Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 10:32:16

Player: Eschess

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (48)      240
Value Destroyed (1026)     1026
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (-13)                -13
              TOTAL SCORE: 2833

 Bonus
-------
Friendly Fire              -13

 Cogmind 
---------
Core Integrity             0/400
Matter                     279/300
Energy                     95/125
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (110) Ox2
Location                   -6/Proximity Caves

 Parts 
-------
>               --- POWER (1) --------
          Light Ion Engine
>               --- PROPULSION (4) ---
                Flexi-carbon Leg
                Flexi-carbon Leg
                Wheel
                Wheel
>               --- UTILITY (2) ------
                Heat Sink
  High-capacity Storage Unit
>               --- WEAPON (2) -------
                Field Laser
                Field Laser
>               --- INVENTORY (20) ---
                Ion Engine
          Light Ion Engine
                Neutrino Core
                Wheel
        Compact Wheel
                Heat Sink
                Disposable Heat Sink
        Compact Battery (200)
  High-capacity Matter Pod (200)
                Targeting Computer
                Weapon Shielding
       Hardened Light Armor Plating
                Mobile Refinery Mk. CCLXVII
                EM Pulse Gun
                Field Laser
                Field Laser
                Gauss Rifle
                Gauss Cannon
                Self-destruct Interrupter (50)
                Self-destruct Interrupter (41)

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
                Flexi-carbon Leg
                Flexi-carbon Leg
                Wheel
                Wheel
>               --- UTILITY ----------
                Heat Sink
  High-capacity Storage Unit
>               --- WEAPON -----------
                Field Laser
                Field Laser
>               --- INVENTORY --------
                Ion Engine
          Light Ion Engine
                Neutrino Core
                Wheel
        Compact Wheel
                Heat Sink
                Disposable Heat Sink
        Compact Battery
  High-capacity Matter Pod
                Targeting Computer
                Weapon Shielding
       Hardened Light Armor Plating
                Mobile Refinery Mk. CCLXVII
                EM Pulse Gun
                Field Laser
                Field Laser
                Gauss Rifle
                Gauss Cannon
                Self-destruct Interrupter
                Self-destruct Interrupter
[Rating: 26]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Protection               Hardened Light Armor Plating
Weapon                     Field Laser
  Energy Gun               Field Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             76   | 6   14  27  22  .   7   
  Power                    9    | 1   1   2   4   .   1   
    Engine                 9    | 1   1   2   4   .   1   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               34   | 2   1   18  9   .   4   
    Treads                 7    | .   .   6   1   .   .   
    Leg                    17   | 2   1   12  .   .   2   
    Wheel                  10   | .   .   .   8   .   2   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  11   | 2   4   1   3   .   1   
    Device                 6    | 1   2   1   1   .   1   
    Storage                3    | 1   2   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   .   .   2   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   22   | 1   8   6   6   .   1   
    Energy Gun             14   | .   6   4   3   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          5    | 1   2   1   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               3    | .   .   1   2   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 24   | .   .   13  9   .   2   
  Power                    6    | .   .   3   2   .   1   
  Propulsion               12   | .   .   8   3   .   1   
  Utility                  1    | .   .   .   1   .   .   
  Weapon                   5    | .   .   2   3   .   .   
  Highest Loss Streak      8    | .   .   5   8   .   2   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   98  97  89  100 98  
  Engine                   11   | .   14  10  10  11  10  
  Treads                   4    | .   .   15  2   .   .   
  Leg                      17   | .   27  26  .   .   2   
  Wheel                    14   | .   .   .   33  44  40  
  Device                   9    | .   14  11  4   .   9   
  Storage                  12   | .   14  11  11  11  11  
  Protection               2    | .   .   .   6   11  1   
  Energy Gun               17   | .   14  16  16  22  22  
  Ballistic Gun            5    | .   11  1   1   .   .   
  Launcher                 1    | .   .   3   3   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             54   | 11  50  51  54  54  51  
  Greatest Support         52   | 20  20  40  52  52  46  
  Greatest Overweight (x)  14   | 2   2   14  5   1   2   
  Average Overweight (x)   1    | .   1   1   1   1   1   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  
  Average Capacity         17   | 7   15  20  20  20  20  
  Most Carried             20   | 6   18  20  20  20  20  
  Average Carried          16   | 3   13  18  18  19  19  
  Final Capacity           20   | 8   20  20  20  20  20  
  Final Carried            20   | 5   18  20  18  20  20  

