Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.14 @ 23:24:21 Player: ok-primus Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (21) 105 Value Destroyed (458) 458 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 4763 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 674/850 Matter 295/300 Energy 1802/2100 System Corruption 0% Temperature Cool (0) Movement Flying (34) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Cooled Airjet Xenon Bombardment Thruster Improved Cesium-ion Thruster > --- UTILITY (5) ------ Superbattery Improved Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Cesium-ion Thruster Improved Utility Shielding Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Cooled Airjet Cesium-ion Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Improved Cesium-ion Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Heat Sink Superbattery Maneuvering Thrusters Maneuvering Thrusters Shield Generator > --- WEAPON ----------- Plasma Rifle Improved Heavy Laser > --- INVENTORY -------- Improved Utility Shielding Light Armor Plating Cooled Pulse Rifle Rocket Launcher [Rating: 63] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Cooled Airjet Flight Unit Xenon Bombardment Thruster Utility Superbattery Device Shield Generator Storage Superbattery Processor Targeting Computer Protection Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Hammer Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Slots Evolved 8 | . . . . . 4 2 2 . . Power 1 | . . . . . 1 . . . . Propulsion 4 | . . . . . 2 . 2 . . Utility 3 | . . . . . 1 2 . . . Weapon . | . . . . . . . . . . Parts Attached 60 | 8 1 . 5 . 19 15 7 1 4 Power 10 | 2 . . . . 4 1 2 . 1 Engine 10 | 2 . . . . 4 1 2 . 1 Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 16 | 2 . . 2 . 3 7 2 . . Treads 2 | . . . 2 . . . . . . Leg 7 | 2 . . . . 3 2 . . . Wheel . | . . . . . . . . . . Hover 2 | . . . . . . 2 . . . Flight 5 | . . . . . . 3 2 . . Utility 15 | 2 1 . 2 . 3 3 1 1 2 Device 5 | . . . . . 2 2 1 . . Storage 4 | 2 . . 2 . . . . . . Processor 3 | . 1 . . . 1 . . . 1 Hackware . | . . . . . . . . . . Protection 3 | . . . . . . 1 . 1 1 Artifact . | . . . . . . . . . . Weapon 19 | 2 . . 1 . 9 4 2 . 1 Energy Gun 11 | 2 . . 1 . 3 2 2 . 1 Energy Cannon 1 | . . . . . . 1 . . . Ballistic Gun 2 | . . . . . 2 . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 2 | . . . . . 1 1 . . . Special Weapon 1 | . . . . . 1 . . . . Impact Weapon 2 | . . . . . 2 . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . . 3 1 . . Parts Lost 14 | . . . . . 3 . . 4 7 Power 3 | . . . . . 1 . . . 2 Propulsion 2 | . . . . . . . . 1 1 Utility 5 | . . . . . . . . 3 2 Weapon 4 | . . . . . 2 . . . 2 Highest Loss Streak 5 | . . . . . 3 . . 4 5 Average Slot Usage (%) 96 | . 97 100 100 100 99 91 79 81 52 Engine 13 | . 14 14 14 14 18 12 7 9 2 Treads 15 | . . . 19 28 9 2 . . . Leg 11 | . 28 28 8 . 27 20 . . . Hover 1 | . . . . . . 4 6 6 6 Flight 1 | . . . . . . 2 23 29 17 Device 4 | . . . . . 6 15 26 12 4 Storage 20 | . 14 14 24 28 18 12 6 6 6 Processor 2 | . 12 14 3 . 2 . . . 5 Protection 1 | . . . . . . 6 . 3 4 Energy Gun 21 | . 28 28 28 28 11 6 8 13 4 Naked Turns . | . . . . . . . . . . Heaviest Build 70 | 17 17 13 45 45 52 70 35 35 29 Greatest Support 45 | 20 20 20 40 40 30 45 36 36 29 Greatest Overweight (x) 2 | 2 . . 2 1 1 2 . . 1 Average Overweight (x) . | . . . . 1 1 . . . . Largest Inventory Capacity 12 | 8 8 6 12 12 12 12 4 4 4 Average Capacity 10 | 6 6 6 10 12 12 9 4 4 4 Most Carried 12 | 6 6 6 7 12 12 12 4 4 4 Average Carried 7 | 4 5 6 5 8 11 9 4 3 3 Final Capacity 12 | 8 6 6 12 12 12 4 4 4 4 Final Carried 12 | 6 6 6 7 12 12 4 4 4 3 Class Distribution -------------------- 90% | Mutant 5% | Sprinter 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Sprinter | -6/Factory Sprinter | -6/Lower Caves Mutant | -6/Lower Caves Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Matter Collected 805 | 261 . 