Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.27 @ 22:55:56 Player: KudzuControl Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (99) 495 Value Destroyed (3615) 3615 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1551) 1551 TOTAL SCORE: 10081 Bonus ------- High Alert Combat Kills 245 Follower Combat Kills 769 Met Imprinter 300 Was Imprinted 300 Friendly Fire -63 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 98/100 System Corruption 0% Temperature Cool (18) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ 0b10 Decoder Chip [Looter] > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Improved Propulsion Shielding Improved Integration Mediator Smartbomb Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Zionite Heavy DM Reactor > --- PROPULSION ------- Improved Treads Improved Treads Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Compact Battery Advanced Visual Processing Unit 0b10 Decoder Chip [Looter] Improved Particle Charger Zionite Heavy Carapace > --- WEAPON ----------- Electrolaser Heavy Laser Zionite Phaser-S > --- INVENTORY -------- Structural Scanner Improved Field Recycling Unit Improved Integration Mediator Shock Rifle [Rating: 78] Favorites ----------- Power Ion Engine Engine Ion Engine Reactor Zionite Heavy DM Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Antigrav System Utility Heat Sink Device Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Light EM Pulse Cannon Energy Gun Heavy Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Heavy Flak Cannon Launcher Heavy Shock Bomb Launcher Special Weapon Welding Torch Slashing Weapon Makeshift Sword Piercing Weapon Spear Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Slots Evolved 10 | . . 2 . . . 6 . . 2 Power 1 | . . . . . . 1 . . . Propulsion 2 | . . . . . . 2 . . . Utility 6 | . . 2 . . . 2 . . 2 Weapon 1 | . . . . . . 1 . . . Parts Attached 151 | 3 12 30 . . 4 48 5 7 42 Power 18 | 1 1 6 . . 1 6 . . 3 Engine 17 | 1 1 6 . . 1 6 . . 2 Core . | . . . . . . . . . . Reactor 1 | . . . . . . . . . 1 Propulsion 40 | . 2 5 . . 1 13 1 2 16 Treads 20 | . 2 5 . . 1 10 . . 2 Leg 15 | . . . . . . 3 . 1 11 Wheel 4 | . . . . . . . 1 1 2 Hover 1 | . . . . . . . . . 1 Flight . | . . . . . . . . . . Utility 46 | 1 3 12 . . 2 12 2 4 10 Device 27 | . 1 7 . . 1 9 1 2 6 Storage 6 | 1 1 2 . . . 1 . 1 . Processor 4 | . . . . . . 1 1 1 1 Hackware . | . . . . . . . . . . Protection 9 | . 1 3 . . 1 1 . . 3 Artifact . | . . . . . . . . . . Weapon 47 | 1 6 7 . . . 17 2 1 13 Energy Gun 22 | 1 5 1 . . . 5 . 1 9 Energy Cannon 11 | . . 4 . . . 6 . . 1 Ballistic Gun 6 | . 1 2 . . . 3 . . . Ballistic Cannon 2 | . . . . . . 1 . . 1 Launcher 2 | . . . . . . 1 . . 1 Special Weapon 2 | . . . . . . 1 . . 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . Piercing Weapon 1 | . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . . . 4 Parts Lost 72 | . 4 5 . . . 18 5 2 38 Power 5 | . . 1 . . . 1 . . 3 Propulsion 24 | . . 2 . . . 4 4 1 13 Utility 17 | . 1 1 . . . 3 . . 12 Weapon 26 | . 3 1 . . . 10 1 1 10 Highest Loss Streak 10 | . 2 3 . . . 6 5 1 10 Average Slot Usage (%) 84 | . 98 96 100 100 100 95 21 30 62 Engine 8 | . 14 10 11 11 11 11 2 . 1 Treads 17 | . 27 20 22 22 22 22 3 . 1 Leg 1 | . . . . . . 3 . . 8 Device 17 | . 11 20 22 22 22 18 3 . 13 Storage 9 | . 14 11 11 11 11 13 2 2 . Processor 3 | . . . . . . 4 1 12 14 Protection 6 | . 2 10 11 11 11 2 . . 2 Energy Gun 3 | . 