Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.03 @ 22:23:00 Player: ModulinMyGlobulin Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (53) 265 Value Destroyed (1479) 1479 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3404 Bonus ------- None Cogmind --------- Core Integrity 316/550 Matter 192/300 Energy 66/140 System Corruption 0% Temperature Cool (0) Location -8/Materials Parts ------- Power (1) Light Deuterium Engine Propulsion (4) Aluminum Leg Aluminum Leg Utility (3) Improved Heat Sink Large Storage Unit Large Storage Unit Weapon (3) Lightning Gun Inventory (16) Light Deuterium Engine Improved Heat Sink Advanced Targeting Computer Medium Reactive Plating Medium Reactive Plating Medium Reactive Plating Field Recycling Unit (0) Heavy EM Pulse Gun Improved Medium Laser Beam Cannon Particle Cannon Peak State ------------ Power Cooled Ion Engine Propulsion Aluminum Leg Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Utility Improved Heat Sink Large Storage Unit Large Storage Unit Weapon Beam Cannon Advanced Beam Cannon Autogun Inventory Light Deuterium Engine Light Deuterium Engine Aluminum Leg Aluminum Leg Improved Heat Sink Advanced Targeting Computer Medium Reactive Plating Medium Reactive Plating Medium Reactive Plating Field Recycling Unit Heavy EM Pulse Gun Lightning Gun Small Laser Improved Medium Laser Beam Cannon Particle Cannon [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Weapon Beam Cannon Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 1 | . . 1 . Weapon 1 | . . . 1 Parts Attached 46 | . 5 29 12 Power 7 | . 1 5 1 Engine 7 | . 1 5 1 Core . | . . . . Reactor . | . . . . Propulsion 13 | . 2 7 4 Treads . | . . . . Leg 13 | . 2 7 4 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 7 | . 1 6 . Device 4 | . . 4 . Storage 3 | . 1 2 . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 19 | . 1 11 7 Energy Gun 14 | . . 10 4 Energy Cannon 4 | . 1 1 2 Ballistic Gun 1 | . . . 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . 2 1 Parts Lost 30 | . 1 15 14 Power 3 | . 1 1 1 Propulsion 11 | . . 6 5 Utility 1 | . . 1 . Weapon 15 | . . 7 8 Highest Loss Streak 8 | . 1 4 8 Average Slot Usage (%) 96 | . 99 95 96 Engine 10 | . 14 10 8 Leg 32 | . 28 32 34 Device 7 | . . 8 9 Storage 21 | . 27 22 18 Energy Gun 8 | . . 12 5 Energy Cannon 7 | . 1 6 11 Ballistic Gun 8 | . 26 2 7 Naked Turns . | . . . . Heaviest Build 51 | 12 30 47 51 Greatest Support 46 | 20 26 36 46 Greatest Overweight (x) 3 | . 2 1 3 Average Overweight (x) . | . . 1 1 Largest Inventory Capacity 16 | 6 12 16 16 Average Capacity 15 | 6 11 15 16 Most Carried 16 | 6 12 16 16 Average Carried 12 | 6 10 12 13 Final Capacity 16 | 6 12 16 16 Final Carried 14 | 6 12 14 11 Class Distribution -------------------- 71% | Mutant 24% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 729 | 208 98 331 92 Remotely . | . . . . Salvage Created 1865 | 50 272 950 593 Parts 106 | 3 17 58 28 Haulers Intercepted 2 | . . 1 1 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 46 | . 9 21 16 Guns 30 | . 9 14 7 Cannons 14 | . . 6 8 AOE 1 | . . . 1 Classes Destroyed 9 | 1 2 5 1 Builder 1 | . . 1 . Hauler 2 | . . 1 1 Recycler 2 | 1 . 1 . Watcher 2 | . . 2 . Swarmer 16 | . 3 6 7 Grunt 23 | . 6 9 8 Brawler 1 | . . 1 . Duelist 1 | . . . 1 Sentry 5 | . . 5 . Best Kill Streak 7 | 1 5 4 7 Combat Bots Only 7 | . 5 4 7 Max Kills in Single Turn 2 | 1 2 2 2 Gunslinging 1 | . 1 . . Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 3225 | . 570 1329 1326 Core 501 | . 113 154 234 Absorbed by Shields . | . . . . Core Remaining (%) 71 | 100 54 61 . Volleys Fired 176 | 2 37 90 47 Largest 3 | 2 2 2 3 Hottest 168 | 40 40 116 168 Shots Fired 361 | 4 73 163 121 Gun 271 | 4 73 120 74 Cannon 90 | . . 43 47 Launcher . | . . . . Special . | . . . . Kinetic 125 | 4 73 18 30 Thermal 228 | . . 145 83 Explosive . | . . . . Electromagnetic 8 | . . . 8 Robot Hit Streak 18 | 2 15 17 18 Robot Miss Streak 6 | 2 6 6 3 Penetration Max . | . . . . Secondary Targets 4 | . 4 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 218 | 2 50 85 81 Core Hits 91 | 2 18 39 32 Critical Hits 4 | . . 1 3 Critical Kills 2 | . . . 2 Critical Parts Destroyed 2 | . . 1 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3313 | 21 563 1260 1469 Guns 1959 | 21 563 767 608 Cannons 1103 | . . 489 614 Explosions 247 | . . . 247 Melee . | . . . . Ramming 4 | . . 4 . Kinetic 941 | 21 563 179 178 Thermal 2276 | . . 1077 1199 Explosive . | . . . . Electromagnetic 92 | . . . 92 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . 2 2 . Average Corruption 2 | . 2 2 . Corruption Purged . | . . . . Effects 23 | . 8 15 . Message Errors 6 | . 2 4 . Heat Flow Errors 1 | . . 1 . Energy Discharges 2 | . 