Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.06 @ 02:43:48 Player: eb Result: Core destroyed Performance ------------- Evolutions (8) 4000 Regions Visited (15) 3000 Robots Destroyed (189) 945 Value Destroyed (7916) 7916 Prototype IDs (24) 480 Alien Tech Used (2) 400 Bonus (1072) 1072 TOTAL SCORE: 17813 Bonus ------- High Alert Combat Kills 772 Met Zhirov 300 Cogmind --------- Core Integrity 0/1450 Matter 140/300 Energy 77/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Cloaking Device Peak State ------------ > --- POWER ------------ Particle Reactor Particle Reactor > --- PROPULSION ------- Q-thruster Q-thruster Q-thruster Q-thruster Q-thruster Improved Diametric Drive > --- UTILITY ---------- Advanced Cryofiber Web Experimental Heat Sink Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Transmission Jammer Improved Reaction Control System Graphene Brace Advanced Hacking Suite Improved System Guard > --- WEAPON ----------- High-powered Disruptor Cannon Heavy Phase Cannon > --- INVENTORY -------- Micro Antimatter Reactor Potential Cannon [Rating: 160] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Fusion Reactor Propulsion Myomer Leg Treads Light Treads Leg Myomer Leg Wheel Compact Wheel Hover Unit Combat Linear Gravjet Flight Unit Q-thruster Utility Improved Cooling System Device Improved Cooling System Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Weapon Ion Cannon Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Cannon Advanced Assault Cannon Launcher Rocket Array Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Slots Evolved 16 | . . 2 2 . 2 2 2 2 . . . . 2 . 2 Power 1 | . . . 1 . . . . . . . . . . . . Propulsion 5 | . . . . . . . 2 1 . . . . 1 . 1 Utility 9 | . . 2 1 . 2 1 . 1 . . . . 1 . 1 Weapon 1 | . . . . . . 1 . . . . . . . . . Parts Attached 178 | 6 11 13 14 8 9 19 21 14 1 4 3 2 24 8 21 Power 27 | 1 1 1 3 2 1 4 2 2 . 2 1 . 3 2 2 Engine 11 | 1 1 1 2 . 1 3 1 1 . . . . . . . Core 7 | . . . 1 2 . 1 1 . . 2 . . . . . Reactor 9 | . . . . . . . . 1 . . 1 . 3 2 2 Propulsion 41 | 2 2 2 . . 1 . 8 4 . . . 1 12 2 7 Treads 2 | 2 . . . . . . . . . . . . . . . Leg 15 | . . . . . . . 6 4 . . . 1 4 . . Wheel 7 | . 2 2 . . 1 . 2 . . . . . . . . Hover 5 | . . . . . . . . . . . . . . . 5 Flight 12 | . . . . . . . . . . . . . 8 2 2 Utility 69 | 1 5 5 5 3 5 12 4 6 1 1 2 1 8 1 9 Device 36 | . 3 1 3 2 1 6 2 3 . 1 1 1 6 . 6 Storage 3 | 1 1 . . . . . 1 . . . . . . . . Processor 6 | . . 1 . 1 . . . . 1 . . . 1 1 1 Hackware 6 | . . . . . 2 1 . . . . . . 1 . 2 Protection 18 | . 1 3 2 . 2 5 1 3 . . 1 . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 41 | 2 3 5 6 3 2 3 7 2 . 1 . . 1 3 3 Energy Gun 5 | 2 . 1 1 1 . . . . . . . . . . . Energy Cannon 30 | . 3 3 5 2 1 2 7 2 . . . . 1 3 1 Ballistic Gun . | . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . 1 . . . . . . . . . . Launcher 2 | . . 1 . . . 1 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . . . . 1 . . . . 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . . 2 . . . . . . 4 . 1 4 1 Corrupted Parts 2 | . . . . . . . . . . 1 . 1 . . . System Corruption 14 | . . . . . . . . . . 10 . 4 . . . Parts Lost 33 | . . 1 . 1 . 1 6 3 . 3 . . 4 . 14 Power 7 | . . . . . . . 2 . . 2 . . . . 3 Propulsion 12 | . . 1 . . . . . 1 . 1 . . 2 . 7 Utility 11 | . . . . 1 . 1 3 2 . . . . 1 . 3 Weapon 3 | . . . . . . . 1 . . . . . 1 . 1 Highest Loss Streak 8 | . . 1 . 1 . 1 5 3 . 3 . . 2 . 8 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 13 | 2 6 18 19 19 19 19 13 8 9 8 10 9 8 3 3 Power 1 | . . 1 . 1 1 2 1 1 2 . . 1 1 1 . Propulsion 2 | . 1 3 3 2 2 4 1 . . 1 1 . 3 . . Utility 3 | . . 5 5 6 5 6 4 2 2 2 2 2 . . 1 Weapon 5 | . 3 8 9 10 9 6 5 4 5 5 5 3 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 49 | . 5 7 5 2 . 9 5 4 . . 2 1 5 1 3 Power 7 | . . 2 . . . 2 1 . . . 1 . . . 1 Propulsion 8 | . 4 . 1 . . . 1 2 . . . . . . . Utility 13 | . . . 1 2 . 2 1 1 . . 1 1 1 1 2 Weapon 21 | . 1 5 3 . . 5 2 1 . . . . 4 . . Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 98 99 99 99 93 92 95 95 94 89 75 90 92 90 56 Engine 5 | . 14 11 13 2 2 9 5 6 5 . . . . . . Core 3 | . . . 3 14 12 2 4 3 . 8 8 5 . . . Reactor 1 | . . . . . . . . . 5 . 1 5 7 9 4 Treads 1 | . 22 . . . . . . . . . . . . . . Leg 7 | . . . . . . . 12 23 26 21 21 22 17 . . Wheel 6 | . 4 22 18 18 8 6 6 . . . . . . . . Flight 2 | . . . . . . . . . . . . . 10 28 15 Device 18 | . 12 10 15 18 15 19 21 17 21 22 23 21 24 28 15 Storage 6 | . 14 11 9 9 7 6 5 5 5 5 5 5 2 . . Processor 5 | . . 4 9 9 7 6 5 3 . 5 5 5 5 13 8 Hackware 3 | . . . . . 9 7 5 2 . . . . 1 4 4 Protection 9 | . . 17 11 9 12 11 6 15 14 8 6 10 6 . . Energy Cannon 14 | . 16 21 17 18 14 19 15 14 14 14 3 15 7 4 2 Peak Build Rating 160 | 6 10 17 28 31 45 60 79 108 109 109 107 115 149 160 154 Average Rating 67 | 4 8 14 24 30 39 56 68 91 108 102 91 108 134 135 96 On Entrance 67 | . 6 10 16 28 31 44 60 76 108 109 105 107 115 135 136 Avg Prop Armor Cover (%) 11 | . . . . . . . . . . . . . 9 . 11 Naked Turns 24 | . . . . . . . . . . . . . . . 24 Heaviest Build 104 | 14 56 63 77 74 77 100 104 98 98 91 83 92 93 53 55 Greatest Support 148 | 40 40 32 28 28 28 28 73 114 114 114 91 111 148 54 63 Greatest Overweight (x) 3 | . 3 2 2 2 2 3 1 1 . . . . 2 . 2 Average Overweight (x) . | . . 1 2 2 2 2 . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 10 10 10 10 10 10 5 5 Average Capacity 14 | 6 10 20 20 20 20 20 14 10 10 10 10 10 8 5 5 Most Carried 20 | 4 14 20 20 20 20 20 20 10 10 10 10 10 10 5 5 Average Carried 13 | 2 6 19 19 19 19 19 13 8 9 8 9 9 8 4 3 Final Capacity 20 | 8 20 20 20 20 20 20 10 10 10 10 10 10 5 5 5 Final Carried 20 | 4 14 19 20 20 20 20 8 9 10 10 9 10 5 5 1 Class Distribution -------------------- 35% | Mutant 32% | Tank 9% | Scavenger-Tank 4% | Scout 4% | Hacker-Mutant 4% | Hacker-Skirmisher 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Hacker-Mutant | -7/Factory Tank | -6/Factory Skirmisher | -5/Factory Scavenger-Tank | -4/Factory Tank | -4/Upper Caves Tank | -4/Upper Caves Mutant | -4/Zhirov Tank | -3/Proximity Caves Tank | -3/Research Scout | -3/Testing Mutant | -2/Research Resources | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Matter Collected 3388 | 158 202 176 150 109 100 414 561 486 108 177 . 163 412 . 172 Remotely 152 | . 152 . . . . . . . . . . . . . . Salvage Created 7742 | . 456 867 457 733 484 1191 1174 772 142 329 . 118 764 . 255 Parts 397 | . 35 50 24 47 22 69 50 28 . 10 . 5 44 . 13 Haulers Intercepted 4 | . 1 . . 2 . . 1 . . . . . . . . Recyclers Shooed 6 | . 1 . . . 1 . 2 . . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . . . 6 . 5 . . . Prevented . | . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Combat Hostiles Destroyed 146 | . 14 19 9 11 4 24 27 11 4 6 . 3 10 . 4 Melee 5 | . 1 . . . . . 1 . . . . . . . 3 Guns 13 | . 7 3 3 . . . . . . . . . . . . Cannons 78 | . 6 10 5 10 4 14 10 7 . 2 . 3 6 . 1 AOE 40 | . . 5 . . . 8 15 2 4 4 . . 2 . . Classes Destroyed 18 | . 5 2 . 1 1 3 5 . . . . 1 . . . Worker 11 | . . . . 1 . 3 2 . . . . . 5 . . Builder 4 | . . . . . . 3 1 . . . . . . . . Tunneler 2 | . . . . . . . 1 . . . . . 1 . . Hauler 4 | . 1 . . 2 . . 1 . . . . . . . . Recycler 9 | . 1 2 . . 3 . 1 1 . . . . 1 . . Operator 2 | . . 1 1 . . . . . . . . . . . . Drone 2 | . . . . . . . . . . . . 2 . . . Watcher 11 | . 1 . 1 1 1 3 3 . . . . . 1 . . Swarmer 30 | . 9 7 3 . . 2 5 . . 4 . . . . . Saboteur 1 | . . . . . . . 1 . . . . . . . . Grunt 40 | . 5 6 3 2 . 12 8 . 4 . . . . . . Brawler 3 | . . . . . . 1 2 . . . . . . . . Duelist 1 | . . . . . . . 1 . . . . . . . . Sentry 30 | . . 6 3 9 2 2 2 1 . . . 1 3 . 1 Specialist 3 | . . . . . . . 1 2 . . . . . . . Hunter 12 | . . . . . . 1 2 3 . 2 . . 4 . . Programmer 23 | . . . . . 2 6 4 5 . . . . 3 . 3 Heavy 1 | . . . . . . . 1 . . . . . . . . Best Kill Streak 9 | . 3 5 3 2 3 9 7 3 4 4 . 1 9 . 1 Combat Bots Only 6 | . 3 5 3 2 1 6 5 3 4 4 . 1 3 . 1 Max Kills in Single Turn 5 | . 1 3 1 1 1 5 2 2 3 4 . 1 3 . 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 3 | . . 3 . . . 