Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.07.07 @ 15:57:29 Player: btmk16 Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (118) 590 Value Destroyed (3332) 3332 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (74) 74 TOTAL SCORE: 6956 Bonus ------- High Alert Combat Kills 154 Follower Combat Kills 21 Friendly Fire -101 Cogmind --------- Core Integrity 0/700 Matter 185/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Improved Airjet > --- UTILITY (6) ------ Target Analyzer > --- WEAPON (3) ------- Spear > --- INVENTORY (5) ---- Advanced Treads Experimental Sensor Array Improved Terrain Scanner Rocket Launcher Missile Launcher Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Improved Treads Improved Treads Advanced Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Light Armor Plating Hardlight Generator > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle Enhanced Autogun > --- INVENTORY -------- Improved Ion Engine Improved Treads Improved Treads Advanced Treads Advanced Treads Gravmag System Improved Cooling System Improved Cooling System Huge Storage Unit Experimental Sensor Array Improved Terrain Scanner Microactuators Medium Armor Plating Hacking Suite Hacking Suite Rocket Launcher Missile Launcher Greatsword [Rating: 45] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Improved Treads Treads Improved Treads Leg VSS Leg Wheel Wheel Hover Unit Improved Airjet Utility Advanced Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Minigun Energy Gun Advanced Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Impact Weapon Great Maul Slashing Weapon Greatsword Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 1 | . . . . . 1 . Utility 4 | . . . 1 . 1 2 Weapon 1 | . . . 1 . . . Parts Attached 103 | . 12 4 20 2 19 46 Power 7 | . 2 1 1 . 1 2 Engine 7 | . 2 1 1 . 1 2 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 31 | . 6 1 3 1 3 17 Treads 21 | . 6 1 3 1 3 7 Leg 3 | . . . . . . 3 Wheel 6 | . . . . . . 6 Hover 1 | . . . . . . 1 Flight . | . . . . . . . Utility 26 | . 2 1 4 . 4 15 Device 12 | . . . 2 . 2 8 Storage 4 | . 1 . 1 . 1 1 Processor 4 | . . . 1 . . 3 Hackware 1 | . . . . . 1 . Protection 5 | . 1 1 . . . 3 Artifact . | . . . . . . . Weapon 39 | . 2 1 12 1 11 12 Energy Gun 9 | . . . 1 . 6 2 Energy Cannon 1 | . . . 1 . . . Ballistic Gun 13 | . . . 6 1 3 3 Ballistic Cannon 5 | . 2 1 2 . . . Launcher 7 | . . . 1 . 2 4 Special Weapon . | . . . . . . . Impact Weapon 1 | . . . 1 . . . Slashing Weapon 2 | . . . . . . 2 Piercing Weapon 1 | . . . . . . 1 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . . 2 . 2 2 Corrupted Parts 1 | . . . . . 1 . System Corruption 1 | . . . . . 1 . Parts Lost 30 | . 1 . . . 2 27 Power 4 | . 1 . . . 1 2 Propulsion 11 | . . . . . . 11 Utility 8 | . . . . . . 8 Weapon 7 | . . . . . 1 6 Highest Loss Streak 7 | . 1 . . . 1 7 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 93 | . 99 100 99 100 99 76 Engine 10 | . 14 14 11 11 8 5 Treads 22 | . 26 28 22 22 26 16 Device 6 | . . . 7 11 9 7 Storage 11 | . 25 14 11 11 9 5 Processor 7 | . . . 10 11 9 10 Hackware 2 | . . . . . 8 2 Protection 3 | . 2 14 3 . . 2 Energy Gun 4 | . . . 2 . 4 10 Ballistic Gun 12 | . 15 . 9 26 21 5 Ballistic Cannon 8 | . 12 28 15 . . . Naked Turns 111 | . . . . . . 111 Heaviest Build 71 | 11 38 37 45 38 59 71 Greatest Support 69 | 20 43 43 46 46 68 69 Greatest Overweight (x) 5 | . . . 1 . . 5 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 25 | . 15 15 15 15 20 25 Average Capacity 16 | . 14 15 15 15 19 17 Most Carried 20 | . 15 15 15 15 20 20 Average Carried 15 | . 