Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.13 @ 19:04:46 Player: mathSq Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (112) 560 Value Destroyed (2930) 2930 Prototype IDs (42) 840 Alien Tech Used (0) 0 Bonus (896) 896 TOTAL SCORE: 10526 Bonus ------- High Alert Combat Kills 120 Follower Combat Kills 176 Aligned with FarCom 300 Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 159/300 Energy 47/100 System Corruption 13% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Improved Terrain Scan Processor Improved Melee Analysis Suite ECM Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Micro Nuclear Core Micro Nuclear Core Field Propulsion Drive Layered Light Armor Plating CPS Tube (2) Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Flying Fortress v7 > --- UTILITY ---------- Hardened Heavy Armor Plating Hacking Suite Hacking Suite Hacking Suite Hacking Suite > --- WEAPON ----------- Improved Assault Rifle Improved Grenade Launcher > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core VTOL Module Improved Medium Armor Plating Heavy Hammer [Rating: 63] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Makeshift Leg Hover Unit Backup Propulsion III Flight Unit Flying Fortress v7 Utility Hacking Suite Device ECM Suite Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Beamcaster Energy Cannon Heavy Ion Cannon Ballistic Gun Improved Assault Rifle Launcher Improved Grenade Launcher Special Weapon CPS Tube Impact Weapon Heavy Hammer Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Slots Evolved 10 | . . . 2 . . . 2 2 . . . . 2 2 Power . | . . . . . . . . . . . . . . . Propulsion 3 | . . . 1 . . . 1 . . . . . 1 . Utility 7 | . . . 1 . . . 1 2 . . . . 1 2 Weapon . | . . . . . . . . . . . . . . . Parts Attached 139 | 10 1 3 21 6 1 4 29 31 4 8 . 2 10 9 Power 9 | 1 . 1 3 . . . 2 1 . . . . . 1 Engine 4 | 1 . 1 2 . . . . . . . . . . . Core 5 | . . . 1 . . . 2 1 . . . . . 1 Reactor . | . . . . . . . . . . . . . . . Propulsion 18 | 2 . . 6 2 . . 6 1 . . . . . 1 Treads 14 | 2 . . 6 1 . . 5 . . . . . . . Leg 1 | . . . . 1 . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 3 | . . . . . . . 1 1 . . . . . 1 Utility 51 | 3 . 2 4 1 1 . 9 14 . 4 . 2 5 6 Device 14 | 2 . . 1 . . . 2 . . 1 . 2 2 4 Storage 7 | 1 . 2 1 . 1 . 2 . . . . . . . Processor 5 | . . . . . . . . . . 2 . . 2 1 Hackware 6 | . . . . . . . 1 4 . . . . 1 . Protection 19 | . . . 2 1 . . 4 10 . 1 . . . 1 Artifact . | . . . . . . . . . . . . . . . Weapon 61 | 4 1 . 8 3 . 4 12 15 4 4 . . 5 1 Energy Gun 10 | 4 . . . 2 . 1 1 1 . . . . 1 . Energy Cannon 1 | . . . . . . . . . . . . . 1 . Ballistic Gun 16 | . 1 . 4 . . 1 7 2 . 1 . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 12 | . . . 1 1 . 1 2 6 1 . . . . . Special Weapon 4 | . . . 1 . . . 1 . . 1 . . . 1 Impact Weapon 16 | . . . 2 . . 1 1 6 1 2 . . 3 . Slashing Weapon 2 | . . . . . . . . . 2 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . 1 . 1 . . . 1 1 . . . . . 1 Parts Lost 31 | . . . 6 . . . 5 3 5 1 . 1 2 8 Power 2 | . . . . . . . . . . . . . . 2 Propulsion 7 | . . . 1 . . . 2 1 1 . . . . 2 Utility 15 | . . . 3 . . . 3 1 3 1 . 1 1 2 Weapon 7 | . . . 2 . . . . 1 1 . . . 1 2 Highest Loss Streak 7 | . . . 2 . . . 2 3 5 1 . 1 2 7 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 76 | . 100 100 93 97 100 100 94 70 32 32 30 21 24 37 Engine 2 | . 