Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.07.15 @ 14:19:38

Player: erecorar

Result: Destroyed by H-55 Commando with Assault Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (125)     625
Value Destroyed (4762)     4762
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (1284)               1284
              TOTAL SCORE: 9971

 Bonus
-------
High Alert Combat Kills    418
Follower Combat Kills      166
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/700
Matter                     182/300
Energy                     159/160
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -7/Factory

 Parts 
-------
>               --- POWER (2) --------
          Light Nuclear Core
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (4) ------
  High-capacity Storage Unit
       Advanced Weight Redist. System
>               --- WEAPON (3) -------
                Mace
                Shock Maul
>               --- INVENTORY (12) ---
       Advanced Terrain Scanner
       Advanced Terrain Scanner

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
     Reinforced Deuterium Engine
>               --- PROPULSION -------
          Light Treads
       Advanced Treads
       Advanced Treads
       Advanced Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
                Kinecellerator
          Heavy Armor Plating
>               --- WEAPON -----------
       Improved Heavy Machine Gun
       Improved Light Cannon
                Shock Maul
>               --- INVENTORY --------
                Insulated Plating
                Hardlight Generator
                Drone Bay
          Heavy Particle Gun
          Heavy Particle Cannon
                EMP Blaster
       Improved Grenade Launcher
[Rating: 44]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Flight Unit              VTOL Module
Utility                    High-capacity Storage Unit
  Device                   Shield Generator
  Storage                  High-capacity Storage Unit
  Protection               Light Armor Plating
Weapon                     Improved Light Cannon
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Improved Heavy Machine Gun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 EMP Blaster
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Gar Fac 
Slots Evolved              6    | .   .   .   2   .   2   2   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   .   .   
  Utility                  2    | .   .   .   .   .   1   1   .   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   
Parts Attached             117  | 5   5   .   23  19  23  21  8   13  
  Power                    21   | 1   .   .   5   2   5   5   1   2   
    Engine                 15   | 1   .   .   5   2   3   3   .   1   
    Core                   6    | .   .   .   .   .   2   2   1   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               22   | 2   .   .   10  4   4   .   1   1   
    Treads                 4    | .   .   .   .   .   4   .   .   .   
    Leg                    5    | 2   .   .   3   .   .   .   .   .   
    Wheel                  12   | .   .   .   7   4   .   .   1   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   1   
  Utility                  28   | 1   2   .   3   3   8   7   1   3   
    Device                 15   | .   1   .   1   1   6   3   .   3   
    Storage                3    | 1   1   .   .   .   .   .   1   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             10   | .   .   .   2   2   2   4   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   46   | 1   3   .   5   10  6   9   5   7   
    Energy Gun             8    | 1   1   .   .   .   3   1   1   1   
    Energy Cannon          7    | .   .   .   1   3   .   2   .   1   
    Ballistic Gun          6    | .   .   .   .   1   1   3   .   1   
    Ballistic Cannon       6    | .   2   .   1   1   1   .   1   .   
    Launcher               7    | .   .   .   .   1   1   2   2   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          12   | .   .   .   3   4   .   1   1   3   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   2   3   2   1   .   .   
Parts Lost                 45   | .   .   .   3   7   10  6   8   11  
  Power                    7    | .   .   .   .   1   2   .   2   2   
  Propulsion               11   | .   .   .   .   2   3   2   2   2   
  Utility                  15   | .   .   .   2   3   4   3   1   2   
  Weapon                   12   | .   .   .   1   1   1   1   3   5   
  Highest Loss Streak      6    | .   .   .   1   3   4   3   4   6   
Average Slot Usage (%)     85   | .   99  100 94  91  85  92  55  53  
  Engine                   9    | .   14  14  11  11  4   7   9   5   
  Core                     3    | .   .   .   .   .   12  6   1   3   
  Treads                   8    | .   .   .   .   .   20  29  3   .   
  Leg                      6    | .   28  28  22  .   .   .   .   .   
  Wheel                    12   | .   .   .   16  37  6   .   6   3   
  Device                   7    | .   13  14  7   3   10  8   .   8   
  Storage                  10   | .   14  14  11  11  9   7   11  13  
  Protection               3    | .   .   .   2   5   4   7   .   .   
