Cogmind - Beta 11 X6 @@@ ROGUE MODE // 2021.07.31 @ 07:59:24 // AFD2020/Player2 Player: P2 Sterilization W0 Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (361) 1805 Value Destroyed (17508) 17508 Prototype IDs (80) 1600 Alien Tech Used (1) 200 Bonus (16359) 16359 TOTAL SCORE: 47372 Bonus ------- Triggered High Security 500 High Alert Combat Kills 7898 Follower Combat Kills 5996 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Win 3000 Friendly Fire -2235 Cogmind --------- Core Integrity 341/1600 Matter 600/600 Energy 428/440 System Corruption 0% Temperature Cool (8) Movement Walking (120) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Quantum Reactor Light Quantum Reactor > --- PROPULSION (4) --- High-density Centrium Leg High-density Centrium Leg High-density Centrium Leg High-density Centrium Leg > --- UTILITY (15) ----- Advanced Heat Sink High-capacity Storage Unit Improved Matter Compressor Enhanced Optical Array Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Experimental Targeting Computer Advanced Armor Integrity Analyzer Advanced Weapon Cycler Advanced Weapon Cycler Advanced Focal Shield Long-range Tractor Beam Drone Bay (1/2) > --- WEAPON (4) ------- Enhanced Nova Cannon > --- INVENTORY (20) --- Myomer Leg Myomer Leg Advanced Weapon Cycler System Restoration Module Mobile Refinery Mk. CCLXVII Transdimensional Reconstructor Heavy Laser KE Penetrator XL Autogun Array Tactical Quantum Warhead Tactical Quantum Warhead Longsword +1 Peak State ------------ > --- POWER ------------ Reinforced Fission Core Light Quantum Reactor > --- PROPULSION ------- High-density Centrium Leg High-density Centrium Leg High-density Centrium Leg High-density Centrium Leg > --- UTILITY ---------- Experimental Heat Sink High-capacity Storage Unit Modified TNC Experimental Targeting Computer Experimental Targeting Computer Tactical Coordination Suite Advanced Weapon Cycler Improved Core Shielding Antimissile System Improved Hacking Suite Advanced Hacking Suite System Mapper Improved System Shield Advanced System Shield Ghost Barrier > --- WEAPON ----------- XL Autogun Array > --- INVENTORY -------- Heavy Siege Treads Heavy Siege Treads Advanced Weapon Cycler Experimental Weapon Shielding Improved Remote Force Field System Restoration Module Long-range Tractor Beam Mobile Refinery Mk. CCLXVII Transdimensional Reconstructor KE Penetrator KE Penetrator KE Penetrator KE Penetrator Tactical Quantum Warhead Tactical Quantum Warhead Longsword +1 [Rating: 195] Favorites ----------- Power Zionite Light DM Reactor Engine Heavy Ion Engine Power Core Reinforced Fission Core Reactor Zionite Light DM Reactor Propulsion Carbon-fiber Leg Treads Heavy Siege Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Utility Medium Storage Unit Device Tactical Coordination Suite Storage Medium Storage Unit Processor Experimental Targeting Computer Hackware Ghost Barrier Protection Zionite Weapon Casing Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun XL Autogun Array Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon CL-ANK's Mallet Slashing Weapon Longsword +1 Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . . . . 2 . . . . 2 . . . . 2 2 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Propulsion 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . Utility 13 | . . . 1 . . . . 2 . . . . . 2 . . . . 2 . . . . 2 2 . 2 Weapon 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Parts Attached 381 | 11 12 2 10 . 2 . 21 5 9 . 26 28 1 3 2 15 6 9 23 . . 5 3 20 27 21 120 Power 33 | 1 1 1 2 . . . 4 . . . . 3 . . . . . . 1 . . 2 1 . 3 1 13 Engine 9 | 1 1 1 2 . . . 4 . . . . . . . . . . . . . . . . . . . . Core 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 Reactor 20 | . . . . . . . . . . . . 3 . . . . . . 1 . . 2 1 . . 1 12 Propulsion 34 | 3 1 . 5 . . . . . 1 . . . 1 . . 1 . 1 . . . . . 3 . 1 17 Treads 6 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Leg 22 | 2 1 . 5 . . . . . . . . . . . . 1 . . . . . . . . . 1 12 Wheel 6 | . . . . . . . . . 1 . . . 1 . . . . 1 . . . . . 3 . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 189 | 2 7 . 1 . 1 . 2 5 4 . 23 18 . 3 2 11 2 6 19 . . 3 2 13 13 6 46 Device 110 | 1 1 . 1 . 1 . 2 1 3 . 17 12 . . 1 7 2 3 7 . . 2 1 9 7 2 30 Storage 12 | 1 2 . . . . . . . . . . 1 . 1 . . . 1 1 . . . . . 1 . 4 Processor 23 | . 4 . . . . . . 1 . . 1 . . 2 . . . 1 2 . . . . 2 1 3 6 Hackware 9 | . . . . . . . . 1 . . . . . . . . . . 4 . . . . 1 1 1 1 Protection 35 | . . . . . . . . 2 1 . 5 5 . . 1 4 . 1 5 . . 1 1 1 3 . 5 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 125 | 5 3 1 2 . 1 . 15 . 4 . 3 7 . . . 3 4 2 3 . . . . 4 11 13 44 Energy Gun 21 | 3 1 . 1 . . . 10 . 2 . . 2 . . . . . . . . . . . . . . 2 Energy Cannon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Ballistic Gun 64 | 1 . 1 . . . . 1 . . . 2 3 . . . 2 1 1 2 . . . . 2 5 10 33 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 8 | . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . 5 Special Weapon 2 | 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Slashing Weapon 22 | . . . . . . . . . 2 . . 2 . . . 1 2 1 1 . . . . 2 6 3 2 Piercing Weapon 5 | . . . . . . . 4 . . . . . . . . . 1 . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 23 | . . . . . . . 2 . . . 3 5 . . . . 1 . 4 . . 4 . . . . 4 Parts Lost 37 | . . . . . . . . . . . . 1 . . 3 1 . 1 . . . . . 2 1 1 27 Power 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Propulsion 4 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 3 Utility 20 | . . . . . . . . . . . . 1 . . 2 1 . 1 . . . . . 2 1 1 11 Weapon 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Highest Loss Streak 7 | . . . . . . . . . . . . 1 . . 3 1 . 1 . . . . . 1 1 1 7 Average Slot Usage (%) 82 | . 99 100 99 100 100 100 99 98 99 92 75 68 69 72 70 70 66 65 69 70 70 70 70 82 84 88 90 Engine 3 | . 14 14 10 11 11 11 9 7 7 7 7 2 . . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . 4 7 6 6 6 6 6 5 5 5 5 5 5 . 1 6 Leg 10 | . 28 28 33 33 33 33 27 23 21 7 7 7 1 . . 4 6 5 . . . . . . . 2 9 Wheel 6 | . . . . . . . . . . 7 7 7 12 13 10 6 6 6 11 11 11 11 11 14 14 13 . Device 13 | . 8 . 