Cogmind - Beta 14 *** ADVENTURER MODE // 2024.10.09 @ 21:55:45 Player: LordRauschebart Result: Destroyed self with Mini Grenade Launcher Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (34) 170 Value Destroyed (650) 650 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-266) -266 TOTAL SCORE: 1954 Bonus ------- High Alert Combat Kills 4 Follower Combat Kills 218 Friendly Fire -488 Cogmind --------- Core Integrity 0/400 Matter 110/300 Energy 99/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Visual Processing Unit Terrain Scan Processor > --- WEAPON (3) ------- Mini Grenade Launcher > --- INVENTORY (5) ---- Aluminum Leg Medium Matter Pod (100) Power Shielding Advanced Beam Cannon Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Visual Processing Unit Terrain Scanner Terrain Scan Processor > --- WEAPON ----------- Advanced Beam Cannon Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Aluminum Leg Medium Matter Pod Power Shielding Heavy Assault Rifle [Rating: 17] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Visual Processing Unit Device Heat Sink Storage Medium Matter Pod Processor Visual Processing Unit Protection Power Shielding Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 1 | . . . 1 . Weapon 1 | . . . 1 . Parts Attached 30 | 5 9 . 16 . Power 3 | 1 1 . 1 . Engine 3 | 1 1 . 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 7 | 2 3 . 2 . Treads . | . . . . . Leg 4 | . 2 . 2 . Wheel 3 | 2 1 . . . Hover . | . . . . . Flight . | . . . . . Utility 9 | . 2 . 7 . Device 3 | . 1 . 2 . Storage 1 | . 1 . . . Processor 3 | . . . 3 . Hackware . | . . . . . Protection 2 | . . . 2 . Artifact . | . . . . . Weapon 11 | 2 3 . 6 . Energy Gun 1 | 1 . . . . Energy Cannon 1 | . . . 1 . Ballistic Gun 8 | 1 3 . 4 . Ballistic Cannon . | . . . . . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 8 | . 2 . 2 4 Power 1 | . . . . 1 Propulsion 3 | . 1 . 1 1 Utility 1 | . . . 1 . Weapon 3 | . 1 . . 2 Highest Loss Streak 4 | . 2 . 2 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 87 | . 70 100 94 72 Engine 12 | . 14 14 11 9 Leg 15 | . 1 28 20 9 Wheel 4 | . 17 . . . Device 6 | . 3 14 6 . Storage 4 | . 5 14 2 . Processor 9 | . . . 16 22 Protection 2 | . . . 5 . Energy Gun 1 | . 4 . . . Ballistic Gun 25 | . 23 28 27 20 Launcher 2 | . . . 2 11 Peak Build Rating 17 | 5 7 7 17 14 Average Rating 9 | 3 4 7 13 13 On Entrance 6 | . 5 7 7 14 Naked Turns . | . . . . . Heaviest Build 18 | 7 8 8 18 14 Greatest Support 23 | 20 20 20 23 13 Greatest Overweight (x) 4 | . . . 1 4 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 5 | 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 5 | 2 5 1 5 5 Average Carried 2 | . 4 . 3 5 Final Capacity 5 | 5 5 5 5 5 Final Carried 5 | 2 . 1 5 5 Class Distribution -------------------- 29% | Mutant 25% | Scavenger-Mutant 22% | Scavenger-Skirmisher 22% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Skirmisher | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Min Matter Collected 766 | 256 228 30 252 . Remotely . | . . . . . Salvage Created 862 | 50 211 . 591 10 Parts 74 | 1 20 . 53 . Haulers Intercepted 2 | . . . 2 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Combat Hostiles Destroyed 22 | 1 9 . 11 1 Guns 16 | 1 9 . 6 . AOE 6 | . . . 5 1 Classes Destroyed 10 | 1 1 . 6 2 Worker 1 | . . . 1 . Builder 3 | . . . 3 . Hauler 2 | . . . 2 . Watcher 3 | . . . 3 . Swarmer 10 | . 6 . 4 . Grunt 10 | 1 3 . 6 . Duelist 1 | . . . 1 . Sentry 2 | . . . 2 . Demolisher 1 | . . . . 1 Guerrilla 1 | . . . . 1 Best Kill Streak 7 | 1 6 . 7 1 Combat Bots Only 6 | 1 6 . 4 1 Max Kills in Single Turn 4 | 1 1 . 4 1 Gunslinging . | . . . . . Exploded 4 | . . . 4 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Hostile Shots Fired 119 | 2 67 . 38 12 Missed 30 | . 19 . 9 2 Damage Taken 1438 | 17 312 . 595 514 Core 478 | 9 62 . 199 208 Absorbed by Shields . | . . . . . Ignored by Resistances 335 | 6 105 . 88 136 Regen/Repaired (Parts) 8 | . 8 . . . Core Remaining (%) 83 | 96 . 71 . . Volleys Fired 58 | 2 24 . 28 4 Largest 3 | 2 2 . 3 3 Hottest 114 | 60 60 . 114 76 Shots Fired 135 | 4 47 . 76 8 Gun 122 | 4 47 . 67 4 Cannon 1 | . . . 