Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.25 @ 22:26:25

Player: Egg2239

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (11)       2200
Robots Destroyed (76)      380
Value Destroyed (2250)     2250
Prototype IDs (28)         560
Alien Tech Used (0)        0
Bonus (899)                899
              TOTAL SCORE: 8289

 Bonus
-------
High Alert Combat Kills    99
Entered DSFs               500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             531/850
Matter                     291/300
Energy                     29/350
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (450) Ox8
Location                   -6/DSF

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (6) ------
       Advanced Heat Sink
          Large Storage Unit
  High-capacity Battery
       Improved Signal Interpreter
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (15) ---
                Aerolev Unit
                Aerolev Unit
                Aerolev Unit
                Remote Datajack
                Remote Datajack

 Peak State 
------------
>               --- POWER ------------
          Light Deuterium Engine
          Light Deuterium Engine
>               --- PROPULSION -------
                Aerolev Unit
                Aerolev Unit
                Aerolev Unit
>               --- UTILITY ----------
       Advanced Heat Sink
          Large Storage Unit
  High-capacity Battery
  High-capacity Battery
       Improved Signal Interpreter
       Improved Weapon Shielding
>               --- WEAPON -----------
                Gauss Rifle
                AWS/Gauss
>               --- INVENTORY --------
       Improved Deuterium Engine
                Aerolev Unit
                Aerolev Unit
                Aerolev Unit
          Heavy EM Shotgun
          Heavy EM Shotgun
       Advanced EMP Blaster
       Advanced EMP Blaster
                Rocket Launcher
                Remote Datajack
                Remote Datajack
[Rating: 56]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aerolev Unit
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              Flight Unit
Utility                    Large Storage Unit
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Light Armor Plating
Weapon                     AWS/Gauss
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            AWS/Gauss
  Launcher                 Advanced EMP Blaster
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac DSF 
Slots Evolved              8    | .   .   .   .   .   4   .   2   .   .   2   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   2   .   .   .   .   2   .   
  Weapon                   2    | .   .   .   .   .   .   .   2   .   .   .   .   
Parts Attached             71   | 7   9   9   .   1   8   12  8   8   .   3   6   
  Power                    10   | 1   1   .   .   .   1   3   2   1   .   .   1   
    Engine                 7    | 1   1   .   .   .   1   1   1   1   .   .   1   
    Core                   3    | .   .   .   .   .   .   2   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               16   | 3   2   4   .   .   1   3   .   3   .   .   .   
    Treads                 5    | 2   .   2   .   .   1   .   .   .   .   .   .   
    Leg                    2    | .   2   .   .   .   .   .   .   .   .   .   .   
    Wheel                  1    | 1   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  6    | .   .   .   .   .   .   3   .   3   .   .   .   
    Flight                 2    | .   .   2   .   .   .   .   .   .   .   .   .   
  Utility                  23   | 1   4   2   .   .   6   3   2   2   .   3   .   
    Device                 3    | .   .   .   .   .   1   .   1   .   .   1   .   
    Storage                7    | 1   2   .   .   .   2   .   .   2   .   .   .   
    Processor              3    | .   1   1   .   .   .   1   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             10   | .   1   1   .   .   3   2   1   .   .   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   22   | 2   2   3   .   1   .   3   4   2   .   .   5   
    Energy Gun             3    | 1   .   .   .   .   .   .   .   .   .   .   2   
    Energy Cannon          2    | .   .   .   .   .   .   .   2   .   .   .   .   
    Ballistic Gun          13   | 1   2   2   .   1   .   3   2   2   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   .   .   .   .   .   .   .   3   
    Special Weapon         1    | .   .   1   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   .   1   .   .   .   .   2   
Parts Lost                 14   | .   .   .   .   1   .   .   .   1   .   .   12  
  Power                    3    | .   .   .   .   .   .   .   .   1   .   .   2   
  Propulsion               3    | .   .   .   .   .   .   .   .   .   .   .   3   
  Utility                  2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Weapon                   6    | .   .   .   .   1   .   .   .   .   .   .   5   
  Highest Loss Streak      8    | .   .   .   .   1   .   .   .   1   .   .   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   95  99  85  84  81  90  88  75  84  85  77  
  Engine                   11   | .   14  14  14  14  18  10  7   9   15  13  5   
  Core                     1    | .   .   .   .   .   .   7   3   .   .   .   .   
