Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.12 @ 15:40:55 Player: jumpy Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (22) 4400 Robots Destroyed (183) 915 Value Destroyed (8571) 8571 Prototype IDs (21) 420 Alien Tech Used (2) 400 Bonus (2272) 2272 TOTAL SCORE: 20478 Bonus ------- High Alert Combat Kills 91 Follower Combat Kills 281 Entered Garrisons 600 Used RIF Installer 1000 Met Zhirov 300 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 100/100 System Corruption 71% Temperature Cool (0) Movement Core (50) Location -3/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Biometal Leg Plasma Rifle Beamcaster Advanced Datajack Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Centrium Leg Centrium Leg Centrium Leg Heavy Shield Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Large Storage Unit Improved Signal Interpreter Improved Targeting Computer Advanced Melee Analysis Suite Graphene Brace Improved Hacking Suite Advanced Hacking Suite Stealth Drone Bay > --- WEAPON ----------- Wave Gun Enhanced Quantum Rifle Enhanced Quantum Rifle > --- INVENTORY -------- Light Antimatter Reactor Biometal Leg Biometal Leg Improved Hacking Suite Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Grunt] Plasma Rifle Beamcaster Enhanced Hardcell Cannon Proton Missile Launcher Heavy Missile Launcher Advanced Datajack Improved Plasma Cutter Power Sword [Rating: 149] Favorites ----------- Power Light Antimatter Reactor Engine Deuterium Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Carbon-fiber Leg Hover Unit Cooled Gravmag System Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Improved Hacking Suite Protection Layered Light Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Ballistic Gun KE Penetrator Ballistic Cannon Enhanced Hardcell Cannon Launcher Proton Missile Launcher Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Gar Fac Fac Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Arm Slots Evolved 14 | . . 2 2 . . 2 . . 2 2 . . . 2 . . . . 2 . . . Power 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Propulsion 3 | . . . 1 . . 1 . . . . . . . 1 . . . . . . . . Utility 9 | . . 1 1 . . 1 . . 1 2 . . . 1 . . . . 2 . . . Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Parts Attached 162 | 7 2 3 20 3 11 11 10 4 15 7 . . 3 9 2 2 4 9 5 16 14 5 Power 23 | 1 . . 3 1 2 . 1 . 4 . . . 1 2 . . . 2 1 3 2 . Engine 8 | 1 . . 1 . 2 . 1 . 2 . . . 1 . . . . . . . . . Core 6 | . . . 2 1 . . . . 2 . . . . 1 . . . . . . . . Reactor 9 | . . . . . . . . . . . . . . 1 . . . 2 1 3 2 . Propulsion 43 | 2 . . 5 . 3 5 4 2 2 4 . . . 1 . 1 1 4 . 4 3 2 Treads 19 | . . . 3 . 3 5 4 2 2 . . . . . . . . . . . . . Leg 23 | 2 . . 2 . . . . . . 4 . . . 1 . 1 . 4 . 4 3 2 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Utility 53 | 2 . 1 5 2 2 5 2 2 6 2 . . 2 2 1 1 3 1 3 3 7 1 Device 25 | 1 . . 2 1 1 1 1 1 5 . . . . 2 1 . 1 1 1 2 3 1 Storage 5 | 1 . 1 1 . . 1 . . . . . . . . . . 1 . . . . . Processor 8 | . . . . . . 2 . . 1 . . . 2 . . . . . . 1 2 . Hackware 5 | . . . . . . . . . . 1 . . . . . . . . 2 . 2 . Protection 10 | . . . 2 1 1 1 1 1 . 1 . . . . . 1 1 . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 43 | 2 2 2 7 . 4 1 3 . 3 1 . . . 4 1 . . 2 1 6 2 2 Energy Gun 28 | . 2 1 4 . 4 1 3 . 3 . . . . 1 1 . . 2 . 3 1 2 Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 10 | 2 . 1 3 . . . . . . . . . . 1 . . . . 1 2 . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Launcher 2 | . . . . . . . . . . . . . . 2 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . . 1 . . . . . . . . . . 1 . Unidentified Prototypes 12 | . . . 1 . 2 . . . 1 . . . . . . . 3 . 2 1 2 . Corrupted Parts 8 | . . . . . . . . . . . . . . . . . . 7 . 1 . . System Corruption 38 | . . . . . . . . . . . . . . . . . . 28 . 10 . . Parts Lost 76 | . . . 7 1 2 . 8 3 6 . . . . 2 . . . 10 . 17 16 4 Power 10 | . . . 1 1 . . 1 . . . . . . . . . . 2 . 2 1 2 Propulsion 24 | . . . . . 1 . 4 3 3 . . . . 1 . . . 4 . 5 2 1 Utility 27 | . . . 3 . 1 . 1 . 2 . . . . . . . . 4 . 6 10 . Weapon 15 | . . . 3 . . . 2 . 1 . . . . 1 . . . . . 4 3 1 Highest Loss Streak 15 | . . . 4 1 1 . 4 2 5 . . . . 2 . . . 8 . 15 11 2 To Critical Strikes 2 | . . . . . . . . 1 . . . . . 1 . . . . . . . . Average Backups 12 | 3 7 7 11 14 14 14 13 9 10 12 12 12 12 13 14 14 14 14 9 13 13 4 Power 1 | . 1 1 1 2 2 2 1 2 . 1 1 1 1 1 2 2 1 . . . . . Propulsion 2 | 1 2 2 4 5 4 4 4 2 . . . . . . . . . . . 1 2 1 Utility 3 | . 2 2 1 2 3 3 2 2 4 5 5 5 5 6 7 6 6 6 1 2 2 . Weapon 3 | . 2 2 2 3 3 2 3 2 3 5 5 5 5 4 4 5 5 5 6 7 6 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 28 | . . . 4 2 4 3 . . . . . . . . . . 1 3 1 . 7 3 Power 3 | . . . 1 . . 1 . . . . . . . . . . . . . . 