Cogmind - Beta 9.5 *** ADVENTURER MODE // 2020.04.11 @ 21:28:17 Player: Photonicus Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (107) 535 Value Destroyed (3884) 3884 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (30) 30 TOTAL SCORE: 8949 Bonus ------- High Alert Combat Kills 30 Cogmind --------- Core Integrity 0/1150 Matter 217/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Visual Processing Unit Improved Signal Interpreter > --- WEAPON (4) ------- Heavy Mace > --- INVENTORY (4) ---- Relay Coupler [Brawler] (21) Relay Coupler [Duelist] (21) Improved Remote Datajack Heavy Mace Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Treads Improved Medium Treads Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Large Storage Unit Visual Processing Unit Improved Signal Interpreter Improved Phase Shifter > --- WEAPON ----------- High-powered Shotgun Coil Gun Hardcell Cannon Heavy Rocket Launcher > --- INVENTORY -------- Improved Deuterium Engine F-cell Engine F-cell Engine Improved Phase Shifter Relay Coupler [Brawler] Relay Coupler [Duelist] [Rating: 74] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Carbon-fiber Leg Treads Advanced Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Autogun Energy Gun Tesla Rifle Energy Cannon Heavy Disruptor Cannon Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power 1 | . . . . . 1 . . Propulsion 2 | . . 1 1 . . . . Utility 7 | . . 1 1 2 . 1 2 Weapon 2 | . . . . . 1 1 . Parts Attached 96 | 8 6 5 4 8 22 8 35 Power 14 | 1 1 . . . 4 . 8 Engine 12 | 1 . . . . 4 . 7 Core 1 | . 1 . . . . . . Reactor 1 | . . . . . . . 1 Propulsion 28 | 2 . 1 3 3 8 2 9 Treads 9 | . . . . . 5 2 2 Leg 17 | 2 . 1 3 3 3 . 5 Wheel 2 | . . . . . . . 2 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 23 | 2 3 4 1 3 3 2 5 Device 12 | 1 . 2 1 1 2 1 4 Storage 5 | 1 3 1 . . . . . Processor 3 | . . 1 . . 1 1 . Hackware 2 | . . . . 1 . . 1 Protection 1 | . . . . 1 . . . Artifact . | . . . . . . . . Weapon 31 | 3 2 . . 2 7 4 13 Energy Gun 3 | 1 . . . . . . 2 Energy Cannon 2 | . . . . . . . 2 Ballistic Gun 17 | 2 2 . . 1 5 3 4 Ballistic Cannon 3 | . . . . . 1 1 1 Launcher 2 | . . . . . . . 2 Special Weapon 2 | . . . . 1 1 . . Impact Weapon 2 | . . . . . . . 2 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 Parts Lost 60 | . . . . 1 13 1 45 Power 12 | . . . . . 3 . 9 Propulsion 18 | . . . . . 5 . 13 Utility 14 | . . . . 1 3 . 10 Weapon 16 | . . . . . 2 1 13 Highest Loss Streak 19 | . . . . 1 8 1 19 Average Slot Usage (%) 88 | . 100 99 100 95 91 95 51 Engine 4 | . 3 . . . 9 11 5 Core 4 | . 10 11 9 7 1 . . Treads 4 | . . . . . 7 22 5 Leg 20 | . 28 33 36 30 17 . 3 Device 9 | . 13 9 9 11 9 15 6 Storage 12 | . 14 11 18 15 13 11 7 Processor 7 | . . 11 9 7 6 8 10 Hackware 1 | . . . . 1 4 . . Ballistic Gun 15 | . 28 22 18 15 14 16 4 Ballistic Cannon 1 | . . . . . 1 4 2 Naked Turns . | . . . . . . . . Heaviest Build 84 | 13 43 43 44 48 67 77 84 Greatest Support 88 | 20 20 30 45 60 88 88 88 Greatest Overweight (x) 18 | 2 2 1 1 . 