Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.26 @ 15:43:32 // Halloween2020/ForbiddenLore Player: sentrybuster Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (110) 550 Value Destroyed (4056) 4056 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (-53) -53 TOTAL SCORE: 8313 Bonus ------- High Alert Combat Kills 321 Follower Combat Kills 37 Friendly Fire -411 Cogmind --------- Core Integrity 0/850 Matter 220/300 Energy 100/100 System Corruption 29% Temperature Cool (37) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Visual Processing Unit Armor Integrity Analyzer > --- WEAPON (4) ------- Heavy Pick > --- INVENTORY (4) ---- Launcher Loader Improved Transmission Jammer Scatter Rocket Array Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Improved Cryofiber Web Improved Cooling System Large Storage Unit Armor Integrity Analyzer > --- WEAPON ----------- Improved Lightning Gun Coil Gun Antimatter Cannon Scatter Rocket Array > --- INVENTORY -------- Titanium Leg Flexi-carbon Leg Launcher Loader Improved Transmission Jammer EM Shield High-powered Shock Rifle Antimatter Cannon Welding Torch Mace [Rating: 63] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Armored Treads Leg Titanium Leg Wheel Compact Wheel Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Armor Integrity Analyzer Weapon Improved Assault Rifle Energy Gun Plasma Rifle Energy Cannon Phase Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Improved Proton Missile Launcher Special Weapon Welding Torch Impact Weapon Mace Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Slots Evolved 8 | . . . 2 2 2 2 . . Power 1 | . . . . . . 1 . . Propulsion 3 | . . . . 1 1 1 . . Utility 2 | . . . 1 1 . . . . Weapon 2 | . . . 1 . 1 . . . Parts Attached 136 | 6 2 . 9 16 28 51 4 20 Power 13 | 1 . . 1 1 3 5 . 2 Engine 10 | 1 . . 1 1 2 3 . 2 Core 3 | . . . . . 1 2 . . Reactor . | . . . . . . . . . Propulsion 36 | 2 . . 1 4 13 12 1 3 Treads 7 | . . . . 3 . . 1 3 Leg 16 | . . . . . 9 7 . . Wheel 9 | 2 . . 1 1 . 5 . . Hover . | . . . . . . . . . Flight 4 | . . . . . 4 . . . Utility 29 | 1 2 . 3 3 5 8 2 5 Device 17 | . 1 . 2 1 2 7 2 2 Storage 3 | 1 1 . . . 1 . . . Processor 9 | . . . 1 2 2 1 . 3 Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 58 | 2 . . 4 8 7 26 1 10 Energy Gun 16 | 1 . . . 1 . 11 . 3 Energy Cannon 3 | . . . . . . 2 . 1 Ballistic Gun 14 | 1 . . 3 1 4 5 . . Ballistic Cannon 15 | . . . 1 3 3 5 1 2 Launcher 6 | . . . . 1 . 2 . 3 Special Weapon 1 | . . . . 1 . . . . Impact Weapon 2 | . . . . 1 . 1 . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 8 | . . . 2 1 . 5 . . Parts Lost 58 | . . . 3 7 8 30 . 10 Power 8 | . . . . 1 1 4 . 2 Propulsion 19 | . . . 1 2 2 12 . 2 Utility 8 | . . . 1 1 1 3 . 2 Weapon 23 | . . . 1 3 4 11 . 4 Highest Loss Streak 22 | . . . 1 4 3 22 . 6 Average Slot Usage (%) 80 | . 97 100 97 94 61 95 2 44 Engine 6 | . 14 14 11 8 3 7 . 3 Core 1 | . . . . . 1 3 . . Treads 5 | . . . . 25 . . 1 7 Leg 13 | . . . . . 19 31 . . Wheel 3 | . 28 28 21 . . . . . Flight 1 | . . . . . 7 . . . Device 8 | . 11 14 11 6 4 10 . 4 Storage 5 | . 14 14 11 9 2 6 . . Processor 8 | . . . 10 17 3 7 . 6 Energy Gun 5 | . 14 14 1 1 . 10 . 