Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.03.07 @ 23:41:52 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (34) 170 Value Destroyed (1075) 1075 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (962) 962 TOTAL SCORE: 7107 Bonus ------- High Alert Combat Kills 16 Follower Combat Kills 1002 Friendly Fire -56 Cogmind --------- Core Integrity 329/1150 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Carbon-fiber Leg Mini Drone Bay (3/3) Mini Drone Bay (3/3) Remote Datajack Peak State ------------ > --- POWER ------------ Angular Momentum Engine Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- VTOL Module Xenon Bombardment Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Small Storage Unit Triangulator Kinecellerator Improved Transmission Jammer Hacking Suite System Restoration Module > --- WEAPON ----------- KE Penetrator > --- INVENTORY -------- Carbon-fiber Leg Armored Leg Mini Drone Bay Mini Drone Bay Mini Drone Bay Remote Datajack [Rating: 78] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion VTOL Module Treads Light Treads Leg Aluminum Leg Flight Unit VTOL Module Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Gauss Rifle Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 . . 2 Power 2 | . . . . 1 1 . . . . Propulsion 5 | . . . 2 1 1 . . . 1 Utility 5 | . . 2 . . . 2 . . 1 Weapon . | . . . . . . . . . . Parts Attached 75 | 7 1 14 7 16 8 8 1 12 1 Power 16 | 1 . 4 1 2 4 1 1 2 . Engine 9 | 1 . 4 . 2 2 . . . . Core 4 | . . . 1 . 2 1 . . . Reactor 3 | . . . . . . . 1 2 . Propulsion 22 | 3 . 1 5 7 2 1 . 3 . Treads 1 | 1 . . . . . . . . . Leg 3 | 2 . 1 . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 18 | . . . 5 7 2 1 . 3 . Utility 22 | 1 1 3 . 2 2 5 . 7 1 Device 13 | . 1 . . 1 2 3 . 6 . Storage 2 | 1 . . . . . 1 . . . Processor 4 | . . . . 1 . 1 . 1 1 Hackware 1 | . . 1 . . . . . . . Protection 2 | . . 2 . . . . . . . Artifact . | . . . . . . . . . . Weapon 15 | 2 . 6 1 5 . 1 . . . Energy Gun 9 | 2 . 4 1 2 . . . . . Energy Cannon 1 | . . . . 1 . . . . . Ballistic Gun 5 | . . 2 . 2 . 1 . . . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . . . . 1 1 Parts Lost 21 | . . 1 . 4 . . . . 16 Power 4 | . . . . 1 . . . . 3 Propulsion 8 | . . . . 2 . . . . 6 Utility 6 | . . . . . . . . . 6 Weapon 3 | . . 1 . 1 . . . . 1 Highest Loss Streak 14 | . . 1 . 2 . . . . 14 Average Slot Usage (%) 87 | . 85 88 94 90 93 93 89 85 70 Engine 8 | . 14 11 8 6 11 5 5 5 4 Core 2 | . . . . 7 1 7 3 . . Reactor 1 | . . . . . . . 3 7 7 Leg 8 | . 28 22 1 . . . . . . Flight 23 | . . . 33 37 40 35 35 35 24 Device 8 | . . 11 6 5 5 9 11 17 18 Storage 8 | . 14 11 9 7 6 4 5 5 4 Processor 2 | . . . . 5 6 10 11 . . Hackware 4 | . . 2 9 7 6 5 5 5 4 Protection 1 | . . 9 6 . . . . . . Energy Gun 9 | . 28 14 18 6 . . . . . Ballistic Gun 5 | . . 7 . 2 13 10 5 5 4 Naked Turns 14 | . . . . . . . . . 14 Heaviest Build 60 | 12 13 22 21 26 36 38 40 60 53 Greatest Support 44 | 20 20 20 20 27 35 38 38 44 44 Greatest Overweight (x) 9 | 2 . 1 1 1 1 1 1 2 9 Average Overweight (x) . | . . . . . . . . . 1 Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 6 6 5 6 6 5 Most Carried 6 | 1 6 6 6 6 6 6 6 6 6 Average Carried 4 | . 3 5 2 4 4 4 5 5 5 Final Capacity 6 | 6 6 6 6 6 6 6 6 6 4 Final Carried 6 | 1 6 6 5 6 6 6 6 6 4 Class Distribution -------------------- 31% | Mutant 22% | Hacker-Mutant 12% | Scavenger-Mutant 12% | Scavenger-Sprinter 5% | Hacker-Sprinter 5% | Generator-Mutant 5% | Scavenger-Scout 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Scavenger-Sprinter | -6/Factory Scavenger-Scout | -5/Factory Hacker-Mutant | -5/Waste Hacker-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Matter Collected 1096 | 270 . 205 40 197 40 23 167 154 . Remotely . | . . . . . . . . . . Salvage Created 912 | . 48 389 . 248 . 105 . 18 104 Parts 65 | . 4 33 . 13 . 10 . 1 4 Haulers Intercepted 1 | . . 1 . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Combat Hostiles Destroyed 27 | . 3 12 . 6 . 5 . . 1 Guns 22 | . 3 11 . 4 . 3 . . 1 Cannons 2 | . . . . 