Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.02 @ 14:55:46 Player: Willow Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (122) 610 Value Destroyed (3712) 3712 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (287) 287 TOTAL SCORE: 9229 Bonus ------- Follower Combat Kills 223 Aligned with FarCom 300 Friendly Fire -236 Cogmind --------- Core Integrity 0/700 Matter 258/300 Energy 8/150 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (5) ------ Medium Storage Unit 0b10 Alert Chip Advanced Targeting Computer Phase Shifter Remote Force Field > --- WEAPON (3) ------- Heavy Laser Gauss Rifle Gauss Rifle > --- INVENTORY (10) --- Light Angular Momentum Engine Light Angular Momentum Engine Advanced Heat Sink Improved Light Armor Plating Hacking Suite Hacking Suite System Shield System Shield Relay Coupler [Swarmer] GAL Module Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit 0b10 Alert Chip Advanced Targeting Computer Phase Shifter Thief Drone Bay > --- WEAPON ----------- Plasma Rifle Gauss Rifle Flak Gun > --- INVENTORY -------- Light Angular Momentum Engine Light Angular Momentum Engine Advanced Heat Sink Improved Light Armor Plating Hacking Suite Hacking Suite System Shield System Shield Relay Coupler [Swarmer] GAL Module [Rating: 62] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Improved Cesium-ion Thruster Utility 0b10 Alert Chip Device Improved Heat Sink Storage Medium Storage Unit Processor 0b10 Alert Chip Protection Medium Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Launcher Heavy Rocket Launcher Special Weapon Mining Laser Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 . . . 2 2 . . . . Power . | . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . 1 . . . . Utility 3 | . . . 1 . . . 1 1 . . . . Weapon 1 | . . . . . . . 1 . . . . . Parts Attached 166 | 7 10 13 18 4 1 . 28 23 16 4 12 30 Power 17 | 1 2 1 1 1 . . 3 2 2 2 . 2 Engine 12 | 1 2 1 1 1 . . 2 1 1 1 . 1 Core 5 | . . . . . . . 1 1 1 1 . 1 Reactor . | . . . . . . . . . . . . . Propulsion 46 | 2 3 1 7 . . . 5 10 4 1 2 11 Treads 14 | . . . 3 . . . 5 4 1 1 . . Leg 21 | . 3 1 4 . . . . . . . 2 11 Wheel 2 | 2 . . . . . . . . . . . . Hover 8 | . . . . . . . . 5 3 . . . Flight 1 | . . . . . . . . 1 . . . . Utility 49 | 2 3 2 5 2 1 . 8 7 3 1 9 6 Device 17 | 1 1 . 1 1 . . 2 3 . . 3 5 Storage 5 | 1 1 . 1 . 1 . . 1 . . . . Processor 10 | . 1 1 . . . . 2 1 . . 4 1 Hackware . | . . . . . . . . . . . . . Protection 17 | . . 1 3 1 . . 4 2 3 1 2 . Artifact . | . . . . . . . . . . . . . Weapon 54 | 2 2 9 5 1 . . 12 4 7 . 1 11 Energy Gun 24 | 1 2 5 4 1 . . 4 . 2 . . 5 Energy Cannon 5 | . . . . . . . 5 . . . . . Ballistic Gun 15 | . . . 1 . . . 2 4 2 . 1 5 Ballistic Cannon . | . . . . . . . . . . . . . Launcher 1 | . . . . . . . 1 . . . . . Special Weapon 8 | 1 . 4 . . . . . . 2 . . 1 Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . 1 1 . . 4 1 . . 6 . Parts Lost 55 | . . 3 7 1 . . 10 1 10 4 1 18 Power 8 | . . 1 1 . . . 2 . 2 1 . 1 Propulsion 17 | . . . 2 . . . 3 . 4 1 . 7 Utility 10 | . . 1 2 . . . 2 1 1 1 1 1 Weapon 20 | . . 1 2 1 . . 3 . 3 1 . 9 Highest Loss Streak 9 | . . 1 4 1 . . 5 1 8 4 1 9 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 97 | . 