1 . Launcher 12 | . . . 8 4 Special . | . . . . . Kinetic 113 | 2 40 . 67 4 Thermal 1 | . . . 1 . Explosive 12 | . . . 8 4 Electromagnetic 9 | 2 7 . . . Robot Hit Streak 19 | 2 12 . 19 7 Robot Miss Streak 2 | 1 2 . 2 1 Penetration Max . | . . . . . Secondary Targets 4 | . 3 . 1 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 94 | 2 36 . 49 7 Core Hits 55 | 2 16 . 34 3 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1969 | 23 344 . 1387 215 Guns 1046 | 23 344 . 633 46 Cannons 21 | . . . 21 . Explosions 901 | . . . 733 168 Melee . | . . . . . Ramming 1 | . . . . 1 Kinetic 996 | 10 307 . 633 46 Thermal 21 | . . . 21 . Explosive 901 | . . . 733 168 Electromagnetic 50 | 13 37 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . . 5 5 Average Corruption 5 | . . . 5 5 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 4 | . . . 2 2 Matter Fused 2 | . . . 1 1 Data Loss (major) 1 | . . . . 1 Alerts 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 28 | . . . 28 . Projectiles . | . . . . . Explosions 28 | . . . 28 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 132 | . . . 21 111 Shots 5 | . . . 1 4 Rammed . | . . . . . Targets Rammed 2 | . . . . 2 Kicked 2 | . . . . 2 Crushed . | . . . . . Highest Temperature 62 | 12 44 . 62 3 Average Temperature 18 | 11 25 . 17 3 Received Heat Transfer 234 | 12 54 . 168 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . 2 . Heat Transferred 37 | . . . 37 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Peak Influence 446 | 20 272 89 446 146 Initial 146 | . 11 89 28 146 Average 149 | 2 162 89 191 140 Maximum Alert Level 2 | . 1 . 2 . Low Security (%) 70 | 100 65 100 54 100 Level 1 26 | . 34 . 39 . Level 2 3 | . . . 6 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 2 . 2 . Investigation 4 | . 2 . 2 . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Distress Signals 2 | . . . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 36 | 1 9 . 24 2 Peak Tracking Total 5 | 1 5 . 5 2 Tactical Retreats . | . . . . . Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Min Machines Disabled 3 | . . . 2 1 Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Machines Accessed 6 | . 4 . 2 . Terminals 4 | . 3 . 1 . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 26 | . 18 . 8 . Successful 20 | . 13 . 7 . Failed 6 | . 5 . 1 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 17 | . 13 . 4 . Fabricators . | . . . . . Repair Stations 5 | . 5 . . . Recycling Units 4 | . . . 4 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 13 | . 10 . 3 . Record 7 | . 7 . . . Prototype ID Bank 2 | . 1 . 1 . Emergency Access Points 1 | . . . 1 . Patrol Status 1 | . . . 1 . Recall Assault 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . 3 . . . Scan Component 2 | . 2 . . . Repair 1 | . 1 . . . Recycling Unit Hacks 4 | . . . 4 . Recycle Component 1 | . . . 1 . Process 2 | . . . 2 . Report Inventory 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 4 . 2 . Full Trace Events 4 | . 2 . 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 13 | . 13 . . . Parts Recycled 1 | . . . 1 . Recycled Matter 34 | . . . 34 . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Total Allies 3 | . . 3 . . Largest Group 3 | . . 3 3 1 Highest-Rated Group 40 | . . 40 40 16 Highest-Rated Ally 16 | . . 16 16 16 Total Orders . | . . . . . Ally Attacks 61 | . . . 60 1 Total Damage 507 | . . . 507 . Kills 8 | . . . 8 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Min Turns Passed 1063 | 98 256 150 492 67 Spaces Moved 710 | 82 196 124 279 29 Core 22 | 20 . . . 2 Treads . | . . . . . Legs 436 | . 6 124 279 27 Wheels 252 | 62 190 . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 120 120 50 Average Speed 108 | 72 81 120 125 187 Slowest Speed 250 | 80 120 120 190 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . 1 . Exploration Rate (%) 20 | 6 22 33 29 10 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 50 | . . . 46 4 Melee . | . . . . . Projectile . | . . . . . AOE 50 | . . . 46 4 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Total 884 | 114 250 125 360 35 Wait 49 | 23 13 1 12 . Move 706 | 81 195 123 278 29 Hop . | . . . . . Pick Up 24 | 3 3 1 17 . Fast Attach 7 | 4 3 . . . Attach 5 | 1 2 . 