10 11 11 11 15 15 18 23 19 17 23 20 22 19 20 16 12 5 5 2 . 8 12 11 13 Storage 6 | . 6 14 11 11 11 11 9 7 7 7 7 7 7 11 10 6 6 6 5 5 5 5 5 5 4 4 4 Processor 7 | . 12 14 11 11 11 11 2 2 4 . . . . 6 6 5 . 3 1 5 5 5 5 12 17 17 22 Hackware 6 | . . . . . . . . 4 . . . . . . . . . . 12 17 17 17 17 20 19 20 12 Protection 7 | . . . . . . . . 5 7 7 10 12 7 6 5 13 13 12 11 11 11 13 16 8 5 1 3 Energy Gun 6 | . 19 14 11 11 6 . 22 30 29 30 9 . . . . . . . . . . . . . . . . Ballistic Gun 4 | . . . . . . . 2 . . . 4 6 7 6 6 6 5 6 4 5 5 5 5 4 3 12 12 Launcher 2 | . 3 13 10 11 15 22 6 . . . . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 138 | 12 29 20 28 28 29 29 36 42 45 45 50 47 45 46 46 61 61 71 93 87 87 88 91 94 87 102 138 Greatest Support 145 | 20 20 20 45 45 45 45 45 45 45 28 28 28 44 44 44 28 28 40 40 40 40 40 40 48 48 48 145 Greatest Overweight (x) 2 | . 1 . . . . . . . 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 1 2 1 Average Overweight (x) . | . . . . . . . . . . 1 1 1 1 1 1 1 1 1 1 2 2 2 2 1 1 1 . Largest Inventory Capacity 25 | 8 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 20 20 20 20 20 20 20 20 25 Average Capacity 13 | 6 7 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 17 20 20 20 20 20 20 20 21 Most Carried 25 | 7 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 10 10 10 20 18 20 20 20 19 20 20 25 Average Carried 12 | 2 6 9 9 10 9 10 9 9 9 10 9 9 10 9 8 9 8 9 15 17 18 19 19 16 17 18 19 Final Capacity 20 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 20 20 20 20 20 20 20 20 20 Final Carried 20 | 7 9 10 10 10 10 10 10 10 10 10 10 10 10 9 9 10 10 10 18 17 19 20 19 19 18 20 15 Class Distribution -------------------- 28% | Tank 16% | Wizard-Gunner 16% | Mutant 14% | Wizard-Tank 11% | Scavenger-Tank 5% | Skirmisher 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Zion Tank | -7/Deep Caves Tank | -6/Proximity Caves Tank | -6/Factory Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Data Miner Gunner | -5/Proximity Caves Wizard-Tank | -5/Factory Wizard-Tank | -5/Upper Caves Wizard-Tank | -5/Upper Caves Wizard-Tank | -5/Zhirov Wizard-Tank | -4/Proximity Caves Wizard-Gunner | -4/Factory Wizard-Gunner | -3/Research Wizard-Gunner | -2/Research Wizard-Gunner | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Matter Collected 16928 | 325 108 49 148 9 . 70 162 16 164 10 1518 796 503 . 331 551 225 1035 1015 465 330 . 260 1765 1290 237 5546 Remotely 3980 | . . . . . . . . . . . . . . . . . . . . . . . . 550 341 . 3089 Salvage Created 20171 | 188 193 93 206 . . 62 428 11 199 . 705 521 793 . 477 669 284 1245 1727 847 712 . 129 2633 1711 126 6212 Parts 872 | 13 10 17 14 . . 2 22 . 10 . 37 32 40 . 11 35 14 36 74 45 35 . 6 113 75 9 222 Haulers Intercepted 8 | . 1 . 1 . . . 2 . . . . . . . . . . . 1 . . . . . . . 3 Recyclers Shooed 12 | . 1 2 1 . . . 2 . . . . . . . . . . . 2 . . . . . . 1 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 220 | . . . . . . . . . 8 2 . . 40 . 6 30 . 35 . 60 28 . 11 . . . . Prevented 5 | . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Combat Hostiles Destroyed 287 | . 3 6 4 . . 3 5 1 4 . 6 10 16 . 7 12 3 11 18 16 15 . 2 35 23 1 86 Melee 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Guns 253 | . 2 . . . . . 4 1 4 . 6 10 16 . 7 12 3 11 18 16 15 . 2 35 23 1 67 AOE 32 | . 1 6 4 . . 3 . . . . . . . . . . . . . . . . . . . . 18 Classes Destroyed 28 | 2 3 3 . . . . 2 1 1 . 3 2 2 . 1 2 . 2 1 . . . . . . . 3 Worker 16 | . . 1 . . . . 1 . . . . . . . . . . . 2 . . . . 3 1 . 8 Builder 22 | . . 1 2 . . . . . . . . . . . . . . . 1 . . . . 4 1 . 13 Tunneler 7 | 5 . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 Hauler 8 | . 1 . 1 . . . 2 . . . . . . . . . . . 1 . . . . . . . 3 Recycler 10 | 1 . . . . . . 2 . . . . . . . . . . . 3 . . . . 2 . . 2 Minesweeper 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Mechanic 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Operator 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Watcher 7 | . 1 . . . . . 1 . . . . . . . . . . . 3 . . . . 2 . . . Swarmer 37 | . . 5 . . . . 1 . . . . . 6 . 1 . . . 2 4 6 . . 1 3 . 8 Grunt 112 | . 3 1 4 . . 3 3 . 4 . . . 8 . 3 5 . 2 6 7 4 . . 12 11 . 36 Brawler 12 | . . . . . . . . . . . . . . . 1 3 . 3 . . . . . 1 1 . 3 Duelist 13 | . . . . . . . . . . . . . . . . 1 . . 1 2 . . . 5 . . 4 Protector 7 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . 5 Sentry 18 | . . . . . . . 1 . . . . . . . 1 1 . 2 1 2 1 . . 2 1 . 6 Demolisher 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Hunter 35 | . . . . . . . . . . . . . 1 . . . . 1 3 1 . . 2 6 6 1 14 Programmer 14 | . . . . . . . . . . . . . . . . . . . 3 . . . . 6 1 . 4 Heavy 5 | . . . . . . . . 1 . . . . . . . . . . 1 . . . . 1 . . 2 Behemoth 5 | . . . . . . . . . . . . . 1 . 1 . . . 1 . . . . . . . 2 Enhanced Grunt 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Zionite 15 | . . . . . . . . . . . 15 . . . . . . . . . . . . . . . . Z-Technician 5 | . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . Z-Light 7 | . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . Packrat 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Tinkerer 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Master Thief 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Assembled 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Thug 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Mutant 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . Commander 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Best Kill Streak 37 | 4 3 3 4 . . 3 3 1 3 . 4 4 7 . 3 4 4 4 3 14 6 . 2 12 8 1 37 Combat Bots Only 20 | . 2 3 2 . . 3 2 1 2 . 4 4 7 . 3 4 3 4 3 14 6 . 2 11 7 1 20 Max Kills in Single Turn 5 | 1 1 3 2 . . 1 3 1 2 . 1 1 2 . 1 1 1 1 2 2 2 . 1 1 2 1 5 Gunslinging 1 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . 1 Exploded 4 | . 1 2 2 . . 1 . . . . . . . . . . . . . . . . . . . . 4 Melee 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 3 | . . . . . . . . . . . 2 . . . . . 1 . . . . . . . . . . Imprinter (-7/Zion) CL-ANK (-7/Zion) Data Miner (-6/Data Miner) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Damage Taken 10633 | . 