1 . Propulsion 9 | . . . 3 2 . . . . . . . . . . . . . 1 . . 2 1 Utility 8 | . . . . . 2 1 . . . . . . . . . . 1 1 1 . 2 . Weapon 7 | . . . . . 2 1 . . . . . . . . . . . 1 . . 1 2 Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Average Slot Usage (%) 89 | . 100 88 79 98 97 97 92 89 88 83 94 94 96 94 94 95 99 91 96 81 85 39 Engine 4 | . 14 11 5 1 7 7 6 7 11 5 5 5 5 3 . . . . . . . . Core 2 | . . . 4 7 1 . . . 1 5 5 5 5 5 5 5 5 2 . . . . Reactor 2 | . . . . . . . . . . . . . . 1 5 5 5 7 9 7 8 6 Treads 11 | . . . 12 27 26 30 29 28 20 6 . . . . . . . . . . . . Leg 12 | . 28 22 11 . . . . . . 9 23 23 23 22 21 22 25 19 23 18 21 21 Device 16 | . 14 11 6 16 16 15 16 15 17 17 17 17 17 19 22 26 26 24 20 17 16 5 Storage 6 | . 14 11 9 9 9 7 7 7 6 5 5 5 5 5 5 5 5 5 4 4 3 . Processor 5 | . . . . . . 5 1 . 3 5 5 5 10 15 13 10 10 10 9 6 7 . Hackware 1 | . . . . . . . . . . 3 5 5 2 . . . . . 8 9 11 . Protection 4 | . . . 5 9 9 7 7 7 5 4 5 5 5 5 5 5 4 4 4 1 . . Energy Gun 15 | . 7 11 12 27 27 23 21 23 19 16 17 17 17 13 9 10 10 10 9 6 12 4 Ballistic Gun 3 | . 20 22 12 . . . . . . . . . . 1 5 4 5 4 3 4 . . Peak Build Rating 149 | 7 9 11 36 37 40 41 45 48 61 65 65 65 71 89 92 95 102 98 131 137 149 96 Average Rating 65 | 5 8 9 21 36 37 39 41 44 51 59 65 65 67 82 90 92 96 93 125 117 133 69 On Entrance 59 | . 7 9 10 36 36 33 41 45 40 51 65 65 65 71 89 92 95 98 97 131 126 62 Avg Prop Armor Cover (%) 11 | . . . . . . . . . . 11 . . . . . . . . . . . . Naked Turns 13 | . . . . . . . . . . . . . . . . . . . . . . 13 Heaviest Build 92 | 14 16 52 52 45 47 42 48 49 60 59 59 59 62 71 84 84 83 83 80 92 80 37 Greatest Support 150 | 20 20 20 60 60 62 91 112 112 104 61 61 61 61 84 69 89 89 106 106 150 150 146 Greatest Overweight (x) 9 | . . 2 2 . 1 . . . . 3 . . 1 1 1 1 7 4 . 9 . . Average Overweight (x) . | . . . . . . . . . . . . . . . 1 . . . . . . . Largest Inventory Capacity 20 | 8 8 20 20 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Average Capacity 14 | 7 8 11 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 13 5 Most Carried 15 | 7 8 8 15 15 15 15 15 10 15 13 12 12 15 15 15 15 15 15 14 15 15 5 Average Carried 12 | 4 7 7 11 14 14 14 13 9 10 12 12 12 12 13 14 14 14 14 9 13 13 4 Final Capacity 20 | 8 8 20 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 Final Carried 15 | 7 8 8 15 14 14 15 10 8 12 12 12 12 13 14 15 14 15 15 11 14 5 4 Class Distribution -------------------- 28% | Tank 22% | Scavenger-Tank 15% | Scavenger-Skirmisher 13% | Gunner 8% | Mutant 4% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Tank | -8/Garrison Tank | -8/Materials Gunner | -7/Factory Tank | -7/Storage Tank | -7/Garrison Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Warlord Scavenger-Skirmisher | -4/Proximity Caves Scavenger-Skirmisher | -4/Factory Scavenger-Skirmisher | -4/Upper Caves Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -4/Zhirov Tank | -3/Proximity Caves Scavenger-Tank | -3/Research Scavenger-Tank | -3/Garrison Hacker-Gunner | -3/Research Mutant | -3/Armory Resources | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Gar Fac Fac Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Arm Matter Collected 3394 | 298 32 30 579 30 110 105 69 46 135 110 . . 20 177 51 150 . 357 . 795 225 75 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 8602 | 168 202 123 642 609 698 880 711 511 586 87 . . . 460 36 335 . 591 . 1227 484 252 Parts 355 | 11 14 7 44 20 33 24 18 17 16 . . . . 18 5 7 . 34 . 57 21 9 Haulers Intercepted 6 | . . 1 1 . 2 . 1 . 1 . . . . . . . . . . . . . Recyclers Shooed 5 | . . . . . . 1 . . 2 . . . . 1 . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . . . . . . . . . 2 4 . 15 . . . . Prevented 17 | . . . . . . . . . . . . . . . . . . 17 . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Gar Fac Fac Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Arm Combat Hostiles Destroyed 161 | . 4 2 15 14 15 15 12 15 10 1 . . . 12 4 7 . 8 . 19 5 3 Melee 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . Guns 128 | . 4 2 15 14 13 12 11 15 7 . . . . 5 . 5 . 6 . 13 4 2 AOE 16 | . . . . . . . . . 1 . . . . 4 4 2 . 1 . 4 . . Classes Destroyed 17 | 2 3 2 2 1 2 1 . 1 . . . . . 3 . . . . . . . . Worker 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Builder 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . Tunneler 5 | 4 . 1 . . . . . . . . . . . . . . . . . . . . Hauler 6 | . . 1 1 . 2 . 1 . 1 . . . . . . . . . . . . . Recycler 8 | 1 . . . . . 3 1 . 1 . . . . 1 . . . . . . 1 . Operator 3 | . 1 . 1 . . . . . . 1 . . . . . . . . . . . . Watcher 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Swarmer 44 | . . . 4 3 6 6 . 4 4 . . . . 5 4 1 . . . 7 . . Saboteur 3 | . . . . . . . . 