2 2 2 3 3 . . 1 . . Melee 1 | . 1 . . . . . 1 . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Hostile Shots Fired 902 | . 79 46 40 54 29 80 90 72 10 40 . 6 171 7 178 Missed 340 | . 25 21 16 17 15 28 38 23 5 12 . 1 73 6 60 Hits 562 | . 54 25 24 37 14 52 52 49 5 28 . 5 98 1 118 Melee 2 | . . . . . . . 1 . . . . . . . 1 Projectile 560 | . 54 25 24 37 14 52 51 49 5 28 . 5 98 1 117 AOE 1 | . . . . . . . 1 . . . . . . . . Critical Strikes 18 | . . 2 . . . 1 1 3 1 . . . 5 . 5 Actively Blocked 9 | . . . . . . . . 2 1 . . . 5 . 1 Part Disruptions 3 | . . . . . . 1 . 2 . . . . . . . Damage Taken 10834 | . 462 345 307 567 158 817 1626 829 96 455 . 137 2060 29 2946 Core 2223 | . 51 36 37 112 32 54 207 30 . 42 . . 171 . 1451 Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Shielding 126 | . . . . . . . . . . . . . 126 . . Ignored by Resistances 147 | . . . . . . 39 . 108 . . . . . . . Regen/Repaired (Parts) 597 | . . . 32 41 151 214 48 111 . . . . . . . Core Remaining (%) 86 | 100 79 91 . 72 95 93 79 . . . . 93 . 78 . Volleys Fired 542 | . 41 39 28 47 28 48 52 45 11 6 . 9 64 30 94 Largest 3 | . 2 2 2 2 2 3 3 3 3 3 . 3 2 1 2 Hottest 339 | . 112 112 120 120 120 210 339 339 270 270 . 316 226 90 320 Shots Fired 926 | . 77 68 52 83 52 121 114 82 15 16 . 24 96 30 96 Gun 63 | . 46 7 10 . . . . . . . . . . . . Cannon 832 | . 31 59 42 83 52 115 102 79 13 14 . 24 92 30 96 Launcher 31 | . . 2 . . . 6 12 3 2 2 . . 4 . . Special . | . . . . . . . . . . . . . . . . Kinetic 2 | . . . . . 2 . . . . . . . . . . Thermal 739 | . 23 . 18 83 50 115 102 79 13 14 . 24 92 30 96 Explosive 31 | . . 2 . . . 6 12 3 2 2 . . 4 . . Electromagnetic 154 | . 54 66 34 . . . . . . . . . . . . Robot Hit Streak 24 | . 7 10 8 12 11 24 12 10 4 3 . 8 11 1 4 Robot Miss Streak 7 | . 6 5 3 6 2 7 5 5 2 3 . 4 6 3 4 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . Shots Hit Robots 461 | . 42 42 33 49 29 65 59 44 2 10 . 12 47 1 26 Core Hits 405 | . 19 27 15 17 11 69 122 27 22 15 . 5 46 . 10 Critical Kills 5 | . . . . . . 1 1 1 . . . . 2 . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 7 | . . . . . . 1 1 1 . . . . 2 . 2 Meltdown 5 | . . . . . . 1 1 1 . . . . 2 . . Impale 2 | . . . . . . . . . . . . . . . 2 Melee Attacks 32 | . . . . . . . . . . 3 . . 2 . 27 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing 32 | . . . . . . . . . . 3 . . 2 . 27 Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 20772 | . 712 1163 710 1136 728 3236 4504 2056 835 703 . 421 3117 33 1418 Guns 426 | . 292 55 79 . . . . . . . . . . . . Cannons 12251 | . 406 817 631 1136 728 1743 1822 1748 32 233 . 417 2001 33 504 Explosions 6948 | . . 291 . . . 1493 2650 280 803 280 . . 1062 . 89 Melee 1054 | . . . . . . . . . . 190 . . 54 . 810 Ramming 93 | . 14 . . . . . 32 28 . . . 4 . . 15 Kinetic . | . . . . . . . . . . . . . . . . Thermal 11066 | . 126 90 254 1136 728 1743 1932 1748 32 233 . 417 2001 33 593 Explosive 6659 | . . 201 . . . 1493 2540 280 803 280 . . 1062 . . Electromagnetic 1900 | . 572 872 456 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing 1054 | . . . . . . . . . . 190 . . 54 . 810 Highest Corruption 18 | . 2 1 . . 1 1 2 4 4 14 14 18 5 5 11 Average Corruption 4 | . 2 1 . . 1 1 1 1 4 12 14 14 4 5 3 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 94 | . 1 7 . . 4 3 1 7 10 11 8 24 12 . 6 Message Errors 20 | . . 1 . . 1 1 1 1 3 2 5 3 1 . 1 Matter Fused 16 | . . 1 . . 1 . . . 1 4 1 4 4 . . Heat Flow Errors 12 | . . . . . . . . 2 . 2 . 5 2 . 1 Energy Discharges 12 | . 1 1 . . . 2 . 2 . . 1 4 . . 1 Parts Rejected 1 | . . . . . . . . . . . . . 1 . . Parts Fused 5 | . . . . . . . . . 1 1 1 1 . . 1 Data Loss (minor) 12 | . . 1 . . 1 . . 2 1 1 . 2 3 . 1 Data Loss (major) 4 | . . 2 . . . . . . 1 . . . . . 1 Misfires 6 | . . . . . 1 . . . 2 1 . 1 1 . . Alerts 2 | . . 1 . . . . . . 1 . . . . . . Weapon Failures 4 | . . . . . . . . . . . . 4 . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 653 | . 8 22 20 11 5 120 130 101 . 6 . 6 146 . 78 Projectiles 430 | . 8 . 