99 99 99 100 100 100 99 99 85 93 96 95 Engine 7 | . 13 13 10 11 11 11 8 4 . . 7 6 Treads 16 | . . . 11 33 33 33 26 23 5 9 15 2 Leg 7 | . 25 28 21 . . . . . . . 3 25 Hover 4 | . . . . . . . . 5 21 20 11 . Device 3 | . 9 6 . . . . 3 8 . . . 7 Storage 9 | . 14 14 10 11 11 11 9 7 7 7 7 7 Processor 15 | . 4 7 11 11 11 11 17 15 23 23 19 21 Protection 6 | . . . 11 10 11 11 5 4 6 7 8 1 Energy Gun 12 | . 27 21 17 11 11 11 13 7 9 12 7 10 Energy Cannon 1 | . . . . . . . 6 3 . . . . Ballistic Gun 8 | . . . 4 11 11 11 6 11 7 7 12 9 Peak Build Rating 62 | 7 12 12 17 22 19 19 36 46 43 43 53 62 Average Rating 30 | 5 10 10 15 17 18 19 30 41 36 40 45 51 On Entrance 23 | . 7 11 10 17 18 19 19 36 43 39 43 48 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 70 | 14 20 20 30 30 60 60 65 70 25 29 36 40 Greatest Support 86 | 32 32 23 69 69 69 69 69 86 33 27 48 75 Greatest Overweight (x) 2 | . . . 1 . . . 1 2 1 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 10 10 20 20 20 20 10 10 10 10 Average Capacity 12 | 7 8 10 9 10 11 20 20 18 10 10 10 10 Most Carried 20 | 4 10 10 10 10 10 10 20 20 10 10 10 10 Average Carried 11 | 2 8 9 8 9 9 10 17 17 9 9 9 9 Final Capacity 20 | 8 10 10 10 10 20 20 20 10 10 10 10 10 Final Carried 20 | 3 9 9 10 10 10 10 20 10 10 10 10 10 Class Distribution -------------------- 37% | Mutant 25% | Skirmisher 14% | Scavenger-Gunner 8% | Scavenger-Mutant 5% | Gunner 4% | Scavenger-Skirmisher 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Gunner | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Matter Collected 2975 | 236 120 147 235 260 . . 441 664 291 89 86 406 Remotely . | . . . . . . . . . . . . . Salvage Created 4988 | 82 496 174 849 141 . . 1386 909 374 118 . 459 Parts 263 | 8 27 8 38 6 . . 83 61 14 3 . 15 Haulers Intercepted 9 | . 2 . 2 . . . 3 2 . . . . Recyclers Shooed 3 | . 1 . . . . . 1 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . . . . 5 5 . 18 Prevented 1 | . . . . . . . . . . 1 . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 97 | . 12 6 16 5 . . 28 13 7 1 . 9 Guns 83 | . 12 6 16 5 . . 15 12 7 1 . 9 Cannons 10 | . . . . . . . 9 1 . . . . AOE 4 | . . . . . . . 4 . . . . . Classes Destroyed 21 | 3 5 1 2 1 . . 3 2 3 1 . . Worker 3 | 2 . . . . . . 1 . . . . . Builder 2 | . . . . . . . 1 1 . . . . Tunneler 2 | 2 . . . . . . . . . . . . Hauler 9 | . 2 . 2 . . . 3 2 . . . . Recycler 4 | 1 . . . 1 . . 1 1 . . . . Mechanic 1 | . . . . . . . . 1 . . . . Operator 1 | . 1 . . . . . . . . . . . Watcher 7 | . 1 . . . . . 4 2 . . . . Swarmer 25 | . 6 . . 1 . . 11 . 6 . . 1 Grunt 37 | . 6 3 8 . . . 11 6 . . . 3 Brawler 1 | . . . . . . . . . . . . 1 Duelist 4 | . . . 2 1 . . . 1 . . . . Sentry 12 | . . . 6 . . . 4 1 . . . 1 Demolisher 3 | . . . . 1 . . . . . . . 2 Specialist 1 | . . . . . . . 1 . . . . . Hunter 2 | . . . . . . . . . . 1 . 1 Programmer 5 | . . . . . . . . 5 . . . . Heavy 1 | . . . . . . . 1 . . . . . Decomposer 3 | . . . . . . . . . 3 . . . Samaritan 4 | . . . . . . . . . 2 2 . . Thief 1 | . . . . . . . . . 1 . . . Assembled 5 | . . 3 . 2 . . . . . . . . Savage 1 | . . . . . . . . . 1 . . . Best Kill Streak 10 | 4 3 2 8 2 . . 10 4 4 1 . 2 Combat Bots Only 9 | . 