Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.09 @ 22:58:08 Player: BigMaxPorter Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (39) 195 Value Destroyed (1624) 1624 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5339 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 12/300 Energy 18/140 System Corruption 3% Temperature Cool (16) Movement Core (250) Ox4 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Remote Shield Hacking Suite > --- WEAPON (4) ------- Minigun > --- INVENTORY (5) ---- High-powered Tractor Beam Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Compact Wheel Armored Wheel > --- UTILITY ---------- Active Sensor Suite Improved Medium Armor Plating Shield Generator > --- WEAPON ----------- Heavy Laser Plasma Rifle Minigun Gauss Cannon > --- INVENTORY -------- Hacking Suite High-powered Tractor Beam Minigun Minigun Datajack [Rating: 62] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Small Storage Unit Device Active Sensor Suite Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Minigun Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Minigun Ballistic Cannon Gauss Cannon Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Slots Evolved 8 | . . 2 . 2 . 2 2 Power 1 | . . . . 1 . . . Propulsion 2 | . . 1 . . . 1 . Utility 3 | . . 1 . . . 1 1 Weapon 2 | . . . . 1 . . 1 Parts Attached 60 | 6 7 10 . 4 3 10 20 Power 11 | 1 . 2 . 1 2 1 4 Engine 9 | 1 . 2 . 1 . 1 4 Core 2 | . . . . . 2 . . Reactor . | . . . . . . . . Propulsion 15 | 2 3 3 . 1 . 3 3 Treads 4 | . . 2 . 1 . 1 . Leg 8 | 2 3 1 . . . . 2 Wheel 3 | . . . . . . 2 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 12 | 1 3 3 . . . 2 3 Device 4 | . 1 . . . . 2 1 Storage 3 | 1 2 . . . . . . Processor 2 | . . 2 . . . . . Hackware 1 | . . . . . . . 1 Protection 2 | . . 1 . . . . 1 Artifact . | . . . . . . . . Weapon 22 | 2 1 2 . 2 1 4 10 Energy Gun 6 | 1 1 . . 1 1 . 2 Energy Cannon 3 | . . 1 . . . . 2 Ballistic Gun 10 | 1 . 1 . . . 4 4 Ballistic Cannon 2 | . . . . 1 . . 1 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 Unidentified Prototypes 2 | . . 1 . . . 1 . Parts Lost 31 | . 2 3 . . 12 . 14 Power 6 | . . . . . 4 . 2 Propulsion 8 | . 1 1 . . 3 . 3 Utility 7 | . . 2 . . 2 . 3 Weapon 10 | . 1 . . . 3 . 6 Highest Loss Streak 12 | . 1 1 . . 9 . 12 To Critical Strikes 1 | . . . . . 1 . . Average Slot Usage (%) 68 | . 99 82 88 90 68 41 62 Engine 10 | . 14 10 11 18 11 6 11 Treads 6 | . . 2 22 24 19 . . Leg 5 | . 28 16 . . . . 1 Wheel 3 | . . . . . . 6 9 Device 7 | . 14 5 . . . 10 10 Storage 6 | . 14 11 11 9 9 3 . Processor 5 | . . 5 22 18 12 . . Protection 2 | . . 9 . . . . 4 Energy Gun 3 | . 13 2 . 3 1 . 4 Energy Cannon 2 | . . 8 11 3 . . 1 Ballistic Gun 10 | . 14 11 11 9 6 12 10 Ballistic Cannon 2 | . . . . 5 6 . 5 Peak Build Rating 62 | 6 8 12 10 21 23 46 62 Average Rating 26 | 5 7 9 10 17 16 39 51 On Entrance 13 | . 6 7 10 10 21 4 46 Naked Turns . | . . . . . . . . Heaviest Build 54 | 13 15 24 13 27 29 28 54 Greatest Support 60 | 20 20 40 40 60 60 28 28 Greatest Overweight (x) 6 | . 1 2 . . 4 6 5 Average Overweight (x) . | . . . . . . 1 1 Largest Inventory Capacity 25 | 8 25 8 8 8 8 8 5 Average Capacity 7 | 7 7 8 8 8 8 6 5 Most Carried 8 | 5 8 8 7 8 8 8 5 Average Carried 6 | 2 6 7 6 6 7 6 3 Final Capacity 8 | 8 8 8 8 8 8 5 5 Final Carried 8 | 5 5 6 7 8 8 5 2 Class Distribution -------------------- 53% | Mutant 28% | Skirmisher 15% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Gunner | -8/Storage Mutant | -7/Factory Skirmisher | -6/Factory Resources | -11 -10 -9 -9 -8 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Matter Collected 1095 | 210 92 158 . 131 240 30 234 Remotely . | . . . . . . . . Salvage Created 1635 | . 114 326 . 254 522 93 326 Parts 84 | . 9 14 . 15 27 6 13 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Combat Hostiles Destroyed 33 | . 2 7 . 5 11 2 6 Guns 11 | . 2 4 . . 1 2 2 Cannons 21 | . . 3 . 5 10 . 3 Classes Destroyed 9 | . 