Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.18 @ 19:42:19

Player: osman sinnoks

Result: Destroyed by 8R-AWN with 8R-AWN's Boregun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (52)      260
Value Destroyed (802)      802
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2662

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (350) Ox6
Location                   -9/Exiles

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (3) ------
     Large Storage Unit
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (15) ---
           Ion Engine
           Ion Engine
     Light Treads
     Light Treads
           Heat Sink
     Large Storage Unit
           Hacking Suite
           Hacking Suite
           Hacking Suite
           Hacking Suite
           Assault Rifle
  Advanced EMP Blaster
  Advanced EMP Blaster
  Advanced EMP Blaster

 Peak State 
------------
>          --- POWER ------------
    Cooled Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Large Storage Unit
           Targeting Computer
  Hardened Light Armor Plating
>          --- WEAPON -----------
           Assault Rifle
           Assault Rifle
  Advanced EMP Blaster
>          --- INVENTORY --------
           Ion Engine
           Ion Engine
     Light Treads
     Light Treads
           Heat Sink
     Large Storage Unit
           Hacking Suite
           Hacking Suite
           Hacking Suite
           Hacking Suite
           Assault Rifle
           Assault Rifle
  Advanced EMP Blaster
  Advanced EMP Blaster
  Advanced EMP Blaster
[Rating: 18]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Targeting Computer
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Improved Medium Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Advanced EMP Blaster

 Build                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Slots Evolved              2    | .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  1    | .   .   .   1   .   .   
  Weapon                   1    | .   .   .   1   .   .   
Parts Attached             28   | 7   10  .   10  1   .   
  Power                    5    | 1   3   .   1   .   .   
    Engine                 5    | 1   3   .   1   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               7    | 2   2   .   3   .   .   
    Treads                 7    | 2   2   .   3   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  7    | 2   3   .   2   .   .   
    Device                 3    | 1   1   .   1   .   .   
    Storage                2    | 1   1   .   .   .   .   
    Processor              1    | .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   9    | 2   2   .   4   1   .   
    Energy Gun             1    | .   .   .   1   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          7    | 2   2   .   2   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               1    | .   .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   3   .   .   
Parts Lost                 11   | .   2   .   .   1   8   
  Power                    2    | .   1   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  3    | .   1   .   .   .   2   
  Weapon                   4    | .   .   .   .   1   3   
  Highest Loss Streak      8    | .   1   .   .   1   8   
  To Critical Strikes      3    | .   .   .   .   .   3   
Average Slot Usage (%)     96   | .   95  100 98  99  78  
  Engine                   11   | .   13  14  11  11  9   
  Treads                   23   | .   27  28  22  22  17  
  Device                   1    | .   2   .   .   .   .   
  Storage                  11   | .   14  14  11  11  11  
  Processor                10   | .   8   14  11  11  7   
  Protection               6    | .   .   .   9   11  8   
  Ballistic Gun            26   | .   27  28  31  21  16  
  Launcher                 4    | .   .   .   1   11  8   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             43   | 15  29  29  43  43  43  
  Greatest Support         40   | 40  40  40  40  40  40  
  Greatest Overweight (x)  9    | 1   4   .   1   1   9   
  Average Overweight (x)   .    | .   .   .   .   1   1   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  
  Average Capacity         13   | 6   9   15  15  15  15  
  Most Carried             15   | 2   13  13  15  15  14  
  Average Carried          10   | .   3   13  13  14  14  
  Final Capacity           15   | 8   15  15  15  15  15  
  Final Carried            15   | 1   13  13  15  14  14  

 Class Distribution 
--------------------
 63% | Gunner
 35% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Gunner | -9/Materials
 Gunner | -9/Mines
 Gunner | -9/Exiles