1 1 18 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 16 | 6 16 16 16 16 16 16 16 Average Capacity 13 | 5 6 10 16 16 16 16 12 Most Carried 16 | 4 6 16 16 16 16 10 11 Average Carried 10 | 1 4 9 14 14 12 8 5 Final Capacity 16 | 6 16 16 16 16 16 16 4 Final Carried 16 | 2 6 16 15 16 9 9 4 Class Distribution -------------------- 56% | Scavenger-Mutant 18% | Scavenger-Gunner 13% | Mutant 6% | Scavenger-Skirmisher 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Matter Collected 3493 | 274 100 550 352 321 894 346 656 Remotely 272 | 172 100 . . . . . . Salvage Created 5098 | 86 223 783 451 511 1550 601 893 Parts 257 | 3 17 43 27 22 79 32 34 Haulers Intercepted 7 | . 1 4 . . 2 . . Recyclers Shooed 4 | . . . 2 . 1 . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 67 | . 2 11 6 7 18 7 16 Guns 53 | . 2 11 6 7 16 6 5 Cannons 10 | . . . . . 2 1 7 AOE 2 | . . . . . . . 2 Classes Destroyed 15 | 1 5 1 1 2 2 . 3 Worker 10 | . 2 1 . 1 6 . . Builder 6 | . 1 . 1 . 4 . . Tunneler 2 | . . . . 1 1 . . Hauler 7 | . 1 4 . . 2 . . Recycler 7 | 1 . . 1 2 1 2 . Watcher 8 | . 1 3 1 . 2 1 . Swarmer 12 | . . . . 3 3 4 2 Grunt 25 | . 2 7 3 . 10 . 3 Brawler 1 | . . . . . 1 . . Duelist 1 | . . . . . . . 1 Protector 1 | . . . . . . . 1 Sentry 14 | . . 4 2 4 1 1 2 Hunter 8 | . . . 1 . 1 2 4 Programmer 4 | . . . . . 2 . 2 Behemoth 1 | . . . . . . . 1 Best Kill Streak 5 | 1 5 5 4 4 5 4 3 Combat Bots Only 4 | . 2 3 3 3 3 4 3 Max Kills in Single Turn 2 | 1 1 2 1 1 2 1 1 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Damage Taken 8766 | . 66 265 175 474 1859 706 5221 Core 1644 | . 25 90 32 81 174 86 1156 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 88 | 100 90 77 94 88 79 91 . Volleys Fired 317 | 1 20 61 35 32 85 19 64 Largest 4 | 2 2 2 2 2 3 4 4 Hottest 159 | 40 40 46 46 46 104 137 159 Shots Fired 660 | 2 40 122 70 63 181 62 120 Gun 593 | 2 40 122 70 63 167 52 77 Cannon 57 | . . . . . 11 10 36 Launcher 7 | . . . . . . . 7 Special 3 | . . . . . 3 . . Kinetic 630 | 2 40 122 70 63 178 62 93 Thermal . | . . . . . . . . Explosive 7 | . . . . . . . 7 Electromagnetic 20 | . . . . . . . 20 Robot Hit Streak 28 | 1 11 21 14 17 28 19 26 Robot Miss Streak 5 | . 3 3 2 1 5 3 2 Penetration Max 2 | . . . . . 1 . 2 Secondary Targets 5 | . . 2 . 1 1 . 1 Max Gunslinging Chain 1 | . . 1 . 1 1 . 1 Shots Hit Robots 529 | 1 24 98 47 54 144 39 122 Core Hits 234 | 1 11 31 19 25 70 25 52 Critical Hits 12 | . 1 . . . 5 2 4 Critical Kills 3 | . . . . . 2 1 . Critical Parts Destroyed 7 | . 1 . . . 3 1 2 Melee Attacks 24 | . . . . . . . 24 Impact 24 | . . . . . . . 24 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 3 | . . . . . . . 3 Combat Hostiles 3 | . . . . . . . 3 Follow-up Attacks . | . . . . . . . . Damage Inflicted 11869 | 15 302 1420 616 836 4235 794 3651 Guns 8661 | 15 302 1406 598 816 3387 663 1474 Cannons 1178 | . . . . . 194 131 853 Explosions 1236 | . . . . . 650 . 586 Melee 738 | . . . . . . . 738 Ramming 56 | . . 14 18 20 4 . . Kinetic 9479 | 15 302 1406 598 816 3581 794 1967 Thermal 129 | . . . . . . . 129 Explosive 1107 | . . . . . 650 . 457 Electromagnetic 360 | . . . . . . . 360 Impact 738 | . . . . . . . 738 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . 1 4 . 5 Average Corruption 2 | . . . . 1 2 . 2 Corruption Purged . | . . . . . . . . Effects 8 | . . . . 1 6 . 1 Message Errors 3 | . . . . . 3 . . Matter Fused 1 | . . . . . 1 . . Data Loss (minor) 2 | . . . . . 1 . 1 Weapon Failures 2 | . . . . 1 1 . . Overload Shots . | . . . . . . . . Overflow Damage 294 | . . . . . 