Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.21 @ 19:04:09 Player: ktur Result: Destroyed by C-17 Slicer with Blade Saw Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (106) 530 Value Destroyed (3359) 3359 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (91) 91 TOTAL SCORE: 7340 Bonus ------- High Alert Combat Kills 66 Follower Combat Kills 39 Friendly Fire -14 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 98/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Heavy Deuterium Engine Disposable Heat Sink Large Matter Pod (150) Graphene Brace Maul Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Light Treads Armored Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Signal Interpreter Transport Network Coupler Salvage Targeting Computer Improved Shield Generator > --- WEAPON ----------- Precision Beam Rifle Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle > --- INVENTORY -------- Heavy Deuterium Engine Heavy Deuterium Engine Armored Treads Armored Treads Titanium Leg Disposable Heat Sink Large Matter Pod Graphene Brace Shield Generator Heavy Particle Gun Heavy Particle Gun Heavy Particle Gun Precision Beam Rifle Precision Assault Rifle Maul [Rating: 49] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Utility Large Storage Unit Device Shield Generator Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Precision Beam Rifle Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 4 | . . . . . . . 2 2 Weapon 2 | . . . 2 . . . . . Parts Attached 86 | 6 1 11 15 . . 5 24 24 Power 8 | 1 . 2 2 . . . 2 1 Engine 8 | 1 . 2 2 . . . 2 1 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 21 | 2 . 3 3 . . 2 5 6 Treads 13 | 2 . . 3 . . 2 2 4 Leg 7 | . . 3 . . . . 3 1 Wheel . | . . . . . . . . . Hover 1 | . . . . . . . . 1 Flight . | . . . . . . . . . Utility 24 | 1 1 2 3 . . . 10 7 Device 14 | . 1 1 1 . . . 7 4 Storage 4 | 1 . . 1 . . . 1 1 Processor 5 | . . 1 1 . . . 1 2 Hackware . | . . . . . . . . . Protection 1 | . . . . . . . 1 . Artifact . | . . . . . . . . . Weapon 33 | 2 . 4 7 . . 3 7 10 Energy Gun 18 | 2 . 1 1 . . 2 7 5 Energy Cannon . | . . . . . . . . . Ballistic Gun 15 | . . 3 6 . . 1 . 5 Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . . . 2 2 Parts Lost 37 | . . 6 1 . . 4 8 18 Power 4 | . . 1 . . . . 1 2 Propulsion 13 | . . 2 1 . . 2 2 6 Utility 4 | . . 1 . . . . 1 2 Weapon 16 | . . 2 . . . 2 4 8 Highest Loss Streak 11 | . . 2 1 . . 2 7 11 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 93 | . 88 70 98 100 100 99 96 91 Engine 9 | . 14 2 11 11 11 11 8 6 Treads 16 | . 28 4 14 22 22 21 15 13 Leg 3 | . . 20 6 . . . 2 . Device 6 | . 2 8 4 . . . 9 13 Storage 8 | . 14 2 6 11 11 11 9 6 Processor 12 | . . 6 11 11 11 11 16 21 Energy Gun 14 | . 28 7 10 . . 3 27 24 Ballistic Gun 20 | . . 18 33 44 44 39 6 2 Naked Turns 93 | . . 33 . . . . . 60 Heaviest Build 46 | 14 15 15 38 38 38 38 40 46 Greatest Support 40 | 40 40 40 40 40 40 40 40 40 Greatest Overweight (x) 1 | . . . 1 . . . 1 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 Average Capacity 12 | 7 8 5 10 15 15 15 15 14 Most Carried 15 | 6 8 8 15 15 15 15 15 15 Average Carried 11 | 3 7 5 9 15 15 14 14 13 Final Capacity 15 | 8 8 5 15 15 15 15 15 5 Final Carried 15 | 6 8 5 15 15 15 15 15 5 Class Distribution -------------------- 40% | Scavenger-Gunner 22% | Mutant 15% | Gunner 15% | Scavenger-Tank 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -9/Exiles Scavenger-Gunner | -8/Mines Gunner | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Matter Collected 2020 | 250 152 145 320 6 . 343 336 468 Remotely . | . . . . . . . . . Salvage Created 4539 | . 169 179 789 . . 546 1302 1554 Parts 221 | . 14 7 50 3 . 39 62 46 Haulers Intercepted 7 | . . . 4 . . . 2 1 Recyclers Shooed 4 | . . . 2 . . . . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 83 | . 4 5 14 . . 15 23 22 Guns 83 | . 4 5 14 . . 15 23 22 Classes Destroyed 15 | . 2 2 4 1 . 1 2 3 Worker 5 | . . . . 1 . 2 1 1 Builder 1 | . . . 1 . . . . . Hauler 7 | . . . 4 . . . 2 1 Recycler 6 | . . . 2 . . . 