Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.09.21 @ 01:40:11 Player: Apothem Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (100) 500 Value Destroyed (4090) 4090 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (465) 465 TOTAL SCORE: 10055 Bonus ------- High Alert Combat Kills 38 Follower Combat Kills 427 Cogmind --------- Core Integrity 0/1150 Matter 204/300 Energy 67/100 System Corruption 0% Temperature Cool (-200) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Advanced Cryofiber Web Experimental Signal Interpreter Improved Armor Integrity Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Improved Armor Integrity Analyzer Electrolaser Improved EM Pulse Cannon Assault Cannon Peak State ------------ > --- POWER ------------ Nuclear Core Fission Core > --- PROPULSION ------- Aerolev Unit Improved Gravmag System Cooled Aerolev Unit Gravmag Array > --- UTILITY ---------- Power Amplifier Advanced Heat Sink Advanced Coolant Injector Large Storage Unit Experimental Signal Interpreter Improved Armor Integrity Analyzer Matter Filter Layered Light Armor Plating > --- WEAPON ----------- Wave Gun Plasma Cannon Autogun > --- INVENTORY -------- Aerolev Unit Improved Gravmag System Improved Armor Integrity Analyzer Improved EM Pulse Cannon Heavy Ion Cannon Heavy Machine Gun Assault Cannon Assault Cannon Grenade Launcher [Rating: 85] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aerolev Unit Treads Light Treads Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device Advanced Heat Sink Storage Small Storage Unit Processor Improved Armor Integrity Analyzer Protection Layered Light Armor Plating Weapon Assault Cannon Energy Gun Electrolaser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Ext Fac Slots Evolved 12 | . . . 2 2 2 2 2 . 2 Power 1 | . . . 1 . . . . . . Propulsion 3 | . . . . 2 . . 1 . . Utility 7 | . . . 1 . 2 2 1 . 1 Weapon 1 | . . . . . . . . . 1 Parts Attached 129 | 6 1 1 13 17 14 26 8 5 38 Power 24 | 1 . . 5 1 1 5 1 . 10 Engine 6 | 1 . . 4 . . 1 . . . Core 9 | . . . 1 1 1 4 1 . 1 Reactor 9 | . . . . . . . . . 9 Propulsion 34 | 2 . . 1 11 4 6 3 . 7 Treads 3 | . . . . 3 . . . . . Leg . | . . . . . . . . . . Wheel 4 | 2 . . . 2 . . . . . Hover 24 | . . . . 4 4 6 3 . 7 Flight 3 | . . . 1 2 . . . . . Utility 35 | 1 1 . 2 3 8 10 4 1 5 Device 12 | . . . . . 2 1 4 1 4 Storage 5 | 1 . . . . 2 2 . . . Processor 5 | . 1 . . 1 . 2 . . 1 Hackware . | . . . . . . . . . . Protection 13 | . . . 2 2 4 5 . . . Artifact . | . . . . . . . . . . Weapon 36 | 2 . 1 5 2 1 5 . 4 16 Energy Gun 14 | 1 . . 1 . . 3 . 1 8 Energy Cannon 6 | . . . 1 1 . 1 . 2 1 Ballistic Gun 10 | 1 . . 1 1 1 . . 1 5 Ballistic Cannon 4 | . . . 2 . . 1 . . 1 Launcher 2 | . . 1 . . . . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . . 2 . 1 1 . . Parts Lost 63 | . . . 6 5 5 5 . 4 38 Power 12 | . . . 3 2 . 1 . . 6 Propulsion 16 | . . . 1 3 2 . . . 10 Utility 15 | . . . . . 2 3 . 3 7 Weapon 20 | . . . 2 . 1 1 . 1 15 Highest Loss Streak 16 | . . . 4 2 4 1 . 2 16 Average Slot Usage (%) 87 | . 96 100 87 87 84 87 91 92 66 Engine 5 | . 14 14 18 10 . 2 . . . Core 6 | . . . . 4 10 9 10 11 4 Treads 3 | . . . . 13 3 . . . . Wheel 5 | . 