 Class Distribution 
--------------------
 63% | Mutant
 36% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -7/Zion
 Scavenger-Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -9  -9  -7  -6  
-----------                Run  | Yrd Mat Mat Min Zio Pro 
Matter Collected           1642 | 299 471 389 386 .   97  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1671 | 72  444 558 268 .   329 
  Parts                    88   | 14  33  16  17  .   8   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      3    | .   .   .   .   3   .   
  Prevented                1    | .   .   .   .   .   1   

 Kills                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Combat Hostiles Destroyed  42   | .   12  16  13  .   1   
  Guns                     30   | .   12  10  7   .   1   
  AOE                      10   | .   .   4   6   .   .   
Classes Destroyed          12   | 1   4   3   3   .   1   
  Worker                   5    | .   1   1   3   .   .   
  Builder                  1    | .   .   .   1   .   .   
  Tunneler                 4    | 4   .   .   .   .   .   
  Recycler                 2    | .   .   .   2   .   .   
  Watcher                  3    | .   3   .   .   .   .   
  Swarmer                  12   | .   6   2   4   .   .   
  Grunt                    17   | .   6   11  .   .   .   
  Brawler                  1    | .   .   1   .   .   .   
  Duelist                  1    | .   .   1   .   .   .   
  Sentry                   1    | .   .   1   .   .   .   
  Hunter                   1    | .   .   .   .   .   1   
  Assembled                9    | .   .   .   9   .   .   
Best Kill Streak           9    | 4   5   6   9   .   1   
  Combat Bots Only         8    | .   5   6   8   .   1   
Max Kills in Single Turn   3    | 1   1   2   3   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   2   2   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Hostile Shots Fired        281  | .    44   141  76   .    20   
  Missed                   64   | .    7    40   14   .    3    
Damage Taken               2890 | .    382  1335 879  .    294  
  Core                     452  | .    46   190  179  .    37   
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   409  | .    60   152  .    197  .    
Core Remaining (%)         90   | 100  81   .    .    .    .    
Volleys Fired              192  | 13   41   61   48   .    29   
  Largest                  2    | 1    2    2    2    .    2    
  Hottest                  126  | 20   90   113  126  .    126  
Shots Fired                313  | 13   82   116  63   .    39   
  Gun                      302  | 13   82   112  56   .    39   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 11   | .    .    4    7    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  75   | 13   37   8    17   .    .    
  Thermal                  206  | .    24   104  39   .    39   
  Explosive                11   | .    .    4    7    .    .    
  Electromagnetic          21   | .    21   .    .    .    .    
  Robot Hit Streak         17   | 3    9    17   13   .    13   
  Robot Miss Streak        5    | 2    4    5    5    .    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    .    1    1    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    
Shots Hit Robots           201  | 9    45   78   41   .    28   
  Core Hits                100  | 4    22   30   28   .    16   
  Critical Kills           1    | .    1    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    .    
  Critical Strikes         14   | .    2    8    3    .    1    
    Burn                   11   | .    .    7    3    .    1    
    Destroy                2    | .    1    1    .    .    .    
    Corrupt                1    | .    1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3729 | 118  618  1426 1050 .    517  
  Guns                     2800 | 118  588  990  587  .    517  
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               929  | .    30   436  463  .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  660  | 118  301  86   155  .    .    
  Thermal                  1990 | .    137  904  432  .    517  
  Explosive                899  | .    .    436  463  .    .    
  Electromagnetic          180  | .    180  .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    4    4    .    
  Average Corruption       3    | .    .    .    3    4    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  9    | .    .    .    7    2    .    
    Message Errors         1    | .    .    .    .    1    .    
    Matter Fused           2    | .    .    .    2    .    .    
    Heat Flow Errors       1    | .    .    .    1    .    .    
    Data Loss (minor)      3    | .    .    .    2    1    .    
    Data Loss (major)      1    | .    .    .    1    .    .    
    Weapon Failures        1    | .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      22   | .    4    18   .    .    .    
  Shots                    3    | .    1    2    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        449  | .    60   398  432  .    449  
  Average Temperature      111  | .    19   85   184  .    183  
  Received Heat Transfer   672  | .    120  552  .    .    .    
  Effects                  10   | .    .    2    7    .    1    
    Shutdowns              2    | .    .    1    1    .    .    
    Matter Decay           2    | .    .    .    1    .    1    
    Short Circuit          1    | .    .    .    1    .    .    
    Damage (minor)         2    | .    .    1    1    .    .    
    Damage (major)         3    | .    .    .    3    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              2    | .    .    2    .    .    .    
  Combat Hostiles          2    | .    .    2    .    .    .    
  Parts Melted             14   | .    1    11   .    .    2    
  Heat Transferred         5799 | .    323  3145 1147 .    1184 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Peak Influence             280  | 20  280 210 160 .   .   
  Initial                  31   | .   13  9   31  .   .   
  Average                  62   | 5   45  78  103 .   .   
Maximum Alert Level        1    | .   1   1   .   .   .   
  Low Security (%)         96   | 100 95  96  100 .   .   
  Level 1                  3    | .   4   3   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   1   2   .   .   .   
  Investigation            1    | .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   1   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Distress Signals           5    | .   2   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              66   | .   23  21  18  .   4   
  Peak Tracking Total      8    | .   5   7   8   .   3   
  Tactical Retreats        3    | .   .   .   3   .   .   