  Energy Gun               1    | .   3   .   .   .   3   .   3   3   
  Energy Cannon            4    | .   .   .   1   13  .   6   .   1   
  Ballistic Gun            2    | .   .   .   .   .   8   3   6   .   
  Ballistic Cannon         6    | .   24  28  3   2   3   6   1   .   
  Launcher                 1    | .   .   .   .   .   .   1   5   3   
  Impact Weapon            4    | .   .   .   16  4   1   2   3   7   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             86   | 9   45  45  49  51  68  86  75  62  
  Greatest Support         86   | 20  20  20  48  56  86  86  44  28  
  Greatest Overweight (x)  17   | 1   2   2   3   1   4   1   2   17  
  Average Overweight (x)   .    | .   1   2   .   .   1   .   1   2   
Largest Inventory Capacity 12   | 6   12  12  12  12  12  12  12  12  
  Average Capacity         11   | 5   9   12  12  12  12  12  12  12  
  Most Carried             12   | 3   6   7   12  12  11  10  8   7   
  Average Carried          7    | 2   4   6   8   8   9   7   5   5   
  Final Capacity           12   | 6   12  12  12  12  12  12  12  12  
  Final Carried            12   | 3   5   7   9   12  10  8   6   2   

 Class Distribution 
--------------------
 78% | Mutant
  9% | Gunner
  5% | Commander-Mutant
  4% | Scavenger-Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Storage
 Mutant | -8/Materials
 Gunner | -7/Factory
 Mutant | -7/Garrison
 Mutant | -7/Factory

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-----------                Run  | Scr Mat Min Mat Sto Mat Fac Gar Fac 
Matter Collected           2259 | 250 105 78  207 250 533 264 491 81  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            4095 | .   142 73  653 780 918 582 657 290 
  Parts                    209  | .   13  3   23  44  49  29  32  16  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   .   .   2   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Gar Fac 
Combat Hostiles Destroyed  107  | .   5   2   12  18  27  16  19  8   
  Melee                    16   | .   .   .   6   4   2   2   1   1   
  Guns                     24   | .   .   .   .   .   11  .   9   4   
  Cannons                  33   | .   5   2   1   8   7   10  .   .   
  AOE                      23   | .   .   .   .   4   3   4   9   3   
Classes Destroyed          16   | .   4   .   1   3   3   3   1   1   
  Worker                   2    | .   .   .   .   1   .   1   .   .   
  Builder                  5    | .   .   .   .   1   2   1   .   1   
  Tunneler                 1    | .   .   .   .   .   1   .   .   .   
  Recycler                 3    | .   1   .   2   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   
  Operator                 1    | .   .   .   .   .   .   1   .   .   
  Watcher                  5    | .   1   .   2   1   1   .   .   .   
  Swarmer                  32   | .   3   .   3   4   10  2   7   3   
  Grunt                    50   | .   2   2   6   5   13  10  9   3   
  Brawler                  4    | .   .   .   .   .   1   1   2   .   
  Duelist                  2    | .   .   .   .   1   1   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   1   
  Sentry                   15   | .   .   .   3   8   2   1   .   1   
  Specialist               1    | .   .   .   .   .   .   .   1   .   
  Hunter                   1    | .   .   .   .   .   .   1   .   .   
  Programmer               1    | .   .   .   .   .   .   1   .   .   
Best Kill Streak           9    | .   3   2   5   6   7   8   9   7   
  Combat Bots Only         9    | .   3   2   3   6   7   5   9   7   
Max Kills in Single Turn   4    | .   2   1   1   3   2   3   4   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   2   1   2   4   2   
  Melee                    1    | .   .   .   1   1   1   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   
--------                   Run   | Scr  Mat  Min  Mat  Sto  Mat  Fac  Gar  Fac  
Damage Taken               7249  | .    133  43   807  1239 1492 1278 1366 891  
  Core                     1246  | .    19   .    93   124  306  160  226  318  
  Absorbed by Shields      737   | .    52   16   102  260  114  66   3    124  
Core Remaining (%)         70    | 100  .    92   .    45   44   .    .    .    
