Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.06 @ 04:27:50 Player: pGoos Result: Smashed by cave-in Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (55) 275 Value Destroyed (2134) 2134 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4989 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 0/700 Matter 200/300 Energy 240/240 System Corruption 42% Temperature Cool (0) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Medium Storage Unit > --- WEAPON (4) ------- Shock Rifle Particle Gun > --- INVENTORY (8) ---- Aluminum Leg Medium Storage Unit Enhanced Autogun Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Improved Signal Interpreter Advanced Signal Interpreter > --- WEAPON ----------- Shock Rifle Precision Shock Rifle Precision Shock Rifle Mace > --- INVENTORY -------- Nuclear Core Light Nuclear Core Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Medium Storage Unit Medium Storage Unit Medium Storage Unit Shock Rifle Particle Gun Particle Gun Light EM Pulse Cannon Enhanced Autogun Rocket Launcher Mining Claw [Rating: 40] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Core Shielding Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Ion Cannon Ballistic Gun Autogun Launcher Rocket Launcher Special Weapon Welding Torch Impact Weapon Mace Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 . 1 Utility 2 | . . 1 . 1 Weapon 2 | . . . 2 . Parts Attached 105 | 4 . 27 57 17 Power 11 | 1 . 4 5 1 Engine 7 | 1 . 4 2 . Core 4 | . . . 3 1 Reactor . | . . . . . Propulsion 29 | 2 . 9 16 2 Treads 22 | . . 7 14 1 Leg 6 | 2 . 1 2 1 Wheel 1 | . . 1 . . Hover . | . . . . . Flight . | . . . . . Utility 15 | . . 4 9 2 Device 2 | . . 1 1 . Storage 7 | . . . 6 1 Processor 2 | . . . 1 1 Hackware . | . . . . . Protection 4 | . . 3 1 . Artifact . | . . . . . Weapon 50 | 1 . 10 27 12 Energy Gun 30 | 1 . 4 18 7 Energy Cannon 2 | . . . 2 . Ballistic Gun 9 | . . 4 5 . Ballistic Cannon . | . . . . . Launcher 1 | . . . . 1 Special Weapon 1 | . . . 1 . Impact Weapon 2 | . . . 1 1 Slashing Weapon 5 | . . 2 . 3 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . 1 2 1 Parts Lost 43 | . . 7 19 17 Power 4 | . . 2 1 1 Propulsion 13 | . . 3 5 5 Utility 7 | . . . 3 4 Weapon 19 | . . 2 10 7 Highest Loss Streak 6 | . . 5 6 6 Average Slot Usage (%) 81 | . 42 78 92 70 Engine 3 | . . 8 3 . Core 4 | . . . 5 6 Treads 20 | . . 23 23 15 Leg 2 | . 28 3 1 . Device 1 | . . 2 1 . Storage 11 | . . . 15 12 Processor 2 | . . . . 8 Protection 6 | . . 17 6 . Energy Gun 17 | . 14 5 20 22 Energy Cannon 1 | . . . 2 . Ballistic Gun 5 | . . 12 6 . Impact Weapon 2 | . . . 2 2 Slashing Weapon 1 | . . 2 . 1 Naked Turns . | . . . . . Heaviest Build 57 | 1 1 18 57 51 Greatest Support 88 | 10 3 69 66 88 Greatest Overweight (x) 8 | . . 2 2 8 Average Overweight (x) . | . . . . . Largest Inventory Capacity 16 | 4 4 4 16 16 Average Capacity 10 | 4 4 4 12 13 Most Carried 16 | 4 4 4 16 16 Average Carried 9 | 2 4 3 10 11 Final Capacity 16 | 4 4 4 16 8 Final Carried 13 | 4 4 3 13 3 Class Distribution -------------------- 35% | Mutant 31% | Gunner 17% | Tank 12% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1743 | 193 47 527 906 70 Remotely . | . . . . . Salvage Created 2681 | . . 774 1787 120 Parts 103 | . . 36 61 6 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . . . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 48 | . . 19 26 3 Melee 4 | . . 1 3 . Guns 35 | . . 16 17 2 Cannons 1 | . . . 1 . AOE 4 | . . 2 1 1 Classes Destroyed 9 | . . 4 4 1 Worker 1 | . . . 1 . Builder 2 | . . . 2 . Recycler 4 | . . . 4 . Swarmer 2 | . . 2 . . Grunt 36 | . . 13 21 2 Brawler 2 | . . 1 1 . Sentry 5 | . . 3 2 . Hunter 2 | . . . 2 . Programmer 1 | . . . . 1 Best Kill Streak 5 | . . 5 4 2 Combat Bots Only 5 | . . 5 3 2 Max Kills in Single Turn 2 | . . 1 2 1 Gunslinging . | . . . . . Exploded 1 | . . 1 1 1 Melee 1 | . . 1 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 6806 | . . 1187 3048 2571 Core 1399 | . . 152 533 714 Absorbed by Shields . | . . . . . Core Remaining (%) 66 | 100 100 62 3 . Volleys Fired 157 | . . 73 81 3 Largest 4 | . . 2 4 4 Hottest 225 | . . 79 213 225 Shots Fired 335 | . . 107 214 14 Gun 325 | . . 107 204 14 Cannon 5 | . . . 5 . Launcher . | . . . . . Special 5 | . . . 5 . Kinetic 174 | . . 82 92 . Thermal 62 | . . 