Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.09.27 @ 12:26:05 Player: DEZA Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (7) 35 Value Destroyed (114) 114 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1049 Bonus ------- None Cogmind --------- Core Integrity 372/400 Matter 6/300 Energy 224/250 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Small Storage Unit Weight Redist. System Improved Signal Interpreter Power Shielding > --- WEAPON (2) ------- Shotgun > --- INVENTORY (6) ---- Ion Engine Improved Signal Interpreter Improved Signal Interpreter Hardened Light Armor Plating EM Shotgun EMP Blaster Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Weight Redist. System Improved Signal Interpreter Power Shielding > --- WEAPON ----------- EM Shotgun Shotgun > --- INVENTORY -------- Ion Engine Improved Signal Interpreter Improved Signal Interpreter EM Shotgun Light Cannon EMP Blaster [Rating: 14] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Weight Redist. System Storage Small Storage Unit Processor Improved Signal Interpreter Protection Power Shielding Weapon Light Cannon Energy Gun EM Shotgun Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher EMP Blaster Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 2 | . . 2 Weapon . | . . . Parts Attached 19 | 6 9 4 Power 2 | 1 1 . Engine 2 | 1 1 . Core . | . . . Reactor . | . . . Propulsion 2 | 2 . . Treads . | . . . Leg 2 | 2 . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 4 | 1 1 2 Device 1 | . . 1 Storage 1 | 1 . . Processor 1 | . 1 . Hackware . | . . . Protection 1 | . . 1 Artifact . | . . . Weapon 11 | 2 7 2 Energy Gun 2 | . 1 1 Energy Cannon . | . . . Ballistic Gun 3 | 2 . 1 Ballistic Cannon 3 | . 3 . Launcher 3 | . 3 . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 1 | . . 1 Power . | . . . Propulsion . | . . . Utility . | . . . Weapon 1 | . . 1 Highest Loss Streak 1 | . . 1 Average Slot Usage (%) 95 | . 95 96 Engine 13 | . 14 11 Leg 26 | . 28 22 Device 1 | . . 8 Storage 13 | . 14 11 Processor 10 | . 10 11 Protection 2 | . . 9 Energy Gun 2 | . . 9 Ballistic Gun 3 | . 1 9 Ballistic Cannon 12 | . 15 1 Launcher 8 | . 10 1 Naked Turns . | . . . Heaviest Build 17 | 11 16 17 Greatest Support 26 | 20 20 26 Greatest Overweight (x) 1 | 1 . . Average Overweight (x) . | . . . Largest Inventory Capacity 6 | 6 6 6 Average Capacity 5 | 5 6 6 Most Carried 6 | 2 6 6 Average Carried 5 | 1 5 5 Final Capacity 6 | 6 6 6 Final Carried 6 | 2 6 6 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 181 | 168 13 . Remotely . | . . . Salvage Created 68 | . 42 26 Parts 9 | . 9 . Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 7 | . 6 1 Cannons 2 | . 2 . AOE 5 | . 4 1 Classes Destroyed 2 | . 1 1 Swarmer 6 | . 6 . Grunt 1 | . . 1 Best Kill Streak 3 | . 3 1 Combat Bots Only 3 | . 3 1 Max Kills in Single Turn 2 | . 2 1 Gunslinging . | . . . Exploded 1 | . 1 1 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 329 | . 90 239 Core 43 | . 15 28 Absorbed by Shields . | . . . Core Remaining (%) 97 | 100 94 . Volleys Fired 14 | . 8 6 Largest 2 | . 2 2 Hottest 68 | . 68 68 Shots Fired 24 | . 16 8 Gun 8 | . . 8 Cannon 8 | . 8 . Launcher 8 | . 8 . Special . | . . . Kinetic 10 | . 8 2 Thermal . | . . . Explosive 3 | . 3 . Electromagnetic 11 | . 5 6 Robot Hit Streak 21 | . 5 21 Robot Miss Streak 1 | . 1 . Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 18 | . 10 8 Core Hits 12 | . 7 5 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 515 | . 266 249 Guns 137 | . . 137 Cannons 85 | . 85 . Explosions 293 | . 181 112 Melee . | . . . Ramming . | . . . Kinetic 130 | . 85 45 Thermal 112 | . . 112 Explosive 124 | . 124 . Electromagnetic 149 | . 57 92 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage 16 | . 16 . Projectiles . | . . . Explosions 16 | . 16 . Melee . | . . . Knockbacks 1 | . 1 . Impact . | . . . Kinetic 1 | . 1 . Secondary . | . . . Self-Inflicted Damage 41 | . 16 25 Shots 2 | . 1 1 Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 18 | . 18 16 Average Temperature 7 | . 7 9 Received Heat Transfer 24 | . . 24 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 100 | . . 100 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 2 | . 1 1 Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 173 | . 173 33 Initial 13 | . . 