79 30 185 Projectiles 82 | . . . . . 19 30 33 Explosions 60 | . . . . . 60 . . Melee 152 | . . . . . . . 152 Knockbacks 12 | . . . . . 2 2 8 Impact 4 | . . . . . . . 4 Kinetic 7 | . . . . . 2 1 4 Secondary 1 | . . . . . . 1 . Self-Inflicted Damage 15 | . . 6 . 9 . . . Shots . | . . . . . . . . Rammed 2 | . . 1 . 1 . . . Targets Rammed 6 | . . 2 1 2 1 . . Kicked 4 | . . 1 1 1 1 . . Crushed . | . . . . . . . . Highest Temperature 165 | . 9 20 15 17 165 . 138 Average Temperature 19 | . 4 5 8 7 59 . 36 Received Heat Transfer 1401 | . 48 132 72 102 681 27 339 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried . | . . . . . . . . Impact Corruptions 7 | . . . . . . 1 6 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . . . . 2 Heat Transferred 100 | . . . . . . . 100 Parts Sabotaged 2 | . . . . . 2 . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Peak Influence 467 | 5 111 274 328 298 467 417 378 Average Influence 206 | 1 91 147 213 187 311 227 171 Maximum Alert Level 2 | . . 1 1 1 2 2 1 Low Security (%) 55 | 100 100 66 61 62 19 52 70 Level 1 36 | . . 33 38 37 54 35 29 Level 2 7 | . . . . . 26 11 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 16 | . . 2 1 2 5 2 4 Investigation 1 | . . . 1 . . . . Extermination 3 | . . . . . 1 1 1 Reinforcement 8 | . . 2 . 1 3 1 1 Assault 2 | . . . . . 1 . 1 Garrison 2 | . . . . 1 . . 1 Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced 1 | . . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Distress Signals 8 | . 1 1 1 1 3 . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 112 | . 4 18 7 9 35 9 30 Peak Tracking Total 7 | . 3 3 3 3 6 5 7 Tactical Retreats 5 | . . . . . 2 . 3 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Traps Triggered 9 | . . . 1 3 2 2 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 10 | . 6 . . 4 . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Disabled 25 | . . . . . 20 2 3 Max in Single Turn 5 | . . . . . 5 1 1 Garrison Access 3 | . . . 1 1 . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Accessed 18 | . 3 3 3 4 3 1 1 Terminals 10 | . 3 1 2 2 1 1 . Fabricators 1 | . . . . 1 . . . Repair Stations 2 | . . 1 . . 1 . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . 1 . . 1 . . Garrison Access 3 | . . . 1 1 . . 1 Total Hacks 39 | . 8 5 6 13 4 1 2 Successful 23 | . 3 5 4 9 2 . . Failed 16 | . 5 . 2 4 2 1 2 Catastrophic 4 | . 2 . . 1 . 1 . Database Lockouts . | . . . . . . . . Manual 9 | . 5 1 . 2 . 1 . Terminals 27 | . 8 2 4 10 2 1 . Fabricators 1 | . . . . 1 . . . Repair Stations 3 | . . 2 . . 1 . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . 1 . . 1 . . Garrison Access 6 | . . . 2 2 . . 2 Terminal Hacks 15 | . 3 2 2 7 1 . . Prototype ID Bank 1 | . 1 . . . . . . Level Access Points 3 | . . 1 1 1 . . . Emergency Access Points 1 | . . . . 1 . . . Alert Level 3 | . 1 1 1 . . . . Locate Traps 2 | . . . . 1 1 . . Disarm Traps 2 | . 1 . . 1 . . . Surveillance Status 1 | . . . . 1 . . . Zone Layout 2 | . . . . 2 . . . Fabricator Hacks 1 | . . . . 1 . . . Network Status 1 | . . . . 1 . . . Repair Station Hacks 2 | . . 2 . . . . . Scan Component 1 | . . 1 . . . . . Repair 1 | . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . 1 . . 1 . . Insert Component 2 | . . 1 . . 