Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.11 @ 22:33:22 Player: Teratos Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (172) 860 Value Destroyed (4701) 4701 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1208) 1208 TOTAL SCORE: 9189 Bonus ------- High Alert Combat Kills 1208 Cogmind --------- Core Integrity 0/700 Matter 227/300 Energy 20/100 System Corruption 11% Temperature Cool (156) Movement Flying (32) Location -7/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- Improved Cesium-ion Thruster Improved Cesium-ion Thruster > --- UTILITY (4) ------ Improved Signal Interpreter > --- WEAPON (4) ------- Arc Projector Arc Projector > --- INVENTORY (4) ---- Improved Cesium-ion Thruster Improved Heat Sink Energy Filter Improved Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core Reinforced Deuterium Engine > --- PROPULSION ------- Light Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Coolant Injector Improved Sensor Array Advanced Targeting Computer > --- WEAPON ----------- Flak Gun Advanced Assault Cannon Gauss Cannon Gauss Cannon > --- INVENTORY -------- Improved Signal Interpreter [Rating: 42] Favorites ----------- Power Light Nuclear Core Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved Cesium-ion Thruster Utility Heat Sink Device Heat Sink Storage Small Storage Unit Processor Visual Processing Unit Protection Improved Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Heavy EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Missile Launcher Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 2 | . . . 1 1 Propulsion . | . . . . . Utility 2 | . . . 1 1 Weapon 2 | . . 2 . . Parts Attached 133 | 6 1 32 44 50 Power 21 | 1 . 4 6 10 Engine 13 | 1 . 2 4 6 Core 8 | . . 2 2 4 Reactor . | . . . . . Propulsion 24 | 2 . 4 6 12 Treads 12 | 2 . 2 4 4 Leg 4 | . . 2 2 . Wheel 3 | . . . . 3 Hover . | . . . . . Flight 5 | . . . . 5 Utility 22 | 1 . 6 5 10 Device 14 | . . 6 4 4 Storage 1 | 1 . . . . Processor 6 | . . . 1 5 Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 66 | 2 1 18 27 18 Energy Gun 23 | . . 8 5 10 Energy Cannon 20 | . . 6 14 . Ballistic Gun 11 | 2 . 4 2 3 Ballistic Cannon 5 | . . . . 5 Launcher 7 | . 1 . 6 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 6 | . . 3 1 2 Parts Lost 57 | . . 7 31 19 Power 14 | . . 1 6 7 Propulsion 7 | . . 1 5 1 Utility 10 | . . 1 6 3 Weapon 26 | . . 4 14 8 Highest Loss Streak 12 | . . 5 12 5 Average Slot Usage (%) 86 | . 85 94 89 78 Engine 10 | . 14 5 13 11 Core 3 | . . 4 1 4 Treads 12 | . 28 18 10 10 Leg 2 | . . 3 5 . Device 14 | . . 20 14 11 Processor 7 | . . . 9 12 Energy Gun 6 | . . 11 6 4 Energy Cannon 12 | . . 21 19 . Ballistic Gun 5 | . 15 7 5 4 Ballistic Cannon 4 | . . . . 13 Launcher 1 | . 12 1 2 . Naked Turns . | . . . . . Heaviest Build 56 | 10 12 25 39 56 Greatest Support 42 | 40 40 40 40 42 Greatest Overweight (x) 12 | . . 8 10 12 Average Overweight (x) . | . . . . . Largest Inventory Capacity 6 | 6 6 6 4 4 Average Capacity 4 | 5 6 4 4 4 Most Carried 4 | . . 4 4 4 Average Carried 2 | . . 3 3 2 Final Capacity 6 | 6 6 4 4 4 Final Carried 4 | . . 4 2 4 Class Distribution -------------------- 28% | Scavenger-Skirmisher 16% | Scavenger-Gunner 16% | Mutant 13% | Skirmisher 12% | Gunner 5% | Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 3310 | 149 34 662 848 1617 Remotely . | . . . . . Salvage Created 6145 | . 61 1644 2909 1531 Parts 340 | . 6 88 178 68 Haulers Intercepted 10 | . . 3 5 2 Recyclers Shooed 4 | . . . 