Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.07.11 @ 19:02:44

Player: Minty

Result: Destroyed by P-70 Sage with Tesla Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (9)        1800
Robots Destroyed (123)     615
Value Destroyed (4055)     4055
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (754)                754
              TOTAL SCORE: 9984

 Bonus
-------
High Alert Combat Kills    178
Follower Combat Kills      76
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/1000
Matter                     242/300
Energy                     44/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -5/Factory

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (4) ---
               Flexi-carbon Leg
      Enhanced Armored Leg
>              --- UTILITY (8) ------
                   (None)
>              --- WEAPON (4) -------
  High-powered Shock Rifle
       Compact Ion Cannon
>              --- INVENTORY (5) ----
                   (None)

 Peak State 
------------
>              --- POWER ------------
         Light Angular Momentum Engine
>              --- PROPULSION -------
               Carbon-fiber Leg
               Carbon-fiber Leg
               Carbon-fiber Leg
               Carbon-fiber Leg
>              --- UTILITY ----------
      Advanced Heat Sink
      Improved Sensor Array
      Advanced Signal Interpreter
  Experimental Targeting Computer
  Experimental Targeting Computer
  Experimental Targeting Computer
               System Shield
               System Shield
>              --- WEAPON -----------
       Compact Ion Cannon
       Compact Ion Cannon
               Autogun
               Autogun
>              --- INVENTORY --------
         Light Angular Momentum Engine
         Light Angular Momentum Engine
      Advanced Heat Sink
      Advanced Heat Sink
[Rating: 72]

 Favorites 
-----------
Power                      F-cell Engine
  Engine                   F-cell Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Gravmag Array
Utility                    System Shield
  Device                   Advanced Heat Sink
  Storage                  Small Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 System Shield
  Protection               Improved Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Thermic Laser
  Energy Cannon            Compact Ion Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Mace

 Build                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  
-------                    Run  | Jun Mat Mat Mat Fac DSF Fac Low Low Fac 
Slots Evolved              10   | .   .   2   2   2   .   2   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   1   .   .   .   
  Utility                  6    | .   .   .   1   2   .   1   .   .   2   
  Weapon                   2    | .   .   2   .   .   .   .   .   .   .   
Parts Attached             163  | .   7   19  29  2   12  34  .   7   53  
  Power                    21   | .   .   2   4   .   .   4   .   1   10  
    Engine                 15   | .   .   2   2   .   .   2   .   .   9   
    Core                   6    | .   .   .   2   .   .   2   .   1   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               29   | .   2   3   7   .   4   3   .   2   8   
    Treads                 3    | .   .   1   .   .   .   .   .   .   2   
    Leg                    16   | .   .   2   7   .   1   .   .   .   6   
    Wheel                  3    | .   2   .   .   .   .   .   .   1   .   
    Hover                  7    | .   .   .   .   .   3   3   .   1   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  56   | .   1   4   7   2   6   13  .   3   20  
    Device                 31   | .   1   1   2   1   3   7   .   1   15  
    Storage                1    | .   .   1   .   .   .   .   .   .   .   
    Processor              8    | .   .   .   1   .   1   1   .   1   4   
    Hackware               3    | .   .   .   1   .   .   1   .   .   1   
    Protection             13   | .   .   2   3   1   2   4   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   57   | .   4   10  11  .   2   14  .   1   15  
    Energy Gun             23   | .   2   2   5   .   1   9   .   .   4   
    Energy Cannon          6    | .   .   .   .   .   1   .   .   .   5   
    Ballistic Gun          20   | .   2   6   6   .   .   .   .   .   6   
    Ballistic Cannon       5    | .   .   .   .   .   .   5   .   .   .   
    Launcher               2    | .   .   2   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  13   | .   1   1   5   .   .   1   .   .   5   
  Corrupted Parts          2    | .   .   .   2   .   .   .   .   .   .   
    System Corruption      8    | .   .   .   8   .   .   .   .   .   .   
Parts Lost                 58   | .   .   2   1   .   5   7   .   8   35  
  Power                    8    | .   .   .   1   .   .   .   .   1   6   
  Propulsion               14   | .   .   1   .   .   1   2   .   2   8   
  Utility                  19   | .   .   .   .   .   3   1   .   3   12  
  Weapon                   17   | .   .   1   .   .   1   4   .   2   9   
  Highest Loss Streak      16   | .   .   1   1   .   4   2   .   8   16  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   98  98  99  100 90  86  73  62  76  
  Engine                   6    | .   14  11  7   .   .   5   6   1   4   
  Leg                      10   | .   22  5   27  23  13  .   .   .   4   
  Wheel                    2    | .   5   13  .   .   .   .   .   3   1   
  Hover                    4    | .   .   .   .   .   2   17  13  8   3   
  Device                   13   | .   12  14  9   15  19  17  20  14  13  
  Storage                  1    | .   14  2   .   .   .   .   .   .   .   
  Processor                6    | .   .   .   4   .   .   8   6   9   14  
  Hackware                 6    | .   .   .   4   7   7   11  6   6   10  
  Protection               4    | .   .   4   9   15  7   1   6   6   .   
  Energy Gun               11   | .   3   .   22  23  23  16  13  1   4   
  Ballistic Gun            12   | .   24  40  13  7   3   .   .   .   7   
Naked Turns                5    | .   .   .   .   .   .   .   .   .   5   
Heaviest Build             45   | 14  17  30  30  25  32  45  25  25  36  
  Greatest Support         60   | 20  20  20  47  47  47  40  40  40  60  
  Greatest Overweight (x)  7    | .   .   2   .   .   1   1   .   .   7   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | .   8   8   5   5   5   5   5   5   5   
  Average Capacity         5    | .   8   5   5   5   5   5   5   5   5   
  Most Carried             8    | .   8   6   5   4   5   5   4   4   5   
  Average Carried          4    | .   7   4   4   3   4   4   4   1   2   
  Final Capacity           8    | 8   8   5   5   5   5   5   5   5   5   
  Final Carried            7    | 6   7   5   5   3   5   4   4   .   .   