3 . . . . . . . . . . . . . . Grunt 56 | . 4 1 6 7 6 4 8 5 3 1 . . . . . 4 . 5 . . 2 . Brawler 3 | . . . . . 1 1 . . . . . . . . . 1 . . . . . . Sentry 23 | . . 1 4 3 2 2 4 1 1 . . . . . . 1 . . . 2 1 1 Demolisher 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Specialist 8 | . . . . 1 . . . 2 . . . . . . . . . . . 4 . 1 Hunter 8 | . . . 1 . . 1 . . 1 . . . . 2 . . . . . 2 . 1 Programmer 11 | . . . . . . 1 . . 1 . . . . . . . . 3 . 4 2 . Assembled 4 | . . . . . . . . . . . . . . 4 . . . . . . . . Best Kill Streak 6 | 2 6 2 3 4 5 6 5 5 4 1 . . . 5 4 4 . 6 . 5 3 2 Combat Bots Only 6 | . 3 2 3 4 4 3 2 5 4 1 . . . 5 4 4 . 6 . 5 2 2 Max Kills in Single Turn 4 | 1 1 1 1 1 2 2 1 2 1 1 . . . 3 4 2 . 1 . 4 1 1 Gunslinging 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Exploded 4 | . . . . . . . . . 1 . . . . 3 4 2 . 1 . 4 . . Melee 1 | . . . . . . . 1 . 1 . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Gar Fac Fac Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Arm Hostile Shots Fired 1516 | . 25 3 142 65 57 102 241 84 76 4 . . . 61 15 29 . 104 2 199 100 207 Missed 514 | . 6 2 31 16 15 42 84 28 23 2 . . . 26 5 9 . 34 1 55 23 112 Hits 1002 | . 19 1 111 49 42 60 157 56 53 2 . . . 35 10 20 . 70 1 144 77 95 Melee 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Projectile 1001 | . 19 1 111 49 42 59 157 56 53 2 . . . 35 10 20 . 70 1 144 77 95 AOE 4 | . . . . . . . . . . . . . . 4 . . . . . . . . Critical Strikes 39 | . 1 . 8 3 . 1 4 1 . . . . . 2 . . . 6 . 8 4 1 Actively Blocked 12 | . . . . . . . . . . . . . . . . . . . . 8 4 . Damage Taken 16578 | . 215 14 1503 622 512 730 1633 709 1009 39 . . . 742 212 227 . 1079 10 3162 3155 1005 Core 2199 | . 20 14 188 43 68 101 200 86 59 . . . . 78 . 30 . 65 . 415 422 410 Absorbed by Shields 1550 | . . . . . . . 54 8 . . . . . . . 170 . 427 10 881 . . Redirected to Shielding 160 | . . . . . . . . . . . . . . . . . . . . 160 . . Regen/Repaired (Parts) 152 | . . . . . . 108 . . . . . . . 44 . . . . . . . . Core Remaining (%) 81 | 100 92 96 . . 45 . . 44 93 . . . 100 . . . . 84 . . . . Volleys Fired 511 | 11 18 9 57 31 37 37 31 26 29 4 . . . 20 3 17 . 21 . 62 87 11 Largest 3 | 2 2 3 3 3 3 3 3 3 3 3 . . . 3 1 3 . 3 . 3 3 3 Hottest 251 | 40 85 105 207 207 207 183 229 229 229 245 . . . 251 39 189 . 189 . 207 218 231 Shots Fired 1289 | 22 36 27 132 93 111 111 85 78 86 12 . . . 48 3 41 . 51 . 157 178 18 Gun 1265 | 22 36 27 132 93 111 111 85 78 86 12 . . . 42 . 36 . 46 . 152 178 18 Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Launcher 24 | . . . . . . . . . . . . . . 6 3 5 . 5 . 5 . . Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 280 | 22 27 18 106 . . . . . . . . . . . . 12 . 11 . 84 . . Thermal 972 | . 9 9 26 93 111 111 85 78 86 12 . . . 42 . 24 . 35 . 68 178 5 Explosive 12 | . . . . . . . . . . . . . . 3 3 5 . . . 1 . . Electromagnetic 25 | . . . . . . . . . . . . . . 3 . . . 5 . 4 . 13 Robot Hit Streak 44 | 11 3 7 8 9 17 21 44 13 28 4 . . . 5 . 6 . 9 . 14 10 5 Robot Miss Streak 7 | 3 5 3 7 3 4 4 1 3 4 2 . . . 4 1 2 . 2 . 4 3 2 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Secondary Targets 19 | . . . 2 3 4 3 1 2 1 . . . . . . . . . . 2 1 . Max Gunslinging Chain 1 | . . . 1 1 1 1 1 1 1 . . . . . . . . . . 1 1 . Shots Hit Robots 774 | 15 14 14 83 53 75 78 76 53 63 10 . . . 26 . 26 . 32 . 97 48 11 Core Hits 391 | 7 10 11 53 23 25 32 33 33 29 3 . . . 23 6 19 . 20 . 45 12 7 Critical Kills 6 | . . 1 . . . . . . . . . . . . . 1 . . . 4 . . Critical Parts Destroyed 7 | . . . . . . . . . . . . . . . . . . . . 7 . . Critical Strikes 50 | . . 1 1 2 7 10 3 1 5 . . . . 6 . 1 . 1 . 12 . . Burn 37 | . . . 1 2 7 10 3 1 5 . . . . 6 . . . 1 . 1 . . Destroy 13 | . . 1 . . . . . . . . . . . . . 1 . . . 11 . . Melee Attacks 5 | . . . . . . . . . . 3 . . . . . . . . . . 2 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 18789 | 174 245 185 1110 1011 1401 1416 1384 1174 1669 151 . . . 1426 283 1146 . 1218 . 3007 1522 267 Guns 15653 | 174 231 185 1110 1008 1401 1416 1318 1174 1359 151 . . . 530 . 547 . 777 . 2493 1512 267 Cannons . | . . . . . . . . . . . . . . . . . . . . . . . Explosions 3037 | . . . . . . . . . 304 . . . . 896 283 599 . 441 . 514 . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . Ramming 99 | . 14 . . 3 . . 66 . 6 . . . . . . . . . . . 10 . Kinetic 2888 | 174 130 88 779 . . . . . . . . . . . . 226 . 199 . 1292 . . Thermal 12927 | . 101 97 331 1008 1401 1416 1318 1174 1663 151 . . . 530 . 321 . 578 . 1256 1512 70 Explosive 1772 | . . . . . . . . . . . . . . 642 283 599 . . . 248 . . Electromagnetic 1103 | . . . . . . . . . . . . . . 254 . . . 441 . 211 . 197 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 71 | . . . . . . . . . . . . . . . . . . 