2 1 . 2 2 2 . Builder 4 | . . . . 3 1 . . Recycler 1 | . . . . . 1 . . Operator 1 | . 1 . . . . . . Grunt 21 | . 2 5 . 4 6 . 4 Brawler 1 | . . . . . 1 . . Sentry 6 | . . 2 . . 4 . . Hunter 2 | . . . . . . 1 1 Programmer 2 | . . . . . . 1 1 Heavy 1 | . . . . 1 . . . Best Kill Streak 8 | . 2 3 . 5 8 1 2 Combat Bots Only 4 | . 2 3 . 3 4 1 2 Max Kills in Single Turn 2 | . 1 1 . 2 1 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Hostile Shots Fired 455 | . 54 72 . 12 122 38 157 Missed 141 | . 22 28 . 3 45 20 23 Damage Taken 5009 | . 421 577 . 144 1213 183 2471 Core 1201 | . 55 65 . . 200 23 858 Absorbed by Shields 339 | . . . . . . 68 271 Regen/Repaired (Parts) 125 | . . 74 . . . . 51 Core Remaining (%) 84 | 100 78 . 83 . 63 96 . Volleys Fired 106 | . 11 21 . 9 28 8 29 Largest 4 | . 2 2 . 3 2 3 4 Hottest 257 | . 60 80 . 120 80 75 257 Shots Fired 241 | . 22 41 . 19 49 24 86 Gun 157 | . 22 20 . 10 23 24 58 Cannon 84 | . . 21 . 9 26 . 28 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 162 | . 11 20 . 17 46 24 44 Thermal 67 | . . 21 . 1 3 . 42 Explosive . | . . . . . . . . Electromagnetic 12 | . 11 . . 1 . . . Robot Hit Streak 20 | . 5 20 . 7 6 4 6 Robot Miss Streak 5 | . 2 1 . 3 3 3 5 Penetration Max 1 | . . . . 1 1 . . Secondary Targets . | . . . . . . . . Shots Hit Robots 146 | . 14 31 . 12 33 13 43 Core Hits 65 | . 7 12 . 9 13 5 19 Critical Kills 2 | . . 2 . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 12 | . 2 2 . . 3 . 5 Burn 2 | . . . . . . . 2 Destroy 2 | . . 2 . . . . . Blast 6 | . . . . . 3 . 3 Corrupt 2 | . 2 . . . . . . Melee Attacks 1 | . . . . . . . 1 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3621 | . 190 451 . 623 1241 165 951 Guns 1210 | . 152 189 . 45 177 165 482 Cannons 2326 | . . 262 . 578 1052 . 434 Explosions 38 | . 38 . . . . . . Melee . | . . . . . . . . Ramming 47 | . . . . . 12 . 35 Kinetic 2615 | . 45 189 . 596 1201 165 419 Thermal 842 | . 38 262 . 17 28 . 497 Explosive . | . . . . . . . . Electromagnetic 117 | . 107 . . 10 . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 19 | . . . . . 19 1 3 Average Corruption 6 | . . . . . 16 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 11 | . . . . . 8 . 3 Message Errors 3 | . . . . . 2 . 1 Matter Fused 1 | . . . . . 1 . . Heat Flow Errors 2 | . . . . . 1 . 1 Energy Discharges 2 | . . . . . 2 . . Data Loss (minor) 1 | . . . . . . . 1 Misfires 1 | . . . . . 1 . . Misdirections 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 150 | . 8 . . 70 67 . 5 Projectiles 142 | . . . . 70 67 . 5 Explosions 8 | . 8 . . . . . . Melee . | . . . . . . . . Knockbacks 10 | . . . . 4 2 . 4 Impact . | . . . . . . . . Kinetic 9 | . . . . 3 2 . 4 Secondary 1 | . . . . 1 . . . Self-Inflicted Damage 73 | . 55 . . . 4 . 14 Shots 1 | . 1 . . . . . . Rammed 18 | . . . . . 4 . 14 Targets Rammed 18 | . . . . . 4 . 14 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 1068 | . 61 208 . 87 112 40 1068 Average Temperature 168 | . 20 76 . 42 34 19 354 Received Heat Transfer 1746 | . 204 252 . 99 513 . 678 Effects 44 | . . 1 . . . . 43 Shutdowns 9 | . . . . . . . 9 Energy Bleed 5 | . . . . . . . 5 Interference 7 | . . 1 . . . . 6 Matter Decay 6 | . . . . . . . 6 Short Circuit 6 | . . . . . . . 6 Damage (minor) 6 | . . . . . . . 6 Damage (major) 2 | . . . . . . . 2 Damage (core) 3 | . . . . . . . 3 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 4 | . . . . 2 . . 2 Heat Transferred 1810 | . 50 555 . 37 74 . 1094 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Peak Influence 384 | . 133 271 27 119 384 90 163 Initial 71 | . . 51 27 10 50 71 44 Average 87 | . 68 113 27 72 207 59 52 Maximum Alert Level 1 | . . 1 . . 1 . . Low Security (%) 89 | 100 100 72 100 100 56 100 100 Level 1 10 | . . 27 . . 43 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . 3 2 . 2 1 3 2 Investigation 3 | . 2 1 . . . . . Extermination 2 | . . . . . . 1 1 Reinforcement 8 | . 1 1 . 