Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.26 @ 08:19:13 Player: Back to the Scrapyard Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (68) 340 Value Destroyed (1768) 1768 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1659) 1659 TOTAL SCORE: 8747 Bonus ------- Follower Combat Kills 827 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -68 Cogmind --------- Core Integrity 514/1000 Matter 235/300 Energy 618/660 System Corruption 0% Temperature Critical (695) Movement Treading (490) Ox4 Location -5/Factory Parts ------- > --- POWER (2) -------- Reinforced Fission Core > --- PROPULSION (4) --- Armored Treads Armored Medium Treads > --- UTILITY (7) ------ Improved Heat Sink Huge Storage Unit Energy Well Structural Scanner Transmission Jammer > --- WEAPON (4) ------- Plasma Rifle Improved Assault Rifle > --- INVENTORY (25) --- Light Angular Momentum Engine Light Antimatter Reactor Light Treads Light Treads Light Treads Light Treads Improved Flight Unit Improved Flight Unit Large Storage Unit Huge Storage Unit Energy Well (350) Improved Energy Well (400) High-capacity Matter Pod (200) Improved Utility Shielding Improved Light Armor Plating Mobile Refinery Mk. CCLXVII Peak State ------------ > --- POWER ------------ Reinforced Fission Core Light Antimatter Reactor > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads Armored Medium Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Energy Well Structural Scanner Transmission Jammer Improved Light Armor Plating Z-Drone Bay > --- WEAPON ----------- Heavy Laser Heavy Laser Particle Cannon Flak Gun > --- INVENTORY -------- Nuclear Core Light Angular Momentum Engine Light Treads Light Treads Light Treads Light Treads Improved Flight Unit Improved Flight Unit Large Storage Unit Energy Well High-capacity Matter Pod Improved Utility Shielding Improved Light Armor Plating Mobile Refinery Mk. CCLXVII Plasma Rifle Particle Cannon Improved Assault Rifle Gauss Rifle [Rating: 71] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Reinforced Fission Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Improved Aluminum Leg Flight Unit Improved Flight Unit Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Protection Improved Utility Shielding Weapon Improved Assault Rifle Energy Gun Heavy Laser Energy Cannon Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Slots Evolved 10 | . . . 2 . . . 6 . . . 2 Power 1 | . . . . . . . . . . . 1 Propulsion 2 | . . . 1 . . . 1 . . . . Utility 5 | . . . . . . . 4 . . . 1 Weapon 2 | . . . 1 . . . 1 . . . . Parts Attached 70 | 8 7 3 17 . 3 7 12 1 1 . 11 Power 9 | 1 1 . 1 . 1 1 1 . . . 3 Engine 6 | 1 1 . 1 . 1 . 1 . . . 1 Core 2 | . . . . . . . . . . . 2 Reactor 1 | . . . . . . 1 . . . . . Propulsion 17 | 3 2 1 5 . . 3 1 . 1 . 1 Treads 12 | 1 . 1 4 . . 3 1 . 1 . 1 Leg 4 | 2 2 . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 1 | . . . 1 . . . . . . . . Utility 20 | 2 1 1 2 . 2 2 6 1 . . 3 Device 11 | 1 . 1 . . 1 1 6 1 . . . Storage 4 | 1 1 . . . . . . . . . 2 Processor . | . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . Protection 5 | . . . 2 . 1 1 . . . . 1 Artifact . | . . . . . . . . . . . . Weapon 24 | 2 3 1 9 . . 1 4 . . . 4 Energy Gun 11 | 1 . . 4 . . 1 2 . . . 3 Energy Cannon 5 | . 2 . 3 . . . . . . . . Ballistic Gun 6 | 1 . 1 2 . . . 1 . . . 1 Ballistic Cannon 1 | . 1 . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 3 . 1 . 1 . . . . Parts Lost 31 | . 2 2 3 1 . 6 4 1 . 1 11 Power 4 | . 1 . . 1 . 1 . . . . 1 Propulsion 6 | . . 1 . . . 2 . 1 . . 2 Utility 7 | . . . 1 . . 1 2 . . 1 2 Weapon 14 | . 1 1 2 . . 2 2 . . . 6 Highest Loss Streak 11 | . 