Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.27 @ 19:54:04 Player: Neow Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (101) 505 Value Destroyed (3536) 3536 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (119) 119 TOTAL SCORE: 6940 Bonus ------- High Alert Combat Kills 178 Friendly Fire -59 Cogmind --------- Core Integrity 0/700 Matter 95/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (700) Ox13 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Advanced Heat Sink High-capacity Storage Unit Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON (3) ------- Mini Grenade Launcher > --- INVENTORY (20) --- Light Nuclear Core Carbon-fiber Leg Improved Heat Sink Improved Cooling System Coolant Injector Heavy Ion Cannon Autogun Precision Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Improved Signal Interpreter Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Precision Assault Rifle Precision Assault Rifle Advanced Assault Cannon > --- INVENTORY -------- Light Treads Aluminum Leg Carbon-fiber Leg Improved Heat Sink Coolant Injector System Restoration Module Heavy Ion Cannon Autogun Precision Assault Rifle Precision Assault Rifle [Rating: 47] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Advanced Targeting Computer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Power Shielding Weapon Precision Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power 1 | . . . . . 1 . Propulsion 1 | . . . . . . 1 Utility 3 | . . . . . 2 1 Weapon 1 | . . . . . 1 . Parts Attached 85 | 5 14 . . 1 28 37 Power 19 | 1 3 . . . 5 10 Engine 10 | 1 3 . . . 1 5 Core 9 | . . . . . 4 5 Reactor . | . . . . . . . Propulsion 19 | 2 1 . . 1 5 10 Treads 5 | . . . . . 3 2 Leg 14 | 2 1 . . 1 2 8 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 27 | . 7 . . . 10 10 Device 12 | . 2 . . . 4 6 Storage 2 | . 1 . . . . 1 Processor 5 | . 2 . . . 2 1 Hackware . | . . . . . . . Protection 8 | . 2 . . . 4 2 Artifact . | . . . . . . . Weapon 20 | 2 3 . . . 8 7 Energy Gun 4 | 1 . . . . 3 . Energy Cannon 1 | . . . . . 1 . Ballistic Gun 8 | 1 1 . . . 2 4 Ballistic Cannon 3 | . 1 . . . 1 1 Launcher 4 | . 1 . . . 1 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . 1 1 Parts Lost 26 | . . . . . 6 20 Power 8 | . . . . . 2 6 Propulsion 6 | . . . . . 1 5 Utility 8 | . . . . . 1 7 Weapon 4 | . . . . . 2 2 Highest Loss Streak 6 | . . . . . 4 6 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 99 100 100 100 93 95 Engine 8 | . 14 14 14 14 7 3 Core 5 | . . . . . 8 10 Treads 3 | . . . . . 8 5 Leg 20 | . 28 28 28 28 8 16 Device 6 | . 6 . . . 7 10 Storage 2 | . 1 . . . . 4 Processor 15 | . 8 28 28 28 15 9 Protection 7 | . 10 . . . 10 10 Energy Gun 2 | . 1 . . . 9 1 Energy Cannon 1 | . . . . . 2 1 Ballistic Gun 12 | . 14 14 14 14 7 12 Ballistic Cannon 1 | . 5 . . . 1 2 Launcher 6 | . 7 14 14 14 3 1 Naked Turns . | . . . . . . . Heaviest Build 76 | 6 12 7 7 7 36 76 Greatest Support 60 | 20 20 20 20 20 40 60 Greatest Overweight (x) 17 | . . . . . 2 17 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 5 5 5 5 5 5 20 Average Capacity 9 | 5 5 5 5 5 5 15 Most Carried 13 | 3 5 5 5 5 5 13 Average Carried 5 | . 