13 Average 40 | . 52 15 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched . | . . . Investigation . | . . . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 2 | . 1 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 12 | . 9 3 Peak Tracking Total 4 | . 4 4 Tactical Retreats 1 | . 1 . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 3 | . 3 . Max in Single Turn 1 | . 1 . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 2 | . 2 . Terminals 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 5 | . 5 . Successful 3 | . 3 . Failed 2 | . 2 . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 3 | . 3 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 1 | . 1 . Unreport Threat 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 2 | . 2 . Report Inventory 1 | . 1 . Retrieve Matter 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 1 | . 1 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 494 | 49 354 91 Spaces Moved 338 | 34 252 52 Core 4 | 4 . . Treads . | . . . Legs 334 | 30 252 52 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 119 | 115 120 120 Slowest Speed 150 | 150 120 120 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 17 | 3 44 5 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 25 | . 23 2 Melee . | . . . Projectile . | . . . AOE 25 | . 23 2 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 399 | 41 287 71 Wait 9 | . 3 6 Move 336 | 33 251 52 Hop . | . . . Pick Up 10 | 2 7 1 Fast Attach 14 | 6 5 3 Attach . | . . . Detach 2 | . 2 . Swap 5 | . 4 1 Drop 9 | . 7 2 Fire 14 | . 8 6 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 50 | -11/Scrapyard | Entered Materials 68 | -10/Materials | Discovered new exit (range 14) 172 | -10/Materials | Discovered new exit (range 13) 305 | -10/Materials | Discovered new exit (range 10) 306 | -10/Materials | Build established: Mutant 315 | -10/Materials | Identified exit to Materials 404 | -10/Materials | Entered another Materials area 404 | -9/Materials | Evolved 2 slots: Utility x2 495 | -9/Materials | Self-destructed Last Messages --------------- PARAMETERS=UTILITY_2 LOCATION=MATERIALS GOAL=ESCAPE 00413_ Acquired Power Shielding. 00416_ Dropped Lgt. Cannon. 00416_ Acquired Shotgun. 00425_ Acquired Weight Redist. System. 00449_ T-07 Excavator is excavating. 00455_ Dropped Lgt. Cannon. 00457_ Acquired Hrd. Light Armor Plating. 00462_ T-07 Excavator is excavating. 00463_ U-05 Engineer lays Concrete. 00466_ W-16 Scout distress signal alerts nearby ally. 00468_ U-05 Engineer lays Concrete. 00483_ Chain reaction triggered in Imp. Ion Engine. 00485_ U-05 Engineer lays Concrete. 00492_ EM Shotgun destroyed. 00492_ R-06 Scavenger collects Lgt. Cannon. 00493_ U-05 Engineer builds a Wall. 00494_ T-07 Excavator is excavating. Map ----- +----------------------------------------------------+ | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ?????????####??????????????????????? | | ?????????# ??????????????????????? | | ?????????# t???????? #????????????? | | ????####### ####### #????????????? | | ????# #????????????? | | ????# #????????????? | | ????# u% #????????????? | | ????# ###rg###### #????????????? | | ????# # @l #?? #????????????? | | ????# # #????????????????? | | ????# # #????????????????? | | ????# # #????????????????? | | ????# # #????????????????? | | ????# # #????????????????? | | ????# # #????????????????? | | ????# # #????????????????? | | ????# ###########????????????????? | | ????# ########???????????????????? | | ????# # #???????????????????? | | ????# # #???????????????????? | | ????# # #???????????????????? | | ????# + #???????????????????? | | ????# # / #???????????????????? | | ????# # ]#???????????????????? | | ????# ########???????????????????? | | ????#####??????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 208 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Evasion (%) 40 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmorStorageMicrothruster Manual? 0 Play Time 00:13:30 Cumulative 21.7 hours Start 2021.09.27 @ 12:09:59 End 2021.09.27 @ 12:26:05 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 38 Rogue 32 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 27 Achievement% 11 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1d69dfc4-496b-4ea1-8c44-88f28b9ed2d3