14 14 7 . . . . . . . . . . 3 Core 5 | . . . 3 11 11 11 9 7 2 . . . . . Treads 19 | . 28 28 28 32 33 33 35 . . . . . . . Flight 1 | . . . . . . . . 7 4 . . . . . Device 7 | . 14 14 10 11 11 11 11 . . 2 . 5 . 6 Storage 6 | . 14 14 11 11 11 11 9 . . . . . . . Processor 3 | . . . . . . . . . . 14 15 15 15 10 Hackware 5 | . . . . . . . 1 26 20 6 . . 2 . Protection 7 | . . . 9 8 11 11 9 13 . 1 7 . . . Energy Gun 4 | . 17 14 1 6 11 11 3 . . . . . . 6 Ballistic Gun 9 | . 10 14 17 14 11 11 14 6 . . . . . . Impact Weapon 1 | . . . 1 . . . . 6 3 1 7 . 4 . Peak Build Rating 63 | 9 10 10 20 22 25 26 54 63 22 18 15 12 19 31 Average Rating 23 | 6 9 10 15 21 23 25 28 54 13 14 15 7 12 19 On Entrance 16 | . 8 10 10 19 22 25 26 49 21 4 15 15 7 13 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 61 | 14 16 16 29 29 58 58 61 35 9 7 7 1 3 14 Greatest Support 92 | 40 40 40 69 69 69 69 92 50 4 3 3 3 3 16 Greatest Overweight (x) 7 | 3 . . . 7 . . 1 2 2 2 2 . . 1 Average Overweight (x) . | . . . . . . . . . . . 2 . . . Largest Inventory Capacity 25 | 8 8 25 10 10 20 20 25 20 5 5 5 5 5 5 Average Capacity 10 | 7 8 8 9 10 14 20 20 5 5 5 5 5 5 5 Most Carried 20 | 8 8 9 10 10 14 17 20 6 5 5 5 5 5 5 Average Carried 9 | 5 7 7 9 9 10 16 17 4 4 4 5 4 4 4 Final Capacity 20 | 8 8 8 10 10 20 20 20 5 5 5 5 5 5 5 Final Carried 17 | 8 8 8 10 10 14 17 7 4 5 5 5 5 4 5 Class Distribution -------------------- 66% | Mutant 18% | Scavenger-Mutant 14% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Matter Collected 2582 | 203 155 63 519 98 . 94 504 545 188 117 . 18 78 . Remotely . | . . . . . . . . . . . . . . . Salvage Created 3290 | 53 192 36 1016 102 . 118 967 677 28 31 . . 70 . Parts 212 | 8 20 2 63 5 . 5 58 45 1 1 . . 4 . Haulers Intercepted 5 | . . . 4 . . . . 1 . . . . . . Recyclers Shooed 2 | . . . 2 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . . 4 1 . 5 . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Combat Hostiles Destroyed 81 | . 7 1 21 3 . 3 22 21 1 1 . . 1 . Melee 6 | . . . . . . . . 4 1 1 . . . . Guns 50 | . 7 1 18 3 . 2 16 2 . . . . 1 . AOE 24 | . . . 3 . . 1 6 14 . . . . . . Classes Destroyed 13 | 1 4 . 3 . . . 1 4 . . . . . . Worker 7 | . . . . . . . . 7 . . . . . . Builder 1 | . . . . . . . . 1 . . . . . . Tunneler 4 | 3 . . . . . . 1 . . . . . . . Hauler 5 | . . . 4 . . . . 1 . . . . . . Recycler 6 | . . . 1 . . . 3 2 . . . . . . Operator 5 | . 1 . . . . . 1 3 . . . . . . Watcher 3 | . 1 . 2 . . . . . . . . . . . Swarmer 38 | . 6 . 10 1 . . 7 13 1 . . . . . Grunt 23 | . 1 1 5 2 . 3 10 1 . . . . . . Brawler 1 | . . . . . . . . 1 . . . . . . Sentry 13 | . . . 6 . . . 4 3 . . . . . . Hunter 5 | . . . . . . . 1 2 . 1 . . 1 . Programmer 1 | . . . . . . . . 1 . . . . . . Best Kill Streak 14 | 2 3 1 4 2 . 3 6 14 1 1 . . 1 . Combat Bots Only 7 | . 3 1 4 2 . 3 6 7 1 1 . . 1 . Max Kills in Single Turn 5 | 1 2 1 2 2 . 1 5 4 1 1 . . 1 . Gunslinging 1 | . 1 . . 1 . . . . . . . . . . Exploded 3 | . . . 2 . . 1 3 2 . . . . . . Melee 1 | . . . . . . . . 1 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Hostile Shots Fired 833 | . 49 26 92 4 . 16 112 250 35 7 . 40 81 121 Missed 301 | . 14 7 17 3 . 3 24 115 20 1 . 22 33 42 Damage Taken 7794 | . 294 253 858 11 . 224 1234 1818 343 76 . 200 811 1672 Core 2614 | . 76 60 77 . . 65 179 143 172 25 . 179 634 1004 Absorbed by Shields 65 | . . . . . . . . . . . . . 