Volleys Fired              217   | .    15   3    10   53   63   32   28   13   
  Largest                  3     | .    2    2    1    2    2    3    3    2    
  Hottest                  150   | .    100  78   60   136  70   150  131  91   
Shots Fired                383   | .    30   6    10   81   103  64   72   17   
  Gun                      146   | .    2    .    .    .    72   7    51   14   
  Cannon                   208   | .    28   6    10   74   27   54   9    .    
  Launcher                 29    | .    .    .    .    7    4    3    12   3    
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  214   | .    28   6    .    9    77   39   54   1    
  Thermal                  140   | .    2    .    10   65   22   22   6    13   
  Explosive                17    | .    .    .    .    .    4    3    7    3    
  Electromagnetic          12    | .    .    .    .    7    .    .    5    .    
  Robot Hit Streak         20    | .    6    8    9    14   17   20   10   5    
  Robot Miss Streak        3     | .    3    1    1    2    2    2    2    1    
  Penetration Max          1     | .    .    .    .    .    .    .    1    .    
  Secondary Targets        3     | .    .    .    .    .    1    .    2    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    1    .    1    .    
Shots Hit Robots           387   | .    21   5    60   76   103  48   46   28   
  Core Hits                171   | .    9    3    10   22   42   32   36   17   
  Critical Hits            6     | .    .    1    .    4    .    1    .    .    
  Critical Kills           2     | .    .    .    .    1    .    1    .    .    
  Critical Parts Destroyed 4     | .    .    1    .    3    .    .    .    .    
Melee Attacks              136   | .    .    .    55   34   26   4    1    16   
  Impact                   136   | .    .    .    55   34   26   4    1    16   
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            5     | .    .    .    2    1    .    1    .    1    
    Combat Hostiles        1     | .    .    .    .    .    .    1    .    .    
  Follow-up Attacks        9     | .    .    .    5    2    .    .    .    2    
Damage Inflicted           11091 | .    387  101  1485 1746 2857 1467 1935 1113 
  Guns                     2027  | .    24   .    .    .    1223 48   599  133  
  Cannons                  2874  | .    351  101  158  810  405  920  129  .    
  Explosions               2571  | .    .    .    .    196  405  309  1176 485  
  Melee                    3499  | .    .    .    1327 734  795  117  31   495  
  Ramming                  120   | .    12   .    .    6    29   73   .    .    
  Kinetic                  3174  | .    351  101  .    134  1311 587  668  22   
  Thermal                  1916  | .    24   .    158  676  317  381  249  111  
  Explosive                2005  | .    .    .    .    .    405  309  806  485  
  Electromagnetic          377   | .    .    .    .    196  .    .    181  .    
  Impact                   3499  | .    .    .    1327 734  795  117  31   495  
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         6     | .    .    .    .    1    6    .    .    1    
  Average Corruption       1     | .    .    .    .    1    4    .    .    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Effects                  23    | .    .    .    .    7    13   .    .    3    
    Message Errors         6     | .    .    .    .    4    1    .    .    1    
    Matter Fused           4     | .    .    .    .    .    4    .    .    .    
    Heat Flow Errors       3     | .    .    .    .    .    3    .    .    .    
    Energy Discharges      6     | .    .    .    .    2    3    .    .    1    
    Targeting Errors       3     | .    .    .    .    1    1    .    .    1    
    Weapon Failures        1     | .    .    .    .    .    1    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            444   | .    .    .    190  6    121  5    24   98   
  Projectiles              9     | .    .    .    .    .    4    5    .    .    
  Explosions               34    | .    .    .    .    .    .    .    24   10   
  Melee                    401   | .    .    .    190  6    117  .    .    88   
Knockbacks                 24    | .    3    3    3    4    8    1    .    2    
  Impact                   15    | .    .    .    3    4    6    .    .    2    
  Kinetic                  9     | .    3    3    .    .    2    1    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      112   | .    6    .    .    5    .    .    101  .    
  Shots                    4     | .    .    .    .    1    .    .    3    .    
  Rammed                   12    | .    2    .    .    1    1    8    .    .    
Targets Rammed             15    | .    2    .    .    1    2    10   .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  3     | .    .    .    .    .    1    2    .    .    