  Treads                   14   | .   19  19  28  28  24  22  .   .   .   .   .   
  Leg                      1    | .   8   8   .   .   .   .   .   .   .   .   .   
  Hover                    9    | .   .   .   .   .   .   4   23  23  23  20  19  
  Device                   1    | .   .   .   .   .   6   8   .   .   .   1   6   
  Storage                  14   | .   15  14  14  14  9   9   7   21  23  20  17  
  Processor                2    | .   4   .   .   .   .   .   7   7   7   6   6   
  Protection               10   | .   5   13  14  14  13  18  14  .   .   10  3   
  Energy Cannon            1    | .   .   .   .   .   .   .   11  .   .   .   .   
  Ballistic Gun            11   | .   26  27  .   8   9   9   10  9   15  13  8   
  Special Weapon           2    | .   .   .   14  5   .   .   .   .   .   .   .   
Peak Build Rating          56   | 6   9   10  8   22  28  46  55  53  48  55  56  
  Average Rating           26   | 4   8   7   7   16  26  33  51  37  48  52  48  
  On Entrance              27   | .   6   9   7   8   22  28  46  53  48  48  55  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             60   | 14  49  34  29  38  45  49  57  56  52  57  60  
  Greatest Support         60   | 40  40  40  40  40  60  60  24  24  24  24  24  
  Greatest Overweight (x)  2    | 1   1   1   .   .   1   1   2   2   2   2   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   1   2   2   1   
Largest Inventory Capacity 25   | 8   15  15  15  15  25  15  15  15  15  15  15  
  Average Capacity         14   | 7   14  15  15  15  15  15  15  15  15  15  15  
  Most Carried             15   | 7   9   13  12  12  12  15  15  15  12  11  11  
  Average Carried          11   | 3   6   8   11  11  9   13  13  13  12  10  8   
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  15  15  
  Final Carried            14   | 5   8   10  12  11  10  14  14  12  12  10  5   

 Class Distribution 
--------------------
 55% | Mutant
 17% | Skirmisher
 10% | Gunner
  7% | Scavenger-Tank
  4% | Tank

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -10/Mines
         Mutant | -10/Exiles
         Mutant | -9/Mines
     Skirmisher | -8/Materials
     Skirmisher | -8/Storage
 Scavenger-Tank | -7/Factory
         Mutant | -7/Lower Caves
         Gunner | -7/Lower Caves
 Scavenger-Tank | -6/Factory
     Skirmisher | -6/DSF

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -6   -6   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Fac  DSF  
Matter Collected           1388 | 152  454  200  .    20   .    194  60   223  5    .    80   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            2975 | .    484  314  .    38   .    1342 46   366  .    .    385  
  Parts                    153  | .    21   26   .    4    .    64   4    23   .    .    11   
Haulers Intercepted        2    | .    .    .    .    .    .    2    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      15   | .    .    .    .    .    .    .    .    15   .    .    .    
  Prevented                2    | .    .    .    .    .    .    .    .    2    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac DSF 
Combat Hostiles Destroyed  60   | .   10  12  .   3   .   21  1   9   .   .   4   
  Guns                     55   | .   10  12  .   3   .   20  .   9   .   .   1   
  Cannons                  1    | .   .   .   .   .   .   .   1   .   .   .   .   
  AOE                      3    | .   .   .   .   .   .   1   .   .   .   .   2   
Classes Destroyed          10   | .   5   .   .   .   .   3   1   .   .   .   1   
  Worker                   8    | .   1   1   .   .   .   6   .   .   .   .   .   
  Hauler                   2    | .   .   .   .   .   .   2   .   .   .   .   .   
  Recycler                 3    | .   1   2   .   .   .   .   .   .   .   .   .   
  Watcher                  3    | .   1   .   .   .   .   2   .   .   .   .   .   