16 49 Regen/Repaired (Parts) 593 | . . . 121 . . . 320 152 . . . . . . Core Remaining (%) 54 | 100 . 45 . . . 64 67 . . . . 25 25 . Volleys Fired 216 | 4 16 11 64 14 . 6 66 22 2 . . . 3 8 Largest 2 | 2 2 2 2 2 . 2 2 2 1 . . . 1 2 Hottest 100 | 90 73 73 100 46 . 98 100 59 36 . . . 50 80 Shots Fired 370 | 8 32 22 114 18 . 11 121 30 2 . . . 3 9 Gun 338 | 8 32 22 110 18 . 10 114 16 . . . . 3 5 Cannon . | . . . . . . . . . . . . . . . Launcher 25 | . . . 3 . . 1 5 14 2 . . . . . Special 7 | . . . 1 . . . 2 . . . . . . 4 Kinetic 272 | . 16 11 103 18 . 5 103 16 . . . . . . Thermal 66 | 8 16 11 8 . . 5 13 . . . . . . 5 Explosive 25 | . . . 3 . . 1 5 14 2 . . . . . Electromagnetic 3 | . . . . . . . . . . . . . 3 . Robot Hit Streak 23 | 6 5 10 21 23 . 5 19 13 . . . . 2 4 Robot Miss Streak 4 | . 4 2 2 4 . 1 2 3 . . . . 1 1 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 6 | . 1 . 1 1 . 1 2 . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . 1 1 . . . . . . . Shots Hit Robots 294 | 6 17 18 84 10 . 8 93 44 1 1 . . 5 7 Core Hits 167 | 3 10 3 38 4 . 6 50 47 1 1 . . 1 3 Critical Kills 2 | . . . 1 . . . 1 . . . . . . . Critical Parts Destroyed 6 | . . . 2 1 . . . 2 . . . . 1 . Critical Strikes 14 | 1 1 1 5 1 . . 2 2 . . . . 1 . Burn 6 | 1 1 1 2 . . . 1 . . . . . . . Destroy 4 | . . . 2 1 . . 1 . . . . . . . Smash 4 | . . . 1 . . . . 2 . . . . 1 . Melee Attacks 78 | . . . 1 . . . . 49 2 4 . . 22 . Impact 78 | . . . 1 . . . . 49 2 4 . . 22 . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . 1 . . . . 3 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 7859 | 69 234 245 1382 146 . 223 2092 2923 241 57 . . 190 57 Guns 3718 | 69 234 245 1256 146 . 143 1375 145 . . . . 57 48 Cannons . | . . . . . . . . . . . . . . . Explosions 2860 | . . . 86 . . 80 717 1796 181 . . . . . Melee 1272 | . . . 40 . . . . 982 60 57 . . 133 . Ramming 9 | . . . . . . . . . . . . . . 9 Kinetic 3040 | . 133 134 1180 146 . 59 1243 145 . . . . . . Thermal 823 | 69 101 111 76 . . 84 132 202 . . . . . 48 Explosive 2658 | . . . 86 . . 80 717 1594 181 . . . . . Electromagnetic 57 | . . . . . . . . . . . . . 57 . Impact 1272 | . . . 40 . . . . 982 60 57 . . 133 . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 13 | . . . . . . . . 3 12 12 12 12 2 13 Average Corruption 6 | . . . . . . . . 2 6 12 12 12 1 5 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 50 | . . . . . . . . 10 5 12 1 12 6 4 Message Errors 6 | . . . . . . . . 2 1 1 . 1 . 1 Matter Fused 17 | . . . . . . . . 4 1 4 . 3 4 1 Heat Flow Errors 5 | . . . . . . . . 1 . 2 . 1 1 . Energy Discharges 7 | . . . . . . . . . 1 . . 3 1 2 Parts Rejected 1 | . . . . . . . . . . . . 1 . . Parts Fused 1 | . . . . . . . . 1 . . . . . . Data Loss (minor) 5 | . . . . . . . . . 1 3 . 1 . . Data Loss (major) 4 | . . . . . . . . 1 1 1 1 . . . Alerts 2 | . . . . . . . . 1 . 1 . . . . Misdirections 2 | . . . . . . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 490 | . . . 40 . . . 29 373 . . . . 48 . Projectiles . | . . . . . . . . . . . . . . . Explosions 59 | . . . . . . . 29 30 . . . . . . Melee 431 | . . . 40 . . . . 343 . . . . 48 . Knockbacks 5 | . . . . . . . . 3 . . . . 2 . Impact 5 | . . . . . . . . 3 . . . . 2 . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 111 | . . . . . . . . 78 29 . . . . 4 Shots 3 | . . . . . . . . 2 1 . . . . . Rammed 3 | . . . . . . . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . . . . . . . 3 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 360 | 60 72 264 33 . . 255 360 247 . 251 . 84 230 . Average Temperature 89 | 24 25 138 9 . . 122 171 78 . 125 . 50 119 . Received Heat Transfer 1578 | . 18 141 207 6 . 117 513 351 45 . . 48 54 78 Effects 5 | . . 1 . . . 3 1 . . . . . . . Energy Bleed 1 | . . 1 . . . . . . . . . . . . Interference 4 | . . . . . . 3 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . 3 . . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . Parts Fried 6 | . . . . . . . . 5 . . . . 1 . Impact Corruptions 18 | . . . 2 . . . . 14 . . . . 2 . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 3 | 2 1 . . . . . . . . . . . . . Heat Transferred 2162 | 260 370 407 370 . . 148 296 200 . . . . . 111 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Peak Influence 686 | 15 264 57 346 234 . 79 219 686 . . . . 150 148 Initial 124 | . 9 37 22 124 . . 30 . . . . . 44 70 Average 133 | 5 104 41 148 146 . 76 95 263 . . . . 66 102 Maximum Alert Level 2 | . 1 . 1 1 . . 1 2 . . . . . . Low Security (%) 78 | 100 71 100 65 68 . 100 94 52 . . . . 100 100 Level 1 14 | . 28 . 34 31 . . 5 8 . . . . . . Level 2 6 | . . . . . . . . 38 . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 16 | . 1 . 2 . . . 3 5 . . . . 4 1 Investigation 5 | . . . 2 . . . 1 1 . . . . 1 . Extermination 2 | . . . . . . . . 1 . . . . 1 . Reinforcement 8 | . 1 . . . . . 2 2 . . . . 2 1 Assault 1 | . . . . . . . . 1 . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 1 . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Distress Signals 14 | . . . 3 . . . 4 2 . . . 3 1 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 168 | . 12 2 33 8 . 3 36 32 9 2 . 7 16 8 Peak Tracking Total 9 | . 3 2 4 3 . 3 6 9 9 1 . 3 8 5 Tactical Retreats 19 | . 1 . 3 . . . 4 4 2 1 . . 3 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Traps Triggered 13 | . . . 1 . . . . 4 . . . . 3 5 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . 1 . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Machines Disabled 8 | . . . 1 2 . . . 5 . . . . . . Max in Single Turn 4 | . . . 1 . . . . 4 . . . . . . Garrison Access 2 | . . . . . . . . 2 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Machines Accessed 52 | . 2 . 10 1 2 . 5 17 . 1 4 . 6 4 Terminals 31 | . 2 . 8 1 . . 4 10 . . . . 4 2 Fabricators 3 | . . . . . . . . 2 . . . . 1 . Repair Stations 6 | . . . 2 . . . 1 2 . . . . . 1 Recycling Units 1 | . . . . . . . . . . . . . 1 . Scanalyzers 1 | . . . . . . . . 1 . . . . . . Garrison Access 3 | . . . . . . . . 2 . . . . . 1 Total Hacks 144 | . 4 . 21 1 2 . 26 43 . 1 28 . 11 7 Successful 94 | . 1 . 11 . 2 . 16 30 . 1 28 . 3 2 Failed 50 | . 3 . 10 1 . . 10 13 . . . . 8 5 Catastrophic 13 | . 2 . 2 . . . 2 5 . . . . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 29 | . 3 . 7 1 1 . 7 9 . . . . . 1 Terminals 72 | . 4 . 17 1 . . 16 23 . . . . 8 3 Fabricators 6 | . . . . . . . . 4 . . . . 2 . Repair Stations 24 | . . . 4 . . . 10 8 . . . . . 2 Recycling Units 1 | . . . . . . . . . . . . . 1 . Scanalyzers 6 | . . . . . . . . 6 . . . . . . Garrison Access 4 | . . . . . . . . 2 . . . . . 2 Terminal Hacks 61 | . 1 . 8 . 2 . 8 13 . 1 28 . . . Record 15 | . . . . . 1 . . 3 . . 11 . . . Part Schematic 10 | . . . . . . . 1 . . . 9 . . . Robot Schematic 5 | . . . . . . . . . . . 