 12 3 3 . . . Launcher 9 | . 4 . . . 5 . Special 1 | . . . . . . 1 Kinetic 22 | . 12 3 7 . . . Thermal 4 | . . . . . . 4 Explosive 9 | . 4 . . . 5 . Electromagnetic 12 | 4 8 . . . . . Robot Hit Streak 4 | 2 3 3 2 . 2 4 Robot Miss Streak 4 | 1 4 1 2 . 2 1 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 51 | 2 8 8 4 . 8 21 Core Hits 36 | 2 12 3 1 . 12 6 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 3 | . . . . . . 3 Smash 1 | . . . . . . 1 Sever 2 | . . . . . . 2 Melee Attacks 33 | . . 6 . . 9 18 Impact 11 | . . . . . 9 2 Slashing 16 | . . . . . . 16 Piercing . | . . . . . . . Sneak Attacks 6 | . . 5 . . . 1 Combat Hostiles . | . . . . . . . Follow-up Attacks 4 | . . . . . 3 1 Damage Inflicted 2011 | 26 243 137 64 . 896 645 Guns 160 | 26 54 . 29 . . 51 Cannons 165 | . 95 35 35 . . . Explosions 935 | . 94 102 . . 739 . Melee 741 | . . . . . 157 584 Ramming 10 | . . . . . . 10 Kinetic 194 | . 95 35 64 . . . Thermal 607 | . . 102 . . 454 51 Explosive 379 | . 94 . . . 285 . Electromagnetic 80 | 26 54 . . . . . Impact 192 | . . . . . 157 35 Slashing 549 | . . . . . . 549 Piercing . | . . . . . . . Highest Corruption 2 | . . . . . . 2 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 1 | . . . . . . 1 Message Errors 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 194 | . 5 . . . 92 97 Projectiles . | . . . . . . . Explosions 44 | . 5 . . . 39 . Melee 150 | . . . . . 53 97 Knockbacks 4 | . 1 1 2 . . . Impact . | . . . . . . . Kinetic 3 | . 1 1 1 . . . Secondary 1 | . . . 1 . . . Self-Inflicted Damage 187 | . 45 46 . . 92 4 Shots 8 | . 3 2 . . 3 . Rammed 4 | . . . . . . 4 Targets Rammed 4 | . . . . . . 4 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 57 | 48 4 21 16 . 33 57 Average Temperature 19 | 28 4 12 8 . 9 32 Received Heat Transfer 1017 | 12 135 27 186 . 180 477 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . . . 2 Impact Corruptions 5 | . . . . . 3 2 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 511 | . . 150 . . 250 111 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Peak Influence 335 | 20 335 108 73 20 319 170 Initial 130 | . 13 48 41 5 7 130 Average 69 | 4 130 56 45 11 102 63 Maximum Alert Level 1 | . 1 . . . 1 . Low Security (%) 95 | 100 80 100 100 100 86 100 Level 1 4 | . 19 . . . 13 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . 2 . 1 . 2 4 Investigation 2 | . . . 1 . 1 . Extermination 1 | . . . . . . 1 Reinforcement 3 | . 2 . . . 1 . Assault . | . . . . . . . Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 2 | . 1 . . . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 57 | 1 15 2 9 1 18 11 Peak Tracking Total 11 | 1 4 2 8 1 11 4 Tactical Retreats 4 | . 1 . . 1 1 1 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled 7 | . 3 2 1 . 1 . Max in Single Turn 2 | . 2 2 1 . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 12 | . 3 . 3 . 3 3 Terminals 7 | . 3 . 2 . 1 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . . . . 1 1 Scanalyzers 1 | . . . 1 . . . Garrison Access 2 | . . . . . 1 1 Total Hacks 48 | . 17 . 11 . 9 11 Successful 30 | . 12 . 9 . 4 5 Failed 18 | . 5 . 2 . 5 6 Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 30 | . 17 . 6 . 4 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 7 | . . . . . 2 5 Scanalyzers 5 | . . . 5 . . . Garrison Access 6 | . . . . . 3 3 Terminal Hacks 19 | . 12 . 5 . 1 1 Record 8 | . 4 . 3 . 1 . Open DSF 1 | . . . . . . 1 Branch Access Points 1 | . 1 . . . . . Emergency Access Points 1 | . 1 . . . . . Terminal Index 1 | . 1 . . . . . Alert Level 1 | . 1 . . . . . Locate Traps 1 | . 1 . . . . . Dispatch Records 1 | . . . 1 . . . Surveillance Status 1 | . . . 