Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 14:51:58 Player: Civin Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (18) 90 Value Destroyed (306) 306 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2036 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 260/300 Energy 100/100 System Corruption 23% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Ion Engine Ion Engine Light Assault Rifle Improved Assault Rifle Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Flight Unit Improved Flight Unit Cesium-ion Thruster Improved VTOL Module > --- UTILITY ---------- Visual Processing Unit Improved Sensor Array Signal Interpreter ECM Suite > --- WEAPON ----------- Mace > --- INVENTORY -------- Ion Engine Ion Engine Light Assault Rifle Improved Assault Rifle Grenade Launcher [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Flight Unit Leg Aluminum Leg Flight Unit Flight Unit Utility Visual Processing Unit Device ECM Suite Storage Small Storage Unit Processor Visual Processing Unit Weapon Assault Rifle Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Mace Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 28 | 3 13 7 5 Power 3 | 1 . 1 1 Engine 3 | 1 . 1 1 Core . | . . . . Reactor . | . . . . Propulsion 9 | 1 3 3 2 Treads . | . . . . Leg 2 | 1 1 . . Wheel . | . . . . Hover . | . . . . Flight 7 | . 2 3 2 Utility 9 | 1 6 1 1 Device 5 | . 3 1 1 Storage 2 | 1 1 . . Processor 2 | . 2 . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 7 | . 4 2 1 Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 5 | . 4 1 . Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon 1 | . . 1 . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 1 1 Parts Lost 15 | . . 1 14 Power 2 | . . . 2 Propulsion 6 | . . 1 5 Utility 4 | . . . 4 Weapon 3 | . . . 3 Highest Loss Streak 7 | . . 1 7 To Critical Strikes . | . . . . Average Slot Usage (%) 82 | . 81 94 69 Engine 11 | . 14 11 3 Leg 10 | . 19 . . Flight 18 | . 8 31 28 Device 5 | . 1 9 8 Storage 5 | . 10 . . Processor 12 | . 4 22 18 Ballistic Gun 14 | . 21 9 3 Impact Weapon 4 | . . 9 8 Naked Turns 1 | . . . 1 Heaviest Build 18 | 10 18 11 14 Greatest Support 20 | 10 20 13 19 Greatest Overweight (x) 3 | . 3 . . Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 5 5 Average Capacity 6 | 7 7 5 5 Most Carried 8 | 5 8 5 5 Average Carried 4 | 3 3 4 4 Final Capacity 8 | 8 5 5 5 Final Carried 5 | 5 4 5 4 Class Distribution -------------------- 83% | Mutant 9% | Sprinter 7% | Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 524 | 223 116 165 20 Remotely . | . . . . Salvage Created 405 | . 133 131 141 Parts 26 | . 13 8 5 Haulers Intercepted 2 | . . 1 1 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 10 | . 7 . 3 Guns 6 | . 6 . . AOE 4 | . 1 . 3 Classes Destroyed 7 | . 3 3 1 Builder 1 | . . 1 . Tunneler 2 | . . . 2 Hauler 2 | . . 1 1 Recycler 1 | . . 1 . Watcher 2 | . 1 1 . Swarmer 6 | . 6 . . Grunt 4 | . 1 . 3 Best Kill Streak 6 | . 6 1 3 Combat Bots Only 6 | . 6 . 3 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded 1 | . 1 . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 171 | . 51 36 84 Missed 71 | . 20 18 33 Damage Taken 1655 | . 297 189 1169 Core 683 | . 76 48 559 Absorbed by Shields . | . . . . Core Remaining (%) 85 | 100 69 88 . Volleys Fired 23 | . 18 . 5 Largest 2 | . 2 . 1 Hottest 46 | . 46 . 30 Shots Fired 40 | . 35 . 5 Gun 35 | . 35 . . Cannon . | . . . . Launcher 5 | . . . 5 Special . | . . . . Kinetic 35 | . 35 . . Thermal . | . . . . Explosive 5 | . . . 5 Electromagnetic . | . . . . Robot Hit Streak 3 | . 3 . 1 Robot Miss Streak 4 | . 4 . 1 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 21 | . 9 5 7 Core Hits 23 | 3 8 1 11 Critical Kills . | . . . . Critical Parts Destroyed 2 | . . 1 1 Critical Strikes 2 | . . 1 1 Smash 2 | . . 1 1 Melee Attacks 25 | . . 7 18 Impact 25 | . . 7 18 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 7 | . . 4 3 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1471 | 12 256 362 841 Guns 131 | . 131 . . Cannons . | . . . . Explosions 534 | . 111 . 423 Melee 714 | . . 362 352 Ramming 92 | 12 14 . 66 Kinetic 131 | . 131 . . Thermal 111 | . 111 . . Explosive 423 | . . . 423 Electromagnetic . | . . . . Impact 714 | . . 362 352 Slashing . | . . . . Piercing . | . . . . Highest Corruption 23 | . . . 23 Average Corruption 7 | . . . 7 Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 377 | . . 215 162 Projectiles . | . . . . Explosions 52 | . . . 52 Melee 325 | . . 215 110 Knockbacks 4 | . . 2 2 Impact 4 | . . 2 2 Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 247 | . 26 . 221 Shots 6 | . 1 . 5 Rammed 1 | . 1 . . Targets Rammed 7 | 5 2 . . Kicked 6 | 5 1 . . Crushed . | . . . . Highest Temperature 14 | . 6 . 14 Average Temperature 5 | . 6 . 5 Received Heat Transfer 513 | . 