1 2 2 1 . 5 4 1 . 1 11 To Critical Strikes 1 | . . . . . . 1 . . . . . Average Backups 13 | 3 10 12 13 14 15 14 13 15 14 14 17 Power . | . . . . 1 . . 1 1 1 1 1 Propulsion 4 | 1 2 1 4 6 6 5 5 6 5 5 5 Utility 5 | . 3 6 5 5 5 5 4 5 5 5 6 Weapon 3 | 1 4 5 3 2 3 2 2 3 3 3 3 Tool/Special . | . . . . . . . . . . . . Unused Backups 16 | . . . 3 2 1 . . . . . 10 Power . | . . . . . . . . . . . . Propulsion 5 | . . . 1 . . . . . . . 4 Utility 10 | . . . 2 2 . . . . . . 6 Weapon 1 | . . . . . 1 . . . . . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 96 | . 96 91 95 97 93 97 91 97 100 99 95 Engine 7 | . 11 14 11 8 4 7 . . . . 1 Reactor 1 | . . . . . . 3 6 6 6 6 1 Treads 25 | . . 10 30 33 33 32 26 24 26 26 21 Leg 4 | . 27 16 2 . . . . . . . . Device 8 | . 14 7 . . . 2 25 33 33 32 22 Storage 10 | . 14 14 11 11 11 11 6 6 6 6 10 Protection 6 | . . . 10 11 10 8 . . . . 3 Energy Gun 3 | . 1 4 6 . . 2 12 13 13 13 10 Energy Cannon 9 | . 12 14 8 11 11 10 6 6 6 6 5 Ballistic Gun 14 | . 3 6 14 22 22 18 5 6 6 6 5 Ballistic Cannon 1 | . 10 3 . . . . . . . . . Peak Build Rating 71 | 7 11 11 24 23 25 31 56 56 56 56 71 Average Rating 26 | 4 8 9 19 22 22 26 45 54 56 55 64 On Entrance 28 | . 7 11 9 22 21 24 31 56 52 56 51 Avg Prop Armor Cover (%) 6 | 9 . 8 5 . . . . . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 144 | 15 33 33 37 35 42 45 61 61 59 59 144 Greatest Support 95 | 20 26 26 60 60 60 68 88 88 88 88 95 Greatest Overweight (x) 9 | . 9 1 . . . . . . . . 2 Average Overweight (x) . | . . 1 . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 15 15 15 15 25 Average Capacity 15 | 6 13 15 15 15 15 15 15 15 15 15 22 Most Carried 20 | 5 15 14 15 15 15 15 15 15 14 14 20 Average Carried 13 | 3 10 12 13 14 14 14 13 15 14 14 17 Final Capacity 25 | 8 15 15 15 15 15 15 15 15 15 15 25 Final Carried 16 | 4 14 12 15 15 15 15 15 15 14 14 16 Class Distribution -------------------- 55% | Tank 21% | Mutant 17% | Scavenger-Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Tank | -7/Zion Tank | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Scavenger-Tank | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Matter Collected 1942 | 245 419 38 457 103 40 184 144 48 . 88 176 Remotely . | . . . . . . . . . . . . Salvage Created 2474 | 12 447 76 874 168 . 144 257 117 . 60 319 Parts 130 | 4 33 2 46 9 . 5 13 5 . 1 12 Haulers Intercepted 4 | . . . 3 . . . 1 . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 35 | . . . . . . 18 . 11 . 6 . Prevented 12 | . . . . . . 12 . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Combat Hostiles Destroyed 56 | . 14 2 19 9 . 3 2 2 . 1 4 Guns 29 | . 3 1 14 2 . 3 1 . . 1 4 Cannons 26 | . 11 1 5 7 . . . 2 . . . AOE 1 | . . . . . . . 1 . . . . Classes Destroyed 15 | 1 5 . 4 1 . 1 1 1 . . 1 Worker 2 | . . . . . . . 2 . . . . Builder 2 | . . . 1 1 . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . Hauler 4 | . . . 3 . . . 1 . . . . Recycler 3 | . . . 1 1 . . 1 . . . . Operator 2 | . 1 . 1 . . . . . . . . Drone 1 | . . . . . . 1 . . . . . Watcher 2 | . 2 . . . . . . . . . . Swarmer 20 | . 6 . 7 5 . . 2 . . . . Grunt 23 | . 6 2 10 . . 1 . 1 . 1 2 Duelist 1 | . . . . . . . . 1 . . . Sentry 3 | . . . 2 . . 1 . . . . . Hunter 2 | . . . . . . . . . . . 2 Subdweller 2 | . 2 . . . . . . . . . . Z-Courier 1 | . . . . . . . . . . . 1 Assembled 4 | . . . . 4 . . . . . . . Best Kill Streak 7 | 1 3 1 6 7 . 2 4 2 . 1 2 Combat Bots Only 6 | . 3 1 6 4 . 2 2 2 . 1 2 Max Kills in Single Turn 3 | 1 1 1 1 1 . 1 3 1 . 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 1 | . . . . . . . 1 . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Hostile Shots Fired 477 | . 