Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.10 @ 16:46:48 Player: Sirracha Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (63) 315 Value Destroyed (1890) 1890 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5465 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 274/300 Energy 100/100 System Corruption 3% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ Advanced Targeting Computer Advanced Targeting Computer System Shield > --- WEAPON (2) ------- Improved Datajack > --- INVENTORY (5) ---- Micro Nuclear Core Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Small Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Layered Light Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Field Laser Gauss Rifle > --- INVENTORY -------- Micro Nuclear Core Improved Heat Sink Enhanced Optical Array Improved Sensor Array System Shield Improved EM Pulse Cannon Improved EM Pulse Cannon Improved Datajack [Rating: 51] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Advanced Targeting Computer Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Layered Light Armor Plating Weapon Field Laser Energy Gun Field Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 7 | . . . 1 2 2 2 Weapon . | . . . . . . . Parts Attached 91 | 6 8 2 23 25 8 19 Power 15 | 1 1 . 3 7 1 2 Engine 10 | 1 1 . 2 6 . . Core 5 | . . . 1 1 1 2 Reactor . | . . . . . . . Propulsion 14 | 2 . . 6 4 . 2 Treads 3 | 2 . . 1 . . . Leg 11 | . . . 5 4 . 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 32 | 1 2 1 4 12 5 7 Device 14 | . 2 1 . 6 2 3 Storage 2 | 1 . . . 1 . . Processor 8 | . . . 3 2 2 1 Hackware 1 | . . . . . . 1 Protection 7 | . . . 1 3 1 2 Artifact . | . . . . . . . Weapon 30 | 2 5 1 10 2 2 8 Energy Gun 5 | 2 1 . . 1 1 . Energy Cannon 6 | . . . . . . 6 Ballistic Gun 12 | . 1 . 10 1 . . Ballistic Cannon 2 | . 2 . . . . . Launcher 2 | . 1 1 . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 3 | . . . . . 1 2 Unidentified Prototypes 3 | . . 1 1 1 . . Parts Lost 20 | . . . 4 2 1 13 Power 3 | . . . 1 1 . 1 Propulsion 6 | . . . 1 1 1 3 Utility 6 | . . . 1 . . 5 Weapon 5 | . . . 1 . . 4 Highest Loss Streak 5 | . . . 4 1 1 5 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 93 | . 99 100 88 99 99 83 Engine 6 | . 14 14 9 8 . . Core 2 | . . . 1 . 6 5 Treads 7 | . 28 28 6 . . . Leg 14 | . . . 21 26 22 11 Device 9 | . 13 14 3 8 10 12 Storage 9 | . 14 14 11 9 7 5 Processor 15 | . . . 11 18 23 25 Protection 5 | . . . 3 9 11 7 Energy Gun 3 | . 2 . . 8 7 3 Ballistic Gun 10 | . 11 14 20 9 7 2 Ballistic Cannon 1 | . 12 . . . . . Launcher 1 | . . 14 . . . . Peak Build Rating 51 | 6 7 16 23 31 40 51 Average Rating 25 | 4 6 9 15 23 38 41 On Entrance 15 | . 6 7 16 14 31 37 Naked Turns . | . . . . . . . Heaviest Build 28 | 14 17 15 24 24 27 28 Greatest Support 47 | 40 40 40 40 42 42 47 Greatest Overweight (x) 3 | . . . 3 . . 3 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 7 Most Carried 8 | 4 8 8 8 8 8 8 Average Carried 7 | 2 7 7 7 7 7 6 Final Capacity 8 | 8 8 8 8 8 8 5 Final Carried 8 | 4 8 8 8 8 8 1 Class Distribution -------------------- 51% | Scavenger-Mutant 48% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Matter Collected 1872 | 203 228 108 570 398 215 150 Remotely . | . . . . . . . Salvage Created 2529 | . 254 64 658 865 507 181 Parts 141 | . 15 4 49 36 21 16 Haulers Intercepted 5 | . . . 2 3 . . Recyclers Shooed 6 | . . . 1 4 . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 43 | . 9 2 12 10 7 3 Guns 31 | . . 1 12 10 7 1 Cannons 10 | . 9 . . . . 1 AOE 1 | . . 1 . . . . Classes Destroyed 12 | . 2 . 8 1 1 . Worker 1 | . . . 1 . . . Hauler 5 | . . . 2 3 . . Recycler 5 | . . . 