32 81 77 . . 44 98 40 33 . 52 275 174 . 230 99 50 335 270 246 106 . 169 787 1270 79 6086 Core 869 | . . . . . . . 30 . 17 . 18 65 10 . 26 18 . 20 24 20 18 . . 66 147 . 390 Absorbed by Shields 1968 | . . . 31 . . 15 6 . . . 18 . 55 . 83 37 . . 132 149 65 . 113 41 72 18 1133 Reduced by Siege Mode 326 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 326 Core Remaining (%) 81 | 100 . 76 . . . 89 91 . . . . . 80 . . . . 92 . . . . 88 83 79 100 21 Volleys Fired 876 | 15 22 7 20 . . 3 13 3 7 . 82 34 34 . 22 25 11 62 60 31 22 . 12 108 68 7 208 Largest 4 | 2 2 1 2 . . 2 4 4 4 . 1 1 1 . 1 1 1 1 1 1 1 . 1 1 1 1 4 Hottest 260 | 70 105 40 80 . . 63 260 260 260 . 60 60 60 . 60 60 60 60 60 60 60 . 60 60 60 60 257 Shots Fired 1355 | 30 24 7 22 . . 5 46 12 28 . 82 34 34 . 22 25 11 62 60 31 22 . 12 107 68 7 604 Gun 1307 | 30 21 2 17 . . . 46 12 28 . 82 34 34 . 22 25 11 62 60 31 22 . 12 107 68 7 574 Cannon 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Launcher 31 | . . 5 5 . . 5 . . . . . . . . . . . . . . . . . . . . 16 Special 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1147 | 15 . . . . . . 2 . . . 82 34 34 . 22 25 11 62 60 31 22 . 12 107 68 7 553 Thermal 149 | 15 15 . . . . . 44 12 28 . . . . . . . . . . . . . . . . . 35 Explosive 31 | . . 5 5 . . 5 . . . . . . . . . . . . . . . . . . . . 16 Electromagnetic 28 | . 9 2 17 . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 53 | 6 5 3 10 . . 1 8 9 9 . 21 5 14 . 12 18 15 48 21 11 16 . 15 53 39 4 45 Robot Miss Streak 14 | 4 1 . 2 . . 2 14 5 9 . 5 6 4 . 2 2 2 3 6 3 3 . 2 2 2 2 5 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Secondary Targets 20 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . 18 Max Gunslinging Chain 1 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . 1 Shots Hit Robots 1171 | 19 15 2 14 . . 1 50 9 28 . 47 32 34 . 22 25 11 64 59 31 21 . 12 104 65 9 497 Core Hits 1022 | 10 6 13 11 . . 9 44 8 36 . 37 22 34 . 18 28 18 66 62 34 25 . 10 126 74 8 323 Critical Kills 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Critical Parts Destroyed 31 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 Critical Strikes 52 | 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . 50 Burn 2 | 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 50 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 Melee Attacks 43 | . . . . . . . 12 . 3 . . 2 . . . . 2 2 1 . . . . 2 8 5 6 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 30 | . . . . . . . . . 3 . . 2 . . . . 1 2 1 . . . . 2 8 5 6 Piercing 13 | . . . . . . . 12 . . . . . . . . . 1 . . . . . . . . . . Sneak Attacks 13 | . . . . . . . 7 . 2 . . 2 . . . . 1 . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 59925 | 192 315 644 404 . . 300 1122 164 587 . 2234 1498 1824 . 1482 1603 850 3858 3804 1878 1200 . 710 7904 4524 471 22357 Guns 49498 | 192 248 25 142 . . . 513 151 313 . 2234 1142 1824 . 1482 1603 693 3657 3804 1878 1200 . 710 7904 4524 302 14957 Cannons 211 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 211 Explosions 8159 | . 56 542 257 . . 283 . . . . . . . . . . . . . . . . . . . . 7021 Melee 1729 | . . . . . . . 572 . 274 . . 356 . . . . 157 201 . . . . . . . 169 . Ramming 328 | . 11 77 5 . . 17 37 13 . . . . . . . . . . . . . . . . . . 168 Kinetic 47654 | 76 . . . . . . 28 . . . 2234 1142 1824 . 1482 1603 693 3657 3804 1878 1200 . 710 7904 4524 302 14593 Thermal 1940 | 116 202 . 98 . . . 485 151 313 . . . . . . . . . . . . . . . . . 575 Explosive 8005 | . . 542 159 . . 283 . . . . . . . . . . . . . . . . . . . . 7021 Electromagnetic 269 | . 102 25 142 . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1157 | . . . . . . . . . 274 . . 356 . . . . 157 201 . . . . . . . 169 . Piercing 572 | . . . . . . . 572 . . . . . . . . . . . . . . . . . . . . Highest Corruption 3 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . 2 3 . . Average Corruption 1 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 2 . . Corruption Purged 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Effects 16 | . . . . . . . 1 . . . . . . . . . . . . . . . . 9 6 . . Message Errors 8 | . . . . . . . 1 . . . . . . . . . . . . . . . . 5 2 . . Matter Fused 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Heat Flow Errors 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Energy Discharges 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Data Loss (minor) 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 671 | . . 10 . . . . 93 . 55 . . 165 . . . . . 14 . . . . . . . . 334 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 334 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 334 Melee 337 | . . 10 . . . . 93 . 55 . . 165 . . . . . 14 . . . . . . . . . Knockbacks 4 | . . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . 1 Impact 4 | . . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 107 | . . . 16 . . 25 . . . . . . . . . . . . . . . . . . . . 66 Shots 4 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . 2 Rammed 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Targets Rammed 38 | . 3 11 1 . . 4 4 1 . . . . . . . . . . . . . . . . . . 14 Kicked 33 | . 3 11 1 . . 4 4 1 . . . . . . . . . . . . . . . . . . 9 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 354 | 45 102 33 42 . . 12 30 36 36 . 118 178 178 . 177 . 9 351 190 194 190 . 154 140 177 75 354 Average Temperature 68 | 21 18 12 10 . . 7 19 18 15 . 23 62 60 . 65 . 4 99 77 99 92 . 74 46 65 26 120 Received Heat Transfer 1085 | . 18 69 39 . . . 6 . 18 . 9 83 39 . 41 24 6 27 21 39 29 . 4 64 108 . 441 Effects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Siege Activations 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Total Turns 79 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 79 Longest Duration 34 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Melted 10 | 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . 7 Heat Transferred 2817 | 407 494 . 50 . . . 606 180 400 . . . . . . . . . . . . . . . . . 680 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Peak Influence 4576 | 30 182 423 556 138 . 151 368 183 . . . . . 92 . . . . 1002 . . . . 1559 1479 961 4576 Initial 818 | . 