87 16 109 33 . 66 12 10 . 13 131 Missed 110 | . 25 2 31 6 . 21 4 1 . 4 16 Hits 367 | . 62 14 78 27 . 45 8 9 . 9 115 Melee 5 | . . . . 2 . 2 . 1 . . . Projectile 362 | . 62 14 78 25 . 43 8 8 . 9 115 Critical Strikes 16 | . . 2 4 . . 4 . 2 . 1 3 Part Disruptions 1 | . . . . . . . 1 . . . . Damage Taken 6287 | . 648 257 768 302 . 1059 440 217 . 205 2391 Core 949 | . 79 46 71 57 . 192 18 . . . 486 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 7 | . . . 7 . . . . . . . . Core Remaining (%) 66 | 100 . 50 . . . 20 . . . 97 . Volleys Fired 192 | 1 48 12 56 16 . 23 5 2 . 8 21 Largest 4 | 2 2 2 3 3 . 3 4 4 . 4 4 Hottest 239 | 70 98 118 194 114 . 114 234 234 . 234 239 Shots Fired 490 | 2 95 24 134 48 . 55 20 9 . 32 71 Gun 303 | 2 29 7 102 32 . 38 15 6 . 24 48 Cannon 187 | . 66 17 32 16 . 17 5 3 . 8 23 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 211 | 1 47 5 55 32 . 38 5 2 . 8 18 Thermal 279 | 1 48 19 79 16 . 17 15 7 . 24 53 Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 15 | 1 5 3 12 7 . 15 8 12 . 4 8 Robot Miss Streak 5 | 1 5 4 3 2 . 4 3 1 . 3 5 Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . Shots Hit Robots 283 | 1 51 13 78 23 . 40 11 5 . 18 43 Core Hits 134 | 1 22 3 32 13 . 17 9 2 . 11 24 Critical Kills 1 | . 1 . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 6 | . 2 1 2 . . . 1 . . . . Burn 5 | . 1 1 2 . . . 1 . . . . Destroy 1 | . 1 . . . . . . . . . . Melee Attacks 2 | . . . . . . . 2 . . . . Impact . | . . . . . . . . . . . . Slashing 2 | . . . . . . . 2 . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 5656 | 15 894 279 1376 491 . 703 517 131 . 466 784 Guns 3097 | 15 223 51 960 229 . 476 153 82 . 392 516 Cannons 2194 | . 670 183 413 237 . 227 73 49 . 74 268 Explosions 324 | . . 45 . . . . 279 . . . . Melee . | . . . . . . . . . . . . Ramming 41 | . 1 . 3 25 . . 12 . . . . Kinetic 1951 | 15 386 37 425 229 . 476 28 16 . 151 188 Thermal 3664 | . 507 242 948 237 . 227 477 115 . 315 596 Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 11 | . . . . . . . 11 11 11 11 . Average Corruption 10 | . . . . . . . 6 11 11 11 . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 35 | . . . . . . . 4 12 3 16 . Message Errors 9 | . . . . . . . 1 1 2 5 . Matter Fused 9 | . . . . . . . . 4 . 5 . Heat Flow Errors 4 | . . . . . . . . 1 . 3 . Energy Discharges 4 | . . . . . . . 1 2 1 . . Data Loss (minor) 3 | . . . . . . . . 2 . 1 . Data Loss (major) 5 | . . . . . . . 2 1 . 2 . Misfires 1 | . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 16 | . . 16 . . . . . . . . . Projectiles 8 | . . 8 . . . . . . . . . Explosions 8 | . . 8 . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 1 | . 1 . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic 1 | . 1 . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 43 | . . 43 . . . . . . . . . Shots 1 | . . 1 . . . . . . . . . Rammed 6 | . . . 1 3 . . 2 . . . . Targets Rammed 9 | . 1 . 1 5 . . 2 . . . . Kicked 1 | . 1 . . . . . . . . . . Crushed 2 | . . . . 2 . . . . . . . Highest Temperature 873 | 9 233 428 501 312 . 153 262 238 . 442 873 Average Temperature 156 | 6 73 221 149 121 . 64 112 114 . 159 387 Received Heat Transfer 1467 | . 168 162 222 20 . 195 . 117 . 63 520 Effects 37 | . . 4 5 . . . . . . . 28 Shutdowns 13 | . . 1 2 . . . . . . . 10 Energy Bleed 1 | . . . . . . . . . . . 1 Interference 5 | . . . 1 . . . . . . . 4 Matter Decay 2 | . . . . . . . . . . . 2 Short Circuit 7 | . . 1 2 . . . . . . . 4 Damage (minor) 1 | . . . . . . . . . . . 1 Damage (major) 6 | . . 2 . . . . . . . . 4 Damage (core) 2 | . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 10 | . 