20 11 5 97 60 101 . . . 6 122 . . Explosions 121 | . . 22 . . . 23 70 . . . . . 6 . . Melee 102 | . . . . . . . . . . 6 . . 18 . 78 Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 113 | . . 49 . . . 21 14 . . 9 . . 13 . 7 Shots 5 | . . 1 . . . 1 1 . . 1 . . 1 . . Rammed 12 | . 9 . . . . . . . . . . . . . 3 Targets Rammed 20 | . 10 . . . . . 2 4 . . . 1 . . 3 Kicked 7 | . . . . . . . 2 4 . . . 1 . . . Crushed 1 | . 1 . . . . . . . . . . . . . . Highest Temperature 554 | . 198 272 258 413 180 144 324 554 . 65 . 43 58 . 88 Average Temperature 91 | . 67 88 84 107 64 43 96 197 . 34 . 31 26 . 53 Received Heat Transfer 1233 | . 36 123 54 162 12 243 210 . 24 . . 27 81 9 252 Effects 10 | . . . . 5 . . 1 4 . . . . . . . Shutdowns 3 | . . . . 3 . . . . . . . . . . . Energy Bleed 4 | . . . . 1 . . 1 2 . . . . . . . Short Circuit 1 | . . . . . . . . 1 . . . . . . . Damage (minor) 1 | . . . . 1 . . . . . . . . . . . Damage (major) 1 | . . . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . 1 1 . . . . . . . . . . . . Combat Hostiles 2 | . . 1 1 . . . . . . . . . . . . Parts Fried 14 | . 1 10 3 . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 8 | . . . . 1 . 2 1 2 . . . . 2 . . Combat Hostiles 8 | . . . . 1 . 2 1 2 . . . . 2 . . Parts Melted 31 | . . . . 3 1 2 8 5 . 1 . 1 9 . 1 Heat Transferred 13850 | . 370 . 407 1813 1073 2600 2497 2029 50 311 . 535 1739 37 389 Parts Sabotaged 3 | . . . . . . . 3 . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . 2 . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Maximum Alert Level 3 | . 1 1 . . . 2 3 2 . . . . 3 2 1 Low Security (%) 54 | 100 31 64 100 100 100 60 53 21 . . . . . . 53 Level 1 23 | . 68 35 . . . 17 5 63 . . . . . 20 46 Level 2 13 | . . . . . . 22 28 15 . . . . 20 79 . Level 3 8 | . . . . . . . 12 . . . . . 79 . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 906 | . 312 290 157 119 37 447 872 462 . . . . 906 552 283 Initial 900 | . . 128 107 47 20 2 195 421 . . . . 900 509 223 Average 245 | . 188 158 100 59 9 168 348 288 . . . . 785 481 194 Influence Increases 7189 | . 550 560 252 462 195 813 1336 505 90 145 . 30 1650 149 452 Destroy 0b10 Robot/C 2880 | . 280 380 180 220 80 480 540 220 80 120 . 20 200 . 80 Destroy 0b10 Robot/NC 230 | . 15 15 10 20 20 45 45 5 . 5 . 10 40 . . Destroy Leader 778 | . 54 100 42 96 42 126 116 70 10 20 . . 72 . 30 Successful Hack 205 | . 5 13 3 23 37 13 11 15 . . . . 30 37 18 Disable Machine 525 | . 30 30 15 75 15 75 150 15 . . . . 30 60 30 Anti-Garrison Action 150 | . . . . . . . 150 . . . . . . . . Destroy Structure 906 | . 1 22 2 13 1 74 324 150 . . . . 138 22 159 Advance Influence 900 | . . . . . . . . . . . . . 900 . . Partial Spotted 105 | . . . . . . . . . . . . . 45 30 30 Lose Combat Pursuer 510 | . 165 . . 15 . . . 30 . . . . 195 . 105 Influence Decreases 7096 | . 246 608 395 529 236 419 875 921 379 190 110 30 744 657 757 Entered New Map 1940 | . . 176 149 66 26 3 204 439 165 30 110 . . 397 175 Time Decay 4000 | . 246 422 246 350 210 406 388 452 214 130 . 30 404 160 342 Search Patrol Dispatched 500 | . . . . . . . . . . . . . 300 100 100 Lost Part 330 | . . 10 . 10 . 10 60 30 . 30 . . 40 . 140 Purge Threat 326 | . . . . 103 . . 223 . . . . . . . . Squads Dispatched 40 | . 2 2 . 1 2 6 9 6 . . . . 5 1 6 Investigation 4 | . . . . . . 1 1 . . . . . 2 . . Extermination 17 | . . . . . 2 4 2 3 . . . . 3 1 2 Reinforcement 15 | . 2 2 . 1 . 1 2 3 . . . . . . 4 Assault 3 | . . . . . . . 3 . . . . . . . . Garrison 1 | . . . . . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered 5 | . . . . . . . . . . . . . 3 1 1 Construction Impeded 1 | . . . . . . 1 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Distress Signals 15 | . 2 2 . 3 2 1 2 1 . . . . 2 . . Communications Jammed 50 | . . . . . . . . . . . . . 50 . . Distress Signals 49 | . . . . . . . . . . . . . 49 . . Times Spotted 264 | . 27 27 15 17 5 27 31 16 4 6 . 6 48 11 24 Peak Tracking Total 13 | . 4 6 4 4 2 4 5 4 4 4 . 2 13 8 13 Tactical Retreats 14 | . 5 . . 1 . . . 2 . . . . 