Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.26 @ 13:13:05 Player: A Foxgirl OWO Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (15) 75 Value Destroyed (518) 518 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 2753 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 47/300 Energy 95/100 System Corruption 4% Temperature Critical (555) Movement Core (100) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (3) ------ (None) > --- WEAPON (2) ------- Rocket Launcher > --- INVENTORY (5) ---- Structural Scanner Heavy Assault Rifle Assault Cannon Assault Cannon Rocket Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Sensor Array Hacking Drone Bay > --- WEAPON ----------- Assault Cannon Bore Cannon > --- INVENTORY -------- Aluminum Leg Structural Scanner Tactical Coordination Suite Heavy Assault Rifle Assault Cannon Assault Cannon Rocket Launcher Rocket Launcher [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Assault Cannon Energy Gun Small Laser Ballistic Gun Shotgun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 23 | 5 9 5 . 3 1 Power 3 | 1 1 1 . . . Engine 3 | 1 1 1 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 5 | 2 2 1 . . . Treads 2 | 2 . . . . . Leg 3 | . 2 1 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 6 | 1 2 1 . 2 . Device 3 | . 1 . . 2 . Storage 1 | 1 . . . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 1 | . 1 . . . . Artifact . | . . . . . . Weapon 9 | 1 4 2 . 1 1 Energy Gun 2 | . 2 . . . . Energy Cannon . | . . . . . . Ballistic Gun 3 | 1 2 . . . . Ballistic Cannon 3 | . . 2 . 1 . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 8 | . . . . . 8 Power 1 | . . . . . 1 Propulsion 2 | . . . . . 2 Utility 3 | . . . . . 3 Weapon 2 | . . . . . 2 Highest Loss Streak 8 | . . . . . 8 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 98 | . 98 100 100 100 69 Engine 11 | . 13 11 11 11 6 Treads 2 | . 14 . . . . Leg 29 | . 13 33 33 33 23 Device 15 | . 7 11 11 19 12 Storage 11 | . 14 11 11 11 11 Processor 2 | . . 11 11 2 . Protection 1 | . 6 . . . . Energy Gun 1 | . 10 . . . . Ballistic Gun 4 | . 17 12 . . . Ballistic Cannon 16 | . . 9 22 22 15 Naked Turns . | . . . . . . Heaviest Build 30 | 9 15 21 21 30 26 Greatest Support 40 | 40 40 30 30 30 30 Greatest Overweight (x) 3 | . . . . . 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 7 Most Carried 8 | 5 8 8 8 8 8 Average Carried 7 | 3 5 7 8 8 7 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | 5 8 8 8 8 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 523 | 183 129 188 . 20 3 Remotely . | . . . . . . Salvage Created 565 | . 216 178 . . 171 Parts 33 | . 16 12 . . 5 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . 2 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 3 | . . . . . 3 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 12 | . 4 4 . . 4 Guns 7 | . 4 3 . . . Cannons 4 | . . 1 . . 3 AOE 1 | . . . . . 1 Classes Destroyed 4 | . 2 1 . . 1 Worker 3 | . 2 1 . . . Grunt 9 | . 4 2 . . 3 Brawler 1 | . . . . . 1 Sentry 2 | . . 2 . . . Best Kill Streak 2 | . 2 2 . . 2 Combat Bots Only 2 | . 2 2 . . 2 Max Kills in Single Turn 1 | . 1 1 . . 1 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 99 | . 25 13 . . 61 Missed 23 | . 7 1 . . 15 Damage Taken 1479 | . 218 163 . . 1098 Core 450 | . 29 72 . . 349 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 33 | . 17 16 . . . Core Remaining (%) 94 | 100 88 . . . . Volleys Fired 57 | . 24 10 . . 23 Largest 2 | . 2 2 . . 2 Hottest 101 | . 85 88 . . 101 Shots Fired 103 | . 48 20 . . 35 Gun 62 | . 48 14 . . . Cannon 40 | . . 6 . . 34 Launcher 1 | . . . . . 1 Special . | . . . . . . Kinetic 78 | . 24 20 . . 34 Thermal 24 | . 24 . . . . Explosive 1 | . . . . . 