Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.30 @ 05:31:47 Player: Somberlain Result: Core melted Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (117) 585 Value Destroyed (4272) 4272 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (531) 531 TOTAL SCORE: 8048 Bonus ------- High Alert Combat Kills 413 Follower Combat Kills 118 Cogmind --------- Core Integrity 0/700 Matter 256/300 Energy 290/290 System Corruption 20% Temperature Critical (509) Movement Rolling (130) Ox2 Location -7/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Armored Huge Wheel > --- UTILITY (5) ------ Improved Heat Sink Medium Storage Unit Armor Integrity Analyzer Hardened Heavy Armor Plating > --- WEAPON (3) ------- Plasma Cannon Plasma Cannon Plasma Cannon > --- INVENTORY (10) --- Improved Deuterium Engine Micro Nuclear Core Armored Huge Wheel Graphene Brace Recalibrator Plasma Cannon Plasma Cannon Plasma Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Advanced Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Improved Cooling System Medium Storage Unit Hardened Heavy Armor Plating > --- WEAPON ----------- Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon > --- INVENTORY -------- Advanced Treads Improved Heat Sink Hardened Heavy Armor Plating Graphene Brace Recalibrator Heavy Ion Cannon Heavy Ion Cannon Advanced Assault Cannon Gauss Cannon [Rating: 51] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Protection Hardened Heavy Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . . . 1 Propulsion 1 | . . . . 1 . Utility 3 | . . . 2 1 . Weapon 1 | . . . . . 1 Parts Attached 78 | 6 6 4 11 13 38 Power 13 | 1 . 1 3 1 7 Engine 9 | 1 . 1 3 1 3 Core 4 | . . . . . 4 Reactor . | . . . . . . Propulsion 19 | 2 1 2 2 6 6 Treads 7 | . . . . 3 4 Leg 10 | 2 1 2 2 3 . Wheel 2 | . . . . . 2 Hover . | . . . . . . Flight . | . . . . . . Utility 25 | 1 3 1 3 4 13 Device 14 | . 1 1 2 1 9 Storage 3 | 1 2 . . . . Processor 4 | . . . 1 1 2 Hackware . | . . . . . . Protection 4 | . . . . 2 2 Artifact . | . . . . . . Weapon 21 | 2 2 . 3 2 12 Energy Gun 6 | 2 2 . 2 . . Energy Cannon 10 | . . . . . 10 Ballistic Gun 1 | . . . 1 . . Ballistic Cannon 4 | . . . . 2 2 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 Parts Lost 15 | . . 1 1 1 12 Power 2 | . . 1 . . 1 Propulsion 2 | . . . . . 2 Utility 8 | . . . . 1 7 Weapon 3 | . . . 1 . 2 Highest Loss Streak 6 | . . 1 1 1 6 To Critical Strikes . | . . . . . . Average Backups 6 | . 3 7 5 8 7 Power . | . . . . 1 . Propulsion 1 | . . 1 2 1 . Utility 2 | . 1 2 1 3 3 Weapon 2 | . 2 3 1 1 3 Tool/Special . | . . . . . . Unused Backups 7 | . . . . . 7 Power 1 | . . . . . 1 Propulsion 2 | . . . . . 2 Utility 1 | . . . . . 1 Weapon 3 | . . . . . 3 Tool/Special . | . . . . . . Average Slot Usage (%) 92 | . 94 99 98 94 86 Engine 10 | . 14 13 11 9 9 Core 2 | . . . . . 4 Treads 8 | . . . . 5 17 Leg 13 | . 28 28 22 21 . Device 17 | . 8 14 31 13 13 Storage 9 | . 14 14 11 9 7 Processor 2 | . . . . 13 1 Protection 3 | . . . . 4 6 Energy Gun 12 | . 27 28 22 14 . Energy Cannon 8 | . . . . . 18 Ballistic Cannon 1 | . . . . 3 2 Peak Build Rating 51 | 6 10 12 23 32 51 Average Rating 30 | 4 8 11 20 29 46 On Entrance 13 | . 6 10 11 22 32 Avg Prop Armor Cover (%) 4 | . . . . . 4 Naked Turns . | . . . . . . Heaviest Build 81 | 14 34 22 26 48 81 Greatest Support 78 | 20 20 20 30 67 78 Greatest Overweight (x) 3 | . 1 1 1 . 3 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 15 | 8 15 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 10 Most Carried 10 | . 