21 1 . . . 4 . . 5 Energy Cannon 7 | . . 12 11 11 11 6 2 . 1 Ballistic Gun 6 | . 5 7 11 11 11 4 . . . Naked Turns 304 | . . . . . . . 304 . . Heaviest Build 78 | 11 32 39 33 33 45 78 75 20 65 Greatest Support 98 | 3 40 40 40 40 40 98 90 32 60 Greatest Overweight (x) 5 | 3 . 1 . . 1 1 3 . 5 Average Overweight (x) . | 2 . . . . . . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 4 4 Average Capacity 8 | 5 8 10 10 10 10 10 4 4 4 Most Carried 10 | 6 6 10 10 10 10 10 10 4 4 Average Carried 7 | 5 4 9 10 9 10 8 4 3 3 Final Capacity 10 | 6 10 10 10 10 10 10 4 4 4 Final Carried 10 | 6 5 10 10 10 10 10 4 3 4 Class Distribution -------------------- 58% | Scavenger-Mutant 23% | Mutant 12% | Scavenger-Gunner 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Matter Collected 2164 | 186 192 388 . 10 52 778 70 68 420 Remotely . | . . . . . . . . . . Salvage Created 4283 | . 467 903 . . . 1659 120 149 985 Parts 204 | . 31 65 . . . 61 2 1 44 Haulers Intercepted 1 | . . . . . . . . . 1 Recyclers Shooed 3 | . . . . . . 3 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 16 | . . . . 2 10 . 4 . . Prevented 5 | . . . . . 4 . 1 . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Combat Hostiles Destroyed 77 | . 10 25 . . . 28 2 . 12 Guns 23 | . 10 3 . . . 7 1 . 2 Cannons 40 | . . 19 . . . 19 1 . 1 AOE 12 | . . 3 . . . 2 . . 7 Classes Destroyed 14 | . 4 5 . . . 3 . . 2 Worker 5 | . . 1 . . . 1 . . 3 Builder 5 | . . . . . . 2 . . 3 Tunneler 1 | . . 1 . . . . . . . Hauler 1 | . . . . . . . . . 1 Recycler 4 | . 1 . . . . 2 . . 1 Mechanic 1 | . . . . . . . . . 1 Operator 2 | . . 1 . . . 1 . . . Watcher 3 | . 1 1 . . . 1 . . . Swarmer 14 | . 3 10 . . . . 1 . . Grunt 44 | . 7 9 . . . 19 . . 9 Duelist 2 | . . 1 . . . . . . 1 Sentry 7 | . . 5 . . . 1 1 . . Hunter 4 | . . . . . . 2 . . 2 Programmer 6 | . . . . . . 6 . . . Packrat 2 | . . . . . . . . 2 . Best Kill Streak 7 | . 4 5 . . . 6 2 . 7 Combat Bots Only 7 | . 3 5 . . . 5 2 . 7 Max Kills in Single Turn 7 | . 1 2 . . . 2 1 1 7 Gunslinging . | . . . . . . . . . . Exploded 7 | . . 2 . . . 1 . . 7 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Damage Taken 10525 | . 585 1056 . . 60 3955 729 123 4017 Core 1743 | . 39 88 . . . 347 215 46 1008 Absorbed by Shields 177 | . . . . . . . 177 . . Core Remaining (%) 72 | 100 84 . . . 78 . . 28 . Volleys Fired 253 | . 37 65 . . 3 95 6 . 47 Largest 3 | . 2 2 . . 2 3 3 . 3 Hottest 215 | . 90 116 . . 79 215 215 . 197 Shots Fired 555 | . 72 129 . . 6 243 16 . 89 Gun 280 | . 72 53 . . 3 88 4 . 60 Cannon 257 | . . 76 . . 3 149 12 . 17 Launcher 15 | . . . . . . 3 . . 12 Special 3 | . . . . . . 3 . . . Kinetic 143 | . 17 49 . . 3 72 . . 2 Thermal 268 | . 23 64 . . . 121 6 . 54 Explosive 3 | . . . . . . 3 . . . Electromagnetic 127 | . 32 16 . . 3 47 10 . 19 Phasic 14 | . . . . . . . . . 14 Robot Hit Streak 18 | . 12 9 . . 1 18 5 . 9 Robot Miss Streak 6 | . 3 5 . . 4 6 2 . 4 Penetration Max 1 | . . . . . . 1 . . . Secondary Targets 1 | . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 374 | . 53 74 . . 1 181 9 3 53 Core Hits 213 | . 22 39 . . 1 113 3 2 33 Critical Hits 5 | . . . . . . 3 1 1 . Critical Kills 3 | . . . . . . 2 1 . . Critical Parts Destroyed 2 | . . . . . . 1 . 1 . Melee Attacks 9 | . . . . . . . 3 6 . Impact . | . . . . . . . . . . Slashing 9 | . . . . . . . 3 6 . Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . 2 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10996 | . 