 Class Distribution 
--------------------
 43% | Tank
 18% | Mutant
 12% | Hacker-Gunner
  9% | Scavenger-Gunner
  5% | Hacker-Mutant
  4% | Skirmisher
  3% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
             Tank | -9/Materials
             Tank | -8/Materials
             Tank | -7/Factory
             Tank | -7/DSF
    Hacker-Gunner | -6/Factory
           Mutant | -6/Lower Caves
           Mutant | -6/Lower Caves
 Scavenger-Gunner | -5/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -6   -6   -6   -5   
-----------                Run  | Jun  Mat  Mat  Mat  Fac  DSF  Fac  Low  Low  Fac  
Matter Collected           3082 | 188  82   670  647  .    139  700  .    45   611  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            5618 | .    82   934  1133 .    256  1422 103  185  1503 
  Parts                    277  | .    5    83   67   .    14   41   2    2    63   
Haulers Intercepted        6    | .    .    2    2    .    .    1    .    .    1    
Recyclers Shooed           3    | .    .    .    1    .    .    1    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      7    | .    .    .    .    .    .    .    .    7    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  
-------                    Run  | Jun Mat Mat Mat Fac DSF Fac Low Low Fac 
Combat Hostiles Destroyed  84   | .   1   22  15  .   7   14  .   1   24  
  Melee                    2    | .   .   .   .   .   .   .   .   .   2   
  Guns                     61   | .   1   17  15  .   7   8   .   .   13  
  Cannons                  8    | .   .   .   .   .   .   2   .   .   6   
  AOE                      5    | .   .   5   .   .   .   .   .   .   .   
Classes Destroyed          17   | .   2   8   2   .   1   3   1   .   .   
  Worker                   5    | .   .   3   1   .   .   1   .   .   .   
  Builder                  10   | .   .   3   4   .   .   2   .   .   1   
  Tunneler                 2    | .   .   1   1   .   .   .   .   .   .   
  Hauler                   6    | .   .   2   2   .   .   1   .   .   1   
  Recycler                 5    | .   .   .   1   .   .   3   .   .   1   
  Mechanic                 2    | .   .   .   .   .   .   1   .   .   1   
  Watcher                  9    | .   2   2   1   .   .   3   .   .   1   
  Swarmer                  21   | .   .   8   .   .   4   .   .   .   9   
  Grunt                    34   | .   1   6   8   .   2   5   .   .   12  
  Brawler                  3    | .   .   2   1   .   .   .   .   .   .   
  Protector                1    | .   .   1   .   .   .   .   .   .   .   
  Sentry                   17   | .   .   5   5   .   .   5   .   1   1   
  Hunter                   4    | .   .   .   1   .   .   2   .   .   1   
  Programmer               1    | .   .   .   .   .   .   1   .   .   .   
  Heavy                    2    | .   .   .   .   .   1   .   .   .   1   
  Behemoth                 1    | .   .   .   .   .   .   1   .   .   .   
  Samaritan                2    | .   .   .   .   .   .   .   2   .   .   
Best Kill Streak           19   | .   2   19  4   .   4   4   .   1   9   
  Combat Bots Only         13   | .   1   13  3   .   4   4   .   1   7   
Max Kills in Single Turn   4    | .   1   4   2   .   1   1   1   1   2   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   2   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -6   -6   -6   -5   
--------                   Run   | Jun  Mat  Mat  Mat  Fac  DSF  Fac  Low  Low  Fac  
Damage Taken               9135  | .    36   735  722  .    775  1589 .    741  4537 
  Core                     1594  | .    9    57   77   .    113  187  .    148  1003 
  Absorbed by Shields      291   | .    .    245  46   .    .    .    .    .    .    
  Redirected to Shielding  218   | .    .    .    .    .    118  11   .    89   .    
  Ignored by Resistances   66    | .    .    .    .    .    .    8    .    .    58   
  Regen/Repaired (Parts)   200   | .    .    .    89   .    .    111  .    .    .    
Core Remaining (%)         85    | 100  96   85   86   .    83   .    .    60   .    
Volleys Fired              266   | .    7    45   45   .    20   62   8    4    75   
  Largest                  4     | .    2    4    4    .    4    4    2    2    4    
  Hottest                  305   | .    60   114  186  .    257  305  170  170  226  
Shots Fired                821   | .    14   179  166  .    75   200  16   9    162  
  Gun                      714   | .    14   171  166  .    70   138  16   9    130  
  Cannon                   99    | .    .    .    .    .    5    62   .    .    32   
  Launcher                 8     | .    .    8    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  387   | .    12   167  67   .    15   55   .    .    71   
  Thermal                  361   | .    .    .    66   .    60   123  16   9    87   
  Explosive                8     | .    .    8    .    .    .    .    .    .    .    
  Electromagnetic          65    | .    2    4    33   .    .    22   .    .    4    
  Robot Hit Streak         42    | .    3    10   11   .    6    21   12   4    42   
  Robot Miss Streak        8     | .    4    8    3    .    4    3    1    4    5    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        8     | .    .    3    1    .    2    .    .    .    2    
    Max Gunslinging Chain  1     | .    .    1    1    .    1    .    .    .    1    
Shots Hit Robots           508   | .    5    94   95   .    38   131  13   6    126  
  Core Hits                225   | .    3    51   50   .    14   50   5    1    51   
  Critical Kills           2     | .    .    .    .    .    .    .    .    1    1    
  Critical Parts Destroyed 8     | .    .    1    .    .    .    .    .    1    6    
  Critical Strikes         42    | .    .    1    7    .    2    18   .    5    9    
    Burn                   26    | .    .    .    7    .    2    13   .    3    1    
    Destroy                6     | .    .    1    .    .    .    .    .    .    5    
    Blast                  5     | .    .    .    .    .    .    5    .    .    .    
    Corrupt                1     | .    .    .    .    .    .    .    .    .    1    