2 1 2 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Distress Signals 9 | . 1 4 . 1 3 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 75 | . 24 10 . 6 17 5 13 Peak Tracking Total 9 | . 9 5 . 5 6 3 5 Tactical Retreats 7 | . 5 . . . 1 1 . Traps | -11 -10 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Traps Triggered 6 | . 2 . . . 1 2 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Machines Disabled 4 | . 1 . . . 3 . . Max in Single Turn 1 | . 1 . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Machines Accessed 9 | . 1 1 . . 3 3 1 Terminals 5 | . 1 . . . 3 1 . Fabricators 1 | . . . . . . 1 . Repair Stations 2 | . . 1 . . . . 1 Recycling Units 1 | . . . . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 20 | . 5 4 . . 6 3 2 Successful 12 | . 4 3 . . 3 . 2 Failed 8 | . 1 1 . . 3 3 . Catastrophic 1 | . . . . . 1 . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 12 | . 5 . . . 6 1 . Fabricators 1 | . . . . . . 1 . Repair Stations 6 | . . 4 . . . . 2 Recycling Units 1 | . . . . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 7 | . 4 . . . 3 . . Prototype ID Bank 2 | . 1 . . . 1 . . Emergency Access Points 2 | . . . . . 2 . . Locate Traps 1 | . 1 . . . . . . Recall Investigation 1 | . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 5 | . . 3 . . . . 2 Scan Component 3 | . . 2 . . . . 1 Repair 2 | . . 1 . . . . 1 Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . 1 1 . . 1 1 . Full Trace Events 1 | . . 1 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . 1 . . . . 1 Time 64 | . . 26 . . . . 38 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . . 1 Non-combat . | . . . . . . . . Combat 1 | . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . 1 parse_system 1 | . . . . . . . 1 Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Total Allies 2 | . . . 2 . . . . Largest Group 2 | . . . 2 2 . . . Highest-Rated Group 53 | . . . 53 53 . . . Highest-Rated Ally 31 | . . . 31 31 . . . Total Orders . | . . . . . . . . Ally Attacks 19 | . . . . 19 . . . Total Damage 283 | . . . . 283 . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Turns Passed 2874 | 71 319 417 157 204 439 688 579 Spaces Moved 1677 | 49 219 156 97 96 216 509 335 Core 184 | 2 . . . . 75 61 46 Treads 356 | . . 22 97 96 141 . . Legs 406 | 47 219 134 . . . . 6 Wheels 731 | . . . . . . 448 283 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 160 160 100 95 50 Average Speed 134 | 117 120 193 160 161 153 118 116 Slowest Speed 350 | 120 190 260 160 163 250 350 300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 21 | 4 51 17 28 11 40 13 6 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . . 1 1 1 . 1 . Unknown Exits Taken 3 | 1 1 . . . 1 . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 22 | . 7 . . 1 8 . 6 Melee . | . . . . . . . . Projectile 15 | . . . . 1 8 . 6 AOE 7 | . 7 . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Total 2061 | 59 253 231 99 124 259 576 460 Wait 135 | . 10 33 2 9 8 24 49 Move 1670 | 48 218 155 96 95 215 508 335 Hop . | . . . . . . . . Pick Up 28 | 5 4 7 1 3 1 5 2 Fast Attach 37 | 6 2 4 . 1 2 9 13 Attach 17 | . 2 4 . 3 1 1 6 Detach 4 | . . . . 1 . . 3 Swap 6 | . 3 2 . . . . 1 Drop 23 | . 3 5 . 3 . 5 7 Fire 106 | . 11 21 . 9 28 8 29 Melee 1 | . . . . . . . 1 Ram 15 | . . . . . 1 . 14 Kick . | . . . . . . . . Crush 3 | . . . . . 3 . . Escape Stasis 16 | . . . . . . 