Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.07 @ 01:08:31 Player: Lord Draconis Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (273) 1365 Value Destroyed (8338) 8338 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (400) 400 TOTAL SCORE: 15443 Bonus ------- High Alert Combat Kills 400 Cogmind --------- Core Integrity 0/1000 Matter 145/300 Energy 98/100 System Corruption 8% Temperature Cool (27) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Advanced Signal Interpreter Advanced Targeting Computer Advanced Target Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Huge Storage Unit Experimental Sensor Array Plasma Cutter Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Treads Improved Treads Armored Medium Treads Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Advanced Target Analyzer Improved Propulsion Shielding Reflective Plating > --- WEAPON ----------- Heavy Phase Cannon Gauss Cannon > --- INVENTORY -------- Improved Ion Engine Improved Heat Sink Huge Storage Unit High-capacity Matter Pod Improved Sensor Array Experimental Sensor Array Improved Terrain Scanner Improved Terrain Scan Processor Improved Targeting Computer Advanced Targeting Computer Weapon Cycler Improved Medium Armor Plating Improved Heavy Armor Plating High-powered Tractor Beam Heavy Particle Cannon Heavy Plasma Cannon Hypervelocity Gauss Rifle Gauss Cannon Rocket Launcher Missile Launcher Heavy Rocket Launcher Plasma Cutter Great Maul [Rating: 70] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Improved Gravmag System Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Plasma Cannon Energy Gun Spread Laser Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Rocket Launcher Impact Weapon Great Maul Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Slots Evolved 10 | . . . 2 . 2 2 . . . . 2 . . 2 Power 1 | . . . . . . . . . . . . . . 1 Propulsion 4 | . . . 1 . 1 1 . . . . 1 . . . Utility 5 | . . . 1 . 1 1 . . . . 1 . . 1 Weapon . | . . . . . . . . . . . . . . . Parts Attached 149 | 6 12 1 33 1 23 15 1 2 1 7 26 5 4 12 Power 16 | 1 3 . 2 . 2 3 . . . 1 2 . . 2 Engine 16 | 1 3 . 2 . 2 3 . . . 1 2 . . 2 Core . | . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 45 | 2 1 . 12 . 5 3 . . . 2 10 2 3 5 Treads 32 | 2 1 . 12 . 5 3 . . . 2 2 2 . 3 Leg 1 | . . . . . . . . . . . . . . 1 Wheel 10 | . . . . . . . . . . . 6 . 3 1 Hover 2 | . . . . . . . . . . . 2 . . . Flight . | . . . . . . . . . . . . . . . Utility 47 | 1 5 . 10 . 6 7 1 2 1 3 6 2 . 3 Device 13 | . . . 1 . 2 3 . 1 . 2 2 1 . 1 Storage 7 | 1 4 . 1 . . . . . . . 1 . . . Processor 12 | . . . 2 . 1 4 1 . 1 . 2 . . 1 Hackware . | . . . . . . . . . . . . . . . Protection 15 | . 1 . 6 . 3 . . 1 . 1 1 1 . 1 Artifact . | . . . . . . . . . . . . . . . Weapon 41 | 2 3 1 9 1 10 2 . . . 1 8 1 1 2 Energy Gun 7 | 1 1 . 2 . 1 . . . . . 2 . . . Energy Cannon 6 | . . . 2 . 1 1 . . . . 1 . . 1 Ballistic Gun 8 | 1 2 1 1 . . . . . . 1 . 1 . 1 Ballistic Cannon 10 | . . . 2 . 4 1 . . . . 2 . 1 . Launcher 8 | . . . 2 . 3 . . . . . 3 . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . 1 1 . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . . . . . 1 . . . Parts Lost 56 | . . . 4 . 1 6 1 . . 5 13 5 4 17 Power 4 | . . . . . . . . . . . 1 . 1 2 Propulsion 26 | . . . 2 . . 1 1 . . 3 7 4 3 5 Utility 18 | . . . 2 . 1 5 . . . 1 2 . . 7 Weapon 8 | . . . . . . . . . . 1 3 1 . 3 Highest Loss Streak 11 | . . . 1 . 1 4 1 . . 3 3 4 4 11 To Critical Strikes 2 | . . . 1 . . . . . . . 1 . . . Average Backups 22 | . 12 14 23 25 24 24 24 24 24 21 23 23 24 21 Power 1 | . 2 3 2 1 1 1 1 1 1 . 1 1 1 . Propulsion 2 | . 2 3 4 4 3 3 2 2 2 1 . . . . Utility 9 | . 3 5 7 9 10 10 11 10 10 8 11 14 14 11 Weapon 7 | . 3 3 7 9 8 8 9 9 10 10 9 7 8 8 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 37 | . 