    Smash                  4     | .    .    .    .    .    .    .    .    2    2    
Melee Attacks              13    | .    .    .    .    .    .    .    .    2    11   
  Impact                   13    | .    .    .    .    .    .    .    .    2    11   
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    .    .    .    .    1    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11037 | .    75   2226 1782 .    704  2842 234  288  2886 
  Guns                     8204  | .    75   1496 1733 .    704  1845 234  126  1991 
  Cannons                  1641  | .    .    .    .    .    .    997  .    .    644  
  Explosions               779   | .    .    730  49   .    .    .    .    .    .    
  Melee                    405   | .    .    .    .    .    .    .    .    154  251  
  Ramming                  8     | .    .    .    .    .    .    .    .    8    .    
  Kinetic                  4034  | .    75   1437 540  .    136  822  .    .    1024 
  Thermal                  5054  | .    .    238  679  .    568  1636 234  126  1573 
  Explosive                492   | .    .    492  .    .    .    .    .    .    .    
  Electromagnetic          1044  | .    .    59   563  .    .    384  .    .    38   
  Impact                   405   | .    .    .    .    .    .    .    .    154  251  
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         11    | .    .    .    11   .    .    4    4    4    5    
  Average Corruption       3     | .    .    .    2    .    .    3    4    4    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  32    | .    .    .    14   .    .    5    2    7    4    
    Message Errors         6     | .    .    .    3    .    .    .    .    2    1    
    Matter Fused           5     | .    .    .    3    .    .    .    .    2    .    
    Heat Flow Errors       5     | .    .    .    3    .    .    .    .    1    1    
    Energy Discharges      2     | .    .    .    .    .    .    1    1    .    .    
    Parts Rejected         2     | .    .    .    1    .    .    .    .    .    1    
    Data Loss (minor)      3     | .    .    .    2    .    .    1    .    .    .    
    Data Loss (major)      2     | .    .    .    1    .    .    .    .    1    .    
    Misfires               1     | .    .    .    .    .    .    .    .    1    .    
    Alerts                 2     | .    .    .    .    .    .    1    1    .    .    
    Weapon Failures        4     | .    .    .    1    .    .    2    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            236   | .    .    36   .    .    .    25   .    77   98   
  Projectiles              25    | .    .    .    .    .    .    25   .    .    .    
  Explosions               36    | .    .    36   .    .    .    .    .    .    .    
  Melee                    175   | .    .    .    .    .    .    .    .    77   98   
Knockbacks                 5     | .    .    .    .    .    .    3    .    .    2    
  Impact                   2     | .    .    .    .    .    .    .    .    .    2    
  Kinetic                  3     | .    .    .    .    .    .    3    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      134   | .    .    130  .    .    .    .    .    4    .    
  Shots                    2     | .    .    2    .    .    .    .    .    .    .    
  Rammed                   1     | .    .    .    .    .    .    .    .    1    .    
Targets Rammed             1     | .    .    .    .    .    .    .    .    1    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        357   | .    .    233  319  .    72   357  .    182  354  
  Average Temperature      77    | .    .    43   87   .    29   105  .    76   79   
  Received Heat Transfer   2138  | .    6    138  314  .    99   426  .    9    1146 
  Effects                  4     | .    .    .    3    .    .    1    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    1    .    .    .    
    Interference           3     | .    .    .    3    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              6     | .    .    .    1    .    .    1    .    .    4    
  Impact Corruptions       6     | .    .    .    .    .    .    .    .    3    3    
Robots Melted              11    | .    .    .    .    .    .    6    1    1    3    
  Combat Hostiles          7     | .    .    .    .    .    .    4    .    1    2    
  Parts Melted             41    | .    .    .    4    .    3    24   2    2    6    
  Heat Transferred         12651 | .    .    137  1776 .    1369 5294 650  650  2775 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    1    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  
-------                    Run  | Jun Mat Mat Mat Fac DSF Fac Low Low Fac 
Peak Influence             724  | .   92  724 422 191 243 445 .   .   310 
  Initial                  305  | .   .   38  305 191 133 127 .   .   130 
  Average                  260  | .   53  429 309 191 181 247 .   .   175 
Maximum Alert Level        3    | .   .   3   2   .   1   2   .   .   1   
  Low Security (%)         37   | .   100 30  5   100 56  31  .   .   60  
  Level 1                  49   | .   .   1   91  .   43  66  .   .   39  
  Level 2                  11   | .   .   60  2   .   .   2   .   .   .   
  Level 3                  1    | .   .   6   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          20   | .   1   2   3   .   1   8   .   .   5   
  Investigation            4    | .   .   .   2   .   .   1   .   .   1   
  Extermination            3    | .   .   .   .   .   .   2   .   .   1   
  Reinforcement            7    | .   1   1   1   .   1   .   .   .   3   
  Assault                  1    | .   .   1   .   .   .   .   .   .   .   
  Garrison                 5    | .   .   .   .   .   .   5   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  
---------                  Run  | Jun Mat Mat Mat Fac DSF Fac Low Low Fac 
Distress Signals           8    | .   .   2   3   .   .   1   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              135  | .   6   31  25  .   7   18  .   6   42  
  Peak Tracking Total      11   | .   3   9   5   .   3   4   .   5   11  
  Tactical Retreats        9    | .   .   .   1   .   .   .   .   2   6   