16 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 72 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 369 | -10/Materials | Discovered new exit (range 16) 391 | -10/Materials | Entered another Materials area 391 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 544 | -9/Materials | Repaired Aluminum Leg 794 | -9/Materials | Discovered new exit (range 9) 805 | -9/Materials | Identified exit to Mines 808 | -9/Materials | Entered Mines 945 | -9/Mines | Discovered new exit (range 7) 953 | -9/Mines | Identified exit to Materials 965 | -9/Mines | Entered Materials 965 | -8/Materials | Accompanied by 2 allies 965 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 970 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1101 | -8/Materials | Found Prototype Device 1136 | -8/Materials | Discovered new exit (range 11) 1167 | -8/Materials | Identified exit to Storage 1169 | -8/Materials | Entered Storage 1274 | -8/Storage | Build established: Gunner 1476 | -8/Storage | System corruption reached 10% 1529 | -8/Storage | Lost 9 parts (2p3n2u2w) 1593 | -8/Storage | Discovered new exit (range 15) 1608 | -8/Storage | Entered Factory 1608 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1608 | -7/Factory | Identified Active Sensor Suite 1775 | -7/Factory | Build established: Mutant 2257 | -7/Factory | Discovered new exit (range 16) 2264 | -7/Factory | Discovered new exit (range 16) 2270 | -7/Factory | Identified exit to Factory 2274 | -7/Factory | Discovered new exit (range 15) 2276 | -7/Factory | Build established: Skirmisher 2287 | -7/Factory | Identified exit to Lower Caves 2296 | -7/Factory | Entered another Factory area 2296 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2386 | -6/Factory | Repaired Minigun 2783 | -6/Factory | Core integrity fell below 50% 2815 | -6/Factory | Core integrity fell below 20% 2849 | -6/Factory | Lost 12 parts (2p3n2u5w) 2875 | -6/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 02839_ Acquired 4 matter. 02841_ Acquired Broken Com. Wheel. 02842_ Dropped Broken Com. Wheel. 02843_ Dropped Broken Hvy. Ion Cannon. 02844_ Acquired Lgt. Deuterium Engine. 02845_ R4OV/B8PP/6DDLVR2I=WJN9S&&UK:O2FKUGJ&T7 02846_ Acquired Minigun. 02851_ M-28 Smith repairs G-50 Soldier. 02853_ M-28 Smith fits Backup Propulsion III on G-50 Soldier. 02856_ Acquired Remote Shield. 02860_ Critical hit (Burn: +29). 02867_ Minigun destroyed. 02868_ M-28 Smith repairs G-50 Soldier. 02870_ System corrupted: Component data lost. 02870_ M-28 Smith repairs Lgt. Angular Momentum Engine. 02872_ G-50 Soldier suffers critical hit (Burn). 02872_ K-01 Serf destroyed. 02874_ M-28 Smith repairs G-50 Soldier. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????################????????????????????????? | | ?????????# #????????????????????????? | | ?????????# """"""""" #????????????????????????? | | ?????????# #????????????????????????? | | ?????????# """"""""" #????????????????????????? | | ########## #????????????????????????? | | # #????????????????????????? | | """" ########+#######????????????????????????? | | """" #????# #?????????????????????????# | | """" #????#! #?????????????????????????# | | """" #????# #?????????????????????????# | | """" ###### ##+###########???????????????# | | """" + # %= #???????????????# | | # #""* #???????????????# | | ####+##### #"" " " #???????????????# | | #"T @ " " #???????????????# | | #"" " " #???????????????# | | % #"" !* " " #?###???######### | | + * " " ######### | | # ! g" " /o | | ####+########## # =m " " ######### | | ?? ???????# # ] g" " ###?????###+####+ | | # ?????####### " " #?????????# | | # #??????????# #?????????# | | # #??????????##############?????????# | | # #????????????????###??????????????# | | # #?????????????????????????????????# | | # #?????????????????????????????????# | | # #?????????????????????????????????# | | # [ #?????????????????????????????????# | | ##########?????????????????????????????????# | | #??????????????????????????????????????????####### | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 29 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 85 ECM Strength 1 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() I Spy Challenges ------------ None Game ------ Seed ShadingTractorShielding Manual? 0 Play Time 00:32:13 Cumulative 10.8 hours Start 2024.10.08 @ 18:22:40 End 2024.10.09 @ 22:58:08 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 20 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f31c0ae5-5b07-4d62-aab9-3580e40cdd26