1 Electromagnetic . | . . . . . . Robot Hit Streak 8 | . 6 4 . . 8 Robot Miss Streak 6 | . 6 2 . . 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 54 | . 25 14 . . 15 Core Hits 27 | . 11 8 . . 8 Critical Kills 2 | . 1 1 . . . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 3 | . 1 1 . . 1 Destroy 3 | . 1 1 . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 854 | . 248 235 . . 371 Guns 410 | . 248 162 . . . Cannons 427 | . . 73 . . 354 Explosions 17 | . . . . . 17 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 705 | . 116 235 . . 354 Thermal 132 | . 132 . . . . Explosive 17 | . . . . . 17 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . . . 4 Average Corruption 4 | . . . . . 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . . 1 Heat Flow Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 711 | . 207 72 . . 711 Average Temperature 206 | . 74 33 . . 433 Received Heat Transfer 591 | . 123 54 . . 414 Effects 21 | . . . . . 21 Shutdowns 1 | . . . . . 1 Energy Bleed 4 | . . . . . 4 Matter Decay 4 | . . . . . 4 Short Circuit 2 | . . . . . 2 Damage (minor) 2 | . . . . . 2 Damage (major) 4 | . . . . . 4 Damage (core) 4 | . . . . . 4 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 299 | . 299 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 167 | . 148 167 64 . . Initial 64 | . . 1 64 . . Average 68 | . 69 86 64 . . Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched . | . . . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . . 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 17 | . 7 6 . . 4 Peak Tracking Total 4 | . 3 3 . . 4 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 10 | . 6 2 1 1 . Terminals 6 | . 4 1 1 . . Fabricators . | . . . . . . Repair Stations 2 | . 1 1 . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 33 | . 21 5 1 6 . Successful 23 | . 13 3 1 6 . Failed 10 | . 8 2 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 8 | . 5 . . 3 . Terminals 18 | . 16 1 1 . . Fabricators . | . . . . . . Repair Stations 7 | . 3 4 . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 17 | . 9 1 1 6 . Record 2 | . 2 . . . . Part Schematic 6 | . . . . 6 . Robot Schematic 1 | . 1 . . . . Robot Analysis 1 | . 1 . . . . Prototype ID Bank 1 | . 1 . . . . Terminal Index 2 | . 1 1 . . . Alert Level 1 | . . . 1 . . Locate Traps 2 | . 2 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . 2 2 . . . Scan Component 2 | . 1 1 . . . Repair 2 | . 1 1 . . . Recycling Unit Hacks 2 | . 2 . . . . Report Inventory 1 | . 1 . . . . Retrieve Matter 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 5 2 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . 1 . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 9 | . . . . 9 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . 1 1 . . . Time 39 | . 13 26 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 1 Highest-Rated Group 154 | . . . . 154 39 Highest-Rated Ally 39 | . . . . 39 39 Total Orders . | . . . . . . Ally Attacks 1 | . . . . . 1 Total Damage 37 | . . . . . 37 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches 1 | . . . . . 1 Drone Recoveries 1 | . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 2693 | 79 483 297 86 1674 74 Spaces Moved 1865 | 46 290 203 72 1242 12 Core 10 | 7 . . . . 3 Treads 149 | 39 110 . . . . Legs 1706 | . 180 203 72 1242 9 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 100 Average Speed 123 | 143 135 120 120 120 131 Slowest Speed 200 | 160 160 120 120 120 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 4 43 19 31 88 3 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . . 2 . Spaces Dug . | . . . . . . Terrain Destroyed 17 | . . 1 . . 16 Melee . | . . . . . . Projectile 6 | . . 1 . . 5 AOE 11 | . . . . . 