2 1 5 2 11 2 . . . . 4 . . 10 Power 7 | . . . 3 . . 1 . . . . 2 . . 1 Propulsion . | . . . . . . . . . . . . . . . Utility 15 | . 1 1 . . 7 . . . . . 1 . . 5 Weapon 13 | . 1 . 2 2 3 1 . . . . 1 . . 3 Tool/Special 2 | . . . . . 1 . . . . . . . . 1 Average Slot Usage (%) 95 | . 97 100 99 100 99 98 99 100 98 93 86 77 70 81 Engine 9 | . 14 14 11 11 8 7 7 7 7 7 5 6 3 8 Treads 28 | . 27 28 32 33 35 37 38 38 38 31 11 2 7 7 Wheel 2 | . . . . . . . . . . . 16 13 5 14 Device 6 | . . . 2 . 9 9 7 11 15 13 10 12 12 7 Storage 9 | . 20 14 11 11 9 7 7 7 7 7 6 6 6 4 Processor 11 | . . . 10 11 9 13 15 15 15 15 16 20 20 17 Protection 6 | . 5 14 8 11 8 5 6 3 . 1 2 . . 7 Energy Gun 3 | . 14 14 3 . 3 1 . . . . 1 . . . Energy Cannon 4 | . . . 7 10 1 4 7 7 6 7 . 6 6 3 Ballistic Gun 3 | . 14 14 3 . . . . . . 4 4 6 2 . Ballistic Cannon 5 | . . . 7 9 13 7 7 7 6 2 2 . 3 4 Peak Build Rating 70 | 6 8 8 22 21 33 40 40 40 44 48 69 66 58 70 Average Rating 32 | 5 7 8 18 19 28 38 38 39 42 46 59 56 50 57 On Entrance 31 | . 6 8 8 20 21 33 39 39 40 44 47 66 58 46 Avg Prop Armor Cover (%) 8 | . . . 7 . . . . 6 7 8 9 9 16 15 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 128 | 11 48 30 106 102 105 117 117 117 110 111 118 110 110 128 Greatest Support 100 | 40 40 40 60 60 80 100 100 100 80 88 88 50 36 52 Greatest Overweight (x) 32 | . 1 . 2 1 1 1 1 1 1 1 9 3 32 10 Average Overweight (x) 1 | . . . . 1 1 1 1 1 1 1 1 2 4 2 Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 14 15 24 25 25 25 25 25 25 25 25 25 25 22 Most Carried 25 | 1 15 15 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 22 | . 12 14 23 24 24 24 24 24 25 23 24 24 25 21 Final Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 1 15 15 25 25 25 25 24 25 25 24 25 25 25 3 Class Distribution -------------------- 57% | Scavenger-Mutant 38% | Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Skirmisher | -6/Lower Caves Mutant | -6/Lower Caves Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Matter Collected 6560 | 264 299 13 1199 171 990 879 116 165 130 178 1180 318 268 390 Remotely 314 | . . . . . . 109 . . . . 205 . . . Salvage Created 9181 | 54 702 49 2035 593 1299 1160 121 173 . 122 1583 235 195 860 Parts 455 | 1 42 8 122 23 72 51 6 6 . 6 75 12 6 25 Haulers Intercepted 16 | . 2 . 6 . 6 . . . . . 2 . . . Recyclers Shooed 11 | . 1 . 1 3 1 1 . . . . 4 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . . 6 5 . 6 . 11 . . Prevented 3 | . . . . . . . . 3 . . . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Combat Hostiles Destroyed 191 | . 16 3 52 3 24 15 4 5 . 6 38 6 4 15 Melee 3 | . . . . . . 3 . . . . . . . . Guns 50 | . 16 3 10 . 2 . . . . . 19 . . . Cannons 97 | . . . 29 3 17 9 4 5 . 3 9 6 4 8 AOE 39 | . . . 13 . 5 3 . . . 3 9 . . 6 Classes Destroyed 17 | 1 4 . 7 . 2 1 . . . 1 . . 1 . Worker 13 | . . . 2 2 2 4 . . . . 3 . . . Builder 10 | . . . 2 . 3 2 . . . . 3 . . . Tunneler 1 | . . . 1 . . . . . . . . . . . Hauler 16 | . 2 . 6 . 6 . . . . . 2 . . . Recycler 23 | 1 . . 1 6 4 6 . . . . 3 . . 2 Mechanic 1 | . . . 1 . . . . . . . . . . . Operator 4 | . . . . . 2 . . . . . 2 . . . Watcher 14 | . 3 . 5 . 3 2 . . . . 1 . . . Swarmer 55 | . 6 3 15 . 4 3 3 . . 4 13 4 . . Grunt 78 | . 10 . 23 3 8 6 . 5 . . 11 1 . 11 Brawler 5 | . . . 3 . . 1 . . . . 1 . . . Duelist 5 | . . . 2 . 1 1 . . . . 1 . . . Sentry 29 | . . . 9 . 8 3 1 . . . 5 1 . 2 Hunter 5 | . . . . . 3 . . . . . 2 . . . Programmer 9 | . . . . . . 1 . . . 1 5 . . 2 Behemoth 1 | . . . . . . . . . . 1 . . . . Thug 1 | . . . . . . . . . . . . . 1 . Fireman 3 | . . . . . . . . . . . . . 3 . Best Kill Streak 10 | 1 6 3 10 5 7 9 2 4 . 4 6 3 4 8 Combat Bots Only 8 | . 5 3 8 3 4 4 2 4 . 4 5 3 4 8 Max Kills in Single Turn 3 | 1 1 1 3 2 2 3 1 1 . 2 3 1 1 3 Gunslinging 1 | . . . 