42 . 36 70 71 Average Corruption 35 | . . . . . . . . . . . . . . . . . . 14 . 18 41 71 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 134 | . . . . . . . . . . . . . . . . . . 22 . 23 67 22 Message Errors 22 | . . . . . . . . . . . . . . . . . . 3 . 5 10 4 Matter Fused 28 | . . . . . . . . . . . . . . . . . . 6 . 6 13 3 Heat Flow Errors 19 | . . . . . . . . . . . . . . . . . . 5 . 3 9 2 Energy Discharges 10 | . . . . . . . . . . . . . . . . . . 2 . 4 3 1 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Parts Fused 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . Data Loss (minor) 9 | . . . . . . . . . . . . . . . . . . 1 . . 4 4 Data Loss (major) 7 | . . . . . . . . . . . . . . . . . . 2 . 1 3 1 Misfires 5 | . . . . . . . . . . . . . . . . . . 2 . . 2 1 Alerts 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Misdirections 9 | . . . . . . . . . . . . . . . . . . . . . 4 5 Weapon Failures 21 | . . . . . . . . . . . . . . . . . . 1 . 3 17 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 183 | . . . . . . . . . 146 . . . . 6 27 . . 4 . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . Explosions 183 | . . . . . . . . . 146 . . . . 6 27 . . 4 . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 2 | . . . . . . . 2 . . . . . . . . . . . . . . . Impact 2 | . . . . . . . 2 . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 304 | . . . . . . . . . 198 . . . . . 60 . . 3 . 43 . . Shots 6 | . . . . . . . . . 2 . . . . . 1 . . 1 . 2 . . Rammed 18 | . . . . 2 . . 16 . . . . . . . . . . . . . . . Targets Rammed 25 | . 1 . . 2 . . 17 . 1 . . . . . . . . . . . 4 . Kicked 5 | . 1 . . . . . . . . . . . . . . . . . . . 4 . Crushed 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . Highest Temperature 545 | . 114 193 355 331 545 72 96 321 417 66 . . . 245 . . . 304 . 233 368 198 Average Temperature 95 | . 40 81 112 108 158 14 17 111 156 35 . . . 117 . . . 48 . 111 88 77 Received Heat Transfer 2898 | . 141 . 630 261 198 138 804 153 117 12 . . . 60 . 39 . 122 . 46 141 36 Effects 15 | . . . . . 4 . . . 5 . . . . . . . . . . . 6 . Shutdowns 3 | . . . . . 1 . . . 1 . . . . . . . . . . . 1 . Energy Bleed 3 | . . . . . 1 . . . . . . . . . . . . . . . 2 . Interference 7 | . . . . . . . . . 4 . . . . . . . . . . . 3 . Short Circuit 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . . . . . . . . . 2 . . . 1 . 2 . 1 Combat Hostiles 5 | . . . . . . . . . . . . . . 1 . . . 1 . 2 . 1 Parts Fried 7 | . . . . . . . . . . . . . . 1 . . . 2 . 2 . 2 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 11 | . . . . . 2 3 . . 2 1 . . . 2 . . . . . . 1 . Combat Hostiles 10 | . . . . . 2 3 . . 1 1 . . . 2 . . . . . . 1 . Parts Melted 74 | . . . . 7 10 14 8 9 13 4 . . . 4 . . . . . 2 3 . Heat Transferred 26670 | . 235 176 576 2050 3441 3774 3063 2563 3701 400 . . . 1885 . 518 . 888 . 1550 1739 111 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Gar Fac Fac Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Arm Maximum Alert Level 2 | . . . . 2 1 1 . 2 1 . . . . . . . . . . 2 1 . Low Security (%) 65 | 100 100 100 100 29 7 96 100 51 50 100 . . . 100 . . . . 100 14 29 100 Level 1 29 | . . . . 39 92 3 . 28 49 . . . . . . . . . . 53 70 . Level 2 5 | . . . . 31 . . . 20 . . . . . . . . . . . 31 . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 510 | 5 82 50 105 495 370 210 134 459 280 181 . . . 157 . . . . 55 510 295 60 Initial 286 | . . 26 3 35 241 149 75 89 240 119 . . . . . . . . 55 . 286 . Average 156 | 1 33 24 36 310 264 105 81 264 194 138 . . . 66 . . . . 12 336 204 14 Influence Increases 5137 | 25 112 92 412 470 451 418 349 400 407 97 . . . 231 90 180 . 235 . 680 262 226 Destroy 0b10 Robot/C 3280 | . 80 40 300 280 300 300 240 300 200 80 . . . 160 80 140 . 160 . 380 120 120 Destroy 0b10 Robot/NC 130 | 25 10 10 10 . 15 20 10 . 10 5 . . . 10 . . . . . . 5 . Destroy Leader 614 | . 20 22 72 10 74 80 82 20 52 . . . . 32 10 10 . 30 . 40 20 40 Allied During Kill 38 | . . . . . . . . . . 12 . . . . . . . . . . 5 21 Successful Hack 25 | . . 20 . . . . . . . . . . . . . . . . . . 5 . Disable Machine 180 | . . . 30 . 45 . . . 45 . . . . 15 . . . . . . 15 30 Anti-Garrison Action 300 | . . . . 150 . . . 50 . . . . . . . . . . . 100 . . Destroy Structure 195 | . 2 . . 15 2 3 2 . 40 . . . . 14 . . . . . 85 32 . Partial Spotted 30 | . . . . . . . . 15 . . . . . . . . . . . . 15 . Lose Combat Pursuer 345 | . . . . 15 15 15 15 15 60 . . . . . . 30 . 45 . 75 45 15 Influence Decreases 5107 | 25 50 144 367 30 616 582 377 79 621 206 61 75 . 149 172 92 88 152 83 170 772 196 Entered New Map 1480 | . . 36 7 20 254 181 91 49 219 126 51 75 . . 31 . 88 . 28 . 224 . Time Decay 2863 | 25 50 108 310 . 342 401 206 . 342 80 10 . . 