13 14 14 14 19 15 Final Capacity 20 | 8 15 15 15 15 20 5 Final Carried 20 | 6 15 15 15 15 20 5 Class Distribution -------------------- 53% | Gunner 36% | Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Matter Collected 3103 | 200 383 239 617 10 783 871 Remotely . | . . . . . . . Salvage Created 3592 | . 511 225 744 . 828 1284 Parts 236 | . 37 12 59 . 50 78 Haulers Intercepted 12 | . 2 . 5 . 3 2 Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 84 | . 9 8 17 . 19 31 Guns 45 | . 6 . 6 . 14 19 Cannons 21 | . 3 7 11 . . . AOE 18 | . . 1 . . 5 12 Classes Destroyed 15 | . 7 1 1 . 1 5 Worker 5 | . 1 . . . . 4 Builder 10 | . 2 1 1 . 2 4 Hauler 12 | . 2 . 5 . 3 2 Recycler 3 | . 1 1 . . . 1 Operator 3 | . 1 . 1 . . 1 Watcher 1 | . . . . . 1 . Swarmer 32 | . 3 3 7 . 6 13 Grunt 29 | . 6 4 6 . 7 6 Duelist 1 | . . . 1 . . . Protector 1 | . . . . . . 1 Sentry 12 | . . 1 3 . 6 2 Specialist 2 | . . . . . . 2 Hunter 1 | . . . . . . 1 Programmer 5 | . . . . . . 5 Heavy 1 | . . . . . . 1 Best Kill Streak 7 | . 3 3 6 . 7 6 Combat Bots Only 5 | . 2 3 4 . 4 5 Max Kills in Single Turn 2 | . 1 1 2 . 2 2 Gunslinging 1 | . . . . . 1 . Exploded 2 | . . 1 . . 2 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Damage Taken 5778 | . 415 377 344 17 782 3843 Core 856 | . 42 30 15 . 64 705 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 2 | . . . . . 2 . Core Remaining (%) 88 | 100 . 71 . 96 88 . Volleys Fired 268 | . 54 26 44 1 54 89 Largest 3 | . 2 2 3 3 3 3 Hottest 185 | . 78 83 158 73 185 149 Shots Fired 664 | . 108 52 129 3 151 221 Gun 482 | . 82 . 52 3 145 200 Cannon 155 | . 26 52 77 . . . Launcher 27 | . . . . . 6 21 Special . | . . . . . . . Kinetic 477 | . 108 52 101 3 138 75 Thermal 160 | . . . 28 . 7 125 Explosive 27 | . . . . . 6 21 Electromagnetic . | . . . . . . . Robot Hit Streak 29 | . 7 5 18 4 10 29 Robot Miss Streak 5 | . 5 3 3 . 3 5 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . . . 1 1 Max Gunslinging Chain 1 | . . . . . 1 1 Shots Hit Robots 427 | . 57 29 75 3 102 161 Core Hits 186 | . 24 11 26 . 48 77 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 20 | . 2 3 3 . . 12 Burn 12 | . . . 1 . . 11 Blast 7 | . 2 3 2 . . . Impale 1 | . . . . . . 1 Melee Attacks 20 | . . . 4 . . 16 Impact 4 | . . . 4 . . . Slashing 5 | . . . . . . 5 Piercing 11 | . . . . . . 11 Sneak Attacks 4 | . . . . . . 4 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10373 | . 790 732 1575 47 2258 4971 Guns 5464 | . 499 . 533 47 1642 2743 Cannons 1937 | . 291 604 1042 . . . Explosions 2376 | . . 128 . . 596 1652 Melee 576 | . . . . . . 576 Ramming 20 | . . . . . 20 . Kinetic 5038 | . 790 604 1162 47 1575 860 Thermal 2557 | . . 128 413 . 67 1949 Explosive 2182 | . . . . . 596 1586 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 151 | . . . . . . 151 Piercing 425 | . . . . . . 425 Highest Corruption 10 | . . . . . 3 10 Average Corruption 3 | . . . . . 1 4 Corruption Purged 5 | . . . . . . 5 Corruption Blocked . | . . . . . . . Effects 63 | . . . . . 16 47 Message Errors 14 | . . . . . 1 13 Matter Fused 13 | . . . . . 5 8 Heat Flow Errors 7 | . . . . . 2 5 Energy Discharges 12 | . . . . . 5 7 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 8 | . . . . . 2 6 Data Loss (major) 4 | . . . . . 1 3 Weapon Failures 4 | . . . . . . 4 Overload Shots . | . . . . . . . Overflow Damage 113 | . . 49 . . 15 49 Projectiles 37 | . . 37 . . . . Explosions 53 | . . 12 . . 15 26 Melee 23 | . . . . . . 23 Knockbacks 12 | . 1 6 5 . . . Impact . | . . . . . . . Kinetic 12 | . 1 6 5 . . . Secondary . | . . . . . . . Self-Inflicted Damage 191 | . . 37 . . . 154 Shots 11 | . . 1 . . . 10 Rammed 1 | . . . . . 1 . Targets Rammed 1 | . . . . . 1 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 417 | . 