19 20 86 138 . . 33 144 . . . . . 92 . . . . 42 . . . . . 818 769 458 Average 735 | 19 81 253 343 138 . 18 115 157 . . . . . 92 . . . . 340 . . . . 537 1055 850 2255 Maximum Alert Level 5 | . . 2 2 . . . 1 . . . . . . . . . . . 3 . . . . 4 4 3 5 Low Security (%) 40 | 100 100 17 27 100 . 100 77 100 . . . . . 100 . . . . 37 . . . . 34 . . . Level 1 17 | . . 67 37 . . . 22 . . . . . . . . . . . 42 . . . . 20 . . . Level 2 4 | . . 14 35 . . . . . . . . . . . . . . . . . . . . 12 . . 3 Level 3 17 | . . . . . . . . . . . . . . . . . . . 19 . . . . 12 60 100 21 Level 4 11 | . . . . . . . . . . . . . . . . . . . . . . . . 20 39 . 29 Level 5 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 High Security 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 40 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Squads Dispatched 66 | . 2 . . . . . 4 1 . . . . . 1 . 1 . . 6 . . . . 10 8 3 30 Investigation 8 | . 1 . . . . . 3 . . . . . . 1 . . . . . . . . . . . 1 2 Extermination 9 | . . . . . . . . . . . . . . . . . . . 2 . . . . 2 3 1 1 Reinforcement 27 | . 1 . . . . . 1 1 . . . . . . . . . . 4 . . . . 5 3 1 11 Assault 18 | . . . . . . . . . . . . . . . . 1 . . . . . . . 2 2 . 13 Garrison 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 8 | . . . . . . . . . . . . . . . . . . . . . . . . 3 2 . 3 Haulers Reinforced 11 | . . . . . . . . 1 . . . . . . . . . . 3 . . . . 1 . . 6 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Distress Signals 43 | . 1 . 1 . . . . . . . . . . . . . . 25 2 . . . . 4 1 1 8 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 490 | . 12 12 12 . . 3 19 1 5 . 21 13 17 . 7 17 3 12 25 25 16 . 3 52 34 8 173 Peak Tracking Total 13 | . 2 3 3 . . 2 4 1 3 . 8 5 3 . 3 5 3 3 4 12 7 . 2 11 6 3 13 Tactical Retreats 12 | . . . . . . . . . . . 1 . . . . . . . . 2 . . . 2 1 . 6 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Traps Triggered 14 | . . . . . . . 1 . . . . . . 1 . . . . 4 . . . . 2 4 . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Machines Disabled 72 | . 2 . 1 . . . 4 . . . 3 2 . . . 1 1 . 22 . 2 . . 22 1 . 11 Max in Single Turn 2 | . 1 . 1 . . . 1 . . . 1 1 . . . 1 1 . . . 1 . . 1 . . 2 Garrison Access 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Machines Accessed 55 | . 1 . 2 . 2 . 7 2 4 . . . . 2 . 1 3 . 6 1 1 4 . 8 4 1 6 Terminals 25 | . . . 1 . . . 7 . . . . . . 1 . . . . 4 . 1 . . 5 3 1 2 Fabricators 5 | . . . . . . . . 2 . . . . . 1 . . . . 1 . . . . . 1 . . Repair Stations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Recycling Units 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . Scanalyzers 3 | . . . 1 . . . . . . . . . . . . . . . 1 . . . . 1 . . . Garrison Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 Total Hacks 233 | . 1 . 9 . 2 . 14 3 7 . . . . 4 . 1 22 . 38 1 7 17 . 55 21 4 27 Successful 159 | . 1 . 7 . 2 . 7 2 7 . . . . . . 1 22 . 20 1 7 17 . 37 11 . 17 Failed 74 | . . . 2 . . . 7 1 . . . . . 4 . . . . 18 . . . . 18 10 4 10 Catastrophic 6 | . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . 3 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 64 | . 1 . . . 1 . 8 3 . . 4 . . 3 . . . . 14 . . . . 17 3 . 10 Terminals 139 | . . . 3 . . . 14 . . . . . . 1 . . . . 33 . 7 . . 45 13 4 19 Fabricators 16 | . . . . . . . . 3 . . . . . 3 . . . . 2 . . . . . 8 . . Repair Stations 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Recycling Units 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . Scanalyzers 17 | . . . 6 . . . . . . . . . . . . . . . 3 . . . . 8 . . . Garrison Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 Terminal Hacks 118 | . . . 1 . 2 . 4 . 7 . . . . . . 1 22 . 17 1 7 17 . 23 6 . 10 Record 23 | . . . . . 1 . . . 4 . . . . . . . 6 . . . 7 5 . . . . . Part Schematic 16 | . . . . . . . . . . . . . . . . . 7 . 1 . . 4 . 4 . . . Robot Schematic 8 | . . . . . . . . . . . . . . . . . 6 . 2 . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 13 | . . . . . . . . . . . . . . . . . 3 . 2 . . 4 . 4 . . . Open Door 5 | . . . . . . . . . 3 . . . . . . 1 . . . 1 . . . . . . . Level Access Points 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Branch Access Points 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . . Terminal Index 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 Garrison Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Alert Level 10 | . . . . . . . 2 . . . . . . . . . . . 2 . . . . 2 1 . 3 Unreport Threat 9 | . . . . . . . . . . . . . . . . . . . 1 . . . . 2 3 . 3 Locate Traps 5 | . . . 1 . . . 1 . . . . . . . . . . . 1 . . . . 2 . . . Maintenance Status 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Security Status 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Patrol Status 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 Hauler Manifests 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Registered Components 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Zone Layout 7 | . . . . . . . . . . . . . . . . . . . 2 . . . . 4 . . 1 EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Build 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Repair Station Hacks 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Scan Component 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Repair 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 14 | . . . 6 . . . . . . . . . . . . . . . 1 . . . . 7 . . . Insert Component 8 | . . . 3 . . . . . . . . . . . . . . . 1 . . . . 4 . . . Analyze 6 | . . . 3 . . . . . . . . . . . . . . . . . . . . 3 . . . Garrison Access Hacks 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 Seal Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 Unauthorized Hacks 17 | . 1 . . . . . 3 2 . . . . . . . . . . 2 . . . . 6 2 . 1 Terminals 10 | . . . . . . . 3 . . . . . . . . . . . 1 . . . . 5 . . 1 Track 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Assimilate 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Botnet 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . Disrupt 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Operators 4 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . 1 Fabricators 5 | . . . . . . . . 