Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.07 @ 19:00:26

Player: Plexion

Result: Destroyed by as-66051 with Assembled Blade

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (21)      105
Value Destroyed (438)      438
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 943

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     250/300
Energy                     100/100
System Corruption          8%
Temperature                Cool (0)
Movement                   Treading (320) Ox2
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
          Light Treads
>               --- UTILITY (2) ------
  High-capacity Storage Unit
                Structural Scanner
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (20) ---
          Large Storage Unit
                Hacking Suite
          Small Laser
          Light Assault Rifle
          Light Assault Rifle

 Peak State 
------------
>       --- POWER ------------
  Light Ion Engine
>       --- PROPULSION -------
  Light Treads
  Light Treads
>       --- UTILITY ----------
  Small Storage Unit
  Large Storage Unit
>       --- WEAPON -----------
        Assault Rifle
  Light Cannon
>       --- INVENTORY --------
  Small Laser
  Light Assault Rifle
  Light Assault Rifle
[Rating: 7]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Structural Scanner
  Device                   Structural Scanner
  Storage                  High-capacity Storage Unit
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             18   | 6   11  1   
  Power                    3    | 1   2   .   
    Engine                 3    | 1   2   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | 2   2   .   
    Treads                 4    | 2   2   .   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 1   3   .   
    Device                 1    | .   1   .   
    Storage                3    | 1   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   7    | 2   4   1   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          4    | 2   2   .   
    Ballistic Cannon       3    | .   2   1   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 5    | .   1   4   
  Power                    2    | .   1   1   
  Propulsion               1    | .   .   1   
  Utility                  .    | .   .   .   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      4    | .   1   4   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     94   | .   94  95  
  Engine                   13   | .   13  12  
  Treads                   27   | .   27  27  
  Device                   10   | .   10  14  
  Storage                  14   | .   14  14  
  Ballistic Gun            26   | .   26  25  
  Ballistic Cannon         1    | .   1   .   
Naked Turns                .    | .   .   .   
Heaviest Build             49   | 11  49  47  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  2    | .   1   2   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 20   | 8   20  20  
  Average Capacity         16   | 6   16  20  
  Most Carried             5    | 2   5   5   
  Average Carried          4    | .   4   5   
  Final Capacity           20   | 8   20  20  
  Final Carried            5    | 2   5   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Jun Mat Min 
Matter Collected           567  | 260 295 12  
  Remotely                 .    | .   .   .   
Salvage Created            677  | .   553 124 
  Parts                    60   | .   51  9   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           2    | .   2   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Combat Hostiles Destroyed  23   | .   15  8   
  Guns                     19   | .   13  6   
  Cannons                  4    | .   2   2   
Classes Destroyed          6    | .   5   1   
  Tunneler                 1    | .   1   .   
  Recycler                 1    | .   1   .   
  Operator                 1    | .   1   .   
  Swarmer                  9    | .   6   3   
  Grunt                    9    | .   9   .   
  Assembled                5    | .   .   5   
Best Kill Streak           6    | .   6   5   
  Combat Bots Only         5    | .   5   5   
Max Kills in Single Turn   2    | .   1   2   
  Gunslinging              1    | .   .   1   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Jun Mat Min 
Damage Taken               1251 | .   503 748 
  Core                     250  | .   81  169 
  Absorbed by Shields      .    | .   .   .   
  Regen/Repaired (Parts)   230  | .   230 .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              64   | .   46  18  
  Largest                  2    | .   2   2   
  Hottest                  55   | .   55  40  
Shots Fired                123  | .   92  31  
  Gun                      114  | .   88  26  
  Cannon                   9    | .   4   5   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  123  | .   92  31  
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         10   | .   10  6   
  Robot Miss Streak        7    | .   7   3   
  Penetration Max          .    | .   .   .   
  Secondary Targets        3    | .   .   3   
    Max Gunslinging Chain  1    | .   .   1   
Shots Hit Robots           76   | .   55  21  
  Core Hits                45   | .   31  14  
  Critical Kills           2    | .   1   1   
  Critical Parts Destroyed 1    | .   .   1   
  Critical Strikes         4    | .   2   2   
    Destroy                3    | .   1   2   
    Blast                  1    | .   1   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           960  | .   659 301 
  Guns                     802  | .   589 213 
  Cannons                  158  | .   70  88  
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  960  | .   659 301 
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         8    | .   .   8   
  Average Corruption       5    | .   .   5   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
  Effects                  1    | .   .   1   
    Message Errors         1    | .   .   1   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 5    | .   1   4   
  Impact                   .    | .   .   .   
  Kinetic                  3    | .   1   2   
  Secondary                2    | .   .   2   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        46   | .   46  .   
  Average Temperature      12   | .   12  .   
  Received Heat Transfer   255  | .   195 60  
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         .    | .   .   .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Peak Influence             296  | .   296 141 
  Initial                  56   | .   .   56  
  Average                  147  | .   158 136 
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         68   | 100 60  100 
  Level 1                  31   | .   39  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   3   .   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              40   | .   25  15  
  Peak Tracking Total      11   | .   6   11  
  Tactical Retreats        3    | .   2   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Jun Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Machines Accessed          6    | .   6   .   
  Terminals                3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                13   | .   13  .   
  Successful               9    | .   9   .   
  Failed                   3    | .   3   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        1    | .   1   .   
  Manual                   7    | .   7   .   
  Terminals                7    | .   7   .   
  Fabricators              .    | .   .   .   
  Repair Stations          4    | .   4   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             3    | .   3   .   
  Robot Analysis           1    | .   1   .   
  Hauler Manifests         1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       4    | .   4   .   
  Scan Component           2    | .   2   .   
  Repair                   2    | .   2   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         2    | .   2   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
    Tunnel                 2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         4    | .   4   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             2    | .   2   .   
  Time                     52   | .   52  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Jun Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Jun Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Jun  Mat  Min  
Turns Passed               1389 | 67   1115 207  
Spaces Moved               527  | 38   423  66   
  Core                     3    | 3    .    .    
  Treads                   524  | 35   423  66   
  Legs                     .    | .    .    .    
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   160  240  
  Average Speed            210  | 151  211  241  
  Slowest Speed            320  | 160  240  320  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       32   | 3    75   20   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     2    | .    2    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             1    | .    .    1    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          .    | .    .    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Total                      687  | 45  557 85  
  Wait                     73   | .   73  .   
  Move                     525  | 37  422 66  
  Hop                      .    | .   .   .   
  Pick Up                  4    | 2   2   .   
  Fast Attach              12   | 6   6   .   
  Attach                   1    | .   1   .   
  Detach                   2    | .   2   .   
  Swap                     5    | .   4   1   
  Drop                     1    | .   1   .   
  Fire                     64   | .   46  18  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines

 History 
---------
 Turn | Location      | Event
    4 | -11/Junkyard  | Discovered new exit (range 16)
   68 | -11/Junkyard  | Entered Materials
  100 | -10/Materials | Central database locked down
  301 | -10/Materials | Build established: Mutant
  401 | -10/Materials | Discovered new exit (range 16)
  548 | -10/Materials | Discovered new exit (range 16)
  739 | -10/Materials | Discovered new exit (range 13)
  909 | -10/Materials | Repaired Lgt. Treads
  936 | -10/Materials | Repaired Lgt. Treads
 1044 | -10/Materials | Discovered new exit (range 15)
 1183 | -10/Materials | Entered Mines
 1320 | -10/Mines     | Assembled infested the area
 1325 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1362 | -10/Mines     | Core integrity fell below 50%
 1380 | -10/Mines     | Core integrity fell below 20%
 1390 | -10/Mines     | Destroyed by as-66051 with Assembled Blade

 Last Messages 
---------------
01351_ as-66417 destroyed.
01351_ Switching to secondary target: as-11640.
01359_ as-88204 destroyed.
01359_ Switching to secondary target: as-11640.
01361_ Lgt. Ion Engine destroyed.
01361_ System corrupted by crushing effect (+3).
01362_ as-22034 destroyed.
01363_ T-07 Excavator system corrupted by crushing effect.
01363_ T-07 Excavator knocked back.
01364_ T-07 Excavator system terminally corrupted.
01373_ Assault Rifle destroyed.
01373_ System corrupted by crushing effect (+5).
01377_ as-67119 knocked back.
01377_ as-58442 destroyed.
01379_ as-48576 destroyed.
01383_ RAQ3B=L QEYQDYLRTI4DIEY2B4K81U
01385_ as-66051 knocked back.
01387_ Lgt. Cannon destroyed.
01387_ Lgt. Treads destroyed.
01389_ as-11640 destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WaveAluminumArray
  Manual?         0
Play Time         00:08:23
  Cumulative      335.1 hours
  Start           2023.03.07 @ 18:51:28
  End             2023.03.07 @ 19:00:26
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          439
  Rogue           352
  Adventurer      87
  Explorer        0
Win Type          -
  Total           13
  Types           6/0/5/1/1/0/0/0/0
Lore%             85
Gallery%          87
Achievement%      73
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 12db80c7-49d4-438e-a9c9-2ece815517cd