4 Ballistic Gun 8 | . 14 14 25 10 7 6 . . Ballistic Cannon 5 | . . . 4 7 9 5 . 3 Launcher 1 | . . . . . . . . 6 Naked Turns 106 | . . . . 8 25 6 67 . Heaviest Build 69 | 11 40 40 51 53 48 69 16 43 Greatest Support 98 | 32 32 32 32 60 68 88 70 98 Greatest Overweight (x) 3 | . 1 1 3 2 1 2 . 1 Average Overweight (x) . | . . 1 1 . . . . . Largest Inventory Capacity 12 | 6 12 12 12 12 10 10 4 4 Average Capacity 8 | 4 8 12 12 11 5 9 4 4 Most Carried 12 | 4 5 5 12 12 7 10 4 4 Average Carried 7 | 2 4 5 9 11 4 8 4 4 Final Capacity 12 | 6 12 12 12 4 10 4 4 4 Final Carried 12 | 4 5 5 12 4 7 4 4 4 Class Distribution -------------------- 38% | Mutant 28% | Gunner 23% | Skirmisher 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Skirmisher | -8/Materials Mutant | -7/Factory Gunner | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Matter Collected 3711 | 217 . 30 448 511 742 1231 . 532 Remotely . | . . . . . . . . . Salvage Created 4515 | . . 43 594 696 666 1964 . 552 Parts 232 | . . 5 42 46 29 87 . 23 Haulers Intercepted 4 | . . . 2 . . 2 . . Recyclers Shooed 5 | . . . 1 . 2 . . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Combat Hostiles Destroyed 80 | . . 3 12 17 15 26 . 7 Melee 2 | . . . . 1 . 1 . . Guns 45 | . . 3 11 10 8 10 . 3 Cannons 25 | . . . 1 4 7 9 . 4 AOE 7 | . . . . 2 . 5 . . Classes Destroyed 11 | . . 1 5 2 2 1 . . Worker 7 | . . . . 1 1 4 . 1 Builder 2 | . . . . . . 2 . . Hauler 4 | . . . 2 . . 2 . . Recycler 7 | . . . 1 . 2 3 . 1 Watcher 9 | . . . 3 1 . 4 . 1 Swarmer 12 | . . 3 4 5 . . . . Grunt 45 | . . . 6 7 11 16 . 5 Brawler 2 | . . . . 1 . . . 1 Sentry 13 | . . . 2 4 2 5 . . Hunter 3 | . . . . . 1 2 . . Programmer 5 | . . . . . 1 3 . 1 Thug 1 | . . . . . . 1 . . Best Kill Streak 6 | . . 3 4 6 4 4 . 2 Combat Bots Only 6 | . . 3 4 6 4 3 . 2 Max Kills in Single Turn 4 | . . 1 1 1 2 4 . 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . 1 . 2 . . Melee 1 | . . . . 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Damage Taken 9106 | . . 95 436 1495 1790 4014 . 1276 Core 1387 | . . 23 73 184 254 601 . 252 Absorbed by Shields . | . . . . . . . . . Reduced by Siege Mode 108 | . . . . . . . . 108 Core Remaining (%) 80 | 100 . 90 81 66 63 . . . Volleys Fired 272 | . . 5 56 48 55 76 . 32 Largest 4 | . . 2 3 3 4 4 . 4 Hottest 300 | . . 60 85 117 129 300 . 251 Shots Fired 701 | . . 10 157 103 116 252 . 63 Gun 410 | . . 10 120 63 50 146 . 21 Cannon 277 | . . . 37 34 66 104 . 36 Launcher 11 | . . . . 3 . 2 . 6 Special 3 | . . . . 3 . . . . Kinetic 502 | . . 5 155 85 116 117 . 24 Thermal 96 | . . . . 3 . 60 . 33 Explosive 5 | . . . . 3 . 2 . . Electromagnetic 98 | . . 5 2 12 . 73 . 6 Robot Hit Streak 15 | . . 3 7 15 8 14 . 9 Robot Miss Streak 12 | . . 5 2 3 12 4 . 6 Penetration Max 1 | . . . . . . 1 . . Secondary Targets 2 | . . . . 2 . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . Shots Hit Robots 432 | . . 3 73 75 97 145 . 39 Core Hits 252 | . . 3 23 36 72 89 . 29 Critical Hits 9 | . . . 2 1 1 4 . 1 Critical Kills 3 | . . . 1 . . 1 . 1 Critical Parts Destroyed 6 | . . . 1 1 1 3 . . Melee Attacks 29 | . . . . 18 . 6 . 5 Impact 24 | . . . . 18 . 6 . . Slashing . | . . . . . . . . . Piercing 5 | . . . . . . . . 