Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.12 @ 15:34:59

Player: Decinym

Result: Destroyed by as-45470 with Assembled Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (16)      80
Value Destroyed (443)      443
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 923

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     286/300
Energy                     89/100
System Corruption          0%
Temperature                Cool (38)
Movement                   Walking (120)
Location                   -10/Mines

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
        Aluminum Leg
        Aluminum Leg
>       --- UTILITY (2) ------
  Small Storage Unit
>       --- WEAPON (2) -------
        Assault Rifle
>       --- INVENTORY (6) ----
  Light Ion Engine
        Aluminum Leg
        Aluminum Leg
        Hacking Suite
        Rocket Launcher

 Peak State 
------------
>         --- POWER ------------
          Ion Engine
>         --- PROPULSION -------
          Aluminum Leg
          Aluminum Leg
>         --- UTILITY ----------
    Small Storage Unit
>         --- WEAPON -----------
          EM Pulse Gun
   Medium Laser
>         --- INVENTORY --------
    Light Ion Engine
    Light Treads
    Light Treads
          Wheel
  Compact Wheel
          Assault Rifle
[Rating: 6]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             7    | .   1   6   
  Power                    .    | .   .   .   
    Engine                 .    | .   .   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               3    | .   1   2   
    Treads                 .    | .   .   .   
    Leg                    3    | .   1   2   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  .    | .   .   .   
    Device                 .    | .   .   .   
    Storage                .    | .   .   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   4    | .   .   4   
    Energy Gun             1    | .   .   1   
    Energy Cannon          1    | .   .   1   
    Ballistic Gun          1    | .   .   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   .   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 6    | .   1   5   
  Power                    1    | .   .   1   
  Propulsion               1    | .   .   1   
  Utility                  .    | .   .   .   
  Weapon                   4    | .   1   3   
  Highest Loss Streak      4    | .   1   4   
Average Slot Usage (%)     78   | .   83  75  
  Engine                   12   | .   14  12  
  Leg                      27   | .   28  27  
  Storage                  14   | .   14  14  
  Energy Gun               9    | .   26  2   
  Energy Cannon            4    | .   .   6   
  Ballistic Gun            8    | .   .   11  
Naked Turns                .    | .   .   .   
Heaviest Build             14   | 13  13  14  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  .    | .   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 6    | .   6   6   
  Average Capacity         6    | .   6   6   
  Most Carried             6    | .   6   6   
  Average Carried          5    | .   5   5   
  Final Capacity           6    | 6   6   6   
  Final Carried            6    | 6   6   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           352  | 162 48  142 
  Remotely                 .    | .   .   .   
Salvage Created            456  | .   251 205 
  Parts                    27   | .   19  8   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           1    | .   .   1   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  13   | .   7   6   
  Guns                     9    | .   7   2   
  AOE                      4    | .   .   4   
Classes Destroyed          5    | .   4   1   
  Worker                   1    | .   1   .   
  Tunneler                 1    | .   .   1   
  Operator                 1    | .   1   .   
  Swarmer                  3    | .   3   .   
  Grunt                    10   | .   4   6   
Best Kill Streak           4    | .   3   4   
  Combat Bots Only         4    | .   3   4   
Max Kills in Single Turn   3    | .   1   3   
  Gunslinging              .    | .   .   .   
  Exploded                 3    | .   .   3   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Damage Taken               879  | .   252 627 
  Core                     253  | .   74  179 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              55   | .   27  28  
  Largest                  2    | .   2   2   
  Hottest                  90   | .   90  85  
Shots Fired                91   | .   53  38  
  Gun                      79   | .   53  26  
  Cannon                   8    | .   .   8   
  Launcher                 4    | .   .   4   
  Special                  .    | .   .   .   
  Kinetic                  24   | .   .   24  
  Thermal                  36   | .   26  10  
  Explosive                4    | .   .   4   
  Electromagnetic          27   | .   27  .   
  Robot Hit Streak         7    | .   7   6   
  Robot Miss Streak        2    | .   2   2   
  Penetration Max          .    | .   .   .   
  Secondary Targets        1    | .   1   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           62   | .   36  26  
  Core Hits                25   | .   11  14  
  Critical Hits            1    | .   .   1   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed 1    | .   .   1   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1113 | .   422 691 
  Guns                     686  | .   422 264 
  Cannons                  103  | .   .   103 
  Explosions               324  | .   .   324 
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  249  | .   .   249 
  Thermal                  350  | .   187 163 
  Explosive                279  | .   .   279 
  Electromagnetic          235  | .   235 .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            4    | .   .   4   
  Projectiles              .    | .   .   .   
  Explosions               4    | .   .   4   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      16   | .   .   16  
  Shots                    2    | .   .   2   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        346  | .   346 197 
  Average Temperature      122  | .   140 80  
  Received Heat Transfer   437  | .   120 317 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              1    | .   1   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         864  | .   555 309 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             208  | .   208 186 
  Average Influence        132  | .   91  150 
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         98   | .   93  100 
  Level 1                  1    | .   6   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   2   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              19   | .   10  9   
  Peak Tracking Total      4    | .   3   4   
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          1    | .   .   1   
  Max in Single Turn       1    | .   .   1   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          1    | .   1   .   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                3    | .   3   .   
  Successful               1    | .   1   .   
  Failed                   2    | .   2   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   3    | .   3   .   
  Terminals                3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             1    | .   1   .   
  Branch Access Points     1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Scr Mat Min 
Turns Passed               652  | .   199 453 
Spaces Moved               313  | 1   86  226 
  Core                     .    | .   .   .   
  Treads                   .    | .   .   .   
  Legs                     313  | 1   86  226 
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            120  | 120 120 120 
  Average Speed            120  | 120 120 120 
  Slowest Speed            120  | 120 120 120 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       23   | 2   20  47  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             1    | .   .   1   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          37   | .   .   37  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      37   | .   .   37  