 Resources                      | -11 -10 -10 -9  -9  -9  
-----------                Run  | Yrd Mat Min Mat Min Exi 
Matter Collected           1232 | 297 265 .   450 171 49  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1646 | 114 316 .   724 377 115 
  Parts                    125  | 9   38  .   46  32  .   
Haulers Intercepted        4    | .   1   .   3   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Combat Hostiles Destroyed  37   | .   9   .   15  6   7   
  Guns                     26   | .   9   .   15  2   .   
  AOE                      11   | .   .   .   .   4   7   
Classes Destroyed          11   | 2   5   .   2   1   1   
  Worker                   6    | .   2   .   2   2   .   
  Builder                  2    | .   .   .   .   2   .   
  Tunneler                 4    | 2   .   .   .   2   .   
  Hauler                   4    | .   1   .   3   .   .   
  Recycler                 2    | 1   .   .   .   1   .   
  Mechanic                 1    | .   .   .   1   .   .   
  Watcher                  3    | .   1   .   2   .   .   
  Swarmer                  17   | .   6   .   7   4   .   
  Grunt                    11   | .   3   .   6   2   .   
  Sentry                   2    | .   .   .   2   .   .   
  Assembled                7    | .   .   .   .   .   7   
Best Kill Streak           7    | 3   4   .   4   4   7   
  Combat Bots Only         7    | .   3   .   4   4   7   
Max Kills in Single Turn   4    | 2   2   .   2   2   4   
  Gunslinging              1    | .   1   .   .   .   .   
  Exploded                 4    | .   .   .   .   2   4   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  -9  
--------                   Run  | Yrd Mat Min Mat Min Exi 
Hostile Shots Fired        179  | .   40  .   40  26  73  
  Missed                   45   | .   7   .   8   6   24  
Damage Taken               1824 | .   292 .   339 250 943 
  Core                     468  | .   51  .   22  32  363 
  Absorbed by Shields      .    | .   .   .   .   .   .   
Core Remaining (%)         89   | 100 .   79  .   .   .   
Volleys Fired              107  | 7   33  .   39  21  7   
  Largest                  3    | 2   2   .   3   3   3   
  Hottest                  76   | 40  40  .   60  76  76  
Shots Fired                255  | 9   66  .   114 45  21  
  Gun                      244  | 9   66  .   114 42  13  
  Cannon                   .    | .   .   .   .   .   .   
  Launcher                 11   | .   .   .   .   3   8   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  244  | 9   66  .   114 42  13  
  Thermal                  .    | .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          11   | .   .   .   .   3   8   
  Robot Hit Streak         16   | 3   13  .   10  16  6   
  Robot Miss Streak        4    | 4   3   .   4   3   2   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        5    | .   2   .   3   .   .   
    Max Gunslinging Chain  1    | .   1   .   1   .   .   
Shots Hit Robots           152  | 5   40  .   63  27  17  
  Core Hits                80   | 4   17  .   33  13  13  
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           2274 | 70  520 .   810 530 344 
  Guns                     1859 | 70  520 .   810 331 128 
  Cannons                  .    | .   .   .   .   .   .   
  Explosions               415  | .   .   .   .   199 216 
  Melee                    .    | .   .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   .   
  Kinetic                  1859 | 70  520 .   810 331 128 
  Thermal                  48   | .   .   .   .   48  .   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          367  | .   .   .   .   151 216 
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         1    | .   .   .   1   1   1   
  Average Corruption       1    | .   .   .   1   1   1   
  Corruption Purged        .    | .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   
  Effects                  13   | .   .   .   4   6   3   
    Message Errors         5    | .   .   .   3   1   1   
    Matter Fused           2    | .   .   .   .   2   .   
    Heat Flow Errors       2    | .   .   .   .   1   1   
    Energy Discharges      1    | .   .   .   1   .   .   
    Data Loss (minor)      1    | .   .   .   .   1   .   
    Misfires               2    | .   .   .   .   1   1   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            20   | .   .   .   .   17  3   
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               20   | .   .   .   .   17  3   
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      130  | .   .   .   .   23  107 
  Shots                    6    | .   .   .   .   1   5   
  Rammed                   1    | .   1   .   .   .   .   
Targets Rammed             1    | .   1   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        199  | .   .   .   18  199 136 
  Average Temperature      22   | .   .   .   6   58  32  
  Received Heat Transfer   198  | .   42  .   57  99  .   
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   
  Heat Transferred         50   | .   .   .   .   50  .   
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      1    | .   .   .   .   1   .   