 Traps                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  
-------                    Run  | Jun Mat Mat Mat Fac DSF Fac Low Low Fac 
Traps Triggered            3    | .   .   .   1   .   .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  
----------                 Run  | Jun Mat Mat Mat Fac DSF Fac Low Low Fac 
Machines Disabled          12   | .   .   7   3   .   .   .   .   .   2   
  Max in Single Turn       2    | .   .   2   1   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  
---------                  Run  | Jun Mat Mat Mat Fac DSF Fac Low Low Fac 
Machines Accessed          22   | .   2   5   5   1   .   7   .   .   2   
  Terminals                15   | .   2   4   2   1   .   5   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   1   1   .   .   1   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   
Total Hacks                68   | .   7   16  14  1   .   25  .   .   5   
  Successful               39   | .   4   10  9   1   .   13  .   .   2   
  Failed                   29   | .   3   6   5   .   .   12  .   .   3   
    Catastrophic           4    | .   .   .   .   .   .   3   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   27   | .   4   9   5   .   .   8   .   .   1   
  Terminals                44   | .   7   14  4   1   .   17  .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          15   | .   .   2   4   .   .   5   .   .   4   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   6   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   3   .   .   .   
Terminal Hacks             16   | .   1   6   2   1   .   6   .   .   .   
  Open DSF                 2    | .   .   .   .   1   .   1   .   .   .   
  Branch Access Points     2    | .   .   1   .   .   .   1   .   .   .   
  Alert Level              5    | .   .   2   1   .   .   2   .   .   .   
  Unreport Threat          2    | .   .   .   1   .   .   1   .   .   .   
  Locate Traps             1    | .   .   1   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   .   1   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   1   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       10   | .   .   .   4   .   .   4   .   .   2   
  Scan Component           6    | .   .   .   2   .   .   2   .   .   2   
  Repair                   4    | .   .   .   2   .   .   2   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         11   | .   3   4   1   .   .   3   .   .   .   
  Terminals                10   | .   3   4   .   .   .   3   .   .   .   
    Botnet                 9    | .   2   4   .   .   .   3   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   
    Extract                1    | .   .   .   1   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         17   | .   1   4   3   1   .   6   .   .   2   
  Full Trace Events        2    | .   .   .   .   .   .   1   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   2   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   2   .   .   2   .   .   .   
  Time                     159  | .   .   .   89  .   .   70  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  
------------               Run  | Jun Mat Mat Mat Fac DSF Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   1   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  
--------                   Run  | Jun Mat Mat Mat Fac DSF Fac Low Low Fac 
Total Allies               1    | .   .   .   .   .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   1   1   
  Highest-Rated Group      30   | .   .   .   .   .   .   .   .   30  30  
  Highest-Rated Ally       30   | .   .   .   .   .   .   .   .   30  30  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               7    | .   .   .   .   .   .   .   .   5   2   
  Total Damage             183  | .   .   .   .   .   .   .   .   117 66  
  Kills                    3    | .   .   .   .   .   .   .   .   3   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   1   