7 9 9 10 10 Average Carried 7 | . 3 7 5 8 9 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 9 | . 7 6 7 8 9 Class Distribution -------------------- 47% | Mutant 23% | Tank 15% | Scavenger-Mutant 5% | Gunner 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 1868 | 242 78 35 153 234 1126 Remotely . | . . . . . . Salvage Created 4140 | . 129 160 653 556 2642 Parts 214 | . 9 10 46 25 124 Haulers Intercepted . | . . . . . . Recyclers Shooed 4 | . . . 1 1 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored 2 | . . . . . 2 Broken 2 | . . . . . 2 Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 94 | . 3 6 19 15 51 Guns 40 | . 3 6 18 13 . Cannons 52 | . . . . 2 50 AOE 1 | . . . 1 . . Classes Destroyed 14 | . 2 1 2 4 5 Worker 4 | . . . . 2 2 Builder 3 | . . . . . 3 Recycler 5 | . . . 2 1 2 Mechanic 1 | . . . . 1 . Operator 1 | . . . . . 1 Watcher 9 | . 1 . 3 . 5 Swarmer 20 | . . 3 4 3 10 Grunt 40 | . 3 3 11 6 17 Brawler 2 | . . . . . 2 Duelist 3 | . . . . 1 2 Sentry 16 | . . . 4 4 8 Hunter 2 | . . . . 1 1 Programmer 10 | . . . . . 10 Heavy 1 | . . . . . 1 Best Kill Streak 4 | . 1 3 4 4 4 Combat Bots Only 4 | . 1 3 4 3 4 Max Kills in Single Turn 2 | . 1 2 2 2 2 Gunslinging . | . . . . . . Exploded 1 | . . . 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 729 | . 19 15 60 59 576 Missed 249 | . 4 1 18 21 205 Hits 480 | . 15 14 42 38 371 Melee 16 | . . . . . 16 Projectile 464 | . 15 14 42 38 355 Critical Strikes 12 | . 1 . . 1 10 Actively Blocked 4 | . . . . . 4 Damage Taken 6807 | . 184 131 679 551 5262 Core 970 | . 11 18 204 35 702 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 763 | . . . 69 69 625 Core Remaining (%) 82 | 100 . 88 49 93 . Volleys Fired 269 | . 17 8 55 38 151 Largest 3 | . 2 2 2 2 3 Hottest 240 | . 130 130 130 130 240 Shots Fired 655 | . 31 16 110 76 422 Gun 219 | . 31 16 110 62 . Cannon 436 | . . . . 14 422 Launcher . | . . . . . . Special . | . . . . . . Kinetic 89 | . . . . 14 75 Thermal 566 | . 31 16 110 62 347 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 32 | . 8 10 32 28 17 Robot Miss Streak 11 | . 4 5 11 4 5 Penetration Max . | . . . . . . Secondary Targets 2 | . . 1 . 1 . Max Gunslinging Chain 1 | . . 1 . 1 . Shots Hit Robots 429 | . 22 13 74 66 254 Core Hits 323 | . 11 19 101 95 97 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 7 | . 1 . . 2 4 Burn 1 | . 1 . . . . Meltdown 1 | . . . . . 1 Blast 5 | . . . . 2 3 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 10340 | . 261 169 1432 1235 7243 Guns 2447 | . 261 150 1102 934 . Cannons 7472 | . . . . 257 7215 Explosions 328 | . . . 328 . . Melee . | . . . . . . Ramming 93 | . . 19 2 44 28 Kinetic 1524 | . . . . 257 1267 Thermal 8578 | . 261 150 1285 934 5948 Explosive 145 | . . . 145 . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 20 | . 1 1 . . 20 Average Corruption 6 | . 1 1 . . 8 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 102 | . 1 7 . . 94 Message Errors 28 | . 1 . . . 27 Matter Fused 34 | . . 3 . . 31 Heat Flow Errors 10 | . . 2 . . 8 Energy Discharges 6 | . . 1 . . 5 Parts Rejected 3 | . . . . . 3 Parts Fused 1 | . . 1 . . . Data Loss (minor) 7 | . . . . . 7 Data Loss (major) 2 | . . . . . 2 Misfires 6 | . . . . . 6 Alerts 1 | . . . . . 1 Weapon Failures 4 | . . . . . 4 Overload Shots . | . . . . . . Overflow Damage 253 | . . . 22 16 215 Projectiles 223 | . . . . 8 215 Explosions 22 | . . . 22 . . Melee 8 | . . . . 