1 3 Operator 2 | . . . 1 . . . 1 . Watcher 2 | . 1 . 1 . . . . . Swarmer 19 | . . 1 7 . . 6 5 . Grunt 43 | . 4 2 5 . . 8 14 10 Duelist 1 | . . . . . . 1 . . Protector 2 | . . . . . . . . 2 Sentry 8 | . . 2 2 . . . 2 2 Specialist 3 | . . . . . . . 1 2 Hunter 1 | . . . . . . . . 1 Programmer 5 | . . . . . . . . 5 Heavy 1 | . . . . . . . 1 . Best Kill Streak 11 | . 3 2 4 1 . 4 6 11 Combat Bots Only 11 | . 3 2 4 . . 3 5 11 Max Kills in Single Turn 2 | . 1 1 2 1 . 2 2 2 Gunslinging 1 | . . . . . . . 1 1 Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Damage Taken 6579 | . 206 762 311 . . 717 1471 3112 Core 1366 | . 27 166 70 . . 72 315 716 Absorbed by Shields 310 | . . . . . . . 6 304 Core Remaining (%) 57 | 100 . 22 . . . 64 42 . Volleys Fired 241 | . 14 33 43 . . 32 54 65 Largest 4 | . 2 2 4 . . 4 4 4 Hottest 238 | . 80 80 122 . . 91 238 238 Shots Fired 785 | . 28 59 172 . . 120 177 229 Gun 785 | . 28 59 172 . . 120 177 229 Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 445 | . . 42 131 . . 120 62 90 Thermal 300 | . . 5 41 . . . 115 139 Explosive . | . . . . . . . . . Electromagnetic 40 | . 28 12 . . . . . . Robot Hit Streak 31 | . 7 12 16 . . 16 31 27 Robot Miss Streak 4 | . 2 3 3 . . 3 4 2 Penetration Max . | . . . . . . . . . Secondary Targets 25 | . . 1 3 . . 5 5 11 Max Gunslinging Chain 2 | . . 1 1 . . 1 1 2 Shots Hit Robots 536 | . 16 38 98 . . 82 126 176 Core Hits 216 | . 8 14 39 . . 33 56 66 Critical Kills 1 | . . . 1 . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . Critical Strikes 21 | . . . 8 . . . 4 9 Burn 19 | . . . 6 . . . 4 9 Destroy 2 | . . . 2 . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8608 | 3 337 384 1156 31 . 1150 1998 3549 Guns 8371 | . 255 383 1122 . . 1135 1995 3481 Cannons . | . . . . . . . . . Explosions 71 | . 71 . . . . . . . Melee . | . . . . . . . . . Ramming 166 | 3 11 1 34 31 . 15 3 68 Kinetic 4346 | . . 261 724 . . 1135 513 1713 Thermal 3745 | . 71 26 398 . . . 1482 1768 Explosive . | . . . . . . . . . Electromagnetic 351 | . 255 96 . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 11 | . 1 6 . . . . . 11 Average Corruption 4 | . 1 5 . . . . . 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 30 | . 3 18 . . . . . 9 Message Errors 6 | . . 4 . . . . . 2 Matter Fused 4 | . . 3 . . . . . 1 Heat Flow Errors 4 | . 2 2 . . . . . . Energy Discharges 5 | . . 3 . . . . . 2 Data Loss (minor) 5 | . 1 3 . . . . . 1 Data Loss (major) 1 | . . 1 . . . . . . Weapon Failures 5 | . . 2 . . . . . 3 Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 1 | . . . . . . . . 1 Impact 1 | . . . . . . . . 1 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 23 | . . . . . . . . 23 Shots . | . . . . . . . . . Rammed 37 | 1 2 . 5 4 . 4 1 20 Targets Rammed 45 | 1 3 2 6 5 . 5 2 21 Kicked 4 | . . 2 1 . . . 1 . Crushed 4 | . 1 . . 1 . 1 . 1 Highest Temperature 443 | . 443 154 360 . . 202 419 342 Average Temperature 112 | . 175 48 118 . . 93 98 120 Received Heat Transfer 2162 | . 153 222 84 . . 396 495 812 Effects 4 | . 1 . . . . . 1 2 Shutdowns 2 | . 1 . . . . . 1 . Energy Bleed 1 | . . . . . . . . 1 Short Circuit 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 28 | . . . 2 . . . 8 18 Heat Transferred 9106 | . 100 74 1443 . . . 3515 3974 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Peak Influence 491 | . 191 100 214 59 . 130 491 447 Initial 205 | . . 19 15 54 . . 35 205 Average 145 | . 43 43 88 56 . 49 311 299 Maximum Alert Level 2 | . . . 1 . . . 2 2 Low Security (%) 67 | 100 100 100 95 100 . 100 21 6 Level 1 25 | . . . 4 . . . 53 81 Level 2 6 | . . . . . . . 25 12 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 17 | . 2 . 1 . . . 8 6 Investigation 3 | . 1 . . . . . 1 1 Extermination 1 | . . . . . . . . 1 Reinforcement 10 | . 1 . 1 . . . 4 4 Assault . | . . . . . . . . . Garrison 3 | . . . . . . . 3 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Distress Signals 5 | . . . . . . . 2 3 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 136 | . 9 15 21 . . 13 31 47 Peak Tracking Total 18 | . 4 7 4 . . 