42 21 450 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 4 | . . 3 1 Impact Corruptions 11 | . . 7 4 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 50 | . 50 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 292 | . 231 277 292 Initial 117 | . . 53 117 Average 107 | . 59 168 178 Maximum Alert Level 1 | . 1 1 1 Low Security (%) 82 | 100 93 74 63 Level 1 17 | . 6 25 36 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . . . 4 Investigation . | . . . . Extermination . | . . . . Reinforcement 4 | . . . 4 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 5 | . 1 3 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 64 | . 18 26 20 Peak Tracking Total 14 | . 6 9 14 Tactical Retreats 9 | . 2 5 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 1 | . 1 . . Max in Single Turn 1 | . 1 . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 3 | . 2 1 . Terminals 3 | . 2 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 5 | . 4 1 . Successful 1 | . 1 . . Failed 4 | . 3 1 . Catastrophic 2 | . 1 1 . Database Lockouts . | . . . . Manual 5 | . 3 2 . Terminals 5 | . 4 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . 1 . . Record 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 2 . . Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1128 | 55 562 285 226 Spaces Moved 1507 | 34 477 649 347 Core 1 | 1 . . . Treads . | . . . . Legs 249 | 33 216 . . Wheels . | . . . . Hover . | . . . . Flight 1257 | . 261 649 347 Fastest Speed 28 | 50 37 34 28 Average Speed 49 | 117 78 34 31 Slowest Speed 290 | 120 290 37 35 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 2 | . 2 . . Cave-ins Triggered 1 | . . . 1 Exploration Rate (%) 38 | 4 59 48 43 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug 32 | . . . 32 Terrain Destroyed 110 | . 47 . 63 Melee 12 | . . . 12 Projectile . | . . . . AOE 98 | . 47 . 51 Terrain Rammed 10 | . . . 10 Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1798 | 46 628 697 427 Wait 169 | . 98 29 42 Move 1500 | 34 472 648 346 Hop 2 | . 2 . . Pick Up 17 | 5 8 4 . Fast Attach 16 | 3 6 3 4 Attach 6 | . 3 2 1 Detach 2 | . 2 . . Swap 6 | . 4 2 . Drop 15 | . 13 2 . Fire 23 | . 18 . 5 Melee 25 | . . 7 18 Ram 11 | . 1 . 10 Kick 5 | 4 1 . . Crush . | . . . . Escape Stasis 1 | . . . 1 Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Sto) -8/Materials History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 335 | -10/Materials | Build established: Mutant 489 | -10/Materials | Discovered new exit (range 10) 618 | -10/Materials | Identified exit to Materials 618 | -10/Materials | Entered another Materials area 618 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 871 | -9/Materials | Discovered new exit (range 18) 877 | -9/Materials | Identified exit to Storage 897 | -9/Materials | Discovered new exit (range 18) 903 | -9/Materials | Identified exit to Materials 903 | -9/Materials | Entered another Materials area 903 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1074 | -8/Materials | Lost 5 parts (1p1n2u1w) 1115 | -8/Materials | Core integrity fell below 50% 1121 | -8/Materials | Crushed by falling debris 1122 | -8/Materials | System corruption reached 10% 1126 | -8/Materials | Core integrity fell below 20% 1129 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Destabilizing: System corrupted (+2). Slammed into Wall. Destabilizing: System corrupted (+2). Slammed into Wall. Destabilizing: Core damaged (-16). Destabilizing: Core damaged (-11). Slammed into Wall. Destabilizing: System corrupted (+1). The unstable cave ceiling collapses. Slammed into Wall. Destabilizing: System corrupted (+2). Slammed into Wall. Broken Imp. VTOL Module destroyed. System corrupted by crushing effect (+4). Destabilizing: Core damaged (-22). The unstable cave ceiling collapses. Slug penetrates Y-45 Defender. Y-45 Defender destroyed. Slammed into Wall. Destabilizing: Core damaged (-5). 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" #### #?? | | ???????????????# # ########### ! + #?? | | ???????????????# # #?????????# # #?? | | ???????????????# # #?????????# [ # #?? | | ???????????????# # #?????????# # ### | | ???????????????# # #?????????# # | | ???????????????# # #?????????###### | | ?????########### # #??????????????# | | ?????# ## # #??????????????# | | ?????# ## # #??????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Evasion (%) 64 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Part-time Excavator Challenges ------------ None Game ------ Seed TargetEfficiencyScreen Manual? 0 Play Time 00:26:03 Cumulative 3.9 hours Start 2024.04.05 @ 14:27:34 End 2024.04.05 @ 14:51:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 8 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 10 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6664416b-1a67-449f-b80f-2b646df3086a