 Intel                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  
-------                    Run  | Jun Mat Mat Mat Fac DSF Fac Low Low Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   .   1   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -6   -6   -6   -5   
-------------              Run  | Jun  Mat  Mat  Mat  Fac  DSF  Fac  Low  Low  Fac  
Turns Passed               4315 | .    291  691  1025 7    264  773  163  223  878  
Spaces Moved               2928 | 1    224  352  590  5    167  710  248  246  385  
  Core                     18   | .    .    .    .    .    .    .    .    .    18   
  Treads                   171  | .    .    40   .    .    .    .    .    .    131  
  Legs                     1046 | 1    166  78   590  5    120  .    .    .    86   
  Wheels                   373  | .    58   234  .    .    .    .    .    .    81   
  Hover                    1320 | .    .    .    .    .    47   710  248  246  69   
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            48   | 120  80   80   120  123  52   48   56   56   50   
  Average Speed            98   | 120  109  126  122  123  105  59   56   65   143  
  Slowest Speed            400  | 120  120  260  125  123  200  106  56   70   400  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       32   | 2    33   31   39   .    78   17   52   28   9    
  Regions Visited          9
    Branch Regions         2
  Pre-discovered Areas     2    | .    .    .    .    .    .    .    .    2    .    
  Known Exits Taken        3    | .    .    .    .    1    .    1    1    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    .    .    .    .    1    .    
Scrap Searched             3    | .    .    .    .    .    .    .    .    3    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          104  | .    .    88   4    .    .    9    .    .    3    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               12   | .    .    .    .    .    .    9    .    .    3    
  AOE                      92   | .    .    88   4    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  
---------                  Run  | Jun Mat Mat Mat Fac DSF Fac Low Low Fac 
Total                      3776 | .   262 490 796 6   211 915 255 294 547 
  Wait                     239  | .   .   54  96  .   .   84  .   5   .   
  Move                     2919 | .   223 351 589 4   166 709 247 245 385 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  45   | .   11  5   10  .   5   5   .   .   9   
  Fast Attach              80   | .   5   6   12  .   6   11  .   4   36  
  Attach                   35   | .   2   4   3   2   3   7   .   3   11  
  Detach                   16   | .   .   4   1   .   1   4   .   .   6   
  Swap                     48   | .   .   9   14  .   3   16  .   .   6   
  Drop                     82   | .   14  12  25  .   6   17  .   .   8   
  Fire                     266  | .   7   45  45  .   20  62  8   4   75  
  Melee                    13   | .   .   .   .   .   .   .   .   2   11  
  Ram                      1    | .   .   .   .   .   .   .   .   1   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   
  Rewire                   32   | .   .   .   1   .   1   .   .   30  .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat / Min x2)
-8/Materials
-7/Factory
-7/DSF
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves
-5/Factory