3 2 8 2 . . 9 4 4 1 . 2 Max Kills in Single Turn 4 | 1 1 1 1 1 . . 4 2 1 1 . 1 Gunslinging 1 | . . . . . . . 1 . . . . . Exploded 4 | . . . . . . . 4 . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Hostile Shots Fired 820 | . 39 28 108 10 . . 113 100 121 49 . 252 Missed 272 | . 13 6 39 4 . . 20 27 55 19 . 89 Damage Taken 8103 | . 226 323 1023 211 . . 1564 921 793 629 . 2413 Core 1213 | . 28 90 151 57 . . 186 66 204 96 . 335 Absorbed by Shields 15 | . . . . . . . . . . . . 15 Redirected to Shielding 20 | . . . . . . . . . 20 . . . Regen/Repaired (Parts) 27 | . 27 . . . . . . . . . . . Core Remaining (%) 66 | 100 . 52 . . . 48 66 . . . . . Volleys Fired 343 | 13 35 37 52 12 . . 74 43 30 15 . 32 Largest 3 | 2 2 2 2 2 . . 3 3 3 3 . 3 Hottest 207 | 150 112 112 112 79 . . 184 184 135 135 . 207 Shots Fired 792 | 17 70 50 104 25 . . 206 132 71 37 . 80 Gun 712 | 13 70 25 104 25 . . 160 128 70 37 . 80 Cannon 49 | . . . . . . . 45 4 . . . . Launcher 1 | . . . . . . . 1 . . . . . Special 30 | 4 . 25 . . . . . . 1 . . . Kinetic 241 | . . . 14 13 . . 55 81 30 7 . 41 Thermal 549 | 17 70 50 90 12 . . 150 51 40 30 . 39 Explosive 1 | . . . . . . . 1 . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 26 | 7 6 10 25 4 . . 14 11 25 23 . 26 Robot Miss Streak 5 | 1 5 2 3 4 . . 5 4 3 1 . 2 Penetration Max 1 | . . . . . . . . 1 . . . 1 Secondary Targets 7 | . . 1 . . . . 2 2 1 . . 1 Max Gunslinging Chain 1 | . . 1 . . . . 1 1 1 . . 1 Shots Hit Robots 495 | 13 40 18 81 13 . . 117 73 48 33 . 59 Core Hits 234 | 6 19 9 28 10 . . 59 36 24 11 . 32 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 30 | 2 3 2 3 1 . . 9 2 5 . . 3 Burn 30 | 2 3 2 3 1 . . 9 2 5 . . 3 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 9047 | 198 630 275 1237 219 . 17 2382 1631 769 479 . 1210 Guns 7877 | 126 613 269 1224 212 . . 1466 1513 769 479 . 1206 Cannons 686 | . . . . . . . 579 107 . . . . Explosions 329 | . . . . . . . 329 . . . . . Melee . | . . . . . . . . . . . . . Ramming 83 | . 17 6 13 7 . 17 8 11 . . . 4 Kinetic 2748 | . . . 142 121 . . 455 1017 282 71 . 660 Thermal 5887 | 198 613 269 1082 91 . . 1590 603 487 408 . 546 Explosive 329 | . . . . . . . 329 . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 7 | . . 3 2 2 2 2 3 7 7 7 7 . Average Corruption 4 | . . 3 2 2 2 2 3 5 7 7 7 . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 135 | . . 8 5 12 10 3 4 43 22 23 5 . Message Errors 23 | . . 3 1 1 3 . . 4 5 5 1 . Matter Fused 38 | . . 3 2 2 2 2 1 16 4 4 2 . Heat Flow Errors 17 | . . . 1 4 . 1 . 2 1 7 1 . Energy Discharges 21 | . . 1 1 1 3 . 1 7 4 2 1 . Parts Rejected 1 | . . . . . . . . . 1 . . . Parts Fused 3 | . . . . . . . . 2 . 1 . . Data Loss (minor) 11 | . . . . 2 . . . 3 3 3 . . Data Loss (major) 7 | . . . . 1 2 . . 3 . 1 . . Misfires 8 | . . 1 . 1 . . 2 4 . . . . Alerts 2 | . . . . . . . . 1 1 . . . Weapon Failures 4 | . . . . . . . . 1 3 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 38 | . . . . . . . 38 . . . . . Projectiles 1 | . . . . . . . 1 . . . . . Explosions 37 | . . . . . . . 37 . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 1 | . . . . 1 . . . . . . . . Impact 1 | . . . . 1 . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 5 | . . . . . . . . 5 . . . . Shots . | . . . . . . . . . . . . . Rammed 6 | . . . 1 1 . 2 1 1 . . . . Targets Rammed 16 | . 4 1 2 2 . 2 1 1 . . . 3 Kicked 9 | . 4 1 1 . . . . . . . . 3 Crushed 1 | . . . . 1 . . . . . . . . Highest Temperature 467 | 290 204 204 352 274 . 148 445 229 231 280 467 169 Average Temperature 89 | 151 69 37 137 84 . 79 111 60 55 71 192 50 Received Heat Transfer 2079 | . 30 78 369 . . . 531 225 66 93 . 687 Effects 10 | 2 . . 2 . . . 5 . . . 1 . Shutdowns 2 | . . . . . . . 1 . . . 1 . Energy Bleed 2 | . . . . . . . 2 . . . . . Interference 6 | 2 . . 2 . . . 2 . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 32 | 1 3 1 11 . . . 5 1 6 2 . 2 Heat Transferred 15421 | 668 1776 814 2850 296 . . 4107 1295 1517 1036 . 1062 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . 1 . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Peak Influence 397 | 25 271 110 397 133 . . 289 156 . . . . Initial 105 | . 16 105 23 85 . . . 53 . . . . Average 99 | 7 136 89 241 52 . . 100 56 . . . . Maximum Alert Level 1 | . 1 . 1 . . . 1 . . . . . Low Security (%) 85 | 100 72 100 32 100 . 100 88 100 . . . . Level 1 14 | . 27 . 67 . . . 11 . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 19 | . 5 . 1 . . . 6 7 . . . . Investigation 8 | . 2 . . . . . 4 2 . . . . Extermination 3 | . . . . . . . . 3 . . . . Reinforcement 8 | . 3 . 1 . . . 2 2 . . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Distress Signals 25 | . 3 1 1 . . . 3 . . . . 17 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 186 | . 35 8 24 7 . . 41 28 10 10 . 23 Peak Tracking Total 8 | . 5 2 8 2 . . 7 4 4 3 . 8 Tactical Retreats 26 | . 4 3 3 . . . 3 1 3 4 . 5 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Traps Triggered 3 | . . . 1 . . . . 2 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Disabled 3 | . 1 . . . . . 1 1 . . . . Max in Single Turn 1 | . 1 . . . . . 1 1 . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Accessed 36 | . 8 . 7 1 2 . 11 6 1 . . . Terminals 24 | . 5 . 7 . . . 8 4 . . . . Fabricators 1 | . . . . . . . . 1 . . . . Repair Stations 1 | . 1 . . . . . . . . . . . Recycling Units 3 | . 2 . . . . . 1 . . . . . Scanalyzers 2 | . . . . . . . 1 1 . . . . Garrison Access 1 | . . . . . . . 1 . . . . . Total Hacks 117 | . 27 . 19 1 24 . 29 16 1 . . . Successful 80 | . 16 . 10 1 24 . 18 10 1 . . . Failed 37 | . 11 . 9 . . . 11 6 . . . . Catastrophic 5 | . 1 . 1 . . . 1 2 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 73 | . 24 . 20 . 1 . 20 8 . . . . Terminals 74 | . 23 . 19 . . . 21 11 . . . . Fabricators 2 | . . . . . . . . 2 . . . . Repair Stations 2 | . 2 . . . . . . . . . . . Recycling Units 7 | . 2 . . . . . 5 . . . . . Scanalyzers 5 | . . . . . . . 2 3 . . . . Garrison Access 1 | . . . . . . . 1 . . . . . Terminal Hacks 44 | . 5 . 4 1 24 . 5 4 1 . . . Record 27 | . . . . . 23 . 1 3 . . . . Robot Analysis 5 | . 2 . 3 . . . . . . . . . Open Door 2 | . . . . 1 . . . . 1 . . . Branch Access Points 1 | . . . . . . . 1 . . . . . Terminal Index 3 | . 1 . 1 . . . 1 . . . . . Recycling Unit Index 1 | . 1 . . . . . . . . . . . Alert Level 1 | . . . . . . . 1 . . . . . Unreport Threat 2 | . . . . . . . 