10 49 3 Explosive . | . . . . . Electromagnetic 99 | . . 15 73 11 Robot Hit Streak 21 | . . 17 17 21 Robot Miss Streak 3 | . . 2 3 . Penetration Max . | . . . . . Secondary Targets 3 | . . 3 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 269 | . . 87 172 10 Core Hits 93 | . . 28 59 6 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks 166 | . . 10 48 108 Impact 87 | . . . 39 48 Slashing 79 | . . 10 9 60 Piercing . | . . . . . Sneak Attacks 4 | . . . 4 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5003 | . . 1332 3238 433 Guns 3719 | . . 1232 2336 151 Cannons 68 | . . . 68 . Explosions 582 | . . 76 224 282 Melee 622 | . . 24 598 . Ramming . | . . . . . Kinetic 1652 | . . 880 772 . Thermal 1195 | . . 178 717 300 Explosive . | . . . . . Electromagnetic 1534 | . . 250 1151 133 Impact 598 | . . . 598 . Slashing 24 | . . 24 . . Piercing . | . . . . . Highest Corruption 37 | . . 4 8 37 Average Corruption 14 | . . 4 6 32 Corruption Purged . | . . . . . Effects 55 | . . 17 6 32 Message Errors 8 | . . 5 1 2 Matter Fused 11 | . . 3 1 7 Heat Flow Errors 6 | . . . 2 4 Energy Discharges 5 | . . 2 . 3 Parts Rejected 3 | . . 3 . . Data Loss (minor) 4 | . . . . 4 Data Loss (major) 1 | . . . . 1 Misfires 3 | . . . . 3 Misdirections 2 | . . . . 2 Targeting Errors 11 | . . 4 1 6 Weapon Failures 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 284 | . . 15 114 155 Projectiles . | . . . . . Explosions 185 | . . 15 15 155 Melee 99 | . . . 99 . Knockbacks 1 | . . . 1 . Impact 1 | . . . 1 . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 348 | . . 57 96 195 Shots 7 | . . 2 2 3 Rammed 1 | . . 1 . . Targets Rammed 1 | . . 1 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 695 | . . 86 695 279 Average Temperature 159 | . . 36 192 106 Received Heat Transfer 1551 | . . 462 1071 18 Effects 34 | . . . 34 . Shutdowns 7 | . . . 7 . Energy Bleed 9 | . . . 9 . Interference 4 | . . . 4 . Matter Decay 1 | . . . 1 . Short Circuit 2 | . . . 2 . Damage (minor) 2 | . . . 2 . Damage (major) 6 | . . . 6 . Damage (core) 3 | . . . 3 . Siege Activations . | . . . . . Robots Corrupted 4 | . . . 4 . Combat Hostiles 4 | . . . 4 . Parts Fried 10 | . . . 10 . Impact Corruptions 6 | . . . 6 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 1869 | . . 259 1423 187 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 5 | . . 2 2 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 382 | . 7 382 248 152 Average Influence 105 | . 6 184 115 46 Maximum Alert Level 1 | . . 1 1 . Low Security (%) 83 | 100 100 57 81 100 Level 1 16 | . . 42 18 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 13 | . . 6 4 3 Investigation 1 | . . . 1 . Extermination 2 | . . . . 2 Reinforcement 10 | . . 6 3 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 2 | . . . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 88 | . . 35 47 6 Peak Tracking Total 6 | . . 6 6 2 Tactical Retreats 11 | . . 2 8 1 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 3 | . . . 3 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 7 | . . 3 2 2 Max in Single Turn 2 | . . 1 1 2 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 8 | . 2 2 4 . Terminals 5 | . 1 2 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 1 . 1 . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 20 | . 6 5 9 . Successful 9 | . 3 2 4 . Failed 11 | . 3 3 5 . Catastrophic 3 | . . 1 2 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 12 | . 3 5 4 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 6 | . 3 . 3 . Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Terminal Hacks 4 | . 1 2 1 . Level Access Points 1 | . . 1 . . Branch Access Points 1 | . 1 . . . Alert Level 1 | . . . 1 . Unreport Threat 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 3 | . 2 . 1 . Report Inventory 1 | . 1 . . . Retrieve Matter 1 | . 1 . . . Retrieve Components 1 | . . . 1 . Scanalyzer 2 | . . . 2 . Insert Component 1 | . . . 1 . Analyze 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 2 1 4 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 10 | . . . 10 . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 3865 | 33 58 800 1751 1223 Spaces Moved 1762 | 44 116 421 846 335 Core 269 | 43 116 101 . 9 Treads 1313 | . . 218 787 308 Legs 82 | 1 . 62 1 18 Wheels 98 | . . 