Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.16 @ 18:48:08 Player: anthonyiye Result: Destroyed by H-55 Commando with Assault Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (107) 535 Value Destroyed (3099) 3099 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (66) 66 TOTAL SCORE: 6080 Bonus ------- High Alert Combat Kills 66 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 250/250 System Corruption 13% Temperature Danger (470) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (2) -------- Ion Engine > --- PROPULSION (2) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (6) ------ Medium Storage Unit > --- WEAPON (3) ------- Particle Gun > --- INVENTORY (10) --- Improved Carbon-fiber Leg Improved Heat Sink Improved Heat Sink Large Storage Unit Improved Sensor Array Peak State ------------ > --- POWER ------------ Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit Improved Sensor Array Signal Interpreter Improved Medium Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Improved Deuterium Engine Armored Treads Medium Treads Medium Treads Medium Treads Heat Sink Improved Heat Sink Improved Heat Sink Large Storage Unit Advanced Beam Rifle Heavy Laser Gatling Laser Grenade Launcher [Rating: 46] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 4 | . . 2 1 1 Weapon 1 | . . . 1 . Parts Attached 79 | 7 3 16 19 34 Power 14 | 2 . . 2 10 Engine 9 | 2 . . 1 6 Core 5 | . . . 1 4 Reactor . | . . . . . Propulsion 17 | 2 . 5 3 7 Treads 14 | 2 . 5 3 4 Leg 2 | . . . . 2 Wheel 1 | . . . . 1 Hover . | . . . . . Flight . | . . . . . Utility 24 | 1 2 6 9 6 Device 14 | . . 3 7 4 Storage 3 | 1 1 . . 1 Processor 1 | . . 1 . . Hackware 1 | . . 1 . . Protection 5 | . 1 1 2 1 Artifact . | . . . . . Weapon 24 | 2 1 5 5 11 Energy Gun 15 | 1 . 4 4 6 Energy Cannon 1 | . . . . 1 Ballistic Gun 2 | 1 1 . . . Ballistic Cannon . | . . . . . Launcher 6 | . . 1 1 4 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Corrupted Parts 1 | . . 1 . . System Corruption 2 | . . 2 . . Parts Lost 33 | . . 5 2 26 Power 7 | . . . . 7 Propulsion 7 | . . 2 . 5 Utility 8 | . . 1 2 5 Weapon 11 | . . 2 . 9 Highest Loss Streak 21 | . . 2 1 21 To Critical Strikes . | . . . . . Average Slot Usage (%) 93 | . 98 91 98 89 Engine 10 | . 14 11 4 11 Core 1 | . . . 4 1 Treads 19 | . 28 20 18 13 Device 15 | . . 20 17 20 Storage 9 | . 14 11 9 6 Processor 4 | . . 1 9 6 Protection 7 | . 12 5 8 4 Energy Gun 18 | . 7 16 26 20 Ballistic Gun 4 | . 20 3 . . Naked Turns 37 | . . . . 37 Heaviest Build 56 | 13 30 36 38 56 Greatest Support 51 | 40 40 46 51 48 Greatest Overweight (x) 2 | 2 . 1 . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 12 15 15 14 Most Carried 15 | 8 15 15 15 15 Average Carried 13 | 4 11 14 14 13 Final Capacity 15 | 8 15 15 15 10 Final Carried 15 | 6 15 15 15 5 Class Distribution -------------------- 32% | Mutant 20% | Tank 17% | Scavenger-Mutant 16% | Skirmisher 9% | Scavenger-Skirmisher 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Tank | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1211 | 201 258 257 180 315 Remotely . | . . . . . Salvage Created 3838 | . 381 969 1167 1321 Parts 231 | . 31 66 52 82 Haulers Intercepted 9 | . 1 3 3 2 Recyclers Shooed 3 | . 3 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 71 | . 8 16 22 25 Melee 1 | . 1 . . . Guns 57 | . 7 14 22 14 Cannons 1 | . . . . 1 AOE 8 | . . 2 . 6 Classes Destroyed 15 | . 