3 5 18 Tactical Retreats 9 | . 1 3 . . . . 1 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Traps Triggered 2 | . 1 . . . . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused 2 | . . 2 . . . . . . Traps Extracted . | . . . . . . . . . Installed 2 | . . 2 . . . . . . Triggered 3 | . 1 2 . . . . . . Most Traps Carried 3 | . . 3 1 . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Disabled 4 | . . . . . . 2 2 . Max in Single Turn 1 | . . . . . . 1 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Accessed 12 | . 4 . 1 . 1 1 2 3 Terminals 9 | . 4 . 1 . . 1 1 2 Fabricators 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 31 | . 9 . 4 . 1 3 6 8 Successful 13 | . 4 . 2 . 1 2 1 3 Failed 17 | . 5 . 1 . . 1 5 5 Catastrophic 5 | . 2 . . . . . 1 2 Database Lockouts 1 | . . . 1 . . . . . Manual 14 | . . . 5 . . 3 1 5 Terminals 22 | . 9 . 4 . . 3 2 4 Fabricators 4 | . . . . . . . . 4 Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 4 | . . . . . . . 4 . Terminal Hacks 11 | . 4 . 2 . 1 2 1 1 Record 1 | . . . . . 1 . . . Robot Analysis 3 | . . . 1 . . 2 . . Prototype ID Bank 4 | . 1 . 1 . . . 1 1 Branch Access Points 1 | . 1 . . . . . . . Locate Traps 1 | . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 Network Status 1 | . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . 1 Terminals . | . . . . . . . . . Fabricators 1 | . . . . . . . . 1 Fabnet 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . 4 . 1 . . 1 2 3 Full Trace Events 2 | . . . . . . . 1 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total Allies 2 | . . 2 . . . . . . Largest Group 2 | . . 2 . . . . . . Highest-Rated Group 42 | . . 42 . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . Total Orders . | . . . . . . . . . Ally Attacks 12 | . . 12 . . . . . . Total Damage 146 | . . 146 . . . . . . Kills 2 | . . 2 . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total 3 | . . . 1 . . 2 . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Turns Passed 5260 | 72 502 520 930 149 207 1080 712 1088 Spaces Moved 2732 | 38 280 383 481 89 130 599 290 442 Core 198 | 4 . 104 . . . . . 90 Treads 2029 | 34 280 37 267 89 130 599 260 333 Legs 486 | . . 242 214 . . . 30 . Wheels . | . . . . . . . . . Hover 19 | . . . . . . . . 19 Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 50 120 160 160 160 130 50 Average Speed 151 | 148 160 104 146 160 160 160 164 169 Slowest Speed 250 | 160 160 160 190 160 160 160 200 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 42 | 5 46 73 43 33 48 94 25 12 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . Known Exits Taken 1 | . 1 . . . . . . . Unknown Exits Taken 7 | 1 . 1 1 1 1 1 1 . Scrap Searched 5 | . . 1 . 1 . 3 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 6 | . 6 . . . . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 6 | . 6 . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total 3322 | 50 305 446 619 93 129 649 408 623 Wait 116 | . 2 8 38 . . 4 9 55 Move 2724 | 37 279 382 480 88 129 598 289 442 Hop . | . . . . . . . . . Pick Up 60 | 6 4 6 21 . . 3 13 7 Fast Attach 38 | 6 1 5 7 . . 3 13 3 Attach 28 | . . 5 4 . . 2 7 10 Detach . | . . . . . . . . . Swap 20 | . . 1 4 . . . 4 11 Drop 48 | . 2 2 16 . . 2 17 9 Fire 241 | . 14 33 43 . . 32 54 65 Melee . | . . . . . . . . . Ram 16 | . . . . . . . . 16 Kick 4 | . . 2 1 . . . 1 . Crush 25 | 1 3 . 5 5 . 5 1 5 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap 2 | . . 2 . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 328 | -10/Materials | Discovered new exit (range 13) 363 | -10/Materials | Discovered new exit (range 12) 399 | -10/Materials | Identified exit to Mines 575 | -10/Materials | Entered Mines 616 | -10/Mines | Assembled infested the area 654 | -10/Mines | Released all parts (5) 705 | -10/Mines | Found a hidden stash of uninstalled traps 812 | -10/Mines | Core integrity fell below 50% 885 | -10/Mines | Learned Materials terminal intel 1043 | -10/Mines | Discovered new exit (range 7) 1095 | -10/Mines | Entered Materials 1095 | -9/Materials | Evolved 2 slots: Weapon x2 1096 | -9/Materials | Loaded intel: 12 terminal locations 1106 | -9/Materials | Central database locked down 1374 | -9/Materials | Build established: Scavenger-Gunner 2000 | -9/Materials | Discovered new exit (range 9) 2025 | -9/Materials | Entered Mines 2099 | -9/Mines | Learned Materials emergency access door positions 2117 | -9/Mines | Discovered new exit (range 4) 2166 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2168 | -9/Mines | Discovered new exit (range 5) 2174 | -9/Mines | Entered Exiles 2218 | -9/Exiles | Met 8R-AWN 2238 | -9/Exiles | Met EX-HEX 2304 | -9/Exiles | Met EX-DEC 2312 | -9/Exiles | Learned location of Zion (-6) 2362 | -9/Exiles | Discovered new exit (range 14) 2381 | -9/Exiles | Entered Mines 3326 | -8/Mines | Build established: Gunner 3423 | -8/Mines | Discovered new exit (range 8) 3461 | -8/Mines | Entered Materials 3461 | -8/Materials | Evolved 2 slots: Utility x2 3519 | -8/Materials | Garrison activated, responded to threat 3732 | -8/Materials | Core integrity fell below 50% 3756 | -8/Materials | Lost 7 parts (1p2n1u3w) 4150 | -8/Materials | Discovered new exit (range 12) 4173 | -8/Materials | Entered Factory 4173 | -7/Factory | Evolved 2 slots: Utility x2 4567 | -7/Factory | Build established: Scavenger-Tank 5039 | -7/Factory | Cargo convoy interrupted 5155 | -7/Factory | Lost 7 parts (2n2u3w) 5185 | -7/Factory | Core integrity fell below 50% 5187 | -7/Factory | Destroyed 11 combat bots 5188 | -7/Factory | Released all parts (6) 5210 | -7/Factory | System corruption reached 10% 5213 | -7/Factory | Core integrity fell below 20% 5236 | -7/Factory | Lost 11 parts (2p4n5w) 5261 | -7/Factory | Destroyed by C-17 Slicer with Blade Saw Last Messages --------------- 05205_ Critical hit (Burn: +37). 05208_ Slammed into C-17 Slicer. 05209_ Destabilizing: System corrupted (+2). 05210_ Slammed into C-17 Slicer. 05216_ Slammed into K-01 Serf. 05216_ C-17 Slicer destroyed. 05219_ Slammed into K-01 Serf. 05220_ Slammed into C-17 Slicer. 05222_ Slammed into K-01 Serf. 05222_ K-01 Serf knocked back. 05225_ Slammed into K-01 Serf. 05226_ Slammed into W-25 Informer. 05228_ SM:NZFB#13UF3L/AWYS&5QQY R9L, A,%1LX6 05228_ Slammed into K-01 Serf. 05230_ Slammed into R-06 Scavenger. 05231_ Slammed into K-01 Serf. 05233_ Triggered Blade Trap. 05233_ Massive razor-sharp blades shoot up from within the floor. 05238_ C-17 Slicer knocked back. 05260_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????#????????????????????????????? | | ?????????????????? #????????????????????????????? | | ????????????????? !#????????????????????????????? | | ???????????# ??? #????????????????????????????? | | ???????????# """ #????????????????????????????? | | ############ """ #????????????????????????????? | | + ##########???????????????????? | | #### ### """ # """""" #???????????????????? | | ???# #?# """ # """""" #???????????????????? | | ???# #?# """ ?# """""" +???????????????????? | | ???# #?? ???# """""" #???????????????????? | | ???# #####+###### #???????????????????? | | ???+ + c@ +???????????????????? | | ???# ###############???????????????????? | | ???# ! #?????????????????????????????????? | | ???# """ #?????????????????????????????????? | | ???# """ #?????????????????????????????????? | | ???# """ #?????????????????????????????????? | | ???# ]! ????????????????????????????????? | | ?? ] ???????????????????????????????? | | ??????????????????????????????? | | ?????????????????????????????? | | ##################?????????????????????????????? | | ???????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Coolant Potential 50 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SystemPulseFlakker Manual? 0 Play Time 00:32:00 Cumulative 585.0 hours Start 2022.11.21 @ 18:36:29 End 2022.11.21 @ 19:04:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 530 Rogue 530 Adventurer 0 Explorer 0 Win Type - Total 27 Types 14/2/7/2/0/0/1/1/0 Lore% 94 Gallery% 94 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6125b08b-e0de-4de0-b650-ee30ea68c86c