Cogmind - Beta 14 *** ADVENTURER MODE // 2024.10.09 @ 21:55:45

Player: LordRauschebart

Result: Destroyed self with Mini Grenade Launcher

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (34)      170
Value Destroyed (650)      650
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (-266)               -266
              TOTAL SCORE: 1954

 Bonus
-------
High Alert Combat Kills    4
Follower Combat Kills      218
Friendly Fire              -488

 Cogmind 
---------
Core Integrity             0/400
Matter                     110/300
Energy                     99/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -9/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (3) ------
           Visual Processing Unit
           Terrain Scan Processor
>          --- WEAPON (3) -------
      Mini Grenade Launcher
>          --- INVENTORY (5) ----
           Aluminum Leg
    Medium Matter Pod (100)
           Power Shielding
  Advanced Beam Cannon
     Heavy Assault Rifle

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
           Visual Processing Unit
           Terrain Scanner
           Terrain Scan Processor
>          --- WEAPON -----------
  Advanced Beam Cannon
     Heavy Assault Rifle
     Heavy Assault Rifle
>          --- INVENTORY --------
           Aluminum Leg
    Medium Matter Pod
           Power Shielding
     Heavy Assault Rifle
[Rating: 17]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Visual Processing Unit
  Device                   Heat Sink
  Storage                  Medium Matter Pod
  Processor                Visual Processing Unit
  Protection               Power Shielding
Weapon                     Heavy Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  1    | .   .   .   1   .   
  Weapon                   1    | .   .   .   1   .   
Parts Attached             30   | 5   9   .   16  .   
  Power                    3    | 1   1   .   1   .   
    Engine                 3    | 1   1   .   1   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               7    | 2   3   .   2   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    4    | .   2   .   2   .   
    Wheel                  3    | 2   1   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  9    | .   2   .   7   .   
    Device                 3    | .   1   .   2   .   
    Storage                1    | .   1   .   .   .   
    Processor              3    | .   .   .   3   .   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   .   .   2   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   11   | 2   3   .   6   .   
    Energy Gun             1    | 1   .   .   .   .   
    Energy Cannon          1    | .   .   .   1   .   
    Ballistic Gun          8    | 1   3   .   4   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 8    | .   2   .   2   4   
  Power                    1    | .   .   .   .   1   
  Propulsion               3    | .   1   .   1   1   
  Utility                  1    | .   .   .   1   .   
  Weapon                   3    | .   1   .   .   2   
  Highest Loss Streak      4    | .   2   .   2   4   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     87   | .   70  100 94  72  
  Engine                   12   | .   14  14  11  9   
  Leg                      15   | .   1   28  20  9   
  Wheel                    4    | .   17  .   .   .   
  Device                   6    | .   3   14  6   .   
  Storage                  4    | .   5   14  2   .   
  Processor                9    | .   .   .   16  22  
  Protection               2    | .   .   .   5   .   
  Energy Gun               1    | .   4   .   .   .   
  Ballistic Gun            25   | .   23  28  27  20  
  Launcher                 2    | .   .   .   2   11  
Peak Build Rating          17   | 5   7   7   17  14  
  Average Rating           9    | 3   4   7   13  13  
  On Entrance              6    | .   5   7   7   14  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             18   | 7   8   8   18  14  
  Greatest Support         23   | 20  20  20  23  13  
  Greatest Overweight (x)  4    | .   .   .   1   4   
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 5    | 5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   
  Most Carried             5    | 2   5   1   5   5   
  Average Carried          2    | .   4   .   3   5   
  Final Capacity           5    | 5   5   5   5   5   
  Final Carried            5    | 2   .   1   5   5   

 Class Distribution 
--------------------
 29% | Mutant
 25% | Scavenger-Mutant
 22% | Scavenger-Skirmisher
 22% | Scavenger-Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -10/Mines
       Scavenger-Tank | -9/Materials
 Scavenger-Skirmisher | -9/Mines