1 1 . . . . Locate Traps 1 | . 1 . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . 2 . . . . . Report Inventory 1 | . . . . . . . 1 . . . . . Retrieve Matter 1 | . . . . . . . 1 . . . . . Scanalyzer 2 | . . . . . . . . 2 . . . . Insert Component 1 | . . . . . . . . 1 . . . . Analyze 1 | . . . . . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 30 | . 9 . 6 . . . 11 4 . . . . Terminals 22 | . 7 . 6 . . . 8 1 . . . . Assimilate 1 | . 1 . . . . . . . . . . . Botnet 19 | . 5 . 6 . . . 7 1 . . . . Operators 2 | . 1 . . . . . 1 . . . . . Fabricators 2 | . . . . . . . . 2 . . . . Report 1 | . . . . . . . . 1 . . . . Download 1 | . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 4 | . 2 . . . . . 2 . . . . . Recyclers 1 | . . . . . . . 1 . . . . . Mask 1 | . . . . . . . 1 . . . . . Tunnel 2 | . 2 . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . . . . Extract 1 | . . . . . . . . 1 . . . . Garrison Access 1 | . . . . . . . 1 . . . . . Reprogram 1 | . . . . . . . 1 . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 24 | . 5 . 6 . . . 10 3 . . . . Full Trace Events 3 | . . . . . . . 3 . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . . 2 . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . . 2 . . 14 . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter 26 | . . . . . . . 26 . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Total Allies 8 | . 1 1 . 3 . . 3 . . . . . Largest Group 3 | . 1 1 . 3 2 2 3 . . . . . Highest-Rated Group 48 | . 10 31 . 40 24 24 48 . . . . . Highest-Rated Ally 31 | . 10 31 . 16 16 16 16 . . . . . Total Orders 1 | . . . . . . . . . . . . 1 RETURN 1 | . . . . . . . . . . . . 1 Ally Attacks 117 | . . 1 . 7 . . 23 . . . . 86 Total Damage 677 | . . 20 . 85 . . 232 . . . . 340 Kills 7 | . . 1 . 1 . . 3 . . . . 2 Allies Corrupted 1 | . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Robot Analysis Total 5 | . 2 . 3 . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . 2 . . . . . 1 1 . Drone Launches 31 | . . . . . . . . . . . . 31 Drone Recoveries 28 | . . . . . . . . . . . . 28 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Turns Passed 11510 | 150 1071 489 819 987 443 207 1884 1638 635 581 1690 916 Spaces Moved 7236 | 70 649 232 420 562 276 128 946 1024 714 566 1063 586 Core 1 | 1 . . . . . . . . . . . . Treads 3244 | . . . 131 562 276 128 946 680 . . 460 61 Legs 1887 | . 566 232 289 . . . . . . . 275 525 Wheels 152 | 69 83 . . . . . . . . . . . Hover 1952 | . . . . . . . . 344 714 566 328 . Flight . | . . . . . . . . . . . . . Fastest Speed 48 | 50 100 120 120 160 160 160 160 48 48 72 140 120 Average Speed 131 | 99 117 120 132 160 160 160 160 135 68 91 155 126 Slowest Speed 320 | 100 120 120 240 160 160 160 240 320 116 156 165 210 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 56 | 5 89 46 44 98 62 29 66 29 73 65 80 47 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 5 | . 2 . . 1 1 . . . . . 1 . Known Exits Taken 4 | . . . . . . . . 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . . . Scrap Searched 10 | . . . . 1 . . . . 4 2 2 1 Spaces Dug 10 | . . 9 . . . . 1 . . . . . Terrain Destroyed 30 | 1 . 9 . . . . 