25 . 54 160 148 93 44 20 Remotely . | . . . . . . . . . . Salvage Created 688 | 92 . . . 102 189 212 93 . . Parts 41 | 1 . . . 12 15 7 6 . . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . 4 3 Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Combat Hostiles Destroyed 16 | . . . . 4 6 5 1 . . Guns 8 | . . . . 4 2 1 1 . . Cannons 4 | . . . . . . 4 . . . AOE 4 | . . . . . 4 . . . . Classes Destroyed 8 | 1 . . . 2 1 4 . . . Worker 1 | . . . . . . 1 . . . Builder 2 | . . . . 1 . . 1 . . Recycler 2 | 1 . . . . 1 . . . . Swarmer 10 | . . . . 4 4 2 . . . Grunt 1 | . . . . . . 1 . . . Duelist 1 | . . . . . . 1 . . . Sentry 3 | . . . . . 2 . 1 . . Programmer 1 | . . . . . . 1 . . . Best Kill Streak 7 | 1 . . . 5 7 3 2 . . Combat Bots Only 6 | . . . . 4 6 3 1 . . Max Kills in Single Turn 3 | 1 . . . 2 3 1 2 . . Gunslinging 1 | . . . . 1 . . . . . Exploded 3 | . . . . . 3 . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Damage Taken 1836 | . . . . 282 336 309 99 347 463 Core 323 | . . . . 49 64 34 37 71 68 Absorbed by Shields 321 | . . . . . 128 117 41 35 . Core Remaining (%) 90 | 100 . . . 80 88 95 . . . Volleys Fired 59 | 5 . 1 . 9 20 17 4 . 3 Largest 2 | 2 . 1 . 2 2 2 2 . 1 Hottest 140 | 80 . 40 . 80 80 100 140 . 20 Shots Fired 96 | 10 . 1 . 17 25 32 8 . 3 Gun 76 | 10 . 1 . 17 22 15 8 . 3 Cannon 15 | . . . . . . 15 . . . Launcher 5 | . . . . . 3 2 . . . Special . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Thermal 43 | . . . . . 2 30 8 . 3 Explosive 5 | . . . . . 3 2 . . . Electromagnetic 48 | 10 . 1 . 17 20 . . . . Robot Hit Streak 14 | 4 . 5 . 6 11 14 2 . 1 Robot Miss Streak 3 | 2 . . . 3 2 2 1 . 1 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . . . . 2 . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . Shots Hit Robots 65 | 6 . 1 . 9 19 25 4 . 1 Core Hits 34 | 2 . . . 5 12 12 3 . . Critical Hits . | . . . . . . . . . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Melee Attacks 40 | . . . . . 40 . . . . Impact 40 | . . . . . 40 . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 1532 | 77 . 12 . 131 492 650 150 . 20 Guns 832 | 77 . 12 . 106 188 279 150 . 20 Cannons 348 | . . . . . . 348 . . . Explosions 329 | . . . . 25 304 . . . . Melee . | . . . . . . . . . . Ramming 23 | . . . . . . 23 . . . Kinetic . | . . . . . . . . . . Thermal 864 | . . . . 25 42 627 150 . 20 Explosive 274 | . . . . . 274 . . . . Electromagnetic 371 | 77 . 12 . 106 176 . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption . | . . . . . . . . . . Average Corruption . | . . . . . . . . . . Corruption Purged . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 16 | . . . . . 8 8 . . . Projectiles 8 | . . . . . . 8 . . . Explosions 8 | . . . . . 8 . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 45 | . . . . 34 . 11 . . . Shots 1 | . . . . 1 . . . . . Rammed 2 | . . . . . . 2 . . . Targets Rammed 2 | . . . . . . 2 . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 164 | 90 . . . 144 40 63 164 25 5 Average Temperature 40 | 47 . . . 69 15 27 86 10 5 Received Heat Transfer 283 | . . . . . 96 72 28 60 27 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 8 | . . . . . . 7 1 . . Heat Transferred 1578 | . . . . 50 75 1168 248 . 37 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . 1 1 . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Peak Influence 188 | 5 26 9 . 99 188 129 65 . . Average Influence 29 | 1 14 9 . 5 68 43 24 . . Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 100 . . Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 3 | . . . . . . 2 . . 1 Investigation . | . . . . . . . . . . Extermination 1 | . . . . . . 