8 . Knockbacks 18 | . . . . 7 11 Impact 1 | . . . . . 1 Kinetic 17 | . . . . 7 10 Secondary . | . . . . . . Self-Inflicted Damage 178 | . . . 175 . 3 Shots 2 | . . . 2 . . Rammed 8 | . . . . 2 6 Targets Rammed 15 | . . 3 1 4 7 Kicked 6 | . . 3 1 2 . Crushed 1 | . . . . . 1 Highest Temperature 559 | . 321 381 18 264 559 Average Temperature 141 | . 109 160 5 70 156 Received Heat Transfer 2043 | . 123 48 192 234 1446 Effects 44 | . 2 . . . 42 Shutdowns 18 | . . . . . 18 Energy Bleed 5 | . . . . . 5 Interference 14 | . 2 . . . 12 Short Circuit 5 | . . . . . 5 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . . 1 . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . 1 . Impact Corruptions 1 | . . . . 1 . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 24 | . 1 . . . 23 Heat Transferred 11701 | . 736 185 1475 1190 8115 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Maximum Alert Level 3 | . . . 1 1 3 Low Security (%) 63 | 100 100 100 83 92 23 Level 1 14 | . . . 16 7 22 Level 2 17 | . . . . . 41 Level 3 5 | . . . . . 11 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 963 | . 35 90 264 211 963 Initial 98 | . . . . 98 82 Average 201 | . 5 14 75 81 403 Influence Increases 3263 | . 140 140 805 483 1695 Destroy 0b10 Robot/C 1980 | . 60 120 480 300 1020 Destroy 0b10 Robot/NC 120 | . 5 . 30 20 65 Destroy Leader 560 | . 22 20 138 80 300 Allied During Kill 15 | . . . 15 . . Successful Hack 107 | . 23 . 26 6 52 Disable Machine 165 | . . . 75 . 90 Destroy Structure 76 | . . . 26 2 48 Partial Spotted 30 | . . . 15 . 15 Lose Combat Pursuer 210 | . 30 . . 75 105 Influence Decreases 2300 | . 140 140 570 536 914 Entered New Map 237 | . . . . 137 100 Time Decay 1728 | . 140 130 409 355 694 Lost Part 150 | . . 10 10 10 120 Lost Ally 20 | . . . 20 . . Purge Threat 165 | . . . 131 34 . Squads Dispatched 23 | . 1 1 4 1 16 Investigation 6 | . 1 1 3 . 1 Extermination 7 | . . . . . 7 Reinforcement 7 | . . . 1 1 5 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . . 2 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 4 | . . . 2 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 139 | . 6 6 33 24 70 Peak Tracking Total 6 | . 2 2 4 6 5 Tactical Retreats 11 | . 2 . . 4 5 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 2 | . 1 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 11 | . . . 5 . 6 Max in Single Turn 3 | . . . 3 . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 30 | . 4 1 11 6 8 Terminals 18 | . 4 1 7 4 2 Fabricators 2 | . . . . . 2 Repair Stations 4 | . . . 1 1 2 Recycling Units 1 | . . . 1 . . Scanalyzers 5 | . . . 2 1 2 Garrison Access . | . . . . . . Total Hacks 78 | . 11 3 29 13 22 Successful 31 | . 4 . 13 7 7 Failed 46 | . 7 3 16 5 15 Catastrophic 11 | . 3 1 3 . 4 Database Lockouts 1 | . . . . 1 . Manual 28 | . 10 3 8 4 3 Terminals 40 | . 11 3 16 6 4 Fabricators 6 | . . . . . 6 Repair Stations 16 | . . . 4 4 8 Recycling Units 1 | . . . 1 . . Scanalyzers 15 | . . . 8 3 4 Garrison Access . | . . . . . . Terminal Hacks 11 | . 4 . 4 2 1 Record 1 | . . . . 1 . Prototype ID Bank 2 | . . . 1 . 1 Branch Access Points 1 | . 1 . . . . Unreport Threat 4 | . 1 . 2 1 . Registered Components 1 | . 1 . . . . Registered Prototypes 1 | . . . 1 . . Zone Layout 1 | . 1 . . . . Fabricator Hacks 1 | . . . . . 1 Network Status 1 | . . . . . 1 Repair Station Hacks 10 | . . . 2 4 4 Scan Component 5 | . . . 1 2 2 Repair 5 | . . . 1 2 2 Recycling Unit Hacks 1 | . . . 1 . . Retrieve Components 1 | . . . 