3 . 3 Traps | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Traps Triggered 13 | . 1 1 1 . . 3 2 . . . . . 3 . 2 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Machines Disabled 36 | . 2 2 1 5 1 5 11 1 . . . . 2 4 2 Max in Single Turn 4 | . 1 1 1 1 1 2 4 1 . . . . 1 1 1 Garrison Access 2 | . . . . . 1 . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Machines Accessed 54 | . 2 5 2 6 8 5 3 3 . . 6 . 8 4 2 Terminals 32 | . 2 5 . 5 5 1 2 2 . . . . 6 2 2 Fabricators 1 | . . . . . . 1 . . . . . . . . . Repair Stations 7 | . . . 1 1 2 1 1 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . 1 . . 2 . . . . . . 1 2 . Garrison Access 2 | . . . . . 1 . . . . . . . 1 . . Total Hacks 135 | . 6 10 7 19 17 14 8 7 . . 19 . 16 8 4 Successful 78 | . 2 4 6 11 10 7 7 4 . . 19 . 3 4 1 Failed 54 | . 4 6 . 8 6 7 1 3 . . . . 13 3 3 Catastrophic 11 | . 1 1 . 1 2 1 . 1 . . . . 3 . 1 Database Lockouts 3 | . . . 1 . 1 . . . . . . . . 1 . Manual 54 | . 5 7 . 12 11 1 2 3 . . . . 9 2 2 Terminals 79 | . 6 10 . 17 10 6 6 4 . . . . 12 4 4 Fabricators 2 | . . . . . . 2 . . . . . . . . . Repair Stations 16 | . . . 2 2 5 2 2 3 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 15 | . . . 5 . . 4 . . . . . . 2 4 . Garrison Access 4 | . . . . . 2 . . . . . . . 2 . . Terminal Hacks 33 | . 1 2 . 7 1 . 3 . . . 19 . . . . Record 8 | . . . . 1 . . . . . . 7 . . . . Part Schematic 5 | . . . . . . . 1 . . . 4 . . . . Robot Analysis 9 | . 1 1 . 2 1 . . . . . 4 . . . . Prototype ID Bank 5 | . . 1 . . . . . . . . 4 . . . . Open Door 1 | . . . . 1 . . . . . . . . . . . Level Access Points 1 | . . . . 1 . . . . . . . . . . . Unreport Threat 4 | . . . . 2 . . 2 . . . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . . . . . . Load Schematic 1 | . . . . . . 1 . . . . . . . . . Build 1 | . . . . . . 1 . . . . . . . . . Repair Station Hacks 15 | . . . 2 2 4 2 2 3 . . . . . . . Scan Component 8 | . . . 1 1 2 1 1 2 . . . . . . . Repair 7 | . . . 1 1 2 1 1 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 9 | . . . 4 . . 2 . . . . . . 1 2 . Insert Component 2 | . . . 1 . . 1 . . . . . . . . . Analyze 2 | . . . 1 . . 1 . . . . . . . . . Retrieve Study 5 | . . . 2 . . . . . . . . . 1 2 . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . Unauthorized Hacks 18 | . 1 2 . 2 4 1 2 1 . . . . 2 2 1 Terminals 18 | . 1 2 . 2 4 1 2 1 . . . . 2 2 1 Botnet 18 | . 1 2 . 2 4 1 2 1 . . . . 2 2 1 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 43 | . 2 5 2 4 6 5 2 3 . . . . 8 4 2 Full Trace Events 4 | . . . 1 . . 1 . . . . . . 2 . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . 1 . . . 1 . . . 4 . . . . Parts Built 2 | . . . . . . 2 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 62 | . . . . . . 62 . . . . . . . . . Total Part Build Rating 4 | . . . . . . 4 . . . . . . . . . Part Studies Acquired 5 | . . . 2 . . . . . . . . . 1 2 . Parts Repaired 7 | . . . 1 1 2 1 1 1 . . . . . . . Time 298 | . . . 38 38 64 38 50 70 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 1 . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 . . . . . . . . Machine Destruction 2 | . . . . . . . 2 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Total Allies . | . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Active Infowar (turns) 10820 | . 208 1021 524 792 773 2021 954 1135 458 262 253 497 973 326 623 Optics 2805 | . . . . . . . . . 77 262 253 497 973 326 417 Sensors 8934 | . . 996 524 792 773 2021 954 905 . . . 179 973 326 491 Terrain 233 | . 208 25 . . . . . . . . . . . . . Traps 1386 | . . . . . . . . 531 458 262 135 . . . . Jamming 1362 | . . . . . . . . . . . . . 698 326 338 ECM 101 | . . . . . . . . . . . . . . . 101 Robot Analysis Total 9 | . 1 1 . 2 1 . . . . . 4 . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Turns Passed 11501 | 110 631 1022 524 792 773 2021 954 1135 458 262 253 497 973 326 770 Spaces Moved 8333 | 63 284 650 304 429 438 1123 508 506 353 183 195 374 1252 591 1080 Core 195 | 2 . . . . . . . . . . . . . . 