28 28 14 7 . . . . . Hover 13 | . . . . 5 22 20 23 23 15 Device 7 | . . . . . 11 6 21 21 11 Storage 9 | . 14 14 11 9 7 12 5 5 4 Processor 10 | . 11 14 11 9 7 10 11 11 11 Protection 6 | . . . 10 8 4 10 5 5 1 Energy Gun 4 | . 14 14 4 . . 7 5 2 4 Energy Cannon 2 | . . . 3 . 7 3 . . 1 Ballistic Gun 3 | . 14 8 5 2 6 1 . 2 4 Ballistic Cannon 4 | . . . 5 15 . . 5 4 1 Naked Turns . | . . . . . . . . . . Heaviest Build 64 | 13 13 14 29 34 30 56 52 53 64 Greatest Support 68 | 26 26 26 26 40 44 53 68 68 68 Greatest Overweight (x) 8 | . . . 1 8 1 1 . . 2 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 12 | 6 6 6 6 6 12 12 10 10 10 Average Capacity 7 | 4 6 6 6 6 6 9 10 10 9 Most Carried 10 | 4 6 6 6 6 7 10 10 10 10 Average Carried 7 | 2 4 6 4 5 5 9 9 9 8 Final Capacity 10 | 6 6 6 6 6 6 10 10 10 4 Final Carried 10 | 2 6 6 6 6 6 9 10 9 4 Class Distribution -------------------- 68% | Mutant 23% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Extension Gunner | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 ----------- Run | Scr Mat Min Mat Mat Fac Fac Fac Ext Fac Matter Collected 3131 | 260 19 26 205 933 181 497 204 243 563 Remotely . | . . . . . . . . . . Salvage Created 4127 | . 50 77 500 901 181 989 139 180 1110 Parts 182 | . 2 3 30 53 15 22 6 13 38 Haulers Intercepted 7 | . 1 . 1 3 . 2 . . . Recyclers Shooed 4 | . . . 2 1 . . . 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Ext Fac Combat Hostiles Destroyed 78 | . . 4 9 22 5 15 3 4 16 Guns 31 | . . 2 1 7 . 11 1 . 9 Cannons 38 | . . . 5 15 5 3 2 4 4 AOE 6 | . . 2 3 . . . . . 1 Classes Destroyed 13 | . 1 2 3 4 1 1 . . 1 Worker 2 | . . . . . 1 1 . . . Builder 1 | . . . . 1 . . . . . Hauler 7 | . 1 . 1 3 . 2 . . . Recycler 3 | . . . 1 2 . . . . . Operator 2 | . . . . 1 . . . 1 . Watcher 7 | . . . 2 3 1 1 . . . Swarmer 13 | . . 3 . 4 4 . . 2 . Grunt 38 | . . 1 8 11 . 5 3 . 10 Duelist 2 | . . . . 2 . . . . . Sentry 13 | . . . 1 4 . 5 . 2 1 Hunter 4 | . . . . 1 1 . . . 2 Programmer 7 | . . . . . . 5 . . 2 Behemoth 1 | . . . . . . . . . 1 Best Kill Streak 8 | . 1 3 5 4 4 4 1 2 8 Combat Bots Only 8 | . . 3 5 4 4 4 1 2 8 Max Kills in Single Turn 3 | . 1 2 3 2 1 1 1 1 2 Gunslinging . | . . . . . . . . . . Exploded 3 | . . 2 3 . . . . . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Ext Fac Damage Taken 8507 | . . 91 692 1111 336 1371 286 494 4126 Core 1646 | . . 35 80 76 29 128 28 107 1163 Absorbed by Shields 86 | . . . . . . . . 86 . Core Remaining (%) 88 | 100 . 86 80 86 95 84 . 86 . Volleys Fired 371 | . 3 6 49 93 27 77 26 30 60 Largest 3 | . 2 2 2 2 2 2 2 2 3 Hottest 191 | . 70 80 110 88 93 145 107 161 191 Shots Fired 735 | . 6 9 73 171 52 151 52 59 162 Gun 385 | . 6 8 48 21 25 111 26 26 114 Cannon 340 | . . . 24 150 27 40 26 33 40 Launcher 10 | . . 1 1 . . . . . 8 Special . | . . . . . . . . . . Kinetic 415 | . 3 2 37 171 25 18 26 44 89 Thermal 270 | . 3 6 35 . 27 133 26 15 25 Explosive 10 | . . 1 1 . . . . . 8 Electromagnetic 40 | . . . . . . . . . 40 Robot Hit Streak 58 | . 5 7 22 25 6 21 10 11 58 Robot Miss Streak 4 | . . 1 1 2 4 3 3 3 2 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . 1 Shots Hit Robots 569 | . 5 7 59 125 27 134 34 45 133 Core Hits 227 | . 