1 . . . Recall Investigation 1 | . 1 . . . . . Recall Reinforcements 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 4 | . . . . . 2 2 Report Inventory 2 | . . . . . 1 1 Retrieve Components 2 | . . . . . 1 1 Scanalyzer 4 | . . . 4 . . . Insert Component 2 | . . . 2 . . . Analyze 2 | . . . 2 . . . Garrison Access Hacks 3 | . . . . . 1 2 Unlock Access 2 | . . . . . 1 1 Coupler Status 1 | . . . . . . 1 Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 3 . 2 . 3 3 Full Trace Events 2 | . . . 1 . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 4 | . . . . . 2 2 Parts Scanalyzed 2 | . . . 2 . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked 4 | . . 3 . . . 1 Non-combat 2 | . . 2 . . . . Combat 2 | . . 1 . . . 1 Robot Hacks Applied 5 | . . 4 . . . 1 parse_system 4 | . . 3 . . . 1 no_distress 1 | . . 1 . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies 2 | . . 2 . . . . Largest Group 2 | . . 2 1 . . . Highest-Rated Group 45 | . . 45 31 . . . Highest-Rated Ally 31 | . . 31 31 . . . Total Orders . | . . . . . . . Ally Attacks 5 | . . 3 2 . . . Total Damage 86 | . . 64 22 . . . Kills 1 | . . 1 . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 2349 | 90 408 360 140 151 133 1067 Spaces Moved 1646 | 72 291 277 105 156 232 513 Core 575 | 19 . . 11 84 1 460 Treads 53 | . . . . . . 53 Legs 715 | 53 291 277 94 . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 303 | . . . . 72 231 . Fastest Speed 29 | 50 120 120 50 31 29 50 Average Speed 120 | 101 120 120 113 60 34 181 Slowest Speed 300 | 120 120 120 120 150 200 300 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 1 | . . . . 1 . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 24 | 5 50 42 10 35 22 6 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . 1 . . . 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . Scrap Searched 1 | . . 1 . . . . Spaces Dug 20 | . 20 . . . . . Terrain Destroyed 91 | . 26 18 . . 47 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 91 | . 26 18 . . 47 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 1926 | 85 325 299 118 209 266 624 Wait 71 | . 7 1 . 32 . 31 Move 1638 | 71 290 276 104 153 231 513 Hop 1 | . . . . 1 . . Pick Up 55 | 7 8 5 2 9 9 15 Fast Attach . | . . . . . . . Attach 47 | 5 3 1 5 10 3 20 Detach 10 | . . . . 1 . 9 Swap 21 | . 3 3 . 3 8 4 Drop 17 | . 2 4 . . 4 7 Fire 33 | 2 12 3 7 . 5 4 Melee 29 | . . 6 . . 6 17 Ram 2 | . . . . . . 2 Kick . | . . . . . . . Crush 2 | . . . . . . 2 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac / Gar) -7/Factory (discovered 1 exit: Gar) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 64 | -11/Scrapyard | Discovered new exit (range 8) 91 | -11/Scrapyard | Entered Materials 281 | -10/Materials | Identified exit to Mines 317 | -10/Materials | Build established: Mutant 499 | -10/Materials | Entered Mines 762 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 765 | -10/Mines | Found Prototype Device 844 | -10/Mines | Discovered new exit (range 13) 859 | -10/Mines | Entered Materials 859 | -9/Materials | Accompanied by 1 ally 859 | -9/Materials | Evolved 2 slots: Propulsion x2 864 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 876 | -9/Materials | Identified Exp. Sensor Array 950 | -9/Materials | Discovered new exit (range 16) 995 | -9/Materials | Core integrity fell below 50% 999 | -9/Materials | Entered Mines 1004 | -9/Mines | Assembled infested the area 1009 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1028 | -9/Mines | Lost 10 parts (2p3n3u2w) 1042 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1137 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1142 | -9/Mines | Discovered