3 . 4 . . . 1 1 . . 1 Heat Transferred 6690 | . 1110 531 1852 407 . 407 557 185 . 518 1123 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Maximum Alert Level 1 | . . . 1 . . . . . . . . Low Security (%) 94 | 100 100 100 69 100 . . 100 . . . 100 Level 1 5 | . . . 30 . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 296 | 5 94 106 296 70 . . 167 . . . 77 Initial 70 | . . 1 25 70 . . 50 . . . 34 Average 42 | . 24 81 132 10 . . 79 . . . 18 Influence Increases 2190 | 5 347 145 535 130 . 469 240 106 . 95 118 Destroy 0b10 Robot/C 1440 | . 240 40 380 100 . 320 100 80 . 80 100 Destroy 0b10 Robot/NC 90 | 5 15 . 30 10 . 10 20 . . . . Destroy Leader 262 | . 64 10 76 20 . 30 32 10 . 10 10 Allied During Kill 148 | . . . . . . 94 29 16 . 5 4 Successful Hack 14 | . 12 . . . . . . . . . 2 Disable Machine 135 | . . 75 15 . . . 45 . . . . Destroy Structure 41 | . 1 20 4 . . . 14 . . . 2 Lose Combat Pursuer 60 | . 15 . 30 . . 15 . . . . . Influence Decreases 2190 | 5 342 84 420 305 6 389 290 85 51 40 173 Entered New Map 276 | . . 4 41 111 6 . 30 12 51 . 21 Time Decay 1623 | 5 322 60 349 184 . 309 180 73 . 34 107 Lost Part 180 | . 20 20 30 10 . 20 40 . . 6 34 Lost Ally 111 | . . . . . . 60 40 . . . 11 Squads Dispatched 8 | . 3 . 2 . . 1 1 . . . 1 Investigation 4 | . 2 . 1 . . . . . . . 1 Extermination . | . . . . . . . . . . . . Reinforcement 3 | . 1 . 1 . . . 1 . . . . Assault 1 | . . . . . . 1 . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Distress Signals 6 | . 2 . 2 1 . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 107 | . 27 2 26 11 . 20 6 3 . 4 8 Peak Tracking Total 7 | . 5 2 7 4 . 5 3 3 . 3 5 Tactical Retreats 6 | . 2 . 2 1 . 1 . . . . . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Traps Triggered 5 | . 3 . 1 . . . 1 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Machines Disabled 10 | . . 5 1 . . 1 3 . . . . Max in Single Turn 5 | . . 5 1 . . . 3 . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Machines Accessed 11 | . 5 . . 1 . . . . 4 . 1 Terminals 5 | . 5 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 Garrison Access . | . . . . . . . . . . . . Total Hacks 47 | . 14 . . 1 . . . . 29 . 3 Successful 36 | . 4 . . 1 . . . . 29 . 2 Failed 11 | . 10 . . . . . . . . . 1 Catastrophic 2 | . 2 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 23 | . 14 . . . . . 7 . . . 2 Terminals 14 | . 14 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . 3 Garrison Access . | . . . . . . . . . . . . Terminal Hacks 33 | . 3 . . 1 . . . . 29 . . Record 11 | . . . . . . . . . 11 . . Part Schematic 11 | . . . . . . . . . 11 . . Robot Schematic 4 | . . . . . . . . . 4 . . Robot Analysis 2 | . 2 . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . Open Door 1 | . . . . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . 2 Retrieve Study 2 | . . . . . . . . . . . 2 Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 6 | . 5 . . . . . . . . . 1 Full Trace Events 3 | . 2 . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . 3 . . . 4 . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 26 | . . . . . 15 . . . 11 . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 2 | . . . . . . . . . . . 2 Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Total Allies 9 | . . . . . 4 1 3 . . . 1 Largest Group 4 | . . . . . 4 4 4 3 2 2 2 Highest-Rated Group 242 | . . . . . 160 160 242 210 140 140 92 Highest-Rated Ally 70 | . . . . . 41 41 70 70 70 70 64 Zionite Dispatches 3 | . . . . . . . 2 . . . 1 Light 1 | . . . . . . . 1 . . . . Recon 1 | . . . . . . . 1 . . . . Heavy Resupply 1 | . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . Ally Attacks 109 | . . . . . . 