Highest Temperature        556   | .    72   78   167  365  242  556  362  192  
  Average Temperature      129   | .    30   44   69   111  85   209  150  99   
  Received Heat Transfer   2566  | .    40   30   354  429  772  455  384  102  
  Effects                  16    | .    .    .    .    1    .    14   1    .    
    Shutdowns              7     | .    .    .    .    .    .    7    .    .    
    Energy Bleed           1     | .    .    .    .    1    .    .    .    .    
    Interference           3     | .    .    .    .    .    .    3    .    .    
    Matter Decay           4     | .    .    .    .    .    .    3    1    .    
    Damage (core)          1     | .    .    .    .    .    .    1    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    1    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Fried              29    | .    .    .    14   7    3    .    2    3    
  Impact Corruptions       24    | .    .    .    13   3    5    .    .    3    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Melted             6     | .    .    .    .    4    .    .    1    1    
  Heat Transferred         3308  | .    74   .    333  1221 592  555  311  222  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    .    2    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Gar Fac 
Peak Influence             985  | .   155 57  267 376 514 736 985 641 
  Initial                  447  | .   .   7   18  83  56  128 413 447 
  Average                  287  | .   64  56  134 252 322 243 736 475 
Maximum Alert Level        3    | .   .   .   1   1   2   3   3   2   
  Low Security (%)         38   | 100 100 100 68  25  14  43  .   .   
  Level 1                  36   | .   .   .   31  74  60  40  .   .   
  Level 2                  18   | .   .   .   .   .   25  15  37  100 
  Level 3                  6    | .   .   .   .   .   .   .   62  .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          20   | .   .   .   2   3   5   7   .   3   
  Investigation            7    | .   .   .   1   1   .   4   .   1   
  Extermination            1    | .   .   .   .   .   .   1   .   .   
  Reinforcement            7    | .   .   .   1   2   2   2   .   .   
  Assault                  2    | .   .   .   .   .   .   .   .   2   
  Garrison                 3    | .   .   .   .   .   3   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac Gar Fac 
Distress Signals           4    | .   1   .   1   1   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              153  | .   10  2   19  22  38  31  20  11  
  Peak Tracking Total      11   | .   4   2   5   5   11  7   8   7   
  Tactical Retreats        8    | .   1   .   3   .   1   1   .   2   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Gar Fac 
Traps Triggered            12   | .   .   .   2   2   4   .   3   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  
----------                 Run  | Scr Mat Min Mat Sto Mat Fac Gar Fac 
Machines Disabled          13   | .   .   .   .   3   2   1   5   2   
  Max in Single Turn       2    | .   .   .   .   1   1   1   2   2   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   
  Garrison Relay           2    | .   .   .   .   .   .   .   2   .   
  Phase Generator          1    | .   .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   1   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac Gar Fac 
Machines Accessed          27   | .   2   1   4   13  3   3   .   1   
  Terminals                20   | .   1   1   3   11  3   1   .   .   
  Fabricators              2    | .   .   .   .   .   .   1   .   1   
  Repair Stations          2    | .   .   .   1   1   .   .   .   .   
  Recycling Units          2    | .   1   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   
Total Hacks                62   | .   6   1   9   22  12  8   .   4   
  Successful               38   | .   5   1   4   15  5   6   .   2   
  Failed                   24   | .   1   .   5   7   7   2   .   2   
    Catastrophic           2    | .   .   .   .   .   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   14   | .   .   .   .   3   9   2   .   .   
  Terminals                43   | .   2   1   7   18  12  3   .   .   
  Fabricators              7    | .   .   .   .   .   .   3   .   4   
  Repair Stations          4    | .   .   .   2   2   .   .   .   .   
  Recycling Units          6    | .   4   .   .   2   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   .   
Terminal Hacks             24   | .   2   1   2   12  5   2   .   .   
  Record                   11   | .   .   1   .   3   5   2   .   .   
  Robot Schematic          1    | .   .   .   .   1   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   .   .   
  Open Door                7    | .   .   .   .   7   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   .   
  Assault Status           1    | .   .   .   .   1   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   .   3   .   2   
  Load Schematic           2    | .   .   .   .   .   .   1   .   1   
  Build                    3    | .   .   .   .   .   .   2   .   1   
Repair Station Hacks       4    | .   .   .   2   2   .   .   .   .   