2 6 22 48 9 58 13 13 56 Critical Hits 6 | . . . . 2 2 . 1 . 1 Critical Kills 3 | . . . . 1 2 . . . . Critical Parts Destroyed 3 | . . . . 1 . . 1 . 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 12243 | . 66 194 1024 2820 439 2965 650 944 3141 Guns 5847 | . 66 74 532 276 141 2144 287 349 1978 Cannons 5721 | . . . 326 2544 298 821 363 595 774 Explosions 659 | . . 114 164 . . . . . 381 Melee . | . . . . . . . . . . Ramming 16 | . . 6 2 . . . . . 8 Kinetic 6147 | . 27 23 399 2820 141 260 363 651 1463 Thermal 4813 | . 39 51 459 . 298 2705 287 293 681 Explosive 538 | . . 114 164 . . . . . 260 Electromagnetic 729 | . . . . . . . . . 729 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . . . . 2 1 1 . Average Corruption 1 | . . . . . . 1 1 1 . Corruption Purged . | . . . . . . . . . . Effects 10 | . . . . . . 8 . 2 . Message Errors 3 | . . . . . . 3 . . . Energy Discharges 4 | . . . . . . 4 . . . Data Loss (minor) 2 | . . . . . . 1 . 1 . Targeting Errors 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 99 | . . 2 . 31 . 42 . 24 . Projectiles 97 | . . . . 31 . 42 . 24 . Explosions 2 | . . 2 . . . . . . . Melee . | . . . . . . . . . . Knockbacks 49 | . . . . 24 . . 9 4 12 Impact . | . . . . . . . . . . Kinetic 44 | . . . . 23 . . 8 4 9 Secondary 5 | . . . . 1 . . 1 . 3 Self-Inflicted Damage 33 | . . 3 1 . . . . . 29 Shots 1 | . . . . . . . . . 1 Rammed 3 | . . 1 1 . . . . . 1 Targets Rammed 3 | . . 1 1 . . . . . 1 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 471 | . 18 38 471 325 52 339 367 168 198 Average Temperature 110 | . 9 19 193 117 21 89 142 25 72 Received Heat Transfer 2604 | . . 12 414 630 . 549 150 90 759 Effects 19 | . . . 6 8 . 2 3 . . Shutdowns 3 | . . . 2 . . . 1 . . Energy Bleed 3 | . . . . 1 . . 2 . . Interference 10 | . . . 2 7 . 1 . . . Short Circuit 2 | . . . 1 . . 1 . . . Damage (minor) 1 | . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . 2 Parts Fried 2 | . . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . Parts Melted 31 | . . . 1 . 1 26 . . 3 Heat Transferred 9244 | . 111 148 1074 . 518 5226 629 470 1068 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Ext Fac Peak Influence 419 | . 7 102 181 246 156 272 269 408 419 Initial 161 | . . 2 . 3 40 26 36 113 161 Average 120 | . 1 40 102 110 52 137 132 202 246 Maximum Alert Level 2 | . . . . 1 . 1 1 2 2 Low Security (%) 80 | 100 100 100 100 90 100 70 79 55 32 Level 1 19 | . . . . 9 . 29 20 43 65 Level 2 . | . . . . . . . . . 2 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 22 | . . 1 1 5 3 5 1 1 5 Investigation 8 | . . 1 1 3 . 2 1 . . Extermination 5 | . . . . . 1 3 . . 1 Reinforcement 7 | . . . . . 2 . . 1 4 Assault . | . . . . . . . . . . Garrison 2 | . . . . 2 . . . . . Intercept . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 2 Haulers Reinforced 2 | . . . . . 1 . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Ext Fac Distress Signals 4 | . . . . 3 . . 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 168 | . . 5 12 39 8 30 13 24 37 Peak Tracking Total 16 | . . 3 5 5 4 6 4 6 16 Tactical Retreats 16 | . . . . 5 . 4 3 2 2 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Ext Fac Traps Triggered 7 | . . . . 