2 . . . . . . . . . . 1 . . . . . 2 . . Report 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Siphon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Haulers 2 | . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . Mask 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Used 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hacking Detections 31 | . . . 1 . . . 7 1 . . . . . 2 . . . . 6 . . . . 5 4 1 4 Full Trace Events 3 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . 1 . Feedback Events 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Hackware Fried 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . . . . . . . 6 . 2 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 22 | . . . 3 . . . . . . . . . . . . . 7 . 1 . . 4 . 7 . . . Parts Built 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Matter 426 | . . . . . . . . . . . . . . . . . . . . . . . . . 426 . . Time 114 | . . . . . . . . . . . . . . . . . . . . . . . . . 114 . . Total Part Build Rating 10 | . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . Parts Repaired 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Time 42 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 42 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 6 | . . . 3 . . . . . . . . . . . . . . . . . . . . 3 . . . Part Schematics Acquired 6 | . . . 3 . . . . . . . . . . . . . . . . . . . . 3 . . . Parts Damaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Robots Rewired 7 | . . . . . . . . . . . . . . . . 1 . . . 2 4 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Total Allies 11 | . 1 . . . . . . . 3 . . . . . . 1 . . . 2 4 . . . . . . Largest Group 7 | . 1 1 1 1 1 1 1 1 4 1 1 1 1 1 1 2 2 2 1 3 7 5 5 1 1 1 1 Highest-Rated Group 299 | . 57 58 66 66 66 66 79 87 148 89 97 105 105 105 113 144 151 152 144 224 299 265 265 165 189 208 225 Highest-Rated Ally 225 | . 57 58 66 66 66 66 79 87 88 89 97 105 105 105 113 114 121 122 144 145 146 152 152 165 189 208 225 Total Orders 9 | . . . . . . . . . . . . . . . . . 4 1 . . . . 1 . . . 3 STAY 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . ROAM 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . EXPLORE 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 RETURN 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Ally Attacks 467 | . 24 16 17 . . 14 36 3 11 . 19 8 2 . 3 11 4 2 14 12 14 . 11 54 26 10 156 Total Damage 33230 | . 320 240 504 . . 456 1401 158 448 . 792 321 72 . 151 399 147 617 3181 556 301 . 407 5735 2607 1094 13323 Kills 214 | . 3 7 9 . . 4 16 . 2 . 9 4 1 . . 3 . . 25 6 2 . 1 33 7 6 76 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 13 | . . . . . . . . . 1 2 2 . 1 . 2 . . 1 . 1 1 . 2 . . . . Drone Launches 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Turns Passed 25172 | 187 690 761 430 90 531 475 2127 343 1262 549 1797 2020 860 250 1025 1134 284 834 1517 940 802 272 667 1375 1021 509 2420 Spaces Moved 13183 | 86 432 482 206 72 352 311 771 232 661 313 878 1039 414 155 440 544 163 355 894 575 410 142 315 887 696 294 1064 Core 12 | 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 319 | 36 . . . . . . . . . . . . . . . . . . . . . . . . . . 283 Legs 4194 | 38 432 482 206 72 352 311 771 232 617 . . . . . . . . . . . . . . . . . 681 Wheels 8658 | . . . . . . . . . 44 313 878 1039 414 155 440 544 163 355 894 575 410 142 315 887 696 294 100 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 115 115 115 115 115 115 115 115 115 110 110 125 125 125 125 110 110 110 110 Average Speed 119 | 126 120 120 120 120 120 120 120 120 119 115 115 115 115 115 115 115 129 128 116 125 125 125 125 111 110 110 134 Slowest Speed 245 | 160 200 120 120 120 120 120 120 120 120 115 115 115 115 115 115 130 130 130 125 125 125 125 125 129 110 130 245 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 47 | 4 46 80 20 18 69 70 56 8 77 56 84 61 61 5 64 65 77 54 28 81 67 60 50 22 15 6 27 Regions Visited 27 Branch Regions 17 Pre-discovered Areas 12 | . 1 . . . 1 . . . . 1 2 . . . 2 . 1 . . . . 3 1 . . . . Known Exits Taken 8 | . . . . . . . . 1 . . 1 . 1 . . . . 1 1 1 . . 1 . 1 . . Unknown Exits Taken 19 | 1 1 1 1 1 1 1 1 . 1 1 . 1 . 1 1 1 1 . . . 1 1 . 1 . 1 . Scrap Searched 33 | . . 1 . 1 . 2 . . 1 4 4 . 5 . 1 3 . 4 . 3 3 . 1 . . . . Spaces Dug 88 | . 3 26 19 . . 16 1 . 1 . . . . . . . . . 1 . 1 . . 2 12 3 3 Terrain Destroyed 679 | . 7 43 36 . . 39 1 . 1 . 4 2 8 . 2 2 . 4 7 6 6 . 1 21 20 3 466 Melee 17 | . . . . . . . 1 . 1 . . . . . . . . . 1 . . . . 2 8 3 1 Projectile 90 | . 3 . . . . . . . . . 4 2 8 . 2 2 . 4 6 6 6 . 1 19 12 . 15 AOE 566 | . 4 43 36 . . 39 . . . . . . . . . . . . . . . . . . . . 444 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Total 22256 | 132 574 656 373 75 464 407 1929 290 1110 502 1660 1868 798 226 959 1046 237 729 1365 797 701 237 590 1273 969 481 1808 Wait 7206 | 14 84 148 115 4 96 88 1089 42 420 190 653 728 349 58 495 435 45 295 331 182 241 82 256 233 131 123 279 Move 13155 | 85 431 481 205 71 351 310 770 231 660 312 877 1038 413 154 439 543 162 354 893 574 409 141 314 886 695 293 1063 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 174 | 5 6 4 9 . 6 1 5 3 5 . 7 12 . 1 1 5 5 . 21 1 6 2 2 10 12 12 33 Fast Attach 131 | 9 9 . 2 . . . 11 2 1 . 6 9 1 2 . 5 2 5 6 . . 4 . 5 7 7 38 Attach 125 | . . 1 3 . 1 . 4 2 1 . 2 7 . 1 2 3 4 2 6 . . 1 1 10 16 11 47 Detach 86 | 2 5 . . . . . 2 1 1 . 3 5 . 1 . 2 1 1 6 . . 2 . 5 11 6 32 Swap 126 | 2 3 1 5 . 1 . 6 1 7 . 18 12 . . . 7 . 2 11 . . 1 2 5 4 3 35 Drop 224 | . 11 3 13 . 9 1 13 4 5 . 12 21 1 1 . 6 6 5 14 2 4 4 3 9 17 14 46 Fire 876 | 15 22 7 20 . . 3 13 3 7 . 82 34 34 . 22 25 11 62 60 31 22 . 12 108 68 7 208 Melee 42 | . . . . . . . 12 . 3 . . 2 . . . . 1 2 1 . . . . 2 8 5 6 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 33 | . 3 11 1 . . 4 4 1 . . . . . . . . . . . . . . . . . . 9 Crush 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Escape Stasis 31 | . . . . . . . . . . . . . . 8 . . . . 16 . . . . . . . 7 Rewire 42 | . . . . . . . . . . . . . . . . 15 . 1 . 