72 171 417 . 157 279 Average Temperature 65 | . 22 59 102 . 35 58 Received Heat Transfer 1182 | . 183 102 126 . 333 438 Effects 2 | . . . 2 . . . Shutdowns 1 | . . . 1 . . . Interference 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 9 | . . . 1 . . 8 Heat Transferred 5122 | . . 150 740 . 150 4082 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Peak Influence 997 | . 170 302 355 138 473 997 Initial 163 | . . 10 . 138 . 163 Average 224 | . 74 119 214 67 224 424 Maximum Alert Level 3 | . . 1 1 . 2 3 Low Security (%) 54 | . 100 84 41 100 47 8 Level 1 30 | . . 15 58 . 37 44 Level 2 11 | . . . . . 15 31 Level 3 3 | . . . . . . 14 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 20 | . 3 1 . 1 1 14 Investigation 2 | . 1 1 . . . . Extermination 5 | . . . . . . 5 Reinforcement 9 | . 2 . . . 1 6 Assault 3 | . . . . 1 . 2 Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 2 | . . . . . . 2 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Distress Signals 9 | . 1 . 2 . 2 4 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 157 | . 16 8 29 . 33 71 Peak Tracking Total 18 | . 4 2 5 . 6 18 Tactical Retreats 18 | . 2 1 1 . 1 13 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Traps Triggered 4 | . 2 . . . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . . . . . 2 Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Machines Disabled 22 | . . 2 3 . 5 12 Max in Single Turn 4 | . . 2 1 . 1 4 Garrison Access 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised 1 | . . . . . . 1 Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Machines Accessed 28 | . 5 1 9 1 5 7 Terminals 19 | . 5 . 9 . 2 3 Fabricators 1 | . . . . . . 1 Repair Stations 2 | . . . . . 1 1 Recycling Units . | . . . . . . . Scanalyzers 3 | . . . . . 2 1 Garrison Access 1 | . . . . . . 1 Total Hacks 66 | . 10 1 21 1 12 21 Successful 33 | . 6 1 13 1 8 4 Failed 33 | . 4 . 8 . 4 17 Catastrophic 4 | . 1 . 1 . . 2 Database Lockouts . | . . . . . . . Manual 19 | . 6 . 7 . 2 4 Terminals 43 | . 10 . 21 . 4 8 Fabricators 3 | . . . . . . 3 Repair Stations 4 | . . . . . 2 2 Recycling Units . | . . . . . . . Scanalyzers 11 | . . . . . 6 5 Garrison Access 3 | . . . . . . 3 Terminal Hacks 19 | . 5 1 10 1 2 . Robot Analysis 2 | . . . 2 . . . Prototype ID Bank 5 | . 1 . 4 . . . Open Door 2 | . . 1 . 1 . . Branch Access Points 1 | . . . 1 . . . Terminal Index 1 | . 1 . . . . . Alert Level 2 | . 1 . 1 . . . Locate Traps 1 | . 1 . . . . . Transport Status 1 | . . . . . 1 . Hauler Manifests 1 | . 1 . . . . . Registered Components 1 | . . . 1 . . . Zone Layout 2 | . . . 1 . 1 . Fabricator Hacks 1 | . . . . . . 1 Network Status 1 | . . . . . . 1 Repair Station Hacks 3 | . . . . . 2 1 Scan Component 2 | . . . . . 1 1 Repair 1 | . . . . . 1 . Recycling Unit Hacks . | . . . . . . . Scanalyzer 5 | . . . . . 4 1 Insert Component 3 | . . . . . 2 1 Analyze 2 | . . . . . 2 . Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks 4 | . 1 . 3 . . . Terminals 4 | . 1 . 3 . . . Track 1 | . . . 1 . . . Botnet 3 | . 1 . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used 1 | . . . 1 . . . Hacking Detections 22 | . 4 . 8 . 3 7 Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . 1 . Time 61 | . . . . . 61 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . Part Schematics Acquired 1 | . . . . . 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Total Allies 5 | . . . . 5 . . Largest Group 4 | . . . . 4 4 . Highest-Rated Group 71 | . . . . 71 71 . Highest-Rated Ally 31 | . . . . 31 31 . Total Orders . | . . . . . . . Ally Attacks 28 | . . . . . 28 . Total Damage 346 | . . . . . 346 . Kills 7 | . . . . . 