Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.19 @ 01:22:07 Player: Some Pennies Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (33) 165 Value Destroyed (417) 417 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 2982 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 512/550 Matter 45/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Light Treads > --- UTILITY (5) ------ Large Storage Unit Seismic Detector Modified TNC Improved Targeting Computer > --- WEAPON (2) ------- Light Assault Rifle > --- INVENTORY (15) --- Light Ion Engine Heavy Ion Engine Heat Sink Signal Interpreter Light Armor Plating EM Shotgun Beam Cannon Light Cannon Grenade Launcher Grenade Launcher Makeshift Spear Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Light Armor Plating > --- WEAPON ----------- AWS/Thermal > --- INVENTORY -------- Light Ion Engine Heat Sink Signal Interpreter Seismic Detector Improved Targeting Computer Light Armor Plating Light Armor Plating EM Shotgun Light Cannon Light Cannon Grenade Launcher Grenade Launcher Makeshift Spear [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Modified TNC Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 3 | . . . . . 3 Weapon . | . . . . . . Parts Attached 31 | 9 9 5 2 2 4 Power 2 | 1 . 1 . . . Engine 2 | 1 . 1 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 5 | 2 . 2 . . 1 Treads 5 | 2 . 2 . . 1 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 3 4 . 1 . 3 Device 3 | 2 . . . . 1 Storage 3 | 1 2 . . . . Processor 2 | . . . 1 . 1 Hackware . | . . . . . . Protection 3 | . 2 . . . 1 Artifact . | . . . . . . Weapon 13 | 3 5 2 1 2 . Energy Gun 6 | 2 3 . 1 . . Energy Cannon 1 | . . 1 . . . Ballistic Gun 3 | 1 . 1 . 1 . Ballistic Cannon 3 | . 2 . . 1 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 2 . . Parts Lost 5 | . 1 . . . 4 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 2 | . 1 . . . 1 Weapon 1 | . . . . . 1 Highest Loss Streak 4 | . 1 . . . 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 99 100 84 100 91 Engine 13 | . 14 14 14 14 9 Treads 27 | . 28 28 28 28 20 Device 5 | . 8 . . . 9 Storage 12 | . 11 14 14 14 9 Processor 3 | . . . 6 14 18 Protection 8 | . 7 14 7 . 8 Energy Gun 6 | . 10 5 . . . Energy Cannon 2 | . . 8 6 . . Ballistic Gun 8 | . 9 8 6 14 9 Ballistic Cannon 5 | . 7 5 . 14 8 Naked Turns . | . . . . . . Heaviest Build 34 | 14 34 32 30 27 31 Greatest Support 60 | 40 40 40 40 40 60 Greatest Overweight (x) . | . . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 13 | 7 12 15 15 15 15 Most Carried 15 | 5 15 15 15 14 12 Average Carried 10 | 3 9 13 14 13 10 Final Capacity 15 | 5 15 15 15 15 15 Final Carried 15 | 5 15 13 15 13 11 Class Distribution -------------------- 74% | Mutant 25% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Exi Min Mat Matter Collected 651 | 305 256 29 . . 61 Remotely . | . . . . . . Salvage Created 843 | 152 559 19 . . 113 Parts 60 | 13 36 4 . . 7 Haulers Intercepted 3 | . 2 . . . 1 Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Combat Hostiles Destroyed 15 | . 9 2 . . 4 Guns 11 | . 7 1 . . 3 Cannons 4 | . 2 1 . . 1 Classes Destroyed 9 | 2 7 . . . . Worker 3 | . 3 . . . . Builder 1 | . 1 . . . . Tunneler 5 | 5 . . . . . Hauler 3 | . 2 . . . 1 Recycler 3 | 1 2 . . . . Operator 1 | . 1 . . . . Watcher 2 | . 2 . . . . Swarmer 11 | . 6 2 . . 3 Grunt 4 | . 3 . . . 1 Best Kill Streak 6 | 4 6 2 . . 3 Combat Bots Only 6 | . 6 2 . . 3 Max Kills in Single Turn 1 | 1 1 1 . . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Hostile Shots Fired 147 | . 62 22 . . 63 Missed 33 | . 15 7 . . 11 Damage Taken 1312 | . 520 124 . . 668 Core 143 | . 90 15 . . 38 Absorbed by Shields . | . . . . . . Core Remaining (%) 79 | 100 . . . 58 . Volleys Fired 116 | 15 61 10 . . 30 Largest 2 | 2 2 2 . . 2 Hottest 80 | 70 80 80 . . 55 Shots Fired 224 | 30 121 20 . . 53 Gun 142 | 30 72 10 . . 30 Cannon 82 | . 49 10 . . 23 Launcher . | . . . . . . Special . | . . . . . . Kinetic 161 | 15 83 10 . . 53 Thermal 51 | 15 34 2 . . . Explosive . | . . . . . . Electromagnetic 12 | . 