1 . . . Reinforcement 1 | . . . . . . 1 . . . Assault 1 | . . . . . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Distress Signals . | . . . . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 61 | . 1 . . 7 9 13 1 16 14 Peak Tracking Total 15 | . 1 . . 4 6 7 1 15 13 Tactical Retreats 7 | . . . . . . 3 . 3 1 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Traps Triggered 1 | . . . . . . 1 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Machines Disabled . | . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Machines Accessed 2 | . 1 . . . . 1 . . . Terminals 2 | . 1 . . . . 1 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 5 | . 4 . . . . 1 . . . Successful 2 | . 1 . . . . 1 . . . Failed 3 | . 3 . . . . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 6 | . 4 . 1 . . 1 . . . Terminals 5 | . 4 . . . . 1 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 2 | . 1 . . . . 1 . . . Level Access Points 1 | . . . . . . 1 . . . Branch Access Points 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 1 | . 1 . . . . . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Total Allies 2 | . . . . 2 . . . . . Largest Group 2 | . . . . 2 . . . . . Highest-Rated Group 45 | . . . . 45 . . . . . Highest-Rated Ally 31 | . . . . 31 . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 4 | . . . . 4 . . . . . Total Damage 64 | . . . . 64 . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 . . . 2 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Turns Passed 3676 | 72 68 120 1243 891 540 499 66 93 84 Spaces Moved 2747 | 37 53 99 757 470 219 431 138 327 216 Core 11 | 11 . . . . . . . . . Treads 979 | . . . 509 470 . . . . . Legs 804 | 26 53 99 248 . 219 159 . . . Wheels . | . . . . . . . . . . Hover 98 | . . . . . . 98 . . . Flight 855 | . . . . . . 174 138 327 216 Fastest Speed 27 | 50 120 120 120 180 150 32 27 27 29 Average Speed 117 | 110 120 120 162 180 150 90 31 27 32 Slowest Speed 200 | 150 120 120 200 180 150 180 32 29 107 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 8 | . . . . . . 1 1 6 . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 33 | 4 13 22 88 77 18 14 5 57 40 Regions Visited 9 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . 1 . . . . 1 . . . Unknown Exits Taken 7 | 1 . 1 1 1 1 . 1 1 . Scrap Searched 6 | . . 1 . 2 . . . 1 2 Spaces Dug 25 | . . . . . 11 14 . . . Terrain Destroyed 54 | . . . . 6 34 14 . . . Melee 11 | . . . . . 11 . . . . Projectile . | . . . . . . . . . . AOE 43 | . . . . 6 23 14 . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Total 3036 | 54 58 99 769 498 351 511 148 322 226 Wait 67 | . . . . 15 28 24 . . . Move 2723 | 36 52 98 756 469 218 428 135 315 216 Hop 7 | . . . . . . 1 1 5 . Pick Up 32 | 5 2 . 3 5 14 3 . . . Fast Attach 29 | 7 1 . 4 . 2 7 6 . 2 Attach 16 | . . . . . 7 6 . 1 2 Detach 11 | . . . 2 . 1 6 . 1 1 Swap 15 | 1 . . 1 . 10 2 1 . . Drop 35 | . 3 . 3 . 11 15 1 . 2 Fire 59 | 5 . 1 . 9 20 17 4 . 3 Melee 40 | . . . . . 40 . . . . Ram 2 | . . . . . . 2 . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 5 exits: *Fac x4 / [*Low]) -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 90 | -10/Materials | Identified exit to Mines 141 | -10/Materials | Entered Mines 255 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 256 | -10/Mines | Discovered new exit (range 5) 261 | -10/Mines | Entered Exiles 284 | -10/Exiles | Discovered new exit (range 15) 310 | -10/Exiles | Build established: Mutant 319 | -10/Exiles | Met 8R-AWN 338 | -10/Exiles | Met EX-HEX 377 | -10/Exiles | Met EX-BIN 391 | -10/Exiles | Aligned with FarCom system 392 | -10/Exiles | Given EX-Vault access code 421 | -10/Exiles | Opened EX-Vault 436 | -10/Exiles | Found Prototype Storage 436 | -10/Exiles | Identified Superbattery 