193 Treads 277 | 61 216 . . . . . . . . . . . . . . Legs 2247 | . . . . . . . 271 506 353 183 195 374 365 . . Wheels 3249 | . 68 650 304 429 438 1123 237 . . . . . . . . Hover 150 | . . . . . . . . . . . . . . . 150 Flight 2215 | . . . . . . . . . . . . . 887 591 737 Fastest Speed 19 | 50 115 115 120 120 120 130 108 120 120 120 120 120 25 23 19 Average Speed 100 | 156 149 120 124 120 127 143 125 147 120 120 120 120 54 23 40 Slowest Speed 240 | 160 240 125 125 120 130 145 192 190 120 120 120 120 197 25 150 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 28 | . . . . . . . . . . . . . 12 11 5 Potential Cave-ins 13 | . . . . . . . . . . . . . . . 13 Cave-ins Triggered . | . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . 1 . . Exploration Rate (%) 41 | 4 59 66 32 71 14 26 15 12 71 39 63 60 41 62 27 Regions Visited 15 Branch Regions 6 Pre-discovered Areas 3 | . . . . . . . . . . . 3 . . . . Known Exits Taken 8 | . . 1 1 1 1 1 1 . . . . . 1 1 . Unknown Exits Taken 7 | 1 1 . . . . . . 1 1 1 1 1 . . . Scrap Searched 8 | . . . . . . . . . 3 1 . 4 . . . Spaces Dug 202 | . . . . 1 . 20 11 12 8 22 . . 23 23 82 Terrain Destroyed 722 | . . 23 2 10 . 80 205 90 48 58 . 12 68 25 101 Melee 3 | . . . . . . . . . . . . . . . 3 Projectile 262 | . . . 2 10 . 18 19 28 12 7 . 12 42 25 87 AOE 457 | . . 23 . . . 62 186 62 36 51 . . 26 . 11 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Total 10528 | 72 408 824 398 624 600 1440 721 815 372 204 215 401 1429 738 1267 Wait 1030 | . 30 87 23 125 108 173 89 223 1 1 . 4 46 102 18 Move 8264 | 62 283 649 303 428 437 1122 508 505 352 182 194 373 1227 569 1070 Hop 27 | . . . . . . . . . . . . . 12 10 5 Pick Up 171 | 4 19 20 14 5 6 27 12 11 3 2 6 6 16 7 13 Fast Attach 55 | 6 5 . 1 2 3 2 6 3 . 1 3 1 13 . 9 Attach 52 | . . 3 2 1 2 3 11 3 . 2 1 3 6 2 13 Detach 5 | . . . . . . . . 1 . . . . 1 1 2 Swap 144 | . 6 12 13 7 8 25 22 11 3 6 3 2 14 9 3 Drop 180 | . 14 14 14 9 8 32 20 9 2 1 8 2 28 8 11 Fire 542 | . 41 39 28 47 28 48 52 45 11 6 . 9 64 30 94 Melee 32 | . . . . . . . . . . 3 . . 2 . 27 Ram 2 | . . . . . . . . . . . . . . . 2 Kick 6 | . . . . . . . 1 4 . . . 1 . . . Crush 10 | . 10 . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . 8 . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -3/Testing -2/Research History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 111 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 434 | -10/Materials | Discovered new exit (range 4) 605 | -10/Materials | Discovered new exit (range 16) 742 | -10/Materials | Entered another Materials area 742 | -9/Materials | Evolved 2 slots: Utility x2 1030 | -9/Materials | Discovered new exit (range 3) 1351 | -9/Materials | Discovered new exit (range 6) 1366 | -9/Materials | Identified exit to Mines 1619 | -9/Materials | Discovered new exit (range 13) 1644 | -9/Materials | Identified exit to Materials 1764 | -9/Materials | Entered another Materials area 1764 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2167 | -8/Materials | Discovered new exit (range 12) 2223 | -8/Materials | Identified exit to Storage 2227 | -8/Materials | Discovered new exit (range 15) 2252 | -8/Materials | Identified exit to Factory 2257 | -8/Materials | Central database locked down 2277 | -8/Materials | Repaired Lgt. Deuterium Engine 2288 | -8/Materials | Entered Storage 3063 | -8/Storage | Repaired Lgt. Nuclear Core 3080 | -8/Storage | Entered Factory 3080 | -7/Factory | Evolved 2 slots: Utility x2 3129 | -7/Factory | Repaired Arm. Wheel 3162 | -7/Factory | Repaired Med. Armor Plating 3701 | -7/Factory | Discovered new exit (range 13) 3703 | -7/Factory | Central database locked down 3743 | -7/Factory | Build established: Hacker-Mutant 3757 | -7/Factory | Identified exit to Factory 3853 | -7/Factory | Entered another Factory area 3853 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4141 | -6/Factory | Build established: Hacker-Skirmisher 4222 | -6/Factory | Fabricated Med. Armor Plating (x2) 4597 | -6/Factory | Found Prototype Launcher 4601 | -6/Factory | Identified Rocket Array 4617 | -6/Factory | Build established: Tank 5752 | -6/Factory | Repaired Hrd. Medium Armor Plating? 