7 19 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Zio) -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 6 exits: *Res x2 / Upp x2 / Ext x2) -3/Research (discovered 6 exits: *Res x3 / Arm / Qua x2) -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 188 | -11/Scrapyard | Entered Materials 287 | -10/Materials | Discovered new exit (range 15) 310 | -10/Materials | Build established: Mutant 479 | -10/Materials | Discovered new exit (range 16) 878 | -10/Materials | Entered Mines 878 | -10/Mines | Accompanied by 1 ally 1345 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1575 | -10/Mines | Discovered new exit (range 11) 1639 | -10/Mines | Entered Materials 1639 | -9/Materials | Accompanied by 1 ally 1639 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1901 | -9/Materials | Discovered new exit (range 8) 2069 | -9/Materials | Entered Mines 2069 | -9/Mines | Accompanied by 1 ally 2101 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2101 | -9/Mines | Discovered new exit (range 5) 2159 | -9/Mines | Entered Exiles 2159 | -9/Exiles | Accompanied by 1 ally 2177 | -9/Exiles | Discovered new exit (range 15) 2192 | -9/Exiles | Met 8R-AWN 2209 | -9/Exiles | Met EX-HEX 2269 | -9/Exiles | Met EX-DEC 2288 | -9/Exiles | Learned location of Zion (-7) 2395 | -9/Exiles | Met EX-BIN 2419 | -9/Exiles | Aligned with FarCom system 2420 | -9/Exiles | Given EX-Vault access code 2449 | -9/Exiles | Opened EX-Vault 2460 | -9/Exiles | Found XL Autogun Array 2464 | -9/Exiles | Found Longsword +1 2473 | -9/Exiles | Found Modified TNC 2559 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2636 | -9/Exiles | Discovered new exit (range 14) 2690 | -9/Exiles | Stole three prototypes: Modified TNC, XL Autogun Array, Longsword +1 2690 | -9/Exiles | Entered Mines 2690 | -8/Mines | Accompanied by 1 ally 3149 | -8/Mines | Discovered new exit (range 5) 3165 | -8/Mines | Entered Materials 3165 | -8/Materials | Accompanied by 1 ally 3165 | -8/Materials | Evolved 2 slots: Weapon x2 4239 | -8/Materials | Build established: Skirmisher 4834 | -8/Materials | Discovered new exit (range 16) 5292 | -8/Materials | Entered Factory 5292 | -7/Factory | Accompanied by 1 ally 5292 | -7/Factory | Evolved 2 slots: Utility x2 5294 | -7/Factory | FarCom data flow suspended 5594 | -7/Factory | Discovered new exit (range 15) 5620 | -7/Factory | Identified exit to Lower Caves 5635 | -7/Factory | Entered Lower Caves 5635 | -7/Lower Caves | Accompanied by 1 ally 5677 | -7/Lower Caves | Build established: Tank 5805 | -7/Lower Caves | Learned Factory trap positions 6278 | -7/Lower Caves | A Commander dispatched an escort 6307 | -7/Lower Caves | Destroyed HL-FVE(g) 6386 | -7/Lower Caves | Learned Research security intel 6386 | -7/Lower Caves | Learned Extension security intel 6541 | -7/Lower Caves | Encountered a Warlord checkpoint 6843 | -7/Lower Caves | Discovered new exit (range 11) 6897 | -7/Lower Caves | Entered another Lower Caves area 6897 | -7/Lower Caves | Accompanied by 3 allies 6898 | -7/Lower Caves | Commander's escort returned to base 6898 | -7/Lower Caves | Commander's escort returned to base 7129 | -7/Lower Caves | Identified exit to Factory 7243 | -7/Lower Caves | Encountered a Warlord checkpoint 7385 | -7/Lower Caves | Discovered new exit (range 6) 7446 | -7/Lower Caves | Entered Zion 7446 | -7/Zion | Accompanied by 1 ally 7503 | -7/Zion | Discovered new exit (range 12) 7628 | -7/Zion | Identified exit to Deep Caves 7814 | -7/Zion | Learned Factory emergency access door positions 7915 | -7/Zion | Learned location of Quarantine (-3) 7986 | -7/Zion | Learned Factory stockpile data 8180 | -7/Zion | Found Prototype Device 8180 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 8261 | -7/Zion | Attacked by Zionites 8799 | -7/Zion | Extracted access codes from Imprinter's data core 8929 | -7/Zion | CL-ANK came to Zion's defense 8936 | -7/Zion | Destroyed CL-ANK 8968 | -7/Zion | Found Prototype Processor 8968 | -7/Zion | Identified Exp. Melee Analysis Suite 8984 | -7/Zion | Found Prototype Impact Weapon 8984 | -7/Zion | Identified CL-ANK's Mallet 9161 | -7/Zion | Opened final containment barrier to the Deep Caves 9217 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 9243 | -7/Zion | Entered Deep Caves 9243 | -7/Deep Caves | Accompanied by 1 ally 9573 | -7/Deep Caves | Found Prototype Protection 9573 | -7/Deep Caves | Identified Zio. Weapon Casing 9615 | -7/Deep Caves | Z-Facility disabled 9838 | -7/Deep Caves | Found Zio. Weapon Casing 9967 | -7/Deep Caves | Discovered new exit (range 6) 10365 | -7/Deep Caves | Build established: Scavenger-Tank 10555 | -7/Deep Caves | Found Zio. Weapon Casing 10557 | -7/Deep Caves | Found Zio. Weapon Casing 10573 | -7/Deep Caves | Found Zio. Weapon Casing 10580 | -7/Deep Caves | Found Zio. Weapon Casing 10678 | -7/Deep Caves | Found Zio. Weapon Casing 10683 | -7/Deep Caves | Found Zio. Weapon Casing 10993 | -7/Deep Caves | Build established: Tank 11263 | -7/Deep Caves | Entered Proximity Caves 11263 | -6/Proximity Caves | Accompanied by 1 ally 11339 | -6/Proximity Caves | Spotted B-75 Beast 11350 | -6/Proximity Caves | Destroyed B-75 Beast 11456 | -6/Proximity Caves | Destroyed 7 combat bots 12086 | -6/Proximity Caves | Discovered exit to Factory (range 10) 12123 | -6/Proximity Caves | Entered Factory 12123 | -6/Factory | Accompanied by 1 ally 12123 | -6/Factory | Evolved 2 slots: Utility x2 12124 | -6/Factory | Loaded intel: 93 trap records 12274 | -6/Factory | Discovered new exit (range 8) 12373 | -6/Factory | Entered Lower Caves 12373 | -6/Lower Caves | Accompanied by 1 ally 12858 | -6/Lower Caves | Spotted B-75 Beast 13017 | -6/Lower Caves | Destroyed B-75 Beast 13047 | -6/Lower Caves | Lost 3 parts (1n2u) 13305 | -6/Lower Caves | Build established: Scavenger-Tank 13375 | -6/Lower Caves | Discovered new exit (range 7) 13398 | -6/Lower Caves | Entered another Lower Caves area 13398 | -6/Lower Caves | Accompanied by 1 ally 13398 | -6/Lower Caves | Spotted PL-RZC(f) 13399 | -6/Lower Caves | Encountered a Master Thief 13400 | -6/Lower Caves | Destroyed PL-RZC(f) 13401 | -6/Lower Caves | Spotted KG-ZXA(f) 13403 | -6/Lower Caves | Encountered a Master Thief 13405 | -6/Lower Caves | Longsword +1 stolen by Master Thief 13406 | -6/Lower Caves | Destroyed