6 4 1 4 Worker 4 | . . 1 1 2 Builder 10 | . 2 3 . 5 Tunneler 1 | . . 1 . . Hauler 9 | . 1 3 3 2 Recycler 1 | . . . 1 . Operator 6 | . 1 3 2 . Watcher 5 | . 1 2 1 1 Swarmer 18 | . 3 4 8 3 Grunt 30 | . 5 7 9 9 Brawler 2 | . . 1 . 1 Duelist 1 | . . . . 1 Sentry 9 | . . 4 5 . Specialist 2 | . . . . 2 Hunter 2 | . . . . 2 Programmer 7 | . . . . 7 Best Kill Streak 11 | . 4 8 5 11 Combat Bots Only 6 | . 2 6 5 6 Max Kills in Single Turn 6 | . 2 2 2 6 Gunslinging 1 | . . . 1 . Exploded 2 | . . 1 . 2 Melee 1 | . 1 . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 534 | . 54 70 78 332 Missed 159 | . 15 20 16 108 Damage Taken 5811 | . 395 642 891 3883 Core 988 | . 64 110 108 706 Absorbed by Shields . | . . . . . Redirected to Shielding 19 | . 11 8 . . Core Remaining (%) 81 | 100 74 72 80 . Volleys Fired 228 | . 44 64 54 66 Largest 3 | . 2 2 3 3 Hottest 202 | . 60 112 183 202 Shots Fired 532 | . 88 110 162 172 Gun 521 | . 88 108 161 164 Cannon 3 | . . . . 3 Launcher 8 | . . 2 1 5 Special . | . . . . . Kinetic 93 | . 68 25 . . Thermal 403 | . 20 63 153 167 Explosive 5 | . . 2 1 2 Electromagnetic 31 | . . 20 8 3 Robot Hit Streak 15 | . 12 14 9 15 Robot Miss Streak 7 | . 5 5 4 7 Penetration Max . | . . . . . Secondary Targets 8 | . 1 2 3 2 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 313 | . 55 69 84 105 Core Hits 183 | . 23 43 44 73 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 31 | . . 5 15 11 Burn 31 | . . 5 15 11 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 7482 | . 715 1195 1848 3724 Guns 5914 | . 697 1030 1848 2339 Cannons 25 | . . . . 25 Explosions 1525 | . . 165 . 1360 Melee . | . . . . . Ramming 18 | . 18 . . . Kinetic 729 | . 525 204 . . Thermal 5479 | . 172 682 1732 2893 Explosive 683 | . . 126 . 557 Electromagnetic 573 | . . 183 116 274 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 13 | . . 2 1 13 Average Corruption 3 | . . 2 1 10 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 14 | . . . 7 7 Message Errors 4 | . . . 2 2 Matter Fused 4 | . . . 4 . Heat Flow Errors 2 | . . . . 2 Data Loss (minor) 2 | . . . . 2 Data Loss (major) 2 | . . . 1 1 Overload Shots . | . . . . . Overflow Damage 37 | . . 29 . 8 Projectiles . | . . . . . Explosions 37 | . . 29 . 8 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 162 | . . 39 . 123 Shots 7 | . . 2 . 5 Rammed 4 | . 4 . . . Targets Rammed 5 | . 5 . . . Kicked . | . . . . . Crushed 1 | . 1 . . . Highest Temperature 474 | . 66 195 373 474 Average Temperature 95 | . 19 51 115 114 Received Heat Transfer 1233 | . 138 225 360 510 Effects 6 | . . . 3 3 Shutdowns 2 | . . . . 2 Energy Bleed 2 | . . . 2 . Short Circuit 2 | . . . 1 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 4 | . . . . 4 Combat Hostiles 4 | . . . . 4 Parts Melted 31 | . . 7 10 14 Heat Transferred 12044 | . 400 2048 4181 5415 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 5 | . . 2 . 3 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 495 | . 170 351 495 387 Initial 209 | . . 14 41 209 Average 191 | . 44 203 309 186 Maximum Alert Level 2 | . . 1 2 1 Low Security (%) 56 | 100 100 50 17 62 Level 1 35 | . . 49 47 37 Level 2 8 | . . . 34 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 14 | . . 4 2 8 Investigation 3 | . . 1 . 2 Extermination 3 | . . . . 3 Reinforcement 8 | . . 3 2 3 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . 1 . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 8 | . . 3 1 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 108 | . 15 21 29 43 Peak Tracking Total 11 | . 3 7 7 11 Tactical Retreats 6 | . 1 1 1 3 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 3 | . . 1 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . . . 1 Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 10 | . . . 4 6 Max in Single Turn 6 | . . . 1 6 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 23 | . 8 6 6 3 Terminals 20 | . 7 6 5 2 Fabricators 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 62 | . 18 16 18 10 Successful 26 | . 6 7 9 4 Failed 36 | . 12 9 9 6 Catastrophic 10 | . 3 3 3 1 Database Lockouts . | . . . . . Manual 26 | . 6 8 6 6 Terminals 51 | . 14 16 13 8 Fabricators 2 | . . . . 2 Repair Stations . | . . . . . Recycling Units 4 | . 4 . . . Scanalyzers 5 | . . . 5 . Garrison Access . | . . . . . Terminal Hacks 19 | . 5 7 4 3 Record 4 | . . 4 . . Prototype ID Bank 1 | . . 1 . . Branch Access Points 4 | . 1 1 1 1 Terminal Index 4 | . 1 1 1 1 Locate Traps 2 | . 2 . . . Transport Status 1 | . 1 . . . Hauler Manifests 1 | . . . 1 . Zone Layout 2 | . . . 1 1 Fabricator Hacks 1 | . . . . 1 Network Status 1 | . . . . 1 Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer 5 | . . . 5 . Insert Component 3 | . . . 3 . Analyze 2 | . . . 2 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 2 | . 1 1 . . Used . | . . . . . Hacking Detections 20 | . 6 5 6 3 Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 2 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . . 2 . Part Schematics Acquired 2 | . . . 2 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 4801 | 72 886 1210 1177 1456 Spaces Moved 2319 | 39 449 594 579 658 Core 82 | 11 . . . 71 Treads 2158 | 28 449 594 579 508 Legs 54 | . . . . 54 Wheels 25 | . . . . 25 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 50 Average Speed 167 | 145 160 166 162 179 Slowest Speed 250 | 160 160 240 165 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 43 | 3 77 68 52 17 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug 8 | . . . 8 . Terrain Destroyed 51 | . . 16 8 27 Melee . | . . . . . Projectile . | . . . . . AOE 51 | . . 16 8 27 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2794 | 52 526 712 702 802 Wait 58 | . 12 12 18 16 Move 2315 | 38 448 593 578 658 Hop . | . . . . . Pick Up 51 | 7 10 11 12 11 Fast Attach 32 | 4 2 8 6 12 Attach 25 | 2 . 4 3 16 Detach 5 | . 1 1 1 2 Swap 22 | 1 1 4 10 6 Drop 53 | . 3 15 20 15 Fire 228 | . 44 64 54 66 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 5 | . 5 . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 4 exits: *Mat x3 / Min) -8/Materials -7/Factory (discovered 4 exits: Sto x2 / Low x2) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 290 | -10/Materials | Discovered new exit (range 12) 304 | -10/Materials | Build established: Mutant 514 | -10/Materials | Discovered new exit (range 15) 802 | -10/Materials | Discovered new exit (range 16) 839 | -10/Materials | Identified exit to Mines 959 | -10/Materials | Entered another Materials area 959 | -9/Materials | Evolved 2 slots: Utility x2 1368 | -9/Materials | Discovered new exit (range 11) 1541 | -9/Materials | Build established: Scavenger-Mutant 1710 | -9/Materials | Discovered new exit (range 4) 1903 | -9/Materials | Discovered new exit (range 12) 1975 | -9/Materials | Identified exit to