1 . 1 4 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 4 | . 4 . . . . . . . . Reprogrammed 5 | . . . . 5 . . . . . Reused 2 | . . . . 2 . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . 2 . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 ---------- Run | Scr Mat Min Mat Mat Fac Fac Fac Ext Fac Machines Disabled 6 | . . . . 1 . 1 2 2 . Max in Single Turn 1 | . . . . 1 . 1 1 . . Garrison Access 1 | . . . . . . 1 . . . Energy Cycler 2 | . . . . . . . . 2 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Ext Fac Machines Accessed 41 | . 4 1 4 10 5 9 3 4 1 Terminals 24 | . 2 . 3 8 3 2 2 4 . Fabricators 4 | . . . . . 1 3 . . . Repair Stations 5 | . . . 1 1 . 2 1 . . Recycling Units 5 | . 2 . . . 1 1 . . 1 Scanalyzers 1 | . . . . 1 . . . . . Garrison Access 1 | . . . . . . 1 . . . Total Hacks 127 | . 10 1 12 43 14 29 7 10 1 Successful 80 | . 6 1 6 32 8 15 4 7 1 Failed 47 | . 4 . 6 11 6 14 3 3 . Catastrophic 4 | . 1 . . . . 1 2 . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 70 | . 4 . 9 27 7 8 5 10 . Fabricators 14 | . . . . . 6 8 . . . Repair Stations 20 | . . . 3 6 . 9 2 . . Recycling Units 11 | . 6 . . . 1 3 . . 1 Scanalyzers 10 | . . . . 10 . . . . . Garrison Access 1 | . . . . . . 1 . . . Terminal Hacks 39 | . 2 1 4 17 3 3 2 7 . Record 2 | . 1 . . 1 . . . . . Robot Schematic 1 | . . . . . . . . 1 . Prototype ID Bank 2 | . . . . . . 1 1 . . Open Door 4 | . . 1 . . . . . 3 . Level Access Points 1 | . . . . . . . 1 . . Branch Access Points 3 | . . . . 1 1 1 . . . Emergency Access Points 3 | . . . . 3 . . . . . Scanalyzer Index 1 | . . . . 1 . . . . . Alert Level 1 | . . . . 1 . . . . . Unreport Threat 3 | . . . 2 1 . . . . . Locate Traps 4 | . . . 1 1 1 . . 1 . Disarm Traps 2 | . 1 . . 1 . . . . . Reprogram Traps 1 | . . . . 1 . . . . . Dispatch Records 1 | . . . . 1 . . . . . Maintenance Status 2 | . . . . 2 . . . . . Investigation Status 1 | . . . . . . . . 1 . Reinforcement Status 1 | . . . . . . 1 . . . Hauler Manifests 4 | . . . 1 1 1 . . 1 . Zone Layout 2 | . . . . 2 . . . . . Fabricator Hacks 8 | . . . . . 4 4 . . . Load Schematic 4 | . . . . . 1 3 . . . Build 4 | . . . . . 3 1 . . . Repair Station Hacks 16 | . . . 2 6 . 6 2 . . Scan Component 8 | . . . 1 3 . 3 1 . . Repair 8 | . . . 1 3 . 3 1 . . Recycling Unit Hacks 7 | . 4 . . . 1 1 . . 1 Report Inventory 5 | . 2 . . . 1 1 . . 1 Retrieve Components 2 | . 2 . . . . . . . . Scanalyzer 9 | . . . . 9 . . . . . Insert Component 4 | . . . . 4 . . . . . Analyze 5 | . . . . 5 . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . Seal Access 1 | . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 33 | . 4 . 3 10 5 8 2 1 . Full Trace Events 10 | . 1 . 1 5 . 2 1 . . Feedback Events 1 | . . . . . . . 1 . . Corruption 1 | . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . 1 . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 4 | . . . . 4 . . . . . Parts Built 4 | . . . . . 3 1 . . . Matter 876 | . . . . . 657 219 . . . Time 406 | . . . . . 348 58 . . . Total Part Build Rating 12 | . . . . . 9 3 . . . Parts Repaired 8 | . . . 1 3 . 3 1 . . Time 314 | . . . 32 96 . 136 50 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 5 | . 