Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.06 @ 02:46:39 Player: Stibat Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (60) 300 Value Destroyed (2345) 2345 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1370) 1370 TOTAL SCORE: 9855 Bonus ------- Follower Combat Kills 770 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1300 Matter 172/300 Energy 72/100 System Corruption 24% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Terrain Scan Processor > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Matter Compressor (0) Quantum Capacitor Heavy Disruptor Cannon Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Improved Linear Gravjet Improved Linear Gravjet Field Propulsion Drive Q-thruster > --- UTILITY ---------- Advanced Cooling System Terrain Scan Processor Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Quantum Capacitor ECM Suite Advanced Hacking Suite > --- WEAPON ----------- HERF Cannon Heavy Disruptor Cannon > --- INVENTORY -------- Matter Compressor Improved Arc Projector Disruptor Cannon [Rating: 101] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit Field Propulsion Drive Utility Advanced Targeting Computer Device Improved Sensor Array Storage Matter Compressor Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Weapon Shielding Weapon Improved KE Penetrator Energy Gun Improved Lightning Gun Energy Cannon Beam Cannon Ballistic Gun Improved KE Penetrator Ballistic Cannon Magnetic Acceleration Cannon Special Weapon Mining Laser Impact Weapon Thunder Hammer Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Was Fac Res Slots Evolved 14 | . . 2 . . . 6 2 2 . . 2 Power 2 | . . 1 . . . . . . . . 1 Propulsion 3 | . . . . . . 2 . . . . 1 Utility 7 | . . 1 . . . 2 2 2 . . . Weapon 2 | . . . . . . 2 . . . . . Parts Attached 139 | 5 8 12 2 4 12 21 30 16 . 20 9 Power 23 | 1 1 2 2 . 2 3 6 2 . 1 3 Engine 10 | 1 . 2 1 . 1 1 4 . . . . Core 8 | . 1 . 1 . . 2 2 . . 1 1 Reactor 5 | . . . . . 1 . . 2 . . 2 Propulsion 36 | 2 2 4 . 1 3 4 7 4 . 7 2 Treads . | . . . . . . . . . . . . Leg 19 | . . 2 . 1 3 3 7 3 . . . Wheel 4 | 2 . 2 . . . . . . . . . Hover 6 | . 2 . . . . 1 . . . 2 1 Flight 7 | . . . . . . . . 1 . 5 1 Utility 45 | . 3 3 . . 3 7 11 6 . 9 3 Device 24 | . 1 1 . . 1 5 6 4 . 3 3 Storage 2 | . . . . . 1 . 1 . . . . Processor 14 | . . 2 . . 1 2 3 1 . 5 . Hackware 2 | . . . . . . . 1 . . 1 . Protection 3 | . 2 . . . . . . 1 . . . Artifact . | . . . . . . . . . . . . Weapon 35 | 2 2 3 . 3 4 7 6 4 . 3 1 Energy Gun 12 | 2 . . . 3 1 2 . 3 . . 1 Energy Cannon 11 | . 1 1 . . . . 5 1 . 3 . Ballistic Gun 7 | . . 2 . . 2 3 . . . . . Ballistic Cannon 3 | . 1 . . . . 2 . . . . . Launcher . | . . . . . . . . . . . . Special Weapon 1 | . . . . . . . 1 . . . . Impact Weapon 1 | . . . . . 1 . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . 4 3 . . . . . Parts Lost 52 | . . 1 . . 4 5 15 1 7 6 13 Power 6 | . . 1 . . 2 2 1 . . . . Propulsion 14 | . . . . . 1 . . 1 3 4 5 Utility 23 | . . . . . . 1 9 . 4 2 7 Weapon 9 | . . . . . 1 2 5 . . . 1 Highest Loss Streak 7 | . . 1 . . 2 2 7 1 7 5 6 To Critical Strikes 1 | . . . . . 1 . . . . . . Average Backups 4 | . 4 4 5 5 4 4 4 1 3 3 3 Power . | . . . . . . . . . . . . Propulsion . | . . . . . . 1 . . . . . Utility 2 | . . 2 3 3 2 1 2 1 3 1 1 Weapon 1 | . 3 2 2 2 1 1 . . . 1 2 Tool/Special . | . . . . . . . . . . . . Unused Backups 11 | . 2 . . . . 2 1 2 . 3 1 Power . | . . . . . . . . . . . . Propulsion 3 | . . . . . . 1 . . . 2 . Utility 2 | . . . . . . . . 2 . . . Weapon 5 | . 1 . . . . 1 1 . . 1 1 Tool/Special 1 | . 