KG-ZXA(f) 13647 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 14497 | -6/Lower Caves | Discovered new exit (range 6) 14532 | -6/Lower Caves | Entered Data Miner 14532 | -6/Data Miner | Accompanied by 2 allies 14532 | -6/Data Miner | Discovered new exit (range 6) 14567 | -6/Data Miner | Met Data Miner 14590 | -6/Data Miner | Learned location of Section 7 (-2) 14590 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 14609 | -6/Data Miner | Received God Mode back door access code from Data Miner 14634 | -6/Data Miner | Destroyed Data Miner 14641 | -6/Data Miner | Data Conduit disabled 14702 | -6/Data Miner | Found Prototype Hackware 14704 | -6/Data Miner | Found Prototype Hackware 14707 | -6/Data Miner | Found Prototype Hackware 14782 | -6/Data Miner | Found Prototype Device 14782 | -6/Data Miner | Identified Exp. Thermal Shield 14816 | -6/Data Miner | Entered Proximity Caves 14816 | -5/Proximity Caves | Accompanied by 2 allies 14816 | -5/Proximity Caves | Identified exit to Factory 14911 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15253 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 15481 | -5/Proximity Caves | Build established: Gunner 15650 | -5/Proximity Caves | Entered Factory 15650 | -5/Factory | Accompanied by 1 ally 15650 | -5/Factory | Evolved 2 slots: Utility x2 15994 | -5/Factory | Discovered new exit (range 15) 16011 | -5/Factory | Identified exit to Factory 16235 | -5/Factory | Identified Quantum Router 16236 | -5/Factory | Identified System Mapper 16238 | -5/Factory | Identified Ghost Barrier 16239 | -5/Factory | Identified exit to Upper Caves 16501 | -5/Factory | Discovered exit to Factory (range 12) 16541 | -5/Factory | Build established: Wizard-Tank 16913 | -5/Factory | Spotted B-75 Beast 16918 | -5/Factory | Destroyed B-75 Beast 16957 | -5/Factory | Found Prototype Processor 16957 | -5/Factory | Identified Exp. Targeting Computer 16963 | -5/Factory | Found Exp. Targeting Computer 16968 | -5/Factory | Found Exp. Targeting Computer 16971 | -5/Factory | Found Exp. Targeting Computer 16973 | -5/Factory | Found Exp. Targeting Computer 17167 | -5/Factory | Entered Upper Caves 17167 | -5/Upper Caves | Accompanied by 1 ally 17620 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 17663 | -5/Upper Caves | Destroyed 14 combat bots 17706 | -5/Upper Caves | Encountered a Warlord checkpoint 17783 | -5/Upper Caves | Identified exit to Upper Caves 17784 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 18107 | -5/Upper Caves | Entered another Upper Caves area 18107 | -5/Upper Caves | Accompanied by 3 allies 18132 | -5/Upper Caves | Discovered exit to Factory (range 14) 18361 | -5/Upper Caves | Ambushed by wild Derelicts 18520 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 18536 | -5/Upper Caves | Learned Factory stockpile data 18606 | -5/Upper Caves | Attracted the attention of an 0b10 base 18629 | -5/Upper Caves | Learned Research terminal intel 18629 | -5/Upper Caves | Learned Extension security intel 18629 | -5/Upper Caves | Learned Armory emergency access door positions 18629 | -5/Upper Caves | Learned 6 Lower Caves zone layouts 18879 | -5/Upper Caves | Discovered new exit (range 3) 18909 | -5/Upper Caves | Entered Zhirov 18909 | -5/Zhirov | Accompanied by 5 allies 18909 | -5/Zhirov | Discovered new exit (range 3) 18932 | -5/Zhirov | Met Zhirov 18964 | -5/Zhirov | Found Alien Artifact 18964 | -5/Zhirov | Identified Integrated Dissipator 18964 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 19086 | -5/Zhirov | Found Alien Artifact 19114 | -5/Zhirov | Learned location of Testing (-2) 19114 | -5/Zhirov | Learned location of Command (-1) 19125 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 19181 | -5/Zhirov | Entered Proximity Caves 19181 | -4/Proximity Caves | Accompanied by 5 allies 19214 | -4/Proximity Caves | Learned location of Armory (-3) 19320 | -4/Proximity Caves | Spotted B-86 Titan 19331 | -4/Proximity Caves | Allies destroyed B-86 Titan 19724 | -4/Proximity Caves | Learned location of 1 exit from Research 19745 | -4/Proximity Caves | Discovered exit to Factory (range 6) 19848 | -4/Proximity Caves | Entered Factory 19848 | -4/Factory | Accompanied by 1 ally 19848 | -4/Factory | Evolved 2 slots: Utility x2 19849 | -4/Factory | Identified exit to Extension 20045 | -4/Factory | Identified exit to Upper Caves 20116 | -4/Factory | Identified Transdimensional Reconstructor 20164 | -4/Factory | Garrison activated, responded to threat 20278 | -4/Factory | Build established: Wizard-Gunner 20576 | -4/Factory | Discovered new exit (range 8) 20848 | -4/Factory | First assault squad dispatched 20985 | -4/Factory | Destroyed 11 combat bots 21122 | -4/Factory | Discovered new exit (range 15) 21223 | -4/Factory | Entered Research 21223 | -3/Research | Accompanied by 1 ally 21223 | -3/Research | Evolved 2 slots: Utility x2 21224 | -3/Research | Identified exit to Armory 21226 | -3/Research | Loaded intel: 20 terminal locations 21243 | -3/Research | Identified exit to Quarantine 21676 | -3/Research | Found Antimissile System 21697 | -3/Research | Fabricated Exp. Weapon Shielding (x1) 21723 | -3/Research | First assault squad dispatched 21735 | -3/Research | Fabricated Exp. Weapon Shielding? 