40 58 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 50 50 100 145 Average Speed 132 | 51 50 125 144 152 Slowest Speed 450 | 120 50 160 185 450 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 12 | . . . 2 10 Exploration Rate (%) 26 | 3 25 41 56 5 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug 42 | . . 8 9 25 Terrain Destroyed 113 | . . 17 22 74 Melee 42 | . . 8 9 25 Projectile 1 | . . . 1 . AOE 70 | . . 9 12 49 Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 2734 | 52 115 577 1144 846 Wait 461 | 1 . 23 63 374 Move 1751 | 43 115 420 845 328 Hop . | . . . . . Pick Up 38 | 3 . 9 22 4 Fast Attach 58 | 4 . 17 28 9 Attach 23 | . . 5 14 4 Detach 9 | 1 . 1 4 3 Swap 24 | . . 5 15 4 Drop 39 | . . 13 24 2 Fire 157 | . . 73 81 3 Melee 166 | . . 10 48 108 Ram . | . . . . . Kick . | . . . . . Crush 1 | . . 1 . . Escape Stasis 7 | . . . . 7 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 14) 34 | -11/Scrapyard | Entered Materials 38 | -10/Materials | Identified exit to Mines 81 | -10/Materials | Discovered new exit (range 3) 92 | -10/Materials | Entered another Materials area 92 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 318 | -9/Materials | Build established: Mutant 734 | -9/Materials | Lost 5 parts (1p3n1w) 833 | -9/Materials | Identified exit to Materials 892 | -9/Materials | Entered another Materials area 892 | -8/Materials | Evolved 2 slots: Weapon x2 1212 | -8/Materials | Lost 3 parts (1n2w) 1533 | -8/Materials | Core integrity fell below 50% 1536 | -8/Materials | Build established: Scavenger-Tank 1927 | -8/Materials | Build established: Tank 2167 | -8/Materials | Lost 3 parts (1u2w) 2396 | -8/Materials | Crushed by falling debris 2447 | -8/Materials | Lost 6 parts (3n3w) 2506 | -8/Materials | Core integrity fell below 20% 2514 | -8/Materials | Crushed by falling debris 2551 | -8/Materials | Lost 3 parts (1p1u1w) 2598 | -8/Materials | Discovered new exit (range 13) 2640 | -8/Materials | Identified exit to Factory 2643 | -8/Materials | Entered Factory 2643 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2818 | -7/Factory | Build established: Gunner 3309 | -7/Factory | Crushed by falling debris 3311 | -7/Factory | Crushed by falling debris 3312 | -7/Factory | System corruption reached 10% 3316 | -7/Factory | Crushed by falling debris 3347 | -7/Factory | Lost 6 parts (1p1n2u2w) 3422 | -7/Factory | Crushed by falling debris 3451 | -7/Factory | Crushed by falling debris 3461 | -7/Factory | Crushed by falling debris 3470 | -7/Factory | Crushed by falling debris 3471 | -7/Factory | Core integrity fell below 50% 3471 | -7/Factory | System corruption reached 30% 3476 | -7/Factory | Crushed by falling debris 3507 | -7/Factory | Lost 6 parts (2n1u3w) 3612 | -7/Factory | Crushed by falling debris 3612 | -7/Factory | Core integrity fell below 20% 3867 | -7/Factory | Crushed by falling debris 3867 | -7/Factory | Smashed by cave-in Last Messages --------------- 03594_ System corrupted: Component data lost. 03611_ System corrupted: Matter fused (-5). 03612_ The unstable cave ceiling collapses. 03612_ Crushed by falling debris. 03626_ System corrupted: Energy discharge (-69). 03643_ ALERT: Rogue bot located, Programmers report to Factory Zone 6T. 03705_ System corrupted: Energy discharge (-64). 03724_ System corrupted: Matter fused (-10). 03739_ System corrupted: Substantial component data lost. 03758_ System corrupted: Heat flow error (+239). 03773_ System corrupted: Component data lost. 03789_ W>XSR/KFOAQQL<5%INK74<&,FS0:YQCZNVW 03804_ System corrupted: FCS attempts to trigger Prc. Shock Rifle. 03804_ System corrupted: Prc. Shock Rifle targeting data glitched. 03804_ System corrupted: Prc. Shock Rifle misfires. 03825_ System corrupted: Energy discharge (-91). 03867_ The unstable cave ceiling collapses. 03867_ Crushed by falling debris. 03867_ Prc. Shock Rifle destroyed. 03867_ System corrupted by crushing effect (+5). 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Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ColdCoreSheargun Manual? 0 Play Time 01:09:57 Cumulative 40.4 hours Start 2020.06.03 @ 22:16:48 End 2020.06.06 @ 04:27:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 54 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 21 Gallery% 30 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 12b5a310-2532-484d-b6e1-79e736c852b2