 History 
---------
 Turn | Location       | Event
    1 | -11/Junkyard   | Discovered new exit (range 0)
    1 | -11/Junkyard   | Entered Materials
  255 | -10/Materials  | Discovered new exit (range 9)
  292 | -10/Materials  | Entered another Materials area
  292 | -9/Materials   | Evolved 2 slots: Weapon x2
  310 | -9/Materials   | Identified exit to Mines
  593 | -9/Materials   | Destroyed 13 combat bots
  692 | -9/Materials   | First assault squad dispatched
  870 | -9/Materials   | Build established: Tank
  972 | -9/Materials   | Discovered new exit (range 5)
  983 | -9/Materials   | Entered another Materials area
  983 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1669 | -8/Materials   | Repaired Imp. Weapon Shielding
 1720 | -8/Materials   | Repaired Cld. Ion Engine
 1849 | -8/Materials   | Discovered new exit (range 16)
 1943 | -8/Materials   | System corruption reached 10%
 2008 | -8/Materials   | Entered Factory
 2008 | -7/Factory     | Evolved 2 slots: Utility x2
 2015 | -7/Factory     | Identified exit to DSF
 2015 | -7/Factory     | Entered DSF
 2050 | -7/DSF         | Additional patrols routed to DSF
 2093 | -7/DSF         | Lost 4 parts (1n3u)
 2187 | -7/DSF         | Discovered new exit (range 16)
 2279 | -7/DSF         | Entered Factory
 2279 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 2302 | -6/Factory     | Spotted B-75 Beast
 2346 | -6/Factory     | Destroyed B-75 Beast
 2579 | -6/Factory     | Repaired Hvy. EM Shotgun
 2762 | -6/Factory     | Identified exit to Lower Caves
 2859 | -6/Factory     | Garrison activated, responded to threat
 2885 | -6/Factory     | Repaired F-cell Engine
 2911 | -6/Factory     | Build established: Hacker-Gunner
 3052 | -6/Factory     | Entered Lower Caves
 3112 | -6/Lower Caves | Identified exit to Lower Caves
 3208 | -6/Lower Caves | Encountered a Warlord checkpoint
 3215 | -6/Lower Caves | Entered another Lower Caves area
 3238 | -6/Lower Caves | Attracted the attention of an 0b10 outpost
 3297 | -6/Lower Caves | Build established: Mutant
 3313 | -6/Lower Caves | Lost 8 parts (1p2n3u2w)
 3384 | -6/Lower Caves | Discovered new exit (range 9)
 3401 | -6/Lower Caves | Encountered a Warlord checkpoint
 3438 | -6/Lower Caves | Entered Factory
 3438 | -5/Factory     | Accompanied by 1 ally
 3438 | -5/Factory     | Evolved 2 slots: Utility x2
 3563 | -5/Factory     | Lost 4 parts (1p2u1w)
 3688 | -5/Factory     | Lost 6 parts (1p1n3u1w)
 4055 | -5/Factory     | Lost 7 parts (1p2n1u3w)
 4105 | -5/Factory     | Core integrity fell below 50%
 4137 | -5/Factory     | Found Prototype Processor
 4137 | -5/Factory     | Identified Exp. Targeting Computer
 4159 | -5/Factory     | Found Exp. Targeting Computer
 4162 | -5/Factory     | Found Exp. Targeting Computer
 4286 | -5/Factory     | Destroyed 7 combat bots
 4298 | -5/Factory     | Cargo convoy interrupted
 4301 | -5/Factory     | Core integrity fell below 20%
 4301 | -5/Factory     | Released all parts (8)
 4316 | -5/Factory     | Destroyed by P-70 Sage with Tesla Rifle