2 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 116 | . 5 30 54 27 Guns 39 | . . 18 12 9 Cannons 55 | . . 12 25 18 AOE 19 | . 5 . 14 . Classes Destroyed 15 | . 4 6 3 2 Worker 13 | . . 2 8 3 Builder 11 | . . 1 6 4 Tunneler 2 | . . . 1 1 Hauler 10 | . . 3 5 2 Recycler 13 | . . 4 5 4 Operator 3 | . 1 1 1 . Watcher 4 | . 1 . 3 . Swarmer 26 | . 3 6 16 1 Grunt 56 | . 2 19 23 12 Brawler 7 | . . 1 4 2 Duelist 2 | . . . 1 1 Protector 3 | . . . 3 . Sentry 18 | . . 4 7 7 Programmer 3 | . . . . 3 Assembled 1 | . . . . 1 Best Kill Streak 8 | . 4 8 8 6 Combat Bots Only 8 | . 3 8 7 5 Max Kills in Single Turn 4 | . 3 2 4 2 Gunslinging . | . . . . . Exploded 3 | . 3 . 3 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 7231 | . 187 1052 3010 2982 Core 1242 | . 85 150 302 705 Absorbed by Shields . | . . . . . Core Remaining (%) 68 | 100 66 62 45 . Volleys Fired 309 | . 11 71 126 101 Largest 4 | . 2 4 4 4 Hottest 273 | . 50 272 262 273 Shots Fired 916 | . 21 224 379 292 Gun 446 | . 11 148 156 131 Cannon 447 | . . 76 210 161 Launcher 23 | . 10 . 13 . Special . | . . . . . Kinetic 376 | . 11 64 83 218 Thermal 328 | . . 135 136 57 Explosive 23 | . 10 . 13 . Electromagnetic 189 | . . 25 147 17 Robot Hit Streak 21 | . 7 17 21 18 Robot Miss Streak 7 | . 2 3 7 6 Penetration Max . | . . . . . Secondary Targets 5 | . . 3 2 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 544 | . 8 128 223 185 Core Hits 321 | . 14 84 128 95 Critical Hits 26 | . . 6 8 12 Critical Kills 11 | . . 3 5 3 Critical Parts Destroyed 15 | . . 3 3 9 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 12296 | . 454 1775 6290 3777 Guns 3624 | . 36 973 1186 1429 Cannons 5821 | . . 802 2671 2348 Explosions 2851 | . 418 . 2433 . Melee . | . . . . . Ramming . | . . . . . Kinetic 3892 | . 36 431 367 3058 Thermal 4154 | . . 1215 2279 660 Explosive 2019 | . 418 . 1601 . Electromagnetic 2231 | . . 129 2043 59 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 11 | . 1 . 3 11 Average Corruption 6 | . 1 . 2 10 Corruption Purged . | . . . . . Effects 84 | . . . 29 55 Message Errors 15 | . . . 8 7 Matter Fused 16 | . . . 7 9 Heat Flow Errors 5 | . . . 1 4 Energy Discharges 7 | . . . 5 2 Data Loss (minor) 10 | . . . 5 5 Data Loss (major) 4 | . . . . 4 Alerts 1 | . . . . 1 Misdirections 3 | . . . . 3 Targeting Errors 17 | . . . 3 14 Weapon Failures 6 | . . . . 6 Overload Shots . | . . . . . Overflow Damage 136 | . 1 1 114 20 Projectiles 46 | . . 1 25 20 Explosions 90 | . 1 . 89 . Melee . | . . . . . Knockbacks 16 | . . . . 16 Impact . | . . . . . Kinetic 16 | . . . . 16 Secondary . | . . . . . Self-Inflicted Damage 438 | . 139 . 299 . Shots 12 | . 5 . 7 . Rammed 1 | . . . 1 . Targets Rammed 1 | . . . 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 649 | . 2 402 344 649 Average Temperature 115 | . 2 99 96 146 Received Heat Transfer 1756 | . 18 361 1026 351 Effects 26 | . . 1 2 23 Shutdowns 8 | . . . . 8 Energy Bleed 1 | . . . 1 . Interference 7 | . . 1 1 5 Matter Decay 4 | . . . . 4 Short Circuit 1 | . . . . 1 Damage (minor) 1 | . . . . 1 Damage (major) 1 | . . . . 1 Damage (core) 3 | . . . . 3 Siege Activations . | . . . . . Robots Corrupted 3 | . . . 3 . Combat Hostiles 3 | . . . 3 . Parts Fried 13 | . . . 13 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 10 | . . 3 5 2 Heat Transferred 7080 | . . 2187 3374 1519 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 9 | . . . 9 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 1259 | . 186 411 1259 825 Average Influence 589 | . 