4 8 . . . Robot Hit Streak 18 | 8 18 2 . . 7 Robot Miss Streak 7 | 2 4 7 . . 4 Penetration Max . | . . . . . . Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 130 | 19 68 11 . . 32 Core Hits 50 | 8 29 3 . . 10 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 7 | 3 3 1 . . . Burn 5 | 3 2 . . . . Blast 2 | . 1 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1647 | 203 938 133 . . 373 Guns 904 | 203 486 47 . . 168 Cannons 743 | . 452 86 . . 205 Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1133 | 53 623 84 . . 373 Thermal 434 | 150 267 17 . . . Explosive . | . . . . . . Electromagnetic 80 | . 48 32 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 12 | . 12 . . . . Projectiles 12 | . 12 . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 11 | . 7 . . . 4 Impact . | . . . . . . Kinetic 11 | . 7 . . . 4 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 344 | 70 344 216 . . 116 Average Temperature 63 | 28 73 93 . . 35 Received Heat Transfer 492 | . 186 . . . 306 Effects 3 | . 3 . . . . Shutdowns 1 | . 1 . . . . Energy Bleed 1 | . 1 . . . . Matter Decay 1 | . 1 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | 1 1 . . . . Heat Transferred 1628 | 666 925 37 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Peak Influence 200 | 30 200 129 . . 108 Initial 49 | . 19 49 . . . Average 66 | 16 73 123 . . 41 Maximum Alert Level 1 | . 1 . . . . Low Security (%) 99 | 100 99 100 . 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 3 . . . 1 Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 3 | . 2 . . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Distress Signals 2 | . 1 . . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 31 | . 22 3 . . 6 Peak Tracking Total 5 | . 3 3 . . 5 Tactical Retreats 1 | . . . . . 1 Traps | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Exi Min Mat Machines Disabled 3 | . 1 2 . . . Max in Single Turn 1 | . 1 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Machines Accessed 8 | . 8 . . . . Terminals 8 | . 8 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 37 | . 37 . . . . Successful 17 | . 17 . . . . Failed 20 | . 20 . . . . Catastrophic 5 | . 5 . . . . Database Lockouts . | . . . . . . Manual 21 | . 20 . 1 . . Terminals 37 | . 37 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 17 | . 17 . . . . Part Schematic 2 | . 2 . . . . Prototype ID Bank 2 | . 2 . . . . Branch Access Points 1 | . 1 . . . . Emergency Access Points 1 | . 1 . . . . Terminal Index 1 | . 1 . . . . Unreport Threat 1 | . 1 . . . . Locate Traps 2 | . 2 . . . . Maintenance Status 1 | . 1 . . . . Transport Status 1 | . 1 . . . . Assault Status 1 | . 1 . . . . Recall Reinforcements 1 | . 1 . . . . Zone Layout 3 | . 3 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 8 . . . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . 2 . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Exi Min Mat Turns Passed 2157 | 198 1089 185 449 55 181 Spaces Moved 1089 | 92 538 90 274 34 61 Core 15 | 15 . . . . . Treads 1074 | 77 538 90 274 34 61 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 158 | 142 160 160 160 160 160 Slowest Speed 160 | 160 160 160 160 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 34 | 6 89 35 61 9 6 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Total 1315 | 131 654 111 287 35 97 Wait 21 | 5 15 1 . . . Move 1084 | 91 537 89 273 33 61 Hop . | . . . . . . Pick Up 42 | 11 21 2 6 . 2 Fast Attach 2 | 1 1 . . . . Attach 15 | 6 2 . 1 2 4 Detach . | . . . . . . Swap 14 | 2 6 5 1 . . Drop 21 | . 11 4 6 . . Fire 116 | 15 61 10 . . 