 Last Messages 
---------------
04300_ Lgt. Angular Momentum Engine destroyed.
04301_ U-05 Engineer builds a Wall.
04301_ Released Com. Ion Cannon.
04301_ Released Exp. Targeting Computer. <x2>
04301_ Released System Shield. <x2>
04301_ Released Adv. Signal Interpreter.
04301_ Released Com. Ion Cannon.
04301_ Released Imp. Sensor Array.
04302_ Acquired Com. Ion Cannon.
04302_ R-10 Processor collects Lgt. Ion Engine.
04304_ Slug penetrates Assembly Bed. <x2>
04304_ K-01 Serf collects debris.
04306_ Acquired Flexi-carbon Leg.
04307_ D=5SA,G7FKYPFZWKLGN&J,X|LU
04311_ Acquired Prototype Leg.
04311_ Identified Enh. Armored Leg.
04312_ Fusion Modulator explodes.
04312_ Terminal disabled.
04314_ Penetrated by Slug. <x2>
04316_ Acquired Hpw. Shock Rifle.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           97
Energy Generation          19
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             225
Resistance: TH             10
Resistance: EM             25
Utility Shielding          66
Weapon Shielding           66
Evasion (%)                55
Targeting Accuracy         36
Recoil Reduction           1
Energy Filtering           30
Particle Charging          20
Defensive Hacking          20

 Item Schematics 
-----------------
 Imp. Weapon Shielding | -8/Materials | Scanalyzed
          Tractor Beam | -8/Materials | Extracted

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HardcellGuidedPit
  Manual?         0
Play Time         00:43:30
  Cumulative      435.4 hours
  Start           2023.07.11 @ 17:26:11
  End             2023.07.11 @ 19:02:44
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          323
  Rogue           104
  Adventurer      76
  Explorer        143
Win Type          -
  Total           22
  Types           19/0/2/0/0/0/0/1/0
Lore%             66
Gallery%          86
Achievement%      71
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 51bac308-07eb-4638-b7c4-9fa34588a321