Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.07.10 @ 23:59:23 Player: Exp. Geonium Core Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (6) 30 Value Destroyed (114) 114 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1064 Bonus ------- None Cogmind --------- Core Integrity 254/400 Matter 158/300 Energy 19/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- System Shield System Shield System Shield System Shield EMP Blaster Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit Flight Unit > --- UTILITY ---------- Signal Interpreter > --- WEAPON ----------- Advanced Beam Rifle EMP Blaster > --- INVENTORY -------- System Shield System Shield System Shield System Shield [Rating: 13] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Treads Light Treads Flight Unit Flight Unit Utility Signal Interpreter Processor Signal Interpreter Weapon Grenade Launcher Energy Gun Advanced Beam Rifle Launcher Grenade Launcher Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 2 | . . 2 Utility . | . . . Weapon . | . . . Parts Attached 13 | 2 3 8 Power 1 | . 1 . Engine 1 | . 1 . Core . | . . . Reactor . | . . . Propulsion 6 | 2 . 4 Treads 2 | 2 . . Leg . | . . . Wheel . | . . . Hover . | . . . Flight 4 | . . 4 Utility 1 | . . 1 Device . | . . . Storage . | . . . Processor 1 | . . 1 Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 5 | . 2 3 Energy Gun 1 | . . 1 Energy Cannon . | . . . Ballistic Gun . | . . . Ballistic Cannon . | . . . Launcher 4 | . 2 2 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . . 1 Parts Lost 6 | . . 6 Power 1 | . . 1 Propulsion 4 | . . 4 Utility . | . . . Weapon 1 | . . 1 Highest Loss Streak 5 | . . 5 Average Slot Usage (%) 53 | . 34 67 Engine 6 | . 4 8 Treads 11 | . 28 . Flight 24 | . . 41 Processor 4 | . . 7 Energy Gun 1 | . . 3 Launcher 4 | . 2 5 Naked Turns . | . . . Heaviest Build 6 | . 3 6 Greatest Support 16 | 3 3 16 Greatest Overweight (x) . | . . . Average Overweight (x) . | . . . Largest Inventory Capacity 5 | 5 5 5 Average Capacity 5 | 5 5 5 Most Carried 5 | 4 5 5 Average Carried 2 | 3 2 2 Final Capacity 5 | 5 5 5 Final Carried 5 | 1 5 5 Class Distribution -------------------- 82% | Scavenger-Sprinter 17% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Sprinter | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 183 | 147 36 . Remotely . | . . . Salvage Created 99 | . 79 20 Parts 11 | . 9 2 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 6 | . 5 1 AOE 6 | . 5 1 Classes Destroyed 2 | . 2 . Swarmer 5 | . 4 1 Grunt 1 | . 1 . Best Kill Streak 5 | . 5 1 Combat Bots Only 5 | . 5 1 Max Kills in Single Turn 5 | . 5 1 Gunslinging . | . . . Exploded 5 | . 5 1 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 603 | . 228 375 Core 230 | . 84 146 Absorbed by Shields . | . . . Core Remaining (%) 83 | 100 66 . Volleys Fired 9 | . 4 5 Largest 2 | . 1 2 Hottest 94 | . 30 94 Shots Fired 12 | . 4 8 Gun 5 | . . 5 Cannon . | . . . Launcher 7 | . 4 3 Special . | . . . Kinetic . | . . . Thermal 5 | . . 5 Explosive 4 | . 4 . Electromagnetic 3 | . . 3 Robot Hit Streak 2 | . 1 2 Robot Miss Streak 3 | . . 3 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 3 | . 1 2 Core Hits 9 | . 7 2 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 468 | . 241 227 Guns 20 | . . 20 Cannons . | . . . Explosions 438 | . 231 207 Melee . | . . . Ramming 10 | . 10 . Kinetic . | . . . Thermal 20 | . . 20 Explosive 342 | . 231 111 Electromagnetic 96 | . . 96 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage 71 | . . 71 Projectiles . | . . . Explosions 71 | . . 71 Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 46 | . 46 . Shots 3 | . 3 . Rammed 6 | . 6 . Targets Rammed 6 | . 6 . Kicked . | . . . Crushed . | . . . Highest Temperature 53 | . . 53 Average Temperature 17 | . . 17 Received Heat Transfer 90 | . 24 66 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 37 | . . 37 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 221 | . 183 221 Initial 76 | . . 76 Average 99 | . 58 128 Maximum Alert Level 1 | . . 1 Low Security (%) 89 | 100 100 82 Level 1 10 | . . 17 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 5 | . 2 3 Investigation 2 | . . 2 Extermination . | . . . Reinforcement 3 | . 2 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 25 | . 11 14 Peak Tracking Total 9 | . 8 9 Tactical Retreats 3 | . . 3 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 1 | . . 1 Indirectly 1 | . . 1 Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 3 | . 1 2 Max in Single Turn 1 | . 1 1 Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 3 | . 2 1 Terminals 3 | . 2 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 10 | . 6 4 Successful 2 | . 2 . Failed 8 | . 4 4 Catastrophic 4 | . 2 2 Database Lockouts . | . . . Manual 10 | . 6 4 Terminals 10 | . 6 4 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 2 | . 2 . Level Access Points 2 | . 2 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 3 | . 2 1 Full Trace Events 2 | . 1 1 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 174 | 3 67 104 Spaces Moved 240 | 1 87 152 Core 92 | 1 87 4 Treads . | . . . Legs . | . . . Wheels . | . . . Hover . | . . . Flight 148 | . . 148 Fastest Speed 31 | 50 50 31 Average Speed 38 | 50 50 31 Slowest Speed 50 | 50 50 50 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped 4 | . . 4 Cave-ins Triggered . | . . . Exploration Rate (%) 17 | 2 23 27 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug 16 | . 16 . Terrain Destroyed 29 | . 24 5 Melee . | . . . Projectile . | . . . AOE 29 | . 24 5 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 306 | 4 106 196 Wait 26 | . . 26 Move 230 | . 86 144 Hop 4 | . . 4 Pick Up 10 | . 5 5 Fast Attach 2 | . . 2 Attach 11 | 2 3 6 Detach 3 | . 2 1 Swap . | . . . Drop 5 | 2 . 3 Fire 9 | . 4 5 Melee . | . . . Ram 6 | . 6 . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 1 exit: [*Min]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Released all parts (6) 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 26 | -10/Materials | Identified exit to Materials 71 | -10/Materials | Entered another Materials area 71 | -9/Materials | Evolved 2 slots: Propulsion x2 109 | -9/Materials | Discovered new exit (range 11) 175 | -9/Materials | Self-destructed Last Messages --------------- 00158_ Destroyed Lgt. Ion Engine. 00158_ Destroyed Wheel. 00158_ Destroyed Welding Torch. 00158_ Lgt. Ion Engine destroyed. 00163_ S-10 Pest misfires. 00164_ Flight Unit destroyed. 00164_ U-05 Engineer lays Concrete. 00166_ S-10 Pest misfires. 00166_ S-10 Pest IFF system glitched. 00167_ Flight Unit destroyed. 00168_ U-05 Engineer lays Concrete. 00170_ Dropped Adv. Beam Rifle. 00171_ U-05 Engineer lays Concrete. 00171_ Flight Unit destroyed. 00172_ U-05 Engineer lays Concrete. 00173_ Flight Unit destroyed. 00174_ U-05 Engineer lays Concrete. 00175_ Connecting with Terminal... 00175_ ALERT: Suspicious activity at Terminal M011. Dispatching Investigation squad. 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