1 2 2 . Operator 3 | . 1 . 1 . . 1 Watcher 6 | . . . 3 . 2 1 Swarmer 8 | . . . 4 . 2 2 Grunt 25 | . 9 2 5 7 2 . Brawler 3 | . . . 1 1 1 . Duelist 2 | . . . 1 . . 1 Sentry 3 | . . . 1 1 1 . Hunter 1 | . . . . 1 . . Programmer 1 | . . . . . 1 . Best Kill Streak 7 | . 2 2 7 5 5 2 Combat Bots Only 7 | . 2 2 7 3 3 2 Max Kills in Single Turn 2 | . 1 1 1 2 1 1 Gunslinging . | . . . . . . . Exploded 1 | . . 1 . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Hostile Shots Fired 441 | . 44 8 72 64 53 200 Missed 142 | . 14 4 17 20 20 67 Damage Taken 4457 | . 353 78 662 703 384 2277 Core 1103 | . 15 21 114 63 39 851 Absorbed by Shields 158 | . . . . . . 158 Regen/Repaired (Parts) 130 | . . . 130 . . . Core Remaining (%) 87 | 100 . 85 71 88 94 . Volleys Fired 224 | . 42 7 52 58 25 40 Largest 2 | . 2 2 2 2 2 2 Hottest 91 | . 85 50 46 91 91 91 Shots Fired 383 | . 77 9 92 107 50 48 Gun 310 | . 35 7 92 107 50 19 Cannon 67 | . 38 . . . . 29 Launcher 6 | . 4 2 . . . . Special . | . . . . . . . Kinetic 254 | . 63 7 92 58 25 9 Thermal 103 | . 10 . . 49 25 19 Explosive 6 | . 4 2 . . . . Electromagnetic 20 | . . . . . . 20 Robot Hit Streak 13 | . 10 12 9 9 13 10 Robot Miss Streak 5 | . 4 . 5 4 3 1 Penetration Max 1 | . . . . 1 1 1 Secondary Targets 4 | . . . 1 2 1 . Max Gunslinging Chain 1 | . . . 1 1 1 . Shots Hit Robots 269 | . 48 9 58 73 36 45 Core Hits 102 | . 16 6 29 26 16 9 Critical Kills . | . . . . . . . Critical Parts Destroyed 3 | . 1 . . 2 . . Critical Strikes 7 | . 1 . . 5 1 . Burn 4 | . . . . 3 1 . Destroy 3 | . 1 . . 2 . . Melee Attacks 4 | . . . . . 1 3 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Follow-up Attacks . | . . . . . . . Damage Inflicted 4789 | . 713 148 949 1263 759 957 Guns 3501 | . 187 54 949 1263 759 289 Cannons 1094 | . 501 . . . . 593 Explosions 169 | . . 94 . . . 75 Melee . | . . . . . . . Ramming 25 | . 25 . . . . . Kinetic 2960 | . 627 54 949 688 452 190 Thermal 1312 | . 61 . . 575 307 369 Explosive 169 | . . 94 . . . 75 Electromagnetic 323 | . . . . . . 323 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . . . 7 . . 3 Average Corruption 5 | . . . 7 . . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 30 | . . . 24 . . 6 Message Errors 10 | . . . 8 . . 2 Matter Fused 5 | . . . 5 . . . Heat Flow Errors 3 | . . . 2 . . 1 Energy Discharges 5 | . . . 4 . . 1 Parts Rejected 1 | . . . . . . 1 Parts Fused 2 | . . . 2 . . . Data Loss (minor) 2 | . . . 1 . . 1 Data Loss (major) 1 | . . . 1 . . . Weapon Failures 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 87 | . . . . . . 87 Projectiles 57 | . . . . . . 57 Explosions 30 | . . . . . . 30 Melee . | . . . . . . . Knockbacks 8 | . 8 . . . . . Impact 1 | . 1 . . . . . Kinetic 7 | . 7 . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 81 | . . 11 . . . 70 Shots 2 | . . 1 . . . 1 Rammed 3 | . 3 . . . . . Targets Rammed 3 | . 3 . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 351 | . 300 37 286 351 62 218 Average Temperature 83 | . 80 23 103 106 35 84 Received Heat Transfer 1131 | . 216 54 273 369 132 87 Effects 2 | . 1 . . 1 . . Energy Bleed 2 | . 1 . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 2 | . . . . . . 2 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . . . . 4 1 . Heat Transferred 2923 | . 185 . . 1480 740 518 Parts Sabotaged 3 | . . . . . . 3 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Peak Influence 290 | . 290 145 173 230 120 155 Initial 84 | . . 84 . 13 18 57 Average 72 | . 154 88 50 96 58 36 Maximum Alert Level 1 | . 1 . . 1 . . Low Security (%) 94 | 100 72 100 100 86 100 100 Level 1 5 | . 27 . . 13 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . 3 . 2 2 1 2 Investigation 2 | . 1 . 1 . . . Extermination 2 | . . . . . 1 1 Reinforcement 6 | . 2 . 1 2 . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Distress Signals 4 | . . . 2 1 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 114 | . 26 2 19 19 12 36 Peak Tracking Total 14 | . 4 2 5 5 3 14 Tactical Retreats 14 | . 2 . 2 3 1 6 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Traps Triggered 7 | . . . 2 . . 5 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Disabled 5 | . 2 . 2 . . 1 Max in Single Turn 1 | . 1 . 1 . . 1 Garrison Access 2 | . . . . . 1 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Accessed 21 | . 3 . 5 5 5 3 Terminals 14 | . 2 . 4 4 2 2 Fabricators 1 | . . . . . 1 . Repair Stations 1 | . . . 1 . . . Recycling Units 2 | . 1 . . . 1 . Scanalyzers 1 | . . . . 1 . . Garrison Access 2 | . . . . . 1 1 Total Hacks 49 | . 8 . 14 14 7 6 Successful 23 | . 4 . 6 6 2 5 Failed 25 | . 4 . 8 8 5 . Catastrophic 3 | . . . 2 . 1 . Database Lockouts 1 | . . . . . . 1 Manual 14 | . 3 . 5 5 1 . Terminals 33 | . 6 . 11 8 3 5 Fabricators 1 | . . . . . 1 . Repair Stations 3 | . . . 3 . . . Recycling Units 4 | . 2 . . . 2 . Scanalyzers 6 | . . . . 6 . . Garrison Access 2 | . . . . . 1 1 Terminal Hacks 12 | . 2 . 4 2 . 4 Record 3 | . . . 1 . . 2 Robot Analysis 2 | . 1 . . 1 . . Alert Level 2 | . . . 1 . . 1 Unreport Threat 1 | . . . 1 . . . Locate Traps 3 | . 1 . 1 . . 1 Zone Layout 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks 2 | . 1 . . . 1 . Retrieve Components 2 | . 1 . . . 1 . Scanalyzer 4 | . . . . 4 . . Insert Component 1 | . . . . 1 . . Analyze 3 | . . . . 3 . . Garrison Access Hacks 2 | . . . . . 1 1 Seal Access 2 | . . . . . 1 1 Unauthorized Hacks 1 | . 1 . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Tunnel 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 16 | . 2 . 4 5 4 1 Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 51 | . . . 51 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 5 | . 5 . . . . . Parts Scanalyzed 1 | . . . . 1 . . Part Schematics Acquired 1 | . . . . 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked 2 | . . . . . . 2 Non-combat . | . . . . . . . Combat 2 | . . . . . . 2 Robot Hacks Applied 2 | . . . . . . 2 parse_system 2 | . . . . . . 2 Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 1 | . . . . . 1 . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Total Allies 4 | . . . . . 1 3 Largest Group 3 | . . . . . 1 3 Highest-Rated Group 93 | . . . . . 32 93 Highest-Rated Ally 32 | . . . . . 32 31 Total Orders 1 | . . . . . 1 . GUARD 1 | . . . . . 1 . Ally Attacks 13 | . . . . . 9 4 Total Damage 292 | . . . . . 226 66 Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Robot Analysis Total 2 | . 1 . . 1 . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Turns Passed 5771 | 98 792 567 988 912 945 1469 Spaces Moved 2946 | 54 389 339 507 400 447 810 Core 120 | 3 . . 2 . . 115 Treads 910 | 51 389 339 131 . . . Legs 1916 | . . . 374 400 447 695 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 120 120 123 50 Average Speed 140 | 153 160 160 130 120 123 146 Slowest Speed 200 | 160 160 160 200 123 125 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 3 42 58 29 34 11 21 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . 1 . . . . . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched 1 | . . 1 . . . . Spaces Dug 4 | . 4 . . . . . Terrain Destroyed 53 | . 15 14 . . . 24 Melee . | . . . . . . . Projectile 1 | . . . . . . 1 AOE 52 | . 15 14 . . . 23 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Total 4216 | 69 484 358 739 727 792 1047 Wait 816 | . 