1 . . . . . . . . . . . Exploded 3 | . . . 3 . 2 2 . . . 2 3 . . 3 Melee 1 | . . . . . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Hostile Shots Fired 1214 | . 65 9 184 1 105 119 29 26 . 48 307 81 29 211 Missed 358 | . 13 1 48 1 32 39 10 4 . 14 105 21 4 66 Hits 856 | . 52 8 136 . 73 80 19 22 . 34 202 60 25 145 Melee 14 | . . . 5 . 2 4 . . . . 3 . . . Projectile 842 | . 52 8 131 . 71 76 19 22 . 34 199 60 25 145 Critical Strikes 25 | . 1 . 5 . 2 2 . 1 . 3 2 . 1 8 Part Disruptions 3 | . . . . . . . . . . . . . 3 . Damage Taken 12687 | . 549 62 1822 23 1125 975 212 309 . 782 2948 638 328 2914 Core 1938 | . 82 . 213 . 98 90 5 30 . 71 254 37 43 1015 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 107 | . . . . . . . . . . . . 57 . 50 Ignored by Resistances 182 | . . . . . . . . 44 . . . . . 138 Regen/Repaired (Parts) 828 | . 244 . 216 . 368 . . . . . . . . . Core Remaining (%) 71 | 100 . 67 . 46 82 . . . . 72 . . 60 . Volleys Fired 553 | 4 69 3 120 16 88 43 6 12 . 14 102 18 16 42 Largest 2 | 2 2 2 2 2 2 2 2 2 . 2 2 2 2 2 Hottest 170 | 70 70 60 105 105 105 120 120 120 . 120 170 123 127 130 Shots Fired 1039 | 8 138 6 226 33 168 81 13 26 . 26 180 30 30 74 Gun 364 | 8 138 6 75 . 8 . . . . 4 106 12 4 3 Cannon 627 | . . . 134 32 152 78 13 26 . 20 63 18 26 65 Launcher 48 | . . . 17 1 8 3 . . . 2 11 . . 6 Special . | . . . . . . . . . . . . . . . Kinetic 600 | 4 69 3 108 16 132 39 6 13 . 12 136 12 15 35 Thermal 391 | 4 69 3 101 16 28 39 7 13 . 12 33 18 15 33 Explosive 41 | . . . 11 . 8 3 . . . 2 11 . . 6 Electromagnetic 7 | . . . 6 1 . . . . . . . . . . Robot Hit Streak 21 | 7 18 6 17 7 14 15 6 19 . 16 21 17 7 7 Robot Miss Streak 7 | 1 3 1 5 2 5 2 2 1 . 1 7 2 4 2 Penetration Max 1 | . . . . . . . . . . . . . 1 . Secondary Targets 5 | . 1 2 1 . . . . . . . 1 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . 1 . . . Shots Hit Robots 754 | 7 91 4 147 21 127 62 9 18 . 19 154 19 25 51 Core Hits 594 | 2 41 6 126 12 94 39 5 8 . 13 171 7 21 49 Critical Kills 2 | . . . . 1 . . . . . . . . . 1 Critical Parts Destroyed 5 | . . . . . . 1 . . . . 1 1 2 . Critical Strikes 26 | 1 1 . 1 1 1 4 1 1 . . 8 2 2 3 Burn 2 | 1 1 . . . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . 1 Destroy 4 | . . . . . . . . . . . . 2 2 . Blast 16 | . . . 1 . 1 3 1 1 . . 7 . . 2 Smash 3 | . . . . 1 . 1 . . . . 1 . . . Melee Attacks 38 | . . . . 3 6 9 . . . . 18 . . 2 Impact 38 | . . . . 3 6 9 . . . . 18 . . 2 Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 7 | . . . . 1 3 1 . . . . 2 . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 21856 | 71 971 61 4217 599 3239 2231 237 496 . 732 5607 451 518 2426 Guns 4131 | 71 970 40 845 . 119 . . . . 108 1863 39 29 47 Cannons 11038 | . . . 1933 460 2389 1455 237 496 . 449 1251 412 489 1467 Explosions 5408 | . . . 1439 . 398 473 . . . 175 2026 . . 897 Melee 1132 | . . . . 110 325 303 . . . . 394 . . . Ramming 147 | . 1 21 . 29 8 . . . . . 73 . . 15 Kinetic 8743 | 33 374 17 1355 195 2006 642 80 245 . 265 2529 39 299 664 Thermal 6749 | 38 596 23 1452 265 502 813 157 251 . 292 879 412 219 850 Explosive 4669 | . . . 1046 . 398 473 . . . 175 1680 . . 897 Electromagnetic 416 | . . . 364 . . . . . . . 52 . . . Impact 1132 | . . . . 110 325 303 . . . . 394 . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 10 | . . . 2 2 . 10 10 10 10 2 3 3 3 8 Average Corruption 4 | . . . 2 2 . 9 10 10 10 1 1 3 3 7 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 201 | . . . 30 20 . 11 27 54 4 6 20 14 8 7 Message Errors 43 | . . . 3 3 . 2 5 17 . 3 5 5 . . Matter Fused 66 | . . . 11 5 . 4 13 14 . 2 6 4 4 3 Heat Flow Errors 26 | . . . 5 1 . 1 4 7 3 1 . 1 2 1 Energy Discharges 20 | . . . 4 4 . 1 2 3 . . 2 2 . 2 Parts Fused 1 | . . . . . . . 1 . . . . . . . Data Loss (minor) 19 | . . . 