Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.24 @ 23:15:04 Player: Crehl Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (77) 385 Value Destroyed (2175) 2175 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (336) 336 TOTAL SCORE: 6856 Bonus ------- Follower Combat Kills 36 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 99/100 System Corruption 16% Temperature Cool (12) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Enhanced Flexi-carbon Leg > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Medium Matter Pod (100) Improved Propulsion Shielding Medium Insulated Plating Advanced Force Field Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Advanced Treads Medium Treads Enhanced Armored Medium Treads Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Structural Scanner Improved Targeting Computer Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Minigun Gauss Rifle > --- INVENTORY -------- Micro Nuclear Core Aluminum Leg Improved Heat Sink Improved Heat Sink Medium Storage Unit Medium Matter Pod Improved Targeting Computer Reaction Control System Improved Medium Armor Plating Scrap Shield Flak Gun Heavy Battle Rifle Heavy Battle Rifle Heavy Flail [Rating: 49] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Autogun Energy Gun Small Laser Ballistic Gun Autogun Ballistic Cannon Battle Cannon Special Weapon Mining Laser Impact Weapon Heavy Flail Slashing Weapon Makeshift Sword Build | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Low Low Dat Pro Slots Evolved 6 | . . . . 4 2 . . . . . . Power . | . . . . . . . . . . . . Propulsion 3 | . . . . 2 1 . . . . . . Utility 3 | . . . . 2 1 . . . . . . Weapon . | . . . . . . . . . . . . Parts Attached 63 | 7 6 1 8 16 6 2 3 3 1 . 10 Power 8 | 1 . . 1 4 1 . 1 . . . . Engine 5 | 1 . . 1 3 . . . . . . . Core 3 | . . . . 1 1 . 1 . . . . Reactor . | . . . . . . . . . . . . Propulsion 16 | 1 1 . 2 5 2 . . 3 . . 2 Treads 6 | 1 1 . . . . . . 3 . . 1 Leg 10 | . . . 2 5 2 . . . . . 1 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 20 | 2 2 1 . 3 2 2 2 . . . 6 Device 5 | 1 . 1 . . . . . . . . 3 Storage 3 | 1 2 . . . . . . . . . . Processor 2 | . . . . . 1 . . . . . 1 Hackware . | . . . . . . . . . . . . Protection 10 | . . . . 3 1 2 2 . . . 2 Artifact . | . . . . . . . . . . . . Weapon 19 | 3 3 . 5 4 1 . . . 1 . 2 Energy Gun 4 | 2 . . 2 . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 10 | 1 2 . 1 2 1 . . . 1 . 2 Ballistic Cannon 2 | . . . 1 1 . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon 1 | . 1 . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . Slashing Weapon 1 | . . . 1 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . 1 . . 2 Parts Lost 33 | . . . 6 6 1 . . 1 2 . 17 Power 4 | . . . 2 1 . . . . . . 1 Propulsion 10 | . . . 2 2 . . . 1 1 . 4 Utility 11 | . . . . 2 1 . . . . . 8 Weapon 8 | . . . 2 1 . . . . 1 . 4 Highest Loss Streak 8 | . . . 3 4 1 . . 1 2 . 8 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Backups 13 | 5 13 15 13 13 13 14 14 13 13 13 11 Power 1 | 1 2 2 1 . 2 1 1 1 1 1 . Propulsion 1 | 2 3 4 2 . . 1 1 . . . . Utility 6 | . 4 5 6 8 6 7 8 8 8 9 8 Weapon 3 | . 3 3 2 3 3 4 4 4 3 3 1 Tool/Special . | . . . . . . . . . . . . Unused Backups 21 | . 2 . . 2 1 2 4 . . . 10 Power 3 | . . . . . . . 2 . . . 1 Propulsion 1 | . . . . 1 . . . . . . . Utility 13 | . 1 . . . 1 . 2 . . . 9 Weapon 4 | . 1 . . 1 . 2 . . . . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 93 | . 100 100 90 91 99 100 100 99 97 92 62 Engine 5 | . 14 14 8 8 . . . . . . . Core 3 | . . . . . 7 7 7 7 7 7 5 Treads 12 | . 28 28 7 . . . . 12 23 23 12 Leg 18 | . . . 20 35 37 38 38 24 13 7 1 Device 10 | . 