Materials 2103 | -9/Materials | Identified exit to Mines 2169 | -9/Materials | Entered another Materials area 2169 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2523 | -8/Materials | Discovered new exit (range 18) 2568 | -8/Materials | Identified exit to Factory 2785 | -8/Materials | Build established: Tank 3346 | -8/Materials | Entered Factory 3346 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3579 | -7/Factory | Lost 3 parts (2p1u) 3954 | -7/Factory | Identified exit to Storage 3954 | -7/Factory | Identified exit to Lower Caves 4101 | -7/Factory | Build established: Skirmisher 4595 | -7/Factory | Cargo convoy interrupted 4633 | -7/Factory | Core integrity fell below 50% 4635 | -7/Factory | System corruption reached 10% 4645 | -7/Factory | Core integrity fell below 20% 4663 | -7/Factory | Lost 21 parts (5p4n4u8w) 4663 | -7/Factory | Released all parts (2) 4802 | -7/Factory | Destroyed by H-55 Commando with Assault Rifle Last Messages --------------- 04720_ Acquired Med. Storage Unit. 04722_ Slug penetrates Wall. 04723_ Acquired Imp. Carbon-fiber Leg. 04724_ Acquired 50 matter. 04726_ ALERT: Hostile activity reported, dispatching reinforcements to area. 04728_ Acquired Ion Engine. 04728_ Slug penetrates Wall. 04742_ System corrupted: Component data lost. 04759_ Acquired 20 matter. 04760_ Slug penetrates Wall. 04769_ BN=KMSFK|DSJI#GRMU7CCAZN4FWL>5YP0 04785_ Acquired Particle Gun. 04787_ Acquired 10 matter. 04790_ System corrupted: Heat flow error (+294). 04799_ Hvy. Laser destroyed. 04800_ Power failure, Ion Engine shutdown. 04800_ X-67 Chaingunner destroyed. 04802_ Particle Gun broken. 04802_ Overheating: Short circuit. Map ----- +----------------------------------------------------+ | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ?????????#############??????????? | | ?????????# #??????????? | | ?????????# """ "" #??????????? | | ?????????# """ """ #??????????? | | ?????????# """ S" #??????????? | | ?????????# """ #??????????? | | ########## """ """ #??????????? | | # # """ #??????????? | | # # """ #??????????? | | # """ # #??????????? | | # """ # """ """ ############ | | # """ # """ """ ## # | | # "" # """ """ ##"" """" # | | # "" # ##"" """" # | | # #+##+#########"T """" =# | | # """ # % #"" """" # | | # """ # #"" """" # | | # """ @/k # """" # | | # "" =# + # | | # "" # ########### | | # #####+## h # = # | | # ## # # # | | # ## # # # | | # ## # # # | | # ## # + # | | ################# # # | | ???# # # # | | ???# # # # | | ???# # ###+####### | | ???# # % | | ???# # | | ???# + | | ???# # | | ???# # | | ???# # ###+####### | | ???# # # # | | ???# # # # | | ???# # # # | | ???############## # # | | ????????????????# # # | | ????????????????# # # | | ???????????????## # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 27 Energy Capacity 335 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Utility Shielding 33 Evasion (%) 55 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Imp. Heat Sink | -8/Materials | Scanalyzed Adv. Beam Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- System Compromised Challenges ------------ None Game ------ Seed EncryptedBlastAmplifier Manual? 0 Play Time 00:57:29 Cumulative 4.1 hours Start 2024.06.16 @ 17:40:08 End 2024.06.16 @ 18:48:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 6 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: f1c5a053-d331-4a85-b838-20c41a34c3f8