2 2 . . 1 6 1 . 5 2 . . Data Loss (major) 12 | . . . 2 2 . 2 . 5 . . . . . 1 Misfires 8 | . . . 1 2 . 1 1 2 . . 1 . . . Alerts 3 | . . . 1 1 . . . . . . . . 1 . Weapon Failures 3 | . . . 1 . . . . . . . 1 . 1 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 621 | . . . 23 . 179 104 2 4 . 10 275 . 2 22 Projectiles 108 | . . . 11 . 52 15 2 4 . . . . 2 22 Explosions 120 | . . . 12 . . . . . . 10 98 . . . Melee 393 | . . . . . 127 89 . . . . 177 . . . Knockbacks 70 | . . 1 9 2 30 3 . 3 . . 10 . 2 10 Impact 5 | . . 1 . . . 2 . . . . 2 . . . Kinetic 64 | . . . 9 2 30 1 . 3 . . 8 . 2 9 Secondary 1 | . . . . . . . . . . . . . . 1 Self-Inflicted Damage 434 | . . . 189 23 . . . . . . 115 . . 107 Shots 10 | . . . 4 1 . . . . . . 2 . . 3 Rammed 20 | . 1 8 . 3 . . . . . . 4 . . 4 Targets Rammed 21 | . 1 8 . 3 1 . . . . . 4 . . 4 Kicked . | . . . . . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . . . . . Highest Temperature 604 | 60 275 44 604 338 14 270 275 430 151 335 264 270 439 345 Average Temperature 102 | 30 75 23 117 102 7 83 112 141 82 154 72 104 158 94 Received Heat Transfer 3767 | . 219 . 639 . 306 309 18 216 . 84 537 108 485 846 Effects 17 | . . . 6 2 . . . 2 . 1 . . 5 1 Shutdowns 5 | . . . 2 . . . . 1 . . . . 1 1 Energy Bleed 3 | . . . . 2 . . . . . 1 . . . . Interference 3 | . . . . . . . . . . . . . 3 . Matter Decay 1 | . . . 1 . . . . . . . . . . . Short Circuit 3 | . . . 2 . . . . 1 . . . . . . Damage (minor) 2 | . . . 1 . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . 3 1 . . . . 2 . . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . Parts Fried 8 | . . . . . 4 3 . . . . 1 . . . Impact Corruptions 12 | . . . . . 4 3 . . . . 5 . . . Robots Melted 1 | . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . 1 Parts Melted 9 | . 1 . 2 . . . . . . . 2 1 . 3 Heat Transferred 12133 | 185 1826 50 2439 481 789 1550 300 500 . 500 1425 650 550 888 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Maximum Alert Level 3 | . . . 3 2 1 . . . . . 2 . . 1 Low Security (%) 72 | 100 100 100 38 65 93 100 . . . . 49 . . 73 Level 1 14 | . . . 24 30 6 . . . . . 21 . . 26 Level 2 8 | . . . 17 4 . . . . . . 29 . . . Level 3 4 | . . . 19 . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Sterilizations 1 | . . . 1 . . . . . . . . . . . Peak Influence 1050 | 5 100 74 1050 411 221 160 . . . . 634 . . 292 Initial 405 | . . 24 . 405 14 65 . . . . . . . . Average 178 | 1 30 4 377 184 117 80 . . . . 256 . . 72 Influence Increases 6187 | 5 432 70 1580 147 958 497 105 170 . 150 1313 145 . 615 Destroy 0b10 Robot/C 3740 | . 320 60 1040 60 480 300 80 100 . 120 760 120 . 300 Destroy 0b10 Robot/NC 410 | 5 25 . 90 40 100 70 . . . . 70 . . 10 Destroy Leader 870 | . 80 10 242 10 158 84 10 10 . 30 176 10 . 50 Successful Hack 45 | . 7 . 11 . 22 . . . . . . . . 5 Disable Machine 390 | . . . 75 30 105 15 . . . . 150 . . 15 Destroy Structure 387 | . . . 122 7 63 28 . . . . 67 . . 100 Lose Combat Pursuer 345 | . . . . . 30 . 15 60 . . 90 15 . 135 Influence Decreases 5900 | 5 370 132 541 1148 851 504 170 243 . 150 683 658 117 328 Entered New Map 1100 | . . 38 . 634 24 80 52 15 . . . 234 23 . Time Decay 4137 | 5 370 94 501 514 604 364 118 228 . 130 583 374 64 188 Lost Part 450 | . . . 40 . 10 60 . . . 20 100 50 30 140 Purge Threat 213 | . . . . . 213 . . . . . . . . . Squads Dispatched 32 | . 3 . 7 . 1 6 . . . . 13 . . 2 Investigation 3 | . 1 . . . 1 1 . . . . . . . . Extermination 7 | . . . . . . 1 . . . . 4 . . 2 Reinforcement 12 | . 2 . 4 . . . . . . . 6 . . . Assault 4 | . . . 3 . . . . . . . 1 . . . Garrison 6 | . . . . . . 4 . . . . 2 . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . . . Haulers Reinforced 3 | . . . . . . . . . . . 3 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Distress Signals 12 | . 