1 . . . . . . . . . . Average Slot Usage (%) 86 | . 93 97 100 99 90 94 95 70 71 36 48 Engine 7 | . 10 20 17 11 2 9 7 . . . . Core 3 | . 3 . 4 11 5 1 1 . . 1 1 Reactor 1 | . . . . . 5 . . 6 6 . 2 Leg 13 | . . 11 . 5 16 24 22 10 10 . . Wheel 4 | . 13 2 22 16 5 . . . . . . Hover 1 | . 13 8 . . . . . . . . 6 Device 8 | . 2 10 9 . 2 10 17 22 25 . 8 Processor 17 | . . 19 22 22 27 20 16 9 9 18 16 Protection 4 | . 21 3 1 11 3 . . 3 3 . . Energy Gun 5 | . 6 . . 7 12 . 5 9 11 . 1 Energy Cannon 2 | . 8 20 . . . . 4 3 3 . 1 Ballistic Gun 8 | . . . 22 14 9 24 . . . . . Ballistic Cannon 3 | . 13 . . . . 1 10 . . . . Peak Build Rating 101 | 5 11 13 15 24 46 83 84 90 90 61 101 Average Rating 47 | 3 8 11 13 19 30 75 76 66 63 32 57 On Entrance 28 | . 5 11 13 14 24 46 69 10 90 1 61 Avg Prop Armor Cover (%) 6 | . . . . 3 3 . 4 . . 12 6 Naked Turns 22 | . . . . . . . . . 15 7 . Heaviest Build 60 | 7 13 14 18 19 38 51 55 60 58 18 40 Greatest Support 96 | 20 20 32 32 32 56 96 96 60 60 20 20 Greatest Overweight (x) 4 | . 3 1 . . 2 . 4 3 2 . 3 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 2 5 5 5 5 5 5 5 5 4 5 5 Average Carried 4 | . 4 4 4 4 4 4 4 1 3 3 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 5 5 5 5 5 5 5 3 4 5 5 Class Distribution -------------------- 50% | Mutant 30% | Scavenger-Gunner 6% | Scavenger-Mutant 5% | Scientist-Skirmisher 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scientist-Skirmisher | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Waste Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Was Fac Res Matter Collected 2814 | 240 193 170 62 60 251 594 662 449 . 133 . Remotely . | . . . . . . . . . . . . Salvage Created 2378 | 26 236 233 82 . 332 768 665 36 . . . Parts 144 | 1 18 18 7 . 19 46 34 1 . . . Haulers Intercepted 1 | . . . . . 1 . . . . . . Recyclers Shooed 2 | . . . . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 48 | . . . . . 48 . . . . . . Prevented 6 | . . . . . 6 . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Was Fac Res Combat Hostiles Destroyed 48 | . 7 7 2 . 5 12 15 . . . . Guns 26 | . 2 . 2 . 5 12 5 . . . . Cannons 19 | . 4 7 . . . . 8 . . . . AOE 2 | . 1 . . . . . 1 . . . . Classes Destroyed 14 | 1 4 1 . . 4 2 2 . . . . Worker 1 | 1 . . . . . . . . . . . Builder 1 | . . 1 . . . . . . . . . Tunneler 2 | . 1 . . . . . 1 . . . . Hauler 1 | . . . . . 1 . . . . . . Mechanic 1 | . . . . . . . 1 . . . . Drone 1 | . . . . . . . 1 . . . . Watcher 7 | . 1 2 . . . 1 2 1 . . . Swarmer 14 | . 3 4 . . 2 . 5 . . . . Saboteur 1 | . . . . . 1 . . . . . . Grunt 13 | . 4 3 2 . . 3 1 . . . . Protector 1 | . . . . . 1 . . . . . . Sentry 8 | . . . . . 1 4 3 . . . . Hunter 4 | . . . . . . 2 2 . . . . Programmer 6 | . . . . . . 3 3 . . . . Best Kill Streak 5 | 1 3 5 2 . 3 3 5 1 . . . Combat Bots Only 5 | . 3 4 2 . 2 3 5 . . . . Max Kills in Single Turn 2 | 1 1 1 1 . 1 1 2 1 . . . Gunslinging . | . . . . . . . . . . . . Exploded 1 | . 1 . . . . . 1 . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Was Fac Res Hostile Shots Fired 711 | . 34 64 2 . 94 131 152 20 11 54 149 Missed 237 | . 8 19 . . 46 47 33 5 2 21 56 Hits 474 | . 26 45 2 . 48 84 119 15 9 33 93 Melee 20 | . . . . . . . 13 . 7 . . Projectile 454 | . 26 45 2 . 48 84 106 15 2 33 93 AOE 2 | . . . . . . 2 . . . . . Critical Strikes 40 | . 1 . . . 2 4 11 3 2 5 12 Actively Blocked 1 | . 1 . . . . . . . . . . Part Disruptions 1 | . . . . . . . . . . . 1 Damage Taken 9064 | . 315 376 22 . 705 1203 3060 227 398 608 2150 Core 3373 | . 76 69 . . 174 158 871 135 238 340 1312 Absorbed by Shields 139 | . . . . . . . . 