  Scan Component           2    | .   .   .   1   1   .   .   .   .   
  Repair                   2    | .   .   .   1   1   .   .   .   .   
Recycling Unit Hacks       4    | .   3   .   .   1   .   .   .   .   
  Process                  2    | .   2   .   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   2   .   1   6   2   3   .   1   
  Full Trace Events        8    | .   1   .   1   1   2   2   .   1   
  Feedback Events          2    | .   .   .   .   .   2   .   .   .   
    Corruption             2    | .   .   .   .   .   2   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   1   .   .   .   .   
  Robots Built             2    | .   .   .   .   .   .   1   .   1   
    Matter                 306  | .   .   .   .   .   .   153 .   153 
    Time                   121  | .   .   .   .   .   .   40  .   81  
  Total Robot Build Rating 2    | .   .   .   .   .   .   1   .   1   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   1   .   .   
    Matter                 252  | .   .   .   .   .   .   252 .   .   
    Time                   67   | .   .   .   .   .   .   67  .   .   
  Total Part Build Rating  4    | .   .   .   .   .   .   4   .   .   
Parts Repaired             2    | .   .   .   1   1   .   .   .   .   
  Time                     64   | .   .   .   32  32  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          7    | .   7   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   .   10  .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  
------------               Run  | Scr Mat Min Mat Sto Mat Fac Gar Fac 
Used RIF Installer         1    | .   .   .   .   .   .   .   1   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    8    | .   .   .   .   .   .   .   8   .   
  Machine Destruction      8    | .   .   .   .   .   .   .   8   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  
--------                   Run  | Scr Mat Min Mat Sto Mat Fac Gar Fac 
Total Allies               12   | .   .   .   .   10  .   1   .   1   
  Largest Group            10   | .   .   .   .   10  1   .   .   1   
  Highest-Rated Group      88   | .   .   .   .   88  8   .   .   9   
  Highest-Rated Ally       16   | .   .   .   .   16  8   .   .   9   
Total Orders               1    | .   .   .   .   .   1   .   .   .   
  RETURN                   1    | .   .   .   .   .   1   .   .   .   
Ally Attacks               58   | .   .   .   .   55  3   .   .   .   
  Total Damage             504  | .   .   .   .   470 34  .   .   .   
  Kills                    8    | .   .   .   .   8   .   .   .   .   
Allies Corrupted           2    | .   .   .   .   2   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Gar Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   .   .   
Drone Launches             9    | .   .   .   .   .   8   1   .   .   
  Drone Recoveries         5    | .   .   .   .   .   5   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -7   -7   
-------------              Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Gar  Fac  
Turns Passed               5644 | 51   420  357  687  1210 963  942  592  422  
Spaces Moved               3186 | 37   232  193  358  870  471  471  361  193  
  Core                     40   | 5    .    .    .    .    .    .    .    35   
  Treads                   779  | .    .    .    .    .    290  471  18   .    
  Legs                     660  | 32   232  193  203  .    .    .    .    .    
  Wheels                   1686 | .    .    .    155  870  181  .    343  137  
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   21   | .    .    .    .    .    .    .    .    21   
  Fastest Speed            50   | 50   120  180  90   90   105  148  120  120  
  Average Speed            130  | 111  153  180  118  98   140  148  122  164  
  Slowest Speed            900  | 120  180  180  150  100  185  165  165  900  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       39   | 5    38   56   34   92   47   13   61   8    
  Regions Visited          8
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    .    .    
  Known Exits Taken        2    | .    .    .    1    .    .    1    .    .    
  Unknown Exits Taken      5    | 1    1    1    .    1    1    .    .    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          157  | .    .    .    .    .    26   10   111  10   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               15   | .    .    .    .    .    10   .    5    .    
  AOE                      142  | .    .    .    .    .    16   10   106  10   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -7   -7   
---------                  Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Gar  Fac  
Total                      4074 | 44   264  197  507  1076 636  644  451  255  
  Wait                     280  | .    1    .    36   79   31   85   37   11   
  Move                     3169 | 36   231  192  357  869  470  471  350  193  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  64   | 3    7    2    12   14   12   9    3    2    
  Fast Attach              28   | 5    .    .    8    3    6    .    2    4    
  Attach                   33   | .    2    .    3    5    8    6    4    5    
  Detach                   6    | .    .    .    3    .    1    2    .    .    