14 14 13 13 7 7 7 7 7 7 8 Storage 10 | . 14 14 14 9 7 7 7 7 7 7 5 Processor 3 | . . . . . 6 7 7 7 7 7 10 Protection 6 | . . . . 7 15 15 15 15 15 15 4 Ballistic Gun 16 | . 23 26 19 8 13 15 12 15 14 15 11 Ballistic Cannon 1 | . . . 2 6 . . . . . . . Peak Build Rating 49 | 6 11 11 12 23 33 34 37 49 49 46 48 Average Rating 22 | 4 9 10 10 18 30 33 35 44 48 46 31 On Entrance 25 | . 6 11 11 10 23 33 34 37 49 46 46 Avg Prop Armor Cover (%) 7 | . . . . . . . . 6 5 3 20 Naked Turns 74 | . . . . . . . . . . . 74 Heaviest Build 49 | 11 30 30 30 42 44 49 49 48 48 48 48 Greatest Support 85 | 20 40 40 40 45 65 65 65 85 85 85 85 Greatest Overweight (x) 9 | . . . 1 1 . . . 1 . . 9 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 15 15 15 15 13 Most Carried 15 | 7 15 15 15 15 15 15 15 15 15 14 15 Average Carried 13 | 5 13 14 13 13 14 14 14 14 14 14 11 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 7 15 15 15 14 15 15 15 15 14 14 5 Class Distribution -------------------- 67% | Mutant 32% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Sub Mat Fac Was Fac Low Low Dat Pro Matter Collected 2386 | 382 171 218 195 508 262 103 148 75 131 . 193 Remotely . | . . . . . . . . . . . . Salvage Created 2379 | 128 255 170 238 380 250 . 174 57 364 . 363 Parts 166 | 8 21 21 22 34 11 . 14 5 18 . 12 Haulers Intercepted 2 | . 1 . . . . . . . . . 1 Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 63 | . . . 22 . . . . 8 18 . 15 Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Low Low Dat Pro Combat Hostiles Destroyed 66 | . 7 7 8 15 6 . 4 2 11 . 6 Guns 55 | . 7 7 8 4 6 . 4 2 11 . 6 Cannons 11 | . . . . 11 . . . . . . . Classes Destroyed 13 | 3 4 1 1 2 1 . . . . . 1 Worker 1 | 1 . . . . . . . . . . . Builder 2 | . . 2 . . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . Hauler 2 | . 1 . . . . . . . . . 1 Recycler 2 | 1 . . . 1 . . . . . . . Operator 1 | . 1 . . . . . . . . . . Watcher 2 | . . . . 2 . . . . . . . Swarmer 37 | . 3 6 4 8 3 . 2 2 8 . 1 Grunt 17 | . 4 1 2 4 . . . . 2 . 4 Duelist 1 | . . . . . . . . . . . 1 Sentry 7 | . . . . 3 1 . 2 . 1 . . Hunter 2 | . . . . . 2 . . . . . . Subdweller 2 | . . . 2 . . . . . . . . Best Kill Streak 11 | 1 4 3 4 11 3 . 2 2 4 . 4 Combat Bots Only 6 | . 4 3 4 6 3 . 2 2 4 . 4 Max Kills in Single Turn 2 | 1 1 1 2 1 1 . 1 2 2 . 1 Gunslinging 1 | . . . . . . . . 1 1 . . Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Sub Mat Fac Was Fac Low Low Dat Pro Hostile Shots Fired 642 | . 43 36 78 106 75 . 57 22 63 . 162 Missed 205 | . 12 20 33 29 22 . 19 6 21 . 43 Hits 437 | . 31 16 45 77 53 . 38 16 42 . 119 Melee 10 | . . . . . . . . . . . 10 Projectile 427 | . 31 16 45 77 53 . 38 16 42 . 109 Critical Strikes 8 | . 1 . 1 1 . . . . . . 5 Damage Taken 5980 | . 340 155 412 889 572 . 295 250 568 . 2499 Core 996 | . 49 17 93 119 22 . 32 81 17 . 566 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 71 | 100 . . 36 78 . . . . . . . Volleys Fired 241 | 24 34 32 21 48 21 . 12 4 17 . 28 Largest 2 | 1 2 2 2 2 2 . 2 2 2 . 2 Hottest 123 | 20 100 100 123 70 58 . 53 53 58 . 66 Shots Fired 418 | 24 59 50 35 90 41 . 24 8 33 . 54 Gun 321 | 24 50 36 27 29 36 . 24 8 33 . 54 Cannon 66 | . . . . 61 5 . . . . . . Launcher . | . . . . . . . . . . . . Special 31 | . 9 14 8 . . . . . . . . Kinetic 377 | 24 44 36 23 90 41 . 24 8 33 . 54 Thermal 41 | . 15 14 12 . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 26 | 7 8 9 12 26 7 . 9 3 9 . 8 Robot Miss Streak 5 | 3 3 4 3 5 4 . 3 1 1 . 2 Penetration Max 1 | . . . . . . . . . 1 . . Secondary Targets 9 | . 2 1 . . . . . 1 4 . 1 Max Gunslinging Chain 1 | . 1 1 . . . . . 1 1 . 1 Shots Hit Robots 270 | 16 31 21 19 65 26 . 18 6 25 . 43 Core Hits 135 | 7 16 11 14 26 14 . 