41 17 18 . 22 11 Total Damage 2973 | . . . . . . 1564 336 343 . 472 258 Kills 25 | . . . . . . 15 3 3 . 3 1 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Active Infowar (turns) 2871 | 42 1207 18 . . . . 362 217 135 478 412 Sensors 44 | . . . . . . . 44 . . . . Structural 1604 | . . . . . . . 362 217 135 478 412 Seismic 1516 | 42 1207 18 . . . . 249 . . . . Jamming 1402 | . . . . . . . 266 159 135 478 364 Robot Analysis Total 2 | . 2 . . . . . . . . . . Derelict Logs Recovered 8 | . . . . 2 1 3 . 1 . 1 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . 1 . . . . Branch Access 1 | . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Turns Passed 8121 | 109 1214 122 866 1934 1313 955 366 217 135 478 412 Spaces Moved 3654 | 77 592 34 372 495 779 524 185 127 82 251 136 Core 19 | 15 4 . . . . . . . . . . Treads 2993 | 9 . 33 372 495 779 524 185 127 82 251 136 Legs 642 | 53 588 1 . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 160 166 166 163 165 165 165 165 165 Average Speed 168 | 111 173 238 164 166 166 163 165 165 165 165 224 Slowest Speed 500 | 160 500 240 166 166 166 166 165 166 165 165 330 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . . . Exploration Rate (%) 43 | 4 89 15 34 87 85 54 7 21 71 50 2 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 4 | . . . . 1 . 2 . . 1 . . Known Exits Taken 2 | . . . . . . . 1 . . 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 . 1 1 . . Scrap Searched 9 | . . . . 1 3 4 . 1 . . . Spaces Dug 2 | . . . . . . . 2 . . . . Terrain Destroyed 33 | . . 20 . . . . 13 . . . . Melee 2 | . . . . . . . 2 . . . . Projectile . | . . . . . . . . . . . . AOE 31 | . . 20 . . . . 11 . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Total 5213 | 96 681 52 511 1569 800 575 229 129 82 295 194 Wait 1167 | 4 9 . 29 1050 13 7 6 . . 37 12 Move 3643 | 76 591 33 371 494 778 523 184 126 81 250 136 Hop . | . . . . . . . . . . . . Pick Up 68 | 7 16 1 17 2 1 3 11 . . . 10 Fast Attach 21 | 4 4 . 3 . 3 5 2 . . . . Attach 38 | 3 3 2 7 . 1 3 11 . 1 . 7 Detach 3 | . . . 1 . 1 . 1 . . . . Swap 32 | 1 5 2 13 . . 2 2 1 . . 6 Drop 33 | . 4 2 13 2 3 4 3 . . . 2 Fire 192 | 1 48 12 56 16 . 23 5 2 . 8 21 Melee 2 | . . . . . . . 2 . . . . Ram . | . . . . . . . . . . . . Kick 1 | . 1 . . . . . . . . . . Crush 8 | . . . 1 5 . . 2 . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 5 | . . . . . . 5 . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [*Sub]) -10/Mines -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 110 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 391 | -10/Materials | Discovered new exit (range 16) 610 | -10/Materials | Derelicts attacked the area 864 | -10/Materials | Discovered new exit (range 8) 883 | -10/Materials | Discovered new exit (range 11) 1123 | -10/Materials | Discovered new exit (range 10) 1324 | -10/Materials | Entered Mines 1339 | -10/Mines | Met a Derelict bent on vengeance 1427 | -10/Mines | Discovered new exit (range 8) 1446 | -10/Mines | Entered Materials 1446 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2021 | -9/Materials | Discovered new exit (range 8) 2236 | -9/Materials | Discovered new exit (range 16) 2295 | -9/Materials | Build established: Tank 2312 | -9/Materials | Entered Mines 2313 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2327 | -9/Mines | Discovered new exit (range 9) 2375 | -9/Mines | Found the Drone Emporium 2381 | -9/Mines | Found Prototype Device 2418 | -9/Mines | Learned location of Storage (-9) 2535 | -9/Mines | Found a hidden stash of uninstalled traps 2592 | -9/Mines | Assembled infested the