Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.17 @ 00:16:45 Player: Vault Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (43) 215 Value Destroyed (852) 852 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (514) 514 TOTAL SCORE: 5581 Bonus ------- Follower Combat Kills 14 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 192/300 Energy 90/100 System Corruption 3% Temperature Cool (9) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Hacking Suite > --- WEAPON (4) ------- Heavy Laser > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Fission Core > --- PROPULSION ------- Gravmag Array VTOL Module VTOL Module > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink ECM Suite > --- WEAPON ----------- Heavy Laser Plasma Cannon Autogun > --- INVENTORY -------- (None) [Rating: 53] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Improved Medium Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Gravmag Array Flight Unit VTOL Module Utility Advanced Heat Sink Device Advanced Heat Sink Storage Compact Battery Processor Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Bore Cannon Energy Gun Small Laser Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Bore Cannon Special Weapon Mining Laser Impact Weapon Mace Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Slots Evolved 8 | . . . 2 . . . 2 2 . 2 Power 1 | . . . . . . . 1 . . . Propulsion 2 | . . . 1 . . . . 1 . . Utility 3 | . . . 1 . . . . 1 . 1 Weapon 2 | . . . . . . . 1 . . 1 Parts Attached 79 | 9 9 9 7 3 . 2 9 1 8 22 Power 11 | 1 . 1 . 1 . 1 1 . . 6 Engine 6 | 1 . 1 . 1 . 1 1 . . 1 Core 5 | . . . . . . . . . . 5 Reactor . | . . . . . . . . . . . Propulsion 20 | 2 5 3 3 1 . 1 . 1 . 4 Treads 1 | . . . . . . . . . . 1 Leg 4 | 2 1 . . . . . . 1 . . Wheel 6 | . 2 . 2 1 . 1 . . . . Hover 1 | . . . . . . . . . . 1 Flight 8 | . 2 3 1 . . . . . . 2 Utility 30 | 4 4 1 3 1 . . 4 . 6 7 Device 14 | 4 2 1 . 1 . . 1 . . 5 Storage 1 | . . . . . . . . . . 1 Processor 5 | . 2 . . . . . 3 . . . Hackware 1 | . . . . . . . . . . 1 Protection 9 | . . . 3 . . . . . 6 . Artifact . | . . . . . . . . . . . Weapon 18 | 2 . 4 1 . . . 4 . 2 5 Energy Gun 3 | 1 . . . . . . . . . 2 Energy Cannon 2 | . . . . . . . 1 . . 1 Ballistic Gun 5 | 1 . 3 . . . . . . . 1 Ballistic Cannon 4 | . . 1 1 . . . . . 2 . Launcher . | . . . . . . . . . . . Special Weapon 2 | . . . . . . . 2 . . . Impact Weapon 1 | . . . . . . . 1 . . . Slashing Weapon 1 | . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 33 | . . 1 1 . . 2 10 . 6 13 Power 9 | . . . 1 . . 1 2 . . 5 Propulsion 8 | . . . . . . . 3 . 1 4 Utility 9 | . . 1 . . . 1 2 . 2 3 Weapon 7 | . . . . . . . 3 . 3 1 Highest Loss Streak 10 | . . 1 1 . . 2 10 . 4 8 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 74 | . 100 99 81 86 88 80 68 30 27 56 Engine 6 | . 14 14 6 1 11 8 11 . . 1 Core 2 | . . . . . . . . . . 8 Leg 2 | . 21 . . . . . . 7 4 . Wheel 11 | . 3 . 20 32 33 33 23 . . . Flight 6 | . 3 28 1 . . . . . . 7 Device 13 | . 28 11 3 1 11 11 14 . . 22 Processor 6 | . . 15 11 11 11 6 3 15 2 . Protection 4 | . . . 16 18 . . . . 12 . Energy Gun 1 | . 14 2 . . . . . . . 1 Energy Cannon 1 | . . . . . . . 3 . . 2 Ballistic Gun 5 | . 14 19 1 . . . . . . 3 Ballistic Cannon 8 | . . 5 20 22 22 22 2 . 3 . Naked Turns 18 | . . . . . . . . . 2 16 Heaviest Build 52 | 8 8 14 22 19 18 18 22 2 52 35 Greatest Support 36 | 20 32 8 24 34 34 36 36 15 15 30 Greatest Overweight (x) 17 | . . 1 4 . . . 