Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.01 @ 17:12:32 Player: SunShine214 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (112) 560 Value Destroyed (3159) 3159 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (76) 76 TOTAL SCORE: 7855 Bonus ------- High Alert Combat Kills 27 Follower Combat Kills 107 Friendly Fire -58 Cogmind --------- Core Integrity 0/1000 Matter 33/300 Energy 100/100 System Corruption 19% Temperature Cool (9) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Armored Scrap Engine > --- WEAPON (6) ------- Lance > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- (None) > --- UTILITY ---------- Armored Scrap Engine > --- WEAPON ----------- 1B-0RG's Assimilator Lance > --- INVENTORY -------- (None) [Rating: 91] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Subdweller Monowheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun Spread Laser Energy Cannon Subdweller Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Enhanced Gauss Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Makeshift Hammer Piercing Weapon Lance Special Melee Weapon 1B-0RG's Assimilator Build | -11 -10 -10 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Slots Evolved 10 | . . . 4 . . 4 2 Power . | . . . . . . . . Propulsion 2 | . . . 1 . . . 1 Utility 4 | . . . 2 . . 1 1 Weapon 4 | . . . 1 . . 3 . Parts Attached 69 | 8 12 4 22 6 4 5 8 Power 7 | 1 2 . 3 1 . . . Engine 3 | 1 2 . . . . . . Core 4 | . . . 3 1 . . . Reactor . | . . . . . . . . Propulsion 15 | 2 2 . 8 . 2 . 1 Treads 7 | 2 . . 5 . . . . Leg 6 | . 2 . 3 . . . 1 Wheel 2 | . . . . . 2 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 20 | 2 4 . 6 1 2 2 3 Device 7 | 1 1 . 3 . 2 . . Storage 5 | 1 3 . 1 . . . . Processor 2 | . . . 1 . . 1 . Hackware 3 | . . . . . . 1 2 Protection 3 | . . . 1 1 . . 1 Artifact . | . . . . . . . . Weapon 27 | 3 4 4 5 4 . 3 4 Energy Gun 9 | 2 3 . 3 1 . . . Energy Cannon 2 | . . 1 1 . . . . Ballistic Gun 5 | 1 . . 1 3 . . . Ballistic Cannon 1 | . . . . . . . 1 Launcher 4 | . . 2 . . . 2 . Special Weapon 1 | . 1 . . . . . . Impact Weapon 2 | . . 1 . . . 1 . Slashing Weapon . | . . . . . . . . Piercing Weapon 2 | . . . . . . . 2 Special Melee Weapon 1 | . . . . . . . 1 Unidentified Prototypes 6 | . . . 1 3 1 . 1 Corrupted Parts 1 | . . . . . . . 1 System Corruption 7 | . . . . . . . 7 Parts Lost 39 | . . 1 11 4 3 6 14 Power 2 | . . . 1 . . 1 . Propulsion 12 | . . . 4 3 1 . 4 Utility 10 | . . . 2 . 2 . 6 Weapon 15 | . . 1 4 1 . 5 4 Highest Loss Streak 13 | . . 1 5 2 2 4 13 To Critical Strikes . | . . . . . . . . Average Backups 10 | . 9 14 9 7 9 10 9 Power . | . . 1 1 1 1 1 . Propulsion 2 | . 3 4 1 1 . . . Utility 3 | . 1 2 1 1 3 6 6 Weapon 3 | . 3 5 4 2 2 1 . Tool/Special . | . . . . . . . . Unused Backups 18 | . 4 5 . . 2 . 7 Power 1 | . . . . . . . 1 Propulsion 5 | . 1 2 . . 2 . . Utility 7 | . . 2 . . . . 5 Weapon 4 | . 3 1 . . . . . Tool/Special 1 | . . . . . . . 1 Average Slot Usage (%) 82 | . 100 99 80 82 75 51 39 Engine 6 | . 14 14 . . . . . Core 3 | . . . 8 8 9 2 . Treads 16 | . 27 28 13 12 1 3 3 Leg 2 | . . . 9 9 5 . . Device 10 | . 14 14 10 9 9 6 5 Storage 10 | . 14 14 9 9 9 6 4 Processor 2 | . . . 3 9 6 3 4 Protection 1 | . . . 2 9 . . . Energy Gun 7 | . 20 5 12 5 2 . . Energy Cannon 1 | . . 4 3 . . . . Ballistic Gun 6 | . 7 . 3 4 18 10 . Launcher 3 | . . 10 1 . . 2 . Impact Weapon 4 | . . 7 . 6 6 5 4 Peak Build Rating 91 | 7 13 18 40 35 53 66 91 Average Rating 27 | 4 8 11 26 28 44 56 52 On Entrance 24 | . 