 Alert                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Peak Influence             211  | 15  186 .   211 121 .   
  Initial                  58   | .   9   .   .   58  .   
  Average                  62   | 7   72  .   75  50  .   
Maximum Alert Level        1    | .   .   .   1   .   .   
  Low Security (%)         99   | 100 100 100 99  100 .   
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          5    | .   2   .   3   .   .   
  Investigation            1    | .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            4    | .   1   .   3   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Min Mat Min Exi 
Distress Signals           1    | .   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              49   | .   15  .   20  6   8   
  Peak Tracking Total      9    | .   3   .   4   4   9   
  Tactical Retreats        .    | .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Traps Triggered            5    | .   4   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  
----------                 Run  | Yrd Mat Min Mat Min Exi 
Machines Disabled          9    | .   .   .   .   3   6   
  Max in Single Turn       2    | .   .   .   .   2   2   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Min Mat Min Exi 
Machines Accessed          6    | .   4   .   2   .   .   
  Terminals                6    | .   4   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                11   | .   7   .   4   .   .   
  Successful               4    | .   3   .   1   .   .   
  Failed                   7    | .   4   .   3   .   .   
    Catastrophic           2    | .   2   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                11   | .   7   .   4   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             4    | .   3   .   1   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   
  Alert Level              1    | .   1   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         5    | .   3   .   2   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  
------------               Run  | Yrd Mat Min Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  
--------                   Run  | Yrd Mat Min Mat Min Exi 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  
Turns Passed               3429 | 125  938  95   1050 895  326  
Spaces Moved               1604 | 63   485  60   531  347  118  
  Core                     27   | 7    7    .    .    .    13   
  Treads                   1577 | 56   478  60   531  347  105  
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   100  160  160  240  160  
  Average Speed            186  | 150  160  160  166  240  257  
  Slowest Speed            500  | 160  250  160  240  240  500  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       44   | 3    72   20   59   75   35   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          3    | .    .    .    .    3    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      3    | .    .    .    .    3    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Min Mat Min Exi 
Total                      1831 | 84  580 59  615 368 125 
  Wait                     42   | .   29  .   13  .   .   
  Move                     1599 | 62  484 59  530 346 118 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  42   | 8   21  .   13  .   .   
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   19   | 7   8   .   3   1   .   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     9    | .   2   .   7   .   .   
  Drop                     12   | .   2   .   10  .   .   
  Fire                     107  | 7   33  .   39  21  7   
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    1    | .   1   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines
-9/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [*Sto])
-9/Mines (discovered 2 exits: [*Mat] / [*Exi])
-9/Exiles

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 16)
  126 | -11/Scrapyard | Entered Materials
  307 | -10/Materials | Build established: Mutant
  527 | -10/Materials | Discovered new exit (range 3)
  956 | -10/Materials | Discovered new exit (range 6)
 1034 | -10/Materials | Discovered new exit (range 14)
 1064 | -10/Materials | Entered Mines
 1141 | -10/Mines     | Discovered new exit (range 12)
 1159 | -10/Mines     | Entered Materials
 1159 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1435 | -9/Materials  | Discovered new exit (range 10)
 1450 | -9/Materials  | Build established: Gunner
 1619 | -9/Materials  | Discovered new exit (range 16)
 1669 | -9/Materials  | Discovered new exit (range 16)
 2144 | -9/Materials  | Discovered new exit (range 16)
 2209 | -9/Materials  | Entered Mines
 2527 | -9/Mines      | Learned 2 Materials zone layouts
 2550 | -9/Mines      | Learned Materials emergency access door positions
 2972 | -9/Mines      | Found a hidden stash of uninstalled traps
 3025 | -9/Mines      | Discovered new exit (range 10)
 3095 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 3095 | -9/Mines      | Discovered new exit (range 5)
 3104 | -9/Mines      | Entered Exiles
 3160 | -9/Exiles     | Met 8R-AWN
 3203 | -9/Exiles     | Met EX-HEX
 3270 | -9/Exiles     | Met EX-BIN
 3271 | -9/Exiles     | Attacked by the Exiles
 3309 | -9/Exiles     | Destroyed 7 combat bots
 3385 | -9/Exiles     | Core integrity fell below 50%
 3413 | -9/Exiles     | Core integrity fell below 20%
 3430 | -9/Exiles     | Lost 8 parts (1p2n2u3w)
 3430 | -9/Exiles     | Destroyed by 8R-AWN with 8R-AWN's Boregun

 Last Messages 
---------------
Penetrated by HV Slug.
Hrd. Light Armor Plating destroyed.
HV Slug penetrates Machine.
Acquired 2 matter.
HV Slug penetrates Wall.
Penetrated by HV Slug.
Acquired 9 matter.
HV Slug penetrates Machine. <x2>
Machine disabled.
Penetrated by HV Slug. <x2>
HV Slug penetrates Wall. <x2>
Penetrated by HV Slug. <x3>
Lgt. Treads destroyed.
Penetrated by HV Slug. <x9>
Critical hit (Destroy).
Cld. Ion Engine destroyed.
Penetrated by HV Slug. <x3>
HV Slug penetrates Machine. <x2>
Machine disabled.
Penetrated by HV Slug. <x6>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CargoNetworkSubcomponent
  Manual?         0
Play Time         00:21:15
  Cumulative      14.6 hours
  Start           2024.06.18 @ 19:22:00
  End             2024.06.18 @ 19:42:19
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          28
  Rogue           28
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          23
Achievement%      18
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 68e22e93-a6a1-4bba-8ac8-e6beff792182