2 . . . . . AOE 3 | . . 1 . . . 2 . . . Classes Destroyed 8 | . 1 4 . 2 . 1 . . . Worker 2 | . . . . 1 . . . 1 . Tunneler 1 | . . . . . . 1 . . . Hauler 1 | . . 1 . . . . . . . Operator 3 | . . 1 . . . 1 . . 1 Swarmer 20 | . 3 8 . 4 . 5 . . . Grunt 3 | . . 2 . . . . . . 1 Sentry 3 | . . 2 . 1 . . . . . Hunter 1 | . . . . 1 . . . . . Best Kill Streak 7 | . 3 4 . 4 . 7 . 1 2 Combat Bots Only 5 | . 3 4 . 4 . 5 . . 1 Max Kills in Single Turn 3 | . 2 2 . 2 . 3 . 1 1 Gunslinging 1 | . 1 1 . 1 . . . . . Exploded 2 | . . 1 . . . 2 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Damage Taken 2943 | . 49 461 13 533 . 116 . 147 1624 Core 1004 | . 16 92 . 24 . 12 . 39 821 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 94 | 100 93 77 100 96 100 . . 94 . Volleys Fired 84 | . 6 29 . 17 . 10 . 11 11 Largest 2 | . 2 2 . 2 . 2 . 1 1 Hottest 90 | . 80 90 . 75 . 56 . 33 33 Shots Fired 119 | . 12 51 . 20 . 14 . 11 11 Gun 106 | . 12 51 . 7 . 14 . 11 11 Cannon 13 | . . . . 13 . . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 62 | . . 20 . 6 . 14 . 11 11 Thermal 27 | . 6 8 . 13 . . . . . Explosive . | . . . . . . . . . . Electromagnetic 30 | . 6 23 . 1 . . . . . Robot Hit Streak 12 | . 3 7 . 11 . 5 . 9 12 Robot Miss Streak 3 | . 1 3 . 3 . 2 . 1 . Penetration Max 1 | . . . . . . 1 . 1 1 Secondary Targets 7 | . 2 3 . 2 . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . Shots Hit Robots 92 | . 8 35 . 17 . 11 . 10 11 Core Hits 63 | . 3 23 . 12 . 7 . 3 15 Critical Hits 2 | . . . . 1 . . . 1 . Critical Kills 1 | . . . . 1 . . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 2035 | . 77 489 . 390 . 414 . 279 386 Guns 1421 | . 77 446 . 115 . 185 . 279 319 Cannons 275 | . . . . 275 . . . . . Explosions 272 | . . 43 . . . 229 . . . Melee . | . . . . . . . . . . Ramming 67 | . . . . . . . . . 67 Kinetic 1051 | . . 165 . 103 . 185 . 279 319 Thermal 612 | . 45 63 . 275 . 229 . . . Explosive . | . . . . . . . . . . Electromagnetic 305 | . 32 261 . 12 . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . . . . . . . 2 Average Corruption 2 | . . . . . . . . . 2 Corruption Purged . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 15 | . . . . 15 . . . . . Projectiles 15 | . . . . 15 . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 29 | . . . . . . . . . 29 Shots . | . . . . . . . . . . Rammed 20 | . . . . . . . . . 20 Targets Rammed 20 | . . . . . . . . . 20 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 396 | . 90 99 4 396 310 314 251 341 12 Average Temperature 115 | . 42 25 4 68 86 89 131 195 6 Received Heat Transfer 480 | . . 192 9 66 . . . 18 195 Effects 11 | . . . . 2 . 2 1 6 . Shutdowns 3 | . . . . 1 . . . 2 . Energy Bleed 5 | . . . . 1 . 2 1 1 . Interference 2 | . . . . . . . . 2 . Damage (minor) 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . Heat Transferred 757 | . 100 50 . 407 . 200 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Peak Influence 805 | . 88 255 79 169 70 278 22 805 492 Initial 339 | . . 5 60 30 70 . 22 13 339 Average 129 | . 33 144 61 48 53 72 22 338 381 Maximum Alert Level 3 | . . 1 . . . 1 . 3 2 Low Security (%) 77 | 100 100 74 100 100 100 79 100 35 . Level 1 15 | . . 25 . . . 20 . 30 63 Level 2 5 | . . . . . . . . 15 36 Level 3 2 | . . . . . . . . 18 . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 12 | . . 1 1 2 1 . . 3 4 Investigation 3 | . . . . 1 . . . . 2 Extermination 2 | . . . . . 1 . . 1 . Reinforcement 4 | . . 1 1 1 . . . . 1 Assault 2 | . . . . . . . . 1 1 Garrison 1 | . . . . . . . . 1 . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Distress Signals 4 | . . 1 . . . . . 3 . Communications Jammed 2 | . . . . . . . . 2 . Distress Signals . | . . . . . . . . . . Times Spotted 66 | . 5 18 2 9 1 4 . 17 10 Peak Tracking Total 5 | . 3 5 1 4 1 4 . 5 5 Tactical Retreats 3 | . . 2 1 . . . . . . Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Traps Triggered 5 | . . . . 2 . 1 . 1 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Machines Disabled 21 | . 2 . . 1 . 14 . 