748 1775 . . 86 4885 226 253 3023 Guns 3311 | . 697 279 . . 39 1314 56 . 926 Cannons 4440 | . . 1057 . . 47 2925 170 . 241 Explosions 2942 | . 51 425 . . . 622 . . 1844 Melee 253 | . . . . . . . . 253 . Ramming 26 | . . 14 . . . . . . 12 Kinetic 1778 | . 145 227 . . 39 1367 . . . Thermal 5341 | . 252 942 . . . 2492 61 . 1594 Explosive 981 | . . 302 . . . 417 . . 262 Electromagnetic 2257 | . 351 290 . . 47 609 165 . 795 Impact . | . . . . . . . . . . Slashing 253 | . . . . . . . . 253 . Piercing . | . . . . . . . . . . Phasic 360 | . . . . . . . . . 360 Highest Corruption 6 | . . . . . . 1 6 6 . Average Corruption 2 | . . . . . . 1 5 6 . Corruption Purged . | . . . . . . . . . . Effects 34 | . . . . . . 11 16 7 . Message Errors 4 | . . . . . . 1 2 1 . Matter Fused 7 | . . . . . . . 4 3 . Heat Flow Errors 6 | . . . . . . . 5 1 . Energy Discharges 5 | . . . . . . 1 3 1 . Data Loss (minor) 1 | . . . . . . . 1 . . Targeting Errors 11 | . . . . . . 9 1 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 344 | . . 40 . . . 135 . . 169 Projectiles 83 | . . 17 . . . 66 . . . Explosions 261 | . . 23 . . . 69 . . 169 Melee . | . . . . . . . . . . Knockbacks 11 | . . . . . . 11 . . . Impact . | . . . . . . . . . . Kinetic 10 | . . . . . . 10 . . . Secondary 1 | . . . . . . 1 . . . Self-Inflicted Damage 532 | . 33 113 . . . 50 . . 336 Shots 11 | . 1 2 . . . 1 . . 7 Rammed 2 | . . 1 . . . . . . 1 Targets Rammed 2 | . . 1 . . . . . . 1 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 309 | . 309 13 . . 11 238 228 81 282 Average Temperature 85 | . 105 6 . . 11 76 69 44 89 Received Heat Transfer 2452 | . 267 249 . . 12 1044 115 36 729 Effects 3 | . . . . . . 1 . . 2 Energy Bleed 2 | . . . . . . 1 . . 1 Interference 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . 2 Parts Fried 12 | . . 3 . . . 3 1 . 5 Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 11 | . 1 3 . . . 7 . . . Heat Transferred 7615 | . 692 1556 . . . 3398 74 . 1895 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . 1 2 . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Peak Influence 830 | . 216 551 214 . . 422 . . 830 Initial 214 | . . 42 214 . . 32 . . 137 Average 296 | . 66 337 214 . . 228 . . 510 Maximum Alert Level 3 | . 1 2 1 . . 2 . . 3 Low Security (%) 36 | 100 93 28 . . . 35 . . 6 Level 1 30 | . 6 24 100 . . 53 . . 20 Level 2 31 | . . 47 . . . 11 . . 62 Level 3 2 | . . . . . . . . . 10 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 24 | . 2 5 . . 1 9 . . 7 Investigation 7 | . 1 1 . . 1 2 . . 2 Extermination 5 | . . . . . . 4 . . 1 Reinforcement 11 | . 1 4 . . . 2 . . 4 Assault . | . . . . . . . . . . Garrison 1 | . . . . . . 1 . . . Intercept . | . . . . . . . . . . Construction Impeded 4 | . . 1 . . . 1 . . 2 Haulers Reinforced 2 | . . . . . . 1 . . 1 Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Distress Signals 8 | . . 1 . . . 2 . . 5 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 199 | . 14 38 . . 7 41 24 5 70 Peak Tracking Total 14 | . 2 6 . . 4 6 9 4 14 Tactical Retreats 31 | . 1 3 . . . 6 8 1 12 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Traps Triggered 1 | . . 1 . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 3 | . . . . . 1 . 2 . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Machines Disabled 20 | . . 5 . . . 5 . . 10 Max in Single Turn 3 | . . 2 . . . 3 . . 2 Garrison Access 1 | . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Machines Accessed 12 | . 3 3 . 1 1 3 . . 1 Terminals 5 | . 2 2 . . 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations 3 | . 1 1 . . . 1 . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . Garrison Access 2 | . . . . . . 1 . . 1 Total Hacks 42 | . 7 16 . 5 2 9 . . 3 Successful 30 | . 4 13 . 5 2 6 . . . Failed 12 | . 3 3 . . . 3 . . 3 Catastrophic 1 | . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . Manual 15 | . . . . 1 1 3 . . 10 Terminals 11 | . 4 5 . . 2 . . . . Fabricators . | . . . . . . . . . . Repair Stations 18 | . 3 11 . . . 4 . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . . . . 2 . . . Garrison Access 6 | . . . . . . 3 . . 3 Terminal Hacks 13 | . 3 3 . 5 2 . . . . Record 2 | . . . . . 2 . . . . Part Schematic 5 | . . . . 5 . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . Locate Traps 3 | . 2 1 . . . . . . . Zone Layout 1 | . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 14 | . 1 10 . . . 3 . . . Scan Component 8 | . 1 5 . . . 2 . . . Repair 6 | . . 5 . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . . . . . 2 . . . Insert Component 1 | . . . . . . 1 . . . Analyze 1 | . . . . . . 1 . . . Garrison Access Hacks 1 | . . . . . . 1 . . . Seal Access 1 | . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 8 | . 2 1 . . 1 3 . . 1 Full Trace Events 4 | . 1 . . . 1 1 . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 6 | . . . . 5 . 1 . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 6 | . . 5 . . . 1 . . . Time 174 | . . 136 . . . 38 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Total Allies 12 | . . . . 4 2 . . . 6 Largest Group 5 | . . . . 4 5 4 . . 4 Highest-Rated Group 289 | . . . . 147 289 248 . . 170 Highest-Rated Ally 94 | . . . . 38 94 94 . . 85 Zionite Dispatches 2 | . . . . . . . . . 2 Heavy 1 | . . . . . . . . . 1 Fire 1 | . . . . . . . . . 1 Total Orders . | . . . . . . . . . . Ally Attacks 78 | . . . . . 28 5 . . 45 Total Damage 3178 | . . . . . 865 105 . . 2208 Kills 22 | . . . . . 9 . . . 13 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 . . 1 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Decoded 0b10 Intel 18 | . . . . . . . . . 18 Items 18 | . . . . . . . . . 18 Zionite Intel Received 1 | . . . . . . . . . 1 Main Access 1 | . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Turns Passed 7775 | 86 568 1142 6 1992 788 1327 699 221 946 Spaces Moved 5030 | 47 261 395 4 1227 389 534 1181 273 719 Core 1770 | 47 . . . . . . 1125 263 335 Treads 2900 | . 261 395 4 1227 389 534 54 . 36 Legs 195 | . . . . . . . . . 195 Wheels 164 | . . . . . . . 2 10 152 Hover 1 | . . . . . . . . . 1 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 50 50 50 Average Speed 122 | 164 160 161 160 160 184 163 55 51 94 Slowest Speed 220 | 200 160 180 160 160 185 183 220 100 210 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 40 | 4 54 37 4 90 55 11 96 34 24 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . . . 2 . . . . . Known Exits Taken 1 | . . . . . . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . Scrap Searched 5 | . . . . 1 1 . 2 1 . Spaces Dug 3 | . . . . . . . 3 . . Terrain Destroyed 170 | . 3 19 . . . 51 6 . 91 Melee 3 | . . . . . . . 3 . . Projectile 19 | . . 3 . . . 7 3 . 6 AOE 148 | . 3 16 . . . 44 . . 85 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Total 6124 | 55 339 774 4 1257 457 786 1207 345 900 Wait 563 | . 