5 . . . . . . . . Parts Scanalyzed 4 | . . . . 4 . . . . . Part Schematics Acquired 4 | . . . . 4 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 ------------ Run | Scr Mat Min Mat Mat Fac Fac Fac Ext Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired 10 | . . . . . . . . 10 . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Ext Fac Total Allies 15 | . . . . . . . 3 12 . Largest Group 9 | . . . . . . . 3 9 1 Highest-Rated Group 349 | . . . . . . . 93 349 156 Highest-Rated Ally 156 | . . . . . . . 31 156 156 Total Orders . | . . . . . . . . . . Ally Attacks 84 | . . . . . . . 3 81 . Total Damage 1932 | . . . . . . . 41 1891 . Kills 17 | . . . . . . . 1 16 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Ext Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 ------------- Run | Scr Mat Min Mat Mat Fac Fac Fac Ext Fac Turns Passed 5909 | 52 142 420 487 1314 765 1309 378 555 487 Spaces Moved 4578 | 57 142 380 291 682 524 1168 443 491 400 Core 53 | 28 . . . 1 . . . . 24 Treads 249 | . . . . 249 . . . . . Legs . | . . . . . . . . . . Wheels 1184 | 29 142 380 291 342 . . . . . Hover 3092 | . . . . 90 524 1168 443 491 376 Flight . | . . . . . . . . . . Fastest Speed 38 | 50 90 90 90 110 38 38 43 43 43 Average Speed 75 | 70 90 90 103 134 68 62 43 43 60 Slowest Speed 450 | 90 90 90 110 450 131 106 43 43 170 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 29 | 3 30 83 25 44 15 28 13 49 8 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 8 | . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 74 | . . 3 12 19 . 2 . 2 36 Melee . | . . . . . . . . . . Projectile 24 | . . . 1 19 . 2 . 2 . AOE 50 | . . 3 11 . . . . . 36 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Ext Fac Total 6322 | 67 150 448 404 907 880 1588 577 777 524 Wait 1032 | . . 59 34 107 292 286 76 178 . Move 4569 | 56 141 379 290 681 523 1167 442 490 400 Hop . | . . . . . . . . . . Pick Up 62 | 5 5 1 12 1 5 13 3 . 17 Fast Attach 49 | 3 . . 2 13 7 9 5 1 9 Attach 55 | 3 1 . 10 2 5 7 2 1 24 Detach 9 | . . . . 2 2 2 1 . 2 Swap 25 | . . 1 1 2 2 10 1 3 5 Drop 41 | . . 1 5 6 3 17 3 . 6 Fire 371 | . 3 6 49 93 27 77 26 30 60 Melee . | . . . . . . . . . . Ram 3 | . . 1 1 . . . . . 1 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 23 | . . . . . . . 18 5 . Rewire 83 | . . . . . 14 . . 69 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory (discovered 5 exits: Fac x4 / *Ext) -5/Extension -4/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 53 | -11/Scrapyard | Entered Materials 180 | -10/Materials | Discovered new exit (range 13) 195 | -10/Materials | Identified exit to Mines 195 | -10/Materials | Entered Mines 313 | -10/Mines | Build established: Mutant 341 | -10/Mines | Met a Derelict shopkeep closing up shop 429 | -10/Mines | Learned Materials trap positions 601 | -10/Mines | Discovered new exit (range 8) 607 | -10/Mines | Identified exit to Materials 615 | -10/Mines | Entered Materials 615 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 616 | -9/Materials | Loaded intel: 21 trap records 661 | -9/Materials | Repaired Hrd. Light Armor Plating 898 | -9/Materials | Lost 4 parts (3p1w) 1077 | -9/Materials | Discovered new exit (range 13) 1101 | -9/Materials | Identified exit to Materials 1102 | -9/Materials | Entered another Materials area 1102 | -8/Materials | Evolved 2 slots: Propulsion x2 1212 | -8/Materials | Repaired Hrd. Light Armor Plating 1240 | -8/Materials | Repaired Com. Wheel 1279 | -8/Materials | Repaired Cesium-ion Thruster 2133 | -8/Materials | Build established: Scavenger-Mutant 2308 | -8/Materials | Garrison activated, responded to threat 2374 | -8/Materials | Discovered new exit (range 9) 2414 | -8/Materials | Identified exit to Factory 2416 | -8/Materials | Entered Factory 2416 | -7/Factory | Evolved 2 slots: Utility x2 2616 | -7/Factory | Identified exit to Lower Caves 2822 | -7/Factory | Fabricated Aerolev Unit? 2837 | -7/Factory | Lost 4 parts (2n2u) 2946 | -7/Factory | Fabricated Aerolev Unit (x1) 3085 | -7/Factory | Fabricated Aerolev Unit? 3173 | -7/Factory | Discovered new exit (range 13) 3176 | -7/Factory | Identified exit to Factory 3181 | -7/Factory | Entered another Factory area 3181 | -6/Factory | Evolved 2 slots: Utility x2 3554 | -6/Factory | Build established: Mutant 3798 | -6/Factory | Discovered new exit (range 6) 3831 | -6/Factory | Identified exit to Lower Caves 3869 | -6/Factory | Found Prototype Processor 3869 | -6/Factory | Identified Exp. Signal Interpreter 4178 | -6/Factory | Fabricated Aerolev Unit? 4333 | -6/Factory | Repaired Gravmag Array 4394 | -6/Factory | Repaired Aerolev Unit 4421 | -6/Factory | Repaired Grenade Launcher 4426 | -6/Factory | Discovered new exit (range 12) 4490 | -6/Factory | Identified exit to Factory 4490 | -6/Factory | Entered another Factory area 4490 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4623 | -5/Factory | Identified exit to Factory 4683 | -5/Factory | Repaired Fission Core 4824 | -5/Factory | Allied Derelicts emerged from ambush trap array 4845 | -5/Factory | Discovered new exit (range 11) 4849 | -5/Factory | Identified exit to Extension 4868 | -5/Factory | Entered Extension 4868 | -5/Extension | Accompanied by 3 allies 4941 | -5/Extension | Spotted B-75 Beast 5236 | -5/Extension | Rescued a captive Derelict 5271 | -5/Extension | Energy Cycler disabled 5273 | -5/Extension | Rescued a captive Derelict 5274 | -5/Extension | Rescued a captive Derelict 5276 | -5/Extension | Rescued a captive Derelict 5277 | -5/Extension | Rescued a captive Derelict 5283 | -5/Extension | Rescued A7 5408 | -5/Extension | Spotted B-75 Beast 5410 | -5/Extension | Discovered exit to Factory (range 15) 5423 | -5/Extension | Entered Factory 5423 | -4/Factory | Accompanied by 1 ally (A7) 5423 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 5525 | -4/Factory | Spotted B-86 Titan 5589 | -4/Factory | Destroyed B-86 Titan 5611 | -4/Factory | Lost 9 parts (3n3u3w) 5680 | -4/Factory | Lost 7 parts (1p2n4w) 5713 | -4/Factory | Destroyed 8 combat bots 5754 | -4/Factory | Lost 3 parts (1n1u1w) 5889 | -4/Factory | Core integrity fell below 50% 5899 | -4/Factory | Core integrity fell below 20% 5910 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 05894_ Penetrated by Slug. 05894_ Slug penetrates Wall. 05894_ Slug penetrates W-44 Eye. 05894_ Plasma Rifle destroyed. 