4 4 5 4 4 7 Final Capacity 20 | 5 5 5 5 5 5 20 Final Carried 8 | 3 4 5 5 5 5 8 Class Distribution -------------------- 42% | Scavenger-Mutant 24% | Scavenger-Gunner 14% | Mutant 11% | Scavenger-Tank 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Jun Mat Min Exi Min Mat Fac Matter Collected 2422 | 230 339 30 . 24 567 1232 Remotely . | . . . . . . . Salvage Created 3421 | 40 509 . . 38 950 1884 Parts 190 | 2 46 . . 4 44 94 Haulers Intercepted 2 | . 1 . . . . 1 Recyclers Shooed 2 | . 1 . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 68 | 1 14 . . 2 20 31 Guns 42 | 1 4 . . . 14 23 Cannons 8 | . 2 . . . 3 3 AOE 17 | . 8 . . 2 2 5 Classes Destroyed 15 | 1 6 . . . 4 4 Worker 6 | . . . . . 1 5 Builder 6 | . 3 . . . . 3 Tunneler 1 | . 1 . . . . . Hauler 2 | . 1 . . . . 1 Recycler 7 | . 1 . . . 2 4 Mechanic 1 | . . . . . . 1 Operator 1 | . . . . . . 1 Watcher 9 | . 3 . . . 1 5 Swarmer 8 | . 5 . . . . 3 Grunt 46 | 1 9 . . 2 15 19 Brawler 2 | . . . . . 1 1 Duelist 1 | . . . . . . 1 Sentry 3 | . . . . . 3 . Hunter 4 | . . . . . 1 3 Programmer 4 | . . . . . . 4 Best Kill Streak 12 | 1 12 . . 2 3 7 Combat Bots Only 7 | 1 5 . . 2 3 7 Max Kills in Single Turn 5 | 1 4 . . 1 1 5 Gunslinging . | . . . . . . . Exploded 2 | . 2 . . 1 1 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Jun Mat Min Exi Min Mat Fac Damage Taken 5350 | 23 308 . . 12 1361 3646 Core 990 | . 34 . . . 238 718 Absorbed by Shields . | . . . . . . . Redirected to Shielding 154 | . 2 . . . 50 102 Regen/Repaired (Parts) 2 | . 2 . . . . . Core Remaining (%) 80 | 100 . . . 86 56 . Volleys Fired 220 | 7 32 4 . 3 68 106 Largest 3 | 2 2 1 . 2 3 3 Hottest 191 | 70 70 20 . 50 191 154 Shots Fired 544 | 14 58 4 . 6 152 310 Gun 393 | 14 33 4 . 3 112 227 Cannon 110 | . 12 . . . 32 66 Launcher 41 | . 13 . . 3 8 17 Special . | . . . . . . . Kinetic 370 | 7 44 4 . 3 57 255 Thermal 133 | 7 1 . . . 87 38 Explosive 37 | . 13 . . 3 8 13 Electromagnetic 4 | . . . . . . 4 Robot Hit Streak 31 | 5 9 3 . . 12 31 Robot Miss Streak 6 | 2 5 6 . . 4 5 Penetration Max . | . . . . . . . Secondary Targets 4 | . . . . . 1 3 Max Gunslinging Chain 1 | . . . . . 1 1 Shots Hit Robots 328 | 8 25 3 . . 87 205 Core Hits 202 | 3 36 2 . 5 53 103 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . Critical Strikes 7 | 1 . . . . 5 1 Burn 5 | 1 . . . . 4 . Destroy 1 | . . . . . 1 . Blast 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9624 | 84 1114 26 . 168 2037 6195 Guns 4722 | 84 117 20 . 8 1126 3367 Cannons 1644 | . 178 . . . 545 921 Explosions 3189 | . 819 . . 135 365 1870 Melee . | . . . . . . . Ramming 69 | . . 6 . 25 1 37 Kinetic 4793 | 23 282 20 . 8 662 3798 Thermal 2173 | 61 13 . . . 1009 1090 Explosive 2258 | . 819 . . 135 365 939 Electromagnetic 331 | . . . . . . 331 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . . . 4 3 Average Corruption 2 | . . . . . 3 1 Corruption Purged 2 | . . . . . . 2 Corruption Blocked . | . . . . . . . Effects 31 | . . . . . 9 22 Message Errors 10 | . . . . . 3 7 Matter Fused 5 | . . . . . 1 4 Heat Flow Errors 4 | . . . . . 2 2 Energy Discharges 3 | . . . . . 1 2 Data Loss (minor) 3 | . . . . . 1 2 Misfires 4 | . . . . . 1 3 Alerts 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 326 | . . . . . 43 283 Projectiles 87 | . . . . . 43 44 Explosions 239 | . . . . . . 239 Melee . | . . . . . . . Knockbacks 15 | . 2 . . . 6 7 Impact . | . . . . . . . Kinetic 14 | . 2 . . . 5 7 Secondary 1 | . . . . . 