64 . . 75 Redirected to Shielding 109 | . 50 . . . 18 . . . 41 . . Ignored by Resistances 59 | . . . . . . . . . 59 . . Regen/Repaired (Parts) 264 | . 130 . . . . 134 . . . . . Core Remaining (%) 56 | 100 69 . . . 39 81 12 . . 38 . Volleys Fired 171 | 1 32 28 2 . 31 30 45 2 . . . Largest 4 | 2 2 2 2 . 2 4 4 4 . . . Hottest 278 | 80 90 120 46 . 131 132 250 278 . . . Shots Fired 425 | 2 50 56 4 . 62 114 128 8 1 . . Gun 242 | 2 9 . 4 . 62 114 44 6 1 . . Cannon 183 | . 41 56 . . . . 84 2 . . . Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 239 | . 27 . 4 . 28 114 66 . . . . Thermal 115 | . 14 56 . . 28 . 8 8 1 . . Explosive . | . . . . . . . . . . . . Electromagnetic 71 | 2 9 . . . 6 . 54 . . . . Robot Hit Streak 28 | 2 4 7 6 . 14 14 28 10 11 . . Robot Miss Streak 5 | . 5 4 . . 3 4 3 . . . . Penetration Max 1 | . . . . . . 1 . . . . . Secondary Targets 1 | . . . . . . 1 . . . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . . . Shots Hit Robots 243 | 2 21 29 3 . 51 58 77 1 1 . . Core Hits 101 | 1 11 9 3 . 18 26 31 2 . . . Critical Kills 4 | . . . . . 1 3 . . . . . Critical Parts Destroyed 2 | . . . . . . 2 . . . . . Critical Strikes 12 | . 1 . . . 2 5 4 . . . . Destroy 7 | . . . . . 2 5 . . . . . Blast 4 | . . . . . . . 4 . . . . Corrupt 1 | . 1 . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 5830 | 27 467 477 49 . 939 1485 2347 17 22 . . Guns 3104 | 27 72 . 49 . 939 1428 551 16 22 . . Cannons 2532 | . 316 477 . . . . 1739 . . . . Explosions 110 | . 79 . . . . . 31 . . . . Melee . | . . . . . . . . . . . . Ramming 84 | . . . . . . 57 26 1 . . . Kinetic 3296 | . 194 . 49 . 417 1428 1208 . . . . Thermal 1513 | . 201 477 . . 489 . 308 16 22 . . Explosive . | . . . . . . . . . . . . Electromagnetic 937 | 27 72 . . . 33 . 805 . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 24 | . . . . . . 2 15 . 17 17 24 Average Corruption 6 | . . . . . . 1 3 . 8 17 7 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 50 | . . . . . . 6 11 . 6 22 5 Message Errors 9 | . . . . . . . 4 . 1 4 . Matter Fused 20 | . . . . . . 2 4 . 2 10 2 Heat Flow Errors 5 | . . . . . . 1 2 . . 1 1 Energy Discharges 6 | . . . . . . 2 . . . 2 2 Parts Fused 1 | . . . . . . . . . 1 . . Data Loss (minor) 2 | . . . . . . . . . . 2 . Data Loss (major) 2 | . . . . . . . 1 . . 1 . Misfires 1 | . . . . . . . . . 1 . . Alerts 1 | . . . . . . 1 . . . . . Misdirections 3 | . . . . . . . . . 1 2 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 69 | . . 30 . . . . 39 . . . . Projectiles 63 | . . 30 . . . . 33 . . . . Explosions 6 | . . . . . . . 6 . . . . Melee . | . . . . . . . . . . . . Knockbacks 17 | . 5 . . . . 1 11 . . . . Impact 1 | . . . . . . 1 . . . . . Kinetic 16 | . 5 . . . . . 11 . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 106 | . . . . . . . 106 . . . . Shots 3 | . . . . . . . 3 . . . . Rammed 1 | . . . . . . . . 1 . . . Targets Rammed 14 | . . . . . . 8 5 1 . . . Kicked 13 | . . . . . . 8 5 . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 674 | 18 364 180 . . 416 332 674 190 37 178 92 Average Temperature 124 | 12 99 58 . . 151 105 148 105 37 108 50 Received Heat Transfer 948 | . 78 30 12 . 120 189 423 96 . . . Effects 12 | . 1 . . . 2 3 6 . . . . Shutdowns 2 | . . . . . 1 . 1 . . . . Energy Bleed 2 | . . . . . . . 2 . . . . Interference 5 | . 1 . . . . 3 1 . . . . Matter Decay 1 | . . . . . 1 . . . . . . Damage (major) 1 | . . . . . . . 1 . . . . Damage (core) 1 | . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . Robots Corrupted 1 | . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . Parts Fried 3 | . . . . . . . 