7 11 18 23 35 51 48 Avg Prop Armor Cover (%) 6 | . . . 8 5 6 . . Naked Turns . | . . . . . . . . Heaviest Build 59 | 15 32 37 56 39 39 38 59 Greatest Support 60 | 40 40 40 60 60 58 58 47 Greatest Overweight (x) 19 | . 2 . 2 1 3 1 19 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 8 20 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 13 Most Carried 15 | 1 15 15 15 12 15 15 15 Average Carried 12 | . 9 14 12 10 13 14 12 Final Capacity 15 | 8 15 15 15 15 15 15 5 Final Carried 15 | 1 15 15 13 12 15 14 . Scrap Engine Consumption 28 | . . . . . 9 15 4 Constructs Created 1 | . . . . . 1 . . Constructs Modified 8 | . . . . . 2 6 . Class Distribution -------------------- 65% | Mutant 10% | Skirmisher 7% | Commander-Mutant 3% | Tank 3% | Gunner 3% | Commander-Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Scavenger-Mutant | -8/Storage Mutant | -8/Recycling Commander-Mutant | -6/Factory Hacker-Mutant | -5/Factory Resources | -11 -10 -10 -8 -8 -8 -6 -5 ----------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Matter Collected 2104 | 286 196 240 434 115 167 640 26 Remotely . | . . . . . . . . Salvage Created 3433 | 87 460 357 681 255 188 1190 215 Parts 201 | 8 35 34 45 3 14 54 8 Haulers Intercepted 5 | . 1 . 2 1 . 1 . Recyclers Shooed 7 | . 3 . . . . 4 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 13 | . . 13 . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Combat Hostiles Destroyed 73 | . 11 15 24 6 5 9 3 Melee 4 | . . . 1 2 . . 1 Guns 34 | . 11 1 16 . 5 1 . Cannons 7 | . . 4 3 . . . . AOE 21 | . . 10 4 . . 7 . Classes Destroyed 17 | 2 4 2 2 1 1 4 1 Worker 7 | . . . . . . 7 . Builder 7 | . . . . . . 7 . Tunneler 3 | 1 1 . . . . 1 . Hauler 5 | . 1 . 2 1 . 1 . Recycler 6 | 1 . . . . . 5 . Mechanic 2 | . . . 1 . . 1 . Operator 3 | . . . . 1 . 1 1 Watcher 4 | . 2 . 2 . . . . Swarmer 19 | . 3 4 8 3 1 . . Grunt 27 | . 8 . 11 1 . 5 2 Brawler 1 | . . . . . . . 1 Protector 1 | . . . . . . 1 . Sentry 8 | . . . 5 2 1 . . Hunter 4 | . . . . . 1 3 . Programmer 1 | . . . . . . 1 . Subdweller 13 | . . 11 . . 2 . . Zionite 1 | . . 1 . . . . . Best Kill Streak 10 | 1 5 5 6 4 2 10 2 Combat Bots Only 6 | . 4 5 6 4 2 3 2 Max Kills in Single Turn 5 | 1 1 5 2 1 1 4 1 Gunslinging 1 | . . . 1 . . . . Exploded 3 | . . 3 1 . . 2 . Melee 1 | . . . 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -8 -8 -8 -6 -5 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Hostile Shots Fired 527 | . 39 22 140 36 28 79 183 Missed 125 | . 11 10 33 7 9 16 39 Hits 402 | . 28 12 107 29 19 63 144 Melee 10 | . . . 5 . . . 5 Projectile 392 | . 28 12 102 29 19 63 139 AOE 2 | . . . 2 . . . . Critical Strikes 20 | . . . 8 3 . 4 5 Damage Taken 7565 | . 340 350 1972 402 347 1155 2999 Core 1853 | . 92 103 298 37 89 234 1000 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 361 | . . . . . . 116 245 Core Remaining (%) 54 | 100 . 22 . . 22 72 . Volleys Fired 195 | 2 44 32 62 . 14 24 17 Largest 3 | 2 2 2 3 . 3 3 1 Hottest 195 | 70 165 145 195 . 111 90 47 Shots Fired 381 | 4 88 52 139 . 36 45 17 Gun 287 | 4 87 19 111 . 36 30 . Cannon 54 | . . 18 19 . . . 17 Launcher 39 | . . 15 9 . . 15 . Special 1 | . 1 . . . . . . Kinetic 145 | 2 40 . 18 . 28 40 17 Thermal 205 | 2 48 37 110 . 8 . . Explosive 29 | . . 15 9 . . 5 . Electromagnetic 2 | . . . 2 . . . . Robot Hit Streak 14 | 3 7 7 14 . 10 4 10 Robot Miss Streak 13 | . 3 3 13 . 3 5 1 Penetration Max . | . . . . . . . . Secondary Targets 3 | . 1 . 