1 . 3 . 4 . . . . . 4 . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 277 | . 31 3 65 1 39 18 4 9 . 6 52 6 4 39 Peak Tracking Total 13 | . 5 3 5 1 4 4 3 4 . 4 5 4 4 13 Tactical Retreats 16 | . . . . . 2 . 1 4 . . 3 1 . 5 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Traps Triggered 17 | . 1 . 2 . 3 1 . . . . 5 . . 5 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Machines Disabled 26 | . . . 5 2 7 1 . . . . 10 . . 1 Max in Single Turn 4 | . . . 1 1 4 1 . . . . 4 . . 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Machines Accessed 30 | . 6 1 7 . 10 1 . 1 . . 3 . . 1 Terminals 19 | . 5 1 4 . 7 . . . . . 1 . . 1 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 6 | . 1 . 2 . 2 . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 4 | . . . 1 . 1 1 . . . . 1 . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 77 | . 16 3 18 . 32 1 . 1 . . 4 . . 2 Successful 37 | . 11 . 8 . 15 . . 1 . . . . . 2 Failed 37 | . 4 3 9 . 16 1 . . . . 4 . . . Catastrophic 9 | . 1 . 1 . 6 . . . . . 1 . . . Database Lockouts 3 | . 1 . 1 . 1 . . . . . . . . . Manual 24 | . 3 3 4 . 12 . . . . . 2 . . . Terminals 44 | . 10 3 9 . 18 . . . . . 2 . . 2 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 23 | . 6 . 5 . 11 . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 9 | . . . 4 . 3 1 . . . . 1 . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 13 | . 5 . 2 . 3 . . 1 . . . . . 2 Part Schematic 2 | . 1 . 1 . . . . . . . . . . . Open Door 1 | . . . . . . . . 1 . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . Unreport Threat 2 | . . . . . 2 . . . . . . . . . Locate Traps 3 | . 1 . 1 . . . . . . . . . . 1 Dispatch Records 1 | . 1 . . . . . . . . . . . . . Transport Status 1 | . . . . . . . . . . . . . . 1 Registered Components 1 | . 1 . . . . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 19 | . 6 . 3 . 10 . . . . . . . . . Scan Component 10 | . 3 . 2 . 5 . . . . . . . . . Repair 9 | . 3 . 1 . 5 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 5 | . . . 3 . 2 . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . . Retrieve Study 4 | . . . 2 . 2 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . . . . . 1 . . . Used 1 | . . . . . 1 . . . . . . . . . Hacking Detections 25 | . 3 1 7 . 9 1 . . . . 3 . . 1 Full Trace Events 2 | . 1 . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . 1 . 1 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Part Studies Acquired 4 | . . . 2 . 2 . . . . . . . . . Parts Repaired 9 | . 3 . 1 . 5 . . . . . . . . . Time 246 | . 78 . 26 . 142 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Active Infowar (turns) 6906 | . . . 904 . . 596 977 887 1398 585 476 878 114 91 Optics 904 | . . . 904 . . . . . . . . . . . Sensors 5325 | . . . . . . 596 977 887 1398 585 73 697 112 . Terrain 1486 | . . . . . . . . . . . 403 878 114 91 Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 2 . 1 . . 2 1 . . . 1 . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Turns Passed 20677 | 80 1803 1287 3490 1400 2810 1179 977 1538 1398 702 2126 878 232 777 Spaces Moved 9419 | 40 771 784 1308 561 1060 440 445 698 697 297 1193 588 82 455 Core 147 | 4 . . . . . . . . . . . . 4 139 Treads 7143 | 36 771 784 1308 561 1060 440 445 698 697 297 46 . . . Legs 1 | . . . . . . . . . . . . . . 1 Wheels 2128 | . . . . . . . . . . . 1147 588 78 315 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 200 200 210 210 200 200 200 111 120 120 50 Average Speed 180 | 149 186 160 209 200 204 210 210 200 200 215 126 121 215 111 Slowest Speed 1650 | 160 240 160 240 200 212 212 210 210 200 220 225 145 1650 680 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 59 | 4 95 99 94 98 81 14 58 83 77 54 37 69 19 15 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 6 | . . 