26 2 132 209 294 153 Move 2940 | 53 388 338 506 399 446 810 Hop . | . . . . . . . Pick Up 76 | 10 11 4 15 17 10 9 Fast Attach 11 | . . . 8 1 . 2 Attach 36 | 6 1 . 8 5 2 14 Detach 1 | . . . . . . 1 Swap 44 | . 7 2 7 19 6 3 Drop 56 | . 6 5 11 19 8 7 Fire 224 | . 42 7 52 58 25 40 Melee 4 | . . . . . 1 3 Ram . | . . . . . . . Kick . | . . . . . . . Crush 3 | . 3 . . . . . Escape Stasis 5 | . . . . . . 5 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat / [*Sto x2]) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 99 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 465 | -10/Materials | Discovered new exit (range 6) 610 | -10/Materials | Discovered new exit (range 10) 891 | -10/Materials | Entered Mines 935 | -10/Mines | Learned 2 Materials zone layouts 1089 | -10/Mines | Assembled infested the area 1094 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1154 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1257 | -10/Mines | Discovered new exit (range 6) 1329 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1332 | -10/Mines | Found Prototype Device 1333 | -10/Mines | Identified Exp. Sensor Array 1458 | -10/Mines | Entered Materials 1458 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1516 | -9/Materials | Discovered new exit (range 8) 1793 | -9/Materials | Lost 4 parts (1p1n1u1w) 1803 | -9/Materials | Destroyed 7 combat bots 1951 | -9/Materials | Discovered new exit (range 4) 2105 | -9/Materials | Build established: Scavenger-Mutant 2309 | -9/Materials | Repaired Imp. Assault Rifle 2413 | -9/Materials | Discovered new exit (range 16) 2445 | -9/Materials | Identified exit to Materials 2446 | -9/Materials | Entered another Materials area 2446 | -8/Materials | Evolved 2 slots: Utility x2 3329 | -8/Materials | Discovered new exit (range 5) 3357 | -8/Materials | Identified exit to Factory 3358 | -8/Materials | Entered Factory 3358 | -7/Factory | Evolved 2 slots: Utility x2 4251 | -7/Factory | Discovered new exit (range 10) 4262 | -7/Factory | Identified exit to Factory 4303 | -7/Factory | Entered another Factory area 4303 | -6/Factory | Evolved 2 slots: Utility x2 5098 | -6/Factory | Lost 5 parts (1n1u3w) 5249 | -6/Factory | Build established: Mutant 5293 | -6/Factory | Central database locked down 5380 | -6/Factory | Lost 3 parts (1n1u1w) 5586 | -6/Factory | Allied Derelicts emerged from ambush trap array 5635 | -6/Factory | Cargo convoy interrupted 5671 | -6/Factory | Lost 3 allies 5726 | -6/Factory | Core integrity fell below 50% 5745 | -6/Factory | Core integrity fell below 20% 5772 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05746_ Penetrated by Slug. 05746_ Field strength at 65. 05746_ Penetrated by Slug. 05747_ Field strength at 58. 05748_ Penetrated by Slug. 05748_ Field strength at 51. 05749_ K-01 Serf collects debris. 05749_ Field strength at 44. 05750_ Field strength at 37. 05751_ C-30 ARC bursts open, deploying its payload. 05751_ G-67 Veteran unfolds itself. 05751_ G-50 Soldier unfolds itself. 05751_ Field strength at 30. 05752_ K-01 Serf collects debris. 05752_ Field strength at 23. 05753_ Field strength at 16. 05769_ Jacked G-50 Soldier... >>parse_system Reading system data... 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Light Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Challenges ------------ None Game ------ Seed FluxNeutrinoLaser Manual? 0 Play Time 01:06:48 Cumulative 10.8 hours Start 2024.12.10 @ 15:37:21 End 2024.12.10 @ 16:46:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 15 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 14 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0cd2a21c-54cf-466c-bcfb-0a2e5d8be3f5