3 . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 3 | . 1 1 . . 1 . . . . . . Heat Transferred 2384 | . 359 999 . . 630 . 309 37 50 . . Parts Sabotaged 4 | . . . . . . . 4 . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 4 | . 2 . . . . . 2 . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Was Fac Res Maximum Alert Level 1 | . . . . . . 1 1 . . . . Low Security (%) 82 | 100 100 100 100 . . 72 55 100 100 100 100 Level 1 17 | . . . . . . 27 44 . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 301 | 5 84 140 47 . . 301 271 180 34 20 15 Initial 287 | . . 2 37 . . 287 39 51 34 . . Average 108 | . 29 65 23 . . 169 187 107 5 1 1 Influence Increases 2898 | 5 261 214 50 . 672 560 713 351 . 42 30 Destroy 0b10 Robot/C 1320 | . 140 140 40 . 340 240 280 140 . . . Destroy 0b10 Robot/NC 95 | 5 10 15 . . 20 5 25 15 . . . Destroy Leader 294 | . 32 14 10 . 50 92 74 22 . . . Allied During Kill 284 | . . . . . 247 . . 37 . . . Successful Hack 77 | . 37 . . . . 6 22 . . 12 . Disable Machine 195 | . 15 . . . . 30 120 30 . . . Destroy Structure 138 | . 12 . . . . 22 72 32 . . . Advance Influence 150 | . . . . . . 150 . . . . . Partial Spotted 60 | . . . . . . . . 15 . 30 15 Lose Combat Pursuer 285 | . 15 45 . . 15 15 120 60 . . 15 Influence Decreases 2898 | 5 254 124 140 7 454 697 689 358 98 42 30 Entered New Map 313 | . . 5 60 7 . 81 42 54 64 . . Time Decay 2160 | 5 254 109 80 . 334 556 497 254 14 42 15 Lost Part 265 | . . 10 . . 40 50 150 10 . . 5 Lost Ally 160 | . . . . . 80 10 . 40 20 . 10 Squads Dispatched 14 | . 1 . . . . 3 4 1 . 1 4 Investigation 2 | . . . . . . . . . . . 2 Extermination 9 | . . . . . . 3 2 1 . 1 2 Reinforcement 1 | . 1 . . . . . . . . . . Assault 2 | . . . . . . . 2 . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Was Fac Res Distress Signals 9 | . 2 2 . . 1 . . 1 . . 3 Communications Jammed 2 | . . . . . . . 2 . . . . Distress Signals 1 | . . . . . . . 1 . . . . Times Spotted 135 | . 13 12 1 . 22 15 34 12 7 6 13 Peak Tracking Total 9 | . 4 7 1 . 6 3 9 5 5 3 8 Tactical Retreats 15 | . 1 1 . . 1 1 6 2 1 . 2 ECM-based Alert Blocks 2 | . . . . . . . . . . . 2 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Was Fac Res Traps Triggered 5 | . 1 . . . . . . 2 . . 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Was Fac Res Machines Disabled 13 | . 1 . . . . 2 8 2 . . . Max in Single Turn 3 | . 1 . . . . 1 3 . . . . Garrison Access 1 | . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Was Fac Res Machines Accessed 20 | . 5 . . . . 3 5 2 . 4 1 Terminals 6 | . 4 . . . . 1 . . . 1 . Fabricators 5 | . . . . . . . 2 1 . 1 1 Repair Stations 2 | . 1 . . . . 1 . . . . . Recycling Units 1 | . . . . . . 1 . . . . . Scanalyzers 6 | . . . . . . . 3 1 . 2 . Garrison Access . | . . . . . . . . . . . . Total Hacks 62 | . 20 . . . . 4 18 2 . 15 3 Successful 43 | . 16 . . . . 4 12 1 . 8 2 Failed 19 | . 4 . . . . . 6 1 . 7 1 Catastrophic 3 | . . . . . . . 1 1 . 1 . Database Lockouts . | . . . . . . . . . . . . Manual 22 | . . . . 1 . 7 8 2 . 2 2 Terminals 12 | . 9 . . . . 1 . . . 2 . Fabricators 11 | . . . . . . . 5 1 . 2 3 Repair Stations 13 | . 11 . . . . 2 . . . . . Recycling Units 1 | . . . . . . 1 . . . . . Scanalyzers 25 | . . . . . . . 13 1 . 11 . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 8 | . 6 . . . . 1 . . . 1 . Record 1 | . 1 . . . . . . . . . . Open DSF 2 | . . . . . . 1 . . . 1 . Emergency Access Points 1 | . 1 . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . 3 1 . . 2 Network Status 2 | . . . . . . . 