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Yrd Mat Min Mat Min 
Matter Collected           766  | 256 228 30  252 .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            862  | 50  211 .   591 10  
  Parts                    74   | 1   20  .   53  .   
Haulers Intercepted        2    | .   .   .   2   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Combat Hostiles Destroyed  22   | 1   9   .   11  1   
  Guns                     16   | 1   9   .   6   .   
  AOE                      6    | .   .   .   5   1   
Classes Destroyed          10   | 1   1   .   6   2   
  Worker                   1    | .   .   .   1   .   
  Builder                  3    | .   .   .   3   .   
  Hauler                   2    | .   .   .   2   .   
  Watcher                  3    | .   .   .   3   .   
  Swarmer                  10   | .   6   .   4   .   
  Grunt                    10   | 1   3   .   6   .   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   2    | .   .   .   2   .   
  Demolisher               1    | .   .   .   .   1   
  Guerrilla                1    | .   .   .   .   1   
Best Kill Streak           7    | 1   6   .   7   1   
  Combat Bots Only         6    | 1   6   .   4   1   
Max Kills in Single Turn   4    | 1   1   .   4   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 4    | .   .   .   4   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Yrd  Mat  Min  Mat  Min  
Hostile Shots Fired        119  | 2    67   .    38   12   
  Missed                   30   | .    19   .    9    2    
Damage Taken               1438 | 17   312  .    595  514  
  Core                     478  | 9    62   .    199  208  
  Absorbed by Shields      .    | .    .    .    .    .    
  Ignored by Resistances   335  | 6    105  .    88   136  
  Regen/Repaired (Parts)   8    | .    8    .    .    .    
Core Remaining (%)         83   | 96   .    71   .    .    
Volleys Fired              58   | 2    24   .    28   4    
  Largest                  3    | 2    2    .    3    3    
  Hottest                  114  | 60   60   .    114  76   
Shots Fired                135  | 4    47   .    76   8    
  Gun                      122  | 4    47   .    67   4    
  Cannon                   1    | .    .    .    1    .    
  Launcher                 12   | .    .    .    8    4    
  Special                  .    | .    .    .    .    .    
  Kinetic                  113  | 2    40   .    67   4    
  Thermal                  1    | .    .    .    1    .    
  Explosive                12   | .    .    .    8    4    
  Electromagnetic          9    | 2    7    .    .    .    
  Robot Hit Streak         19   | 2    12   .    19   7    
  Robot Miss Streak        2    | 1    2    .    2    1    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        4    | .    3    .    1    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    
Shots Hit Robots           94   | 2    36   .    49   7    
  Core Hits                55   | 2    16   .    34   3    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1969 | 23   344  .    1387 215  
  Guns                     1046 | 23   344  .    633  46   
  Cannons                  21   | .    .    .    21   .    
  Explosions               901  | .    .    .    733  168  
  Melee                    .    | .    .    .    .    .    
  Ramming                  1    | .    .    .    .    1    
  Kinetic                  996  | 10   307  .    633  46   
  Thermal                  21   | .    .    .    21   .    
  Explosive                901  | .    .    .    733  168  
  Electromagnetic          50   | 13   37   .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         5    | .    .    .    5    5    
  Average Corruption       5    | .    .    .    5    5    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  4    | .    .    .    2    2    
    Matter Fused           2    | .    .    .    1    1    
    Data Loss (major)      1    | .    .    .    .    1    
    Alerts                 1    | .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            28   | .    .    .    28   .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               28   | .    .    .    28   .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      132  | .    .    .    21   111  
  Shots                    5    | .    .    .    1    4    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             2    | .    .    .    .    2    
  Kicked                   2    | .    .    .    .    2    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        62   | 12   44   .    62   3    
  Average Temperature      18   | 11   25   .    17   3    
  Received Heat Transfer   234  | 12   54   .    168  .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             2    | .    .    .    2    .    
  Heat Transferred         37   | .    .    .    37   .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Peak Influence             446  | 20  272 89  446 146 
  Initial                  146  | .   11  89  28  146 
  Average                  149  | 2   162 89  191 140 
Maximum Alert Level        2    | .   1   .   2   .   
  Low Security (%)         70   | 100 65  100 54  100 
  Level 1                  26   | .   34  .   39  .   
  Level 2                  3    | .   .   .   6   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   2   .   2   .   
  Investigation            4    | .   2   .   2   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Distress Signals           2    | .   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              36   | 1   9   .   24  2   