20 251 1 25 58 65 12 57 74 Move 5021 | 46 260 394 3 1226 388 533 1180 272 719 Hop . | . . . . . . . . . . Pick Up 71 | 6 8 14 . 3 . 31 . . 9 Fast Attach 59 | 3 . 14 . . . 4 4 3 31 Attach 46 | . 8 2 . . . 24 . 4 8 Detach 5 | . . 1 . . . 1 . 3 . Swap 46 | . 4 14 . . 4 20 1 . 3 Drop 49 | . 2 18 . 3 4 13 1 . 8 Fire 253 | . 37 65 . . 3 95 6 . 47 Melee 9 | . . . . . . . 3 6 . Ram 1 | . . . . . . . . . 1 Kick . | . . . . . . . . . . Crush 1 | . . 1 . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / [*Low]) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 4 exits: *Fac x4) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 412 | -10/Materials | Discovered new exit (range 12) 602 | -10/Materials | Discovered new exit (range 14) 655 | -10/Materials | Entered another Materials area 655 | -9/Materials | Evolved 2 slots: Utility x2 1275 | -9/Materials | Lost 3 parts (1p1n1w) 1310 | -9/Materials | Build established: Scavenger-Mutant 1316 | -9/Materials | Discovered new exit (range 11) 1572 | -9/Materials | Discovered new exit (range 10) 1654 | -9/Materials | Repaired Lgt. Armor Plating 1687 | -9/Materials | Repaired Lgt. EM Pulse Cannon 1715 | -9/Materials | Repaired Lgt. Treads 1742 | -9/Materials | Repaired Ion Engine 1770 | -9/Materials | Repaired Lgt. Treads 1797 | -9/Materials | Entered Mines 1798 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1803 | -9/Mines | Entered Zion 1828 | -7/Zion | Given A8's code to call for help 1985 | -7/Zion | Learned location of Warlord (-4) 2254 | -7/Zion | Learned Factory emergency access door positions 2417 | -7/Zion | Learned location of 1 exit from Factory 2456 | -7/Zion | Found CR-A16's Pointy Stick 2591 | -7/Zion | Visited the Megawrench Repair Shop 2591 | -7/Zion | Megawrench repaired 3 parts 2916 | -7/Zion | Imprinted 2919 | -7/Zion | Declared Zion's savior 3297 | -7/Zion | Discovered new exit (range 12) 3795 | -7/Zion | Entered Proximity Caves 3795 | -6/Proximity Caves | Accompanied by 4 allies 4127 | -6/Proximity Caves | Enhanced Grunt warped into view, answering call for help 4146 | -6/Proximity Caves | Enhanced Grunt warped into view, answering call for help 4239 | -6/Proximity Caves | Discovered new exit (range 8) 4583 | -6/Proximity Caves | Entered Factory 4583 | -6/Factory | Accompanied by 4 allies 4583 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 4584 | -6/Factory | Identified exit to Factory 4935 | -6/Factory | Lost 6 parts (3u3w) 5081 | -6/Factory | Repaired Arm. Treads 5389 | -6/Factory | Lost 3 parts (1n2w) 5563 | -6/Factory | Garrison activated, responded to threat 5808 | -6/Factory | Discovered new exit (range 7) 5871 | -6/Factory | Build established: Scavenger-Gunner 5910 | -6/Factory | Entered Lower Caves 5976 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6021 | -6/Lower Caves | Released all parts (10) 6052 | -6/Lower Caves | Lost 5 parts (4n1w) 6055 | -6/Lower Caves | Core integrity fell below 50% 6323 | -6/Lower Caves | Build established: Mutant 6597 | -6/Lower Caves | Learned 4 Factory zone layouts 6605 | -6/Lower Caves | Discovered new exit (range 7) 6609 | -6/Lower Caves | Entered another Lower Caves area 6610 | -6/Lower Caves | Learned Factory trap positions 6682 | -6/Lower Caves | Spotted B-75 Beast 6824 | -6/Lower Caves | Discovered exit to Factory (range 13) 6830 | -6/Lower Caves | Entered Factory 6830 | -5/Factory | Evolved 2 slots: Utility x2 6832 | -5/Factory | Loaded intel: 90 trap records 6845 | -5/Factory | Zion Heavy squad teleported in 6997 | -5/Factory | Found Prototype Protection 6997 | -5/Factory | Identified Zio. Heavy Carapace 7015 | -5/Factory | Found Prototype Protection 7015 | -5/Factory | Identified Zio. Weapon Casing 7050 | -5/Factory | Lost 5 parts (1n2u2w) 7138 | -5/Factory | Lost 3 parts (1n1u1w) 7348 | -5/Factory | Destroyed 7 combat bots 7358 | -5/Factory | Lost 3 parts (2n1w) 7516 | -5/Factory | Lost 3 parts (1p1n1w) 7586 | -5/Factory | Build established: Scavenger-Mutant 7621 | -5/Factory | Lost 10 parts (1p5n1u3w) 7681 | -5/Factory | Core integrity fell below 50% 7700 | -5/Factory | Retrieved Zion intel report: Main Access 7700 | -5/Factory | Identified exit to Factory 7701 | -5/Factory | Zion Fire squad teleported in 7743 | -5/Factory | Core integrity fell below 20% 7776 | -5/Factory | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 07730_ K-01 Serf collects debris. 07732_ A8-KBB(i) destroyed. 07732_ Penetrated by Slug. 07733_ K-01 Serf collects debris. 07735_ Slug penetrates Wall. 07738_ Adv. Visual Processing Unit destroyed. 07738_ Penetrated by Slug. 07746_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 07752_ Connecting with Repair Station... 07754_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F018. 07757_ Detecting system override signal. 07766_ Slammed into K-01 Serf. 07766_ K-01 Serf destroyed. 07767_ >> DECODED: Adv. Plasma Cannon location. 07770_ Structural Scanner destroyed. 07775_ Penetrated by Slug. 07776_ Adv. Signal Interpreter destroyed. 07776_ Penetrated by Slug. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????#^^^^ | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????+ | | ?????????????????????????????????????????# | | ?????????????????????????^?????????]?????# | | ???????????????????????#+#+############### | | ???????????????????????# % ! | | ???????????????????????# ############ | | ???????????????????????# #??????????# T" | | ???????????????????????# #??????????# " | | ???????????????????????# #??????????# | | ???????????????????????# #??????????# | | ?????????????????????### t###????????# | | ?????????????????????# g #????????###### | | ???????# #######g #??????????#! | | ???????# @! t#??????????# | | ???????# ! Y #??????????# | | ???????+ Y g +??????????#= | | ???????# #??????????# | | ???????# #??????????# | | ???????? ! ####### #??????????# | | ????????######???????# #??????????# | | ?????????????????????###########??????????#### | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Energy Generation 48 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 1200 Core Shielding 20 Weapon Shielding 100 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 4 Particle Charging 20 Item Schematics ----------------- Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Flamer | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Imp. Medium Treads | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Help From High Places I'm Back, Baby! Quick And Dirty Robot Respite The More The Merrier The One Challenges ------------ None Game ------ Seed MicroXenonRipper Manual? 0 Play Time 02:35:37 Cumulative 13.0 hours Start 2021.01.27 @ 19:57:00 End 2021.01.27 @ 22:55:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 14 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5794749b-7683-4024-82d6-fcdcbc8d185f