73 230 844 642 Maximum Alert Level 4 | . . 2 4 3 Low Security (%) 13 | 100 100 34 1 . Level 1 19 | . . 62 10 . Level 2 28 | . . 3 13 64 Level 3 34 | . . . 59 35 Level 4 5 | . . . 14 . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 29 | . 2 5 8 14 Investigation 10 | . 1 4 2 3 Extermination 3 | . . . . 3 Reinforcement 8 | . 1 1 2 4 Assault 3 | . . . 3 . Garrison 5 | . . . 1 4 Intercept . | . . . . . Construction Impeded 3 | . . . 2 1 Haulers Reinforced 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 9 | . . 2 6 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 157 | . 7 35 73 42 Peak Tracking Total 8 | . 3 6 8 6 Tactical Retreats 9 | . . 1 6 2 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 5 | . . 1 3 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . . 1 . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 11 | . 2 . 8 1 Max in Single Turn 1 | . 1 . 1 1 Garrison Access 1 | . . . 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 17 | . 1 5 7 4 Terminals 8 | . 1 2 5 . Fabricators . | . . . . . Repair Stations 4 | . . 2 1 1 Recycling Units . | . . . . . Scanalyzers 3 | . . 1 . 2 Garrison Access 2 | . . . 1 1 Total Hacks 51 | . 4 16 19 12 Successful 30 | . 1 12 9 8 Failed 21 | . 3 4 10 4 Catastrophic 6 | . 1 1 3 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 21 | . 4 5 12 . Fabricators . | . . . . . Repair Stations 13 | . . 5 5 3 Recycling Units . | . . . . . Scanalyzers 14 | . . 6 . 8 Garrison Access 3 | . . . 2 1 Terminal Hacks 10 | . 1 2 7 . Level Access Points 1 | . . 1 . . Branch Access Points 1 | . . 1 . . Emergency Access Points 1 | . . . 1 . Repair Station Index 1 | . . . 1 . Registered Components 1 | . . . 1 . Zone Layout 5 | . 1 . 4 . Fabricator Hacks . | . . . . . Repair Station Hacks 7 | . . 4 2 1 Scan Component 5 | . . 3 1 1 Repair 2 | . . 1 1 . Recycling Unit Hacks . | . . . . . Scanalyzer 13 | . . 6 . 7 Insert Component 6 | . . 3 . 3 Analyze 7 | . . 3 . 4 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 15 | . 1 5 5 4 Full Trace Events 10 | . 1 3 3 3 Feedback Events 1 | . 1 . . . Corruption 1 | . 1 . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 4 | . . 2 . 2 Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . 1 1 . Time 64 | . . 32 32 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 5 | . . 2 . 3 Part Schematics Acquired 4 | . . 2 . 2 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 6 | . . . 2 4 Machine Destruction 2 | . . . 2 . Programmers 4 | . . . . 4 Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 5355 | 61 167 1332 1972 1823 Spaces Moved 2339 | 36 84 538 816 865 Core 67 | 4 . 1 11 51 Treads 1679 | 32 84 458 534 571 Legs 350 | . . 79 271 . Wheels 133 | . . . . 133 Hover . | . . . . . Flight 110 | . . . . 110 Fastest Speed 32 | 50 160 120 50 32 Average Speed 155 | 147 160 159 163 145 Slowest Speed 650 | 160 160 450 550 650 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 26 | 4 21 34 54 17 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 177 | . 54 . 91 32 Melee . | . . . . . Projectile 32 | . . . . 32 AOE 145 | . 54 . 91 . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 3374 | 41 96 861 1180 1196 Wait 519 | . . 192 171 156 Move 2335 | 35 83 537 815 865 Hop . | . . . . . Pick Up 15 | . . 6 4 5 Fast Attach 108 | 6 1 31 33 37 Attach 10 | . . . 6 4 Detach 9 | . . 1 4 4 Swap 15 | . . 1 5 9 Drop 53 | . 1 22 15 15 Fire 309 | . 11 71 126 101 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 1 | . . . 