4 . 17 9 Average Overweight (x) . | . . . . . . . . . 3 1 Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 2 4 5 2 4 1 3 5 . 5 4 Average Carried . | . . 1 . 1 1 1 1 . . . Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Final Carried 4 | 1 4 1 1 1 1 2 1 . . . Class Distribution -------------------- 72% | Mutant 21% | Scavenger-Mutant 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Matter Collected 1544 | 294 151 170 232 133 . 73 163 . 21 307 Remotely . | . . . . . . . . . . . Salvage Created 1189 | 126 363 180 170 54 . 74 . . . 222 Parts 98 | 13 16 18 9 14 . 10 . . . 18 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 9 | . 4 2 . 2 . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Combat Hostiles Destroyed 26 | 1 2 5 5 2 . 5 . . . 6 Melee 3 | . . . . . . . . . . 3 Guns 10 | 1 2 5 1 . . . . . . 1 Cannons 12 | . . . 4 2 . 5 . . . 1 AOE 1 | . . . . . . . . . . 1 Classes Destroyed 10 | 3 1 1 4 . . . . . . 1 Worker 4 | 1 1 2 . . . . . . . . Builder 2 | . . . 1 1 . . . . . . Tunneler 5 | 3 . . . 2 . . . . . . Recycler 5 | . 4 1 . . . . . . . . Watcher 1 | . . . 1 . . . . . . . Swarmer 14 | . . 5 . 2 . 4 . . . 3 Grunt 8 | 1 2 . 2 . . 1 . . . 2 Brawler 1 | . . . 1 . . . . . . . Sentry 2 | . . . 2 . . . . . . . Programmer 1 | . . . . . . . . . . 1 Best Kill Streak 5 | 5 4 5 2 2 . 3 . . . 3 Combat Bots Only 3 | 1 2 3 2 2 . 3 . . . 3 Max Kills in Single Turn 2 | 1 1 2 1 1 . 1 . . . 1 Gunslinging 1 | . . 1 . . . . . . . . Exploded 1 | . . . . . . . . . . 1 Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Hostile Shots Fired 502 | 4 19 16 34 28 . 26 75 . 151 149 Missed 110 | 3 3 5 5 8 . 7 16 . 26 37 Damage Taken 6621 | 10 224 97 385 156 . 218 808 . 2558 2165 Core 1894 | . 11 28 69 17 . 35 242 . 630 862 Absorbed by Shields 119 | . . . . . . 68 51 . . . Core Remaining (%) 63 | 100 . 84 . . . 69 56 . 10 . Volleys Fired 142 | 8 30 18 27 19 1 10 10 . . 19 Largest 3 | 2 2 2 2 2 2 2 2 . . 3 Hottest 172 | 60 60 60 96 96 96 96 160 . . 172 Shots Fired 274 | 16 60 36 54 38 2 21 11 . . 36 Gun 141 | 16 60 36 8 . . . . . . 21 Cannon 128 | . . . 46 38 2 21 6 . . 15 Launcher . | . . . . . . . . . . . Special 5 | . . . . . . . 5 . . . Kinetic 201 | 8 30 30 54 38 2 21 . . . 18 Thermal 73 | 8 30 6 . . . . 11 . . 18 Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 11 | 4 11 9 8 3 . 3 2 . . 3 Robot Miss Streak 6 | 1 4 2 4 3 . 5 6 . . 3 Penetration Max 1 | . . . . . . 1 . . . . Secondary Targets 2 | . 1 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . Shots Hit Robots 148 | 10 37 19 30 16 . 7 5 . . 24 Core Hits 67 | 6 15 12 11 4 . 6 . . . 13 Critical Kills 4 | . . 1 1 1 . 1 . . . . Critical Parts Destroyed 9 | . . . 3 1 . 5 . . . . Critical Strikes 16 | . . 1 6 2 . 6 . . . 1 Destroy 14 | . . 1 5 2 . 6 . . . . Blast 1 | . . . 1 . . . . . . . Sever 1 | . . . . . . . . . . 1 Melee Attacks 13 | . . . . . . . . . . 13 Impact . | . . . . . . . . . . . Slashing 13 | . . . . . . . . . . 13 Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 2820 | 130 434 179 634 337 . 319 131 . . 656 Guns 987 | 130 434 179 45 . . . . . . 199 Cannons 1499 | . . . 589 337 . 319 126 . . 128 Explosions . | . . . . . . . . . . . Melee 302 | . . . . . . . . . . 302 Ramming 32 | . . . . . . . 5 . . 27 Kinetic 1889 | 74 229 144 634 337 . 319 . . . 152 Thermal 597 | 56 205 35 . . . . 126 . . 175 Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 302 | . . . . . . . . . . 