 Traps                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 6    | .   .   6   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  
----------                 Run  | Yrd Mat Mat Min Zio Pro 
Machines Disabled          1    | .   .   1   .   .   .   
  Max in Single Turn       1    | .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Machines Accessed          14   | .   9   4   .   1   .   
  Terminals                9    | .   7   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   1   1   .   .   .   
  Recycling Units          2    | .   1   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                50   | .   30  18  .   2   .   
  Successful               34   | .   23  9   .   2   .   
  Failed                   16   | .   7   9   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   31   | .   19  12  .   .   .   
  Terminals                36   | .   25  11  .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          8    | .   2   6   .   .   .   
  Recycling Units          4    | .   3   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             12   | .   8   2   .   2   .   
  Part Schematic           2    | .   .   .   .   2   .   
  Robot Analysis           1    | .   1   .   .   .   .   
  Prototype ID Bank        3    | .   3   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   
  Alert Level              2    | .   1   1   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   
  Disarm Traps             1    | .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       6    | .   2   4   .   .   .   
  Scan Component           3    | .   1   2   .   .   .   
  Repair                   3    | .   1   2   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         14   | .   11  3   .   .   .   
  Terminals                12   | .   10  2   .   .   .   
    Assimilate             6    | .   5   1   .   .   .   
    Botnet                 6    | .   5   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   1   1   .   .   .   
    Monitor                2    | .   1   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         11   | .   8   3   .   .   .   
  Full Trace Events        1    | .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   16   | .   .   .   .   16  .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             3    | .   1   2   .   .   .   
  Time                     78   | .   26  52  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     5    | .   5   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  
------------               Run  | Yrd Mat Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Mat Min Zio Pro 
Total Allies               1    | .   1   .   .   .   .   
  Largest Group            1    | .   1   1   .   .   .   
  Highest-Rated Group      10   | .   10  10  .   .   .   
  Highest-Rated Ally       10   | .   10  10  .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Robot Analysis Total       1    | .   1   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   1   1   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Turns Passed               4625 | 116  1732 1179 383  975  240  
Spaces Moved               2463 | 63   760  382  189  918  151  
  Core                     15   | 14   .    1    .    .    .    
  Treads                   245  | .    .    244  1    .    .    
  Legs                     946  | 49   760  137  .    .    .    
  Wheels                   1257 | .    .    .    188  918  151  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  190  90   105  100  
  Average Speed            150  | 117  190  225  106  105  101  
  Slowest Speed            750  | 150  260  750  320  105  110  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       46   | 4    95   33   46   83   16   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          80   | .    2    36   42   .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      80   | .    2    36   42   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Total                      3072 | 92  960 583 305 929 203 
  Wait                     238  | .   111 91  28  8   .   
  Move                     2458 | 62  759 381 188 917 151 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  81   | 11  25  18  15  3   9   
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   39   | 6   2   10  17  .   4   
  Detach                   2    | .   .   .   2   .   .   
  Swap                     37   | .   12  17  5   .   3   
  Drop                     25   | .   10  5   2   1   7   
  Fire                     192  | 13  41  61  48  .   29  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Mines (discovered 3 exits: [*Mat x2] / *Zio)
-7/Zion (discovered 2 exits: Dee / [*Pro])
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
   18 | -11/Scrapyard      | Discovered new exit (range 15)
  117 | -11/Scrapyard      | Entered Materials
  314 | -10/Materials      | Build established: Mutant
  521 | -10/Materials      | Repaired Aluminum Leg
  537 | -10/Materials      | Discovered new exit (range 16)
  949 | -10/Materials      | Discovered new exit (range 10)
 1229 | -10/Materials      | Identified exit to Mines
 1849 | -10/Materials      | Entered another Materials area
 1849 | -9/Materials       | Accompanied by 1 ally
 1849 | -9/Materials       | Evolved 2 slots: Propulsion x2
 2289 | -9/Materials       | Repaired Aluminum Leg
 2316 | -9/Materials       | Repaired Assault Rifle
 2765 | -9/Materials       | Lost 3 parts (2n1w)
 2950 | -9/Materials       | Discovered new exit (range 4)
 2962 | -9/Materials       | Discovered new exit (range 16)
 3028 | -9/Materials       | Entered Mines
 3057 | -9/Mines           | Lost 5 parts (1p4n)
 3073 | -9/Mines           | Discovered new exit (range 8)
 3121 | -9/Mines           | Assembled infested the area
 3145 | -9/Mines           | Core integrity fell below 50%
 3200 | -9/Mines           | Core integrity fell below 20%
 3224 | -9/Mines           | Lost 8 parts (1p3n1u3w)
 3229 | -9/Mines           | Destroyed 8 combat bots
 3399 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 3401 | -9/Mines           | Discovered new exit (range 16)
 3411 | -9/Mines           | Entered Zion
 3432 | -7/Zion            | Given A8's code to call for help
 3510 | -7/Zion            | Discovered new exit (range 16)
 3524 | -7/Zion            | Build established: Scavenger-Mutant
 3544 | -7/Zion            | System corruption cleaned by Quarantine Array
 3978 | -7/Zion            | Found Prototype Device
 4039 | -7/Zion            | Identified exit to Deep Caves
 4386 | -7/Zion            | Entered Proximity Caves
 4563 | -6/Proximity Caves | Learned Factory trap positions
 4626 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
8A-9S0(k) destroyed.
TD-WE4(k) destroyed.
Dropped Med. Battery.
Acquired Com. Battery.
F6-CG6(k) destroyed.
Dropped Field Laser.
Field Laser crushed and broken.
Acquired Neutrino Core.
Acquired 10 matter.
Dropped Wheel.
Acquired Wheel.
Acquired 9 matter.
Acquired derelict log, extracted data.
Data stored: Factory trap records.
Dropped Field Laser.
Acquired Flexi-carbon Leg.
Dropped Wheel.
Acquired Flexi-carbon Leg.
Dropped Lgt. Assault Rifle.
Acquired Gauss Cannon.