5 . . . Robot Analysis 3 | . . . 1 . . . . 2 . . . . . . Prototype ID Bank 6 | . . . 2 . . . 1 . . . 3 . . . Open Door 1 | . . . . . . . . . . 1 . . . . Open DSF 1 | . . . . . . . . 1 . . . . . . Branch Access Points 1 | . . . . . . . . 1 . . . . . . Terminal Index 2 | . . . 1 . . . . 1 . . . . . . Unreport Threat 3 | . . . . . . . 2 1 . . . . . . Transport Status 1 | . . . . . . . 1 . . . . . . . Hauler Manifests 3 | . 1 . 1 . . . 1 . . . . . . . Registered Prototypes 2 | . . . 1 . . . 1 . . . . . . . Zone Layout 7 | . . . 2 . . . 1 4 . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . 4 . . . . 2 . Load Schematic 3 | . . . . . . . . 2 . . . . 1 . Build 3 | . . . . . . . . 2 . . . . 1 . Repair Station Hacks 18 | . . . 3 . . . 8 5 . . . . . 2 Scan Component 10 | . . . 2 . . . 4 3 . . . . . 1 Repair 7 | . . . 1 . . . 4 2 . . . . . . Refit 1 | . . . . . . . . . . . . . . 1 Recycling Unit Hacks 1 | . . . . . . . . . . . . . 1 . Report Inventory 1 | . . . . . . . . . . . . . 1 . Scanalyzer 6 | . . . . . . . . 6 . . . . . . Insert Component 3 | . . . . . . . . 3 . . . . . . Analyze 3 | . . . . . . . . 3 . . . . . . Garrison Access Hacks 2 | . . . . . . . . 2 . . . . . . Seal Access 2 | . . . . . . . . 2 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . 2 . . . . . . Used 1 | . . . . . . . . 1 . . . . . . Hacking Detections 40 | . 2 . 9 1 . . 5 14 . . . . 5 4 Full Trace Events 4 | . . . 1 . . . 1 1 . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . 5 . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . 1 3 . . 9 . . . Parts Built 3 | . . . . . . . . 2 . . . . 1 . Authchips 1 | . . . . . . . . 1 . . . . . . Time 219 | . . . . . . . . 146 . . . . 73 . Total Part Build Rating 9 | . . . . . . . . 6 . . . . 3 . Parts Repaired 7 | . . . 1 . . . 4 2 . . . . . . Time 275 | . . . 26 . . . 172 77 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . . 3 . . . . . . Part Schematics Acquired 3 | . . . . . . . . 3 . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . 2 Non-combat . | . . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . . . . 2 Robot Hacks Applied 3 | . . . . . . . . . . . . . . 3 parse_system 3 | . . . . . . . . . . . . . . 3 Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Total Allies 3 | . . . . 2 . . . . . . . 1 . . Largest Group 2 | . . . . 2 1 . . . . . . 1 . . Highest-Rated Group 96 | . . . . 45 31 . . . . . . 96 . . Highest-Rated Ally 96 | . . . . 31 31 . . . . . . 96 . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 31 | . . . . 23 . . . . . . . 8 . . Total Damage 548 | . . . . 314 . . . . . . . 234 . . Kills 8 | . . . . 5 . . . . . . . 3 . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Robot Analysis Total 3 | . . . 1 . . . . 2 . . . . . . Derelict Logs Recovered 7 | . . . . 3 . . . . 1 2 . 1 . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Turns Passed 8265 | 163 464 284 1281 636 663 380 1201 1218 213 316 119 243 671 413 Spaces Moved 6594 | 81 248 147 634 345 410 222 444 1265 310 425 80 437 1054 492 Core 2399 | 11 . . . 1 . . . . 176 425 80 437 1054 215 Treads 2518 | 70 248 147 634 344 410 222 443 . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover 277 | . . . . . . . . . . . . . . 277 Flight 1400 | . . . . . . . 