area 2597 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3797 | -9/Mines | Discovered new exit (range 9) 3947 | -9/Mines | Learned Materials stockpile data 4140 | -9/Mines | Learned Materials terminal intel 4246 | -9/Mines | Entered Zion 4604 | -7/Zion | Given A8's code to call for help 4673 | -7/Zion | Learned 8 Factory zone layouts 4954 | -7/Zion | Found Prototype Device 4954 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 5113 | -7/Zion | Met Imprinter 5139 | -7/Zion | Imprinted 5141 | -7/Zion | Declared Zion's savior 5526 | -7/Zion | Discovered new exit (range 16) 5559 | -7/Zion | Entered Proximity Caves 5559 | -6/Proximity Caves | Accompanied by 4 allies 6171 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6182 | -6/Proximity Caves | Core integrity fell below 50% 6217 | -6/Proximity Caves | Lost 5 parts (1p1n1u2w) 6308 | -6/Proximity Caves | Learned 12 Factory zone layouts 6486 | -6/Proximity Caves | Discovered new exit (range 15) 6514 | -6/Proximity Caves | Entered Factory 6514 | -6/Factory | Accompanied by 2 allies 6514 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 6515 | -6/Factory | Identified exit to Factory 6515 | -6/Factory | Identified exit to Lower Caves 6540 | -6/Factory | Build established: Scavenger-Gunner 6634 | -6/Factory | Zion Light squad teleported in 6768 | -6/Factory | Crushed by falling debris 6768 | -6/Factory | System corruption reached 10% 6791 | -6/Factory | Retrieved Zion intel report: Branch Access 6799 | -6/Factory | Lost 4 parts (2u2w) 6835 | -6/Factory | Zion Recon squad teleported in 6880 | -6/Factory | Entered Lower Caves 6880 | -6/Lower Caves | Accompanied by 3 allies 6892 | -6/Lower Caves | Learned Factory stockpile data 7095 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 7097 | -6/Lower Caves | Entered Data Miner 7097 | -6/Data Miner | Accompanied by 2 allies 7098 | -6/Data Miner | Discovered new exit (range 6) 7130 | -6/Data Miner | Met Data Miner 7168 | -6/Data Miner | Learned location of Section 7 (-3) 7168 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7194 | -6/Data Miner | Received God Mode back door access code from Data Miner 7232 | -6/Data Miner | Entered Proximity Caves 7232 | -5/Proximity Caves | Accompanied by 2 allies 7399 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 7481 | -5/Proximity Caves | Learned Factory trap positions 7583 | -5/Proximity Caves | Spotted B-75 Beast 7599 | -5/Proximity Caves | Allies destroyed B-75 Beast 7669 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7687 | -5/Proximity Caves | Discovered exit to Factory (range 5) 7710 | -5/Proximity Caves | Entered Factory 7710 | -5/Factory | Accompanied by 1 ally 7710 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7711 | -5/Factory | Loaded intel: 130 trap records 7787 | -5/Factory | Zion Heavy Resupply teleported in 8072 | -5/Factory | Build established: Scavenger-Tank 8122 | -5/Factory | Self-destructed Last Messages --------------- 08113_ Penetrated by Slug. 08115_ Power failure, Rnf. Fission Core shutdown. 08117_ Overheating: Matter decay (-41). 08117_ Penetrated by Slug. 08117_ Particle Cannon destroyed. 08118_ Gauss Rifle broken. 08118_ Overheating: Short circuit. 08119_ Plasma Rifle broken. 08119_ Overheating: Short circuit. 08120_ Penetrated by Slug. 08120_ Broken Gauss Rifle destroyed. 08120_ Particle Cannon destroyed. 08121_ Overheating: Energy Well damaged (-21). 08121_ Overheating: Broken Imp. Heat Sink damaged (-19). 08121_ Overheating: Transmission Jammer damaged (-1). 08121_ Overheating: Broken Plasma Rifle damaged (-4). Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????