  Swarmer                  22   | .   3   12  .   3   .   .   .   4   .   .   .   
  Grunt                    25   | .   7   .   .   .   .   14  .   2   .   .   2   
  Sentry                   8    | .   .   .   .   .   .   6   .   1   .   .   1   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Hunter                   1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Programmer               3    | .   .   .   .   .   .   .   1   2   .   .   .   
Best Kill Streak           12   | .   6   3   .   3   .   12  1   4   .   .   3   
  Combat Bots Only         7    | .   5   3   .   3   .   7   1   4   .   .   3   
Max Kills in Single Turn   3    | .   2   1   .   1   .   3   1   1   .   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   1   .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -6   -6   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Fac  DSF  
Hostile Shots Fired        325  | .    82   37   .    19   2    30   2    61   .    .    92   
  Missed                   110  | .    28   11   .    5    1    9    2    17   .    .    37   
Damage Taken               3145 | .    536  186  .    105  16   330  .    632  .    .    1340 
  Core                     587  | .    124  28   .    14   .    29   .    73   .    .    319  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  108  | .    .    .    .    .    .    .    .    .    .    .    108  
  Regen/Repaired (Parts)   60   | .    .    .    .    .    60   .    .    .    .    .    .    
Core Remaining (%)         79   | 100  .    .    .    33   .    94   .    .    89   .    .    
Volleys Fired              96   | .    32   22   .    1    .    1    1    30   .    .    9    
  Largest                  4    | .    2    2    .    1    .    1    2    2    .    .    4    
  Hottest                  172  | .    46   46   .    100  .    25   126  126  .    .    172  
Shots Fired                290  | .    64   44   .    4    3    88   4    54   .    .    29   
  Gun                      268  | .    64   44   .    3    3    88   1    42   .    .    23   
  Cannon                   15   | .    .    .    .    .    .    .    3    12   .    .    .    
  Launcher                 6    | .    .    .    .    .    .    .    .    .    .    .    6    
  Special                  1    | .    .    .    .    1    .    .    .    .    .    .    .    
  Kinetic                  262  | .    64   44   .    3    3    88   1    42   .    .    17   
  Thermal                  1    | .    .    .    .    1    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          27   | .    .    .    .    .    .    .    3    12   .    .    12   
  Robot Hit Streak         24   | .    6    7    .    3    5    16   13   14   .    .    24   
  Robot Miss Streak        5    | .    5    2    .    1    1    3    .    3    .    .    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    2    1    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    .    .    .    .    .    .    
  Autonomous               125  | .    .    .    .    3    3    87   1    19   .    .    12   
Shots Hit Robots           206  | .    38   29   .    3    2    74   3    37   .    .    20   
  Core Hits                104  | .    18   19   .    3    .    43   2    12   .    .    7    
  Critical Kills           1    | .    .    .    .    .    .    .    .    1    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    .    2    .    .    .    .    .    
  Critical Strikes         3    | .    .    .    .    .    .    2    .    1    .    .    .    
    Destroy                3    | .    .    .    .    .    .    2    .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5557 | .    636  317  .    72   46   2738 37   849  .    .    862  
  Guns                     4801 | .    636  316  .    72   46   2498 27   743  .    .    463  
  Cannons                  80   | .    .    .    .    .    .    .    10   70   .    .    .    
  Explosions               639  | .    .    .    .    .    .    240  .    .    .    .    399  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  37   | .    .    1    .    .    .    .    .    36   .    .    .    
  Kinetic                  4732 | .    636  316  .    72   46   2498 27   743  .    .    394  
  Thermal                  123  | .    .    .    .    .    .    .    .    .    .    .    123  
  Explosive                240  | .    .    .    .    .    .    240  .    .    .    .    .    
  Electromagnetic          425  | .    .    .    .    .    .    .    10   70   .    .    345  
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    .    .    .    2    4    2    .    2    
  Average Corruption       2    | .    .    .    .    .    .    .    1    2    2    .    1    
  Corruption Purged        5    | .    .    .    .    .    .    .    2    3    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  28   | .    .    .    .    .    .    .    2    20   6    .    .    