 Map 
-----
+----------------------------------------------------+
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|   ####    #?????????????   ????????   ???????????? |
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|  #?????# #??????????????#            #???????????? |
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|            ##  ##### ###  #####  #???????????????? |
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|    #?##    ##  #" T        "  #??????????????????? |
| #    ### ####  #""   """" [   #??????????????????? |
| ##       ####  #" "  """"     #??????????????????? |
| ?#   ###       ####  """"   ###??????????????????? |
| ##   ###       #      [      ]#??????????????????? |
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|         ###        "      "#  +??????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Coolant Potential          50
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
               Beamcaster | -7/Zion | Free
                   Ripper | -7/Zion | Free
   Field Propulsion Drive | -7/Zion | Archive
           Powered Hammer | -7/Zion | Archive
             Phase Cannon | -7/Zion | Archive
 Armor Integrity Analyzer | -7/Zion | Archive
      EM Disruption Field | -7/Zion | Archive
      Imp. Cooling System | -7/Zion | Archive
     Adv. Terrain Scanner | -7/Zion | Archive
                    Spear | -7/Zion | Archive
        Matter Compressor | -7/Zion | Archive
                 Mak. Leg | -7/Zion | Archive
         Disruptor Cannon | -7/Zion | Archive
               Mak. Spear | -7/Zion | Archive
            Lightning Gun | -7/Zion | Archive
       Spk. Medium Treads | -7/Zion | Archive

 Robot Schematics 
------------------
   T-07 Excavator | -7/Zion | Archive
 A-02 Transporter | -7/Zion | Archive
   R-06 Scavenger | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
What Is This Thing?

 Challenges 
------------
None

 Game 
------
Seed              DamperMiniSaw
  Manual?         0
Play Time         00:48:58
  Cumulative      11.5 hours
  Start           2024.04.08 @ 09:43:24
  End             2024.04.08 @ 10:32:16
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           9
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          17
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 672387bb-ac42-49e1-990e-276d9484729b