  Swap                     57   | .    3    .    13   11   9    15   2    4    
  Drop                     45   | .    3    .    16   6    8    11   .    1    
  Fire                     217  | .    15   3    10   53   63   32   28   13   
  Melee                    126  | .    .    .    49   32   26   4    1    14   
  Ram                      1    | .    .    .    .    1    .    .    .    .    
  Kick                     2    | .    2    .    .    .    .    .    .    .    
  Crush                    11   | .    .    .    .    .    2    9    .    .    
  Escape Stasis            32   | .    .    .    .    .    .    .    24   8    
  Rewire                   3    | .    .    .    .    3    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials (discovered 3 exits: *Mat / *Sto x2)
-9/Storage
-8/Materials
-7/Factory
-7/Garrison (discovered 2 exits: *Fac x2)
-7/Factory

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 15)
   52 | -11/Scrapyard | Entered Materials
  278 | -10/Materials | Discovered new exit (range 16)
  311 | -10/Materials | Build established: Mutant
  373 | -10/Materials | Discovered new exit (range 7)
  472 | -10/Materials | Entered Mines
  733 | -10/Mines     | Learned Materials garrison access intel
  813 | -10/Mines     | Discovered new exit (range 10)
  829 | -10/Mines     | Entered Materials
  829 | -9/Materials  | Evolved 2 slots: Propulsion x2
  830 | -9/Materials  | Identified exit to Storage
 1365 | -9/Materials  | Discovered new exit (range 12)
 1365 | -9/Materials  | Discovered exit to Storage (range 12)
 1490 | -9/Materials  | Repaired Arm. Wheel
 1516 | -9/Materials  | Entered Storage
 1560 | -9/Storage    | Repaired Arm. Wheel
 1672 | -9/Storage    | Lost 3 parts (1p1n1u)
 1740 | -9/Storage    | Lost 3 parts (1n1u1w)
 2012 | -9/Storage    | Core integrity fell below 50%
 2200 | -9/Storage    | Learned location of Armory (-4)
 2309 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 2690 | -9/Storage    | Discovered new exit (range 11)
 2726 | -9/Storage    | Entered Materials
 2726 | -8/Materials  | Accompanied by 1 ally
 2726 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 2727 | -8/Materials  | Loaded intel: 1 garrison access location
 2822 | -8/Materials  | Garrison activated, responded to threat
 2833 | -8/Materials  | Lost 4 parts (1n2u1w)
 2908 | -8/Materials  | Destroyed 7 combat bots
 2963 | -8/Materials  | Core integrity fell below 50%
 3661 | -8/Materials  | Discovered new exit (range 15)
 3689 | -8/Materials  | Entered Factory
 3689 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 3986 | -7/Factory    | Build established: Gunner
 4433 | -7/Factory    | Fabricated Prc. Assault Rifle?
 4481 | -7/Factory    | Local fabrication network quarantined
 4497 | -7/Factory    | Fabricated T-07 Excavator?
 4613 | -7/Factory    | Identified exit to Garrison
 4619 | -7/Factory    | Lost 3 parts (1n2u)
 4631 | -7/Factory    | Entered Garrison
 4661 | -7/Garrison   | Triggered checkpoint
 4694 | -7/Garrison   | Garrison Relay disabled
 4762 | -7/Garrison   | Triggered checkpoint
 4785 | -7/Garrison   | Triggered checkpoint
 4820 | -7/Garrison   | Lost 4 parts (1p2n1w)
 4827 | -7/Garrison   | Destroyed 9 combat bots
 4906 | -7/Garrison   | Discovered new exit (range 14)
 4941 | -7/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 4951 | -7/Garrison   | Installed Relay Interface Framework
 5042 | -7/Garrison   | Triggered checkpoint
 5065 | -7/Garrison   | Garrison Relay disabled
 5066 | -7/Garrison   | Core integrity fell below 50%
 5103 | -7/Garrison   | Phase Generator disabled
 5154 | -7/Garrison   | Build established: Mutant
 5172 | -7/Garrison   | Triggered checkpoint
 5182 | -7/Garrison   | Triggered checkpoint
 5208 | -7/Garrison   | Discovered new exit (range 12)
 5223 | -7/Garrison   | Entered Factory
 5457 | -7/Factory    | Lost 4 parts (1p1n2w)
 5539 | -7/Factory    | Core integrity fell below 20%
 5598 | -7/Factory    | Destroyed 7 combat bots
 5600 | -7/Factory    | Fabricated T-07 Excavator?