    Message Errors         7    | .    .    .    .    .    .    .    .    4    3    .    .    
    Matter Fused           5    | .    .    .    .    .    .    .    .    4    1    .    .    
    Heat Flow Errors       3    | .    .    .    .    .    .    .    1    2    .    .    .    
    Energy Discharges      5    | .    .    .    .    .    .    .    .    5    .    .    .    
    Data Loss (minor)      3    | .    .    .    .    .    .    .    .    2    1    .    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    1    .    .    
    Misfires               1    | .    .    .    .    .    .    .    1    .    .    .    .    
    Alerts                 2    | .    .    .    .    .    .    .    .    2    .    .    .    
    Weapon Failures        1    | .    .    .    .    .    .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            28   | .    .    .    .    .    .    .    .    .    .    .    28   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               28   | .    .    .    .    .    .    .    .    .    .    .    28   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      161  | .    .    .    .    .    .    .    .    16   .    .    145  
  Shots                    5    | .    .    .    .    .    .    .    .    .    .    .    5    
  Rammed                   9    | .    .    .    .    .    .    .    .    9    .    .    .    
Targets Rammed             10   | .    .    1    .    .    .    .    .    9    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1    | .    .    1    .    .    .    .    .    .    .    .    .    
Highest Temperature        321  | .    79   24   .    32   .    12   222  321  .    .    5    
  Average Temperature      63   | .    23   9    .    19   .    12   80   150  .    .    5    
  Received Heat Transfer   402  | .    171  .    .    .    .    135  .    45   .    .    51   
  Effects                  5    | .    .    .    .    .    .    .    .    5    .    .    .    
    Energy Bleed           2    | .    .    .    .    .    .    .    .    2    .    .    .    
    Interference           3    | .    .    .    .    .    .    .    .    3    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Parts Fried              3    | .    .    .    .    .    .    .    .    .    .    .    3    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         100  | .    .    .    .    .    .    .    .    .    .    .    100  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    .    .    .    .    .    .    .    .    3    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac DSF 
Peak Influence             660  | .   302 198 .   71  25  660 275 .   .   5   204 
  Initial                  245  | .   .   39  .   .   .   17  245 .   .   .   3   
  Average                  136  | .   91  119 .   24  5   314 170 .   .   3   63  
Maximum Alert Level        2    | .   1   .   .   .   .   2   1   .   .   .   1   
  Low Security (%)         71   | 100 91  100 .   100 100 17  43  .   .   100 97  
  Level 1                  22   | .   8   .   .   .   .   51  56  .   .   .   2   
  Level 2                  6    | .   .   .   .   .   .   30  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   3   .   .   .   .   5   1   .   .   .   3   
  Investigation            4    | .   .   .   .   .   .   4   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Reinforcement            7    | .   3   .   .   .   .   1   .   .   .   .   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac DSF 
Distress Signals           3    | .   .   .   .   .   .   3   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              89   | .   17  12  .   3   2   23  1   9   .   .   22  
  Peak Tracking Total      11   | .   5   3   .   3   2   5   1   4   .   .   11  
  Tactical Retreats        7    | .   .   .   .   .   .   3   .   .   .   .   4   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac DSF 
Traps Triggered            7    | .   .   .   .   .   .   1   2   .   .   .   4   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  
----------                 Run  | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac DSF 
Machines Disabled          7    | .   .   .   .   .   .   5   .   .   .   .   2   
  Max in Single Turn       2    | .   .   .   .   .   .   2   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac DSF 
Machines Accessed          21   | .   2   1   5   .   3   7   1   1   .   1   .   
  Terminals                13   | .   2   1   .   .   2   5   1   1   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   2   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                88   | .   5   1   50  .   10  18  2   1   .   1   .   
  Successful               74   | .   2   1   50  .   6   12  1   1   .   1   .   
  Failed                   14   | .   3   .   .   .   4   6   1   .   .   .   .   
    Catastrophic           1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   1   .   .   1   .   .   .   .   .   
