Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.22 @ 17:54:45 Player: horseplaya Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (45) 225 Value Destroyed (1466) 1466 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (66) 66 TOTAL SCORE: 5377 Bonus ------- High Alert Combat Kills 6 Follower Combat Kills 60 Cogmind --------- Core Integrity 0/850 Matter 94/300 Energy 100/100 System Corruption 0% Temperature Cool (18) Movement Core (300) Ox5 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Large Storage Unit Advanced Signal Interpreter > --- WEAPON (2) ------- Spear > --- INVENTORY (10) --- Faulty Cooled Aerolev Unit Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Proton Missile Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Advanced Treads > --- UTILITY ---------- Visual Processing Unit Advanced Signal Interpreter Improved Melee Analysis Suite Transmission Jammer Improved Hacking Suite > --- WEAPON ----------- (None) > --- INVENTORY -------- Improved Ion Engine Improved Flight Unit Proton Missile Launcher Katana [Rating: 27] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Cesium-ion Thruster Utility Advanced Signal Interpreter Device Transmission Jammer Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Improved Hacking Suite Protection Medium Armor Plating Weapon EM Shotgun Energy Gun EM Shotgun Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Katana Piercing Weapon Spear Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Slots Evolved 8 | . . . 2 2 2 . . 2 Power 1 | . . . . . . . . 1 Propulsion 1 | . . . . . 1 . . . Utility 6 | . . . 2 2 1 . . 1 Weapon . | . . . . . . . . . Parts Attached 67 | 3 3 . 19 20 8 2 5 7 Power 9 | . . . 3 2 1 1 2 . Engine 5 | . . . 2 . 1 . 2 . Core 4 | . . . 1 2 . 1 . . Reactor . | . . . . . . . . . Propulsion 19 | 2 . . 6 4 2 . 3 2 Treads 10 | 1 . . 4 2 1 . . 2 Leg 1 | . . . . . 1 . . . Wheel 3 | 1 . . 2 . . . . . Hover 1 | . . . . . . . 1 . Flight 4 | . . . . 2 . . 2 . Utility 20 | 1 1 . 5 9 2 1 . 1 Device 3 | . . . . 2 1 . . . Storage 6 | 1 1 . 3 . . . . 1 Processor 3 | . . . . 2 1 . . . Hackware 1 | . . . . . . 1 . . Protection 7 | . . . 2 5 . . . . Artifact . | . . . . . . . . . Weapon 19 | . 2 . 5 5 3 . . 4 Energy Gun 5 | . 2 . 2 1 . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 5 | . . . 2 1 . . . 2 Ballistic Cannon . | . . . . . . . . . Launcher 3 | . . . 1 1 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 4 | . . . . 2 2 . . . Piercing Weapon 2 | . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 25 | . . . 3 11 1 3 . 7 Power 6 | . . . 2 2 1 . . 1 Propulsion 7 | . . . . 2 . 1 . 4 Utility 7 | . . . . 5 . 2 . . Weapon 5 | . . . 1 2 . . . 2 Highest Loss Streak 5 | . . . 2 5 1 3 . 4 Average Slot Usage (%) 67 | . 100 100 96 81 39 35 23 22 Engine 4 | . 14 14 4 6 . . 1 1 Core 2 | . . . 6 1 1 3 . . Treads 9 | . 14 14 14 12 6 4 . 3 Wheel 4 | . 14 14 7 2 . . . . Flight 2 | . . . . 3 3 . 6 1 Device 1 | . . . . 1 4 4 . . Storage 13 | . 28 28 28 14 . . . 3 Processor 8 | . . . . 8 20 19 13 6 Protection 7 | . . . 13 15 . . . . Energy Gun 7 | . 24 28 11 6 . . . . Ballistic Gun 4 | . 3 . 9 7 . . . 3 Naked Turns . | . . . . . . . . . Heaviest Build 83 | 16 47 47 83 78 5 6 7 24 Greatest Support 58 | 20 20 20 40 40 22 3 11 58 Greatest Overweight (x) 8 | . 2 4 8 7 . 1 1 5 Average Overweight (x) 1 | . 