1 1 . . . Load Schematic 2 | . . . . . . . 1 . . . 1 Build 2 | . . . . . . . 1 . . . 1 Repair Station Hacks 12 | . 10 . . . . 2 . . . . . Scan Component 6 | . 5 . . . . 1 . . . . . Repair 6 | . 5 . . . . 1 . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . . Report Inventory 1 | . . . . . . 1 . . . . . Scanalyzer 16 | . . . . . . . 9 . . 7 . Insert Component 6 | . . . . . . . 3 . . 3 . Analyze 5 | . . . . . . . 2 . . 3 . Retrieve Study 5 | . . . . . . . 4 . . 1 . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 11 | . 2 . . . . . 3 1 . 4 1 Full Trace Events 2 | . 1 . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . 11 . . 2 . . 2 . Parts Built 4 | . . . . . . . 2 . . . 2 Authchips . | . . . . . . . . . . . . Time 223 | . . . . . . . 128 . . . 95 Total Part Build Rating 26 | . . . . . . . 16 . . . 10 Part Studies Acquired 5 | . . . . . . . 4 . . 1 . Parts Repaired 6 | . 5 . . . . 1 . . . . . Time 243 | . 154 . . . . 89 . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . . . 2 . . 2 . Part Schematics Acquired 4 | . . . . . . . 2 . . 2 . Parts Damaged 1 | . . . . . . . . . . 1 . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Was Fac Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 . . . . Machine Destruction 2 | . . . . . . . 2 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Was Fac Res Total Allies 10 | . . . . 6 . . . 2 1 . 1 Largest Group 6 | . . . . 6 6 . . 2 1 . 1 Highest-Rated Group 343 | . . . . 343 343 . . 206 46 . 28 Highest-Rated Ally 103 | . . . . 96 96 . . 103 46 . 28 Zionite Dispatches 2 | . . . . . . . . 1 . . 1 Heavy 1 | . . . . . . . . 1 . . . Infowar Resupply 1 | . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . Ally Attacks 118 | . . . . . 88 . . 28 2 . . Total Damage 4258 | . . . . . 2411 . . 1802 45 . . Kills 26 | . . . . . 17 . . 9 . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Was Fac Res Active Infowar (turns) 2556 | . . . . . . 400 1296 543 93 . 224 Optics 636 | . . . . . . . . 543 93 . . Sensors 1972 | . . . . . . 400 1296 183 93 . . Terrain 638 | . . . . . . . 638 . . . . Jamming 980 | . . . . . . . 831 56 93 . . ECM 224 | . . . . . . . . . . . 224 Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . 1 1 2 . . . . . . Drone Launches 8 | . . . . . . 8 . . . . . Drone Recoveries 6 | . . . . . . 6 . . . . . Zionite Intel Received 2 | . . . . . . 1 1 . . . . Prototype Stockpiles 1 | . . . . . . 1 . . . . . Active Terminals 1 | . . . . . . . 1 . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Was Fac Res Turns Passed 7820 | 69 719 279 178 1029 1011 1620 1330 548 134 461 442 Spaces Moved 6483 | 74 595 194 154 861 703 965 927 481 139 806 584 Core 664 | 17 3 . . . 1 . 48 143 68 183 201 Treads . | . . . . . . . . . . . . Legs 3378 | . . 76 . 395 699 965 879 293 71 . . Wheels 1038 | 57 333 25 154 466 3 . . . . . . Hover 818 | . 259 93 . . . . . . . 83 383 Flight 585 | . . . . . . . . 45 . 540 . Fastest Speed 36 | 50 56 56 100 100 100 120 50 40 50 36 36 Average Speed 94 | 73 70 87 100 109 119 120 114 94 87 43 65 Slowest Speed 280 | 80 200 190 100 120 150 120 250 200 190 50 280 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins 1 | . . . . . . . 1 . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . . . Exploration Rate (%) 42 | 4 89 22 35 89 87 22 19 12 97 17 20 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 3 | . . . . 3 . . . . . . . Known Exits Taken 3 | . . . . 1 1 1 . . . . . Unknown Exits Taken 6 | 1 1 1 1 . . . 1 . . 1 . Scrap Searched 4 | . . . . 3 1 . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 66 | . 11 . . . 