  Peak Tracking Total      5    | 1   5   .   5   2   
  Tactical Retreats        .    | .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Yrd Mat Min Mat Min 
Machines Disabled          3    | .   .   .   2   1   
  Max in Single Turn       1    | .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Machines Accessed          6    | .   4   .   2   .   
  Terminals                4    | .   3   .   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          1    | .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                26   | .   18  .   8   .   
  Successful               20   | .   13  .   7   .   
  Failed                   6    | .   5   .   1   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                17   | .   13  .   4   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          5    | .   5   .   .   .   
  Recycling Units          4    | .   .   .   4   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             13   | .   10  .   3   .   
  Record                   7    | .   7   .   .   .   
  Prototype ID Bank        2    | .   1   .   1   .   
  Emergency Access Points  1    | .   .   .   1   .   
  Patrol Status            1    | .   .   .   1   .   
  Recall Assault           1    | .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       3    | .   3   .   .   .   
  Scan Component           2    | .   2   .   .   .   
  Repair                   1    | .   1   .   .   .   
Recycling Unit Hacks       4    | .   .   .   4   .   
  Recycle Component        1    | .   .   .   1   .   
  Process                  2    | .   .   .   2   .   
  Report Inventory         1    | .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         6    | .   4   .   2   .   
  Full Trace Events        4    | .   2   .   2   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   
  Time                     13   | .   13  .   .   .   
Parts Recycled             1    | .   .   .   1   .   
  Recycled Matter          34   | .   .   .   34  .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Yrd Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Min 
Total Allies               3    | .   .   3   .   .   
  Largest Group            3    | .   .   3   3   1   
  Highest-Rated Group      40   | .   .   40  40  16  
  Highest-Rated Ally       16   | .   .   16  16  16  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               61   | .   .   .   60  1   
  Total Damage             507  | .   .   .   507 .   
  Kills                    8    | .   .   .   8   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  
-------------              Run  | Yrd Mat Min Mat Min 
Turns Passed               1063 | 98  256 150 492 67  
Spaces Moved               710  | 82  196 124 279 29  
  Core                     22   | 20  .   .   .   2   
  Treads                   .    | .   .   .   .   .   
  Legs                     436  | .   6   124 279 27  
  Wheels                   252  | 62  190 .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  80  120 120 50  
  Average Speed            108  | 72  81  120 125 187 
  Slowest Speed            250  | 80  120 120 190 250 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       1    | .   .   .   1   .   
Exploration Rate (%)       20   | 6   22  33  29  10  
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   1   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             1    | .   .   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          50   | .   .   .   46  4   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      50   | .   .   .   46  4   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Total                      884  | 114 250 125 360 35  
  Wait                     49   | 23  13  1   12  .   
  Move                     706  | 81  195 123 278 29  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  24   | 3   3   1   17  .   
  Fast Attach              7    | 4   3   .   .   .   
  Attach                   5    | 1   2   .   2   .   
  Detach                   .    | .   .   .   .   .   
  Swap                     18   | .   4   .   14  .   
  Drop                     15   | .   6   .   9   .   
  Fire                     58   | 2   24  .   28  4   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     2    | .   .   .   .   2   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials
-9/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   61 | -11/Scrapyard | Discovered new exit (range 8)
   99 | -11/Scrapyard | Entered Materials
  129 | -10/Materials | Repaired Wheel
  231 | -10/Materials | Discovered new exit (range 11)
  340 | -10/Materials | Discovered new exit (range 9)
  355 | -10/Materials | Entered Mines
  377 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  464 | -10/Mines     | Learned Materials security intel
  495 | -10/Mines     | Learned location of Storage (-9)
  497 | -10/Mines     | Discovered new exit (range 4)
  505 | -10/Mines     | Entered Materials
  505 | -9/Materials  | Accompanied by 3 allies
  505 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  904 | -9/Materials  | Discovered new exit (range 8)
  944 | -9/Materials  | Crushed by falling debris
  997 | -9/Materials  | Entered Mines
  997 | -9/Mines      | Accompanied by 1 ally
 1048 | -9/Mines      | Assembled infested the area
 1052 | -9/Mines      | Discovered new exit (range 9)
 1053 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 1053 | -9/Mines      | Core integrity fell below 50%
 1063 | -9/Mines      | Core integrity fell below 20%
 1064 | -9/Mines      | Destroyed self with Mini Grenade Launcher

