Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.02.18 @ 20:01:54 Player: liability Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (132) 660 Value Destroyed (4983) 4983 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1122) 1122 TOTAL SCORE: 10945 Bonus ------- High Alert Combat Kills 234 Follower Combat Kills 479 Met Imprinter 300 Was Imprinted 300 Friendly Fire -191 Cogmind --------- Core Integrity 0/1000 Matter 81/300 Energy 70/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Advanced Targeting Computer > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Neutrino Core Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Deuterium Engine > --- PROPULSION ------- Improved Treads Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Improved Sensor Array Advanced Targeting Computer > --- WEAPON ----------- Storm Laser Improved Assault Rifle Advanced Assault Cannon > --- INVENTORY -------- Improved Treads Armored Treads Armored Treads Hardened Light Armor Plating Mini Grenade Launcher Missile Launcher [Rating: 66] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Wheel Treads Armored Treads Wheel Wheel Hover Unit Linear Gravjet Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Minigun Energy Gun Storm Laser Energy Cannon Beam Cannon Ballistic Gun Minigun Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Slots Evolved 10 | . . 2 2 2 . . . 4 Power 1 | . . . . . . . . 1 Propulsion 2 | . . . 1 . . . . 1 Utility 3 | . . 2 . . . . . 1 Weapon 4 | . . . 1 2 . . . 1 Parts Attached 73 | 6 8 17 7 9 . 1 5 20 Power 12 | 1 1 3 . . . . . 7 Engine 8 | 1 1 2 . . . . . 4 Core 3 | . . 1 . . . . . 2 Reactor 1 | . . . . . . . . 1 Propulsion 19 | 2 2 3 2 1 . . 1 8 Treads 7 | . . . . . . . . 7 Leg . | . . . . . . . . . Wheel 11 | 2 2 3 2 1 . . 1 . Hover 1 | . . . . . . . . 1 Flight . | . . . . . . . . . Utility 18 | 1 3 4 3 2 . . 2 3 Device 11 | . 2 2 2 . . . 2 3 Storage 3 | 1 1 1 . . . . . . Processor 3 | . . . 1 2 . . . . Hackware . | . . . . . . . . . Protection 1 | . . 1 . . . . . . Artifact . | . . . . . . . . . Weapon 24 | 2 2 7 2 6 . 1 2 2 Energy Gun 5 | . . 4 . . . 1 . . Energy Cannon 3 | . 2 . . . . . . 1 Ballistic Gun 7 | 2 . 3 1 1 . . . . Ballistic Cannon 4 | . . . . 2 . . 1 1 Launcher 5 | . . . 1 3 . . 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . 2 . . . 1 . 1 Parts Lost 41 | . . 4 . 7 . . 1 29 Power 8 | . . . . . . . . 8 Propulsion 12 | . . 2 . 1 . . 1 8 Utility 9 | . . . . 2 . . . 7 Weapon 12 | . . 2 . 4 . . . 6 Highest Loss Streak 8 | . . 3 . 4 . . 1 8 To Critical Strikes . | . . . . . . . . . Average Backups 5 | 1 5 8 8 8 6 6 6 3 Power . | . 1 1 1 1 1 1 1 . Propulsion . | . 1 1 1 . . . . 1 Utility 1 | . 1 1 . 2 2 2 2 1 Weapon 2 | . . 3 5 4 3 3 3 1 Tool/Special . | . . . . . . . . . Unused Backups 12 | 1 . 5 . 2 . . . 4 Power 1 | . . . . . . . . 1 Propulsion 4 | 1 . . . . . . . 3 Utility 2 | . . 2 . . . . . . Weapon 5 | . . 3 . 2 . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 77 | . 96 84 98 95 92 91 67 56 Engine 2 | . 14 6 . . . . . 3 Core 4 | . . 4 8 7 7 7 7 1 Treads 4 | . . . . . . . . 11 Wheel 13 | . 28 21 27 20 15 15 13 1 Device 12 | . 11 14 14 12 7 7 13 13 Storage 7 | . 14 12 9 7 7 7 7 4 Processor 5 | . . . 6 7 7 7 7 5 Protection 2 | . . 4 6 . 7 7 . . Energy Gun 2 | . . 7 . . . . 7 3 Energy Cannon 1 | . 21 5 . . . . . . Ballistic Gun 9 | . 7 9 19 27 7 6 . 2 Ballistic Cannon 3 | . . . . 