5792 | -6/Factory | Discovered new exit (range 15) 5835 | -6/Factory | Identified exit to Factory 5874 | -6/Factory | Entered another Factory area 5874 | -5/Factory | Evolved 2 slots: Propulsion x2 6070 | -5/Factory | Repaired Hvy. Plasma Cannon 6646 | -5/Factory | Discovered new exit (range 14) 6664 | -5/Factory | Cargo convoy interrupted 6697 | -5/Factory | Lost 5 parts (2p2u1w) 6745 | -5/Factory | Identified exit to Factory 6774 | -5/Factory | First assault squad dispatched 6828 | -5/Factory | Entered another Factory area 6828 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6946 | -4/Factory | Build established: Scavenger-Tank 7397 | -4/Factory | Repaired Rocket Array 7777 | -4/Factory | Lost 3 parts (1n2u) 7860 | -4/Factory | Discovered new exit (range 15) 7963 | -4/Factory | Entered Upper Caves 8042 | -4/Upper Caves | Build established: Tank 8082 | -4/Upper Caves | Spotted B-86 Titan 8404 | -4/Upper Caves | Discovered new exit (range 15) 8421 | -4/Upper Caves | Entered another Upper Caves area 8464 | -4/Upper Caves | System corruption reached 10% 8491 | -4/Upper Caves | Lost 3 parts (2p1n) 8611 | -4/Upper Caves | Discovered new exit (range 14) 8683 | -4/Upper Caves | Entered Zhirov 8683 | -4/Zhirov | Discovered new exit (range 4) 8705 | -4/Zhirov | Met Zhirov 8773 | -4/Zhirov | Learned location of Quarantine (-2) 8773 | -4/Zhirov | Learned location of Testing (-3) 8773 | -4/Zhirov | Learned location of Command (-1) 8793 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 8817 | -4/Zhirov | Found Alien Artifact 8818 | -4/Zhirov | Identified Integrated Dissipator 8818 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 8838 | -4/Zhirov | Found Alien Artifact 8936 | -4/Zhirov | Entered Proximity Caves 9047 | -3/Proximity Caves | Spotter reported a threat 9119 | -3/Proximity Caves | Spotter reported a threat 9141 | -3/Proximity Caves | Spotter reported a threat 9194 | -3/Proximity Caves | Spotter reported a threat 9237 | -3/Proximity Caves | Spotter reported a threat 9298 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9317 | -3/Proximity Caves | Spotter reported a threat 9415 | -3/Proximity Caves | Discovered new exit (range 16) 9433 | -3/Proximity Caves | Entered Research 9433 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9683 | -3/Research | Search patrols dispatched 9933 | -3/Research | Search patrols dispatched 10130 | -3/Research | Spotted B-86 Titan 10183 | -3/Research | Search patrols dispatched 10372 | -3/Research | Identified Transdimensional Reconstructor 10372 | -3/Research | Warped through subspace 10393 | -3/Research | Discovered new exit (range 19) 10406 | -3/Research | Identified exit to Testing 10406 | -3/Research | Entered Testing 10460 | -3/Testing | Spotted PH-RDCJZZSS8R 10467 | -3/Testing | Found Prototype Energy Cannon 10474 | -3/Testing | Found Prototype Energy Cannon 10500 | -3/Testing | Identified Hpw. Disruptor Cannon 10501 | -3/Testing | Identified Potential Cannon 10504 | -3/Testing | Central database locked down 10561 | -3/Testing | Build established: Scout 10622 | -3/Testing | Found Prototype Processor 10656 | -3/Testing | Search patrols dispatched 10730 | -3/Testing | Discovered new exit (range 8) 10731 | -3/Testing | Identified exit to Research 10732 | -3/Testing | Entered Research 10732 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 10758 | -2/Research | Spotted B-90 Cyclops 10982 | -2/Research | Search patrols dispatched 11012 | -2/Research | Build established: Hacker-Scout 11041 | -2/Research | Found Prototype Device 11042 | -2/Research | Identified Exp. EM Shield 11048 | -2/Research | Lost 3 parts (2n1u) 11149 | -2/Research | Released all parts (16) 11200 | -2/Research | Core integrity fell below 50% 11437 | -2/Research | Core integrity fell below 20% 11439 | -2/Research | System corruption reached 10% 11446 | -2/Research | Build established: Mutant 11472 | -2/Research | Lost 8 parts (2p4n1u1w) 11502 | -2/Research | Core destroyed Last Messages --------------- 11474_ Adv. Sensor Array destroyed. 