7 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Robot Analysis Total 2 | . . . 2 . . . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Turns Passed 7994 | . 1231 1019 1427 813 1341 2163 Spaces Moved 4690 | 1 649 567 756 495 674 1548 Core 596 | . . . . . . 596 Treads 3850 | . 609 567 756 495 674 749 Legs 45 | 1 40 . . . . 4 Wheels 190 | . . . . . . 190 Hover 9 | . . . . . . 9 Flight . | . . . . . . . Fastest Speed 50 | 120 120 160 160 160 155 50 Average Speed 141 | 120 157 160 160 160 155 108 Slowest Speed 240 | 120 160 160 240 160 160 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 67 | 2 92 99 73 95 64 46 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug 21 | . . . 4 . . 17 Terrain Destroyed 155 | . 1 10 16 . 29 99 Melee 6 | . . . 4 . . 2 Projectile 15 | . 1 1 12 . 1 . AOE 134 | . . 9 . . 28 97 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Total 5507 | . 766 636 874 515 875 1841 Wait 295 | . 17 20 22 15 106 115 Move 4684 | . 648 566 755 494 673 1548 Hop . | . . . . . . . Pick Up 57 | . 19 8 9 1 9 11 Fast Attach 40 | . 4 . 7 . 7 22 Attach 25 | . 2 . 2 1 1 19 Detach 9 | . 1 . 1 . 1 6 Swap 38 | . 6 4 11 1 11 5 Drop 70 | . 15 12 19 2 12 10 Fire 268 | . 54 26 44 1 54 89 Melee 20 | . . . 4 . . 16 Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . . . . 1 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x2 / *Min x2 / *Sto) -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 277 | -10/Materials | Discovered new exit (range 15) 314 | -10/Materials | Build established: Mutant 380 | -10/Materials | Discovered new exit (range 15) 674 | -10/Materials | Discovered new exit (range 16) 790 | -10/Materials | Discovered new exit (range 3) 1050 | -10/Materials | Discovered new exit (range 10) 1232 | -10/Materials | Entered Mines 1279 | -10/Mines | Learned 2 Materials zone layouts 1299 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1304 | -10/Mines | Found Prototype Device 1717 | -10/Mines | Discovered new exit (range 5) 1858 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1898 | -10/Mines | Discovered new exit (range 4) 2030 | -10/Mines | Met a Derelict shopkeep closing up shop 2251 | -10/Mines | Entered Materials 2251 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2251 | -9/Materials | Identified Exp. Sensor Array 2252 | -9/Materials | Identified exit to Mines 2552 | -9/Materials | Build established: Gunner 2722 | -9/Materials | Discovered exit to Mines (range 7) 2883 | -9/Materials | Discovered new exit (range 2) 3099 | -9/Materials | Discovered new exit (range 9) 3239 | -9/Materials | Identified exit to Storage 3394 | -9/Materials | Discovered new exit (range 16) 3678 | -9/Materials | Entered Mines 3749 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3749 | -9/Mines | Discovered new exit (range 5) 3800 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4069 | -9/Mines | Learned Materials garrison access intel 4091 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 4220 | -9/Mines | Discovered new exit (range 12) 4478 | -9/Mines | Met a Derelict testing a Signal Generator 4479 | -9/Mines | Discovered new exit (range 7) 4491 | -9/Mines | Entered Materials 4491 | -8/Materials | Accompanied by 4 allies 4491 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4492 | -8/Materials | Loaded intel: 1 garrison access location 4496 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 4815 | -8/Materials | Repaired Corrupted Greatsword 5042 | -8/Materials | Discovered new exit (range 3) 5249 | -8/Materials | Discovered new exit (range 10) 5423 | -8/Materials | Discovered new exit (range 14) 5832 | -8/Materials | Entered Factory 5832 | -7/Factory | Evolved 