1 . . . . 1 1 3 . . . . . Known Exits Taken 5 | . . . . 1 . . . . . 1 1 1 1 . Unknown Exits Taken 9 | 1 1 1 1 . 1 1 1 1 1 . . . . . Scrap Searched 15 | . . 3 . . . . 2 . 4 2 . 2 2 . Spaces Dug 38 | . . . . 2 17 3 . 1 . . 10 1 . 4 Terrain Destroyed 383 | . . . 131 7 61 29 3 3 . 6 71 5 4 63 Melee 18 | . . . . 2 2 2 . . . . 10 . . 2 Projectile 83 | . . . 16 5 11 7 3 3 . 2 10 5 4 17 AOE 282 | . . . 115 . 48 20 . . . 4 51 . . 44 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Total 12015 | 50 1007 808 1847 800 1539 598 476 812 701 333 1581 718 103 642 Wait 1512 | . 127 8 312 208 298 66 21 94 . 8 176 107 . 87 Move 9405 | 39 770 783 1307 560 1059 439 444 697 696 296 1192 587 81 455 Hop . | . . . . . . . . . . . . . . . Pick Up 105 | 1 16 2 23 3 19 9 . 2 . 4 18 1 . 7 Fast Attach 68 | 6 4 . 10 . 10 4 2 . 2 1 9 2 3 15 Attach 37 | . . . 5 . 4 5 1 1 . 5 8 1 . 7 Detach 4 | . 1 . 1 . 1 . . 1 . . . . . . Swap 138 | . 9 1 35 4 23 13 . 3 1 4 33 2 3 7 Drop 118 | . 10 3 34 3 30 10 2 2 2 1 13 . . 8 Fire 553 | 4 69 3 120 16 88 43 6 12 . 14 102 18 16 42 Melee 38 | . . . . 3 6 9 . . . . 18 . . 2 Ram 8 | . . . . . . . . . . . 4 . . 4 Kick . | . . . . . . . . . . . . . . . Crush 13 | . 1 8 . 3 1 . . . . . . . . . Escape Stasis 16 | . . . . . . . . . . . 8 . . 8 Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sub]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sto]) -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / [*Low]) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 257 | -10/Materials | Discovered new exit (range 11) 301 | -10/Materials | Build established: Mutant 384 | -10/Materials | Central database locked down 493 | -10/Materials | Discovered new exit (range 3) 984 | -10/Materials | Repaired Lgt. Treads 1026 | -10/Materials | Repaired Lgt. Treads 1053 | -10/Materials | Repaired Lgt. Treads 1200 | -10/Materials | Discovered new exit (range 6) 1270 | -10/Materials | Discovered new exit (range 4) 1324 | -10/Materials | Discovered new exit (range 16) 1717 | -10/Materials | Discovered new exit (range 15) 1884 | -10/Materials | Entered Mines 1986 | -10/Mines | Learned 4 Materials zone layouts 2298 | -10/Mines | Discovered new exit (range 13) 2399 | -10/Mines | Discovered new exit (range 6) 2526 | -10/Mines | Discovered new exit (range 6) 3171 | -10/Mines | Entered Materials 3171 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3172 | -9/Materials | Identified exit to Materials 3476 | -9/Materials | Repaired Huge Storage Unit 3516 | -9/Materials | Build established: Scavenger-Mutant 3567 | -9/Materials | Discovered exit to Materials (range 17) 4487 | -9/Materials | Build established: Mutant 4598 | -9/Materials | Central database locked down 5201 | -9/Materials | Discovered new exit (range 9) 5891 | -9/Materials | Core integrity fell below 50% 5971 | -9/Materials | First assault squad dispatched 5978 | -9/Materials | Discovered new exit (range 4) 6052 | -9/Materials | Destroyed 8 combat bots 6330 | -9/Materials | Build established: Scavenger-Mutant 6432 | -9/Materials | Sterilization system engaged 6432 | -9/Materials | Non-combat units ordered to evacuate 6532 | -9/Materials | Combat units ordered to evacuate 6661 | -9/Materials | Entered Mines 6862 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 7304 | -9/Mines | Learned Materials garrison access intel 7310 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 7310 | -9/Mines | Discovered new exit (range 5) 7447 | -9/Mines | Discovered exit to Materials (range 9) 7829 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 7834 | -9/Mines | Found Prototype Device 7929 | -9/Mines | Discovered exit to Materials (range 15) 8061 | -9/Mines | Entered Materials 8061 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 8062 | -8/Materials | Loaded intel: 1 garrison access location 8104 | -8/Materials | Central database locked down 8541 | -8/Materials | Repaired Lgt. Treads+ 8574 | -8/Materials | Repaired Lgt. Treads+ 8602 | -8/Materials | Repaired Lgt. Treads+ 9225 | -8/Materials | Discovered new exit (range 14) 9537 | -8/Materials | Discovered new exit (range 12) 10392 | -8/Materials | Discovered new exit (range 16) 10595 | -8/Materials | Repaired Lgt. Treads+ 10634 | -8/Materials | Repaired Lgt. Deuterium Engine 10871 | -8/Materials | Entered Factory 10871 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11201 | -7/Factory | Garrison activated, responded to threat 11426 | -7/Factory | Discovered new exit (range 5) 11441 | -7/Factory | Identified exit to Factory 11634 | -7/Factory | Garrison activated, responded to threat 11720 | -7/Factory | System corruption reached 10% 11750 | -7/Factory | Lost 4 parts (4u) 12007 | -7/Factory | Discovered new exit (range 7) 12050 | -7/Factory | Entered Lower Caves 12158 | -7/Lower Caves | Learned Factory emergency access door positions 12222 | -7/Lower Caves | Encountered a Warlord checkpoint 12487 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 12834 | -7/Lower Caves | Discovered new exit (range 12) 13027 | -7/Lower Caves | Entered another Lower Caves area 13287 | -7/Lower Caves | Discovered exit to Factory (range 5) 14242 | -7/Lower Caves | Discovered new exit (range 5) 14565 | -7/Lower Caves | Entered Zion 14666 | -7/Zion | System corruption cleaned by Quarantine Array 14901 | -7/Zion | Learned location of Warlord (-4) 15389 | -7/Zion | Learned location of Quarantine (-2) 15879 | -7/Zion | Discovered new exit (range 9) 15915 | -7/Zion | Received a hallucinogenic algorithm 15963 | -7/Zion | Entered Proximity Caves 15979 | -6/Proximity Caves | Spotted B-75 Beast 16005 | -6/Proximity Caves | Destroyed B-75 Beast 16033 | -6/Proximity Caves | Lost 3 parts (2n1u) 16279 | -6/Proximity Caves | Build established: Mutant 16632 | -6/Proximity Caves | Discovered exit to Factory (range 12) 16665 | -6/Proximity Caves | Entered Factory 16665 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 16769 | -6/Factory | Lost 3 parts (1p1n1u) 17248 | -6/Factory | Garrison activated, responded to threat 17540 | -6/Factory | Discovered new exit (range 9) 17749 | -6/Factory | Identified exit to Factory 18272 | -6/Factory | Allied Derelicts emerged from ambush trap array 18369 | -6/Factory | Lost 3 allies 18415 | -6/Factory | First assault squad dispatched 18605 | -6/Factory | Discovered new exit (range 9) 18624 | -6/Factory | Identified exit to Lower Caves 18656 | -6/Factory | Discovered exit to Factory (range 11) 18725 | -6/Factory | Garrison activated, responded to threat 18791 | -6/Factory | Entered Lower Caves 18909 | -6/Lower Caves | Lost 4 parts (3n1w) 19198 | -6/Lower Caves | Build established: Skirmisher 19480 | -6/Lower Caves | Discovered new exit (range 14) 19496 | -6/Lower Caves | Identified exit to Lower Caves 19574 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 19574 | -6/Lower Caves | Learned Factory interactive machine intel 19669 | -6/Lower Caves | Entered another Lower Caves area 19729 | -6/Lower Caves | Discovered exit to Factory (range 14) 19756 | -6/Lower Caves | Ambushed by wild Derelicts 19840 | -6/Lower Caves | Lost 4 parts (1p3n) 19901 | -6/Lower Caves | Entered Factory 19901 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 19902 | -5/Factory | Loaded intel: 53 interactive machine locations 20174 | -5/Factory | Build established: Scavenger-Mutant 20503 | -5/Factory | Destroyed 8 combat bots 20636 | -5/Factory | Lost 11 parts (2p3n4u2w) 20646 | -5/Factory | Core integrity fell below 50% 20676 | -5/Factory | Core integrity fell below 20% 20678 | -5/Factory | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 20608_ Slammed into G-50 Soldier. 