Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.28 @ 08:24:39 Player: PYNTER Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (36) 180 Value Destroyed (1098) 1098 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (900) 900 TOTAL SCORE: 4438 Bonus ------- Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 205/300 Energy 265/265 System Corruption 0% Temperature Cool (9) Movement Rolling (110) Ox1 Location -8/Garrison Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (2) --- Compact Wheel > --- UTILITY (5) ------ Medium Storage Unit Advanced Sensor Array Improved Targeting Computer Target Analyzer > --- WEAPON (2) ------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (8) ---- Carbon-fiber Leg Improved Datajack Heavy Mace Axe Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Advanced Sensor Array Signal Interpreter Improved Targeting Computer Target Analyzer > --- WEAPON ----------- Heavy Laser Improved Assault Rifle > --- INVENTORY -------- Compact Wheel Compact Wheel Shield Generator Heavy Assault Rifle Improved Assault Rifle Improved Datajack Heavy Mace [Rating: 32] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Wheel Utility Medium Storage Unit Device Shield Generator Storage Medium Storage Unit Processor Target Analyzer Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Slots Evolved 4 | . . 2 2 . . . Power 1 | . . . 1 . . . Propulsion . | . . . . . . . Utility 3 | . . 2 1 . . . Weapon . | . . . . . . . Parts Attached 53 | 6 8 12 6 9 7 5 Power 9 | 1 2 2 . 3 1 . Engine 7 | 1 2 1 . 2 1 . Core 2 | . . 1 . 1 . . Reactor . | . . . . . . . Propulsion 13 | 2 2 2 2 2 1 2 Treads . | . . . . . . . Leg 5 | . 2 . . 2 1 . Wheel 8 | 2 . 2 2 . . 2 Hover . | . . . . . . . Flight . | . . . . . . . Utility 15 | 1 2 4 2 2 3 1 Device 7 | . . . 2 2 2 1 Storage 3 | 1 2 . . . . . Processor 3 | . . 3 . . . . Hackware . | . . . . . . . Protection 2 | . . 1 . . 1 . Artifact . | . . . . . . . Weapon 16 | 2 2 4 2 2 2 2 Energy Gun 1 | . . . . 1 . . Energy Cannon 1 | . 1 . . . . . Ballistic Gun 12 | 2 1 3 2 . 2 2 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 2 | . . 1 . 1 . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 23 | . 4 4 . 6 2 7 Power 8 | . 2 2 . 3 . 1 Propulsion 4 | . 1 . . 1 . 2 Utility 5 | . . 1 . 1 1 2 Weapon 6 | . 1 1 . 1 1 2 Highest Loss Streak 5 | . 4 2 . 3 2 5 Average Slot Usage (%) 92 | . 94 95 88 88 93 84 Engine 10 | . 13 8 9 7 13 14 Core 1 | . . 2 . 3 . . Leg 8 | . 1 10 . 9 16 8 Wheel 10 | . 23 11 17 7 . 4 Device 5 | . . . 9 6 13 9 Storage 12 | . 26 11 9 9 9 9 Processor 19 | . . 23 27 27 21 18 Protection 2 | . . 5 . . . 6 Energy Gun 1 | . . . . 4 3 . Ballistic Gun 16 | . 23 19 17 11 10 15 Impact Weapon 1 | . . 2 . 1 3 . Naked Turns . | . . . . . . . Heaviest Build 39 | 10 18 26 23 30 39 39 Greatest Support 32 | 26 26 20 32 32 30 32 Greatest Overweight (x) 2 | . 1 1 1 1 1 2 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 8 | 6 8 8 8 8 8 8 Average Capacity 7 | 5 7 8 8 8 8 8 Most Carried 8 | 4 7 8 8 8 8 8 Average Carried 6 | 1 4 6 7 7 6 7 Final Capacity 8 | 6 8 8 8 8 8 8 Final Carried 8 | 4 6 7 8 7 8 4 Class Distribution -------------------- 53% | Scavenger-Mutant 46% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Mat Gar Matter Collected 1076 | 235 191 222 45 231 152 . Remotely . | . . . . . . . Salvage Created 1368 | . 221 435 45 340 280 47 Parts 67 | . 10 23 3 14 15 2 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Combat Hostiles Destroyed 33 | . 6 10 3 6 7 1 Melee 1 | . . . . 1 . . Guns 30 | . 4 10 3 5 7 1 Cannons 2 | . 2 . . . . . Classes Destroyed 6 | . 1 4 . . 1 . Worker 2 | . . 2 . . . . Mechanic 1 | . . . . . 1 . Swarmer 9 | . . 3 3 . 3 . Grunt 18 | . 6 4 . 4 3 1 Brawler 1 | . . 1 . . . . Sentry 5 | . . 2 . 2 1 . Best Kill Streak 7 | . 2 7 3 4 4 1 Combat Bots Only 5 | . 2 5 3 4 4 1 Max Kills in Single Turn 2 | . 1 1 1 1 2 1 Gunslinging 1 | . . . . . 1 . Exploded . | . . . . . . . Melee 1 | . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Gar Damage Taken 3183 | . 330 593 74 863 251 1072 Core 714 | . 44 101 18 183 30 338 Absorbed by Shields 132 | . . . 33 . 99 . Core Remaining (%) 85 | 100 82 74 . . . . Volleys Fired 120 | . 