129 141 92 . 90 55 . 392 90 Lost Part 693 | . . . 50 10 20 . 80 30 60 . . . . 20 . . . 62 . 170 156 35 Lost Ally 71 | . . . . . . . . . . . . . . . . . . . . . . 71 Squads Dispatched 20 | . 2 2 . . 2 3 3 . 1 . . . . 2 . . . . . . 3 2 Investigation 3 | . 1 . . . . 1 . . . . . . . 1 . . . . . . . . Extermination 5 | . . . . . . 2 . . 1 . . . . . . . . . . . 1 1 Reinforcement 9 | . 1 2 . . 2 . . . . . . . . 1 . . . . . . 2 1 Assault . | . . . . . . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . 3 . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Gar Fac Fac Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Arm Distress Signals 19 | . 2 1 4 . 2 . . . 2 . . . . 4 . . . . 1 1 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 262 | . 11 9 25 15 24 19 15 17 14 7 . . 3 14 3 7 . 11 1 27 23 17 Peak Tracking Total 10 | . 4 4 7 3 5 4 5 5 5 5 . . 3 6 4 5 . 6 3 9 6 10 Tactical Retreats 17 | . . . . 1 1 1 1 1 3 . . . . . . 1 . 2 . 4 1 1 Traps | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Gar Fac Fac Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Arm Traps Triggered 11 | . 1 . . 2 . 1 . 2 . . . . . . . . . . . 3 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Gar Fac Fac Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Arm Machines Disabled 16 | . . . 2 2 3 . . . 3 . . . . 1 . . . . . 2 1 2 Max in Single Turn 2 | . . . 1 1 1 . . . 2 . . . . 1 . . . . . 1 1 1 Garrison Relay 4 | . . . . 2 . . . . . . . . . . . . . . . 2 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Gar Fac Fac Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Arm Machines Accessed 24 | . 2 1 1 2 1 4 1 1 . . . . . 2 1 . 4 . 2 . 2 . Terminals 11 | . 2 1 . 2 1 2 . 1 . . . . . . . . . . . . 2 . Fabricators 2 | . . . . . . 1 . . . . . . . 1 . . . . . . . . Repair Stations 2 | . . . . . . 1 . . . . . . . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access 3 | . . . 1 . . . 1 . . . . . . . . . . . 1 . . . Total Hacks 49 | . 4 3 1 4 3 4 1 2 . . . . . 2 1 . 17 . 3 . 4 . Successful 31 | . . 3 1 1 1 2 1 . . . . . . 1 1 . 17 . 2 . 1 . Failed 17 | . 4 . . 3 2 2 . 2 . . . . . 1 . . . . . . 3 . Catastrophic 5 | . 2 . . 1 . . . 1 . . . . . . . . . . . . 1 . Database Lockouts 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Manual 12 | . 4 3 . . 2 1 . . . . . . . 1 . . . . . . 1 . Terminals 22 | . 4 3 . 4 3 2 . 2 . . . . . . . . . . . . 4 . Fabricators 2 | . . . . . . 1 . . . . . . . 1 . . . . . . . . Repair Stations 2 | . . . . . . 1 . . . . . . . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Garrison Access 3 | . . . 1 . . . 1 . . . . . . . . . . . 1 . . . Terminal Hacks 25 | . . 3 . 1 1 1 . . . . . . . . 1 . 17 . . . 1 . Record 5 | . . . . . . . . . . . . . . . . . 5 . . . . . Part Schematic 5 | . . 1 . . . . . . . . . . . . . . 4 . . . . . Robot Schematic 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Robot Analysis 6 | . . 1 . . 1 . . . . . . . . . . . 4 . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . . . 4 . . . . . Open Door 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Emergency Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Retrieve Study 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access Hacks 3 | . . . 1 . . . 1 . . . . . . . . . . . 1 . . . Unlock Access 3 | . . . 1 . . . 1 . . . . . . . . . . . 1 . . . Unauthorized Hacks 2 | . . . . . . 1 . . . . . . . 1 . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . 1 . . . . . . . 1 . . . . . . . . Patch 2 | . . . . . . 1 . . . . . . . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 14 | . 2 1 1 1 1 3 . 1 . . . . . 1 . . . . 2 . 1 . Full Trace Events 2 | . . . . 1 . . . 1 . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . 1 . . . . . . . . . . . . . . 4 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Sto Gar Fac Fac Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Arm Used RIF Installer 2 | . . . . 1 . . . 1 . . . . . . . . . . . . . . Structural Interface 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . . . . . . 2 . . . . . . . . . . 2 . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat 4 | . . . . . . . . . . 2 . . . . . . . . . . 2 . Robot Hacks Applied 4 | . . . . . . . . . . 2 . . . . . . . . . . 2 . overwrite_iff 3 | . . . . . . . . . . 1 . . . . . . . . . . 2 . formatsys_high 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Relay Couplers Released 16 | . . . . 8 . . . . . . . . . . . . . . . 8 . . Machine Destruction 16 | . . . . 8 . . . . . . . . . . . . . . . 8 . . Attached 2 | . . . . . . . . . . 1 . . . . . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . . . . . . . . . . 4 Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Gar Fac Fac Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Arm Total Allies 8 | . . . . . . . . . . 