1 3 5 1 . . . . Largest Inventory Capacity 28 | 8 14 14 28 18 4 4 4 10 Average Capacity 11 | 7 11 14 21 15 4 4 4 7 Most Carried 24 | 8 10 10 24 18 4 4 4 8 Average Carried 10 | 6 8 10 18 14 3 4 3 5 Final Capacity 18 | 8 14 14 18 4 4 4 4 10 Final Carried 18 | 8 10 10 18 4 4 4 3 6 Class Distribution -------------------- 90% | Mutant 9% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Matter Collected 960 | 234 32 . 268 261 27 . . 138 Remotely . | . . . . . . . . . Salvage Created 1801 | 71 68 . 596 801 42 . . 223 Parts 99 | 3 2 . 35 46 2 . . 11 Haulers Intercepted 2 | . 1 . . . . . . 1 Recyclers Shooed 1 | . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Combat Hostiles Destroyed 39 | . . . 13 21 3 . . 2 Melee 2 | . . . . . . . . 2 Guns 23 | . . . 10 13 . . . . AOE 13 | . . . 3 7 3 . . . Classes Destroyed 9 | 1 2 . 3 3 . . . . Worker 1 | . . . . 1 . . . . Hauler 2 | . 1 . . . . . . 1 Recycler 2 | 1 . . 1 . . . . . Watcher 1 | . 1 . . . . . . . Swarmer 13 | . . . 3 7 3 . . . Grunt 16 | . . . 7 7 . . . 2 Brawler 2 | . . . . 2 . . . . Duelist 2 | . . . . 2 . . . . Sentry 6 | . . . 3 3 . . . . Best Kill Streak 6 | 1 1 . 6 4 3 . . 1 Combat Bots Only 6 | . . . 6 4 3 . . 1 Max Kills in Single Turn 3 | 1 1 . 3 2 1 . . 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . . 3 2 1 . . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Damage Taken 4697 | . . 29 845 1615 277 35 209 1687 Core 1489 | . . 12 83 261 166 19 96 852 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 77 | 100 . 95 79 52 . . 59 . Volleys Fired 125 | 4 3 . 28 77 4 . . 9 Largest 2 | 2 2 . 2 2 1 . . 2 Hottest 90 | 60 90 . 90 68 30 . . 56 Shots Fired 215 | 8 6 . 52 129 4 . . 16 Gun 203 | 8 6 . 49 124 . . . 16 Cannon . | . . . . . . . . . Launcher 12 | . . . 3 5 4 . . . Special . | . . . . . . . . . Kinetic 127 | 4 2 . 21 84 . . . 16 Thermal . | . . . . . . . . . Explosive 12 | . . . 3 5 4 . . . Electromagnetic 76 | 4 4 . 28 40 . . . . Robot Hit Streak 15 | 4 10 . 13 15 1 . . 6 Robot Miss Streak 4 | 1 1 . 3 3 1 . . 4 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 6 | . . . 1 5 . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . Shots Hit Robots 169 | 7 5 . 41 96 1 . . 19 Core Hits 92 | 2 2 . 27 46 4 . . 11 Critical Hits 1 | . . . . . . . . 1 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 Melee Attacks 21 | . . . . 5 4 . . 12 Impact . | . . . . . . . . . Slashing 9 | . . . . 5 4 . . . Piercing 12 | . . . . . . . . 12 Sneak Attacks 1 | . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3907 | 81 88 . 856 2042 167 . . 673 Guns 2412 | 81 88 . 623 1306 . . . 314 Cannons . | . . . . . . . . . Explosions 1096 | . . . 233 696 167 . . . Melee 379 | . . . . 40 . . . 339 Ramming 20 | . . . . . . . . 20 Kinetic 1424 | 27 9 . 221 853 . . . 314 Thermal 393 | . . . . 393 . . . . Explosive 703 | . . . 233 303 167 . . . Electromagnetic 988 | 54 79 . 402 453 . . . . Impact . | . . . . . . . . . Slashing 40 | . . . . 40 . . . . Piercing 339 | . . . . . . . . 339 Highest Corruption 2 | . . . . 2 1 1 1 . Average Corruption 1 | . . . . 2 1 1 1 . Corruption Purged . | . . . . . . . . . Effects 3 | . . . . 1 . . 2 . Message Errors 1 | . . . . . . . 1 . Data Loss (minor) 2 | . . . . 1 . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 8 | . . . 3 5 . . . . Projectiles . | . . . . . . . . . Explosions 3 | . . . 3 . . . . . Melee 5 | . . . . 5 . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 330 | . . . 4 198 128 . . . Shots 8 | . . . 1 4 3 . . . Rammed 12 | . . . . . . . . 