1 1265 134 . . . . . Fastest Speed 35 | 50 160 160 160 160 160 160 150 50 35 50 150 50 50 50 Average Speed 97 | 159 160 160 160 160 160 160 159 55 63 62 150 50 50 65 Slowest Speed 400 | 200 160 160 160 400 160 160 160 195 195 150 150 50 50 160 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . 1 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 4 38 49 61 85 62 49 36 44 52 60 70 55 26 15 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 3 | . . . . . 1 . . . . 1 1 . . . Known Exits Taken 3 | . . . . . . . 1 1 . . . . 1 . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 . . 1 1 1 1 . . Scrap Searched 9 | . . 3 . 1 . . . . 3 2 . . . . Spaces Dug 43 | . . . 1 . . 11 2 13 . 2 . . 14 . Terrain Destroyed 217 | . . . 24 . . 11 30 112 24 2 . . 14 . Melee 29 | . . . . . . . . 13 . 2 . . 14 . Projectile 3 | . . . 1 . . . 2 . . . . . . . AOE 185 | . . . 23 . . 11 28 99 24 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Total 7954 | 103 284 175 783 408 420 234 807 1665 322 469 79 461 1172 572 Wait 771 | . 15 5 43 38 . . 244 276 . 29 . 19 49 53 Move 6578 | 80 247 146 633 344 409 221 443 1262 309 424 79 436 1053 492 Hop 1 | . . . . . . . . 1 . . . . . . Pick Up 48 | 9 2 5 8 2 5 3 7 3 . . . 1 2 1 Fast Attach 62 | 6 1 . 10 3 . . 7 10 3 6 . 1 6 9 Attach 21 | 1 . . 2 1 . . 5 5 1 1 . 1 4 . Detach 13 | . . . 1 . . . 1 4 2 2 . 1 2 . Swap 56 | 3 . 3 9 2 1 4 17 16 . 1 . . . . Drop 73 | . 3 5 12 4 5 . 17 13 3 2 . 2 4 3 Fire 216 | 4 16 11 64 14 . 6 66 22 2 . . . 3 8 Melee 78 | . . . 1 . . . . 49 2 4 . . 22 . Ram 3 | . . . . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 34 | . . . . . . . . 4 . . . . 27 3 Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x2 / Sto) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 16) 164 | -11/Scrapyard | Entered Materials 224 | -10/Materials | Discovered new exit (range 8) 306 | -10/Materials | Build established: Mutant 628 | -10/Materials | Entered Mines 842 | -10/Mines | Core integrity fell below 50% 896 | -10/Mines | Discovered new exit (range 14) 912 | -10/Mines | Entered Materials 912 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1204 | -9/Materials | Repaired Lgt. Treads? 1274 | -9/Materials | Discovered new exit (range 3) 1971 | -9/Materials | Discovered new exit (range 12) 2154 | -9/Materials | Discovered new exit (range 11) 2193 | -9/Materials | Entered Mines 2209 | -9/Mines | Discovered new exit (range 7) 2374 | -9/Mines | Learned Materials garrison access intel 2384 | -9/Mines | Discovered new exit (range 11) 2707 | -9/Mines | Build established: Scavenger-Mutant 2822 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2822 | -9/Mines | Discovered new exit (range 5) 2829 | -9/Mines | Entered Exiles 2829 | -9/Exiles | Accompanied by 1 ally 2859 | -9/Exiles | Led the pair of lost Derelicts to a safe place 2868 | -9/Exiles | Met 8R-AWN 2895 | -9/Exiles | Met EX-HEX 2943 | -9/Exiles | Met EX-BIN 2961 | -9/Exiles | Aligned with FarCom system 2962 | -9/Exiles | Given EX-Vault access code 2999 | -9/Exiles | Opened EX-Vault 3015 | -9/Exiles | Found Flying Fortress v7 3076 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3122 | -9/Exiles | Met EX-DEC 3132 | -9/Exiles | Learned location of Zion (-6) 3473 | -9/Exiles | Discovered new exit (range 14) 3486 | -9/Exiles | Build established: Mutant 3492 | -9/Exiles | Left Exiles lab with Flying Fortress v7 3492 | -9/Exiles | Entered Mines 3854 | -8/Mines | Discovered new exit (range 12) 