1 . . Scanalyzer 8 | . . . 6 1 1 Retrieve Study 8 | . . . 6 1 1 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . . 1 Used . | . . . . . . Hacking Detections 25 | . 3 1 8 6 7 Full Trace Events 7 | . 1 1 3 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 6 | . . . 4 1 1 Parts Repaired 5 | . . . 1 2 2 Time 156 | . . . 32 64 60 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 1 | . . . 1 . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 6 | . . . . . 6 Programmers 6 | . . . . . 6 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies 3 | . . 3 . . . Largest Group 3 | . . 3 3 . . Highest-Rated Group 40 | . . 40 40 . . Highest-Rated Ally 16 | . . 16 16 . . Total Orders . | . . . . . . Ally Attacks 28 | . . . 28 . . Total Damage 316 | . . . 316 . . Kills 6 | . . . 6 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Active Infowar (turns) 2792 | . 440 131 1659 562 . Optics 547 | . . . . 547 . Sensors 2768 | . 440 131 1659 538 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 7648 | 52 722 871 1659 1107 3237 Spaces Moved 3892 | 39 412 648 948 550 1295 Core 5 | 5 . . . . . Treads 1119 | . . . . 124 995 Legs 2468 | 34 412 648 948 426 . Wheels 300 | . . . . . 300 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 112 120 130 Average Speed 151 | 111 155 125 131 126 188 Slowest Speed 385 | 120 190 190 190 150 385 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 50 | 4 54 90 71 35 47 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 65 | . . . 25 1 39 Melee . | . . . . . . Projectile 40 | . . . . 1 39 AOE 25 | . . . 25 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 5084 | 44 462 691 1245 885 1757 Wait 701 | . 21 24 214 251 191 Move 3887 | 38 411 647 947 549 1295 Hop . | . . . . . . Pick Up 41 | . 3 1 5 11 21 Fast Attach 30 | 6 4 . 1 5 14 Attach 27 | . . 2 4 4 17 Detach 15 | . 3 1 1 2 8 Swap 47 | . 2 2 10 7 26 Drop 52 | . 1 3 7 14 27 Fire 269 | . 17 8 55 38 151 Melee . | . . . . . . Ram 1 | . . . . . 1 Kick 6 | . . 3 1 2 . Crush 8 | . . . . 2 6 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 16) 53 | -11/Scrapyard | Entered Materials 192 | -10/Materials | Discovered new exit (range 15) 309 | -10/Materials | Build established: Mutant 342 | -10/Materials | Discovered new exit (range 15) 495 | -10/Materials | Identified exit to Mines 775 | -10/Materials | Entered Mines 930 | -10/Mines | Learned Materials garrison access intel 933 | -10/Mines | Discovered new exit (range 10) 979 | -10/Mines | Discovered new exit (range 9) 1207 | -10/Mines | Build established: Scavenger-Mutant 1207 | -10/Mines | Discovered new exit (range 9) 1250 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1646 | -10/Mines | Entered Materials 1646 | -9/Materials | Accompanied by 3 allies 1646 | -9/Materials | Evolved 2 slots: Utility x2 1881 | -9/Materials | Discovered new exit (range 16) 2333 | -9/Materials | Build established: Mutant 2735 | -9/Materials | Discovered new exit (range 15) 2996 | -9/Materials | Repaired Spread Laser+ 3288 | -9/Materials | Discovered new exit (range 5) 3302 | -9/Materials | Core integrity fell below 50% 3305 | -9/Materials | Entered another Materials area 3305 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3306 | -8/Materials | Loaded intel: 1 garrison access location 3370 | -8/Materials | Repaired Spread Laser+ 3403 | -8/Materials | Repaired Spread Laser+ 3993 | -8/Materials | Discovered new exit (range 3) 4167 | -8/Materials | Central database locked down 4412 | -8/Materials | Entered Factory 4412 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 5153 | -7/Factory | Build established: Tank 6125 | -7/Factory | Repaired Adv. Treads 6289 | -7/Factory | System corruption reached 10% 6683 | -7/Factory | Garrison activated, responded to threat 6909 | -7/Factory | Core integrity fell below 50% 6912 | -7/Factory | Lost 6 parts (2n2u2w) 7556 | -7/Factory | Repaired Hrd. Heavy Armor Plating 7641 | -7/Factory | Core integrity fell below 20% 7650 | -7/Factory | Core melted Last Messages --------------- 07628_ S-27 Virus destroyed. 07631_ Acquired 50 matter. 07633_ Imp. Heat Sink destroyed. 07635_ Lgt. Nuclear Core melted. 07635_ S-27 Virus destroyed. 07638_ Acquired 27 matter. 07639_ System corrupted: Heat flow error (+188). 07640_ Overheating: Energy bleed (-76). 07641_ Power failure, Rnf. Deuterium Engine shutdown. 07641_ Overheating: Core damaged (-133). 07643_ Overheating: System interference. 07643_ Plasma Cannon temporarily disabled. 07643_ Imp. Heat Sink temporarily disabled. 07644_ Rnf. Deuterium Engine destroyed. 07645_ VTOL Module melted. 07645_ S-27 Virus destroyed. 07649_ Power failure, Imp. Deuterium Engine shutdown. 07650_ Overheating: Core damaged (-98). Map ----- +----------------------------------------------------+ | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ???????? ?????????????????????? | | ???????# #????????????????????? | | ???????# #????????????????????? | | ???????# #????????????????????? | | ???????# #????????????????????? | | ???????# #????????????????????? | | ???????# #????????????????????? | | ???????# #????????????????????? | | ???????# #????????????????????? | | ???????# #??????????? ????????? | | ???????# #####+#### ????????? | | ???????# ???????? | | ???????# ???????? | | ???????# #??????? | | ???????# =% #??????? | | ???????# *@== #??????? | | ?##########;#########?????????????? | | ?# !==[ ]!#?????????????????? | | ?#""" #?????????????????? | | ?#"R """ """ m#?????????????????? | | ?#""" """ """ + ????????????????? | | ?#""" """ """ # ? ????????????? | | ?# # ????????????? | | ?#####+##+####### ???????????? | | ?????# ??????????? | | ?????# ?????????? | | ###### ?????????? | | # # """ """??"??????????? | | # # """ ""??????????????? | | # # """ """ ????????????? | | #! # ????????????? | | # + """ """?????????????? | | # ! #### """ ""??????????????? | | # #??# """ """ ""??????????? | | # #??# ????????? | | # #??# """ ""??????????? | | #########+##"" """?????????????? | | ?# ##" """?????????????? | | ?# """ ##" ?????????????? | | ?# """ ! ## ????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 8 Armor Integrity Analysis 30 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Spread Laser | 13% | -9/Materials Spread Laser | 58% | -8/Materials Spread Laser | 55% | -8/Materials Adv. Treads | 51% | -7/Factory Hrd. Heavy Armor Plating | 9% | -7/Factory Studied --------- Spread Laser | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Lgt. Ion Engine | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Assault Cannon | -8/Materials | Hacked Hvy. Ion Cannon | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FissionGrenadeCharge Manual? 0 Play Time 00:49:54 Cumulative 40.5 hours Start 2026.08.30 @ 04:39:28 End 2026.08.30 @ 05:31:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 62 Rogue 62 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 30 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d87eaa0a-dafe-40af-bb77-1e87756fcda4