21839 | -3/Research | Cargo convoy interrupted 21882 | -3/Research | Destroyed 7 combat bots 22013 | -3/Research | Identified exit to Research 22043 | -3/Research | Crushed by falling debris 22244 | -3/Research | Entered another Research area 22244 | -2/Research | Accompanied by 1 ally 22244 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 22463 | -2/Research | Quantum Router fried by hacking feedback 22709 | -2/Research | Found Exp. Targeting Computer 22727 | -2/Research | Discovered new exit (range 7) 22753 | -2/Research | Entered Access 22753 | -1/Access | Accompanied by 1 ally 22753 | -1/Access | Evolved 2 slots: Utility x2 22767 | -1/Access | Identified exit to Surface 22784 | -1/Access | Garrison activated, responded to threat 23070 | -1/Access | Found Prototype Launcher 23070 | -1/Access | Identified Tactical Quantum Warhead 23075 | -1/Access | Found Tactical Quantum Warhead 23503 | -1/Access | First assault squad dispatched 23653 | -1/Access | Garrison activated, responded to threat 23742 | -1/Access | Destroyed 7 combat bots 23927 | -1/Access | Repaired Exp. Weapon Shielding 24043 | -1/Access | Repaired Imp. Core Shielding 24200 | -1/Access | High security lockdown imminent 24212 | -1/Access | Lost 4 parts (2p1u1w) 24280 | -1/Access | High security lockdown engaged 24292 | -1/Access | Lost 3 parts (2u1w) 24438 | -1/Access | Spotted Investigator 24444 | -1/Access | Allies destroyed Investigator 24496 | -1/Access | Sterilization system engaged 24510 | -1/Access | Lost 4 parts (1n3u) 24522 | -1/Access | Build established: Scavenger-Gunner 24534 | -1/Access | Destroyed 20 combat bots 24560 | -1/Access | Spotted Striker 24561 | -1/Access | Spotted Executioner 24578 | -1/Access | Destroyed Striker 24580 | -1/Access | Core integrity fell below 50% 24590 | -1/Access | Destroyed Executioner 24614 | -1/Access | Destroyed 10 combat bots 24648 | -1/Access | Lost 7 parts (1p1n2u3w) 24796 | -1/Access | Ambient heat levels rising (+10) 24946 | -1/Access | Ambient heat levels rising (+10) 24983 | -1/Access | Spotted B-99 Colossus 25021 | -1/Access | Destroyed B-99 Colossus 25023 | -1/Access | Spotted B-99 Colossus 25040 | -1/Access | Destroyed B-99 Colossus 25096 | -1/Access | Ambient heat levels rising (+10) 25173 | *** | Escaped! Last Messages --------------- 25033_ Slug penetrates B-99 Colossus. 25034_ Slug penetrates Player 2. 25035_ Acquired 8 matter. 25035_ Acquired 2 matter. 25036_ Acquired 15 matter. 25037_ Slug penetrates Player 2. 25038_ Acquired 4 matter. 25038_ Acquired 19 matter. 25038_ Slug penetrates B-99 Colossus. 25040_ B-99 Colossus destroyed. 25041_ Acquired 67 matter. 25045_ Acquired 10 matter. 25051_ Player 2 attaches Rnf. Quantum Reactor. 25055_ Player 2 attaches Hvy. Insulated Plating. 25058_ Player 2 attaches Adv. Force Field. 25065_ Player 2 attaches Linear Accelerator. 25067_ Acquired 10 matter. 25067_ Sealed Heavy Doors breached. 25074_ Main Access Shell breached. 25096_ ALERT: Ambient heat levels +10. Map ----- +----------------------------------------------------+ | ! # #??? ] #?###########+####????## | | ! # #????? ?###?????# #??????# | | ! # #######"#"###"####### #??????# | | # #??????? | | ######### #???#### | | ????????# ! ] #???# | | ????????# [ #???# | | ????????############""" ####### #???# # | | ???????????????????## " #?????# #??????? | | ???????????????????#""" ####??##########??????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# % #??????????????????? | | ???????????????????# #??????????????????# | | ???????????????????# #????????????????? + | | ???????????????????# #???????????????? # | | ???????????????????#"""" """"#???????????????# # | | ???????????????????????"" "???????????????????# ?# | | ????????????????????????" 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"?????????????????????? | | ??????????????????????""""""?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 136 Coolant Potential 80 Energy Generation 45 Energy Capacity 700 Matter Stores 600 Matter Capacity 600 Sight Range 22 Robot Scan Range 19 Terrain Scan Range 16 Terrain Scan Density 410 Armor Coverage 600 Resistance: KI 30 Resistance: TH 25 Core Shielding 30 Power Shielding 66 Propulsion Shielding 66 Utility Shielding 90 Weapon Shielding 100 Weapon Cycling 30 Evasion (%) 55 Targeting Accuracy 48 Armor Integrity Analysis 40 Recoil Reduction 4 Matter Filtering 30 Kinecelleration 40 Offensive Hacking 46 Defensive Hacking 59 Item Schematics ----------------- Shield Generator | -9/Materials | Scanalyzed Lgt. Assault Rifle | -9/Materials | Scanalyzed Mak. Spear | -9/Materials | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Imp. Remote Force Field | -5/Factory | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Enh. Nova Cannon | -4/Factory | Hacked Matter Filter | -4/Factory | Scanalyzed Exp. Targeting Computer | -4/Factory | Scanalyzed Imp. System Backup Module | -4/Factory | Scanalyzed Exp. Weapon Shielding | -4/Factory | Hacked Imp. Propulsion Shielding | -4/Factory | Hacked Antimissile System | -4/Factory | Hacked Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free A-02 Transporter | -5/Factory | Hacked R-06 Scavenger | -5/Factory | Hacked Fabricated ------------ Exp. Weapon Shielding | x1 | -3/Research Exp. Weapon Shielding | x1 | -3/Research Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Slots Evolved 18 | . . 2 . . . 2 2 . . . . . 2 . . . . 2 . . . . 2 2 2 2 . Power 3 | . . . . . . 2 . . . . . . . . . . . . . . . . . 1 . . . Propulsion 2 | . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . Utility 11 | . . 1 . . . . 1 . . . . . 2 . . . . 1 . . . . 2 . 2 2 . Weapon 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . Parts Attached 204 | . 10 5 14 . . . 16 5 2 1 5 4 . . 3 3 4 . 10 2 1 2 . 11 27 11 68 Parts Lost 63 | . . . . . . . 1 1 . . . 1 . . . . . . 1 . . . . 4 6 4 45 Damage Taken 12467 | . 81 213 130 . . 89 776 157 179 . 125 207 . . . 38 229 54 208 268 38 . 47 2020 963 327 6318 Core 1312 | . 16 42 . . . 43 15 . . . 12 16 . . . . . . . 33 . . 24 127 115 . 869 Player 2/Cogmind (%) 60 | . 100 100 . . . 100 33 . . . 40 19 . . . . . . . 62 . . 100 65 43 . 69 Absorbed by Shields 2575 | . . . . . . . . . . . . . . . . . . . 198 209 11 . . 911 351 115 780 Damage Inflicted 32711 | . 320 240 504 . . 456 1401 158 432 . 792 321 72 . 151 399 147 595 3181 556 . . 227 5735 2607 1094 13323 Player 2/Cogmind (%) 35 | . 50 27 55 . . 60 55 49 42 . 26 17 3 . 9 19 14 13 45 22 . . 24 42 36 69 37 Combat Hostiles Destroyed 145 | . 1 7 7 . . 4 11 . 2 . 1 4 1 . . 3 . . 10 6 . . . 15 7 5 61 Player 2/Cogmind (%) 33 | . 25 53 63 . . 57 68 . 33 . 14 28 5 . . 20 . . 35 27 . . . 30 23 83 41 Game ------ Seed DimensionalGuidanceCasing Manual? 0 Play Time 02:39:15 Cumulative 2044.4 hours Start 2021.07.31 @ 05:04:18 End 2021.07.31 @ 07:59:24 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 2619 Rogue 2611 Adventurer 0 Explorer 8 Win Type 0 Total 228 Types 44/30/86/3/3/5/54/2/1 Lore% 99 Gallery% 99 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bcb5bede-99bb-4d4a-895d-0685073afea7