  Terminals                32   | .   5   1   .   .   7   15  2   1   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   3   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   3   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             69   | .   2   1   50  .   4   9   1   1   .   1   .   
  Record                   57   | .   1   .   49  .   1   5   .   1   .   .   .   
  Robot Schematic          1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   1   .   .   1   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Dispatch Records         2    | .   .   1   .   .   1   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   1   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   .   3   .   .   .   .   .   
  Process                  1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Report Inventory         2    | .   .   .   .   .   .   2   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   1   .   .   .   3   7   1   .   .   .   .   
  Full Trace Events        3    | .   .   .   .   .   .   3   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Time                     26   | .   .   .   .   .   26  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          44   | .   .   .   .   .   .   44  .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  
------------               Run  | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac DSF 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  
--------                   Run  | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac DSF 
Total Allies               1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   1   1   .   .   .   .   .   .   .   .   
  Highest-Rated Group      31   | .   .   31  31  .   .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac DSF 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   1   .   1   .   .   .   1   3   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -6   -6   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Fac  DSF  
Turns Passed               6590 | 151  567  687  1001 558  221  943  712  992  316  172  270  
Spaces Moved               3909 | 83   262  344  622  345  117  523  404  774  196  104  135  
  Core                     12   | 12   .    .    .    .    .    .    .    .    .    .    .    
  Treads                   2012 | 71   173  253  622  345  117  431  .    .    .    .    .    
  Legs                     180  | .    89   91   .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    1705 | .    .    .    .    .    .    92   404  774  196  104  135  
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  163  102  102  102  162  162  102  
  Average Speed            151  | 148  173  167  160  160  176  152  161  116  162  162  139  
  Slowest Speed            240  | 160  240  190  160  160  240  163  162  162  162  162  166  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       45   | 7    59   55   93   64   12   69   8    88   27   2    66   
  Regions Visited          11
    Branch Regions         6
  Pre-discovered Areas     3    | .    .    .    1    .    .    .    .    1    1    .    .    
  Known Exits Taken        6    | .    .    .    .    .    1    1    1    1    1    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    .    .    .    .    
Scrap Searched             7    | .    .    1    .    2    .    .    .    3    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          105  | .    .    .    .    4    4    70   .    16   .    .    11   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               65   | .    .    .    .    4    4    41   .    16   .    .    .    
  AOE                      40   | .    .    .    .    .    .    29   .    .    .    .    11   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac DSF 
Total                      4448 | 111 328 419 628 348 134 679 467 827 195 108 204 
  Wait                     192  | 10  .   29  4   1   .   98  39  .   .   .   11  
  Move                     3898 | 82  261 343 621 344 116 522 403 773 195 103 135 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  77   | 11  15  7   2   1   7   23  7   2   .   1   1   
  Fast Attach              1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Attach                   55   | 7   6   3   .   1   8   9   8   4   .   3   6   
  Detach                   14   | 1   1   3   .   .   .   3   4   2   .   .   .   
  Swap                     15   | .   3   6   .   .   .   2   .   4   .   .   .   