8 3 15 . 21 Critical Kills 3 | . 1 . . . . . 1 1 . . . Critical Parts Destroyed 2 | . . . . 1 . . . . . . 1 Critical Strikes 9 | . 1 . 1 3 1 . 1 1 . . 1 Burn 1 | . . . 1 . . . . . . . . Destroy 5 | . 1 . . 1 . . 1 1 . . 1 Blast 3 | . . . . 2 1 . . . . . . Melee Attacks 15 | . . . 1 6 2 . 4 . . . 2 Impact 11 | . . . . 3 2 . 4 . . . 2 Slashing 4 | . . . 1 3 . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 4822 | 138 450 306 299 1344 411 . 294 111 495 . 974 Guns 3738 | 138 450 306 299 379 343 . 294 111 495 . 923 Cannons 1032 | . . . . 964 68 . . . . . . Explosions . | . . . . . . . . . . . . Melee 51 | . . . . . . . . . . . 51 Ramming 1 | . . . . 1 . . . . . . . Kinetic 4655 | 138 396 306 238 1343 411 . 294 111 495 . 923 Thermal 115 | . 54 . 61 . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact 51 | . . . . . . . . . . . 51 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 16 | . . . . . . . . . . . 16 Average Corruption 15 | . . . . . . . . . . . 15 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 6 | . . . . . . . . . . . 6 Message Errors 1 | . . . . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . . . . . 1 Misdirections 4 | . . . . . . . . . . . 4 Overload Shots . | . . . . . . . . . . . . Overflow Damage 24 | . . . . 24 . . . . . . . Projectiles 24 | . . . . 24 . . . . . . . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 7 | . . . . 6 1 . . . . . . Impact . | . . . . . . . . . . . . Kinetic 7 | . . . . 6 1 . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . Shots . | . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed 1 | . . . . 1 . . . . . . . Kicked 1 | . . . . 1 . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 307 | . 76 62 9 195 38 . 36 12 40 . 307 Average Temperature 40 | . 19 17 6 71 9 . 12 6 11 . 141 Received Heat Transfer 1836 | . 129 33 255 333 30 . 78 . 93 . 885 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 303 | . 125 . 178 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Low Low Dat Pro Maximum Alert Level 1 | . . . . 1 . . . . . . . Low Security (%) 89 | 100 100 100 . 55 100 100 100 . . . . Level 1 10 | . . . . 44 . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 292 | 5 118 70 . 292 131 25 71 . . . . Initial 91 | . . 36 . . 91 25 . . . . . Average 50 | . 19 16 . 123 78 2 31 . . . . Influence Increases 2209 | 15 253 194 280 475 237 . 150 65 300 . 240 Destroy 0b10 Robot/C 1300 | . 140 140 120 300 120 . 80 40 220 . 140 Destroy 0b10 Robot/NC 55 | 15 10 10 . 15 . . . . . . 5 Destroy Leader 236 | . 32 30 10 64 40 . 30 10 20 . . Allied During Kill 5 | . . . . . . . . . . . 5 Successful Hack 47 | . 19 . . 9 14 . 5 . . . . Disable Machine 60 | . . . . 45 15 . . . . . . Destroy Structure 41 | . 7 14 . 12 3 . 5 . . . . Partial Spotted 15 | . 15 . . . . . . . . . . Lose Combat Pursuer 450 | . 30 . 150 30 45 . 30 15 60 . 90 Influence Decreases 2150 | 15 159 234 334 275 365 72 110 105 264 36 181 Entered New Map 294 | . . 58 29 . 109 47 . 15 . 36 . Time Decay 1652 | 15 159 176 265 225 246 25 110 90 244 . 97 Lost Part 187 | . . . 40 50 10 . . . 20 . 67 Lost Ally 17 | . . . . . . . . . . . 17 Squads Dispatched 8 | . 2 . . 1 2 . 2 . . . 1 Investigation 2 | . 1 . . 1 . . . . . . . Extermination 1 | . . . . . 1 . . . . . . Reinforcement 4 | . 1 . . . 1 . 2 . . . . Assault 1 | . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Sub Mat Fac Was Fac Low Low Dat Pro Distress Signals 3 | . 1 . . 1 . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 116 | . 12 8 14 23 9 . 9 4 14 . 23 Peak Tracking Total 11 | . 6 3 4 7 3 . 3 4 4 . 11 Tactical Retreats 17 | . 2 . 5 2 1 . 1 1 2 . 