11 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2168 | 58 337 240 71 1426 36 Wait 192 | . 6 8 . 178 . Move 1860 | 45 289 202 71 1241 12 Hop . | . . . . . . Pick Up 22 | 8 5 8 . 1 . Fast Attach 8 | 2 3 2 . 1 . Attach 7 | 3 1 2 . . 1 Detach . | . . . . . . Swap 8 | . 5 1 . 2 . Drop 14 | . 4 7 . 3 . Fire 57 | . 24 10 . . 23 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 80 | -11/Scrapyard | Entered Materials 123 | -10/Materials | Discovered new exit (range 14) 301 | -10/Materials | Build established: Mutant 389 | -10/Materials | Repaired Lgt. Ion Engine? 436 | -10/Materials | Discovered new exit (range 16) 563 | -10/Materials | Entered another Materials area 563 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 800 | -9/Materials | Discovered new exit (range 7) 818 | -9/Materials | Repaired Lgt. Ion Engine? 860 | -9/Materials | Entered Mines 932 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 939 | -9/Mines | Assembled infested the area 946 | -9/Mines | Entered Zion 1246 | -7/Zion | Learned Factory terminal intel 1394 | -7/Zion | Visited the Megawrench Repair Shop 1653 | -7/Zion | Received a visual enhancement algorithm 2082 | -7/Zion | Imprinted 2084 | -7/Zion | Declared Zion's savior 2406 | -7/Zion | Given A8's code to call for help 2560 | -7/Zion | Given the Hacking Drone Bay 2567 | -7/Zion | Found Prototype Device 2568 | -7/Zion | Identified Hacking Drone Bay 2582 | -7/Zion | Discovered new exit (range 15) 2620 | -7/Zion | Entered Proximity Caves 2620 | -6/Proximity Caves | Accompanied by 1 ally 2667 | -6/Proximity Caves | Core integrity fell below 50% 2685 | -6/Proximity Caves | Core integrity fell below 20% 2695 | -6/Proximity Caves | Core destroyed Last Messages --------------- Hacking Drone retrieved by Hacking Drone Bay. Overheating: Assault Cannon damaged (-25). Aluminum Leg broken. Overheating: Short circuit. Overheating: Energy bleed (-20). Overheating: Energy bleed (-11). Overheating: Matter decay (-19). G-50 Soldier destroyed. Hacking Drone Bay destroyed. Overheating: Core damaged (-40). System corrupted: Heat flow error (+113). Assault Cannon broken. Overheating: Short circuit. Overheating: Matter decay (-9). Broken Assault Cannon destroyed. Overheating: Sml. Storage Unit damaged (-19). Acquired 3 matter. Sml. Storage Unit destroyed. G-50 Soldier destroyed. Overheating: Core damaged (-60). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????###????????????????????? | | ??????????????????????????#%##???????????????????? | | ?????????????????????######% ####????????????????? | | ??????????????????#### ;; ##???????????????? | | ??????????????????# = ####????????????? | | ??????????????????# %%%@ #????????????? | | ????????????# =[=%! #???????????? | | ????????????# !%! ### #???????????? | | ????????????## #% ##??# #???????????? | | ?????????????# # #####???? #???????????? | | ?????????????# #?##??????????? #???????????? | | ????????????# #????????????????# #???????????? | | ????????????#####??????????????????###???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Med. Reflective Plating | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Riot Gun | -7/Zion | Free Beamcaster | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ W-16 Scout | -10/Materials | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite The One Tourist Challenges ------------ None Game ------ Seed SeismicInsulationBeam Manual? 0 Play Time 00:35:19 Cumulative 4.3 hours Start 2024.04.26 @ 12:34:14 End 2024.04.26 @ 13:13:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 7 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 42/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: fcd74aba-bfb5-4ede-a24e-726f1d092324