  Drop                     51   | .   10  5   1   .   3   20  5   3   .   1   3   
  Fire                     96   | .   32  22  .   1   .   1   1   30  .   .   9   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      9    | .   .   .   .   .   .   .   .   9   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Escape Stasis            39   | .   .   .   .   .   .   .   .   .   .   .   39  
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials (discovered 2 exits: *Sto x2)
-8/Storage
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 2 exits: Fac / DSF)
-6/DSF

 History 
---------
 Turn | Location       | Event
   13 | -11/Scrapyard  | Discovered new exit (range 15)
  152 | -11/Scrapyard  | Entered Materials
  316 | -10/Materials  | Build established: Mutant
  361 | -10/Materials  | Discovered new exit (range 12)
  596 | -10/Materials  | Discovered new exit (range 5)
  636 | -10/Materials  | Discovered new exit (range 16)
  719 | -10/Materials  | Entered Mines
  762 | -10/Mines      | Discovered new exit (range 7)
  789 | -10/Mines      | Identified exit to Materials
 1164 | -10/Mines      | Core integrity fell below 50%
 1374 | -10/Mines      | Received a Mining Laser from a helpful Derelict
 1400 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
 1400 | -10/Mines      | Discovered new exit (range 5)
 1406 | -10/Mines      | Entered Exiles
 1406 | -10/Exiles     | Accompanied by 1 ally
 1438 | -10/Exiles     | Discovered new exit (range 14)
 1470 | -10/Exiles     | Met 8R-AWN
 1498 | -10/Exiles     | Met EX-HEX
 1549 | -10/Exiles     | Met EX-BIN
 1574 | -10/Exiles     | Aligned with FarCom system
 1576 | -10/Exiles     | Given EX-Vault access code
 1674 | -10/Exiles     | Opened EX-Vault
 1685 | -10/Exiles     | Found AWS/Gauss
 1723 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
 1772 | -10/Exiles     | Learned location of Zion (-7)
 1796 | -10/Exiles     | Met EX-DEC
 1881 | -10/Exiles     | Discovered new exit (range 14)
 2026 | -10/Exiles     | Visited The Gauntlet
 2407 | -10/Exiles     | Left Exiles lab with AWS/Gauss
 2407 | -10/Exiles     | Entered Mines
 2435 | -9/Mines       | Learned location of 1 exit from Materials
 2823 | -9/Mines       | Assembled infested the area
 2828 | -9/Mines       | Assisted by a Guerilla fighting off Assembled
 2898 | -9/Mines       | Discovered new exit (range 5)
 2965 | -9/Mines       | Entered Materials
 2965 | -8/Materials   | Evolved 4 slots: Power x1, Propulsion x1, Utility x2
 2966 | -8/Materials   | Identified exit to Storage
 3131 | -8/Materials   | Repaired Lgt. Armor Plating
 3162 | -8/Materials   | Discovered exit to Storage (range 16)
 3186 | -8/Materials   | Entered Storage
 3316 | -8/Storage     | Build established: Skirmisher
 3954 | -8/Storage     | Destroyed 7 combat bots
 4124 | -8/Storage     | Discovered new exit (range 5)
 4127 | -8/Storage     | Identified exit to Factory
 4129 | -8/Storage     | Entered Factory
 4129 | -7/Factory     | Evolved 2 slots: Weapon x2
 4438 | -7/Factory     | Build established: Scavenger-Tank
 4464 | -7/Factory     | Identified exit to DSF
 4622 | -7/Factory     | Discovered new exit (range 8)
 4635 | -7/Factory     | Identified exit to Lower Caves
 4782 | -7/Factory     | Build established: Tank
 4841 | -7/Factory     | Entered Lower Caves
 5144 | -7/Lower Caves | Encountered a Warlord checkpoint
 5241 | -7/Lower Caves | Build established: Mutant
 5483 | -7/Lower Caves | Discovered new exit (range 6)
 5487 | -7/Lower Caves | Identified exit to Lower Caves
 5563 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 5737 | -7/Lower Caves | Build established: Gunner
 5833 | -7/Lower Caves | Entered another Lower Caves area
 5864 | -7/Lower Caves | Learned location of 1 exit from Factory
 5923 | -7/Lower Caves | Learned Factory garrison access intel
 6010 | -7/Lower Caves | Discovered new exit (range 16)
 6044 | -7/Lower Caves | Identified exit to Factory
 6149 | -7/Lower Caves | Entered Factory
 6149 | -6/Factory     | Evolved 2 slots: Utility x2
 6150 | -6/Factory     | Identified exit to Factory
 6151 | -6/Factory     | Loaded intel: 4 garrison access locations
 6203 | -6/Factory     | Identified exit to DSF
 6321 | -6/Factory     | Entered DSF
 6351 | -6/DSF         | Additional patrols routed to DSF
 6386 | -6/DSF         | AWS/Gauss suddenly broke down
 6550 | -6/DSF         | Lost 3 parts (1p2u)
 6591 | -6/DSF         | Self-destructed

 Last Messages 
---------------
06526_ Destroyed Unknown Leg.
06527_ G-50 Soldier system terminally corrupted.