1 20 34 . . . . Melee . | . . . . . . . . . . . . Projectile 39 | . . . . . 1 18 20 . . . . AOE 25 | . 11 . . . . . 14 . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Was Fac Res Total 7850 | 87 841 245 174 951 814 1351 1102 575 151 917 642 Wait 796 | . 182 1 12 76 46 285 58 42 10 57 27 Move 6473 | 73 594 193 153 860 702 964 926 481 138 805 584 Hop . | . . . . . . . . . . . . Pick Up 110 | 7 11 3 1 4 7 20 16 17 . 21 3 Fast Attach 56 | . 6 7 2 3 9 5 11 . . 4 9 Attach 75 | 5 3 3 . . 3 14 6 20 . 19 2 Detach 10 | . . . . . . 1 . 3 1 4 1 Swap 43 | . 7 3 1 1 3 11 14 2 . . 1 Drop 92 | 1 6 7 3 7 12 13 21 2 2 7 11 Fire 171 | 1 32 28 2 . 31 30 45 2 . . . Melee . | . . . . . . . . . . . . Ram 1 | . . . . . . . . 1 . . . Kick 13 | . . . . . . 8 5 . . . . Crush . | . . . . . . . . . . . . Escape Stasis 9 | . . . . . . . . 5 . . 4 Rewire 1 | . . . . . 1 . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory -4/Factory -4/Waste -4/Factory -3/Research History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 62 | -11/Scrapyard | Discovered new exit (range 8) 70 | -11/Scrapyard | Entered Materials 188 | -10/Materials | Discovered new exit (range 10) 334 | -10/Materials | Build established: Mutant 334 | -10/Materials | Discovered new exit (range 3) 454 | -10/Materials | Discovered new exit (range 8) 557 | -10/Materials | Repaired Lgt. Nuclear Core 595 | -10/Materials | Repaired Weapon Shielding 622 | -10/Materials | Repaired Lgt. Cannon 706 | -10/Materials | Repaired Imp. Hover Unit 739 | -10/Materials | Repaired Imp. Hover Unit 782 | -10/Materials | Discovered new exit (range 9) 789 | -10/Materials | Entered another Materials area 789 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1031 | -9/Materials | Discovered new exit (range 5) 1068 | -9/Materials | Entered Mines 1240 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1246 | -9/Mines | Entered Zion 1268 | -7/Zion | Given the Hacking Drone Bay 1273 | -7/Zion | Found Prototype Device 1476 | -7/Zion | Given A8's code to call for help 1508 | -7/Zion | Identified exit to Proximity Caves 1530 | -7/Zion | Learned location of Recycling (-7) 1544 | -7/Zion | Enhanced Grunt warped into view, answering call for help 1545 | -7/Zion | Enhanced Grunt warped into view, answering call for help 1760 | -7/Zion | Learned location of Warlord (-4) 1912 | -7/Zion | Met Imprinter 1932 | -7/Zion | Imprinted 1934 | -7/Zion | Declared Zion's savior 2060 | -7/Zion | Learned location of Storage (-7) 2275 | -7/Zion | Entered Proximity Caves 2275 | -6/Proximity Caves | Accompanied by 6 allies 2276 | -6/Proximity Caves | Identified exit to Factory 2277 | -6/Proximity Caves | Spotter reported a threat 2600 | -6/Proximity Caves | Unaware initiated a cargo recovery operation 3069 | -6/Proximity Caves | Build established: Scavenger-Mutant 3090 | -6/Proximity Caves | Core integrity fell below 50% 3213 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3286 | -6/Proximity Caves | Entered Factory 3286 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x2, Weapon x2 3287 | -6/Factory | Identified exit to Lower Caves 3328 | -6/Factory | Spotted B-75 Beast 3427 | -6/Factory | Identified Hacking Drone Bay 3578 | -6/Factory | Build established: Scavenger-Gunner 3806 | -6/Factory | Repaired Imp. KE Penetrator 3907 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 4747 | -6/Factory | Terminal network hard line cut 4803 | -6/Factory | Discovered new exit (range 13) 4902 | -6/Factory | Identified exit to Factory 4906 | -6/Factory | Entered another Factory area 4906 | -5/Factory | Evolved 2 slots: Utility x2 5499 | -5/Factory | Retrieved Zion intel report: Active Terminals 5882 | -5/Factory | Discovered new exit (range 14) 5941 | -5/Factory | Build established: Scientist-Skirmisher 6037 | -5/Factory | Cargo convoy interrupted 6087 | -5/Factory | Fabricated Nova Cannon? 