5 Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 12869 | . . 33 1055 1541 1901 6590 . 1749 Guns 4654 | . . 33 848 665 746 2047 . 315 Cannons 3742 | . . . 204 273 973 1672 . 620 Explosions 3970 | . . . . 348 174 2640 . 808 Melee 362 | . . . . 242 . 120 . . Ramming 138 | . . . 3 10 8 111 . 6 Kinetic 5702 | . . 10 1028 741 1719 1749 . 455 Thermal 2838 | . . . . 3 . 1742 . 1093 Explosive 2245 | . . . . 348 174 1723 . . Electromagnetic 1584 | . . 23 24 197 . 1145 . 195 Impact 362 | . . . . 242 . 120 . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 29 | . . . 3 . 2 16 22 29 Average Corruption 12 | . . . 2 . 1 7 20 26 Corruption Purged . | . . . . . . . . . Effects 186 | . . . 9 . . 81 6 90 Message Errors 27 | . . . 1 . . 12 . 14 Matter Fused 28 | . . . 2 . . 18 . 8 Heat Flow Errors 15 | . . . . . . 3 2 10 Energy Discharges 14 | . . . 2 . . 5 1 6 Parts Rejected 1 | . . . . . . 1 . . Data Loss (minor) 16 | . . . . . . 7 1 8 Data Loss (major) 9 | . . . . . . 6 . 3 Misfires 7 | . . . . . . 3 . 4 Alerts 2 | . . . . . . . . 2 Misdirections 15 | . . . . . . . 2 13 Targeting Errors 46 | . . . 4 . . 21 . 21 Weapon Failures 6 | . . . . . . 5 . 1 Overload Shots . | . . . . . . . . . Overflow Damage 715 | . . . 11 . 94 420 . 190 Projectiles 116 | . . . 11 . . 105 . . Explosions 563 | . . . . . 94 279 . 190 Melee 36 | . . . . . . 36 . . Knockbacks 52 | . . . 1 3 19 19 . 10 Impact 4 | . . . . 1 . 3 . . Kinetic 42 | . . . 1 2 14 15 . 10 Secondary 6 | . . . . . 5 1 . . Self-Inflicted Damage 663 | . . . 1 61 . 348 . 253 Shots 12 | . . . . 2 . 6 . 4 Rammed 11 | . . . 1 2 2 . . 6 Targets Rammed 25 | . . . 1 2 4 12 . 6 Kicked 14 | . . . . . 2 12 . . Crushed . | . . . . . . . . . Highest Temperature 549 | . . . 86 312 299 377 248 549 Average Temperature 98 | . . . 30 86 120 100 135 136 Received Heat Transfer 2433 | . . . 177 612 750 633 . 261 Effects 4 | . . . . . . . . 4 Shutdowns 1 | . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . 1 Damage (minor) 2 | . . . . . . . . 2 Siege Activations 1 | . . . . . . . . 1 Total Turns 11 | . . . . . . . . 11 Longest Duration 11 | . . . . . . . . 11 Robots Corrupted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Fried 7 | . . . . . . 7 . . Impact Corruptions 3 | . . . . . . 3 . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 5 | . . . . . . 4 . 1 Heat Transferred 3316 | . . . . 25 . 1967 . 1324 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Peak Influence 778 | . 5 86 245 391 411 778 266 283 Initial 221 | . . 1 33 39 177 153 221 186 Average 230 | . . 23 100 140 223 403 248 135 Maximum Alert Level 3 | . . . 1 1 2 3 1 1 Low Security (%) 59 | 100 100 100 76 71 48 34 . 85 Level 1 22 | . . . 23 28 47 10 100 14 Level 2 16 | . . . . . 3 48 . . Level 3 2 | . . . . . . 6 . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 26 | . . . 4 2 4 12 . 4 Investigation 7 | . . . 2 . 2 1 . 2 Extermination 6 | . . . . . 1 3 . 2 Reinforcement 9 | . . . 2 2 1 4 . . Assault 1 | . . . . . . 1 . . Garrison 3 | . . . . . . 3 . . Intercept . | . . . . . . . . . Construction Impeded 2 | . . . . . . 2 . . Haulers Reinforced 2 | . . . . . . 2 . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Distress Signals 3 | . . . 1 1 . 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 144 | . . 3 27 30 17 47 5 15 Peak Tracking Total 7 | . . 3 4 6 7 6 5 4 Tactical Retreats 12 | . . . 1 2 1 8 . . Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Traps Triggered 16 | . . . 2 . 4 4 . 6 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . . 2 . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Machines Disabled 27 | . . 1 1 1 3 13 . 8 Max in Single Turn 6 | . . 1 1 1 3 4 . 6 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Machines Accessed 18 | . 2 . 2 2 4 7 . 1 Terminals 13 | . 2 . 2 2 3 3 . 1 Fabricators 2 | . . . . . . 2 . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . . . 2 . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 36 | . 4 . 5 5 7 11 . 4 Successful 10 | . 2 . 1 2 3 2 . . Failed 26 | . 2 . 4 3 4 9 . 4 Catastrophic 7 | . 1 . 1 . 2 3 . . Database Lockouts . | . . . . . . . . . Manual 13 | . 3 . 5 2 2 1 . . Terminals 27 | . 4 . 5 5 5 4 . 4 Fabricators 3 | . . . . . . 3 . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . . . . . . 4 . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . Terminal Hacks 6 | . 1 . . 1 3 1 . . Level Access Points 1 | . . . . . 1 . . . Alert Level 1 | . . . . . 1 . . . Locate Traps 1 | . . . . . . 1 . . Zone Layout 3 | . 1 . . 1 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . Retrieve Components 1 | . . . . . . 1 . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 3 | . 1 . 1 1 . . . . Terminals 3 | . 1 . 1 1 . . . . Track 1 | . . . . 1 . . . . Botnet 1 | . 1 . . . . . . . Disrupt 1 | . . . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 16 | . 2 . 2 2 3 6 . 1 Full Trace Events 5 | . . . 1 . 2 1 . 1 Feedback Events 1 | . . . 1 . . . . . Corruption 1 | . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Total Allies 3 | . . . . . . 3 . . Largest Group 3 | . . . . . . 3 . . Highest-Rated Group 93 | . . . . . . 93 . . Highest-Rated Ally 31 | . . . . . . 31 . . Total Orders . | . . . . . . . . . Ally Attacks 15 | . . . . . . 15 . . Total Damage 272 | . . . . . . 272 . . Kills 1 | . . . . . . 1 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Turns Passed 6284 | 53 57 79 863 1105 862 2088 83 1094 Spaces Moved 3555 | 38 50 55 485 472 524 1283 114 534 Core 188 | 1 . . . 18 49 12 107 1 Treads 966 | . . . . 426 . . 7 533 Legs 1692 | . . . . . 430 1262 . . Wheels 664 | 37 50 55 485 28 . 9 . . Hover . | . . . . . . . . . Flight 45 | . . . . . 45 . . . Fastest Speed 31 | 50 100 110 110 50 31 50 50 100 Average Speed 131 | 98 103 110 110 158 114 127 57 174 Slowest Speed 210 | 100 110 110 130 210 150 180 180 180 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 31 | 3 9 21 48 42 17 40 85 21 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . . . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 6 | . . . . 2 . . . 4 Terrain Destroyed 378 | . . . 4 38 58 194 . 84 Melee 4 | . . . . 1 . . . 3 Projectile 59 | . . . 4 8 8 34 . 5 AOE 315 | . . . . 29 50 160 . 76 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Doors Sealed 1 | . . . . 1 . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Total 4537 | 50 54 63 690 709 679 1545 130 617 Wait 432 | 3 1 4 125 142 49 78 12 18 Move 3548 | 37 49 54 484 471 523 1283 113 534 Hop . | . . . . . . . . . Pick Up 37 | 4 1 . 8 3 9 12 . . Fast Attach 97 | 6 1 . 8 7 20 31 4 20 Attach 22 | . . . . 4 4 14 . . Detach 15 | . . . 3 2 1 9 . . Swap 17 | . 1 . 1 5 4 6 . . Drop 42 | . 1 . 4 7 10 18 1 1 Fire 272 | . . 5 56 48 55 76 . 32 Melee 29 | . . . . 18 . 6 . 5 Ram 2 | . . . 1 . . . . 1 Kick 16 | . . . . . 4 12 . . Crush 8 | . . . . 2 . . . 6 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory (discovered 5 exits: *Fac x4 / [*Low]) -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 16) 54 | -11/Scrapyard | Entered Materials 55 | -10/Materials | Discovered new exit (range 14) 111 | -10/Materials | Entered Mines 146 | -10/Mines | Discovered new exit (range 14) 190 | -10/Mines | Entered Materials 190 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 190 | -9/Materials | Discovered new exit (range 6) 269 | -9/Materials | Identified exit to Mines 317 | -9/Materials | Build established: Mutant 641 | -9/Materials | Build established: Skirmisher 959 | -9/Materials | Discovered new exit (range 8) 1052 | -9/Materials | Identified exit to Materials 1053 | -9/Materials | Entered another Materials area 1053 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2145 | -8/Materials | Discovered new exit (range 19) 2150 | -8/Materials | Released all parts (7) 2158 | -8/Materials | Entered Factory 2158 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2180 | -7/Factory | Lost 4 parts (2n2w) 2461 | -7/Factory | Build established: Mutant 2719 | -7/Factory | Lost 3 parts (1n1u1w) 2847 | -7/Factory | Discovered new exit (range 4) 2889 | -7/Factory | Identified exit to Factory 3020 | -7/Factory | Entered another Factory area 3020 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3164 | -6/Factory | Build established: Gunner 3485 | -6/Factory | Allied Derelicts emerged from ambush trap array 3517 | -6/Factory | Discovered new exit (range 7) 3705 | -6/Factory | Build established: Scavenger-Gunner 4061 | -6/Factory | Build established: Gunner 4151 | -6/Factory | Garrison activated, responded to threat 4304 | -6/Factory | Found Launcher Loader 4420 | -6/Factory | First assault squad dispatched 4575 | -6/Factory | Found Prototype Launcher 4575 | -6/Factory | Identified Scatter Rocket Array 5005 | -6/Factory | System corruption reached 10% 5068 | -6/Factory | Core integrity fell below 50% 5102 | -6/Factory | Released all parts (3) 5108 | -6/Factory | Manually triggered Chute Trap 5108 | -6/Factory | Sucked down chute 5108 | -6/Factory | Entered Waste 5121 | -6/Waste | Found Broken Quantum Capacitor 5123 | -6/Waste | EMP discharged 5127 | -6/Waste | Spotted C-40 Crusher 5127 | -6/Waste | Spotted C-40 Crusher 5132 | -6/Waste | Lost 22 parts (3p10n3u6w) 5135 | -6/Waste | Spotted C-40 Crusher 5136 | -6/Waste | Spotted C-40 Crusher 5144 | -6/Waste | Spotted C-40 Crusher 5167 | -6/Waste | Discovered new exit (range 11) 5188 | -6/Waste | Found Broken Antimissile System 5191 | -6/Waste | Entered Factory 5338 | -6/Factory | Build established: Mutant 6282 | -6/Factory | Core integrity fell below 20% 6285 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 06281_ Destroyed Force Rifle. 