Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.25 @ 13:51:04 Player: 277 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (37) 185 Value Destroyed (937) 937 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (79) 79 TOTAL SCORE: 3081 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 57 Cogmind --------- Core Integrity 493/550 Matter 274/300 Energy 280/280 System Corruption 0% Temperature Cool (172) Movement Rolling (100) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (2) --- Armored Wheel Armored Wheel > --- UTILITY (5) ------ Improved Targeting Computer Improved Targeting Computer Medium Armor Plating Medium Armor Plating > --- WEAPON (3) ------- Pulse Rifle Shotgun Heavy Battle Rifle > --- INVENTORY (4) ---- Ion Engine VTOL Module Medium Matter Pod (100) Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Improved Targeting Computer Improved Targeting Computer Medium Armor Plating Medium Armor Plating > --- WEAPON ----------- Improved EM Shotgun Pulse Rifle Heavy Battle Rifle > --- INVENTORY -------- Ion Engine VTOL Module Medium Matter Pod Shotgun [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Utility Improved Targeting Computer Device Improved Terrain Scanner Processor Improved Targeting Computer Protection Medium Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Heavy Battle Rifle Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 3 | . . . 2 1 Weapon 1 | . . . . 1 Parts Attached 30 | 7 8 3 8 4 Power 4 | 1 2 . 1 . Engine 4 | 1 2 . 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 5 | 2 2 . 1 . Treads . | . . . . . Leg 2 | 2 . . . . Wheel 3 | . 2 . 1 . Hover . | . . . . . Flight . | . . . . . Utility 8 | 2 3 . 3 . Device 2 | 1 1 . . . Storage . | . . . . . Processor 3 | 1 2 . . . Hackware . | . . . . . Protection 3 | . . . 3 . Artifact . | . . . . . Weapon 13 | 2 1 3 3 4 Energy Gun 9 | 2 . 2 2 3 Energy Cannon . | . . . . . Ballistic Gun 3 | . . 1 1 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 1 | . 1 . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 2 . Parts Lost 2 | . 1 . . 1 Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon 2 | . 1 . . 1 Highest Loss Streak 1 | . 1 . . 1 Average Slot Usage (%) 97 | . 95 100 99 90 Engine 12 | . 14 14 11 9 Leg 1 | . 5 . . . Wheel 23 | . 22 28 21 18 Device 1 | . 5 . . . Processor 23 | . 22 28 22 18 Protection 8 | . . . 22 18 Energy Gun 15 | . 24 14 6 16 Ballistic Gun 8 | . . 11 15 11 Naked Turns . | . . . . . Heaviest Build 32 | 10 10 10 29 32 Greatest Support 24 | 20 24 24 24 24 Greatest Overweight (x) 1 | . . . 1 1 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 4 | 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 Most Carried 4 | 3 4 4 4 4 Average Carried 3 | 2 3 4 3 3 Final Capacity 4 | 4 4 4 4 4 Final Carried 4 | 3 4 4 4 3 Class Distribution -------------------- 96% | Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 878 | 270 165 58 337 48 Remotely . | . . . . . Salvage Created 1259 | 168 164 69 714 144 Parts 83 | 13 13 8 43 6 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 3 | 1 . . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 22 | . 2 4 13 3 Guns 21 | . 2 4 13 2 AOE 1 | . . . . 1 Classes Destroyed 10 | 3 2 1 3 1 Worker 4 | 2 . . 2 . Tunneler 4 | 2 1 1 . . Hauler 1 | . . . 1 . Recycler 1 | 1 . . . . Watcher 5 | . 2 . 3 . Swarmer 4 | . . 4 . . Grunt 11 | . 2 . 7 2 Brawler 1 | . . . 1 . Duelist 1 | . . . . 1 Sentry 5 | . . . 5 . Best Kill Streak 6 | 3 2 2 6 2 Combat Bots Only 4 | . 2 2 4 2 Max Kills in Single Turn 2 | 1 1 1 2 1 Gunslinging 1 | . . . 1 . Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 1136 | 14 190 128 490 314 Core 168 | . 32 19 60 57 Absorbed by Shields . | . . . . . Core Remaining (%) 88 | 100 . 79 85 . Volleys Fired 112 | 12 17 18 52 13 Largest 3 | 2 2 2 2 3 Hottest 161 | 80 80 73 78 161 Shots Fired 201 | 24 30 27 98 22 Gun 201 | 24 30 27 98 22 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 96 | . . 9 75 12 Thermal 22 | . . 9 3 10 Explosive . | . . . . . Electromagnetic 83 | 24 30 9 20 . Robot Hit Streak 20 | 9 18 5 18 20 Robot Miss Streak 3 | 3 1 3 3 1 Penetration Max . | . . . . . Secondary Targets 3 | . 1 . 2 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 144 | 17 15 17 81 14 Core Hits 61 | 5 8 7 33 8 Critical Hits 1 | . . . 1 . Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2685 | 317 293 265 1397 413 Guns 2389 | 199 249 265 1397 279 Cannons . | . . . . . Explosions 296 | 118 44 . . 134 Melee . | . . . . . Ramming . | . . . . . Kinetic 1343 | . . 95 1050 198 Thermal 330 | 118 44 65 22 81 Explosive . | . . . . . Electromagnetic 1012 | 199 249 105 325 134 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 13 | 13 . . . . Projectiles . | . . . . . Explosions 13 | 13 . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 92 | 14 54 . . 24 Shots 3 | 1 1 . . 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 302 | 90 238 36 255 302 Average Temperature 79 | 42 96 16 66 214 Received Heat Transfer 414 | . 75 36 168 135 Effects 4 | . 1 . . 3 Energy Bleed 1 | . 1 . . . Interference 3 | . . . . 3 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 6 | . 1 . 5 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . 1 . . Heat Transferred 585 | 150 50 150 50 185 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | 2 1 . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 516 | 25 160 194 516 325 Initial 217 | . 16 62 75 217 Average 143 | 7 72 115 262 239 Maximum Alert Level 2 | . . . 2 1 Low Security (%) 74 | 100 100 100 35 . Level 1 17 | . . . 34 100 Level 2 8 | . . . 29 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . . . 2 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 2 | . . . 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 4 | . . . 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 39 | . 7 8 20 4 Peak Tracking Total 6 | . 3 3 6 4 Tactical Retreats 1 | . . 1 . . Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 3 | . 1 . . 2 Max in Single Turn 2 | . 1 . . 2 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 5 | . 2 1 2 . Terminals 4 | . 2 1 1 . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 16 | . 7 5 4 . Successful 10 | . 5 2 3 . Failed 6 | . 2 3 1 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 10 | . 5 5 . . Terminals 14 | . 7 5 2 . Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 3 | . 2 . 1 . Robot Analysis 1 | . 1 . . . Prototype ID Bank 1 | . . . 1 . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 5 | . 3 2 . . Terminals 5 | . 3 2 . . Track 2 | . 1 1 . . Botnet 3 | . 2 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 2 1 1 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 32 | . . . 32 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired 1 | . . 1 . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies 3 | . . 3 . . Largest Group 3 | . . 3 3 . Highest-Rated Group 62 | . . 62 62 . Highest-Rated Ally 31 | . . 31 31 . Total Orders . | . . . . . Ally Attacks 14 | . . 3 11 . Total Damage 197 | . . 13 184 . Kills 4 | . . 1 3 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 1242 | 109 373 320 348 92 Spaces Moved 834 | 48 303 272 173 38 Core 3 | 3 . . . . Treads . | . . . . . Legs 109 | 45 64 . . . Wheels 722 | . 239 272 173 38 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 90 90 100 Average Speed 95 | 115 96 90 95 100 Slowest Speed 120 | 120 120 90 100 100 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 31 | 5 54 68 27 4 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 31 | 11 8 3 7 2 Melee . | . . . . . Projectile 12 | . . 3 7 2 AOE 19 | 11 8 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 1077 | 74 355 320 256 72 Wait 59 | 5 13 8 18 15 Move 830 | 47 302 271 172 38 Hop . | . . . . . Pick Up 11 | 3 5 . 3 . Fast Attach 17 | 7 5 2 1 2 Attach 4 | . . . 3 1 Detach . | . . . . . Swap 9 | . 3 1 4 1 Drop 18 | . 10 3 3 2 Fire 112 | 12 17 18 52 13 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire 17 | . . 17 . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 110 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Discovered new exit (range 13) 302 | -10/Materials | Build established: Mutant 405 | -10/Materials | Discovered new exit (range 9) 483 | -10/Materials | Entered Mines 546 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 706 | -10/Mines | Assembled infested the area 747 | -10/Mines | Discovered new exit (range 10) 752 | -10/Mines | Learned location of Mines (-8) 789 | -10/Mines | Discovered new exit (range 10) 803 | -10/Mines | Entered Materials 803 | -9/Materials | Accompanied by 3 allies 803 | -9/Materials | Evolved 2 slots: Utility x2 808 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 905 | -9/Materials | Repaired Arm. Wheel? 1069 | -9/Materials | Discovered new exit (range 16) 1151 | -9/Materials | Entered another Materials area 1151 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1243 | -8/Materials | Self-destructed Last Messages --------------- GOAL=ESCAPE 01155_ Acquired Particle Gun. 01174_ Dropped Particle Gun. 01175_ Dropped Imp. EM Shotgun. 01176_ Acquired Particle Gun. 01204_ G-47 Trooper destroyed. 01214_ U-05 Engineer builds a Wall. 01214_ Destroyed Particle Gun. 01221_ Overheating: System interference. 01221_ Imp. Targeting Computer temporarily disabled. 01221_ Hvy. Battle Rifle temporarily disabled. 01221_ Imp. Targeting Computer temporarily disabled. 01222_ Particle Gun destroyed. 01236_ Neutrino Reactor explodes. 01236_ G-47 Trooper destroyed. 01236_ Door malfunctions. 01239_ L-31 Rogue destroyed. 01240_ U-05 Engineer builds a Wall. 01242_ Acquired 48 matter. 01243_ U-05 Engineer builds a Door. Map ----- +----------------------------------------------------+ | | | | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ?????????????????????????????????########## | | ?????????????????????????????????# # | | ???????????????????????########### """# | | ???????????????????????# [# # """# | | ???????????????????????# # # """# | | ???????????????????????#!@= # # / # | | ???????????????????????# = # + """# | | ???????????????????????# # # """# | | ???????????????????????#= =+% # """# | | ???????????????????????#%* # # ! # | | ???????????????????????# # ########## | | ???????????????????????# # #????????? | | ???????????????????????# # #????????? | | ???????????????????????# # #????????? | | ???????????????????????# # #????????? | | ???????????????????????####### ????????? | | ?????????????????????????????# # ???????? | | ?????????????????????????????# ##???????? | | ?????????????????????????????# #????????? | | ?????????????????????????????# #????????? | | ?????????????????????????????+ #????????? | | ?????????????????????????????? #????????? | | ?????????????????????????????? #????????? | | ?????????????????????????????? ?????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 60 Armor Coverage 450 Evasion (%) 42 Targeting Accuracy 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SigixSensorDoublenader Manual? 0 Play Time 00:19:47 Cumulative 208.8 hours Start 2020.09.25 @ 13:27:57 End 2020.09.25 @ 13:51:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 153 Rogue 153 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 68 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ecc5243b-f0e0-467f-a2de-45293ccdd5b9