488 | -10/Exiles | Warned to stay clear of 0b10 Research branches 520 | -10/Exiles | Met EX-DEC 889 | -10/Exiles | Visited The Gauntlet 1134 | -10/Exiles | Discovered new exit (range 12) 1504 | -10/Exiles | Left Exiles lab with Superbattery 1504 | -10/Exiles | Entered Mines 2384 | -9/Mines | Discovered new exit (range 7) 2395 | -9/Mines | Entered Materials 2395 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 2670 | -8/Materials | Lost 3 parts (1p2w) 2927 | -8/Materials | Discovered new exit (range 5) 2935 | -8/Materials | Entered Factory 2935 | -7/Factory | Evolved 2 slots: Utility x2 3382 | -7/Factory | Identified exit to Factory 3416 | -7/Factory | Discovered new exit (range 8) 3434 | -7/Factory | Entered another Factory area 3434 | -6/Factory | Evolved 2 slots: Propulsion x2 3480 | -6/Factory | Discovered new exit (range 4) 3500 | -6/Factory | Entered Lower Caves 3573 | -6/Lower Caves | Learned Factory security intel 3577 | -6/Lower Caves | Lost 4 parts (1n3u) 3592 | -6/Lower Caves | Discovered new exit (range 4) 3592 | -6/Lower Caves | Learned location of 1 exit from Factory 3593 | -6/Lower Caves | Entered another Lower Caves area 3612 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3652 | -6/Lower Caves | Lost 5 parts (2p1n1u1w) 3677 | -6/Lower Caves | Self-destructed Last Messages --------------- 03612_ G-50 Soldier springs to life. 03612_ L-41 Fighter springs to life. 03615_ Penetrated by Slug. 03616_ Y-64 Sentinel: "REQUESTING BACKUP." 03616_ S-27 Virus destroyed. 03617_ Slug penetrates Wall. 03617_ Plasma Rifle destroyed. 03618_ Slug penetrates Wall. 03620_ Penetrated by Slug. 03620_ Nuclear Pulse Thruster destroyed. 03620_ Lgt. Armor Plating destroyed. 03620_ Dropped Imp. Heavy Laser. 03620_ Dropped Imp. Utility Shielding. 03621_ Imp. Deuterium Engine destroyed. 03623_ Slug penetrates Wall. 03636_ Searching scrap... 03636_ Found 37 Matter. 03636_ Found Kinecellerator. 03653_ Maneuvering Thrusters destroyed. 03675_ Cld. Pulse Rifle destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #######??????????????????????????????????????????? | | # #????????????????????????????????????#?????? | | #?????##???#######???????????????????? ##### | | #?#### #???# #########??????????? | | ### #???# % %? ##?? | | # ## #???## ########## = ? | | ## #????# ss s ?? | | ?# ###???## @ #???????# | | ### ##?????# ######### #??????## | | ###???####s ##?????????????#####?? | | ### ####### ###???####???????# ##??# | | ## ### ##?????# ###????## ##??# | | #?###??????# ##??## #??# | | ######??????????# ##?# #?## | | # ## ##???????????????## #### #?# | | ##### ##????????????????## ##" #### | | ???# ##????????????????# | | ???# ##???????????????## # | | ???## ##???????????????#### # | | ????## #?????????????????## =####### # | | ?????## #?????????????????# =% #??""# ## | | ??????# ###???????????????# # "# ### | | ??????## ###?????????????# # #?# | | ???????### ##????????????# # ?# | | ?????????# ##??????????##! # # "# ?? | | ???#####?# #??######## [ ## #""""# ?? | | ???# #### ## ## ### ######? ?? | | ???# ### #??### ####### ## ##?# ?????? ##? | | ???# ## ###??????????# #??#### ?????#??? | | ??## ### ####???????# ##????? ???????? | | ?## #### ########## #?????? ???????? | | ## ### #??????? ??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Energy Generation 23 Energy Capacity 2455 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Utility Shielding 66 Evasion (%) 70 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FlyingSuperchargedPropulsion Manual? 0 Play Time 00:39:19 Cumulative 28.0 hours Start 2020.05.14 @ 22:45:45 End 2020.05.14 @ 23:24:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 26 Gallery% 33 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5cbd87b0-3a0f-4a55-9697-7e273bb65805