06281_ Med. Treads destroyed. 06281_ Destroyed Med. Treads. 06281_ Fusion Modulator explodes. 06281_ Destroyed Phase Shifter. 06281_ Fusion Modulator explodes. 06281_ Imp. Sensor Array destroyed. 06281_ Destroyed Imp. Sensor Array. 06281_ Imp. Proton Missile Launcher destroyed. 06281_ Destroyed Imp. Proton Missile Launcher. 06281_ Slug penetrates Wall. 06281_ Penetrated by Slug. 06282_ H-66 Slayer heat damages Lgt. Fission Core, Targeting Computer, Targeting Computer, Gauss Rifle. 06282_ Penetrated by Slug. 06283_ H-66 Slayer heat damages Flexi-carbon Leg. 06284_ System corrupted: Hvy. Flak Cannon targeting data glitched. 06284_ H-66 Slayer knocked back. 06285_ Penetrated by Slug. 06285_ Hvy. Flak Cannon destroyed. Map ----- +----------------------------------------------------+ | ???????????????????# ##??? | | ???????????????????# #???? | | ???????????????????# #???" | | ???????????????????# ########### #??"" | | ??????#######+###### #?????????# ## | | ???? #?????????# + | | ???? #?????????# ##??? | | ???? #?????????# #???? | | ???? #?????????# #???? | | ????? #?????????# #???? | | ????? ####??????#^^ ^#???? | | ????? ; ## ##??# #???? | | ??????#######+#######; ;;; ;;; #?####### #???? | | ????????????????? # ; #???????# ##### | | ????????????????? ; ; ????????# ## | | ??????????????????" ; ;;##########+## | | ??????????????????" ; # | | ??????????????????? ; # | | ????????????????????; h # | | ????????????????????# h """ # | | ????????????????????# """ # | | ????????????????????# ; """ # | | ????????????????????# """ # | | ????????????????????# ; """ """ # | | ????????????????????# ; """ R" # | | ????????????????????# @ ;; """ """ # | | ????????????????????#;; ;;; "" + | | ????????????????????###; ## # | | ?????????????????????##;; ;;#;################ | | ?????????????????????# ########## | | ?????????????????????# + | | ???????????###########p #### | | ???????????# # #??# #### | | ############ # #??# #??# | | # ####+##+####+## | | # """" ! # ## | | T + """" # ^ ## | | " # """" # ## | | " # """" [ # ## | | " ####### # """" # + | | " #?????# # """" # # | | " #?????########### """" # ! + | | " #???????????????# # ] # | | #???????????????# !# # | | #???????????????############ # | | #??????????????????????????# ^ # | | #??????????????????????????# # | | ########???????????????????#########+#### | | #???????????????????????????? #??# | | #????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 29 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Base Temperature (-) 150 Evasion (%) 63 Targeting Accuracy 11 Armor Integrity Analysis 33 Recoil Reduction 3 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MolecularHypercooledStripper Manual? 0 Play Time 01:06:01 Cumulative 80.1 hours Start 2020.11.21 @ 19:30:42 End 2020.11.26 @ 15:43:32 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 155 Rogue 151 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 63 Achievement% 43 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/CogWide Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f4e52bfb-31df-41a2-98ab-d0135dff690d