1 15 14 2 3 Launcher 4 | . . . 7 7 15 14 4 . Peak Build Rating 66 | 6 11 20 24 33 31 41 46 66 Average Rating 32 | 3 9 14 22 29 31 31 44 44 On Entrance 23 | . 6 11 19 24 31 31 41 46 Avg Prop Armor Cover (%) 4 | . . . . . . . . 4 Naked Turns . | . . . . . . . . . Heaviest Build 57 | 12 24 34 33 46 46 46 45 57 Greatest Support 91 | 20 20 20 30 30 20 20 20 91 Greatest Overweight (x) 7 | . 1 1 1 3 2 2 4 7 Average Overweight (x) 1 | . . . . 1 2 2 2 . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 10 10 10 9 Most Carried 10 | 5 10 10 10 10 6 10 7 10 Average Carried 6 | 1 5 8 8 8 6 6 6 3 Final Capacity 10 | 8 10 10 10 10 10 10 10 5 Final Carried 10 | 1 8 10 10 6 6 6 6 1 Class Distribution -------------------- 29% | Mutant 20% | Scavenger-Executioner 18% | Gunner 17% | Skirmisher 8% | Scavenger-Gunner 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Skirmisher | -7/Factory Gunner | -7/Lower Caves Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Executioner | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Matter Collected 2333 | 191 151 361 347 403 97 68 208 507 Remotely 628 | . . 98 347 183 . . . . Salvage Created 5007 | . 294 868 341 570 . . 273 2661 Parts 202 | . 16 42 14 23 . . 16 91 Haulers Intercepted 6 | . 1 3 1 . . . . 1 Recyclers Shooed 4 | . . . . . . . . 4 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . 18 . Prevented 1 | . . . . . . . 1 . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Combat Hostiles Destroyed 97 | . 7 13 7 18 . . 7 45 Guns 40 | . . 4 . 5 . . 7 24 Cannons 23 | . 6 9 . . . . . 8 AOE 30 | . . . 7 13 . . . 10 Classes Destroyed 15 | . 4 4 2 2 . . 1 2 Worker 11 | . . 1 . 2 . . . 8 Builder 4 | . . 1 . . . . . 3 Hauler 6 | . 1 3 1 . . . . 1 Recycler 1 | . . . . . . . . 1 Mechanic 1 | . . 1 . . . . . . Operator 1 | . . . 1 . . . . . Watcher 11 | . 1 5 1 2 . . . 2 Swarmer 17 | . 3 3 . 3 . . 4 4 Grunt 52 | . 4 5 5 10 . . 1 27 Brawler 3 | . . . 1 1 . . . 1 Duelist 2 | . . . . 1 . . . 1 Sentry 12 | . . 5 1 2 . . . 4 Specialist 2 | . . . . . . . . 2 Hunter 5 | . . . . . . . 1 4 Programmer 4 | . . . . 1 . . 1 2 Best Kill Streak 13 | . 4 7 3 6 . . 4 13 Combat Bots Only 8 | . 3 6 3 5 . . 4 8 Max Kills in Single Turn 6 | . 1 2 2 6 . . 1 5 Gunslinging . | . . . . . . . . . Exploded 5 | . . . 2 5 . . . 3 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Hostile Shots Fired 748 | . 34 104 23 142 . . 17 428 Missed 229 | . 8 32 7 63 . . 4 115 Hits 519 | . 26 72 16 79 . . 13 313 Melee 6 | . . . . . . . . 6 Projectile 513 | . 26 72 16 79 . . 13 307 Critical Strikes 18 | . . 1 . 1 . . . 16 Part Disruptions 3 | . . . . . . . . 3 Damage Taken 6963 | . 204 722 314 1122 . . 182 4419 Core 1499 | . 53 178 43 169 . . 44 1012 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 1891 | . 67 210 90 241 . . 53 1230 Regen/Repaired (Parts) 159 | . . . 53 106 . . . . Core Remaining (%) 78 | 100 78 55 92 . . . 69 . Volleys Fired 221 | . 22 73 21 22 . . 9 74 Largest 5 | . 2 2 3 5 . . 1 3 Hottest 313 | . 120 120 80 171 . . 250 313 Shots Fired 477 | . 44 124 53 95 . . 9 152 Gun 287 | . 2 87 42 69 . . 9 78 Cannon 147 | . 42 37 . 6 . . . 62 Launcher 43 | . . . 11 20 . . . 12 Special . | . . . . . . . . . Kinetic 257 | . 2 44 42 75 . . 1 93 Thermal 152 | . 42 61 . . . . 8 41 Explosive 40 | . . . 11 17 . . . 12 Electromagnetic 28 | . . 19 . 3 . . . 6 Robot Hit Streak 37 | . 7 29 20 17 . . 8 37 Robot Miss Streak 10 | . 3 3 2 3 . . 