3 Traps | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Low Low Dat Pro Traps Triggered 3 | . . . . . 3 . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Sub Mat Fac Was Fac Low Low Dat Pro Machines Disabled 4 | . . . . 3 1 . . . . . . Max in Single Turn 1 | . . . . 1 1 . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Sub Mat Fac Was Fac Low Low Dat Pro Machines Accessed 20 | . 6 . . 5 2 . 3 . . 4 . Terminals 9 | . 5 . . 2 1 . 1 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . 1 . . 1 . . . . . . . Scanalyzers 4 | . . . . 2 . . 2 . . . . Garrison Access 1 | . . . . . 1 . . . . . . Total Hacks 71 | . 16 . . 22 2 . 5 . . 26 . Successful 50 | . 5 . . 16 2 . 1 . . 26 . Failed 21 | . 11 . . 6 . . 4 . . . . Catastrophic 4 | . 2 . . 1 . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 16 | . 12 . . 4 . . . . . . . Terminals 25 | . 15 . . 6 1 . 3 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 3 | . 1 . . 2 . . . . . . . Scanalyzers 16 | . . . . 14 . . 2 . . . . Garrison Access 1 | . . . . . 1 . . . . . . Terminal Hacks 34 | . 4 . . 2 1 . 1 . . 26 . Record 11 | . . . . . . . . . . 11 . Part Schematic 8 | . . . . . . . . . . 8 . Robot Schematic 4 | . . . . . . . . . . 4 . Robot Analysis 1 | . 1 . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . 3 . Open DSF 1 | . . . . . . . 1 . . . . Branch Access Points 2 | . 1 . . 1 . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . Locate Traps 1 | . . . . . 1 . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 3 | . 1 . . 2 . . . . . . . Process 1 | . . . . 1 . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . Retrieve Matter 1 | . . . . 1 . . . . . . . Scanalyzer 12 | . . . . 12 . . . . . . . Insert Component 4 | . . . . 4 . . . . . . . Analyze 3 | . . . . 3 . . . . . . . Retrieve Study 5 | . . . . 5 . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . Seal Access 1 | . . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . Hacking Detections 12 | . 5 . . 5 . . 2 . . . . Full Trace Events 2 | . 1 . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . 3 . . . . . 8 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 5 | . . . . 5 . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter 20 | . . . . 20 . . . . . . . Retrieved Matter 20 | . . . . 20 . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . 3 . . . . . . . Part Schematics Acquired 3 | . . . . 3 . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Sub Mat Fac Was Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Sub Mat Fac Was Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . . . . 96 Total Orders . | . . . . . . . . . . . . Ally Attacks 4 | . . . . . . . . . . . 4 Total Damage 183 | . . . . . . . . . . . 183 Kills 1 | . . . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . 1 Intel | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Low Low Dat Pro Active Infowar (turns) 6159 | 42 771 762 1316 892 529 323 299 492 547 121 65 Structural 4849 | . . 265 1316 892 529 323 299 492 547 121 65 Seismic 1752 | 42 771 497 . 442 . . . . . . . Robot Analysis Total 1 | . 1 . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Sub Mat Fac Was Fac Low Low Dat Pro Turns Passed 6790 | 175 771 762 1343 892 529 323 299 492 547 121 536 Spaces Moved 3922 | 75 390 403 684 466 361 276 187 331 305 78 366 Core 205 | 4 . . . . . . . . . . 201 Treads 1820 | 71 390 403 207 . . . . 201 305 78 165 Legs 1897 | . . . 477 466 361 276 187 130 . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 120 105 108 113 113 113 155 155 50 Average Speed 139 | 154 160 160 179 107 112 113 113 140 155 155 105 Slowest Speed 500 | 160 160 160 240 180 113 113 113 240 155 155 500 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 44 | 5 60 83 30 36 12 95 7 54 50 69 30 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 2 | . . 