06527_ Lgt. Angular Momentum Engine fried.
06539_ Acquired 64 matter.
06551_ Adv. EMP Blaster destroyed.
06560_ C-30 ARC bursts open, deploying its payload.
06560_ S-27 Virus unfolds itself. <x3>
06579_ Rocket Launcher destroyed.
06580_ Penetrated by Slug.
06580_ Aerolev Unit destroyed.
06581_ Hvy. EM Shotgun destroyed.
06585_ Penetrated by Slug.
06585_ Adv. EMP Blaster destroyed.
06585_ Knocked back.
06586_ Acquired 5 matter.
06586_ C-30 ARC bursts open, deploying its payload.
06586_ S-27 Virus unfolds itself. <x4>
06589_ Hvy. EM Shotgun destroyed.
06590_ Aerolev Unit destroyed. <x2>
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
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|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ?????????""??????????????????????????#""????????? |
|  ?????????#"#?????????????????????????#"#????????? |
|  ??????####"##???????#########???????##"####?????? |
|  ??????#"""""#########  !!!% #########"""""#?????? |
|  ??????#"""""##!!#!!!#  !!!  #   #==##"""""#?????? |
|  ????"##""                 x        ![   ""##"#??? |
|  ????"""""                sx        *%!  %%%%%#??? |
|  ??????#""   ##  #   ###%  ###===#  ##=  ""###???? |
|  ??????###  ###  #   ###s s###===#  ###  ###?????? |
|  ???????##  ##########!!sss  ##########  ##??????? |
|  ???????#!    #??????#!!     #?s????#==  =#??????? |
|  ???????#!    #??????#!!s    #??????#==  =#??????? |
|  ???????##  ###??????##;   ;##??????###  ##??????? |
|  ???????#!  !!#??????#]]   !!#????????=   #??????? |
|  ???????#!^ !!#??????#]] @ !!#????????=   #??????? |
|  ???????#!  !!#??????#]]   !!#???????==   #??????? |
|  ??????###  ######???###   ###???????##  ##??????? |
|  ??????#!!  #?!!!#?!!#?#   #??????????#   ???????? |
|  ??????#!!  ##!!!#!!!##*    ??????????#   ???????? |
|  ?????##!!           =%!     ?????????   !???????? |
|  ?????#" !           !! H     ????????   !!??????? |
|  ?????##!! %                   ???????   !!??????? |
|  ??????#!!  ##[[[#===##A   A##!!??????#  ==??????? |
|  ??????#!!  #?[[[#?==###   ##?!!???????  ==??????? |
|  ??????###  ########?#?#   #???##??????  ###?????? |
|  ???????#[=   #????????!   =???????????  ????????? |
|  ??????## %=  #????????!   =???????????  ????????? |
|  ??????#      #????????!   =?????????????????????? |
|  ??????#  %   #????????#   #?????????????????????? |
|  ??????#    ]]#?????????   ??????????????????????? |
|  ??????#   []]#?????????   ??????????????????????? |
|  ??????##    ##??????????????????????????????????? |
|  ??????##    #???#???????????????????????????????? |
|  ?????##"%   ##]]#   #???????????????????????????? |
|  ???#"""""                   ????????????????????? |
|  ???#"##""           ^       ????????????????????? |
|  ??????#""%""##  #[[[#  !!!==????????????????????? |
|  ??????#"""""#?###??##???????????????????????????? |
|  ??????####"##???????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          25
Energy Capacity            830
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             300
Weapon Shielding           66
Evasion (%)                50
Targeting Accuracy         5
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
 G-47 Trooper | -8/Storage | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
GoHome()
Librarian
Novice Programmer
One Hack Too Far
Serviceable Loadout
Tourist

 Challenges 
------------
None

 Game 
------
Seed              AluminumHeavySpoofer
  Manual?         0
Play Time         01:34:40
  Cumulative      2.9 hours
  Start           2024.10.25 @ 20:44:11
  End             2024.10.25 @ 22:26:25
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          5
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3a105483-b6ac-4fea-ad21-eb3b7c10760c