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / Min) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 179 | -10/Materials | Discovered new exit (range 17) 229 | -10/Materials | Entered another Materials area 229 | -9/Materials | Evolved 2 slots: Weapon x2 544 | -9/Materials | Build established: Gunner 693 | -9/Materials | Repaired EM Shotgun 747 | -9/Materials | Lost 5 parts (1n1u3w) 758 | -9/Materials | Destroyed 8 combat bots 927 | -9/Materials | Identified exit to Materials 960 | -9/Materials | Identified exit to Mines 1031 | -9/Materials | Build established: Scavenger-Gunner 1561 | -9/Materials | Entered another Materials area 1561 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1784 | -8/Materials | Destroyed 7 combat bots 1848 | -8/Materials | Build established: Scavenger-Skirmisher 1968 | -8/Materials | Garrison activated, responded to threat 2194 | -8/Materials | Lost 8 parts (1p1n2u4w) 2637 | -8/Materials | Build established: Skirmisher 2659 | -8/Materials | Repaired Broken Adv. Beam Cannon 2761 | -8/Materials | First assault squad dispatched 2897 | -8/Materials | Lost 6 parts (2p1n1u2w) 2999 | -8/Materials | Discovered new exit (range 5) 3222 | -8/Materials | Build established: Scavenger-Skirmisher 3419 | -8/Materials | Discovered new exit (range 17) 3526 | -8/Materials | Destroyed 7 combat bots 3531 | -8/Materials | Core integrity fell below 50% 3533 | -8/Materials | Entered Factory 3533 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3560 | -7/Factory | Lost 12 parts (2p2n2u6w) 3751 | -7/Factory | Discovered new exit (range 6) 3821 | -7/Factory | Build established: Mutant 3902 | -7/Factory | Garrison activated, responded to threat 4310 | -7/Factory | Garrison activated, responded to threat 4354 | -7/Factory | Core integrity fell below 50% 4390 | -7/Factory | System corruption reached 10% 4775 | -7/Factory | Build established: Scavenger-Skirmisher 4902 | -7/Factory | Lost 5 parts (1p1n3w) 5148 | -7/Factory | Assembled infested ambush trap array 5338 | -7/Factory | Core integrity fell below 20% 5356 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 05291_ Acquired Lgt. Nuclear Core. 05293_ Dropped Imp. Deuterium Engine. 05293_ Imp. Heat Sink destroyed. 05311_ System corrupted: Substantial component data lost. 05318_ Acquired Arc Projector. 05327_ MVE<1&TIFCFZ<#JVEQ I FHUI 05331_ S-27 Virus destroyed. 05333_ Coolant Injector melted. 05335_ System corrupted: Arc Projector targeting data glitched. 05338_ P-60 Hacker resets S-27 Virus, system corruption cleaned. 05339_ Lgt. Nuclear Core destroyed. 05342_ System corrupted: Arc Projector failed to cycle. 05342_ System corrupted: Imp. Assault Rifle targeting data glitched. 05344_ Power failure, Lgt. Nuclear Core shutdown. 05344_ System corrupted: Matter fused (-10). 05346_ Dropped Gatling Laser. 05349_ Arc Projector destroyed. 05350_ Lgt. Nuclear Core destroyed. 05356_ Arc Projector destroyed. 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Grenade Launcher | -9/Materials | Scanalyzed Heat Shielding | -9/Materials | Scanalyzed Imp. Heat Sink | -7/Factory | Scanalyzed Flak Gun | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MomentumProtonCapacitor Manual? 0 Play Time 00:53:52 Cumulative 32.4 hours Start 2020.06.11 @ 19:25:51 End 2020.06.11 @ 22:33:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 67 Rogue 67 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 21 Gallery% 23 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 062a59d4-a5ec-4550-aaf7-8263eb33bdb5