6089 | -5/Factory | Crushed by falling debris 6089 | -5/Factory | System corruption reached 10% 6120 | -5/Factory | Lost 4 parts (3u1w) 6212 | -5/Factory | Core integrity fell below 50% 6219 | -5/Factory | Core integrity fell below 20% 6236 | -5/Factory | Entered another Factory area 6236 | -4/Factory | Evolved 2 slots: Utility x2 6245 | -4/Factory | Lost 7 parts (4u3w) 6330 | -4/Factory | Discovered new exit (range 13) 6344 | -4/Factory | Zion Heavy squad teleported in 6703 | -4/Factory | Build established: Scavenger-Gunner 6784 | -4/Factory | Sucked down chute 6784 | -4/Factory | Entered Waste 6785 | -4/Waste | Met a frightened Derelict 6799 | -4/Waste | EMP discharged 6818 | -4/Waste | Spotted C-40 Crusher 6822 | -4/Waste | Spotted C-40 Crusher 6858 | -4/Waste | Spotted C-40 Crusher 6861 | -4/Waste | Spotted C-40 Crusher 6864 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6871 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6877 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6880 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6883 | -4/Waste | Spotted C-40 Crusher 6884 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6886 | -4/Waste | Spotted C-40 Crusher 6899 | -4/Waste | EMP discharged 6899 | -4/Waste | System corruption reached 10% 6903 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6903 | -4/Waste | Crushed by Compactor (1 part destroyed) 6912 | -4/Waste | Discovered new exit (range 12) 6918 | -4/Waste | Entered Factory 6934 | -4/Factory | Lost 7 parts (3n4u) 7171 | -4/Factory | Build established: Mutant 7256 | -4/Factory | Core integrity fell below 50% 7283 | -4/Factory | Lost 5 parts (3n2u) 7361 | -4/Factory | Discovered new exit (range 15) 7379 | -4/Factory | Entered Research 7379 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 7386 | -3/Research | Zion Infowar Resupply teleported in 7502 | -3/Research | Found Quantum Capacitor 7510 | -3/Research | Fabricated Imp. Thermal Generator? 7690 | -3/Research | Lost 6 parts (3n2u1w) 7781 | -3/Research | Core integrity fell below 50% 7784 | -3/Research | System corruption reached 10% 7810 | -3/Research | Core integrity fell below 20% 7821 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- P-80 Master resets P-80 Master, system corruption cleaned. Adv. Targeting Computer destroyed. System corrupted: Heat flow error (+134). Adv. Hacking Suite destroyed. ALERT: Potential suspicious activity detected, Programmers report to Research Zone 7A. Cmb. Antigrav System destroyed. Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 94. Field strength at 88. Field strength at 82. Field strength at 70. P-80 Master resets P-80 Master, system corruption cleaned. Field strength at 64. Stasis field depleted. System corrupted: Energy discharge (-28). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????############# | | ???????????????????????????????#####?# | | ??????????????????????????????? ?# | | ??????????????????????????????? ?# | | ??????????????????????????????"" "?# | | ??????????????????????????????"" "?# ######## | | ??????????????????????????????"" ""# #?? | | ?????????????????????????????? S# # | | ?????????????????????????????? ! ""# + | | ??????????????????????????????"" ""# # /! | | ???????????????????????????????" "?