2 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . Shots Hit Robots 298 | 3 54 29 110 18 20 35 29 Core Hits 243 | 3 32 23 122 1 8 50 4 Critical Kills . | . . . . . . . . Critical Parts Destroyed 12 | . . . . 5 . 4 3 Critical Strikes 18 | . 2 . . 6 . 4 6 Burn 2 | . 2 . . . . . . Blast 3 | . . . . . . . 3 Smash 13 | . . . . 6 . 4 3 Melee Attacks 85 | . . 1 1 26 1 30 26 Impact 78 | . . 1 1 26 1 30 19 Slashing . | . . . . . . . . Piercing 7 | . . . . . . . 7 Sneak Attacks 9 | . . . . 1 . 8 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10077 | 54 681 1290 1899 763 334 4022 1034 Guns 2631 | 54 673 82 1272 . 334 216 . Cannons 935 | . . 164 224 . . . 547 Explosions 3968 | . . 1044 384 . . 2540 . Melee 2505 | . . . . 763 . 1255 487 Ramming 38 | . 8 . 19 . . 11 . Kinetic 2643 | 29 285 . 141 . 254 1387 547 Thermal 2099 | 25 388 246 1360 . 80 . . Explosive 2601 | . . 1044 339 . . 1218 . Electromagnetic 191 | . . . 40 . . 151 . Impact 2394 | . . . . 763 . 1255 376 Slashing . | . . . . . . . . Piercing 111 | . . . . . . . 111 Highest Corruption 19 | . . . . . . 1 19 Average Corruption 4 | . . . . . . 1 9 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 4 | . . . . . . 1 3 Matter Fused 1 | . . . . . . . 1 Heat Flow Errors 1 | . . . . . . 1 . Energy Discharges 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 1347 | . . . . 362 . 815 170 Projectiles 21 | . . . . . . . 21 Explosions 255 | . . . . . . 255 . Melee 1071 | . . . . 362 . 560 149 Knockbacks 4 | . . . . . . 4 . Impact 4 | . . . . . . 4 . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 256 | . . 27 65 . . 164 . Shots 10 | . . 3 3 . . 4 . Rammed 10 | . 4 . 5 . . 1 . Targets Rammed 11 | . 4 . 6 . . 1 . Kicked . | . . . . . . . . Crushed 1 | . . . 1 . . . . Highest Temperature 430 | 9 219 54 430 254 80 176 13 Average Temperature 90 | 6 48 20 134 135 22 40 6 Received Heat Transfer 2298 | . 171 69 612 162 . 291 993 Effects 4 | . . . 4 . . . . Shutdowns 1 | . . . 1 . . . . Energy Bleed 1 | . . . 1 . . . . Interference 2 | . . . 2 . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 10 | . . . . 5 . 3 2 Combat Hostiles 7 | . . . . 4 . 1 2 Parts Fried 13 | . . . . 6 . 6 1 Impact Corruptions 29 | . . . . 12 . 13 4 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . 2 . . 1 2 . . Heat Transferred 3534 | 74 1163 317 1832 . 148 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . Alert | -11 -10 -10 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Maximum Alert Level 2 | . . . 1 . . 2 1 Low Security (%) 77 | 100 100 . 46 100 100 52 59 Level 1 19 | . . . 53 . . 30 40 Level 2 3 | . . . . . . 16 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 520 | 5 133 . 276 129 31 520 246 Initial 241 | . . . . 104 30 50 241 Average 106 | . 47 . 185 96 3 182 197 Influence Increases 2551 | 10 398 80 732 185 84 873 189 Destroy 0b10 Robot/C 1240 | . 220 80 480 120 60 220 60 Destroy 0b10 Robot/NC 190 | 10 20 . 25 10 . 120 5 Destroy Leader 270 | . 56 . 108 32 . 54 20 Allied During Kill 23 | . . . . . . 23 . Successful Hack 81 | . 10 . 7 8 22 30 4 Disable Machine 240 | . 15 . 30 . . 195 . Destroy Structure 172 | . 2 . 37 . 2 121 10 Advance Influence 50 | . . . . . . 50 . Partial Spotted 15 | . . . . . . 15 . Lose Combat Pursuer 270 | . 75 . 45 15 . 45 90 Influence Decreases 2441 | 10 363 115 484 354 163 380 572 Entered New Map 463 | . . 18 . 144 49 . 252 Time Decay 1558 | 10 363 97 374 170 94 290 160 Lost Part 370 | . . . 110 40 20 60 140 Lost Ally 50 | . . . . . . 30 20 Squads Dispatched 17 | . 3 . 5 1 . 6 2 Investigation 4 | . 1 . 1 1 . 1 . Extermination 2 | . . . . . . 1 1 Reinforcement 8 | . 