05896_ Penetrated by Slug. 05896_ Slug penetrates Wall. 05896_ Slug penetrates G-67 Veteran. 05896_ Dropped Lrg. Storage Unit. 05896_ Dropped Lgt. Antimatter Reactor. 05897_ Penetrated by Slug. 05897_ Critical hit. 05897_ Adv. Coolant Injector destroyed. 05897_ Slug penetrates Wall. 05897_ U-05 Engineer lays Concrete. 05897_ Penetrated by Slug. 05897_ Slug penetrates Wall. 05897_ Slug penetrates W-44 Eye. 05899_ Penetrated by Slug. 05901_ Imp. Target Analyzer destroyed. 05905_ Acquired Adv. Cryofiber Web. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????########??????????????? | | ???????????????????????????# ?????????????? | | ???????????????????????????# """ """??? ?????????? | | ???????????????????????????# """ """ #????????? | | ??????????????????########## """ """ #????????? | | ??????????????????+ + #????????? | | ??????????????????# # """ """ #????????? | | ??????????????????# ]]! + """ """ #????????? | | ??????????????????# ]]! @ # """ """ #????????? | | ??????????????????# ]] # #????????? | | ??????????????????# # ""T"" #????????? | | ??????????????????+ """ # """"" #????????? | | ??????????????????# """ # #????????? | | ??????????????????# """ #######/############??? | | ????????????????? ^ #??? | | ???????????????? #??? | | ??????????????? **! g #??? | | ????????????? ? ? **!gg #??? | | ???????????????????? *!! #??? | | ???????????????????? #??? | | ????????????????????? *[*! #??? | | ?????????????????????### #########+####%= #??? | | ???????????????????????# ?????????? #! #### | | ???????????????????????? ?????????? # | | ????????????????????????????????? # | | ????????????????????????????? # %%% """ " | | ???????????????????????????? # %%% """ % | | ???????????????????????????? # %%% """ " | | ??????????????????????????? ] # | | ??????????????????????????? # %%" " " | | ??????????????????????????? # "% "" | | ?????????????????????????? # """ | | ?????????????????????????? # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 100 Energy Generation 37 Energy Capacity 520 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Power Amplification 20 Base Temperature (-) 200 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 66 Evasion (%) 66 Target Analysis 6 Armor Integrity Analysis 50 Recoil Reduction 2 Matter Filtering 30 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Aerolev Unit | -8/Materials | Scanalyzed Imp. Hover Unit | -8/Materials | Scanalyzed Electrolaser | -8/Materials | Scanalyzed Assault Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ M-22 Extractor | -5/Extension | Hacked Fabricated ------------ Aerolev Unit | x1 | -7/Factory Aerolev Unit | x1 | -7/Factory Aerolev Unit | x1 | -7/Factory Aerolev Unit | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Prison Break Challenges ------------ None Game ------ Seed WeightFactoryShotgun Manual? 0 Play Time 01:16:57 Cumulative 91.7 hours Start 2021.09.20 @ 23:59:42 End 2021.09.21 @ 01:40:11 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 66 Rogue 0 Adventurer 66 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 54 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b532d9c6-cdd5-4a13-9c18-52dcf183a7dc