2 . . . . . . . . . . 2 4 Largest Group 4 | . . . . . . . . . . 2 1 1 1 . . . . . . . 2 4 Highest-Rated Group 218 | . . . . . . . . . . 76 47 47 47 . . . . . . . 105 218 Highest-Rated Ally 58 | . . . . . . . . . . 47 47 47 47 . . . . . . . 58 56 Total Orders 2 | . . . . . . . . . . . . . . . . . . . . . 2 . EXPLORE 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Ally Attacks 38 | . . . . . . . . . . 12 . . 3 . . . . . . . 4 19 Total Damage 1281 | . . . . . . . . . . 366 . . 100 . . . . . . . 129 686 Kills 7 | . . . . . . . . . . 3 . . . . . . . . . . 1 3 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Gar Fac Fac Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Arm Active Infowar (turns) 4478 | 80 177 265 394 . . . . . 495 178 30 49 416 324 634 526 224 686 . . . . Sensors 3562 | . . . . . . . . . 495 178 30 49 416 324 634 526 224 686 . . . . Seismic 916 | 80 177 265 394 . . . . . . . . . . . . . . . . . . . Decoding 900 | . . . . . . . . . . . . . 187 324 389 . . . . . . . Robot Analysis Total 6 | . . 1 . . 1 . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Decoded 0b10 Intel 5 | . . . . . . . . . . . . . . 5 . . . . . . . . Garrisons 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Patrols 2 | . . . . . . . . . . . . . . 2 . . . . . . . . Reinforcements 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Guards 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Gar Fac Fac Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Arm Turns Passed 11092 | 156 177 265 897 651 762 1200 423 544 775 178 30 49 416 324 634 526 224 763 287 522 925 364 Spaces Moved 5684 | 96 96 146 348 301 360 655 102 275 393 84 26 37 230 164 336 287 162 438 238 230 425 255 Core 36 | 10 . . . . . . . . . . . . . . . . . . . 1 . 25 Treads 2295 | . . . 177 301 360 655 102 275 393 32 . . . . . . . . . . . . Legs 3352 | 86 96 146 171 . . . . . . 52 26 37 230 164 336 287 161 438 238 229 425 230 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 170 161 160 160 160 160 120 120 120 120 120 185 124 124 120 114 112 117 50 Average Speed 152 | 112 120 144 181 170 163 160 160 160 160 175 120 120 178 143 185 164 125 152 115 121 121 111 Slowest Speed 500 | 120 120 260 260 170 250 162 160 160 160 330 120 120 190 190 185 185 440 400 120 500 125 120 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 57 | . . . . . . . . . . . . . . . . . . . . . 57 . Cave-ins Triggered 6 | . . . . . . . . . . . . . . . . . . . . . 6 . Teleports 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 26 | 4 24 22 39 37 50 18 21 39 11 3 2 9 48 5 46 53 60 44 10 33 15 20 Regions Visited 22 Branch Regions 9 Pre-discovered Areas 3 | . . . . . . . . . . . . . . . . . 3 . . . . . Known Exits Taken 14 | . . . 1 . . . 1 . 1 1 1 1 1 1 1 1 1 1 1 . 1 . Unknown Exits Taken 5 | 1 1 1 . . 1 1 . . . . . . . . . . . . . . . . Scrap Searched 3 | . . . . . . . . . . . . . 1 . . 1 . 1 . . . . Spaces Dug 41 | . . . . . . . . . . . . . . . . . . . . . 41 . Terrain Destroyed 287 | . . . . . . . . . 49 . . . . 9 36 61 . 5 . 46 81 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . Projectile 107 | . . . . . . . . . . . . . . . . 7 . 5 . 14 81 . AOE 178 | . . . . . . . . . 49 . . . . 9 36 54 . . . 30 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Gar Fac Fac Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Arm Total 7079 | 120 123 183 506 371 456 730 283 311 468 103 25 41 237 211 345 308 183 492 250 341 674 318 Wait 464 | . 5 23 53 31 29 4 117 6 11 . . 5 . 10 1 . . 10 . 15 128 16 Move 5658 | 95 96 145 347 299 359 654 102 273 392 83 25 36 229 163 335 286 161 437 237 228 421 255 Hop . | . . . . . . . . . . . . . . . . . . . . . . . Pick Up 84 | 7 1 1 15 2 7 10 4 . 9 1 . . 3 2 1 . 4 4 3 7 3 . Fast Attach 72 | 7 . 1 7 1 1 2 1 2 6 4 . . . 2 . 1 7 5 1 11 9 4 Attach 47 | . . 1 6 1 2 1 8 2 6 2 . . 2 1 . . . 2 4 6 1 2 Detach 3 | . . . . . . . . . . . . . . . . . . . . 2 . 1 Swap 86 | . 2 1 10 1 9 8 1 . 6 3 . . 1 11 4 3 2 8 2 5 8 1 Drop 95 | . 1 2 11 3 12 14 3 2 8 2 . . 2 2 1 1 9 5 3 5 8 1 Fire 511 | 11 18 9 57 31 37 37 31 26 29 4 . . . 20 3 17 . 21 . 62 87 11 Melee 5 | . . . . . . . . . . 3 . . . . . . . . . . 2 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . Kick 3 | . . . . . . . . . . . . . . . . . . . . . 3 . Crush 19 | . . . . 2 . . 16 . 1 . . . . . . . . . . . . . Escape Stasis 4 | . . . . . . . . . . . . . . . . . . . . . 4 . Rewire 28 | . . . . . . . . . . 1 . . . . . . . . . . . 