5 10 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 335 | . 25 102 38 59 . . 9 102 Core Hits 275 | . 10 33 26 41 . . 15 150 Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . Critical Strikes 8 | . . 1 2 2 . . . 3 Destroy 3 | . . . 2 1 . . . . Blast 3 | . . . . 1 . . . 2 Corrupt 2 | . . 1 . . . . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 15086 | . 473 1719 1285 3101 . . 565 7943 Guns 7905 | . 20 1059 557 758 . . 565 4946 Cannons 2518 | . 453 561 . 175 . . . 1329 Explosions 4631 | . . 99 711 2168 . . . 1653 Melee . | . . . . . . . . . Ramming 32 | . . . 17 . . . . 15 Kinetic 3564 | . 20 618 557 933 . . 17 1419 Thermal 7993 | . 453 898 . 1006 . . 548 5088 Explosive 3021 | . . . 711 1110 . . . 1200 Electromagnetic 476 | . . 203 . 52 . . . 221 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 8 | . . . 2 8 8 8 . 4 Average Corruption 3 | . . . 2 7 8 8 . 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 29 | . . . 5 4 4 2 . 14 Message Errors 8 | . . . 1 . 2 1 . 4 Matter Fused 6 | . . . 1 2 . . . 3 Heat Flow Errors 1 | . . . 1 . . . . . Energy Discharges 5 | . . . . . . . . 5 Parts Fused 1 | . . . . 1 . . . . Data Loss (minor) 4 | . . . 1 . 2 . . 1 Data Loss (major) 1 | . . . . . . . . 1 Alerts 1 | . . . . . . 1 . . Weapon Failures 2 | . . . 1 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 298 | . 31 . . 154 . . . 113 Projectiles 47 | . 31 . . 3 . . . 13 Explosions 251 | . . . . 151 . . . 100 Melee . | . . . . . . . . . Knockbacks 9 | . . . . . . . . 9 Impact . | . . . . . . . . . Kinetic 8 | . . . . . . . . 8 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 219 | . . 24 41 122 . . . 32 Shots 12 | . . 1 3 6 . . . 2 Rammed 10 | . . . 1 . . . . 9 Targets Rammed 10 | . . . 1 . . . . 9 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 576 | . 174 219 280 204 . . 298 576 Average Temperature 93 | . 59 79 96 67 . . 109 112 Received Heat Transfer 2318 | . 114 297 126 165 . . 12 1604 Effects 12 | . . 1 1 . . . . 10 Shutdowns 4 | . . . . . . . . 4 Energy Bleed 3 | . . 1 1 . . . . 1 Matter Decay 2 | . . . . . . . . 2 Damage (major) 3 | . . . . . . . . 3 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried 3 | . . . . . . . . 3 Impact Corruptions . | . . . . . . . . . Robots Melted 3 | . 1 . . . . . . 2 Combat Hostiles 3 | . 1 . . . . . . 2 Parts Melted 33 | . 1 6 . 2 . . 6 18 Heat Transferred 11368 | . 962 1931 . 650 . . 800 7025 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . 3 . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Maximum Alert Level 2 | . . . . 2 . . . 2 Low Security (%) 70 | 100 100 100 100 86 . . . 41 Level 1 8 | . . . . 3 . . . 17 Level 2 21 | . . . . 9 . . . 41 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 602 | . 86 176 183 502 . . . 602 Initial 72 | . . 23 12 48 . . . 72 Average 182 | . 29 44 115 118 . . . 297 Influence Increases 3980 | . 166 470 306 903 . . 312 1823 Destroy 0b10 Robot/C 2200 | . 140 260 140 400 . . 220 1040 Destroy 0b10 Robot/NC 190 | . 10 55 15 20 . . . 90 Destroy Leader 506 | . 14 106 34 84 . . 40 228 Allied During Kill 92 | . . . . 7 . . 52 33 Successful Hack 29 | . . . 1 14 . . . 14 Disable Machine 189 | . . 9 9 135 . . . 36 Destroy Structure 339 | . 2 10 92 153 . . . 82 Partial Spotted 15 | . . 15 . . . . . . Lose Combat Pursuer 420 | . . 15 15 90 . . . 300 Influence Decreases 3485 | . 100 500 216 582 261 186 180 1460 Entered New Map 592 | . . 