12 Targets Rammed 13 | . . . . . . . . 13 Kicked . | . . . . . . . . . Crushed 1 | . . . . . . . . 1 Highest Temperature 306 | 20 31 . 181 306 . . . 2 Average Temperature 101 | 15 14 . 103 107 . . . 2 Received Heat Transfer 1473 | . . 15 351 441 . . 57 609 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . Combat Hostiles 1 | . . . . 1 . . . . Parts Fried 5 | . 1 . 1 3 . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 300 | . . . . 300 . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . . . 4 . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Peak Influence 559 | 5 29 68 293 559 313 52 105 92 Average Influence 139 | 3 16 26 166 224 185 40 73 59 Maximum Alert Level 2 | . . . 1 2 1 . . . Low Security (%) 71 | 100 100 100 74 44 44 100 100 100 Level 1 27 | . . . 25 48 55 . . . Level 2 1 | . . . . 6 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . . . . 6 1 . 1 1 Investigation 4 | . . . . 1 1 . 1 1 Extermination . | . . . . . . . . . Reinforcement 2 | . . . . 2 . . . . Assault . | . . . . . . . . . Garrison 3 | . . . . 3 . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Distress Signals 4 | . . . . 3 1 . . . Communications Jammed 5 | . . . . 3 2 . . . Distress Signals 5 | . . . . 3 2 . . . Times Spotted 95 | . 1 2 18 39 9 4 7 15 Peak Tracking Total 13 | . 1 2 5 13 7 4 6 11 Tactical Retreats 5 | . . . . . 2 . 1 2 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Traps Triggered 3 | . . . . . 2 . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Machines Disabled 8 | . . . . 5 3 . . . Max in Single Turn 2 | . . . . 2 2 . . . Garrison Access 1 | . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Machines Accessed 26 | . 2 . 2 9 4 . 7 2 Terminals 16 | . 2 . 1 6 2 . 5 . Fabricators 4 | . . . . . 2 . 1 1 Repair Stations . | . . . . . . . . . Recycling Units 3 | . . . . 1 . . 1 1 Scanalyzers 2 | . . . 1 1 . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 58 | . 5 . 5 21 8 . 16 3 Successful 35 | . 3 . 3 13 5 . 9 2 Failed 23 | . 2 . 2 8 3 . 7 1 Catastrophic 10 | . . . . 4 2 . 3 1 Database Lockouts . | . . . . . . . . . Manual 28 | . 3 . 3 10 4 . 8 . Terminals 36 | . 5 . 3 13 4 . 11 . Fabricators 7 | . . . . . 4 . 2 1 Repair Stations . | . . . . . . . . . Recycling Units 7 | . . . . 2 . . 3 2 Scanalyzers 7 | . . . 2 5 . . . . Garrison Access 1 | . . . . 1 . . . . Terminal Hacks 10 | . 3 . 1 5 . . 1 . Part Schematic 3 | . 1 . 1 1 . . . . Alert Level 1 | . . . . 1 . . . . Unreport Threat 2 | . . . . 2 . . . . Recall Reinforcements 1 | . . . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . . Registered Components 1 | . . . . . . . 1 . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks 3 | . . . . . 2 . . 1 Load Schematic 1 | . . . . . 1 . . . Build 2 | . . . . . 1 . . 1 Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 6 | . . . . 2 . . 3 1 Process 1 | . . . . . . . 1 . Report Inventory 1 | . . . . 1 . . . . Retrieve Matter 3 | . . . . . . . 2 1 Retrieve Components 1 | . . . . 1 . . . . Scanalyzer 7 | . . . 2 5 . . . . Insert Component 3 | . . . 1 2 . . . . Analyze 4 | . . . 1 3 . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks 8 | . . . . . 3 . 5 . Terminals 8 | . . . . . 3 . 5 . Track 2 | . . . . . 1 . 1 . Assimilate 1 | . . . . . . . 1 . Botnet 5 | . . . . . 2 . 3 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 23 | . 2 . 2 7 4 . 7 1 Full Trace Events 4 | . . . . 1 1 . 1 1 Feedback Events 1 | . . . . . 1 . . . Corruption 1 | . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 6 | . 1 . 2 3 . . . . Parts Built 3 | . . . . . 1 . . 2 Matter 398 | . . . . . 186 . . 212 Time 86 | . . . . . 33 . . 53 Total Part Build Rating 14 | . . . . . 2 . . 12 Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 40 | . . . . . . . 40 . Retrieved Matter 40 | . . . . . . . 40 . Retrieved Components 9 | . . . . 9 . . . . Parts Scanalyzed 3 | . . . 1 2 . . . . Part Schematics Acquired 3 | . . . 1 2 . . . . Parts Damaged 1 | . . . . 1 . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Total Allies 4 | . . 3 . . . . 1 . Largest Group 3 | . . 3 . . . . 1 . Highest-Rated Group 40 | . . 40 . . . . 26 . Highest-Rated Ally 26 | . . 16 . . . . 26 . Total Orders . | . . . . . . . . . Ally Attacks 13 | . . 13 . . . . . . Total Damage 157 | . . 157 . . . . . . Kills 2 | . . 2 . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Turns Passed 3043 | 97 348 39 602 839 464 74 340 240 Spaces Moved 2689 | 53 189 32 262 557 594 108 731 163 Core 579 | . . . . . 337 108 54 80 Treads 483 | 37 161 2 105 112 46 . . 20 Legs 16 | 16 . . . . . . . . Wheels 337 | . 28 30 157 122 . . . . Hover 155 | . . . . . . . 92 63 Flight 1119 | . . . . 323 211 . 585 . Fastest Speed 35 | 120 90 120 120 37 40 50 35 50 Average Speed 84 | 147 171 125 175 94 57 65 40 79 Slowest Speed 437 | 160 200 200 230 437 145 100 105 300 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 19 | . . . . 6 4 . 9 . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 27 | 4 29 11 23 62 16 76 17 5 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . 1 . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 19 | . . . . 11 8 . . . Terrain Destroyed 159 | . . . 6 92 61 . . . Melee 6 | . . . . 2 4 . . . Projectile . | . . . . . . . . . AOE 153 | . . . 6 90 57 . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Total 3206 | 63 212 31 356 737 707 109 767 224 Wait 186 | 2 3 . 11 45 76 . 37 12 Move 2645 | 52 188 31 261 544 587 107 712 163 Hop 18 | . . . . 6 3 . 9 . Pick Up 46 | 2 7 . 18 9 2 . 2 6 Fast Attach 27 | 1 1 . 6 7 4 2 2 4 Attach 22 | . . . 3 9 4 . 3 3 Detach 16 | . . . 4 6 4 . 1 1 Swap 18 | 2 2 . 10 4 . . . . Drop 54 | . 8 . 15 25 4 . 1 1 Fire 125 | 4 3 . 28 77 4 . . 9 Melee 21 | . . . . 5 4 . . 12 Ram 5 | . . . . . . . . 5 Kick . | . . . . . . . . . Crush 8 | . . . . . . . . 8 Escape Stasis 15 | . . . . . 15 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 3) 98 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 330 | -10/Materials | Discovered new exit (range 5) 446 | -10/Materials | Entered Mines 451 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 479 | -10/Mines | Discovered new exit (range 5) 485 | -10/Mines | Entered Materials 485 | -9/Materials | Evolved 2 slots: Utility x2 1034 | -9/Materials | Discovered new exit (range 8) 1087 | -9/Materials | Entered another Materials area 1087 | -8/Materials | Evolved 2 slots: Utility x2 1412 | -8/Materials | Discovered new exit (range 3) 1526 | -8/Materials | Garrison activated, responded to threat 1763 | -8/Materials | Lost 5 parts (1n3u1w) 1925 | -8/Materials | Identified exit to Factory 1926 | -8/Materials | Entered Factory 1926 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2240 | -7/Factory | Fabricated Imp. Flight Unit (x1) 2390 | -7/Factory | Manually triggered Chute Trap 2390 | -7/Factory | Sucked down chute 2390 | -7/Factory | Entered Waste 2402 | -7/Waste | Spotted C-40 Crusher 