27 Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -8/Materials -7/Factory -7/Storage -7/Garrison -6/Factory -5/Factory -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -3/Garrison -3/Research (discovered 3 exits: *Arm / Qua x2) -3/Armory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 157 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 319 | -10/Materials | Discovered new exit (range 13) 334 | -10/Materials | Entered another Materials area 334 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 566 | -9/Materials | Discovered new exit (range 14) 599 | -9/Materials | Entered another Materials area 599 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 650 | -8/Materials | Build established: Gunner 1035 | -8/Materials | Lost 4 parts (1p2u1w) 1249 | -8/Materials | Discovered new exit (range 15) 1494 | -8/Materials | Identified exit to Garrison 1496 | -8/Materials | Entered Garrison 1585 | -8/Garrison | Build established: Tank 1596 | -8/Garrison | Triggered checkpoint 1702 | -8/Garrison | Garrison Relay disabled 1826 | -8/Garrison | Triggered checkpoint 1906 | -8/Garrison | Triggered checkpoint 1977 | -8/Garrison | Garrison Relay disabled 2052 | -8/Garrison | Triggered checkpoint 2061 | -8/Garrison | Discovered new exit (range 10) 2108 | -8/Garrison | Installed Relay Interface Framework 2147 | -8/Garrison | Entered Materials 2717 | -8/Materials | Core integrity fell below 50% 2881 | -8/Materials | Discovered new exit (range 16) 2909 | -8/Materials | Entered Factory 2909 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3529 | -7/Factory | Build established: Gunner 3882 | -7/Factory | Allied Derelicts emerged from ambush trap array 4082 | -7/Factory | Discovered new exit (range 16) 4109 | -7/Factory | Entered Storage 4323 | -7/Storage | Lost 3 parts (2n1w) 4324 | -7/Storage | Garrison activated, responded to threat 4421 | -7/Storage | Lost 4 parts (1p2n1w) 4432 | -7/Storage | Garrison activated, responded to threat 4510 | -7/Storage | Identified exit to Garrison 4532 | -7/Storage | Entered Garrison 4607 | -7/Garrison | Expanded RIF knowledge: Structural Interface 4757 | -7/Garrison | Build established: Tank 4890 | -7/Garrison | Core integrity fell below 50% 4930 | -7/Garrison | Triggered checkpoint 5044 | -7/Garrison | Discovered new exit (range 8) 5076 | -7/Garrison | Entered Factory 5076 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5207 | -6/Factory | Build established: Scavenger-Tank 5643 | -6/Factory | Build established: Scavenger-Skirmisher 5824 | -6/Factory | Discovered new exit (range 8) 5850 | -6/Factory | Identified exit to Factory 5851 | -6/Factory | Entered another Factory area 5851 | -5/Factory | Evolved 2 slots: Utility x2 5855 | -5/Factory | Lost 5 parts (2n2u1w) 6018 | -5/Factory | Discovered new exit (range 7) 6025 | -5/Factory | Identified exit to Upper Caves 6029 | -5/Factory | Entered Upper Caves 6029 | -5/Upper Caves | Accompanied by 1 ally 6032 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 6058 | -5/Upper Caves | Identified exit to Warlord 6059 | -5/Upper Caves | Entered Warlord 6059 | -5/Warlord | Accompanied by 1 ally 6091 | -5/Warlord | Discovered new exit (range 12) 6104 | -5/Warlord | Identified exit to Proximity Caves 6108 | -5/Warlord | Entered Proximity Caves 6108 | -4/Proximity Caves | Accompanied by 1 ally 6189 | -4/Proximity Caves | Learned Research emergency access door positions 6507 | -4/Proximity Caves | Discovered new exit (range 8) 6522 | -4/Proximity Caves | Identified exit to Factory 6523 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6524 | -4/Proximity Caves | Entered Factory 6524 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6834 | -4/Factory | Discovered new exit (range 5) 6841 | -4/Factory | Identified exit to Upper Caves 6848 | -4/Factory | Entered Upper Caves 7475 | -4/Upper Caves | Discovered new exit (range 5) 7480 | -4/Upper Caves | Identified exit to Upper Caves 7482 | -4/Upper Caves | Entered another Upper Caves area 7484 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 7544 | -4/Upper Caves | Build established: Scavenger-Tank 8005 | -4/Upper Caves | Discovered new exit (range 3) 8007 | -4/Upper Caves | Identified exit to Zhirov 8008 | -4/Upper Caves | Entered Zhirov 8008 | -4/Zhirov | Discovered new exit (range 3) 8031 | -4/Zhirov | Met Zhirov 8054 | -4/Zhirov | Learned location of Quarantine (-3) 8054 | -4/Zhirov | Learned location of Testing (-2) 8054 | -4/Zhirov | Learned location of Command (-1) 8068 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 8088 | -4/Zhirov | Found Alien Artifact 8088 | -4/Zhirov | Identified Integrated Reactor 8088 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 8106 | -4/Zhirov | Found Alien Artifact 8231 | -4/Zhirov | Identified exit to Proximity Caves 8232 | -4/Zhirov | Entered Proximity Caves 8537 | -3/Proximity Caves | System corruption reached 10% 8825 | -3/Proximity Caves | Build established: Tank 8955 | -3/Proximity Caves | System corruption reached 30% 8956 | -3/Proximity Caves | Lost 8 parts (2p2n4u) 8991 | -3/Proximity Caves | Discovered new exit (range 3) 8994 | -3/Proximity Caves | Identified exit to Research 8995 | -3/Proximity Caves | Entered Research 8995 | -3/Research | Evolved 2 slots: Utility x2 9069 | -3/Research | Central database locked down 9238 | -3/Research | Build established: Scavenger-Tank 9281 | -3/Research | Identified exit to Garrison 9282 | -3/Research | Entered Garrison 9340 | -3/Garrison | Triggered checkpoint 9451 | -3/Garrison | Garrison Relay disabled 9541 | -3/Garrison | System corruption reached 10% 9575 | -3/Garrison | Spotted B-86 Titan 9586 | -3/Garrison | Identified Transdimensional Reconstructor 9586 | -3/Garrison | Warped through subspace 9616 | -3/Garrison | Lost 15 parts (2p5n4u4w) 9693 | -3/Garrison | System corruption reached 30% 9738 | -3/Garrison | Garrison Relay disabled 9782 | -3/Garrison | Discovered new exit (range 8) 9790 | -3/Garrison | Identified exit to Research 9797 | -3/Garrison | Spotted B-75 Beast 9804 | -3/Garrison | Entered Research 9986 | -3/Research | Identified exit to Armory 9986 | -3/Research | Identified exit to Quarantine 10169 | -3/Research | Build established: Hacker-Gunner 10574 | -3/Research | Crushed by falling debris 10574 | -3/Research | Core integrity fell below 50% 10583 | -3/Research | Crushed by falling debris 10586 | -3/Research | Crushed by falling debris 10600 | -3/Research | Crushed by falling debris 10625 | -3/Research | Crushed by falling debris 10641 | -3/Research | Crushed by falling debris 10672 | -3/Research | Lost 11 parts (9u2w) 10729 | -3/Research | Entered Armory 10756 | -3/Armory | Lost 3 parts (1n1u1w) 11080 | -3/Armory | Released all parts (7) 11084 | -3/Armory | Core integrity fell below 20% 11093 | -3/Armory | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 11079_ Slug penetrates Wall. 11080_ Released Wave Gun. 11080_ Released Centrium Leg. 11080_ Released Graphene Brace. 11080_ Released Centrium Leg. 11080_ Released Imp. Thunder Leg. 11080_ Released Adv. Heat Sink. 11080_ Released Imp. Thunder Leg. 11082_ ALERT: Potential suspicious activity detected, Programmers report to Armory Zone 1I. 11083_ Knocked back. 11085_ Slug penetrates Wall. 11086_ W-44 Eye knocked back. 11086_ Knocked back. 11087_ Triggered Ambush Trap. 11087_ L-61 Swordsman emerges from a hatch in the floor. 11087_ G-67 Veteran emerges from a hatch in the floor. 11087_ S-43 Plague emerges from a hatch in the floor. 11089_ Slug penetrates Wall. 11093_ UT#UAHX3EZME6HJLEK:TOAIYV#X Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????H?????????????#############?????????? | | ???????????????????????????# #?????????? | | ???????????????????????????# #?????????? | | ????????????????????????????? ????#"""""" | | ?????????????????????????????? ?????# !% | | ??????????????????????????????? ???????# [%] | | ???????????# #################+#############/## | | ?????????? l g =!=!* | | ?????????? @ s *%[== | | ?????????? s w =!! | | ?????????? s ss = | | ???????????#########/#+################ ######### | | ?????????????????? ????????????????# #???????? | | ????????????????"" ""?????????????????# #???????? | | ????????????????"" "?????????????????? #???????? | | ????????????????""???????????????????" #???????? | | ?????????????????????????????????????" #???????? | | ?????????????????????????????????????"T #???????? | | ?????????????????????????????????????#####???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 122 Energy Generation 55 Energy Capacity 1010 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Power Amplification 30 Base Temperature (-) 200 Armor Coverage 225 Weapon Shielding 90 Evasion (%) 70 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 26 Relay Coupler Types 1 Relay Coupler Value 35 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Imp. Arc Thrower | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Assault Drone Bay | -4/Zhirov | Free Robot Schematics ------------------ M-13 Machinist | -9/Materials | Hacked Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Flexi-carbon Leg | -3/Research | Hacked Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed ReactionSupersonicBlaster Manual? 0 Play Time 01:05:44 Cumulative 275.3 hours Start 2025.11.12 @ 00:30:18 End 2025.11.12 @ 15:40:55 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 597 Rogue 597 Adventurer 0 Explorer 0 Win Type - Total 20 Types 14/0/4/1/1/0/0/0/0/0 Lore% 80 Gallery% 71 Achievement% 49 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SATURATION(100) Steam 1 RUN: 017c9b30-ba6e-45c5-8ed0-679e09db258a