1 . Self-Inflicted Damage 370 | . 63 . . . 24 283 Shots 12 | . 3 . . . 1 8 Rammed . | . . . . . . . Targets Rammed 16 | . . 2 . 7 1 6 Kicked 16 | . . 2 . 7 1 6 Crushed . | . . . . . . . Highest Temperature 350 | 122 46 . . 26 350 289 Average Temperature 110 | 65 15 . . 13 154 70 Received Heat Transfer 1698 | 12 66 . . 6 639 975 Effects 10 | . . . . . 9 1 Shutdowns 1 | . . . . . 1 . Energy Bleed 3 | . . . . . 3 . Interference 5 | . . . . . 4 1 Damage (minor) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Melted 3 | . . . . . 1 2 Heat Transferred 3582 | 259 37 . . . 2183 1103 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Peak Influence 940 | 20 456 118 . 70 296 940 Initial 118 | . 13 118 . . . 106 Average 232 | 5 171 75 . 15 138 380 Maximum Alert Level 3 | . 2 . . . 1 3 Low Security (%) 60 | 100 63 100 . 100 69 36 Level 1 22 | . 21 . . . 30 31 Level 2 5 | . 15 . . . . 6 Level 3 11 | . . . . . . 25 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 21 | . 4 . . . 5 12 Investigation 8 | . 2 . . . 4 2 Extermination 3 | . . . . . . 3 Reinforcement 7 | . 2 . . . 1 4 Assault 2 | . . . . . . 2 Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . . . . 1 2 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Distress Signals 2 | . 1 . . . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 106 | 1 22 . . 2 27 54 Peak Tracking Total 6 | 1 5 . . 2 5 6 Tactical Retreats 3 | . 1 . . . . 2 Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Traps Triggered 3 | . 1 . . . 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Most Traps Carried 1 | . . 1 1 1 . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Jun Mat Min Exi Min Mat Fac Machines Disabled 23 | . 3 . . . 1 19 Max in Single Turn 12 | . 1 . . . 1 12 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Machines Accessed 18 | . 5 . 3 . 5 5 Terminals 12 | . 4 . . . 5 3 Fabricators . | . . . . . . . Repair Stations 2 | . 1 . . . . 1 Recycling Units 1 | . . . . . . 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 93 | . 22 . 34 . 18 19 Successful 71 | . 16 . 34 . 9 12 Failed 22 | . 6 . . . 9 7 Catastrophic 6 | . 1 . . . 4 1 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 40 | . 15 . . . 18 7 Fabricators . | . . . . . . . Repair Stations 11 | . 7 . . . . 4 Recycling Units 8 | . . . . . . 8 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 59 | . 12 . 34 . 9 4 Record 44 | . 2 . 34 . 7 1 Robot Schematic 1 | . . . . . . 1 Prototype ID Bank 1 | . . . . . 1 . Open DSF 1 | . . . . . . 1 Emergency Access Points 2 | . 2 . . . . . Alert Level 1 | . 1 . . . . . Locate Traps 3 | . 2 . . . . 1 Maintenance Status 1 | . 1 . . . . . Registered Components 1 | . 1 . . . . . Zone Layout 4 | . 3 . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . 4 . . . . 1 Scan Component 3 | . 2 . . . . 1 Repair 2 | . 2 . . . . . Recycling Unit Hacks 7 | . . . . . . 7 Recycle Component 2 | . . . . . . 2 Process 2 | . . . . . . 2 Retrieve Matter 3 | . . . . . . 3 Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . . 1 Used . | . . . . . . . Hacking Detections 13 | . 5 . . . 4 4 Full Trace Events 9 | . 3 . . . 4 2 Feedback Events 1 | . . . . . 1 . Corruption 1 | . . . . . 1 . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . 2 . . . . . Time 58 | . 58 . . . . . Parts Recycled 2 | . . . . . . 