2 . Detach . | . . . . . Swap 18 | . 4 . 14 . Drop 15 | . 6 . 9 . Fire 58 | 2 24 . 28 4 Melee . | . . . . . Ram . | . . . . . Kick 2 | . . . . 2 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Mines (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 61 | -11/Scrapyard | Discovered new exit (range 8) 99 | -11/Scrapyard | Entered Materials 129 | -10/Materials | Repaired Wheel 231 | -10/Materials | Discovered new exit (range 11) 340 | -10/Materials | Discovered new exit (range 9) 355 | -10/Materials | Entered Mines 377 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 464 | -10/Mines | Learned Materials security intel 495 | -10/Mines | Learned location of Storage (-9) 497 | -10/Mines | Discovered new exit (range 4) 505 | -10/Mines | Entered Materials 505 | -9/Materials | Accompanied by 3 allies 505 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 904 | -9/Materials | Discovered new exit (range 8) 944 | -9/Materials | Crushed by falling debris 997 | -9/Materials | Entered Mines 997 | -9/Mines | Accompanied by 1 ally 1048 | -9/Mines | Assembled infested the area 1052 | -9/Mines | Discovered new exit (range 9) 1053 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1053 | -9/Mines | Core integrity fell below 50% 1063 | -9/Mines | Core integrity fell below 20% 1064 | -9/Mines | Destroyed self with Mini Grenade Launcher Last Messages --------------- come on!" Trooper 1a destroyed. NH-7TC(h): "I'll hold them off! Go on ahead or try to find another way!" HV Slug penetrates D-53 Grenadier. D-53 Grenadier suffers critical hit (Destroy). U-05 Engineer builds a Wall. HV Slug penetrates D-53 Grenadier. NH-7TC(h) destroyed. Imp. Ion Engine destroyed. System corrupted: Substantial component data lost. U-05 Engineer destroyed. Hvy. Assault Rifle destroyed. The unstable cave ceiling collapses. Hvy. Assault Rifle destroyed. The unstable cave ceiling collapses. Destroyed Mni. Grenade Launcher. D-53 Grenadier destroyed. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????#######?????????????? | | ?????????????????? #?????????????? | | ????????????????? #?????????????? | | ?????????????#### < #?????????????? | | ????????????? # #?????????????? | | ???????????### #?????????????? | | ??????????## "" #?????????????? | | ?????????## " #?????????????? | | ?????????# " #?????????????? | | ?????????# d #?????????????? | | ?????????# #?????????????? | | ?????????# @ #?????????????? | | ?????????# #####?????????????? | | ???###### ##?????????????????? | | ???# !% ##??????????????????? | | ???# #### # ###???????????????????? | | ???# #??# # ##?##?????????????????????? | | ???# #??####??????????????????????????? | | ???# #????????????????????????????????? | | ???# #????????????????????????????????? | | ???# #????????????????????????????????? | | ??## #####????????????????????????????? | | ??# #????????????????????????????? | | ??# #????????????????????????????? | | ??# #????????????????????????????? | | ??# #????????????????????????????? | | ??# #????????????????????????????? | | ??## ####????????????????????????????? | | ???# #???????????????????????????????? | | ???# #???????????????????????????????? | | ???# #???????????????????????????????? | | ???# ???????????????????????????????? | | ???# ???????????????????????????????? | | ???### ???????????????????????????????? | | ?????? ???????????????????????????????? | | ??????##??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Coolant Potential 50 Energy Generation 12 Energy Capacity 265 Matter Stores 400 Matter Capacity 400 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 85 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Crack Shot First Step to Greatness Loot Pinata One Hack Too Far Part-time Mechanic Unlikely Earthworm Challenges ------------ None Game ------ Seed CoolingSchematicLauncher Manual? 0 Play Time 00:36:00 Cumulative 0.5 hours Start 2024.10.09 @ 21:01:24 End 2024.10.09 @ 21:55:45 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 2 Achievement% 3 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 44c45c74-2507-4138-bfcf-b236aa4b1e3c