2 . 1 . . 4 1 Assault . | . . . . . . . . Garrison 3 | . . . 3 . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . 2 . Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Distress Signals 6 | . 2 . 2 . . 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 131 | . 21 15 37 10 6 26 16 Peak Tracking Total 8 | . 4 4 6 4 3 5 8 Tactical Retreats 13 | . 4 . 3 1 . 2 3 Traps | -11 -10 -10 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Traps Triggered 7 | . 1 2 . 2 . 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -8 -8 -8 -6 -5 ---------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Machines Disabled 16 | . 1 . 2 . . 13 . Max in Single Turn 3 | . 1 . 1 . . 3 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Machines Accessed 18 | . 5 . 3 2 4 3 1 Terminals 15 | . 5 . 3 2 2 2 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . . . . . 1 1 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 34 | . 8 . 6 5 7 6 2 Successful 15 | . 4 . 1 1 5 3 1 Failed 19 | . 4 . 5 4 2 3 1 Catastrophic 5 | . . . 3 1 1 . . Database Lockouts . | . . . . . . . . Manual 8 | . 1 . 4 3 . . . Terminals 29 | . 8 . 6 5 4 4 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . . . . . 1 2 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 13 | . 4 . 1 1 4 2 1 Part Schematic 3 | . . . . . 2 1 . Open DSF 1 | . . . . . . . 1 Level Access Points 1 | . 1 . . . . . . Branch Access Points 2 | . . . 1 1 . . . Hauler Manifests 1 | . 1 . . . . . . Registered Components 1 | . 1 . . . . . . Zone Layout 2 | . 1 . . . . 1 . Release Object 2 | . . . . . 2 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . . . . . 1 1 . Retrieve Components 2 | . . . . . 1 1 . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . . 1 . 1 . Used . | . . . . . . . . Hacking Detections 11 | . 2 . 3 2 1 2 1 Full Trace Events 3 | . . . 1 1 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . . . 2 1 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 9 | . . . . . 2 7 . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -8 -6 -5 ------------ Run | Yrd Mat Sub Mat Sto Rec Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 13 | . . . . . 13 . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -8 -8 -8 -6 -5 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Total Allies 14 | . . . . . 13 . 1 Largest Group 12 | . . . . . 12 12 1 Highest-Rated Group 171 | . . . . . 171 171 29 Highest-Rated Ally 29 | . . . . . 27 27 29 Total Orders . | . . . . . . . . Ally Attacks 46 | . . . . . 9 37 . Total Damage 703 | . . . . . 192 511 . Kills 5 | . . . . . 2 3 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Borg Created 2 | . . . . . . . 2 Largest Collective 2 | . . . . . . . 2 Intel | -11 -10 -10 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Active Infowar (turns) 4170 | 14 1171 1668 420 . 44 583 270 Optics 853 | . . . . . . 583 270 Sensors 367 | . . . 323 . 44 . . Seismic 2950 | 14 1171 1668 97 . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -8 -8 -8 -6 -5 ------------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Turns Passed 6309 | 79 1171 1668 964 347 888 870 322 Spaces Moved 3339 | 40 603 975 437 137 404 614 129 Core 11 | 3 . . . . . . 8 Treads 2452 | 37 594 975 234 79 48 365 120 Legs 305 | . 9 . 203 58 34 . 1 Wheels 322 | . . . . . 322 . . Hover 249 | . . . . . . 249 . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 120 160 110 74 50 Average Speed 146 | 151 160 160 155 174 153 104 96 Slowest Speed 1000 | 160 260 160 270 195 330 156 1000 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 41 | 3 92 67 48 31 65 21 5 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . 2 . . . . . Known Exits Taken 2 | . . . 1 1 . . . Unknown Exits Taken 5 | 1 1 1 . . 1 1 . Scrap Searched 2 | . . 2 . . . . . Spaces Dug 7 | . . . . . 1 4 2 Terrain Destroyed 252 | . . 62 49 . 1 136 4 Melee 7 | . . . . . 1 4 2 Projectile 3 | . . 1 . . . . 2 AOE 242 | . . 61 49 . . 132 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Total 4289 | 50 712 1027 587 216 653 782 262 Wait 367 | . 22 8 39 39 80 101 78 Move 3332 | 39 602 974 436 136 403 613 129 Hop . | . . . . . . . . Pick Up 37 | 1 17 2 6 1 5 4 1 Fast Attach 36 | 7 . 1 7 7 4 3 7 Attach 16 | . . . 10 4 . 2 . Detach 6 | . . . . 2 4 . . Swap 39 | 1 14 3 17 1 1 1 1 Drop 29 | . 9 6 3 . 7 3 1 Fire 195 | 2 44 32 62 . 14 24 17 Melee 85 | . . 1 1 26 1 30 26 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 11 | . 4 . 6 . . 1 . Escape Stasis . | . . . . . . . . Rewire 134 | . . . . . 134 . . Trap . | . . . . . . . . Miscellaneous 2 | . . . . . . . 2 Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -10/Subcaves (discovered 3 exits: *Mat x2 / [*Scr]) -8/Materials -8/Storage -8/Recycling -6/Factory -5/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 214 | -10/Materials | Discovered new exit (range 8) 304 | -10/Materials | Build established: Mutant 410 | -10/Materials | Discovered new exit (range 7) 817 | -10/Materials | Discovered new exit (range 9) 819 | -10/Materials | Identified exit to Materials 1245 | -10/Materials | Discovered new exit (range 6) 1251 | -10/Materials | Entered Subcaves 1252 | -10/Subcaves | Approached by a straggling Scientist 1353 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 1436 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 1437 | -10/Subcaves | Shifting Twisted Machinery released Mak. Light Armor Plating 1701 | -10/Subcaves | Core integrity fell below 50% 1743 | -10/Subcaves | Learned location of Zion (-7) 1743 | -10/Subcaves | Met a Zionite searching for "candidates" 1949 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 2075 | -10/Subcaves | Discovered new exit (range 10) 2151 | -10/Subcaves | Shifting Twisted Machinery released Scrap Shield 2155 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 2446 | -10/Subcaves | Learned location of Recycling (-8) 2647 | -10/Subcaves | Discovered new exit (range 9) 2788 | -10/Subcaves | Visited 4L-MR0's lab 2803 | -10/Subcaves | Found Prototype Special Melee Weapon 2919 | -10/Subcaves | Entered Materials 2919 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3050 | -8/Materials | Lost 3 parts (2n1u) 3429 | -8/Materials | Lost 5 parts (1p1n1u2w) 3726 | -8/Materials | Identified exit to Storage 3837 | -8/Materials | Build established: Skirmisher 3870 | -8/Materials | Core integrity fell below 50% 3883 | -8/Materials | Entered Storage 3914 | -8/Storage | Identified exit to Recycling 4222 | -8/Storage | Used back door to open Recycling access 4230 | -8/Storage | Entered Recycling 4491 | -8/Recycling | Entered Scraplab 4497 | -8/Recycling | Found Prototype Device 4497 | -8/Recycling | Identified Scrap Engine 4748 | -8/Recycling | Discovered new exit (range 15) 4787 | -8/Recycling | Build established: Mutant 5118 | -8/Recycling | Entered Factory 5118 | -6/Factory | Accompanied by 12 allies 5118 | -6/Factory | Evolved 4 slots: Utility x1, Weapon x3 5219 | -6/Factory | Lost 6 allies 5432 | -6/Factory | Build established: Commander-Mutant 5595 | -6/Factory | Lost 3 allies 5875 | -6/Factory | Lost 4 parts (4w) 5966 | -6/Factory | Discovered new exit (range 12) 5988 | -6/Factory | Entered another Factory area 5988 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6251 | -5/Factory | System corruption reached 10% 6264 | -5/Factory | Core integrity fell below 50% 6295 | -5/Factory | Core integrity fell below 20% 6297 | -5/Factory | Identified 1B-0RG's Assimilator 6298 | -5/Factory | Assimilating Soldier 6a into Collective. 