3872 | -8/Mines | Entered Materials 3872 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3873 | -8/Materials | Identified exit to Factory 3873 | -8/Materials | Identified exit to Storage 3874 | -8/Materials | Loaded intel: 1 garrison access location 3943 | -8/Materials | Repaired Broken Imp. Treads 3975 | -8/Materials | Repaired Lgt. Armor Plating 4028 | -8/Materials | Repaired Imp. Assault Rifle 4084 | -8/Materials | Repaired Imp. Assault Rifle 4780 | -8/Materials | Build established: Scavenger-Mutant 5028 | -8/Materials | Discovered exit to Factory (range 14) 5073 | -8/Materials | Entered Factory 5073 | -7/Factory | Evolved 2 slots: Utility x2 5238 | -7/Factory | Identified exit to Lower Caves 5375 | -7/Factory | Repaired Lgt. Armor Plating 5428 | -7/Factory | Repaired Imp. Assault Rifle 5468 | -7/Factory | Build established: Hacker-Mutant 5573 | -7/Factory | Fabricated Hacking Suite (x1) 5758 | -7/Factory | Destroyed 7 combat bots 5873 | -7/Factory | First assault squad dispatched 5926 | -7/Factory | Fabricated Hacking Suite? 6025 | -7/Factory | Discovered new exit (range 16) 6229 | -7/Factory | Lost 3 parts (1n1u1w) 6291 | -7/Factory | Entered Lower Caves 6362 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6417 | -7/Lower Caves | System corruption reached 10% 6452 | -7/Lower Caves | Lost 5 parts (1n3u1w) 6497 | -7/Lower Caves | Learned Factory garrison access intel 6502 | -7/Lower Caves | Discovered new exit (range 6) 6504 | -7/Lower Caves | Entered another Lower Caves area 6578 | -7/Lower Caves | Learned location of Extension (-5) 6594 | -7/Lower Caves | Learned location of 2 exits from Factory 6611 | -7/Lower Caves | Spotted B-75 Beast 6692 | -7/Lower Caves | Build established: Mutant 6811 | -7/Lower Caves | Discovered new exit (range 6) 6820 | -7/Lower Caves | Entered Data Miner 6820 | -7/Data Miner | Discovered new exit (range 6) 6849 | -7/Data Miner | Met Data Miner 6882 | -7/Data Miner | Learned location of Section 7 (-2) 6882 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6904 | -7/Data Miner | Received God Mode back door access code from Data Miner 6939 | -7/Data Miner | Entered Proximity Caves 6971 | -6/Proximity Caves | Learned Factory emergency access door positions 7128 | -6/Proximity Caves | Core integrity fell below 50% 7135 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7146 | -6/Proximity Caves | Escorted by Enhanced Grunt 7171 | -6/Proximity Caves | Discovered new exit (range 5) 7182 | -6/Proximity Caves | Entered Factory 7182 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7183 | -6/Factory | Identified exit to Factory 7185 | -6/Factory | Loaded intel: 4 garrison access locations 7513 | -6/Factory | Fabricated Hacking Suite? 7652 | -6/Factory | Core integrity fell below 50% 7853 | -6/Factory | Entered another Factory area 7853 | -5/Factory | Evolved 2 slots: Utility x2 8182 | -5/Factory | Core integrity fell below 50% 8210 | -5/Factory | Lost 7 parts (2p2n1u2w) 8225 | -5/Factory | System corruption reached 10% 8256 | -5/Factory | Core integrity fell below 20% 8266 | -5/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 08255_ Slug penetrates Wall. 08256_ Acquired Imp. Remote Datajack. 08257_ Penetrated by Slug. 08258_ P-70 Sage repels hacking attempt. 