 Last Messages 
---------------
  come on!"
Trooper 1a destroyed.
NH-7TC(h): "I'll hold them off! Go on ahead or
  try to find another way!"
HV Slug penetrates D-53 Grenadier.
D-53 Grenadier suffers critical hit (Destroy).
U-05 Engineer builds a Wall.
HV Slug penetrates D-53 Grenadier.
NH-7TC(h) destroyed.
Imp. Ion Engine destroyed.
System corrupted: Substantial component data
  lost.
U-05 Engineer destroyed.
Hvy. Assault Rifle destroyed.
The unstable cave ceiling collapses. <x2>
Hvy. Assault Rifle destroyed.
The unstable cave ceiling collapses.
Destroyed Mni. Grenade Launcher.
D-53 Grenadier destroyed.
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
|            ??????????????????#######?????????????? |
|            ??????????????????      #?????????????? |
|            ?????????????????       #?????????????? |
|            ?????????????####   <   #?????????????? |
|            ?????????????   #       #?????????????? |
|            ???????????###          #?????????????? |
|            ??????????##        ""  #?????????????? |
|            ?????????##          "  #?????????????? |
|            ?????????#           "  #?????????????? |
|            ?????????#      d       #?????????????? |
|            ?????????#              #?????????????? |
|            ?????????#    @         #?????????????? |
|            ?????????#          #####?????????????? |
|            ???######          ##?????????????????? |
|            ???#      !%      ##??????????????????? |
|            ???# ####     # ###???????????????????? |
|            ???# #??# # ##?##?????????????????????? |
|            ???# #??####??????????????????????????? |
|            ???# #????????????????????????????????? |
|            ???# #????????????????????????????????? |
|            ???# #????????????????????????????????? |
|            ??## #####????????????????????????????? |
|            ??#      #????????????????????????????? |
|            ??#      #????????????????????????????? |
|            ??#      #????????????????????????????? |
|            ??#      #????????????????????????????? |
|            ??#      #????????????????????????????? |
|            ??##  ####????????????????????????????? |
|            ???#  #???????????????????????????????? |
|            ???#  #???????????????????????????????? |
|            ???#  #???????????????????????????????? |
|            ???#   ???????????????????????????????? |
|            ???#   ???????????????????????????????? |
|            ???### ???????????????????????????????? |
|            ?????? ???????????????????????????????? |
|            ??????##??????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Coolant Potential          50
Energy Generation          12
Energy Capacity            265
Matter Stores              400
Matter Capacity            400
Sight Range                18
Terrain Scan Range         14
Terrain Scan Density       85
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Power Shielding            33
Evasion (%)                55
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Backstab
Crack Shot
First Step to Greatness
Loot Pinata
One Hack Too Far
Part-time Mechanic
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              CoolingSchematicLauncher
  Manual?         0
Play Time         00:36:00
  Cumulative      0.5 hours
  Start           2024.10.09 @ 21:01:24
  End             2024.10.09 @ 21:55:45
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          1
  Rogue           0
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          2
Achievement%      3
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          1
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 44c45c74-2507-4138-bfcf-b236aa4b1e3c