1 . . . . . . . 1 . Known Exits Taken 2 | . 1 . . 1 . . . . . . . Unknown Exits Taken 7 | 1 . 1 1 . . . 1 1 1 1 . Scrap Searched 19 | . . 1 7 . . . . 7 4 . . Spaces Dug 32 | . 7 14 . 5 2 . 4 . . . . Terrain Destroyed 37 | . 7 14 . 10 2 . 4 . . . . Melee 11 | . . . . 5 2 . 4 . . . . Projectile 26 | . 7 14 . 5 . . . . . . . AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Sub Mat Fac Was Fac Low Low Dat Pro Total 4780 | 112 469 449 756 768 446 291 248 352 350 78 461 Wait 421 | . 24 10 30 204 38 2 28 12 26 1 46 Move 3912 | 74 389 402 683 465 361 275 186 330 304 77 366 Hop . | . . . . . . . . . . . . Pick Up 61 | 7 10 1 4 14 7 5 4 1 1 . 7 Fast Attach 21 | 6 1 . 1 3 4 1 2 1 . . 2 Attach 33 | . 1 . 9 10 4 . . 1 1 . 7 Detach 5 | . . . 4 . . . . 1 . . . Swap 32 | 1 5 3 2 8 4 1 5 1 . . 2 Drop 38 | . 5 1 1 9 5 7 7 1 1 . 1 Fire 241 | 24 34 32 21 48 21 . 12 4 17 . 28 Melee 15 | . . . 1 6 2 . 4 . . . 2 Ram . | . . . . . . . . . . . . Kick 1 | . . . . 1 . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / [*Sub]) -10/Subcaves (discovered 2 exits: *Mat / [*Rec]) -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 15) 176 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 547 | -10/Materials | Discovered new exit (range 6) 563 | -10/Materials | Identified exit to Mines 947 | -10/Materials | Entered Mines 1014 | -10/Mines | Learned location of 1 exit from Materials 1264 | -10/Mines | Learned location of Storage (-9) 1493 | -10/Mines | Discovered new exit (range 15) 1662 | -10/Mines | Discovered new exit (range 5) 1697 | -10/Mines | Discovered new exit (range 9) 1709 | -10/Mines | Entered Subcaves 1710 | -10/Subcaves | Approached by a straggling Scientist 1753 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 1804 | -10/Subcaves | Discovered new exit (range 5) 1937 | -10/Subcaves | Discovered new exit (range 14) 2119 | -10/Subcaves | Lost 3 parts (2n1w) 2235 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2387 | -10/Subcaves | Core integrity fell below 50% 2998 | -10/Subcaves | Shifting Twisted Machinery released Riot Gun 3052 | -10/Subcaves | Entered Materials 3052 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3053 | -8/Materials | Identified exit to Factory 3346 | -8/Materials | Build established: Scavenger-Mutant 3528 | -8/Materials | Lost 4 parts (1p2u1w) 3944 | -8/Materials | Entered Factory 3944 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4473 | -7/Factory | Sucked down chute 4473 | -7/Factory | Entered Waste 4473 | -7/Waste | The area was eerily silent 4632 | -7/Waste | Discovered new exit (range 16) 4796 | -7/Waste | Entered Factory 4994 | -7/Factory | Discovered new exit (range 15) 5095 | -7/Factory | Entered Lower Caves 5096 | -7/Lower Caves | Encountered a Warlord checkpoint 5123 | -7/Lower Caves | Spotted B-75 Beast 5525 | -7/Lower Caves | Discovered new exit (range 6) 5561 | -7/Lower Caves | Build established: Mutant 5587 | -7/Lower Caves | Entered another Lower Caves area 5908 | -7/Lower Caves | Encountered a Warlord checkpoint 5974 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6106 | -7/Lower Caves | Discovered new exit (range 9) 6134 | -7/Lower Caves | Entered Data Miner 6134 | -7/Data Miner | Discovered new exit (range 6) 6164 | -7/Data Miner | Met Data Miner 6198 | -7/Data Miner | Learned location of Section 7 (-2) 6198 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6221 | -7/Data Miner | Received God Mode back door access code from Data Miner 6255 | -7/Data Miner | Entered Proximity Caves 6408 | -6/Proximity Caves | Lost 8 parts (3n4u1w) 6460 | -6/Proximity Caves | Found Imp. Powered Armor 6621 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6677 | -6/Proximity Caves | System corruption reached 10% 6693 | -6/Proximity Caves | Core integrity fell below 50% 6712 | -6/Proximity Caves | Escorted by Enhanced Grunt 6720 | -6/Proximity Caves | Lost 8 parts (1p1n4u2w) 6754 | -6/Proximity Caves | Core integrity fell below 20% 6791 | -6/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 06686_ Critical hit (Burn: +37). 