 5623 | -7/Factory    | First assault squad dispatched
 5628 | -7/Factory    | Lost 6 parts (1p2u3w)
 5645 | -7/Factory    | Destroyed by H-55 Commando with Assault Rifle

 Last Messages 
---------------
05577_ VTOL Module melted.
05577_ S-27 Virus destroyed.
05577_ R-06 Scavenger collects VTOL Module.
05586_ Acquired VTOL Module.
05588_ Penetrated by Slug.
05588_ Hvy. Particle Gun destroyed.
05591_ Penetrated by Slug.
05594_ Imp. Shield Generator destroyed.
05597_ Penetrated by Slug.
05597_ Imp. Deuterium Engine destroyed.
05600_ >> FABRICATOR: Completed T-07 Excavator?
05614_ Slug penetrates Wall.
05623_ ALERT: Significant disruption in Zone 5W, assault force dispatched.
05626_ Slug penetrates Wall. <x2>
05643_ Destroyed Targeting Computer.
05643_ H-55 Commando system corrupted by crushing effect.
05644_ K-01 Serf collects debris.
05645_ Penetrated by Slug.
05645_ VTOL Module destroyed.
05645_ K-01 Serf destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????#+???#             #??####### |
| ?????????????????????  ???#             ##?#       |
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| ??????????    ???????# #??#            "##?#!!   " |
| ?????????      ??????# #??#            "#??#       |
| ?????????      ####### ########"#+#"""""####  [    |
| ?????????                           ############+# |
| ?????????                                          |
| ????????#                                          |
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| ?????????         "          ###+####???#?#        |
| ?????????         "     F""  #????? ??#???#        |
| ????????#     =%       """"  #??? ????#???#        |
| ????????#    !%*=            #????????????#        |
| ????????#     %=             #????????????####     |
| ???????   #        #####     #??????"?????#??#     |
| ??????????# ???????????#     #? ?????"???????#     |
| ??????????????##########  [  #??????"????????#     |
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| ??????????????#        # =*  #?????????????? +     |
| ??????????????#        # h   #????????# ?????#     |
| ??????????????#        # @   #????????????? ?#     |
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| ??????????????#        #     #????#???????????   ? |
| ??????????????#        #     #?????????????#?#???? |
| ??????????????#        #     #???????????????????? |
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| ??????????????##########     #???????????????????? |
| ???????????????????????#   % #???????????????????? |
| ???????????????????????#   [ +???????????????????? |
| ???????????????????????#     #???????????????????? |
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| ???????????????????????# %   #???????????????????? |
| ???????????????????????# =   #???????????????????? |
| ???????????????????????#     #???????????????????? |
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| ????????????????????????     ????????????????????? |
| ????????????????????????   ??????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          29
Energy Capacity            650
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         20
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             750
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             35
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                42
Recoil Reduction           4
Kinecelleration            30
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
 T-07 Excavator | -9/Storage | Hacked

 Fabricated
------------
 Prc. Assault Rifle | x1 | -7/Factory | Preloaded
     T-07 Excavator | x1 | -7/Factory 
     T-07 Excavator | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Just What I Needed
My Command Is Your Wish
The More The Merrier

 Challenges 
------------
None

 Game 
------
Seed              CooledStasisConverter
  Manual?         0
Play Time         00:54:37
  Cumulative      13.0 hours
  Start           2021.07.15 @ 10:18:58
  End             2021.07.15 @ 14:19:38
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          33
  Rogue           27
  Adventurer      6
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          24
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 82ff42bd-ba32-4320-a0de-e0a03e462a06