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      501  | .   131 370 
  Wait                     118  | .   11  107 
  Move                     311  | .   85  226 
  Hop                      .    | .   .   .   
  Pick Up                  4    | .   3   1   
  Fast Attach              3    | .   .   3   
  Attach                   2    | .   .   2   
  Detach                   1    | .   .   1   
  Swap                     2    | .   1   1   
  Drop                     5    | .   4   1   
  Fire                     55   | .   27  28  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines (discovered 2 exits: [*Mat x2])

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
   54 | -10/Materials | Discovered new exit (range 14)
  147 | -10/Materials | Identified exit to Mines
  200 | -10/Materials | Entered Mines
  201 | -10/Mines     | Learned location of Storage (-9)
  212 | -10/Mines     | Met a Derelict bent on vengeance
  243 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  262 | -10/Mines     | Discovered new exit (range 9)
  314 | -10/Mines     | Build established: Mutant
  326 | -10/Mines     | Discovered new exit (range 13)
  349 | -10/Mines     | Assembled infested the area
  354 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  600 | -10/Mines     | Core integrity fell below 50%
  614 | -10/Mines     | Core integrity fell below 20%
  653 | -10/Mines     | Destroyed by as-45470 with Assembled Rifle

 Last Messages 
---------------
00400_ Acquired Beam Cannon.
00601_ T-07 Excavator destroyed.
00605_ Ion Engine destroyed.
00613_ Beam Cannon destroyed.
00616_ R-06 Scavenger collects Imp. Terrain Scanner.
00619_ R-06 Scavenger collects Wheel.
00625_ G-47 Trooper destroyed.
00627_ G-34 Mercenary suffers critical hit.
00627_ Destroyed Aluminum Leg.
00633_ Aluminum Leg destroyed.
00635_ K-01 Serf collects debris.
00637_ G-34 Mercenary destroyed.
00637_ K-01 Serf collects debris.
00639_ Acquired 44 matter.
00640_ K-01 Serf destroyed.
00641_ Acquired Aluminum Leg.
00643_ Acquired 34 matter.
00645_ K-01 Serf destroyed.
00645_ Acquired Particle Gun.
00651_ Particle Gun destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ScanLongswordDatajack
  Manual?         0
Play Time         00:05:43
  Cumulative      286.8 hours
  Start           2020.05.11 @ 18:49:15
  End             2020.05.12 @ 15:34:59
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          320
  Rogue           320
  Adventurer      0
  Explorer        0
Win Type          -
  Total           26
  Types           16/3/1/1/2/0/3
Lore%             91
Gallery%          86
Achievement%      76
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4b19e929-3761-4b4c-99e3-6785ac4dccf9