## ?????????????????????????? | | ???????????????? # ?????????????????????????? | | ???????????????? # %[ # ???????????????????????? | | ???????????????? # * # ???????????????????????? | | ???????????????? # %= # ???????%???????????????? | | ???????????????? # ! # ??????????????????????^? | | ???????????????? "^^^^^+ ??????????????????????^? | | ???????????????? # # ???????????????????????? | | ???????????????? # # ???????????????????????? | | ???????????????? # # ???????????????????????? | | ???????????????? # # ???????????????????????? | | ???????????????? # # ???????????????????????? | | ???????????????? # # ???????????????????????? | | ????????????????## # ???????????????????????? | | ???????????????### ################?????????? | | ???????????????### ################?????????? | | ???????????????## # ##?????????? | | ???????????????##T # """ ""? ##?????????? | | ???????????????### #* "" """ ""? ##?????????? | | ???????########### h#%S"" """ """ ##?????????? | | ???????########### %gg "" ##?????????? | | ???????## [! # #@ ##?????????? | | ???????## [ # %################?????????? | | ???????## # # ####???????????? | | ???????## % # # ##?????????????? | | ???????## # # """" ##?????????????? | | ???????## """ # # """" ##?????????????? | | ???????## """ + + """" ##?????????????? | | ???????## """ # # """" ##?????????????? | | ???????##= # # ##?????????????? | | ???????########### # ##?????????????? | | ???????######### ############?????????????? | | ??????????????## ############?????????????? | | ??????????????## ##???????????????????????? | | ??????????????## ##???????????????????????? | | ??????????????## ###??????????????????????? | | ??????????????#####+######??????????????????????? | | ??????????????## ##??????????????????????? | | ??????????????## ##??????????????????????? | | ??????????????## ##??????????????????????? | | ??????????????## ##??????????????????????? | | ??????????????## ##??????????????????????? | | ??????????????## ##??????????????????????? | | ??????????????## ##??????????????????????? | | ??????????????## ##??????????????????????? | | ??????????????## ##??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 34 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Utility Shielding 66 Evasion (%) 55 Recoil Reduction 4 Particle Charging 27 Item Schematics ----------------- Arm. Huge Wheel | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Energy Filter | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Tesla Rifle | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Gravmag System | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Lrn. Proton Cannon | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Thunder Hammer | -6/Data Miner | Free Imp. Heavy Treads | -6/Data Miner | Free Graphene Brace | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Railgun | -6/Data Miner | Free Arm. Heavy Treads | -6/Data Miner | Free Imp. Thunder Leg | -6/Data Miner | Free Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive Y-54 Guardian | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free X-67 Chaingunner | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Hvy. Laser | -5/Factory | Hacked Flak Gun | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MomentumStructuralBallwheel Manual? 0 Play Time 00:45:53 Cumulative 382.3 hours Start 2026.05.26 @ 07:33:56 End 2026.05.26 @ 08:19:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 519 Rogue 501 Adventurer 18 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 59 Achievement% 47 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 963ecb92-5834-4165-b41a-2354322e022d