25 39 6 20 19 11 Largest 2 | . 2 2 2 2 2 2 Hottest 92 | . 80 43 46 92 69 46 Shots Fired 213 | . 49 58 12 38 36 20 Gun 202 | . 38 58 12 38 36 20 Cannon 11 | . 11 . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 192 | . 38 58 12 30 34 20 Thermal 21 | . 11 . . 8 2 . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 21 | . 8 10 9 21 8 8 Robot Miss Streak 3 | . 3 2 2 1 2 1 Penetration Max . | . . . . . . . Secondary Targets 10 | . 1 1 1 3 4 . Max Gunslinging Chain 1 | . 1 1 1 1 1 . Shots Hit Robots 169 | . 31 47 9 37 29 16 Core Hits 63 | . 10 18 3 14 14 4 Critical Hits 10 | . 1 4 . 1 2 2 Critical Kills 3 | . 1 1 . . 1 . Critical Parts Destroyed 7 | . . 3 . 1 1 2 Melee Attacks 4 | . . . . 2 2 . Impact 4 | . . . . 2 2 . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2445 | . 320 683 146 573 504 219 Guns 2262 | . 215 683 146 537 462 219 Cannons 105 | . 105 . . . . . Explosions . | . . . . . . . Melee 78 | . . . . 36 42 . Ramming . | . . . . . . . Kinetic 2110 | . 215 683 146 422 425 219 Thermal 257 | . 105 . . 115 37 . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact 78 | . . . . 36 42 . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 304 | . 90 9 . 304 48 83 Average Temperature 69 | . 31 7 . 142 24 51 Received Heat Transfer 1350 | . 186 171 . 378 102 513 Effects 2 | . . . . 2 . . Interference 2 | . . . . 2 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . 1 . . . . . Heat Transferred 518 | . 222 . . 222 74 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Peak Influence 318 | . 199 318 140 186 255 170 Average Influence 136 | . 99 168 100 137 156 148 Maximum Alert Level 1 | . . 1 . . 1 . Low Security (%) 87 | 100 100 73 100 100 75 100 Level 1 12 | . . 26 . . 24 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . 2 . . . 1 . Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . . . 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Gar Distress Signals 3 | . 1 2 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 56 | . 12 13 4 10 7 10 Peak Tracking Total 10 | . 4 4 4 5 4 10 Tactical Retreats 6 | . 1 . 1 3 . 1 Traps | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Traps Triggered 2 | . 1 1 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . . 6 . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Mat Gar Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Gar Machines Accessed 12 | . 3 6 1 . 2 . Terminals 6 | . 2 4 . . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . 1 . Recycling Units 2 | . 1 1 . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access 2 | . . . 1 . 1 . Total Hacks 38 | . 5 27 1 . 5 . Successful 32 | . 3 23 1 . 5 . Failed 6 | . 2 4 . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 18 | . 3 15 . . . . Fabricators . | . . . . . . . Repair Stations 3 | . . . . . 3 . Recycling Units 3 | . 2 1 . . . . Scanalyzers 11 | . . 11 . . . . Garrison Access 3 | . . . 1 . 2 . Terminal Hacks 13 | . 2 11 . . . . Record 8 | . . 8 . . . . Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 1 | . . 1 . . . . Locate Traps 1 | . . 1 . . . . Disarm Traps 1 | . . 1 . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . . . . 3 . Scan Component 2 | . . . . . 2 . Repair 1 | . . . . . 1 . Recycling Unit Hacks 2 | . 1 1 . . . . Report Inventory 1 | . . 1 . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer 11 | . . 11 . . . . Insert Component 6 | . . 6 . . . . Analyze 5 | . . 5 . . . . Garrison Access Hacks 3 | . . . 1 . 2 . Unlock Access 2 | . . . 1 . 1 . Coupler Status 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 2 3 1 . 1 . Full Trace Events 3 | . . 2 . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 5 | . . 5 . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . 1 . Time 38 | . . . . . 38 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 7 | . 7 . . . . . Parts Scanalyzed 5 | . . 5 . . . . Part Schematics Acquired 5 | . . 5 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Mat Gar Used RIF Installer 1 | . . . . 1 . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Mat Gar Turns Passed 1953 | 80 319 584 143 294 358 175 Spaces Moved 1185 | 75 188 398 104 184 134 102 Core 3 | 3 . . . . . . Treads . | . . . . . . . Legs 420 | . 