1 . . Garrison Access Hacks 3 | . . . 2 1 . . . Seal Access 2 | . . . 1 1 . . . Coupler Status 1 | . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 15 | . 3 2 2 3 3 1 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . 1 . . . . . Time 26 | . . 26 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . 1 . . Non-combat 1 | . . . . . 1 . . Combat . | . . . . . . . . Robot Hacks Applied 1 | . . . . . 1 . . no_distress 1 | . . . . . 1 . . Relay Couplers Released 3 | . . . . . . . 3 Machine Destruction 3 | . . . . . . . 3 Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 2 | . . . . . . . 2 Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Turns Passed 4426 | 57 307 776 394 616 1171 341 764 Spaces Moved 2428 | 35 188 464 212 401 662 179 287 Core 51 | 16 . . . . . . 35 Treads 462 | . . . . . 192 179 91 Legs 1860 | 19 188 464 212 401 470 . 106 Wheels 55 | . . . . . . . 55 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 145 50 Average Speed 130 | 108 121 121 138 120 130 145 156 Slowest Speed 950 | 150 180 150 150 120 150 165 950 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 23 | 3 56 50 26 13 22 8 12 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | . . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 122 | . . . . . 35 8 79 Melee . | . . . . . . . . Projectile 17 | . . . . . 4 8 5 AOE 105 | . . . . . 31 . 74 Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total 3082 | 52 234 580 256 486 804 217 453 Wait 66 | . . 26 . 21 13 . 6 Move 2421 | 34 187 463 211 400 661 178 287 Hop . | . . . . . . . . Pick Up 110 | 9 12 18 3 13 16 10 29 Fast Attach 1 | . . . . 1 . . . Attach 76 | 7 2 3 2 2 18 8 34 Detach . | . . . . . . . . Swap 19 | 1 4 2 2 5 4 . 1 Drop 37 | . 9 5 2 10 6 2 3 Fire 317 | 1 20 61 35 32 85 19 64 Melee 24 | . . . . . . . 24 Ram . | . . . . . . . . Kick 6 | . . 2 1 2 1 . . Crush . | . . . . . . . . Escape Stasis 5 | . . . . . . . 5 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 332 | -10/Materials | Discovered new exit (range 11) 365 | -10/Materials | Entered another Materials area 365 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 655 | -9/Materials | Build established: Scavenger-Mutant 810 | -9/Materials | Repaired Sensor Array 924 | -9/Materials | Discovered new exit (range 9) 928 | -9/Materials | Identified exit to Materials 938 | -9/Materials | Identified exit to Mines 1141 | -9/Materials | Entered another Materials area 1141 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1166 | -8/Materials | Identified exit to Factory 1535 | -8/Materials | Entered Factory 1535 | -7/Factory | Evolved 2 slots: Utility x2 1729 | -7/Factory | Discovered new exit (range 15) 1756 | -7/Factory | Identified exit to Lower Caves 1760 | -7/Factory | Garrison activated, responded to threat 1894 | -7/Factory | Identified exit to Factory 2151 | -7/Factory | Entered another Factory area 2151 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 2851 | -6/Factory | First assault squad dispatched 3037 | -6/Factory | Lost 8 parts (2p3n2u1w) 3275 | -6/Factory | Build established: Scavenger-Gunner 3297 | -6/Factory | Discovered new exit (range 12) 3320 | -6/Factory | Identified exit to Factory 3322 | -6/Factory | Entered another Factory area 3322 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3653 | -5/Factory | Discovered new exit (range 6) 3662 | -5/Factory | Identified exit to Factory 3663 | -5/Factory | Entered another Factory area 3663 | -4/Factory | Evolved 2 slots: Utility x2 3709 | -4/Factory | Spotted B-86 Titan 3762 | -4/Factory | Destroyed B-86 Titan 3865 | -4/Factory | Lost 13 parts (2p4n2u5w) 4060 | -4/Factory | Core integrity fell below 50% 4087 | -4/Factory | Lost 19 parts (4p5n5u5w) 4239 | -4/Factory | Lost 6 parts (1p2n2u1w) 4369 | -4/Factory | Core integrity fell below 20% 4410 | -4/Factory | Lost 6 parts (2p2n1u1w) 4427 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- Acquired 30 matter. Sneak attack on P-70 Sage. Destroyed Imp. Heat Sink. P-70 Sage system corrupted by crushing effect. P-70 Sage knocked back. R-10 Processor collects VTOL Module. Sneak attack on P-70 Sage. P-70 Sage knocked back. Sneak attack on P-70 Sage. Destroyed Imp. Target Analyzer. Destroyed Antigrav System. Destroyed Hpw. Shock Rifle. P-70 Sage system corrupted by crushing effect. P-70 Sage knocked back. P-70 Sage system terminally corrupted. Acquired Imp. Remote Datajack. Imp. Arc Projector destroyed. P-70 Sage resets P-70 Sage, system corruption cleaned. P-70 Sage knocked back. System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ????????????????????????????????????############## | | ????????????????????????????????????# # | | ????????????????????????????????????# """""" # | | ????????????????????????????????????# """""" # | | ????????????????????????????????????# """""" # | | ????????????????????????????????????# """""" # | | ????????????????????????????????????# + | | ????????????????????????????????????# """""" # | | ????????????????????????????????????# """""" # | | ????????????????????????????????????# """""" # | | ????????????????????????????????????# """""" # | | ????????????????????????????????????# # | | ????????????????????????????????????# # | | ????????????????????????????????????############## | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ???????????????????????????????????????????????### | | ???????????##############+###################### | | ??????????? | | ??????????? | | ?????????? | | ?????????? | | ????????? % | | ????????? w | | ????????? [% p | | ?????????????############@#################+#### | | ?????????????# p % # ### | | ?????????????# ! """ # """""" #?? | | ?????????????# """ # !! """""" #?? | | ?????????????#! ]] """ # !! """""" #?? | | ?????????????# ]/ # ! """""" #?? | | ?????????????# = """ # #?? | | ?????????????# """ # #?? | | ?????????????# """ # ??? | | ?????????????# # #?? | | ?????????????###################################?? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 31 Energy Capacity 690 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Phase Shifting 10 Evasion (%) 50 Recoil Reduction 4 Kinecelleration 40 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MediumArmageddonBoregun Manual? 0 Play Time 01:12:20 Cumulative 34.0 hours Start 2020.04.11 @ 20:06:09 End 2020.04.11 @ 21:28:17 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 20 Rogue 0 Adventurer 20 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 8 Gallery% 34 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2f8b2fca-5e58-45b0-ab30-a2fceac8b7d6