17 1 2 . . . Melee . | . . . . . . . . . . . . . Projectile 16 | 1 . 9 . . . . 3 1 2 . . . AOE 14 | . . . . . . . 14 . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Total 8502 | 122 888 338 581 624 279 129 1155 1187 799 600 1100 700 Wait 534 | 28 168 53 50 42 . . 66 54 27 14 5 27 Move 7224 | 69 648 231 419 561 275 127 945 1023 713 565 1062 586 Hop . | . . . . . . . . . . . . . Pick Up 109 | 4 12 3 21 1 1 . 28 16 7 2 6 8 Fast Attach 63 | 7 4 . 8 1 . . 7 8 7 2 9 10 Attach 60 | . 1 3 8 1 . . 12 10 8 2 4 11 Detach 9 | . 1 . 1 1 . . 1 1 2 . 1 1 Swap 45 | . 5 10 3 2 1 . 9 5 1 . . 9 Drop 98 | 1 10 . 17 1 2 . 12 26 3 . 13 13 Fire 343 | 13 35 37 52 12 . . 74 43 30 15 . 32 Melee . | . . . . . . . . . . . . . Ram 1 | . . . . . . . . 1 . . . . Kick 9 | . 4 1 1 . . . . . . . . 3 Crush 6 | . . . 1 2 . 2 1 . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . 1 . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 4 exits: *Mat / *Min / *Sto x2) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 151 | -11/Scrapyard | Entered Materials 297 | -10/Materials | Discovered new exit (range 15) 315 | -10/Materials | Build established: Mutant 421 | -10/Materials | Discovered new exit (range 7) 564 | -10/Materials | Discovered new exit (range 5) 702 | -10/Materials | Repaired Lgt. Ion Engine 1222 | -10/Materials | Entered Mines 1225 | -10/Mines | Received a Mining Laser from a helpful Derelict 1317 | -10/Mines | Excavation squad dispatched 1317 | -10/Mines | A large section of the Mines collapsed 1567 | -10/Mines | Excavation squad dispatched 1695 | -10/Mines | Discovered new exit (range 14) 1711 | -10/Mines | Entered Materials 1711 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1712 | -9/Materials | Identified exit to Storage 1954 | -9/Materials | Discovered exit to Storage (range 12) 2166 | -9/Materials | Lost 4 parts (2n1u1w) 2169 | -9/Materials | Destroyed 8 combat bots 2357 | -9/Materials | Discovered new exit (range 9) 2486 | -9/Materials | Discovered new exit (range 15) 2530 | -9/Materials | Entered Mines 2531 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2536 | -9/Mines | Assembled infested the area 2547 | -9/Mines | Met a Derelict bent on vengeance 2620 | -9/Mines | Core integrity fell below 50% 2679 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2740 | -9/Mines | Discovered new exit (range 6) 2918 | -9/Mines | Found the Drone Emporium 2929 | -9/Mines | Found Prototype Device 2929 | -9/Mines | Identified Thief Drone Bay 3204 | -9/Mines | Learned location of Zion (-7) 3263 | -9/Mines | Learned 4 Materials zone layouts 3427 | -9/Mines | Discovered new exit (range 8) 3510 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3510 | -9/Mines | Discovered new exit (range 5) 3517 | -9/Mines | Entered Exiles 3517 | -9/Exiles | Accompanied by 2 allies 3541 | -9/Exiles | Discovered new exit (range 15) 3561 | -9/Exiles | Met 8R-AWN 3580 | -9/Exiles | Met EX-HEX 3679 | -9/Exiles | Met EX-BIN 3701 | -9/Exiles | Aligned with FarCom system 3703 | -9/Exiles | Given EX-Vault access code 3740 | -9/Exiles | Opened EX-Vault 3750 | -9/Exiles | Found 0b10 Alert Chip 3785 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3828 | -9/Exiles | Met EX-DEC 