8 132 . 93 134 53 Wheels 762 | 72 180 266 104 91 . 49 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 80 90 100 120 110 Average Speed 109 | 88 91 107 99 110 142 132 Slowest Speed 180 | 90 120 150 110 150 150 180 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 24 | 3 27 39 11 40 8 45 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . 1 1 . 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Gar Total 1623 | 86 289 498 136 231 261 122 Wait 202 | . 60 30 2 14 92 4 Move 1177 | 74 187 397 103 182 133 101 Hop . | . . . . . . . Pick Up 33 | 6 6 10 6 1 4 . Fast Attach 24 | 4 2 4 4 6 4 . Attach 28 | 2 6 7 2 3 3 5 Detach 12 | . 2 2 5 1 1 1 Swap 1 | . . 1 . . . . Drop 22 | . 1 8 8 2 3 . Fire 120 | . 25 39 6 20 19 11 Melee 4 | . . . . 2 2 . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison -8/Materials -8/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 298 | -10/Materials | Discovered new exit (range 7) 304 | -10/Materials | Build established: Mutant 381 | -10/Materials | Lost 4 parts (2p1n1w) 400 | -10/Materials | Entered another Materials area 400 | -9/Materials | Evolved 2 slots: Utility x2 770 | -9/Materials | Build established: Scavenger-Mutant 971 | -9/Materials | Discovered new exit (range 14) 982 | -9/Materials | Identified exit to Materials 984 | -9/Materials | Entered another Materials area 984 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1123 | -8/Materials | Identified exit to Garrison 1127 | -8/Materials | Entered Garrison 1132 | -8/Garrison | Installed Relay Interface Framework 1182 | -8/Garrison | Triggered checkpoint 1276 | -8/Garrison | Lost 3 parts (1p1n1u) 1314 | -8/Garrison | Triggered checkpoint 1322 | -8/Garrison | Triggered checkpoint 1403 | -8/Garrison | Lost 3 parts (2p1w) 1407 | -8/Garrison | Discovered new exit (range 10) 1418 | -8/Garrison | Identified exit to Materials 1421 | -8/Garrison | Entered Materials 1477 | -8/Materials | Repaired Carbon-fiber Leg 1778 | -8/Materials | Identified exit to Garrison 1779 | -8/Materials | Entered Garrison 1850 | -8/Garrison | Triggered checkpoint 1856 | -8/Garrison | Triggered checkpoint 1859 | -8/Garrison | Triggered checkpoint 1861 | -8/Garrison | Core integrity fell below 50% 1866 | -8/Garrison | Triggered checkpoint 1896 | -8/Garrison | Discovered new exit (range 12) 1905 | -8/Garrison | Core integrity fell below 20% 1923 | -8/Garrison | Lost 5 parts (1p2n1u1w) 1954 | -8/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- C-30 ARC bursts open, deploying its payload. H-55 Commando unfolds itself. Penetrated by Slug. Com. Wheel destroyed. Imp. Ion Engine destroyed. Slug penetrates Wall. Reactive Plating destroyed. Penetrated by Slug. EXIT=FOUND Attempting to access garrison exit controls... RIF authorized. Recoil Stabilizer destroyed. G-47 Trooper suffers critical hit. Destroyed Aluminum Leg. G-47 Trooper destroyed. Slug penetrates Wall. Imp. Assault Rifle destroyed. Slug penetrates Wall. G-50 Soldier suffers critical hit. Destroyed Carbon-fiber Leg. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????# | | ?????????????????????????????????????????? | | ????????????????????????????????########## | | ????????????????????????????????# | | ????????????????????????????????# | | ????????????????????????????????# ####### | | ????????????????????????????????# #?????? | | ????????????????????????????????# #?????? | | ????????????????????????????????# #?????? | | ????????????????????????????????# #?????? | | ????????????????????????????????# #?????? | | ????????????????????????????????# #?????? | | ???????????????? ? ????########## ####### | | ???????????????? " ????# | | ????????????????"""????# | | ???????????????? 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Datajack | -9/Materials | Scanalyzed Heat Sink | -9/Materials | Scanalyzed Sml. Laser | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MolecularTerrainCasing Manual? 0 Play Time 00:29:27 Cumulative 5.5 hours Start 2020.03.28 @ 07:56:35 End 2020.03.28 @ 08:24:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 16 Gallery% 13 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4a319890-1d8e-4567-b669-04a4b1dcb2d7