20610_ Slammed into K-01 Serf. 20611_ Critical hit (Burn: +37). 20615_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 2C. 20643_ K-01 Serf cleans the Fabricator. 20644_ C-30 ARC bursts open, deploying its payload. 20644_ H-66 Slayer unfolds itself. 20644_ Penetrated by Slug. 20647_ K-01 Serf collects debris. 20647_ Penetrated by Slug. 20664_ System corrupted: Matter fused (-8). 20670_ Penetrated by Slug. 20673_ Slug penetrates Wall. 20674_ Slug penetrates G-50 Soldier. 20675_ Slug penetrates Wall. 20675_ Knocked back. 20677_ Slug penetrates Wall. 20678_ Critical hit (Burn: +37). 20678_ Penetrated by Slug. 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"" | | ?????????????????????????????# ######## """ | | ?????????????????????????????# + """ | | ?????????????????????????????# # """ | | ?????????????????????????????# " + | | ?????????????????????????????# # "" | | ?????????????????????????????# # "" | | ?????????????????????????????# ###### # """ | | ?????????????????????????????### ###????#+# """ | | ???????????????????????????????# #????????# """ | | ???????????????????????????????# #????????# | | ???????????????????????????????# % #????????###### | | ?????????????????????##########;h Y#?????????????? | | ?????????????# ####### g g#?????????????? | | ?????????????# % @ g ??????? | | ?????????????# Y # #????? | | ?????????????# """"" #### # #????? | | ?????????????# "" F" #??# #? #????? | | ?????????????#### "" "" #??# #?########????? | | ????????????????# #??# H" ????????????# | | ????????????????+ #??# + ??????????# | | ????????????????# #??# # """????????? | | ????????????????? #??# # R"????????? | | ????????????????# #####+###??# # """????????? | | ????????????????? ???????????# #? ?????????? | | ?????????????????????????????# #?#/#?????????? | | ?????????????????????????????# #?????????????? | | ?????????????????????????????# #?????????????? | | ?????????"S??????????????????# #??????######## | | ?????????"""?????????????????# #??????# | | ??????????""?????????######### #??????# " " " | | ?????????????????????# # #???##?# " " " | | ?????????????????????# # ## ### " " " | | ??????????????????????? # + " " " | | ????????????????????????? # ### ### " " " | | ????????????????????#######+## #???###?# " " " | | ????????????? #???????# " " " | | ????????????????????####### #???????# " " " | | ??????????????????????????# #???????# " " " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 29 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 600 Resistance: TH 10 Propulsion Shielding 66 Evasion (%) 50 Targeting Accuracy 16 Target Analysis 8 Recoil Reduction 5 Particle Charging 15 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Plasma Cutter | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 36% | -10/Materials Lgt. Treads | 20% | -10/Materials Lgt. Treads | 69% | -10/Materials Huge Storage Unit | 64% | -9/Materials Lgt. Treads | 12% | -8/Materials Lgt. Treads | 38% | -8/Materials Lgt. Treads | 40% | -8/Materials Lgt. Treads | 57% | -8/Materials Lgt. Deuterium Engine | 66% | -8/Materials Studied --------- Rocket Launcher | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Assault Cannon | -8/Materials | Hacked Ion Cannon | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- DIY Cooler Challenges ------------ None Game ------ Seed OpticalLatentRailgun Manual? 0 Play Time 02:10:12 Cumulative 122.8 hours Start 2026.07.06 @ 00:40:50 End 2026.07.07 @ 01:08:31 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 82 Rogue 82 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 40 Achievement% 28 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 96d6ab8e-3b7e-42df-821b-0450a1fc3010