3946 | -9/Exiles | Discovered new exit (range 11) 3960 | -9/Exiles | Left Exiles lab with 0b10 Alert Chip 3960 | -9/Exiles | Entered Mines 3960 | -8/Mines | Accompanied by 2 allies 4135 | -8/Mines | Discovered new exit (range 10) 4167 | -8/Mines | Entered Materials 4167 | -8/Materials | Accompanied by 2 allies 4167 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4478 | -8/Materials | Build established: Skirmisher 5024 | -8/Materials | Lost 3 parts (1p2w) 5197 | -8/Materials | Discovered new exit (range 8) 5469 | -8/Materials | Build established: Scavenger-Skirmisher 5605 | -8/Materials | Discovered new exit (range 15) 5634 | -8/Materials | Lost 3 allies 5655 | -8/Materials | Lost 5 parts (1p2n1u1w) 5656 | -8/Materials | Destroyed 9 combat bots 6023 | -8/Materials | Build established: Skirmisher 6051 | -8/Materials | Entered Factory 6051 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7550 | -7/Factory | Discovered new exit (range 16) 7557 | -7/Factory | Identified exit to Factory 7632 | -7/Factory | Discovered exit to Factory (range 6) 7660 | -7/Factory | Discovered new exit (range 15) 7666 | -7/Factory | Identified exit to Lower Caves 7689 | -7/Factory | Entered Lower Caves 7795 | -7/Lower Caves | Lost 8 parts (2p4n1u1w) 7816 | -7/Lower Caves | Encountered a Warlord checkpoint 7831 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7999 | -7/Lower Caves | Build established: Scavenger-Mutant 8092 | -7/Lower Caves | Discovered new exit (range 6) 8095 | -7/Lower Caves | Identified exit to Lower Caves 8313 | -7/Lower Caves | Build established: Scavenger-Gunner 8324 | -7/Lower Caves | Entered another Lower Caves area 8384 | -7/Lower Caves | Discovered exit to Factory (range 10) 8411 | -7/Lower Caves | Learned Factory emergency access door positions 8526 | -7/Lower Caves | Spotted B-75 Beast 8685 | -7/Lower Caves | Core integrity fell below 50% 8731 | -7/Lower Caves | Lost 4 parts (1p1n1u1w) 8896 | -7/Lower Caves | Discovered new exit (range 8) 8904 | -7/Lower Caves | Identified exit to Zion 8905 | -7/Lower Caves | Entered Zion 8980 | -7/Zion | Discovered new exit (range 9) 8993 | -7/Zion | Identified exit to Proximity Caves 9008 | -7/Zion | Build established: Scavenger-Mutant 9111 | -7/Zion | System corruption cleaned by Quarantine Array 9391 | -7/Zion | Given A8's code to call for help 9700 | -7/Zion | Learned Factory garrison access intel 9709 | -7/Zion | Build established: Scavenger-Gunner 9937 | -7/Zion | Found Prototype Device 9937 | -7/Zion | Identified Bomb Factory No. 2 10029 | -7/Zion | Found Prototype Processor 10029 | -7/Zion | Identified Exp. Armor Integrity Analyzer 10038 | -7/Zion | Found Prototype Processor 10038 | -7/Zion | Identified Exp. Signal Interpreter 10042 | -7/Zion | Found Prototype Processor 10042 | -7/Zion | Identified Exp. Target Analyzer 10047 | -7/Zion | Found Prototype Processor 10047 | -7/Zion | Identified Exp. Core Analyzer 10319 | -7/Zion | Build established: Scavenger-Tank 10417 | -7/Zion | Found GAL Module 10595 | -7/Zion | Entered Proximity Caves 10662 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10730 | -6/Proximity Caves | Build established: Scavenger-Gunner 10802 | -6/Proximity Caves | Lost 9 parts (1p3n1u4w) 10816 | -6/Proximity Caves | Core integrity fell below 20% 10843 | -6/Proximity Caves | Lost 4 parts (2n2w) 11069 | -6/Proximity Caves | Build established: Gunner 11259 | -6/Proximity Caves | Lost 3 parts (1n2w) 11511 | -6/Proximity Caves | Destroyed by D-53 Grenadier with Mini Grenade Launcher Last Messages --------------- 11458_ I-36 Angel Imp. Deuterium Engine ripped off. 11460_ Thief Drone delivers Imp. Deuterium Engine. 