2 Recycled Matter 114 | . . . . . . 114 Retrieved Matter 114 | . . . . . . 114 Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Jun Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 1 | . . . . . . 1 Machine Destruction 1 | . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Jun Mat Min Exi Min Mat Fac Total Allies 2 | . . . . 2 . . Largest Group 2 | . . . . 2 1 . Highest-Rated Group 45 | . . . . 45 31 . Highest-Rated Ally 31 | . . . . 31 31 . Total Orders . | . . . . . . . Ally Attacks 10 | . . . . 1 9 . Total Damage 103 | . . . . . 103 . Kills 1 | . . . . . 1 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Jun Mat Min Exi Min Mat Fac Turns Passed 6164 | 114 817 621 722 480 935 2475 Spaces Moved 3461 | 81 546 505 576 356 384 1013 Core 24 | 22 . . . . . 2 Treads 452 | . . . . . 170 282 Legs 2985 | 59 546 505 576 356 214 729 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 130 Average Speed 145 | 100 120 120 120 120 172 187 Slowest Speed 900 | 120 120 120 120 120 260 900 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 57 | 7 85 89 93 73 30 23 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 4 | . 1 1 1 1 . . Unknown Exits Taken 2 | 1 . . . . 1 . Scrap Searched 3 | . . 1 . 2 . . Spaces Dug 1 | . . . . . . 1 Terrain Destroyed 289 | . 78 . . 31 37 143 Melee . | . . . . . . . Projectile 18 | . . . . . 5 13 AOE 271 | . 78 . . 31 32 130 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Total 4187 | 100 661 516 607 403 536 1364 Wait 278 | . 48 5 32 34 17 142 Move 3455 | 80 545 504 575 355 383 1013 Hop . | . . . . . . . Pick Up 73 | 8 9 1 . 1 19 35 Fast Attach 17 | . 2 . . . 10 5 Attach 61 | 5 8 . . . 16 32 Detach 8 | . 3 . . . 1 4 Swap 7 | . 4 . . 1 2 . Drop 52 | . 10 . . 2 19 21 Fire 220 | 7 32 4 . 3 68 106 Melee . | . . . . . . . Ram . | . . . . . . . Kick 16 | . . 2 . 7 1 6 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 78 | -11/Junkyard | Discovered new exit (range 8) 115 | -11/Junkyard | Entered Materials 285 | -10/Materials | Discovered new exit (range 22) 307 | -10/Materials | Build established: Mutant 489 | -10/Materials | Repaired Visual Processing Unit 515 | -10/Materials | Repaired Power Shielding? 681 | -10/Materials | Discovered new exit (range 4) 731 | -10/Materials | Discovered new exit (range 18) 873 | -10/Materials | Identified exit to Materials 930 | -10/Materials | Identified exit to Mines 932 | -10/Materials | Entered Mines 1076 | -10/Mines | Found a hidden stash of uninstalled traps 1102 | -10/Mines | Build established: Scavenger-Mutant 1163 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1163 | -10/Mines | Discovered new exit (range 5) 1166 | -10/Mines | Identified exit to Exiles 1344 | -10/Mines | Discovered exit to Materials (range 10) 1553 | -10/Mines | Entered Exiles 1582 | -10/Exiles | Met 8R-AWN 1603 | -10/Exiles | Met EX-HEX 1652 | -10/Exiles | Met EX-DEC 1676 | -10/Exiles | Learned location of Zion (-7) 1717 | -10/Exiles | Discovered new exit (range 15) 1846 | -10/Exiles | Met EX-BIN 2034 | -10/Exiles | Visited The Gauntlet 2274 | -10/Exiles | Identified exit to Mines 2275 | -10/Exiles | Entered Mines 2539 | -9/Mines | Identified exit to Materials 2755 | -9/Mines | Entered Materials 2755 | -8/Materials | Accompanied by 1 ally 2755 | -8/Materials | Evolved 