1 1 . Data Loss (minor) 6 | . 3 3 . Targeting Errors 7 | . 1 6 . Weapon Failures 1 | . 1 . . Overload Shots . | . . . . Overflow Damage 75 | . . 16 59 Projectiles 16 | . . 16 . Explosions 59 | . . . 59 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 68 | . . 2 66 Shots 1 | . . . 1 Rammed 1 | . . 1 . Targets Rammed 1 | . . 1 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 384 | . 18 209 384 Average Temperature 82 | . 8 52 142 Received Heat Transfer 1122 | . 288 312 522 Effects 7 | . . . 7 Shutdowns 1 | . . . 1 Energy Bleed 1 | . . . 1 Interference 3 | . . . 3 Matter Decay 1 | . . . 1 Damage (minor) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . . 1 . Combat Hostiles 1 | . . 1 . Parts Melted 14 | . . 8 6 Heat Transferred 4796 | . . 2642 2154 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . . 1 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 345 | 5 248 345 321 Average Influence 202 | 2 123 214 234 Maximum Alert Level 1 | . 1 1 1 Low Security (%) 44 | . . . . Level 1 55 | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 1 1 2 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 2 | . 1 1 . Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 4 | . 1 3 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 74 | . 13 34 27 Peak Tracking Total 8 | . 5 5 8 Tactical Retreats 7 | . 2 3 2 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . 1 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 3 | . 1 1 1 Max in Single Turn 1 | . 1 1 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 12 | . 1 6 5 Terminals 12 | . 1 6 5 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 23 | . 1 11 11 Successful 13 | . . 9 4 Failed 10 | . 1 2 7 Catastrophic 2 | . 1 . 1 Database Lockouts . | . . . . Manual 20 | . 1 9 10 Terminals 23 | . 1 11 11 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . . 4 . Robot Analysis 1 | . . 1 . Level Access Points 1 | . . 1 . Branch Access Points 1 | . . 1 . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 25 | . . 12 13 Terminals 9 | . . 5 4 Track 2 | . . 2 . Botnet 7 | . . 3 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 9 | . 1 4 4 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 1 | . . 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2037 | 13 372 1048 604 Spaces Moved 854 | 7 142 423 282 Core . | . . . . Treads . | . . . . Legs 854 | 7 142 423 282 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 120 | 120 120 150 120 Average Speed 149 | 120 149 150 150 Slowest Speed 210 | 120 180 150 210 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 30 | 2 33 59 29 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 3 | . . . 3 Melee . | . . . . Projectile . | . . . . AOE 3 | . . . 3 Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1290 | 8 241 670 371 Wait 158 | . 37 104 17 Move 851 | 6 141 422 282 Hop . | . . . . Pick Up 38 | . 12 16 10 Fast Attach 12 | . 2 8 2 Attach 25 | . 1 14 10 Detach 2 | . 1 1 . Swap 9 | . 2 7 . Drop 18 | . 8 7 3 Fire 176 | 2 37 90 47 Melee . | . . . . Ram . | . . . . Kick 1 | . . 1 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 14 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 363 | -10/Materials | Discovered new exit (range 16) 386 | -10/Materials | Entered another Materials area 386 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 433 | -9/Materials | Identified exit to Mines 677 | -9/Materials | Lost 4 parts (1p1n1u1w) 1125 | -9/Materials | Lost 4 parts (1n3w) 1327 | -9/Materials | Lost 4 parts (3n1w) 1335 | -9/Materials | Identified exit to Materials 1434 | -9/Materials | Entered another Materials area 1434 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1555 | -8/Materials | Destroyed 7 combat bots 1557 | -8/Materials | Lost 3 parts (1n2w) 1836 | -8/Materials | Discovered new exit (range 8) 1978 | -8/Materials | Garrison activated, responded to threat 2038 | -8/Materials | Self-destructed Last Messages --------------- 01984_ G-47 Trooper destroyed. 01994_ Adv. Beam Cannon destroyed. 01997_ Overheating: System interference. 01997_ Beam Cannon temporarily disabled. 01997_ Imp. Heat Sink temporarily disabled. 01997_ Identified EM Shotgun. 01998_ Beam Cannon destroyed. 02001_ Chain reaction triggered in Lgt. Angular Momentum Engine. 02001_ Adv. Heat Sink melted. 02001_ G-50 Soldier destroyed. 02001_ Destroyed Particle Gun. 02001_ Destroyed Aluminum Leg. 02002_ Sml. Laser destroyed. 02006_ Overheating: Matter decay (-26). 02006_ G-47 Trooper IFF system glitched. 02009_ Overheating: Energy bleed (-30). 02016_ Cld. Ion Engine destroyed. 02021_ U-05 Engineer lays Concrete. 02024_ Imp. Aluminum Leg destroyed. 02036_ EM Shotgun destroyed. 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