08259_ Jacked Y-64 Sentinel... Right-click on available options for more info. Keyboard players can use Shift-a~z. >>parse_system Reading system data... 08260_ Jacked Y-64 Sentinel... >>parse_system Reading system data... 08261_ Slug penetrates Wall. 08262_ Jacked P-70 Sage... >>parse_system Reading system data... 08263_ Dropped Imp. Remote Datajack. 08263_ Slug penetrates Wall. 08266_ Slug penetrates Y-64 Sentinel. 08266_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????# | | ???????????????????##????????????????????????????# | | ?????????????###### #????????????????????????????# | | ?????????????# ????????????????????????????# | | ?????????????# !!! = ???????????????????????????# | | ?????????????# !!! ??????????????????????????# | | ?????????????# !!! ?????????????????????????# | | ?????????????# ?#???????????????# #### | | ?????????????# #???????????????# | | ?????????????# """"""""" #???????????????# | | ?????????????# #???????????????# | | ?????????????# """"""""" #???????????????######## | | ?????????????# #???????????????????# | | ?????????????# """"""""" #???????????????????# | | ?????????????# #???????????????????# | | ####################+######???????????????????# ! | | # ! #???# #######????????????????# | | # ##### # #????????????????# | | # """ """ + p #????????????????# | | # """ """ ##### # | #????????????????# | | # """ """ ""#???# # #????????o???????# | | # ""#???#^ # #????????????????#### | | + """ ! ""#???#^ ^# #????????????######## | | # """ S#???# Y# #????????????# # | | # """ == ""#???# # #????????????# # | | # == ""#???# #Y@ #????????????# """ # | | # == ""#??## /h #????????????# """ + | | # ! #??# # !#????????????# """ # | | ########+#####??#T # #?####+####??# [=! # | | # # #??????## ######### #??#### %!# | | # # ######### #####!%*|!! | | # # !*! ! | | # + ! | | # # | | # ########### #### | | # ############ ###### #??# | | # ## # #????############ | | # ## ] " + +? | | # ## "G" # #####? | | # ## " " + #????? " | | # #?? ?#####?????? ! ##### | | # #??""" ]???????????? #???# | | # #???"" ?????????????? ????# | | #######????"" ?????????????? ????# | | ???????????####???????????????##############????#! | | ????????????????????????????????????????????????## | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 185 ECM Strength 2 Armor Coverage 600 Evasion (%) 63 Targeting Accuracy 16 Melee Accuracy 6 Recoil Reduction 4 Offensive Hacking 40 Authchip Count 2 Item Schematics ----------------- Hacking Suite | -8/Materials | Hacked Imp. Grenade Launcher | -7/Factory | Scanalyzed Lgt. Armor Plating | -7/Factory | Scanalyzed Lgt. Nuclear Core | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Utility Shielding | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Remote Force Field | -7/Data Miner | Free Variable Charge Gun | -7/Data Miner | Free Imp. Remote Shield | -7/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free Fabricated ------------ Hacking Suite | x1 | -7/Factory | Authchip Hacking Suite | x1 | -7/Factory Hacking Suite | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Significant Disruption The Oracle Challenges ------------ None Game ------ Seed AlertRemoteDisintegrator Manual? 0 Play Time 01:52:46 Cumulative 11.6 hours Start 2025.03.13 @ 15:20:34 End 2025.03.13 @ 19:04:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 18 Achievement% 21 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: de8895ee-edef-415a-bee4-61a5468a12b5