2 slots: Utility x2 6075 | -7/Factory | Discovered new exit (range 10) 6394 | -7/Factory | Garrison activated, responded to threat 6627 | -7/Factory | Cargo convoy interrupted 7000 | -7/Factory | Lost 5 parts (2n2u1w) 7066 | -7/Factory | Lost 6 parts (2n3u1w) 7316 | -7/Factory | Build established: Skirmisher 7366 | -7/Factory | Lost 5 parts (1p2n2w) 7432 | -7/Factory | First assault squad dispatched 7558 | -7/Factory | System corruption reached 10% 7616 | -7/Factory | Core integrity fell below 50% 7618 | -7/Factory | Released all parts (8) 7649 | -7/Factory | Lost 7 parts (1p4n2w) 7912 | -7/Factory | Build established: Mutant 7952 | -7/Factory | Core integrity fell below 20% 7995 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 07889_ Connecting with Terminal... 07892_ System corrupted: Component data lost. 07914_ Acquired Target Analyzer. 07921_ Acquired VSS Leg. 07925_ System corrupted: Matter fused (-5). 07926_ Dropped Lgt. Treads. 07926_ Acquired VSS Leg. 07927_ Slug penetrates Wall. 07927_ Imp. Sensor Array destroyed. 07930_ Slug penetrates Wall. 07948_ WB1VE04MUGLR9U:SQEBK0%UO3GHMBP=UA7Q<1 07957_ Triggered Shock Trap. 07957_ The floor emits a surge of raw power. 07957_ System corrupted (+2). 07974_ Dropped VSS Leg. 07974_ Acquired Prototype Hover Unit. 07974_ Identified Imp. Airjet. 07976_ Dropped VSS Leg. 07987_ P-60 Hacker suffers critical hit (Impale). 07987_ Destroyed Gravmag System. Map ----- +----------------------------------------------------+ | ?# #??????? | | ## #??????? | | #??????? | | ## #########+#??????? | | ?# [ ################ #???? #??????? | | ?# #??????????????# #?? ] #??????? | | ?### ###???????######## # #??????? | | ???# #???????# + + """" #??????? | | ???# #??????## # # """" #??????? | | ???# #????? !# ??# # ] """" #??????? | | #### #????? # ????# # """" #??????? | | ## #???? # ??????# # ??? #??????? | | ## #???? ! #????????# ##??????##???????? | | ## #??? #????????# #????????????????? | | " ## #### #????????# #????????????????? | | " ## + #????????#Y #????????????????? | | " ## #### ! #????????# #????????????????? | | " ?# #??? #??????### ###??????????????? | | ???# ###########????# #??????????????? | | #??# # T / ! * #????# #??????????????? | | #??# # #????# #??????????????? | | ???# # """""" #????# #??????????????? | | ???# # """""" #????# #??????????????? | | ???# + """""" #????# #??????????????? | | ???# # """""" ###### #??????????????? | | ???# # /l p @ #??????????????? | | ??# # !===###### #??????????????? | | ??#T ###########????#;#########??????????????? | | ??## #??????????????###??????????????????????? | | ???# #???????????????????????????????????????? | | ???# #???????????????????????????????????????? | | ???# #???????????????????????????????????????? | | ???# ????????????????????????????????????????? | | ???# ????????????????????????????????????????? | | ??? ????????????????????????????????????????? | | ??? ????????????????????????????????????????? | | ?? ????????????????????????????????????????? | | ???? ????????????????????????????????????????? | | ?????? ????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 85 Armor Coverage 225 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Greatsword | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MissileRecyclingAmplifier Manual? 0 Play Time 00:52:13 Cumulative 384.3 hours Start 2022.07.07 @ 14:39:35 End 2022.07.07 @ 15:57:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 453 Rogue 452 Adventurer 0 Explorer 1 Win Type - Total 9 Types 6/0/1/2/0/0/0/0/0 Lore% 74 Gallery% 85 Achievement% 63 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 865efba4-2fca-40d7-b21b-9fbfe7b829a5