new exit (range 9) 1150 | -9/Mines | Entered Materials 1150 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1216 | -8/Materials | Identified exit to Garrison 1277 | -8/Materials | Discovered new exit (range 4) 1281 | -8/Materials | Identified exit to Factory 1283 | -8/Materials | Entered Factory 1283 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1289 | -7/Factory | Identified exit to DSF 1291 | -7/Factory | Destroyed 7 combat bots 1313 | -7/Factory | Lost 7 parts (5n1u1w) 1895 | -7/Factory | Identified exit to Garrison 2050 | -7/Factory | Garrison activated, responded to threat 2149 | -7/Factory | Core integrity fell below 50% 2315 | -7/Factory | Lost 3 parts (1p2w) 2319 | -7/Factory | Core integrity fell below 20% 2350 | -7/Factory | Garrison activated, responded to threat 2350 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02323_ Targeting Computer destroyed. 02323_ System corrupted by crushing effect (+1). 02323_ Imp. Melee Analysis Suite broken. 02323_ Destabilizing: Short circuit. 02324_ Slammed into Y-54 Guardian. 02325_ U-05 Engineer lays Concrete. 02328_ Broken Imp. Melee Analysis Suite destroyed. 02330_ U-05 Engineer builds a Door. 02332_ KO6X SBUQH%N/XNP0QX|T=I& 02333_ Acquired Scythe. 02334_ U-05 Engineer builds a Wall. 02335_ Acquired Scythe. 02338_ U-05 Engineer builds a Wall. 02342_ U-05 Engineer lays Concrete. 02343_ U-05 Engineer builds a Wall. 02350_ G-47 Trooper calls for garrison reinforcements. 02350_ ALERT: Activating Garrison Access F004. [Achievement: Troublemaker] Map ----- +----------------------------------------------------+ | ????????????????????????????????? | | ????????????????????????????????? | | ?????????????##+####+#??????????? | | ?????????????# """ #??????????? | | ?????????????# "Y" #??????#???? | | ?????????????# ###### #???? | | ?????????????# "" #???? | | ??????????#### "" ####???? | | ??????????# "" """ #??????? | | ??????????#"G> """ #??????? | | ??????????# "" """ #??????? | | ??????????#### #??????? | | ?????######### #######? | | ?????# # # ""## | | ?????# """"" ;; | | ?????# """"" """ """ " ; | | ###### ""T"" """ """ "% ; | | # """ """ | | """" # """ """ | | """" # | | "" # """ """ """ """ | | # """ """ """ """ # | | """" # """ """ """ """ / | | """" # """ """ """ """ # ; | | "" # u # ; | | # """ """ """ """ @ ; | | ##+### """ """ """ """gg# ! # | | """ """ """ """ # !! # | | """ """ """ """ # # | | ^^ ^^ Y ######## | | ^ ^ #??????? | | #??????? | | ################ #??????? | | #? ???????# ###????? | | # """"""""????## #????? | | + ## #????? | | # """"""""????#T #????? | | # ??????## #????? | | ##############?# #????? | | # ######/#######?? | | # # #?? | | # # """"" #?? | | + # """"" #?? | | # """" """" # """ #?? | | # """" """" # #?? | | # """" """" # """"" #?? | | ##### """" """" # """"" #?? | | #?# """" """" # """ #?? | | #?# """" """" # #?? | | #?# """" """" # #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Core Shielding 20 Weapon Shielding 33 Evasion (%) 63 Targeting Accuracy 5 Melee Accuracy 6 Recoil Reduction 1 Kinecelleration 30 Item Schematics ----------------- Exp. Sensor Array | -9/Materials | Scanalyzed Targeting Computer | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Made in Tau Ceti IV Safety First Troublemaker Challenges ------------ None Game ------ Seed GodControlFirepult Manual? 0 Play Time 01:02:25 Cumulative 2.1 hours Start 2024.04.21 @ 21:15:37 End 2024.04.21 @ 22:27:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 5 Achievement% 3 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Cog Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 92622a0c-192d-490d-a432-776ad5e8035e