302 Piercing . | . . . . . . . . . . . Highest Corruption 4 | . . . . . . 4 . . . 3 Average Corruption 3 | . . . . . . 3 . . . 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 7 | . . . . . . 2 . . . 5 Message Errors 1 | . . . . . . . . . . 1 Matter Fused 1 | . . . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . . . . 1 Energy Discharges 1 | . . . . . . 1 . . . . Parts Rejected 1 | . . . . . . . . . . 1 Misfires 1 | . . . . . . 1 . . . . Weapon Failures 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 30 | . . . 2 28 . . . . . . Projectiles 30 | . . . 2 28 . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 12 | . . . 3 5 . 3 . . . 1 Impact 1 | . . . . . . . . . . 1 Kinetic 11 | . . . 3 5 . 3 . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 15 | . . . . . . . 2 . . 13 Shots . | . . . . . . . . . . . Rammed 5 | . . . . . . . 1 . . 4 Targets Rammed 5 | . . . . . . . 1 . . 4 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 377 | 6 5 36 377 180 27 165 245 . 11 304 Average Temperature 76 | 6 5 18 104 57 14 66 81 . 6 154 Received Heat Transfer 2076 | 6 129 . 156 . . 51 391 . 693 650 Effects 3 | . . . 2 . . . 1 . . . Energy Bleed 1 | . . . . . . . 1 . . . Interference 2 | . . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . . . . . . 1 . . . 1 Heat Transferred 1184 | 125 475 75 . . . . 185 . . 324 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Peak Influence 315 | 40 116 160 315 277 . 149 119 20 29 100 Initial 122 | . 26 45 62 122 . . 57 15 14 . Average 91 | 14 68 131 220 176 . 90 82 15 18 28 Maximum Alert Level 1 | . . . 1 1 . . . . . . Low Security (%) 91 | 100 100 100 46 79 . 100 100 100 100 100 Level 1 8 | . . . 53 20 . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 12 | . . . . . . 1 2 . 2 7 Investigation 1 | . . . . . . . . . . 1 Extermination 2 | . . . . . . . . . . 2 Reinforcement 9 | . . . . . . 1 2 . 2 4 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 3 | . . . . . . 1 1 . . 1 Haulers Reinforced 1 | . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Distress Signals 3 | . 2 . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 77 | 1 6 6 7 4 . 9 9 . 12 23 Peak Tracking Total 8 | 1 2 3 3 4 . 5 8 . 7 8 Tactical Retreats 7 | . . . 2 . . 2 . . 2 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Traps Triggered 1 | . . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Machines Disabled 6 | . . . 2 2 1 . 1 . . . Max in Single Turn 1 | . . . 1 1 1 . 1 . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Machines Accessed 8 | . 1 . 2 . 1 . 2 1 . 1 Terminals 5 | . . . 1 . . . 2 1 . 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 18 | . 2 . 4 . 4 . 3 2 . 3 Successful 12 | . 1 . 2 . 4 . 1 1 . 3 Failed 6 | . 1 . 2 . . . 2 1 . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 10 | . . . 2 . . . 3 2 . 3 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 4 | . 2 . 2 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 10 | . . . 1 . 4 . 1 1 . 3 Record 4 | . . . . . 4 . . . . . Open DSF 1 | . . . . . . . . 1 . . Emergency Access Points 1 | . . . . . . . 1 . . . Alert Level 1 | . . . . . . . . . . 1 Locate Traps 1 | . . . 1 . . . . . . . Investigation Status 1 | . . . . . . . . . . 1 Recall Investigation 1 | . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 2 | . 1 . 1 . . . . . . . Report Inventory 2 | . 1 . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 4 | . 1 . 1 . . . . 1 . 1 Full Trace Events 1 | . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Total Allies 1 | . . . . 1 . . . . . . Largest Group 1 | . . . . 1 1 . . . . . Highest-Rated Group 31 | . . . . 31 31 . . . . . Highest-Rated Ally 31 | . . . . 31 31 . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 4 | . . . . 4 . . . . . . Total Damage 42 | . . . . 42 . . . . . . Kills 2 | . . . . 2 . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Turns Passed 2914 | 124 243 383 331 294 176 147 216 23 182 795 Spaces Moved 2359 | 82 144 555 254 264 202 126 178 19 56 479 Core 161 | 22 . . 2 . . . 16 . 14 107 Treads 100 | . . . . . . . . . . 100 Legs 193 | 60 72 . . . . . . 19 42 . Wheels 1021 | . 24 . 243 264 202 126 162 . . . Hover 213 | . . . . . . . . . . 213 Flight 671 | . 48 555 9 . . . . . . 59 Fastest Speed 37 | 50 37 37 90 86 86 86 50 120 50 50 Average Speed 95 | 101 89 55 92 86 86 88 91 120 290 135 Slowest Speed 900 | 120 120 120 250 90 86 90 250 120 900 500 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 34 | 8 30 89 15 54 56 39 20 1 58 13 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 2 | . . . . 1 1 . . . . . Known Exits Taken 3 | . . . 1 . 1 . . 1 . . Unknown Exits Taken 6 | 1 1 1 . 1 . 1 1 . . . Scrap Searched 3 | . . 1 . 1 . 1 . . . . Spaces Dug 1 | . . . 1 . . . . . . . Terrain Destroyed 45 | . . . 19 17 1 4 4 . . . Melee . | . . . . . . . . . . . Projectile 42 | . . . 19 14 1 4 4 . . . AOE 3 | . . . . 3 . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Total 2727 | 107 197 604 300 294 202 141 211 19 78 574 Wait 8 | . . . . . . . 1 . . 7 Move 2349 | 81 143 554 253 263 201 125 177 18 55 479 Hop . | . . . . . . . . . . . Pick Up 82 | 8 9 10 7 5 . 3 9 . 8 23 Fast Attach 1 | . . 1 . . . . . . . . Attach 60 | 8 2 1 5 3 . 1 9 1 8 22 Detach 2 | 1 . . . . . . . . 1 . Swap 18 | 1 7 7 2 . . 1 . . . . Drop 47 | . 6 13 6 4 . 1 4 . 6 7 Fire 142 | 8 30 18 27 19 1 10 10 . . 19 Melee 13 | . . . . . . . . . . 13 Ram 5 | . . . . . . . 1 . . 4 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 61 | -11/Scrapyard | Discovered new exit (range 8) 125 | -11/Scrapyard | Entered Materials 356 | -10/Materials | Discovered new exit (range 7) 357 | -10/Materials | Discovered new exit (range 14) 368 | -10/Materials | Entered Mines 525 | -10/Mines | Discovered new exit (range 11) 604 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 724 | -10/Mines | Build established: Scavenger-Mutant 751 | -10/Mines | Entered Materials 751 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 752 | -9/Materials | Identified exit to Mines 1059 | -9/Materials | Build established: Mutant 1082 | -9/Materials | Entered Mines 1084 | -9/Mines | Learned location of Zion (-7) 1247 | -9/Mines | Received a Mining Laser from a helpful Derelict 1371 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1372 | -9/Mines | Discovered new exit (range 5) 1376 | -9/Mines | Entered Exiles 1376 | -9/Exiles | Accompanied by 1 ally 1377 | -9/Exiles | Identified exit to Mines 1421 | -9/Exiles | Met 8R-AWN 1435 | -9/Exiles | Met EX-HEX 1477 | -9/Exiles | Met EX-DEC 1552 | -9/Exiles | Entered Mines 1694 | -8/Mines | Discovered new exit (range 6) 1699 | -8/Mines | Entered Materials 1699 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1901 | -8/Materials | Discovered new exit (range 15) 1915 | -8/Materials | Entered Factory 1915 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1937 | -7/Factory | Identified exit to DSF 1938 | -7/Factory | Entered DSF 1944 | -7/DSF | Lost 10 parts (2p3n2u3w) 1965 | -7/DSF | Additional patrols routed to DSF 2047 | -7/DSF | Discovered new exit (range 16) 2066 | -7/DSF | Core integrity fell below 50% 2118 | -7/DSF | Core integrity fell below 20% 2120 | -7/DSF | Entered Factory 2120 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2149 | -6/Factory | Lost 4 parts (2u2w) 2381 | -6/Factory | Lost 4 parts (2p1n1u) 2813 | -6/Factory | Spotted B-75 Beast 2821 | -6/Factory | Core integrity fell below 50% 2895 | -6/Factory | Lost 8 parts (2p3n2u1w) 2912 | -6/Factory | Core integrity fell below 20% 2915 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- No tasked investigation squads found. >>Enumerate(Investigations) Retrieving latest reported positions... No active investigation squads found. >>Alert(Check) Current Alert Level: Low Security 02880_ ALERT: Suspicious activity at Terminal F007. Dispatching Investigation squad. 02881_ Acquired Lgt. Fission Core. 02903_ System corrupted: Lgt. Fission Core rejected. 02908_ Slammed into G-50 Soldier. 02910_ Destabilizing: Core damaged (-17). 02911_ Nuclear Reactor explodes. 02911_ G-50 Soldier destroyed. 02911_ Terminal disabled. 02912_ Acquired Hvy. Laser. 02914_ System corrupted: Hvy. Laser failed to cycle. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????####?????????????????????????? | | ???????????????????? ?????????????????????????? | | ???????????????????? ?????????????????????????? | | ???????????????????? ?????????????????????????? | | ???????????????????""" ?????????????????????????? | | ????????????????"""""" ?????????????????????????? | | ????????????????"""""" #????????????????????????? | | ????????????????"""""" #????????????????????????? | | ?????????????????? ##???????????????????????? | | ?????????????????##+ ###???????????########??? | | ????????# #### #?###########! #### | | ????????# ### # + | | ????????+ #### g @ ## + ### | | ?????????????????# = %* ## # #?# | | ?????????????????# %! != ## ####+##### | | ?????????????????# =% %g # # | | ?????????????????# * ### # ^ | | ?????????????? #?# # | | ????????????""""" # # #?# + | | ?????????????" F"?# ########?# # | | ?????????????? "??# #????????# # | | ??????????????????# #????????# # | | ??????????????????# #????????# # | | ??????????????????# ########## ! # ### | | ??????????????????# # # # | | ??????????????????# # # # | | ??????????????????# # # # | | ??????????????????#[ #####+##### # | | ??????????????????# #???# #???# # | | ????????###########/#" #???# #???# # | | ????????# !% [ [ " #???# ##### # | | ????????# !! " #???# ## # # | | ????????# """ """ " ""### #" # # | | ????? / """ """ " # | | ???? # """ """ # % #?? | | ????????# " "" #?? | | ????????+ """ """ + |= """"" "" ??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 113 Energy Generation 31 Energy Capacity 560 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 1200 Evasion (%) 62 Targeting Accuracy 24 Recoil Reduction 1 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Hey, That's Mine! Made in Tau Ceti IV Oops Please Form A Line Serviceable Loadout Storm Trooper Tourist Universal Adapter Challenges ------------ None Game ------ Seed SubdwellerCentriumTerrabomb Manual? 0 Play Time 01:10:18 Cumulative 2.2 hours Start 2024.05.16 @ 07:02:40 End 2024.05.17 @ 00:16:45 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 5% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2ea3f07e-6d83-4f7d-b828-e72bd95ae479