11460_ Thief Drone retrieved by Thief Drone Bay. 11464_ Thief Drone released from Thief Drone Bay. 11476_ D-53 Grenadier suffers critical hit (Burn). 11477_ D-53 Grenadier Shock Absorption System ripped off. 11478_ Thief Drone destroyed. 11478_ D-53 Grenadier destroyed. 11485_ Dropped Thief Drone Bay. 11487_ Launcher Guidance Computer fries itself beyond repair. 11498_ Acquired Remote Force Field. 11505_ Dispatcher launches Target Drone into the air. 11508_ Slug penetrates D-53 Grenadier. Map ----- +----------------------------------------------------+ | ???????????????????????????????????? #??????????? | | ???????????????????????????????????? #??????????? | | ???????????????????????????????????? #??????????? | | ?????????????????????############### ####+##????? | | ?????????????????????# " " ???? | | ?????????????????????# ???? | | ?????????????????????# ??? | | ?????????????????????# ??? | | ?????????????????????# ??? | | ?????????????????????# ?? | | ???????????????????### ?? | | ???????????????????# ? | | ???????????????????# ? | | #??????????????????# % ? | | #####??????????????# ! ? | | ##?????????????# % ? | | ##????????????# ?? | | #????????????# ?? | | ### #?????????# ??? | | ????? #????###### ??? | | ??????? ###### !% < ??? | | ?????????### ## * ???? | | ##???###### ## ???? | | ##??# ????? | | #??# ????? | | #### @ ??????? | | ???????? | | ???????? | | ####### # ????????? | | ??????# # ## ????????? | | ??????# ##### ?????????? | | ####### #??# d ?????????? | | #??# ??????????? | | ###### ##??# ???????????? | | ?????## ###???# ???????????? | | ??????###?????# ????????????? | | ??????????????# ????????????? | | ??????????????################## ??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 250 Propulsion Shielding 33 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 14 Armor Integrity Analysis 50 Recoil Reduction 4 Item Schematics ----------------- Terrain Scan Processor | -7/Factory | Scanalyzed Nuclear Core | -7/Factory | Extracted Hvy. Machine Gun | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Imp. Remote Datajack | -7/Zion | Archive Kinecellerator | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Adv. Drone Bay | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Power Sword | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Safety First Challenges ------------ None Game ------ Seed ElectronMissileDesublimator Manual? 0 Play Time 02:11:59 Cumulative 54.8 hours Start 2025.01.02 @ 11:56:05 End 2025.01.02 @ 14:55:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 26 Adventurer 15 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 35 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0aaaaa71-2108-41b8-9502-c5489ec8dacd