6301 | -5/Factory | Assimilating Soldier 6b into Collective. 6310 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06275_ Acquired Imp. Light Armor Plating. 06279_ Acquired Lance. 06284_ Imp. Light Armor Plating destroyed. 06290_ Arm. Scrap Engine destroyed. 06290_ Scrap Engine core remains intact and functional. 06294_ Critical hit (Burn: +37). 06296_ Dropped Prototype Special Melee Weapon. 06297_ Acquired Prototype Special Melee Weapon. 06297_ Identified 1B-0RG's Assimilator. 06298_ 1B-0RG's Assimilator injects Soldier 6a to begin assimilation process, ETC: 20. 06301_ System corrupted: Energy discharge (-29). 06301_ 1B-0RG's Assimilator injects Soldier 6b to begin assimilation process, ETC: 20. 06302_ Scrap Engine envelopes itself in armor. 06304_ Borg Soldier 6a destroyed. 06304_ Core damaged by loss of Borg Soldier 6a (-10). 06306_ 1B-0RG's Assimilator destroyed. Map ----- +----------------------------------------------------+ | ?????????????????# ????# #####??????????????? | | ?????????????????# ??# ######?????????????? | | ?????????????????# """ # #?????????????? | | ?????????????????# """ + +?????????????? | | ?????????????????# """ # #?????????????? | | ?????????????????# ""?# #### #?????????????? | | ?????????????????# ????# #????#?????????????? | | ?????????????????#??????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# +??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????##### #??????????????????? | | ????????????????????????????# #??????????????????? | | ????????????????????????????# #??????????????????? | | ????????????????????????????# #??????????????????? | | ???????????????????########?# #??????????????????? | | ???????????????????# //[%@### ###????????????????? | | ???????????????????# //!%g#% #????????????????? | | ???????????????????# /*ggg#% #????????????????? | | ???????????????????# *gg +[ #????????????????? | | ???????????????????# !!!#*% *%##???????????????? | | ???????????????????# = !*%#% ##???????????????? | | ???????????????????##########+####???????????????? | | ????????????????????????????? ??????????????? | | ?????????????????????????????? ????????????? | | ???????????????????????????????"" ""??????????? | | ????????????????????????????????" T"#?????????? | | ????????????????????????????????? ""??????????? | | ?????????????????????????????????? ""#?????????? | | ??????????????????????????????????? #?????????? | | ???????????????????????????????????? #?????????? | | ?????????????????????????????????????###?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Imp. Hacking Suite | -8/Recycling | Hacked Imp. Sensor Array | -8/Recycling | Hacked Heavy Servo Lattice | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SubatomicTiamatPurifier Manual? 0 Play Time 00:38:09 Cumulative 164.8 hours Start 2026.05.01 @ 16:37:36 End 2026.05.01 @ 17:12:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 254 Rogue 254 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 57 Achievement% 43 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 11706127-3c98-4224-85a5-dfaa56516673