2435 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2444 | -7/Waste | Spotted C-40 Crusher 2446 | -7/Waste | Spotted C-40 Crusher 2446 | -7/Waste | Spotted C-40 Crusher 2457 | -7/Waste | Spotted C-40 Crusher 2458 | -7/Waste | Discovered new exit (range 12) 2458 | -7/Waste | Spotted C-40 Crusher 2463 | -7/Waste | Identified exit to Factory 2464 | -7/Waste | Entered Factory 2466 | -7/Factory | Lost 3 parts (1n2u) 2795 | -7/Factory | Discovered new exit (range 15) 2803 | -7/Factory | Identified exit to Factory 2804 | -7/Factory | Entered another Factory area 2804 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2844 | -6/Factory | Discovered new exit (range 8) 2896 | -6/Factory | Lost 3 parts (1p2n) 2930 | -6/Factory | Fabricated Field Propulsion Drive? 3009 | -6/Factory | Core integrity fell below 50% 3025 | -6/Factory | Lost 4 parts (2n2w) 3026 | -6/Factory | Core integrity fell below 20% 3044 | -6/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 02988_ Acquired 38 matter. 02989_ Gauss Rifle destroyed. 02989_ Slug penetrates G-50 Soldier. 02993_ Gauss Rifle destroyed. 02993_ Slammed into G-67 Veteran. 02993_ K-01 Serf collects debris. 02994_ Med. Treads destroyed. 02994_ Imp. Medium Treads destroyed. 02995_ Slammed into G-67 Veteran. 02996_ K-01 Serf collects debris. 02998_ Slammed into G-67 Veteran. 03000_ K-01 Serf collects debris. 03001_ Slammed into G-67 Veteran. 03003_ K-01 Serf collects debris. 03004_ Slammed into G-67 Veteran. 03007_ K-01 Serf collects debris. 03017_ G-67 Veteran suffers critical hit. 03017_ Destroyed Flexi-carbon Leg. 03029_ G-67 Veteran destroyed. 03039_ Destroyed Hvy. Laser. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????########???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# !#???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# #???????##??????????? | | ??????????????????????# #?????? +??????????? | | ??????????????????????# #????? #??????????? | | ???????????#####??????# @%! #???? #??????????? | | ???????????# ????####Y###??? ????????????? | | ???????????# ##### Yg #?? #?????????????? | | ???????????# bg## #?????????????? | | ???????????+ g #?????????????? | | ???????????# [ ##+####?????????????? | | ???????????# ##### /#?? ????????????????? | | ???????????# ?????### ###???"???????????????? | | ????????????? ?????????# #??????"??????????????? | | ?????????????? ??????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????#=#?????????????????????? | | ?????????????????????????#!#?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 600 Evasion (%) 63 Melee Accuracy 6 Recoil Reduction 2 Offensive Hacking 12 Item Schematics ----------------- Med. Storage Unit | -10/Materials | Hacked Imp. Hover Unit | -9/Materials | Hacked Mni. Grenade Launcher | -9/Materials | Scanalyzed Imp. Flight Unit | -8/Materials | Hacked EM Shotgun | -8/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Flight Unit | x1 | -7/Factory Field Propulsion Drive | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Wheee! Challenges ------------ None Game ------ Seed CooledTacticalHammer Manual? 0 Play Time 00:49:06 Cumulative 40.4 hours Start 2020.08.22 @ 16:37:26 End 2020.08.22 @ 17:54:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 12 Adventurer 0 Explorer 5 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 43 Gallery% 47 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4d956c06-c056-4c1a-88a3-b5de23e16d74