3 1 Max in Single Turn 14 | . 1 . . 1 . 14 . . 1 Garrison Access 1 | . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Machines Accessed 15 | . 2 3 2 2 2 2 . . 2 Terminals 11 | . 1 3 2 2 1 . . . 2 Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . Recycling Units 2 | . 1 . . . 1 . . . . Scanalyzers 1 | . . . . . . 1 . . . Garrison Access . | . . . . . . . . . . Total Hacks 41 | . 3 7 5 5 3 5 . . 13 Successful 23 | . 3 3 3 1 1 4 . . 8 Failed 17 | . . 4 2 4 2 1 . . 4 Catastrophic 1 | . . 1 . . . . . . . Database Lockouts 1 | . . . . . . . . . 1 Manual 15 | . 1 6 3 5 . . . . . Terminals 33 | . 1 7 5 5 2 . . . 13 Fabricators . | . . . . . . . . . . Repair Stations 4 | . . . . . . 4 . . . Recycling Units 3 | . 2 . . . 1 . . . . Scanalyzers 1 | . . . . . . 1 . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 12 | . . 2 2 . . . . . 8 Record 6 | . . . . . . . . . 6 Robot Analysis 2 | . . . . . . . . . 2 Prototype ID Bank 1 | . . 1 . . . . . . . Locate Traps 1 | . . . 1 . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . Zone Layout 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . . . . . . 4 . . . Scan Component 2 | . . . . . . 2 . . . Repair 2 | . . . . . . 2 . . . Recycling Unit Hacks 3 | . 2 . . . 1 . . . . Process 1 | . 1 . . . . . . . . Report Inventory 2 | . 1 . . . 1 . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 4 | . 1 1 1 1 . . . . . Terminals 4 | . 1 1 1 1 . . . . . Track 1 | . 1 . . . . . . . . Assimilate 3 | . . 1 1 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 10 | . . 2 1 2 1 2 . . 2 Full Trace Events 3 | . . . . 1 . . . . 2 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . . . . . 2 . . . Time 58 | . . . . . . 58 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 3 | . 3 . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . 1 . Machine Destruction 1 | . . . . . . . . 1 . Robots Rewired 1 | . . 1 . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Total Allies 21 | . . 1 . . . . 20 . . Largest Group 20 | . . 1 . . . . 20 20 11 Highest-Rated Group 734 | . . 15 . . . . 734 734 457 Highest-Rated Ally 50 | . . 15 . . . . 50 50 46 Total Orders . | . . . . . . . . . . Ally Attacks 217 | . . 1 . . . . . 168 48 Total Damage 5278 | . . 31 . . . . . 3854 1393 Kills 35 | . . . . . . . . 29 6 Allies Corrupted 1 | . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Robot Analysis Total 2 | . . . . . . . . . 2 Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Turns Passed 4484 | 63 894 624 171 611 524 491 94 689 323 Spaces Moved 3715 | 47 219 390 169 986 552 349 127 619 257 Core 26 | 17 . . . . . . . . 9 Treads . | . . . . . . . . . . Legs 646 | 30 219 390 7 . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 3043 | . . . 162 986 552 349 127 619 248 Fastest Speed 25 | 50 120 120 31 28 25 25 25 25 28 Average Speed 70 | 109 120 129 61 44 27 49 59 94 107 Slowest Speed 600 | 150 120 150 150 114 105 108 108 191 600 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 7 | . . . 1 1 1 . 1 2 1 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 24 | 3 26 40 16 21 16 10 79 23 10 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . . 1 1 . . . . Unknown Exits Taken 5 | 1 1 1 1 . . . . 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 25 | . . 2 . . . 20 . 1 2 Melee . | . . . . . . . . . . Projectile 3 | . . . . . . . . 1 2 AOE 22 | . . 2 . . . 20 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Total 5453 | 55 837 460 235 1140 926 652 146 711 291 Wait 1478 | . 607 9 55 111 350 276 14 54 2 Move 3694 | 46 218 389 166 983 549 349 124 615 255 Hop 6 | . . . 1 1 1 . 1 1 1 Pick Up 32 | 1 5 4 . 5 7 4 1 5 . Fast Attach 44 | 7 1 8 2 7 5 5 1 7 1 Attach 16 | . . 1 4 5 2 2 . 2 . Detach 4 | . . . 2 . . 1 . 1 . Swap 15 | . . 5 1 4 1 1 . 3 . Drop 57 | 1 . 14 4 7 11 4 3 12 1 Fire 84 | . 6 29 . 17 . 10 . 11 11 Melee . | . . . . . . . . . . Ram 20 | . . . . . . . . . 20 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 3 | . . 1 . . . . 