06688_ Microactuators fries itself beyond repair. 06689_ Penetrated by Slug. 06689_ Hvy. Flail destroyed. 06689_ Dropped Lrg. Storage Unit. 06691_ Core Shielding fries itself beyond repair. 06692_ Penetrated by Slug. 06709_ C-45 Heavy ARC bursts open, deploying its payload. 06709_ G-67 Veteran unfolds itself. 06709_ G-50 Soldier unfolds itself. 06709_ L-41 Fighter unfolds itself. 06709_ M-28 Smith unfolds itself. 06710_ B-48 Gladiator destroyed. 06712_ Enhanced Grunt: "Protecting LRC-V3." 06753_ Penetrated by Slug. 06759_ Slug penetrates Wall. 06763_ Acquired Prototype Leg. 06763_ Identified Enh. Flexi-carbon Leg. 06773_ Acquired 10 matter. 06778_ System corrupted: Heat flow error (+205). Map ----- +----------------------------------------------------+ | ??# #??????# ??????????????????????????? | | ??# ##??????# ??????????????????????????? | | /### ## ##???????? ??????????????????????????? | | #####????????? #??????????????????????????? | | #?????######### ##########?????????????????? | | ## #????## ## ??????????????????? | | ?## #???## ### ## ??????????????????????? | | ??## #??## ### ## #?????????????????????????? | | ???# #### ## #?????????????????????????? | | ??## % ## #?????????????? ?????????? | | ?## % $ #??####### ?????????? | | ## " #### ?????????????? | | ### "%" #????????????????????? | | ###########g#????????????????????? | | # #????????# #????????#???????????? | | # ##?##?##### #??????? #???????????? | | ### ###"""##" ##????# #???????????? | | #?# #?#"""""" #??? ## ?????????? | | ## #? #?#" ### ????????? | | ### #? #?#"""""" ????????? | | ###?## #?# ##?#"""##" ????????? | | ?????#####??###????## ### # ????????? | | ????????????????????# #???#?? ##?????????? | | ????????????????????## ####????????#??????????? | | ?????????????????????## #??????????????????????? | | ??????????????????????## @#??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# ###### #????????????? | | ???????????????????????# #???????????? | | ???????????????????????########## #???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 15 Energy Capacity 200 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 1025 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 3 Matter Filtering 50 Item Schematics ----------------- Med. Armor Plating | -8/Materials | Scanalyzed Imp. Light Armor Plating | -8/Materials | Scanalyzed Med. Storage Unit | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Scatter Rocket Array | -7/Data Miner | Free Thunder Leg | -7/Data Miner | Free Imp. Focal Shield | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free Robot Schematics ------------------ X-57 Shotgunner | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Aluminum Leg | -8/Materials | Hacked Autogun | -8/Materials | Hacked Mining Laser | -8/Materials | Hacked Lgt. Ion Engine | -8/Materials | Hacked Assault Cannon | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChargeReactionScrap Manual? 0 Play Time 01:05:05 Cumulative 45.1 hours Start 2026.07.24 @ 19:09:56 End 2026.07.24 @ 23:15:04 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 32 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3edfceed-8033-45f2-8bd5-efe471565d13