43 24 78 201 186 . 60 Time Decay 2173 | . 100 267 192 394 60 . 170 990 Lost Part 410 | . . 40 . 70 . . 10 290 Lost Ally 160 | . . . . 40 . . . 120 Purge Threat 150 | . . 150 . . . . . . Squads Dispatched 29 | . 2 2 1 4 . . . 20 Investigation 6 | . 2 1 . . . . . 3 Extermination 6 | . . . . 3 . . . 3 Reinforcement 11 | . . 1 1 1 . . . 8 Assault . | . . . . . . . . . Garrison 6 | . . . . . . . . 6 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . . . . . 3 Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Distress Signals 6 | . 1 2 . 1 . . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 182 | . 15 25 15 31 . . 13 83 Peak Tracking Total 9 | . 4 6 3 6 . . 5 9 Tactical Retreats 11 | . . 1 1 2 . . . 7 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Traps Triggered 12 | . 2 2 1 5 . . . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Machines Disabled 21 | . . 1 1 15 . . . 4 Max in Single Turn 8 | . . 1 1 8 . . . 3 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Machines Accessed 11 | . . 4 3 2 . . . 2 Terminals 5 | . . 3 2 . . . . . Fabricators 3 | . . . . 1 . . . 2 Repair Stations 2 | . . . 1 1 . . . . Recycling Units 1 | . . 1 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 26 | . . 9 5 7 . . . 5 Successful 19 | . . 7 3 6 . . . 3 Failed 7 | . . 2 2 1 . . . 2 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 2 | . . . 2 . . . . . Terminals 11 | . . 8 3 . . . . . Fabricators 7 | . . . . 2 . . . 5 Repair Stations 7 | . . . 2 5 . . . . Recycling Units 1 | . . 1 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 7 | . . 6 1 . . . . . Record 3 | . . 3 . . . . . . Unreport Threat 1 | . . 1 . . . . . . Maintenance Status 1 | . . 1 . . . . . . Zone Layout 2 | . . 1 1 . . . . . Fabricator Hacks 5 | . . . . 2 . . . 3 Network Status 1 | . . . . 1 . . . . Load Schematic 1 | . . . . . . . . 1 Build 3 | . . . . 1 . . . 2 Repair Station Hacks 6 | . . . 2 4 . . . . Scan Component 3 | . . . 1 2 . . . . Repair 3 | . . . 1 2 . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . Report Inventory 1 | . . 1 . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used 1 | . . . 1 . . . . . Hacking Detections 8 | . . 2 3 1 . . . 2 Full Trace Events 1 | . . . . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . 3 . . Robots Built 5 | . . . . 3 . . . 2 Authchips . | . . . . . . . . . Time 134 | . . . . 58 . . . 76 Total Robot Build Rating 19 | . . . . 9 . . . 10 Part Schematics Acquired 14 | . . . . . . 14 . . Parts Built 2 | . . . . . . . . 2 Authchips . | . . . . . . . . . Time 58 | . . . . . . . . 58 Total Part Build Rating 14 | . . . . . . . . 14 Part Studies Acquired . | . . . . . . . . . Parts Repaired 3 | . . . 1 2 . . . . Time 114 | . . . 38 76 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Total Allies 9 | . . . . 3 . 4 . 2 Largest Group 4 | . . . . 3 . 4 4 4 Highest-Rated Group 152 | . . . . 48 . 152 152 152 Highest-Rated Ally 41 | . . . . 16 . 39 39 41 Total Orders 4 | . . . . 1 . . . 3 STAY 1 | . . . . . . . . 1 ROAM 1 | . . . . . . . . 1 GUARD 2 | . . . . 1 . . . 1 Ally Attacks 65 | . . . . 15 . . 19 31 Total Damage 1771 | . . . . 204 . . 488 1079 Kills 16 | . . . . 2 . . 4 10 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Active Infowar (turns) 3740 | . . . 82 967 130 611 370 1580 Sensors 3740 | . . . 82 967 130 611 370 1580 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . 1 . 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Turns Passed 5447 | 47 262 655 421 967 130 611 370 1984 Spaces Moved 3682 | 44 198 440 369 749 119 547 286 930 Core 354 | 9 . . . . . . . 345 Treads 477 | . . . . . . . . 477 Legs . | . . . . . . . . . Wheels 2800 | 35 198 440 369 749 119 547 286 57 Hover 51 | . . . . . . . . 51 Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 80 80 80 110 110 110 50 Average Speed 114 | 73 85 94 83 96 110 110 113 164 Slowest Speed 400 | 80 95 95 95 125 110 110 140 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . Exploration Rate (%) 32 | 4 39 38 39 25 20 57 41 26 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken 2 | . . . 1 . . . 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . Scrap Searched 4 | . . . . . 2 1 1 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 323 | . . 9 91 175 . . . 48 Melee . | . . . . . . . . . Projectile 11 | . . . . . . . . 11 AOE 312 | . . 9 91 175 . . . 37 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Total 4419 | 58 247 566 445 952 118 558 303 1172 Wait 288 | . . . 38 141 . 6 . 103 Move 3674 | 43 197 439 368 748 118 546 285 930 Hop . | . . . . . . . . . Pick Up 82 | 8 13 19 6 11 . 1 2 22 Fast Attach 8 | . . 4 . 4 . . . . Attach 57 | 6 1 8 3 11 . 1 1 26 Detach 1 | . . . . . . . . 1 Swap 31 | . 7 8 5 4 . . 5 2 Drop 39 | 1 7 15 3 3 . 4 1 5 Fire 221 | . 22 73 21 22 . . 9 74 Melee . | . . . . . . . . . Ram 4 | . . . 1 . . . . 3 Kick . | . . . . . . . . . Crush 6 | . . . . . . . . 6 Escape Stasis 8 | . . . . 8 . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -7/Lower Caves -6/Zion -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 48 | -11/Scrapyard | Entered Materials 49 | -10/Materials | Met a group of wandering Federalists 165 | -10/Materials | Lost 5 allies 284 | -10/Materials | Discovered new exit (range 8) 310 | -10/Materials | Entered another Materials area 310 | -9/Materials | Evolved 2 slots: Utility x2 312 | -9/Materials | Build established: Mutant 451 | -9/Materials | Lost 3 parts (2n1w) 788 | -9/Materials | Discovered new exit (range 16) 965 | -9/Materials | Entered another Materials area 965 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1137 | -8/Materials | Met 7R-MNS 1206 | -8/Materials | Repaired Nuclear Core 1378 | -8/Materials | Discovered new exit (range 7) 1382 | -8/Materials | Identified exit to Factory 1386 | -8/Materials | Entered Factory 1386 | -7/Factory | Evolved 2 slots: Weapon x2 1456 | -7/Factory | Repaired Minigun 1496 | -7/Factory | Repaired Minigun 1612 | -7/Factory | Build established: Skirmisher 1720 | -7/Factory | Fabricated G-47 Trooper (x3) 1761 | -7/Factory | P-60 Hacker assimilated allied Trooper 4b 1839 | -7/Factory | Discovered new exit (range 13) 1850 | -7/Factory | Identified exit to Factory 2248 | -7/Factory | Discovered new exit (range 13) 2268 | -7/Factory | Crushed by falling debris 2327 | -7/Factory | Lost 4 parts (1u3w) 2353 | -7/Factory | Entered Lower Caves 2373 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 2455 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2483 | -7/Lower Caves | Entered Zion 2518 | -6/Zion | Discovered new exit (range 15) 2545 | -6/Zion | System corruption cleaned by Quarantine Array 2576 | -6/Zion | Build established: Gunner 2760 | -6/Zion | Met Imprinter 2777 | -6/Zion | Imprinted 2779 | -6/Zion | Declared Zion's savior 3053 | -6/Zion | Found Prototype Energy Gun 3073 | -6/Zion | Identified Storm Laser 3094 | -6/Zion | Entered Proximity Caves 3094 | -5/Proximity Caves | Accompanied by 4 allies 3095 | -5/Proximity Caves | Identified exit to Factory 3202 | -5/Proximity Caves | Learned location of Warlord (-5) 3464 | -5/Proximity Caves | Entered Factory 3464 | -5/Factory | Accompanied by 4 allies 3464 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 3745 | -5/Factory | Build established: Scavenger-Executioner 4130 | -5/Factory | Fabricated H-66 Slayer (x2) 4160 | -5/Factory | Garrison activated, responded to threat 4509 | -5/Factory | Garrison activated, responded to threat 4607 | -5/Factory | Lost 8 parts (1p4n3w) 4627 | -5/Factory | Destroyed 8 combat bots 4651 | -5/Factory | Lost 3 parts (1p1n1w) 4809 | -5/Factory | Lost 4 parts (1p2u1w) 4926 | -5/Factory | Lost 4 parts (1p1n1u1w) 5086 | -5/Factory | Build established: Mutant 5251 | -5/Factory | Fabricated Railgun? 5289 | -5/Factory | Core integrity fell below 50% 5309 | -5/Factory | Terminal network hard line cut 5333 | -5/Factory | Lost 3 parts (1n2u) 5369 | -5/Factory | Core integrity fell below 20% 5448 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 05351_ Nuclear Reactor explodes. 05351_ Slammed into R-10 Processor. 05351_ Adv. Targeting Computer broken. 05351_ Destabilizing: Short circuit. 05351_ U-05 Engineer lays Concrete. 05361_ U-05 Engineer destroyed. 05361_ P-70 Sage resets P-70 Sage, system corruption cleaned. 05362_ U-05 Engineer lays Concrete. 05368_ Imp. Cooling System destroyed. 05369_ U-05 Engineer lays Concrete. 05380_ Matter Pump disabled. 05381_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 1J. 05388_ Terminal unresponsive. 05402_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 05403_ Terminal unresponsive. 05425_ Acquired Neutrino Core. 05436_ Slammed into P-70 Sage. 05446_ System corrupted: Energy discharge (-34). Map ----- +----------------------------------------------------+ | ?????????# ??# """ #?????????????????? | | ????????#######??# [[[ #?????????????????? | | ?????????????????#! 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Phase Cannon | -6/Zion | Archive Adv. Hacking Suite | -6/Zion | Archive Imp. System Restoration Module | -6/Zion | Archive Adv. Shield Generator | -6/Zion | Archive Stasis Canceller | -6/Zion | Archive Imp. Shock Absorption System | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Adv. System Restoration Module | -6/Zion | Archive Railgun | -6/Zion | Archive Matter Neutralizer | -6/Zion | Archive Lrn. Missile Launcher | -6/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive K-01 Serf | -6/Zion | Archive Fabricated ------------ G-47 Trooper | x3 | -7/Factory | Preloaded H-66 Slayer | x2 | -5/Factory | Preloaded Railgun | x2 | -5/Factory Repaired ---------- Nuclear Core | 29% | -8/Materials Minigun | 52% | -7/Factory Minigun | 63% | -7/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- About That Survey... Challenges ------------ None Game ------ Seed MyomerStealthParser Manual? 0 Play Time 01:03:41 Cumulative 26.4 hours Start 2026.02.18 @ 17:26:49 End 2026.02.18 @ 20:01:54 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 27 Rogue 0 Adventurer 27 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 28 Achievement% 24 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bc3d2c36-bb01-4daf-9e69-2df7196f3a13