# #??!! | | ???????????????????????????????" ?# #???? | | ???????????????????????????????? ??# #?????? | | ???????????????????????????????? ??# #??????? | | ?? ???????????????????###+######+#### #??????? | | ?? ??????????????# ### ^p pp #??????? | | ?? ??????????????+ @ p p #????### | | ?? ??????????????# p p #????# | | ?? ??????????????# #### """ #????# | | ?? ???????????????????## """ ###########?# | | ?? ????????????????????# """ ! # ! !#?# | | ?? #??????????????????## """ # #?# | | ?? #??????????????????# """ + ! """ #?# | | ?? #??????????????????+ # """"#?### | | ??# ??????????????????# ! # """"#???? | | ??# #??????????????????# # ! """#???? | | ?# #??????????????????# ######## ! #???? | | ?# #?????????????? ???# #??????# ! #???? | | # ####????????####/### #??????###/#######???? | | # #????????# +????????# #?????????? | | + #????????# #????????# #?????????? | | # #????????# #????????# #?????????? | | # #????????# #????????# #?????????? | | ?# #????????# ### #????????# #?????????? | | ?# #????????# #?# #???#+#??# #?????????? | | ??# ########?# #?# ##### #### ####??????? | | ??# #?# #?# #??????? | | ??# #?# #?# #??????? | | ??# #?# #?# +??????? | | ??# #?# #?# #??????? | | ??######## #?# #?###############+##+#??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Energy Generation 49 Energy Capacity 515 Matter Stores 414 Matter Capacity 550 Sight Range 18 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 1 Jamming Range 14 Power Amplification 30 Resistance: EX 50 Resistance: EM 25 Power Shielding 33 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 70 Targeting Accuracy 30 Energy Filtering 30 Offensive Hacking 14 Defensive Hacking 10 Item Schematics ----------------- Lightning Gun | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Microactuators | -7/Zion | Archive Thermal Shield | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive Imp. Launcher Guidance Computer | -7/Zion | Archive Hvy. Shock Bomb Launcher | -7/Zion | Archive Med. Insulated Plating | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Carbon-fiber Leg | -5/Factory | Scanalyzed Weapon Cycler | -5/Factory | Scanalyzed Railgun | -4/Factory | Scanalyzed Field Propulsion Drive | -4/Factory | Scanalyzed Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive Fabricated ------------ Nova Cannon | x2 | -5/Factory | Preloaded Imp. Thermal Generator | x2 | -3/Research Repaired ---------- Lgt. Nuclear Core | 32% | -10/Materials Weapon Shielding | 46% | -10/Materials Lgt. Cannon | 70% | -10/Materials Imp. Hover Unit | 51% | -10/Materials Imp. Hover Unit | 51% | -10/Materials Imp. KE Penetrator | 25% | -6/Factory Studied --------- Lrn. Proton Cannon | -5/Factory | Hacked Magnetic Acceleration Cannon | -5/Factory | Hacked Arm. Leg | -5/Factory | Hacked Lgt. Angular Momentum Engine | -5/Factory | Hacked Field Propulsion Drive | -4/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- 5k Club Dangerous Findings Help From High Places I Have A Map? I Spy I'm Back, Baby! Jackpot Just What I Needed Made in Tau Ceti IV Oh No You Don't! Please Form A Line Respectable Loadout Serviceable Loadout Spot Them First Streaker System Compromised That Tickles The More The Merrier Unlikely Earthworm Well Done Challenges ------------ None Game ------ Seed MetafieldBackupPurifier Manual? 0 Play Time 02:28:12 Cumulative 4.4 hours Start 2026.01.04 @ 19:04:19 End 2026.01.06 @ 02:46:39 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 9 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 31ec36f4-6fc0-4822-b982-f9c8394993b8