2 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -5/Waste -5/Factory -4/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 946 | -10/Materials | Discovered new exit (range 10) 958 | -10/Materials | Entered another Materials area 958 | -9/Materials | Evolved 2 slots: Utility x2 1564 | -9/Materials | Discovered new exit (range 12) 1582 | -9/Materials | Entered another Materials area 1582 | -8/Materials | Evolved 2 slots: Propulsion x2 1730 | -8/Materials | Discovered new exit (range 19) 1753 | -8/Materials | Entered Factory 1753 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2353 | -7/Factory | Discovered new exit (range 16) 2363 | -7/Factory | Identified exit to Factory 2364 | -7/Factory | Entered another Factory area 2364 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2731 | -6/Factory | Build established: Scavenger-Sprinter 2799 | -6/Factory | Discovered new exit (range 16) 2803 | -6/Factory | Identified exit to Factory 2888 | -6/Factory | Entered another Factory area 2888 | -5/Factory | Evolved 2 slots: Utility x2 2924 | -5/Factory | Repaired Imp. Sensor Array 2951 | -5/Factory | Repaired Sml. Storage Unit 3243 | -5/Factory | Found Prototype Processor 3244 | -5/Factory | Found Prototype Processor 3379 | -5/Factory | Sucked down chute 3379 | -5/Factory | Entered Waste 3380 | -5/Waste | Joined by Warlord forces that had cleared the area 3393 | -5/Waste | Discovered new exit (range 21) 3453 | -5/Waste | Identified exit to Factory 3473 | -5/Waste | Entered Factory 3473 | -5/Factory | Accompanied by 20 allies 3514 | -5/Factory | Identified Exp. Terrain Scan Processor (x2) 3583 | -5/Factory | Spotted B-75 Beast 3590 | -5/Factory | Allies destroyed B-75 Beast 4015 | -5/Factory | Garrison activated, responded to threat 4128 | -5/Factory | Discovered new exit (range 15) 4162 | -5/Factory | Entered another Factory area 4162 | -4/Factory | Accompanied by 11 allies 4162 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4397 | -4/Factory | Build established: Scavenger-Mutant 4410 | -4/Factory | Central database locked down 4412 | -4/Factory | First assault squad dispatched 4433 | -4/Factory | Spotted B-86 Titan 4480 | -4/Factory | Core integrity fell below 50% 4485 | -4/Factory | Self-destructed Last Messages --------------- 04476_ Slammed into B-86 Titan. 04479_ W0-V0J(m) destroyed. 04479_ Slammed into B-86 Titan. 04479_ Destabilizing: Core damaged (-34). 04480_ Slammed into B-86 Titan. 04480_ Destabilizing: System corrupted (+2). 04481_ Knocked back. 04481_ Penetrated by Slug. 04481_ U-05 Engineer lays Concrete. 04481_ TI-PDP(m) destroyed. 04482_ Slammed into B-86 Titan. 04482_ U-05 Engineer lays Concrete. 04483_ Slammed into B-86 Titan. 04483_ Destabilizing: Core damaged (-11). 04483_ U-05 Engineer lays Concrete. 04484_ Knocked back. 04484_ Slug penetrates G-67 Veteran. 04484_ Slammed into B-86 Titan. 04484_ Destabilizing: Core damaged (-46). 04485_ U-05 Engineer lays Concrete. 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""" ###???????????? | | ??????????? #?????????????? | | ??????????? #?????????????? | | ????????????######### #?????????????? | | ????????????????????# #?????????????? | | ????????????????????# #?????????????? | | ????????????????????# #?????????????? | | ????????????????????# #?????????????? | | ???????????????????? #?????????????? | | ???????????????????? ??????????????? | | ??????????????????? !!! ??????????????? | | ?????????????????????!! ??????????????? | | ??????????????????????? ??????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 50 Energy Capacity 595 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Evasion (%) 65 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Sniper Challenges ------------ None Game ------ Seed LongswordMyomerSplitter Manual? 0 Play Time 00:55:56 Cumulative 44.1 hours Start 2021.03.07 @ 22:29:14 End 2021.03.07 @ 23:41:52 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 119 Rogue 1 Adventurer 116 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 50 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 66c229b0-73ed-4d6a-b6ab-4877f87e1622