30 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines -10/Exiles -9/Mines -8/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 199 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 409 | -10/Materials | Discovered new exit (range 6) 490 | -10/Materials | Discovered new exit (range 21) 793 | -10/Materials | Discovered new exit (range 4) 1160 | -10/Materials | Identified exit to Mines 1288 | -10/Materials | Entered Mines 1302 | -10/Mines | Met a Derelict bent on vengeance 1344 | -10/Mines | Learned 4 Materials zone layouts 1356 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1465 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1465 | -10/Mines | Discovered new exit (range 5) 1473 | -10/Mines | Entered Exiles 1512 | -10/Exiles | Met 8R-AWN 1539 | -10/Exiles | Met EX-HEX 1587 | -10/Exiles | Met EX-BIN 1609 | -10/Exiles | Aligned with FarCom system 1611 | -10/Exiles | Given EX-Vault access code 1665 | -10/Exiles | Opened EX-Vault 1668 | -10/Exiles | Build established: Scavenger-Mutant 1683 | -10/Exiles | Found Prototype Energy Gun 1685 | -10/Exiles | Identified AWS/Thermal 1692 | -10/Exiles | Found Prototype Processor 1703 | -10/Exiles | Identified Modified TNC 1741 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1789 | -10/Exiles | Met EX-DEC 1903 | -10/Exiles | Discovered new exit (range 14) 1922 | -10/Exiles | Left Exiles lab with Modified TNC 1922 | -10/Exiles | Entered Mines 1969 | -9/Mines | Discovered new exit (range 6) 1977 | -9/Mines | Entered Materials 1977 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2158 | -8/Materials | Self-destructed Last Messages --------------- 02088_ Acquired Hvy. Ion Engine. 02090_ R-06 Scavenger collects Hvy. Ion Engine. 02092_ S-10 Pest destroyed. 02093_ R-06 Scavenger collects Ion Engine. 02098_ R-06 Scavenger collects Faulty Hvy. Ion Engine. 02102_ S-10 Pest destroyed. 02113_ G-47 Trooper knocked back. 02119_ S-10 Pest destroyed. 02121_ G-47 Trooper knocked back. 02124_ Acquired 12 matter. 02126_ G-47 Trooper knocked back. 02137_ Critical hit (Burn: +37). 02137_ G-47 Trooper knocked back. 02139_ Lgt. Treads destroyed. 02143_ Lgt. Armor Plating destroyed. 02145_ Lgt. Cannon destroyed. 02147_ U-05 Engineer builds a Door. 02147_ G-47 Trooper destroyed. 02149_ Lgt. Treads destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????# # # # | | ???????????????????????# "" + + # | | ???????????????????????# S"" # # # | | ???????????????????????# "" # # # | | ???????????????????????######## # # | | ??????????????????????????????# # # | | ??????????????????????????????# ###### | | ??????????????????????######### #????? | | ??????????????????????# ## #????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ????????????????????????###+??????????? | | ????????????????????????# ??????????? | | ????????????????????????# ??????????? | | ????????????????????????# #??????????? | | ?????????????########???# #??????????? | | ?????????????#! #???# #??????????? | | ?????????????# #???# #??????????? | | ?????????????# " " #???# #??????????? | | ?????????????# "R" #???#*=#??????????? | | ???????????w?# """ #???#* #??????????? | | ???????###+### #???# #??????????? | | ######## ###+########@%#??????????? | | *=* #??????????? | | T %%%% #??????????? | | %g% #??????????? | | ???##### # ###+####??????????? | | ???????## ## #= #??????????? | | ????????# ##! !# #??????????? | | ????????# ###!!!!## """ #??????????? | | ??????? #?####### """ #??????????? | | ?????? #???????# """ ## + # | | ????? #???????# ## #### # | | ???? #???????######### #??# # | | ??? #???????????????# #??# # | | ?? #???????????????# #??# # | | ? #???????????????# #### # | | ?" #??????#######??# ###### | | ?? #?###### #??# #????? | | ?" ? #### #????? | | ??? ? a #????? | | ?????? ? ####### #????? | | ????????#####?###### #?????# #????? | | ??????????????########+#######?# #????? | | ?????????????? # #?# #????? | | ?????????????? # """ #?# #????? | | ?????????????? # """ #?# #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- Cargo Storage Unit | -10/Materials | Hacked Structural Scanner | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() Challenges ------------ None Game ------ Seed RainbowTrackerStabilizer Manual? 0 Play Time 00:28:22 Cumulative 20.2 hours Start 2024.04.19 @ 00:53:28 End 2024.04.19 @ 01:22:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 13 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 23 Achievement% 19 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 91f5dfdc-d538-4a21-a207-ff679be9ad7b