4 slots: Power x1, Utility x2, Weapon x1 2760 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 3054 | -8/Materials | Build established: Scavenger-Skirmisher 3229 | -8/Materials | Lost 4 parts (2p1n1u) 3484 | -8/Materials | Discovered new exit (range 16) 3690 | -8/Materials | Entered Factory 3690 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4000 | -7/Factory | Build established: Scavenger-Gunner 4643 | -7/Factory | Destroyed 7 combat bots 4963 | -7/Factory | Build established: Scavenger-Tank 5291 | -7/Factory | Garrison activated, responded to threat 5816 | -7/Factory | Core integrity fell below 50% 6019 | -7/Factory | Lost 5 parts (1p2n1u1w) 6090 | -7/Factory | First assault squad dispatched 6136 | -7/Factory | Build established: Scavenger-Mutant 6162 | -7/Factory | Core integrity fell below 20% 6165 | -7/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- Matter ejected: 5 06122_ C-30 ARC bursts open, deploying its payload. 06122_ G-50 Soldier unfolds itself. 06122_ L-41 Fighter unfolds itself. 06122_ G-47 Trooper unfolds itself. 06122_ M-28 Smith unfolds itself. 06130_ Lgt. Ion Engine destroyed. 06134_ System corrupted: Heat flow error (+252). 06140_ Aluminum Leg destroyed. 06142_ Lgt. Treads destroyed. 06144_ System Restoration Module purges 1% system corruption (2%). 06147_ System Restoration Module purges 1% system corruption (1%). 06156_ Lgt. Deuterium Engine destroyed. 06156_ System Restoration Module destroyed. 06161_ G-47 Trooper destroyed. 06163_ Lgt. Deuterium Engine destroyed. 06163_ Destroyed Lgt. Deuterium Engine. 06163_ M-28 Smith destroyed. 06163_ R-06 Scavenger destroyed. 06165_ G-47 Trooper destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????" "??????????????????????? | | ??????????????????????" "??????????????????????? | | ??????????????????#?""" """?#??????????????????? | | ??????????????????# #??????????????????? | | ??????????????????# """ """ #??????????????????? | | ??????????????????# """ """ #??????????????????? | | ??????????????????#%""" """ #?? ?????? ??? | | ??????????????????# #?? "????? ? | | ??????????????????? ??? "????? ?? | | ????????????????????? ????? ""??"" ?? | | ??????????????????????#+#?????? 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"""""" ### | | ???????????????????????#### """""" | | ??????????????????????????# """""" | | ??????????????????????????# """""" | | ??????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? ## | | ?????????????????????????????????? ## | | ????????????????????????????????? ## | | ?????????????????????????????????## ?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 50 Energy Generation 23 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Power Shielding 33 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ Y-54 Guardian | -7/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear It's Just You Librarian Maybe Next Time I'll Detach My Launcher Oops Part-time Mechanic Remodeling Significant Disruption Tourist Challenges ------------ None Game ------ Seed GodMassDoomcannon Manual? 0 Play Time 01:28:09 Cumulative 5.2 hours Start 2023.10.27 @ 18:22:48 End 2023.10.27 @ 19:54:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Fuzzy Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2c200e4e-72ff-434f-a77b-ace481287854