11474_ Slug penetrates Wall. 11474_ Penetrated by Slug. 11479_ Slug penetrates Wall. 11483_ Triggered Blade Trap. 11483_ Massive razor-sharp blades shoot up from within the floor. 11483_ Gyrokinetic Inverter severed. 11483_ Nanoactuators severed. 11483_ Cmb. Linear Gravjet severed. 11486_ System corrupted: Substantial component data lost. 11486_ Triggered Blade Trap. 11486_ Massive razor-sharp blades shoot up from within the floor. 11486_ Adv. Signal Interpreter severed. 11488_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 11497_ U-05 Engineer destroyed. 11500_ Acquired Cmb. Linear Gravjet. 11501_ Dropped Cmb. Linear Gravjet. 11502_ Slammed into C-57 Dissector. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ????????#####+## #####+#####???? | | ????????# # #?????? | | ????????# # #?????? | | ????????# ! + #?????? | | ????????# # #?????? | | ????????# # #?????? | | ????????# # #?????? | | #######?######## #?????? | | ########## +????? | | # #????? | | ! # ################# #????? | | # ## """"" #?????? #????? | | = = # ## ""R"" #??????? #????? | | ? # ## " " #####??????????? | | ###+### ## + ??????????? | | != #] ! # #??????????? | | # # #??????????? | | # = ?+ ###########? | | ###### #? ???#c ## #? | | # ####+###### ## ?? | | # !%* # """ ?? | | [[ + | # """ #? | | [[ # + """ #? | | [ ## ##########+## # """ =#? | | ??# #??????? # cc """ #? | | ####??# #????? #T #@ #? | | ??????# #??? """ ## #= #? | | ??????# #? """" ## ##########? | | ??????# ## """" ## #?????????? | | ??????# #?? """ !## H #?????????? | | ??????# #??? ## #?????????? | | ??????# #???? ## #?????????? | | ??????? ?????######?# #?????????? | | ??????? ????????????# #???+?????? | | ??????? ????????????# #??? ?????? | | ??????? ????????????# ??? ?????? | | ??????? ????????????# ??? ?????? | | ??????? ????????????? ??? ?????? | | ??????? ?????????????###???? ?????? | | ???????????????????????????# #????? | | ##??????????########???????# #????? | | #??????????# #???????# #????? | | #??????????# #???????# #????? | | #??????????# #??????## #????? | | #??????????# #?????##" #????? | | #??######### *#?????? #????? | | #??# ## #?????? #????? | | #??# #####+###?###??? #????? | | #??# #### #??# ??? #????? | | #??# + " #??# #???# #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 121 Coolant Potential 100 Energy Generation 45 Energy Capacity 580 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Jamming Range 16 Base Temperature (-) 200 EM Shielding 3 Corruption Containment 12 Armor Coverage 975 Resistance: TH 10 Resistance: EM 20 Utility Shielding 90 Melee Speed Boost 30 Evasion (%) 75 Recoil Reduction 2 Matter Filtering 50 Offensive Hacking 38 Defensive Hacking 10 Item Schematics ----------------- Med. Armor Plating | -8/Materials | Scanalyzed Imp. Thunder Leg | -5/Factory | Hacked Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Med. Armor Plating | x2 | -6/Factory Repaired ---------- Lgt. Deuterium Engine | 36% | -8/Materials Lgt. Nuclear Core | 18% | -8/Storage Arm. Wheel | 36% | -7/Factory Med. Armor Plating | 27% | -7/Factory Hrd. Medium Armor Plating | 10% | -6/Factory Hvy. Plasma Cannon | 70% | -5/Factory Rocket Array | 7% | -4/Factory Studied --------- Ion Cannon | -8/Materials | Hacked Com. Wheel | -8/Materials | Hacked Q-thruster | -3/Research | Hacked Mic. Antimatter Reactor | -3/Testing | Hacked Particle Reactor | -3/Testing | Hacked Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- Back For More Max Potential Suspicious By Nature Challenges ------------ None Game ------ Seed JammingDisassembledCannon Manual? 0 Play Time 04:05:42 Cumulative 75.9 hours Start 2026.02.05 @ 22:26:22 End 2026.02.06 @ 02:43:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 44 Achievement% 32 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0382875d-1b01-4b67-b199-5e7b588c39f5